"Squires, welcome to Medieval Academy, the place where you'll be trained to become a knight. You'll have to master the arts of Jousts and Tournaments, complete dangerous Quests, and polish your Education. You'll also have to serve the king, and show that you have a sense of Charity and Gallantry. Only one of you will be knighted by King Arthur, so it's time to show what you’re capable of." —Father Advevan Nicolus Emilius, chairman of the Medieval Academy.
In Medieval Academy, a "family+" game, each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points. To achieve this goal, during the six turns of the game, the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks.
At the end of turn VI, the squire who has the most Chivalry Points wins the game and is knighted by King Arthur!
- Great tool to introduce common and repeated board game mechanisms to first time gamers.
- Younger children are going to understand this and it's going to be a nice way to drip feed them some of those mechanisms.
- Seasoned gamers can try and milk every point and understand what opponents are going for and prevent them from getting certain cards.
- Might be too primitive for viewers of this channel.
- Too straightforward for the host.
Mechanics (from transcript analysis)
- card drafting — You are passing and drafting cards that will allow you to climb tracks at different rates.
- closed drafting — This is a closed drafting and track climbing hybrid.
- track climbing — This is a closed drafting and track climbing hybrid.
Video topics + discussion points
Quotes (from this video)
- This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
- It's just one that's not really for me because it's just too straightforward.
- But, you know, I like it. It does what it, you know, it does what it's supposed to do.
- So, yeah, I like games of this nature.
- I was really impressed with how clean this game is.
- And I just generally like the the overall feel of the chaotic nature of this game because it does really pack in to that car park and you can't really have much maneuverability as the game goes on.
- I would say give a give overparked a look because I think this one might be one of the best ones I've ever played.
References (from this video)
- Used to like playing
- Drafting game
- Medieval education
- Light
Mechanics (from transcript analysis)
- card drafting
Video topics + discussion points
Quotes (from this video)
- It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
- The games that have a place in my heart really games that I've got a lot of nostalgia for
- It felt a bit like doing a roll and write game but without all of the sort of convenience
- I wish I still had castles of burgundy and notre dame
- The main thing that got in the way for me was all the iconography
- I do use board games as an escape from screens and technology
- I really like the production of cockroach poker
- I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
- It feels like something other than a board game
- The decisions you make in the game are very very slight
- Right up my alley
- I do really like push your luck
- That's my favorite game
- Abyss is my second favorite game
- I love pekka pig
- I just think it's ugly
References (from this video)
- Recent success in drafting genre
- medieval
- education
- Sushi Go
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- board games are diverse but card games really could feature anything
- players are all doing this simultaneously and so you want to be the player that stays in the longest
- if you turn over to many matching cards then you end up with nothing
- auction games are are well served by the sort of card game mechanisms
- play very quickly for three to six players
- an excellent excellent game
- take that card games or I think the most combative sort of card games
- totally silly extremely random but essentially we're playing cards to attack other players
- still one of my favorite games
- each card is a floor on a building
- there's a whole genre of what we call take that card games
- you could place bombs or or murderers into these buildings or the police can then take away a murderer
- Seven Wonders was the sort of figurehead for the cloud drafting games
- sushi go has been an enormous hit
- now the figurehead for the genre is probably sushi go
- deck building was created really by the game of Dominion
- there's something delightful about the simplicity of a game like Dominion
- you can teach to people really easily and play very very quickly
- a form of set collection again
- classic tableau builder would be something like San Juan
- this is a fantastic card game
- buying cards laying them out in front of us and they're going to keep generating us money
- this really is one of my favorite genres
- anybody can play these games and not everybody can play them well
- I love speed games I think it's a fantastic category of card games
- trick-taking games very very straightforward in their basic format
- the basic mechanism can be turned into all these different games
- all tweak it slightly in different ways
- my top ten card game mechanisms
- hopefully I've given you a broad picture of the world of card games