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Medium box art

Medium

Game ID: GID0205803
Game Info
Year
2019
Players
3-8
Age
10+
Playtime
30 min
Collection
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Description

In the game Medium, players act as psychic mediums, harnessing their powerful extra-sensory abilities to access other players’ thoughts. Together in pairs, they mentally determine the Medium: the word that connects the words on their two cards, and then attempt to say the same word at the same time!

Two cards. Two thoughts. One mind.

—description from the publisher

Description

In the game Medium, players act as psychic mediums, harnessing their powerful extra-sensory abilities to access other players’ thoughts. Together in pairs, they mentally determine the Medium: the word that connects the words on their two cards, and then attempt to say the same word at the same time!

Two cards. Two thoughts. One mind.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 19 · mix 4 · neu 2 · neg 0
Mentions per page
Showing 1–25 of 25
Video xKUNKmgdB6I Rolling Dice & Taking Names Discussion at 43:23 sentiment: positive
video_pk 94844 · mention_pk 259560
Rolling Dice & Taking Names - Medium video thumbnail
Click to watch at 43:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and quick gameplay
  • Tests player synchronicity
  • Good filler game.
Cons
none
Thematic elements
  • Word association
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — Played with a simple deck of cards.
  • word association — Players associate words to find a common link between two given words.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is gonna be one of my games of 2019
  • The resources expire over time so the body parts go bad they decay
  • China refused to release this because they said Taiwan's never been a free country we've owned this country and they said it's just fiction it's not real it's not historical
  • If you like Twilight Struggle this has that feel in less than an hour
  • I don't consider just flipping pages in a rule book I expect them to be there
  • Leviathans is a game that they originally came out with...
  • The mechanics of the combat and everything was one of the best things I've ever seen done with like a 12-sided die.
  • This is a war war two themed game where one person places Germans one person places Americans and you have a scenario book that each game is gonna be based on one of the scenarios with the netbook that scenario book contains a map that shows how to lay out the tiles that are included in the game that ladies are basically terrain each of you are gonna put tokens on the board as described by the scenario and that's the units that you use during the game this is basically a deck builder which Tony and I really like as the scenario at the beginning of game says you're going to build your deck by putting in two scouts or maybe two riflemen or maybe two machine gunners and the squad leader stuff you build your deck like that and then all those guys are available in supply at that point each of you draw four cards each card has an initiative number on the top you're gonna bid to see who gets to go first guess what the best card has the highest number but once you bid on that using that card you can't use it for the rest of the term at that point you're gonna play all three cars like a regular deck builder in each of the cards have multiple functions like there's the Scout card which allows you to move into an area and Scout to an area that you haven't been before but when you do you have to take fog of war which is a card that clogs up your hand or you can have the rifleman who's maybe good at attacking or maybe taking over control points which is the ultimate goal each side has a certain number of control points that you're trying to take over when you do combat you roll dice and you resolve based on the dice roll and if you can exceed their armor and the distance they are from you you take damage and this is one of the really cool parts when you take damage the token doesn't come off the board first what you do is you go through your hand or your discard pile of your deck trying to find a copy of that card and it comes out of the game if your deck contains nothing of that card then that chip comes off the board and the only way to get it back is by using a bolster action which you actually also use to add cards to your deck so you're building the deck over time you're playing a regular deck builder head-to-head matchup World War two theme loved it and I would re-emphasize that love it part that's right in my wheelhouse on theme I love the world war two I enjoyed the aspect of a deck builder I enjoy the strategy of it positioning of it various tiles provided various defense is very important for you to keep them play as you're building this game out and trying to achieve your ultimate objective based on the scenario the fog of war adding the crud to your hand and how you have to get rid of that all that's an important aspect it's got that deck builder mentality for me Marty the initiative was a huge Pro I like that part of any of those types of games of use it's been in other games I've played where the better cards have the higher number so you really need to know do I want to get rid of that hey wait I'm not going to do anything with this guy yeah I can do it initiative was a key Proform and so what's really cool is each of the cards have like I said different units have different actions they can do so when you play a card you got to decide which one of the actions you want to do and then there's two different squads which is cool - it's for like say for example there's a scout and there's a a squad and a B Squad there's a squad leader for each one of those so when you play a squad leader like a and he does a bolster he can only add the a type cards to your deck the squad leader B can only add B type cards to your deck but there's a token for each on the board it is very tactical I think Tony way more tactical than war chest is because you have you these different scenarios that you're trying to achieve the terrain matters like you said some of them have heals if you can get positioned on a hill where you're firing down on somebody you actually have an advantage and every scenario is different and based on actual historical things that happen because come to find out David Thompson's grandfather was in Normandy and he actually has a card of his grandfather in this deck he's one of the platoon sergeants oh very interesting now one thing I'm going to say about the negative of the dice some people say I don't want to roll the dice get over it did you know that that bullet may get struck or lodged in the gun or get deflected you don't know quite that with just normal you know just firing a gun you weren't that gray it was the war it was the rush the adrenaline for me this is gonna be one of my games of 2019 we loved war chest and I didn't think I can find thing else like it debated cuz I love the tokens and everything but man this this actually might be it because the theme is is so on point of what it's trying to do and yeah some people may not like the dice combat you're you're right but see here's the thing there are some units that are better at shooting than others there are some that you can roll multiple dice the scouts you canola or one died positioning matters the closer you can get the better chance you have to hit a hit someone and here's the thing Tony David said hey if this system takes off we have plans for other maybe the Eastern Front who knows maybe bringing in other items and units and machinery the system itself is solid it could be expanded to a lot of different things Tony could they actually win another squirrely for a two-player game of the year I don't know you have to let me play it some more
  • This is gonna be one of my games of 2019.
  • If you liked war chest you owe it to yourself to check this out
  • Southern Fried Gaming Expo is going to be July 12 through 14
  • If you go out to their website Southern Fried gaming expo com they have a list of all the pinball machines and arcade machines
  • I am excited to be a special guest at one of the best name gaming conventions in the United States the southern-fried Gaming Expo
References (from this video)
No references stored for this video.
Video VAVg04CgaOY Rolling Dice & Taking Names Event Coverage at 18:02 sentiment: positive
video_pk 93487 · mention_pk 253017
Rolling Dice & Taking Names - Medium video thumbnail
Click to watch at 18:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun and engaging
  • Easy to learn and teach
  • Great for conventions
  • Creates memorable moments even when failing
  • Highly sought after at Gen Con
Cons
  • Some players may find it too abstract or repetitive over time.
Thematic elements
Comparison games
  • The Mind
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a shared goal.
  • Simultaneous action selection — Players reveal their chosen words at the same time.
  • word association — Players play cards with single words and try to match associations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel like I've really seen combined in that way in a game so I kind of had to give them kudos for taking an Arkham game and giving us something kind of different
  • it's a dice based combat and it looks like they're gonna use some sort of measuring stick measuring implement
  • the game is brutal it defeats so funny the counter pointed that's the first few times I played it was such a cakewalk
  • it's a perfect con game cuz you teach it quickly it's portable you just get it out and you play it
  • for me like as a miniature painter one of like pause that I have is if I'm gonna paint these I want them to look exactly like the superhero should
  • Dead reckoning had theme that you could sort of sink your teeth into
  • our art department did a wonderful job they really found a great way to merge the greco-roman themes with the dinosaurs and make it not look crazy
References (from this video)
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Video pAZLPYaye_w kovray Top 10 List at 9:25 sentiment: positive
video_pk 90072 · mention_pk 240180
kovray - Medium video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So much fun
  • Turns a childhood game into a party game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Simultaneous Word Association — Players try to say the same word simultaneously after a countdown, aiming for perfect matches.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you tired of having social gatherings and only talking about the weather and what you ate for lunch
  • This game you'll be howling laughing the entire night and you want to play again
  • You've got to be honest you got to tell the truth and you've got to play the game
  • This game makes you think really hard. It really pushes your brain and you make decisions about where things should be.
References (from this video)
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Video UnugNtJI3To Watch It Played Discussion at 1:36:59 sentiment: positive
video_pk 89556 · mention_pk 238076
Watch It Played - Medium video thumbnail
Click to watch at 1:36:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good party game
  • Fun to play
  • Creative word connections
  • Interactive with chat
Cons
  • Can be challenging
  • Explaining the rules can be difficult
  • Players might get stressed
Thematic elements
  • Finding a common word between two words
  • The game's teaching style mimics the game itself, with players describing things poetically.
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players try to deduce the secret role of others (werewolf, seer, mayor, villager) based on their questions and answers.
  • Hidden Roles — Players have secret identities that influence their actions and goals within the game.
  • Social Deduction — The game involves players trying to figure out who is lying or misleading others to achieve their hidden goals.
  • word association — Players draw cards with words and try to find a common word or concept that connects them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video UnugNtJI3To Watch It Played Discussion at 1:45:14 sentiment: mixed
video_pk 89556 · mention_pk 238089
Watch It Played - Medium video thumbnail
Click to watch at 1:45:14 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Players play in conjunction with the player on each of their left
  • Players count down to three or three two one and then they both say a word that is going to be a word that is going to match both of them
  • Correct matches earn red chips with points
Cons
  • If players fail to match, they use the words they just said to try again.
Thematic elements
  • Finding a common word or concept between two presented words/phrases.
  • Players play cards and try to find a connection.
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Players collect chips for matching words.
  • simultaneous action — Players count down to three and say a word simultaneously.
  • word association — Players say a word that matches both presented words.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video rNMaBST_a0c Watch It Played Discussion at 10:02 sentiment: positive
video_pk 87808 · mention_pk 230124
Watch It Played - Medium video thumbnail
Click to watch at 10:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Instant hit
  • Super easy to teach
  • Absolutely hilarious to play
  • Great game whether you match words or fail
  • Funnier when you fail
  • Learn a lot about your friends' minds
  • Beautiful production
  • Lovely art
  • Facilitates group play
  • Classic for a reason
Cons
  • Can be frustrating and bewildering
  • Sometimes you think it's so obvious, but it's not
Thematic elements
  • Psychic mediums accessing thoughts
Comparison games
none
Mechanics (from transcript analysis)
  • Simultaneous Reveal — Attempt to say the same word at the same time.
  • team play — Together in pairs.
  • word association — Mentally determine the medium, the word that connects the words on their two cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Roll your meeple, build your city.
  • Supreme D says that I love the uniqueness of rolling meeples rather than dice, as well as the sheer amount of build options to customize your perfect city.
  • The game is also quite a looker with its plastic pieces in a variety of colors.
  • And you do, you roll your meeple, and you get very angry at your meeple, because they don't roll well, because they're meeple. And they land They are like wider than regular meeple. It works It does really work very well, but you just go, "Oh, come on. Why aren't you Why aren't you working right?"
  • And the game does have incredible, like, table presence, because you're building up these huge skyscrapers.
  • Join other ambitious guild leaders in mining and developing the famous city of silver during its period of rapid economic growth and expansion in the 14th century.
  • The game features a real-life supply and demand experience.
  • Kenneth K says that I recently acquired Coimbra, this is a very interesting game with an analog device for controlling stock market prices.
  • Luke P says that I replayed this fantastic economic game at AirCon and was blown away by how smoothly the game ran, particularly with new players to the game and with breaks for chitchat.
  • Everyone just seems to be really enjoying this.
  • Man, this is fun.
  • I do think that the box cover does the game a disservice.
  • Because the box cover is like it's black with a like a thing white like a coin some silver I guess on the front.
  • It's one of the most beautiful games I've ever seen on the table.
  • All the artwork and the dark and the the the buildings all brightly colored on the dark background and it's absolutely gorgeous.
  • It really is so much more beautiful on the inside of the game than on the outside of the box.
  • So it's one of those I'm going to have to learn eventually just because it's going to come up.
References (from this video)
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Video VNDJ_6uIHWE Chairman of the Board Discussion at 11:56 sentiment: neutral
video_pk 86585 · mention_pk 224480
Chairman of the Board - Medium video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Joy Ride which is kind of a a stolen version of power boats
  • Ramy uh tiny little card game where you're drafting these cards Ramy style trying to complete these objectives and that will also tailor your point scoring at the end
  • take a Seat this is a you know a polyomino Style game as you're trying to fill up seats uh in a cinema with variable objectives looks like this quite a bit going on here but you know generally speaking I like polyomino style games especially when they tackle that idea from a different perspective
References (from this video)
No references stored for this video.
Video E7H-IJHnVUM Chairman of the Board Top List at 0:27 sentiment: mixed
video_pk 86327 · mention_pk 222960
Chairman of the Board - Medium video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to learn and jump into.
  • Artwork is remarkably done and polished.
  • Achieved the goal of being a 4X game under an hour.
Cons
  • Something significant felt cut out.
  • Actions and decision space are too predictable.
  • Combat system is plain.
  • Felt more like an experiment than a game to return to.
  • Too light and lacks the epic feel of 4X games.
  • Low replayability.
  • Does not leave the player feeling terribly satisfied.
Thematic elements
  • 4X
Comparison games
  • Tiny Epic
Mechanics (from transcript analysis)
  • action selection — Players select one of four actions on their turn: sail, explore, initiate combat, or set up settlements/harness resources.
  • Blind bidding — Combat tokens can be used as a blind bidding system.
  • Combat — Players can initiate combat with enemy troops or monsters.
  • exploration — Players can explore new tiles on the board.
  • Resource Management — Players harness resources from settled islands and towns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank them and review them in order of preference
  • it's almost like a bit of a contrast or a contradiction when you say you're going to get a 4X game but under an hour
  • I don't think that it managed to uphold the magic the you know the majesty and the epicness of what people want a forx game to be
  • it's just one of those games where you can kind of turn your brain off
  • I must admit that um Joy Ride you do have a lot more control and it does feel like a it kind of walks up tight route between games like Thunder Road and also games like um heat pedal to the metal
  • All in all it's a lot of fun
  • it's a kind of a textbook example of a solid game
  • This is quite a fresh take on the roll and right polyomino sty games
  • The additional mechanism which is probably the weakest part I think is a little bit tacked on
References (from this video)
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Video BnRPjFsjALw Foster the Meeple Discussion at 19:26 sentiment: positive
video_pk 85587 · mention_pk 219697
Foster the Meeple - Medium video thumbnail
Click to watch at 19:26 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Hilarious to hear differing thoughts
  • Very social
  • Silly
Cons
  • Not ideal for two players
Thematic elements
  • Word association
Comparison games
none
Mechanics (from transcript analysis)
  • team play — The next group is going to do it. Whoever has the most points wins.
  • Word Game — One person's going to play a card down. The next person is going to play another card down. And then you have to try and at the same time you go like one, two, three, and you try to say a matching word that connects those two cards that you've placed down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Survival of the fittest, baby. It is what it is.
  • you need to win. you need to defeat everybody else and it is not a nice game
  • Root is a very mean game because it does have kingmaking which is very mean and also very competitive
  • It's so freaking cute.
  • because what's more whimsical than a cafe where cappy bars are serving you?
  • I think Get Bit is not loved enough.
  • Phenomenal game. Phenomenal solo trick taking. Amazing.
  • It is meant to be a mindful activity for solo players.
  • you can play it so many times in a row, you will never get sick of it.
  • It's a great game for me time.
References (from this video)
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Video TvOtU8bU-Vc The Dice Tower News at 8:21 sentiment: mixed
video_pk 81460 · mention_pk 202380
The Dice Tower - Medium video thumbnail
Click to watch at 8:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • There are other party games I like better.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Party Game — A game designed for a large group of people to play together in a social setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man, this theme and everything about this from One More Turn Games, I'm very pumped about this one. I love the I cannot wait.
  • It's a cool cover actually. It's just not very legible, but it's a life.
  • If you like gardens, that's great. You like dragons, that's great. You like them both, buy three copies.
  • This is teetering on the edge. This is almost more of a tainted grail type of a look to me.
  • I think of all the ones that we've mentioned, this is the one I'm least interested in
  • Never mind. This might be the one I'm least interested in.
  • Cuz Clank! Catacombs exists.
  • that's a really good-looking prototype.
  • This would have been my most anticipated game of the year or one of them had I known about it
  • This is one of my most anticipated games of the year now.
  • This is basically um a Star Trek version of Captain Sonar.
  • We know about this for a while. We've been very excited. We've already played it actually.
References (from this video)
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Video g8RWJJol16w The Dice Tower Top List at 47:02 sentiment: positive
video_pk 81444 · mention_pk 202298
The Dice Tower - Medium video thumbnail
Click to watch at 47:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Easily best at three.
  • Party aspect is good at three.
  • Smooth at three.
  • Three is the sweet spot.
Cons
none
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • action selection — Players get to do things.
  • Area Control — Implied by players building up and running around.
  • cooperative play — Implied by 'party' and running around together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • with three, there's that more player interaction, and there's more stuff happening from turn to turn.
  • But this one is just tailor-made for three people, I think.
  • So, I I like the combat in this game quite a bit.
  • I really dislike this at four. I think it's too long.
  • I In fact, I will not teach this to four players even. That's I'm so snobby about that.
References (from this video)
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Video bfwQXgJ58TM it's live live show Discussion at 14:43 sentiment: positive
video_pk 78879 · mention_pk 192217
it's live live show - Medium video thumbnail
Click to watch at 14:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is fun and engaging, especially when one partner knows the answer instantly and the other is scrambling.
Cons
  • It can be difficult to find a connecting word, especially when the initial words are not obviously related.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players attempt to match the word yelled out by another player.
  • Set Collection — Players draw tokens from piles based on their success in matching words.
  • word association — Players think of a single word that joins two given concepts or words together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to the it's live live show
  • if you want to ask questions it's very easy to do because we will be answering questions later
  • our sponsor is board game arena
  • the happiest camel is a camel that's wild the camel that's living their own best life akimbo that's a and Yolo and running around the desert with whatever number ups they feel like having because they get to choose their wild
  • the best camel is the superior of the camels the bactrian camel
  • three two one Nisha yes exactly well done points
  • I will say I do really like Everdell yeah and I really like that aspect of it where you are able to take actions on the other turns as well it keeps you engaged
  • my favorite game is always situational
  • traditionally historically my answer to this has been heroscape
  • Magic the Gathering is probably my other pick
  • The rulebook was difficult to understand, making the host feel like the writer didn't care if the player understood how to play.
References (from this video)
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Video 9_0fgA-GaJg Let's Table It Review at 0:14 sentiment: positive
video_pk 61943 · mention_pk 154554
Let's Table It - Medium video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player design with meaningful choices and tension
  • Deep yet approachable through clear core mechanics and a manageable play time (~1 hour)
  • Engaging card placement with strategic depth and spatial planning
  • Clear end condition via the Discovery track, with compelling setup and pacing
  • Tight integration of card text, color matching, and affinity bonuses
Cons
  • Early game decisions may feel muted until later when Discovery points become pivotal
  • Performance heavily influenced by card draw, which can affect perceived variety
  • Not a scalable title for players seeking games with more than two players
  • Some complexity in color-corner matching may increase setup/learning curve for some players
Thematic elements
  • resource collection and discovery progression in a competitive space setting
  • space station building around the super asteroid belt
  • abstract/strategic; flavor conveyed through theme and card text rather than a strong explicit narrative
Comparison games
none
Mechanics (from transcript analysis)
  • affinity bonus tiles — Tiles that may modify actions when activated, offering strategic advantages.
  • card placement rules and adjacency/color matching — Cards must be placed with color considerations; corners and colors determine adjacency and synergy; matching corners grant synergy points.
  • card tableau with on-card abilities — Players play cards into a personal tableau to gain the card's abilities and effects.
  • Discovery track and Discovery points — Advancing on a Discovery track by gaining Discovery points; reaching the end track triggers the end of the game.
  • end-of-turn and recall rewards — Recalling workers triggers rewards; cards and abilities may interact with the recall flow.
  • five action types per turn — On a turn, a player can choose from five actions: add a card to the secret lab, play a card, play a worker, refresh hand, or recall workers.
  • Kyum (hand) cards and synergy discards — Players start with Kyum cards and can discard cards to gain Synergy points that contribute to Discovery points.
  • Matching — Cards must be placed with color considerations; corners and colors determine adjacency and synergy; matching corners grant synergy points.
  • Reclaim as Action — Recalling workers triggers rewards; cards and abilities may interact with the recall flow.
  • secret lab — A special area where a card can be moved to be played later; only one card can occupy the slot and it can be played from the lab for powerful timing.
  • shared worker placement via cards — Each card placed is a worker placement location that may be used by the opponent, enabling interaction and blocking.
  • Tableau Building — Players play cards into a personal tableau to gain the card's abilities and effects.
  • Take That — There is some interaction where players can act in ways that hinder the opponent via card placement and space control.
  • take-that potential — There is some interaction where players can act in ways that hinder the opponent via card placement and space control.
  • Worker Placement — Each card placed is a worker placement location that may be used by the opponent, enabling interaction and blocking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a two-player only card game using worker placement and hand management
  • The goal here is to mine typerium
  • The Discovery board here and you will be racing to get your space ship tracker to the end before the other player does by gaining Discovery points
  • it's not a fast light game but it also is not a big heavy complex game it hits that sweet spot
References (from this video)
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Video MPpFvngMzNg The Board Game Garden Discussion at 27:43 sentiment: positive
video_pk 36856 · mention_pk 110689
The Board Game Garden - Medium video thumbnail
Click to watch at 27:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing theme; good for social gatherings
Cons
none
Thematic elements
  • Spirituality and word associations
  • Tarot/spiritual-themed party game
  • Abstract with thematic flavor
Comparison games
  • Time's Up
  • Green Team Wins
Mechanics (from transcript analysis)
  • Word association / clue pairing — Players link words/phrases to reveal connections without speaking.
  • Word Deciphering — Players link words/phrases to reveal connections without speaking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so thematic and really makes you feel like you are literally hiking
  • Zoo Tycoon is a fantastic game
  • Arc Nova is getting hype for a good reason
  • Time's Up brings chaos and laughs
  • Arc Nova is my number one this month
References (from this video)
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Video -4_UAdHrwZI Game Night Picks - Pair Of Dice Paradise Top 10 List at 4:47 sentiment: positive
video_pk 33772 · mention_pk 100436
Game Night Picks - Pair Of Dice Paradise - Medium video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun party word game with mind-reading element
  • Great for social gatherings
Cons
  • Requires good communication between partners
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • word association / psychic connection — A social word game where partners try to guess a word that links two chosen words.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Letter Jam really looks like it's one that could hit the spot as one of the reasons why it's on my list to check out at GenCon"
  • "this video actually has 200% as many references to Kenny G as the last video did"
  • "If you're a fan of trying to do absolutely everything at once until you break down and cry real tears you may want to give Rail Pass a try"
References (from this video)
No references stored for this video.
Video 5TWC4jmQTBI Game Night Picks - Pair Of Dice Paradise Discussion at 8:18 sentiment: neutral
video_pk 33288 · mention_pk 98831
Game Night Picks - Pair Of Dice Paradise - Medium video thumbnail
Click to watch at 8:18 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it's not just small publishers that are being affected.
  • The tariffs applied to their products are equal to $14.50 for every $10 that they spend on manufacturing for an estimated total of $1.5 million of additional expenses just in import taxes.
  • I do believe that the first step towards inflicting change for the better is for each of us to start finding opportunities to speak up, speak out, speak often.
  • Using your voice empowers others to do the same.
  • That's why I made this video to use my little voice to hopefully try and encourage all of us to use our voice.
  • That's all I got.
References (from this video)
No references stored for this video.
Video OYWq3wtsn2Q Chairman of the Board Top List at 0:15 sentiment: mixed
video_pk 11428 · mention_pk 33589
Chairman of the Board - Medium video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very approachable; low rules overhead
  • Encourages neighbor interaction and competitive camaraderie
Cons
  • Novelty wears off for many groups
  • Pacing can drag in longer sessions
Thematic elements
  • Word linkage / clue building
  • Word-based party game with no fixed setting
  • Competitive with neighbors; collaborative constraints
Comparison games
none
Mechanics (from transcript analysis)
  • team-based clue linking — players work in pairs to create connections between adjacent words
  • word association — players draw two words and must discover a linking word; play proceeds with neighbors to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a word-based game
  • an ultra simple game
  • it's a strong party game not my favorite but certainly one that i would happily play again
  • one of the most under pressure games
  • one of the best examples of a social deduction game
  • Dixit is a weird and wonderful game
  • the fake artist goes to New York
  • novel concepts that it went down quite well for me over christmas
  • longevity this game doesn't hold up
References (from this video)
No references stored for this video.
Video ib2B09JAckc Foster the Meeple Other at 4:37 sentiment: positive
video_pk 10443 · mention_pk 30758
Foster the Meeple - Medium video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, party-weight exercise
  • fast pace and approachable
Cons
  • light on deep strategy
  • weight is variable depending on players
Thematic elements
Comparison games
  • Role Player
  • Dice Town
Mechanics (from transcript analysis)
  • card-based word association — players use clue cards to describe a word, others guess
  • party/social interaction — heavy emphasis on interaction and quick thinking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this here's the wildest game in the wilderness if you're wearing hats and sunglasses best remove them
  • Isle of cats is 5.1
  • actual weight of cosmic frog is 4.2 lb
  • the physical weight of war of the ring is 6.3
  • Prodal Club amazing game amazing game
References (from this video)
No references stored for this video.
Video ayrMvbT5hgY The Dice Tower Discussion at 2:38 sentiment: positive
video_pk 8925 · mention_pk 26350
The Dice Tower - Medium video thumbnail
Click to watch at 2:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Times Up, one of the greatest party games ever.
  • Pictures is a game I don't understand.
  • Just One's such a great game. It works in every situation.
  • Detective Club where everyone's lying.
References (from this video)
No references stored for this video.
Video r5DjJluD0EM Chairman of the Board Top List at 2:37 sentiment: positive
video_pk 7348 · mention_pk 21708
Chairman of the Board - Medium video thumbnail
Click to watch at 2:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super simple to learn and highly social
  • Hilarious and laugh-out-loud moments
  • Fast playtime makes it great for party sessions
Cons
  • May feel light for some players seeking deeper strategy
Thematic elements
  • word association
  • Party game night
Comparison games
none
Mechanics (from transcript analysis)
  • Neighbor Interaction — Turns involve using left/right neighbor cards to guide associations.
  • word association — Players connect neighbor words to generate an intermediate word and earn points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought 2019 was a really strong year for board gaming.
  • it's just a nice, pleasant game there and I really hope this one gets some wind behind it sails because it's a really nice game.
  • an absolute masterpiece in my opinion.
  • Trismegistus the ultimate formula definitely my top game of 2019.
  • this is undoubtedly the best deduction game out there.
  • Museum is as you can see it has to be wonderful to look at artwork by vintage rate, who is undoubtedly probably the best artist in the business.
References (from this video)
No references stored for this video.
Video 3aEZtCqOIlw The Cardboard Herald Interview at 1:08:49 sentiment: positive
video_pk 5366 · mention_pk 15952
The Cardboard Herald - Medium video thumbnail
Click to watch at 1:08:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong social interaction
  • accessible for casual players
Cons
none
Thematic elements
  • communication and shared clues
  • party word-guessing with a twist
Comparison games
  • Code Names
Mechanics (from transcript analysis)
  • word-guessing — players provide related clues and contestants guess words
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The enforcers are there for us to feel safe.
  • Fail fast.
  • You have to take feedback… and make it the best you can.
  • this convention is all about the play
  • the positive energy and the connections at Pax Unplugged are what make it special
References (from this video)
No references stored for this video.
Video wvZKQjs4HaE Foster the Meeple Top List at 30:09 sentiment: positive
video_pk 5217 · mention_pk 15460
Foster the Meeple - Medium video thumbnail
Click to watch at 30:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lots of humorous moments
  • great for streams and families
Cons
  • requires good communication among players
Thematic elements
  • linking clues with odd attributes
  • group party game
Comparison games
none
Mechanics (from transcript analysis)
  • word association / linking — players select clues that connect with a prompt; others guess
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Google it. Please Google nuthatch right now.
  • This is the greatest game ever.
  • This is such boy energy right now.
  • I achieved Nirvana. On that day.
  • What kind of bird is that? A nuthatch maybe.
References (from this video)
No references stored for this video.
Video wNlXxO-r3qo Foster the Meeple Discussion at 18:16 sentiment: positive
video_pk 5176 · mention_pk 15362
Foster the Meeple - Medium video thumbnail
Click to watch at 18:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good closer with strong group interaction
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • party social deduction / creative word association — Players give and guess prompts to score points in a conversational setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we had around 10,000 live views so people kind of dropping in and dropping out
  • 1,282 challenge entries that's wild
  • this is where we started to fall off of our schedule
  • I will be staying up the full 24 hours again because it's just the best way to do it
  • it's a food day
References (from this video)
No references stored for this video.
Video 2FV_KhSLJGE Foster the Meeple Top List at 11:33 sentiment: positive
video_pk 2305 · mention_pk 6685
Foster the Meeple - Medium video thumbnail
Click to watch at 11:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great ice-breaker for new groups
  • Casual and approachable
Cons
  • Requires comfortable participants with silliness
  • Can become repetitive
Thematic elements
  • Word association and connecting ideas
Comparison games
none
Mechanics (from transcript analysis)
  • multi-word linking — Players select words to connect, aiming to produce a chain that others must interpret.
  • word association — Players connect words from their hands to form meaningful connections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is essentially kind of like a tug OFW Style game
  • it's super simple anyone can play it and it's just it's silly fun
  • it's so easy
  • it's a no-brainer it's super fun
  • we play this one a lot with our friends
  • it's hilarious it invokes so much laughter every time you play it
  • it's portable tiny tin games and they p like so much fun
  • it's basically a lottery ticket in a board game
References (from this video)
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Video SkNAZ409DrY Foster the Meeple Discussion at 4:43:41 sentiment: positive
video_pk 2007 · mention_pk 5708
Foster the Meeple - Medium video thumbnail
Click to watch at 4:43:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intellectual but lighthearted
  • great for testing group dynamics and communication
Cons
  • requires good chemistry and clear communication
  • can be slower if players overthink clues
Thematic elements
  • communication and inference
  • mechanic-of-reading minds; social clue game
  • cozy social deduction vibe in a party setting
Comparison games
  • Wavelength
  • Power Grid
Mechanics (from transcript analysis)
  • prompted guessing — players respond to prompts with clues; points awarded for alignment and cleverness.
  • word/phrase association — players give clues to help partner guess a word or phrase from an emoji/dial prompts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a mean game.
  • We are playing Perch, everybody.
  • Zip, zap, Zork.
  • Are Jeff and I on the same wavelength?
  • We are going nuts for donuts.
  • Tinder blocks and barbecubes!
References (from this video)
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