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Menara box art

Menara

Game ID: GID0207058
Game Info
Year
2018
Players
1-4
Age
8+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

As a tight-knit team in Menara, players use pillars and wondrously-shaped temple floors to build a spectacularly soaring structure full of nooks and crannies. Cooperation and static skills are in demand since for each mistake in construction, you have to add another floor to the temple.

A steady hand, an alert mind, and mutual assistance can help you successfully complete what seems to top out at dizzy heights...

Description

As a tight-knit team in Menara, players use pillars and wondrously-shaped temple floors to build a spectacularly soaring structure full of nooks and crannies. Cooperation and static skills are in demand since for each mistake in construction, you have to add another floor to the temple.

A steady hand, an alert mind, and mutual assistance can help you successfully complete what seems to top out at dizzy heights...

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 41
This page: 41
Sentiment: pos 30 · mix 4 · neu 0 · neg 1
Mentions per page
Showing 1–41 of 41
Video opv5piG89ZI Top List at 21:34 sentiment: positive
video_pk 134377 · mention_pk 383368
Menara video thumbnail
Click to watch at 21:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very cool cooperative dexterity game
  • Nerve-racking and fun
  • Good for gamers who enjoy dexterity challenges
Cons
  • Out of print
  • Ranked 55, stable from last year
Thematic elements
  • Building a spiritual structure
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — All players work together towards a common goal.
  • dexterity — Players must have steady hands to stack components without causing them to fall.
  • Stacking — The core mechanic involves carefully stacking game pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a racing game that Rethinkulous.
  • It needs to get higher. It will get it will go up, I'm sure.
  • If you want to see a T-Rex fight Deadpool who fights Sherlock Holmes, you can do that.
  • It is one of the best experiences of a tabletop that I've ever had in my life.
  • This is the clue killer. I call it the clue killer.
  • It's one of the best AEG games out there, I think.
  • This is the die of Christmas past and Christmas present and Christmas future.
  • We are witnessing this with us. We're not joking. This is not It's stressing us out, honestly.
References (from this video)
No references stored for this video.
Video F2OCK__bX94 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 115613 · mention_pk 328460
Board Games UnLocked - Menara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strategic depth in combat.
  • Engaging narrative and theme.
  • Variety of mechanics and abilities.
Cons
  • Some mechanics are described as frustrating ('arcane' abilities).
  • Difficulty and complexity can be high.
  • Player elimination (Nightingale) impacts the team.
Thematic elements
  • A coming-of-age or graduation trial within an institute, testing students' capabilities.
  • A world with institutes, landscapes, and ruins.
Comparison games
none
Mechanics (from transcript analysis)
  • Arcane — A defense mechanism that removes symbols rolled on attacks against a figure. Spells are not affected by this.
  • Area of Effect (AoE) — Some abilities and spells have an area of effect, hitting multiple targets or spaces.
  • Break Attack — An attack that can be provoked when figures move away from adjacent opponents, but not if the figure with elusive provokes it.
  • Combat — Detailed turn-based combat with attack rolls, damage calculation, and special abilities.
  • Condition Tags — Tags like 'arcane' and 'elusive' that affect combat and figure abilities.
  • Consumable Items — Items like 'vitality juice boxes' and 'throwing knives' that provide temporary benefits or can be used as attacks.
  • Conviction Check — A check used when a spell targets a figure, determining damage based on the difference rolled on the check.
  • Elusive — A tag that prevents figures from provoking break attacks from adjacent opponents at the start of a turn, but still provokes if pushed or pulled.
  • Empower — An action that can be taken to enhance attacks or spells.
  • exhaust — An action that does not cost SP and can be performed every turn, like a 'gore shot'.
  • Flight — Allows figures to move over other figures and ignore terrain effects, except for obscuring terrain.
  • loot cards — Gained by defeating monsters with the 'swarm' tag; one loot card is gained per monster defeated. Monsters without the swarm tag yield one loot card eventually for each one defeated.
  • plank placement — A mechanic allowing players to place planks to traverse water terrain, which is otherwise difficult terrain.
  • Special Defenses — Abilities like 'arcane' and 'elusive' that make herding or attacking figures more difficult.
  • Sphere of Influence (SOI) — A base range of four spaces from a figure, which can be adjusted by items. Line of sight, elevation, opponents, and allies do not block SOI. It is calculated diagonally.
  • Utility Core — A core that, if equipped from the start of an encounter, grants a consumable item at the end of each encounter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We'll wait our turn with everyone else.
  • The gauntlet is the same for everyone so every graduate will be ready for it.
  • So arcane is not on here that's pretty cool, elusive is though I think nope that's not on here either.
  • So basically if there was no reason to empower an attack against them, oh whatever, they're going to be kind of rough.
  • This is the gauntlet though so it's disgustingly powerful.
  • They were pretty rough.
  • So they resist the symbols basically, the symbols that you know, like they don't resist magic.
  • Nightingale is out.
References (from this video)
No references stored for this video.
Video bRMlw7CimHw Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114667 · mention_pk 327435
Board Games UnLocked - Menara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The narrative progression and potential for interesting story developments.
  • The opportunity to explore new locations like the city of Hyde.
  • Gaining new items and potentially gear through side quests and bounties.
  • The unique setting and resource (iridium) of Hyde providing a distinct background.
Cons
  • Lack of funds ('no money').
  • Missing a crucial 'experienced guide' flag required for certain quests.
  • The city of Hyde is described as inhospitable and grimy.
  • The main objective in Hyde (finding Elias) is complicated by his refusal to see visitors.
  • The rulers of Hyde are considered dangerous and inhospitable.
Thematic elements
  • Continuing a campaign after defeating a previous antagonist, dealing with narrative repercussions and progressing through chapters.
  • A mountainous region near the city of Hyde
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The transcript details the continuation of a campaign, mentioning chapters, previous boss defeats (Eisling), and ongoing narrative progression.
  • Character progression — The players mention leveling up and having 'all upgrades' from previous tiers.
  • item acquisition — There's mention of buying items, acquiring 'uncommon items', and the possibility of getting 'uncommon gear' and weapons from bounties.
  • Narrative choices — The players discuss the repercussions of past choices, such as letting 'Eisling' live, and how these choices might affect the ongoing story.
  • questing — The players discuss available quests, including a main quest ('the highest date'), side quests ('a distress call', 'patel family influences'), and bounties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are now in chapter three of uh of five predictions
  • the terrain became more mountainous and less friendly the closer to hide they got
  • hide wasn't much to see from a distance most of it seemed built of the same gray stone worn smooth the many buildings shuttered against the grime clouds of dust and ash choked the air
  • we're here to see elias hide we were hoping he could help us find someone
  • there's nothing up here but iridium and rock rash
  • the hides were the most dangerous and hospitable rulers in all of elenia
  • we have two side quests because we could well one of them we would have to have the experience guide
References (from this video)
No references stored for this video.
Video ObX-yzhbLrg Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113695 · mention_pk 325981
Board Games UnLocked - Menara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The "concoction" for bone mending is effective, making characters feel great.
  • The "pontifex piece" is a powerful artifact that can seal and unseal entities.
  • The "book of gehenna" provides valuable information about the "malama" and how to kill it.
  • The "return of the Gatekeeper" introduces a merchant with new items and side quests.
  • The characters are able to shop, learn disciplines, and trade gear.
  • The game offers side quests that can be undertaken.
Cons
  • The initial boss fight with the worm was overly long and perhaps not the intended strategy.
  • The "malama" is a parasitic entity that can manifest and is convinced the healer will turn against its host.
  • The healer's treatment for injuries can be worse than the injury itself.
  • The "malama" can influence its host and may try to kill them to be freed.
  • The "Fear" might not be as cooperative as initially believed regarding helping Nightingale.
  • The "malama" can cause nightmares.
Thematic elements
  • Gehenna
Comparison games
none
Mechanics (from transcript analysis)
  • boss fights — The discussion revolves around defeating a boss, 'Alana', and the strategy involved in fighting her and a worm.
  • Campaign play — The speakers are continuing their campaign, discussing the aftermath of a boss fight and its impact on their ongoing story.
  • Character progression — XP is mentioned as being available for a character to spend, indicating character improvement mechanics.
  • Item collection — The acquisition of 'pontifex pieces' is a central plot point, with characters collecting these items to progress.
  • Shop/Trading — A merchant 'Lakshmi' is introduced, offering items for trade and the ability to perform side quests, indicating a shop and trading mechanic.
  • Side quests — The availability of side quests is mentioned, including 'The lonely girl' which requires a specific item.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nightingale: 'Come on Breeze, we did it. Your sister is safe, my friends are safe, the anointed are safe and Gehenna is a better place, isn't that worth celebrating?' Breeze: 'No, our entire race was just massacred, but you and one other person are safe, right? It concerns me that you don't understand what is going on.'
  • Zafir: 'We captured him.'
  • Justice: 'He did kill someone once who had the malama.'
  • Nightingale: 'Are you serious? That would have been great information to know before he bailed you out of jail.'
References (from this video)
No references stored for this video.
Video d-dhOA3BRds Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113462 · mention_pk 325584
Board Games UnLocked - Menara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolute blast
  • Weirdly brutal co-op
  • Decent amount of control and strategy
  • Everyone's involved
  • Hilarious when things go wrong
  • Original concept
  • Strategic depth for a dexterity game
  • Simple rules
  • Challenging
  • Can own with Men at Work for different feelings
Cons
  • Weirdly brutal (can be a pro for co-op)
  • Structure can feel flimsy
  • Very meticulous and strategic, not chaotic fun
  • Extremely difficult
Thematic elements
  • Cooperative deck dexterity
Comparison games
  • Men at Work
  • Catacombs
  • Jenga
Mechanics (from transcript analysis)
  • cooperative play — Players work together towards a common goal, with the game ending if the team fails.
  • dexterity — The core mechanic involves placing components and building a structure where physical skill is paramount.
  • Hand Management — Players manage a hand of tiles, deciding which ones to use, pass, or hold onto for later.
  • Set Collection — Players need to collect specific colored pillars or fulfill certain card requirements to build the tower.
  • variable end conditions — The game can end by running out of cards, columns, or tiles, or by successfully building the required number of floors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game was uh always raved about to uh by Z from The Dice Tower
  • I think this game is an absolute blast but it is weirdly brutal
  • The best co-op games are the ones you practically never win
  • Even without the Dexter aspect it's it's not a bad game
  • It's meticulous and strategic where the dexterity matters more
  • It's a strategy game with a dexterity element
  • If I'm going to play a dexterity game this isn't the dexterity game I'm going to pick
  • For the record that was a genuine mistake I didn't
  • We play games of this like okay wasn't fun at all I'm not saying it wasn't fun I'm just saying it wasn't a a different mood
References (from this video)
No references stored for this video.
Video FnRwI7WSzaM Rolling Dice & Taking Names Discussion at 46:36 sentiment: other
video_pk 103772 · mention_pk 299963
Rolling Dice & Taking Names - Menara video thumbnail
Click to watch at 46:36 · YouTube ↗
Overall sentiment (raw)
Highly interested
Pros
  • Heavy game (2-hour playtime)
  • City building and economic elements
  • Unique money-based resource system
  • Interesting market adjustment mechanics
  • Guild system creates player interaction and interdependence
  • Potentially playable in 1.5 hours with 4 players after learning
Cons
  • Long teach time (30-45 minutes)
  • First play will be a learning experience
Thematic elements
  • Mining and City Building
  • Czech City (historical)
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Where players build their city on the main board affects scoring and player interaction.
  • city building — City-building game.
  • Economic Game — Economic game where all transactions are handled through money.
  • Guild Management — Players control different guilds, influencing resource availability and market prices.
  • Market Simulation — Clever tray tracks the value of resources, and players buy/sell based on market prices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mortal Kombat 11 Versus Deck we played that game when it first came out as a ccg many many many years ago
  • we took a flyer called Builder High we're going to report back on this it was very interesting
  • so I was like oh that's a good thing that we stayed and got that
  • we got to do an exciting demo of a new ccg style game coming from asthma Day called altered
  • instead of beating each other down no you're not but there are a lot of very similar elements between this and Star Wars unlimited
  • the art is some of the best art I've ever seen in a c game in a very long time
  • it's just a very uh fancy fasy colory it's very bright and it's gorgeous don't get me wrong but it's not my cup of tea
  • we're kind of wondering about those QR codes we talked about you can scan those into their application so that you can track who owns what card
  • if that sounds wild it is we can't fully wrap our minds around it but is a odd business model that you want to keep an eye on
  • J con the big things were the three card games
  • it was given to me by Rainer and it's a candy from from uh cck was it C I think I think so and he just said when you try it there's going to be he just said wait for it
  • it's salty that's different oh it's licorice it's licorice but salty
  • I don't like black licorice but this isn't this doesn't taste like there's that salty on the top
  • I do not like licorice at all at all
  • hey y'all thanks for listening and thank you so much for helping us get to 300 episodes
References (from this video)
No references stored for this video.
Video W9lUajMyHC4 Getting Games Discussion at 25:52 sentiment: positive
video_pk 91924 · mention_pk 246785
Getting Games - Menara video thumbnail
Click to watch at 25:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative and dexterity-driven with satisfying tension
  • aesthetic tower-building with a satisfying physical structure
Cons
  • dexterity/cooperative focus may not appeal to everyone
Thematic elements
  • architecture and teamwork under increasing difficulty
  • cooperative tower-building with stacked columns
Comparison games
none
Mechanics (from transcript analysis)
  • challenge stacks — players draw from easy, medium, or hard stacks to determine how many columns to add or move in the tower
  • cooperative tower-building — the tower grows as levels are added and must be kept stable to avoid losing
  • Cube Tower — the tower grows as levels are added and must be kept stable to avoid losing
  • endgame and stability rules — the game ends when the tower falls or all columns are used; players typically win if the tower reaches a target height
  • Tile Placement — columns must be placed on matching colored tower floors and supporting structures
  • tile/column placement and color-matching — columns must be placed on matching colored tower floors and supporting structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think there is a lot of exciting stuff going on here
  • it's a thinking game although I don't think it was crazy crunchy
  • this is definitely a thinking game
References (from this video)
No references stored for this video.
Video U8Ot1Vhwxjg Game Night Picks - Pair Of Dice Paradise Unboxing at 0:44 sentiment: positive
video_pk 91725 · mention_pk 246148
Game Night Picks - Pair Of Dice Paradise - Menara video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Developing flourishing cities in the image of Rome and enacting its policies.
  • Roman Empire
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello ladies gentlemen and any small pets that are joining us my name is Chaz Marler and I'm joined once again by a occasional co-hostess V buug hello
  • so today's box comes to us from wow you're just ripping right into the box I brought you a tool to help oh you can open the box with this blue rubber ball
  • hey guess what our first item is what our first item is matrina
  • I am the key to your Fame don't make me replace you with the dog
  • so gizmos is the next thing in the old boxo this time woo yay hey you know what what it's time for a Christmas commercial right no it's not yes it is
  • look next up is probably uh game about eating sandwiches in space Oh no imotep
  • wow say thank you Cosmos thank you Cosmos does it have snow maybe snow in Egypt that would definitely be a new combination of things WAOW
  • so that is drop it the last thing in this month's box oh no I don't think it's laughing oh no it's Ollie the goofy looking dog
  • hello everybody thank you for joining us for this unboxing video uh full of games and dogs dogs sure let's go with dog
  • so here's everything that joined us this mon in our Ollie come here so there you go there is the wide array of half dozen games or so that joined us in this month's uh box to be added to our collection
  • so what I want to know as always is which of these games have you partaken in uh which of them are in your collection and why or why not uh you know I'd love to uh find out more but in the meantime for more board game news reviews commentary and countdown videos be sure to subscribe to Paradise paradise and remember above all else the most important thing when it comes to opening up a box is to be shielded from olly to be shielded from to be shielded from olly yes thank you and and your loved ones be shielded tonight
  • so this is a game called drop it this is a really cool little AB not abstract I have an idea uh what what if we make a trailer for this game
  • Cosmos send us a box with nothing in it um and we'll just drop it in random places and you'll get a million buys really yeah tell me how this will work so you pick up this box and you just drop it in random places like in the desert and in a cave and in a snowland and in a grass landscape and in a savannah it's just like a montage of the Box dropping lands like that it'll be a good business Choice ah
References (from this video)
No references stored for this video.
Video JTOacwSh9Jc Getting Games Top 14 List at 32:41 sentiment: positive
video_pk 91647 · mention_pk 245953
Getting Games - Menara video thumbnail
Click to watch at 32:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct dexterity-driven cooperation
  • Encourages cross-table collaboration and perspective
Cons
  • Alpha-player tendencies can arise unless structure is enforced
Thematic elements
Comparison games
  • Spirit Island
  • Gloomhaven
Mechanics (from transcript analysis)
  • Cooperative execution with dexterity — Each turn you decide a challenge and physically manipulate pieces; players walk around to view angles and execute the plan.
  • Dexterity tower-building — Players collectively build a tower from long cylinders and various shapes, choosing a difficulty and performing moves to advance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to expand this out to 14
  • it's a really neat overall experience
  • this is a fantastic gateway game
  • I think it's a really neat overall experience
References (from this video)
No references stored for this video.
Video 3_mTifpew8k All You Can Board Top 5 List at 13:38 sentiment: positive
video_pk 90551 · mention_pk 242080
All You Can Board - Menara video thumbnail
Click to watch at 13:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very high damage potential (up to 15 damage for four resources with five health)
  • Reliable blocker
Cons
  • Being dealt an encounter card can disrupt plans
  • Draw of an encounter card is a downside in some scenarios
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cost and stats — Four cost ally with five health, two thwart, three attack.
  • Triggered Ability — Forced response: after Sentry enters play under your control, deal yourself one encounter card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is subjective because marvel champions is kind of a subjective game
  • it's not always just about what is the most powerful because if it's not fun why are you sitting there solo playing it
  • let me know in the comments which are your top five aggression allies
References (from this video)
No references stored for this video.
Video M_FNb7It9OY kovray Top 10 List at 6:55 sentiment: positive
video_pk 90241 · mention_pk 240836
kovray - Menara video thumbnail
Click to watch at 6:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interaction through combos
  • Dexterity adds tactile fun
Cons
  • Flicking requires dexterity and space
Thematic elements
  • Combo-driven overlay with a social vibe
  • Whimsical tea-time fantasy
  • Whimsical and light
Comparison games
  • Clever Cubed
  • Twice
Mechanics (from transcript analysis)
  • Flicking — Dexterity-based moves to create combos and trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the beauty of this hobby is there's so many varied opinions
  • we're not going to touch on any of our favorite games
  • top 10 really top 10 from us soon
  • comment below if you disagree
References (from this video)
No references stored for this video.
Video Pfo71zbCsOw Nights Around a Table Discussion at 1:23
video_pk 89459 · mention_pk 237586
Nights Around a Table - Menara video thumbnail
Click to watch at 1:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you have a grail game do you have a holy grail game
  • board gaming is my hobby and my job so most of the games that i really want i just buy
  • the thrill is in the hunt am i right
  • i have so many unplayed pieces of cardboard in my house
References (from this video)
No references stored for this video.
Video Zq8Lw_tpCfI UndeadVikingVideos Discussion at 55:10 sentiment: other
video_pk 86798 · mention_pk 225982
UndeadVikingVideos - Menara video thumbnail
Click to watch at 55:10 · YouTube ↗
Overall sentiment (raw)
The game is noted for its complexity and impressive board, but the depth of discussion is limited.
Pros
  • Visually impressive board.
Cons
  • Very heavy ruleset.
  • Long setup/learning time.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
  • The implementation of the 'revealing thing' for the keys is frustrating and annoying.
  • The way to feed the key in is face up, but it should be face down.
  • everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
  • BGCon competes with the vendors because it's a good convention in my opinion
  • The older I get the more my calendar fills with funerals
  • You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
  • he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
  • it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
No references stored for this video.
Video HSKDEJioxhs Foster the Meeple Top List at 1:44 sentiment: positive
video_pk 86636 · mention_pk 224835
Foster the Meeple - Menara video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • smaller numbers eat bigger numbers
Comparison games
none
Mechanics (from transcript analysis)
  • Take That — Smaller numbers eat bigger numbers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's that time of the year again time for the snow to fall and for me to give you the best winter board game recommendations ever
  • you become a nster okay because you nothing is working everything is numb
  • so instead of being outside I think winter is the perfect time to have an inside job
  • because you get stuck inside for extended periods of time you know what that makes you do it makes you go a little bit mad
  • we are currently living in a night cage
  • sorry if the sound was crap and the lights crap it just is what it is it's winter it's winter
References (from this video)
No references stored for this video.
Video 1aWl9Sxtfec Man vs Meeple Top List at 22:22 sentiment: positive
video_pk 86594 · mention_pk 224573
Man vs Meeple - Menara video thumbnail
Click to watch at 22:22 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • extremely satisfying combos
  • unique action selection system
  • thematic integration
  • feels like a living city
  • high replayability due to cycling tiles
Cons
  • can be complex to master the timing of combos
  • first play might leave actions on the table
Thematic elements
  • building and worship in ancient Egypt
  • ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — A unique system where placing a worker triggers an ability, and moving the worker over takes an action from a cycling row of tiles.
  • Engine Building — Actions taken can lead to bonuses and further actions, building an engine.
  • Resource Management — Players manage resources like Limestone and Sandstone.
  • tile drafting — Players draft new action tiles that cycle throughout the game.
  • Worker Placement — Players place workers on action tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably the hardest video we do all year because we have to look back at the entire year and think just about 10 games only 10 games that we really enjoyed this year
  • this is seti
  • this game is it's just so satisfying
  • the coolest part for me is once you have enough traces of life you get to discover one of the two alien species that were set aside at the beginning of the game and when you reveal the alien species you get to go to this whole other like component set and there's cards there's tokens there's a whole bunch of things that are going to be added into the game and a rule sheet
  • it's so much going on at once
  • I love a sense of exploration or like I I love the reveal
  • my number game for the year was set it was so I was so close to putting it number one
  • the card play for me along with everything what you said it's like it's like a heavier game where you're doing efficiencies everything I love
  • my number one game of the year Star Wars unlimited
  • This game took me completely by storm
  • I am all in on it I am buying boxes Galore
  • this is the only ccgm play
References (from this video)
No references stored for this video.
Video DHGm42XXMD4 Heavy Cardboard Playthrough at 5:55 sentiment: positive
video_pk 86299 · mention_pk 222864
Heavy Cardboard - Menara video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Refined mechanics compared to Boku
  • Easier setup and less downtime than Boku
  • Elegant and tight gameplay
  • Good thematic integration
  • Visually appealing components
  • Strategic depth with resource management and action planning
Cons
  • Can be AP-inducing due to planning required
  • Fish management can be brutal if not handled well
  • Some players may find the iconography or specific rule interactions challenging to parse while streaming.
Thematic elements
  • Revisiting the greatest periods in ancient Egypt
  • Ancient Egypt, Memphis
Comparison games
  • Boku
Mechanics (from transcript analysis)
  • action selection — Players choose from three core actions: placing a worker, moving a worker to the other side, or taking a tile from the display.
  • Area Movement — Boats are moved along the river, activating spaces and potentially picking up trade contracts.
  • contract fulfillment — Trade contracts provide ongoing points if certain criteria are met.
  • Resource Management — Managing fish is critical for taking certain actions and paying costs.
  • Set Collection — Collecting Papyrus and Crafts to complete sets for scoring is a key element.
  • Track Advancement — Players advance markers on various tracks, such as the pyramid tracks, Obelisk, and the Duat meter.
  • Worker Placement — Players place apprentices on action spaces in the 'House of Life' to trigger actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game's just a pyramid scheme, that's all it is.
  • I'm going to get tripped up on the nomenclature on the names of everything and so I'm going to use layman's terms and terms you're going to be familiar which does not tie with a theme I apologize.
  • He said he is really good at building the tree he has this huge massive tree making this really cool with all this stuff in this game but where he lack is the refining the trimming of the tree and that's why um it doesn't matter what is the game uh doesn't matter in this case Boku feels like that really big tree yeah and this feels like that tree but trimmed down.
  • The iconography on this works like almost like it's almost perfect.
  • I think it plays great at both actually.
  • I would argue that while I enjoyed Boku, I never felt the need after we streamed it to go back to it, whereas this because of the way it's been refined and it's done so well I'm actually interested in re-visiting this.
  • Fish are friends not food or something like that.
  • This is amazing how much movement do you have total two and two.
  • I really hate myself later for doing this but that's fine.
  • I think the answer is the free movement goes there and then you are absolutely going to go there so that'll be my one fish.
  • I'm really bad at this game.
  • I don't think one fish is helpful if I could somehow get two fish that would be pretty sweet.
References (from this video)
No references stored for this video.
Video pr-MEdTibn4 Chairman of the Board Top List at 7:24 sentiment: mixed
video_pk 86234 · mention_pk 222536
Chairman of the Board - Menara video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Compact and can play many different games with one deck.
Cons
  • The base core foundation set comes with a couple of games, but additional modules are needed for different games.
  • Discussed three specific games within the system: 'The Path Ahead', 'Sorcerer's Showdown', and 'Arcane Artifacts'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — uses 18 cards in a deck with three suits (Earth, Fire, Water) and numbered 2-5, plus a wildcard/avatar card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at number four I have Mr Cara
  • so this is a new game from button shy and when I say game it's more of a game system
  • this is actually more of a game system where you're using those cards to play several different games
  • the first one was a sheer luck Fest kind of a lazy pushy luck game
  • for me this was a little bit too trick takery I'm not a big fan of trick taking games
  • the final one which was my favorite by far was called Arcane Artifacts
  • again when it's directly competing with another game and I prefer the other game this one's kind of left in the void
  • if you have a really tight space on your shelf and you can't really have much room to add more games then this is a good one because again it's so Compact and there are so many different games you can play with that one deck
References (from this video)
No references stored for this video.
Video juPx1JBJGwM Sir Thecos Top List at 17:07 sentiment: positive
video_pk 85556 · mention_pk 219526
Sir Thecos - Menara video thumbnail
Click to watch at 17:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Pretty fun (solo play)
  • Pretty good game
  • Potential to go up to an A
Cons
  • Lost very quickly (solo play)
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
  • Distilled clear Srank. It's such an amazing game. I absolutely love this.
  • Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
  • Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
  • Exobase also a game that I will bring a video to you at some point.
  • Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
  • Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
  • Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
  • Reforest clear as this is an absolutely amazing game.
  • Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
  • Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
  • Switch and signal. I'm a little conflicted on that one.
  • Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
  • Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
  • And actually, you know what? I'm actually missing one game. I also played Wingspan.
  • Wingspan would also be an S of course and would be up here.
References (from this video)
No references stored for this video.
Video Xf7p7GcDON8 The Command Zone Analysis at 37:55 sentiment: positive
video_pk 81338 · mention_pk 201339
The Command Zone - Menara video thumbnail
Click to watch at 37:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • All rats have fear
  • Tap to sacrifice a rat to create more rats
  • Similar energy to Krenko: make lots of rats, double the rats
  • Gives a clear strategy: play lots of stuff, sacrifice for value
  • Has many pieces of the sacrifice strategy on the commander itself
  • Rats will be saying rats when you crush them with Meonar
Cons
  • Three-color commander
  • Rats don't have a ton of options for upgrading
  • Can feel repetitive
  • Requires the player to be really into the rat type
Thematic elements
  • Rats
Comparison games
none
Mechanics (from transcript analysis)
  • Rat Tribal — Grants rats fear and allows for sacrificing rats to create more rat tokens.
  • sacrifice — Uses sacrificing rats for value.
  • token generation — Creates rat creature tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're the kind of player that wants to be the problem, that wants to rush out to the to the races, I think Stompy is a great strategy for you.
  • It's really exciting. You get to play some of the most powerful creatures in the game, and you know that at least when you died, you lived.
  • Yeah. To your fullest.
  • Uh, cuz that also is a very clear strategy. When you have a bunch of stuff on the board, surely I can win.
  • It's terrifying.
  • Sapperlings are very unique to Magic and have a a silly little sort of quirky vibe to them.
  • Who doesn't love a dog cat?
  • Yeah. So, your dogs make cats, your cats make dog, and then Ren and Siri rewards you for having both by killing things and giving you life gain.
  • Yeah. So, it's got cards, mana, all the threat in a single card.
  • And it's an elder demon with really cool art. So, you get that whole sort of gothic horror theme to it as well.
  • The card that is meant for you will find its way to you somehow.
  • I was playing a dear friend Craig Blanchett and he busted out his Kia deck which was very tuned and very scary.
  • And I was just like, 'Oh my gosh, what did you just do? What is happening? Why is that A8 flying and killing me right now?'
  • So, for me, very complicated commander to play.
  • I was only I only thought of it as like a ghost quarter, like a way to remove a land. I didn't think of it as like remove all the lands.
  • But commander was a great place for us to all to come together and I found out about that because of this channel.
  • I decided that I just wanted it to make zombie tokens so I cut everything that didn't make a zombie token so I could just like don't have to have a two dozen kinds of tokens for this.
References (from this video)
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Video n5DbdPkS7Ss The Dice Tower Other at 1:34 sentiment: negative
video_pk 81032 · mention_pk 199225
The Dice Tower - Menara video thumbnail
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • wasn't very good
Thematic elements
  • monarchy moves some cards around
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel and welcome to look back where I take a look at reviews that I did last year, 5 years ago, 10 years ago, and 20 years ago during this same time frame. And I tell you what I think about those games now if I think about them at all.
  • Wasn't reviewing a lot of great games 10 years ago.
  • It blows my mind this game's 10 years old now and everyone has forgotten it ever existed.
  • This might have been the first game that I really like noticed who he was.
  • Destinies could have been even greater, um, but it was very good for its time.
  • And those are the games that I reviewed 1, 5, 10, and 20 years ago. Thanks for watching. I'm Tom Vasel and this is look back on the Dice Tower.
References (from this video)
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Video a3DlvUQGvzk Top List at 3:02 sentiment: positive
video_pk 79855 · mention_pk 193425
Menara video thumbnail
Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hidden gem
  • Amazing game
  • Cooperative dexterity game
  • A lot of strategy for a dexterity game
  • So much fun balancing card plays
  • Stressful but delightful
  • Family loves it, especially a 10-year-old
  • Proper proper good
  • Really worth your time
Cons
  • Easier said than done
  • Very tricky game
  • Can be stressful
  • Expensive
Thematic elements
  • Cooperative dexterity tower building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players pull one of three cards each turn, each with a set difficulty.
  • Cooperative — Players work together to achieve the tower-building goal.
  • dexterity — Players physically build a tower to a specific height.
  • Set Collection — Implicit in the goal of reaching a specific tower height.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're all in this together. And that's exactly what today's video is all about.
  • I'm going to be giving you seven amazing co-op games I just can't get enough of.
  • It's just an absolute delight to play.
  • You always feel like you're teetering on the edge of winning or losing.
  • When you manage to work it out and you figure out the puzzle and you get across the finish line, oh, it's just so satisfying.
  • My god is that easier said than done.
  • It's one of those really really stressful ones where at first it feels like all good and nice, but then by the end of it when you're on like four floors high and you're trying to put the thing on top and your hands are like shaken and it's, you know, it's all on you and you've got everybody watching you. Oh, it's just so delightful.
  • This game is just absolutely, sorry I say absolutely a lot, but this one really deserves it. It's just spectacular, man.
  • I have never played a game like this before.
  • And then my brain kind of exploded because I was like, 'Wow, the design of this game is really, really unique.'
  • It deals with like war in a very interesting way because it really makes you think about the decisions that you're making.
  • It's easily one of the best games I've played and and and one of if not my favorite games of the year so far.
  • I am not a campaign style person. It's just not my jam normally.
  • It's organized like a dream. It takes 10 minutes to start playing.
  • I just have nothing but good things to say about this game.
  • It's just one of those amazing games where I know it's very expensive, don't get me wrong, but I am happy that I bought this and I think it's worth every single penny that I've paid for.
  • Co-op games weren't my thing, but now easily one of my favorite genres of all time.
References (from this video)
No references stored for this video.
Video oTBNCQO1dBQ Discussion at 13:16 sentiment: positive
video_pk 69405 · mention_pk 165892
Menara video thumbnail
Click to watch at 13:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very simple
  • Easy to bring around and play anywhere
  • Doesn't need a huge table
  • Cute artwork
  • Strategic depth
Cons
  • The challenge comes at the very end
  • Not super deep
Thematic elements
  • Monsters eating monsters
Comparison games
none
Mechanics (from transcript analysis)
  • card abilities — Monster cards have special abilities that can be used to facilitate 'eats'.
  • Hand Management — Players manage a hand of cards, moving and swapping them to set up 'eats'.
  • Sequential play — The order of cards in hand is crucial for determining valid 'eats'.
  • Set Collection — The goal is to end with only one monster card and the mouth card in hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am actually out of the country on a family trip and this is my hotel room
  • it was like a doomsday movie where you know you you watch those movies where the end of the world is coming and everybody's trying to leave the city and everybody's just full stop uh traffic
  • this was a last minute decision they actually booked this trip and I was I just tagged along I kind of just crashed their trip
  • these are 18 card games I believe that all come in this little wallet
  • the object of the game is for you to be a ble to eat as many of these animal cards as possible so that you end with only three or fewer cards left in the grid
  • it's a lot simpler for like 90% of the game and then when you get to the end game that is that's the kicker that's where the challenge is
  • I love the theme um I'm a big sucker for like holiday themed anything remotely close to Holiday themed games
References (from this video)
No references stored for this video.
Video PPxm9YQHQ94 Watch It Played Gameplay Video
video_pk 68578 · mention_pk 164858
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played my name is Rodney Smith
  • what you're going to see here is a gameplay video that was previously streamed live but has been re-edited to make it easier for you to watch after the fact
  • and we've also cut it into separate episodes and you'll find all of those Linked In the description below as they go live
  • but in the meantime you can also subscribe and click the Bell to make sure that you don't miss any episodes
  • This is Advanced Manara Monera Manera Mana yeah I'm not I'm not sure about the pronunciation of it is it Monera or Manara
References (from this video)
No references stored for this video.
Video ymXSOSKDLCc Watch It Played Rules Teach
video_pk 68579 · mention_pk 164859
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are trying to construct a temple and keep it from falling over
  • it's a dexterity game
  • it was very quick game yeah we lost pretty first I recall
  • it's a fully cooperative game
  • if one of the floors touches the table we're done
References (from this video)
No references stored for this video.
Video ymXSOSKDLCc Watch It Played Rules Teach at 0:40 sentiment: positive
video_pk 68579 · mention_pk 246651
Watch It Played - Menara video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative nature allows for helpful interaction between players.
  • Different difficulty modes cater to various player experiences.
  • The game provides a dexterity challenge that is engaging.
Cons
  • The game can be very quick, especially if a bad decision is made early.
  • The tower can become unstable, leading to potential failure.
  • Forgetting to exchange columns can be a minor setback.
Thematic elements
  • construct a temple and keep it from falling over
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building/Drawing — Players draw colored columns from a bag.
  • cooperative play — Players work together to achieve the game's objective.
  • dexterity — Players physically place columns and floors to build a tower, with the risk of it falling.
  • Modular Board — The base of the tower is built with three initial floor tiles.
  • Push Your Luck — Players choose challenge cards of varying difficulty, balancing risk and reward.
  • Set Collection — Players collect columns of specific colors to complete challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are trying to construct a temple and keep it from falling over
  • it's a dexterity game
  • it was very quick game yeah we lost pretty first I recall
  • it's a fully cooperative game
  • if one of the floors touches the table we're done
References (from this video)
No references stored for this video.
Video PPxm9YQHQ94 Watch It Played Gameplay Video at 8:00 sentiment: positive
video_pk 68578 · mention_pk 308335
Watch It Played - Menara video thumbnail
Click to watch at 8:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game can last longer than some other games, not just 10 minutes.
  • The game has a satisfying element of careful placement and building.
  • Completing floors and reaching higher levels is a rewarding aspect.
Cons
  • The shapes of the tiles can be difficult to place.
  • The tower can become very unstable, leading to tension.
  • Accidental dislodging of tiles can happen, requiring careful correction.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players manage colors of tiles they draw and place to meet the requirements of the structure.
  • Risk Management — Players must balance the need to place tiles with the risk of destabilizing the tower.
  • Stacking — The core of the game involves stacking tiles and components to build a vertical structure.
  • Tile Placement — Players draw and place tiles to build a structure, aiming to complete floors and extend the tower.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played my name is Rodney Smith
  • what you're going to see here is a gameplay video that was previously streamed live but has been re-edited to make it easier for you to watch after the fact
  • and we've also cut it into separate episodes and you'll find all of those Linked In the description below as they go live
  • but in the meantime you can also subscribe and click the Bell to make sure that you don't miss any episodes
  • This is Advanced Manara Monera Manera Mana yeah I'm not I'm not sure about the pronunciation of it is it Monera or Manara
References (from this video)
No references stored for this video.
Video HW1UosD_KV8 Grant Lyon Discussion at 0:07
video_pk 65352 · mention_pk 159007
Grant Lyon - Menara video thumbnail
Click to watch at 0:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — In this game you're going to play cards.
  • Engine Building — use those crystals to get more cards worth points.
  • resource acquisition — get crystals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splender is a solid introduction to engine building games
  • at some point you might be seeking more
  • the most likeforlike comparison with Splender is Sentry
  • it's a wonderful world might be my own personal favorite engine building game
  • Aquatica is one of the most gorgeous and unique engine building games you can play
  • everdale mixes work replacement with engine building
  • wingspan is an engine building game all about birds
  • it's got these little eggs in it that will be one of your favorite components in any game ever guaranteed
References (from this video)
No references stored for this video.
Video NZalR1o8ze0 watch it played Review at 18:22 sentiment: positive
video_pk 64982 · mention_pk 158584
watch it played - Menara video thumbnail
Click to watch at 18:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers style points beyond just winning.
  • Engaging cooperative experience.
  • Visually interesting and tense gameplay.
Cons
  • High risk of failure when aiming for style.
  • Can be very unstable and difficult to manage.
Thematic elements
  • building a tower
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal.
  • Push Your Luck — Players have options to play it safe or take risks for more style, as seen when deciding whether to expand the base or attempt a difficult placement.
  • Stacking — Players place pieces to build a tower.
  • Tile Placement — Players place tiles to complete objectives or build the tower.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we've also cut it into separate episodes and you'll find all of those linked in the description below as they go live
  • I'm sweating and if there's a fan going and I'm okay I don't want to disrupt you you do your thing yes
  • this is some now kids don't try this at home
  • we took the extra chance we did we went for style that's its own reward I think otherwise despite our sort of defeat I feel like a winner I did yeah
References (from this video)
No references stored for this video.
Video 86CnOuPNP6Y Meeple University Discussion at 0:04 sentiment: positive
video_pk 63881 · mention_pk 157400
Meeple University - Menara video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player game that is light and quick
  • Fast-paced turns with a 60-second limit
  • Bluffing and secret movement create tension
  • The monarch/butterfly transformation adds depth
  • Encourages patience and strategic planning
  • Intense moments and quick rounds
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Timer — There is a 60-second limit per planning/move phase.
  • Bluffing / hidden movement — Players can bluff about their intended moves; movement is coordinated with secret choices.
  • Capture rule — If a piece moves onto the same space as an opponent's piece, both pieces return to their starting spaces.
  • Fortify / directional commitment — The X marker fortifies a chosen direction; if the opponent moves onto that direction, the piece may be forced back.
  • Grid Movement — Caterpillars move orthogonally; after transforming to a butterfly they can move diagonally.
  • Grid-based orthogonal movement — Caterpillars move orthogonally; after transforming to a butterfly they can move diagonally.
  • Simultaneous action selection — Both players secretly pick a pawn to move and reveal at the same time.
  • Simultaneous Actions — Both players secretly pick a pawn to move and reveal at the same time.
  • transformation — A caterpillar reaching an opponent's starting space (or milk weight) turns into a butterfly with new movement.
  • Turn timer — There is a 60-second limit per planning/move phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two-player game that is light and quick
  • there is that chest feeling to it
  • bluffing the nature of the secret movement mechanic
References (from this video)
No references stored for this video.
Video DTWTibVE9dY kovray Review at 0:06 sentiment: positive
video_pk 60343 · mention_pk 152768
kovray - Menara video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Approachable head-to-head play
  • Chess-like depth with accessible rules
  • Fortify mechanic adds strategic depth and bluffing
  • Good head-to-head interaction and take-that moments
  • Clear path to mastery through practice and opponent adaptation
Cons
  • Limited variability between games (replayability) unless players deliberately vary strategies
  • Prototype status may mean balance or component finalization is still in flux
Thematic elements
  • Insect-themed pursuit and capture with a light competitive narrative.
  • Board with a central fence dividing two sides; caterpillars, butterflies, and monarchs move to capture the opponent's monarch.
  • Abstract-strategy with light thematic flavor
Comparison games
  • Picky Eaters
Mechanics (from transcript analysis)
  • Capture — Landing on the opponent's monarch captures it, ending the game.
  • Collision — If two units finish on the same space, they both return to their home spaces.
  • Fortify — If a die is placed on the opponent's space and you predict their move, you fortify and send their unit back home.
  • Piece-specific movement — Caterpillars move orthogonally; butterflies move in any direction including diagonals; monarchs move like butterflies but cannot cross a central fence.
  • Simultaneous Actions — Players secretly select a unit to move via a die; both moves execute simultaneously.
  • Simultaneous movement planning — Players secretly select a unit to move via a die; both moves execute simultaneously.
  • transformation — Caterpillars transform into butterflies when reaching the opposite side.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an approachable head-to-head
  • it's definitely about learning how to play the game and the intricacies of like the strategy behind it
  • you've outsmarted me in a really clever play
  • the fortify action now if you do nothing and you predict your opponent's movement you fortify
  • it has ages five plus which I think is awesome because you can play it with a lot of younger children
  • friendly approachable vibe
References (from this video)
No references stored for this video.
Video buaK9AnfWa8 Game Night Picks - Pair Of Dice Paradise Discussion at 17:22 sentiment: positive
video_pk 37969 · mention_pk 216695
Game Night Picks - Pair Of Dice Paradise - Menara video thumbnail
Click to watch at 17:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Emphasizes a flagship, diverse-gaming community
  • Introduces escalating risk/reward dynamics through multipliers
Cons
  • Assumes familiarity with the Mega XP event; lacks baseline data for new viewers
Thematic elements
  • major convention for fans of board games, TCGs, and RPGs
  • Mexico City, Mexico
  • informational, celebratory
Comparison games
  • KublaCon
  • Gingaskhan (Aurora, Colorado)
Mechanics (from transcript analysis)
  • Proximity scoring with high-multiplicity risk — Wrong-location guesses can trigger a three-times multiplier in later rounds; mulligans remain a strategic option.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leprechaun is Ireland's oldest gaming convention and is run every year by the students and alumni of DU Gamers.
  • Board Game Festa is a board game experience fair sponsored by the Soul Metropolitan Government in South Korea and is a festival style free board game experience event designed to widely promote board games.
  • Mega XP is the most important event for lovers of board games, TCGs, and role playing games in Mexico City, Mexico.
  • The name of this convention is Octagons.
  • Genghask Khan was born from forward-thinking university students in need of a more affordable science fiction fantasy and gaming convention in Bentley, Western Australia.
  • There is also a Gingask in Aurora, Colorado, and I suppose says Matthew won in Mongolia, but he was a warlord and not a board game convention.
References (from this video)
No references stored for this video.
Video kh53DyAhrys Game Night Picks - Pair Of Dice Paradise Unboxing at 0:00 sentiment: positive
video_pk 37453 · mention_pk 112561
Game Night Picks - Pair Of Dice Paradise - Menara video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High component count (minis, stands, tokens, cards)
  • Quality of miniatures with durable construction (with one reported repair)
  • Color-coded components aid organization
  • Abundant promo/expansion content included
  • Robust narrative framework via adventure books and acts
Cons
  • One miniature tentacle detached during opening but repairable with glue
  • Large rulebook length may be intimidating; 482-page book + 74-page quick rules
  • Potential complexity and long setup time for new players
  • Promos and multiple sub-boxes could complicate organization
Thematic elements
  • Occult horror, dungeon exploration with puzzle-solving and treasure collecting
  • Dark fantasy dungeon/cult environment with occult puzzles and horror motifs
  • Campaign/adventure book-driven with acts and modular quests
Comparison games
  • Descent
Mechanics (from transcript analysis)
  • Campaign acts with narrative booklets — Act-based adventure booklets shape the storyline and scenarios
  • Deck-based equipment and quest cards — Multiple decks of cards provide equipment, quest, and treasure options
  • Deduction — In-game puzzles use a red secret screen and color-coded clues to guide solutions
  • Dungeon Crawl — Large assortment of plastic miniatures (roughly 70) used for exploration and combat
  • Miniatures-based tactical dungeon crawl — Large assortment of plastic miniatures (roughly 70) used for exploration and combat
  • Modular Board — Square-based modular board with punch-out tokens for setup and progression
  • Modular map tiles and punch-out tokens — Square-based modular board with punch-out tokens for setup and progression
  • Narrative Choice — Act-based adventure booklets shape the storyline and scenarios
  • Puzzle/secret clue system — In-game puzzles use a red secret screen and color-coded clues to guide solutions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna be unboxing a 19 pound game that was a spike succubus Publishing called Medora
  • nearly 70 minis that were included in this game
  • one of the tentacles popped right off of this figure when we opened up the box
  • the tentacle was back in place
  • this game actually has like some secret some puzzles and stuff to figure out
  • the rule book here looks to be 74 pages of rule fun and that might be intimidating to many including to be honest me
  • this book is 482 pages right I'm not how am I supposed to read it squint your eyes
  • I'll give you a voucher good for an ice-cream sandwich the next time ice cream sandwiches become available
  • here's a map of sorts
  • oh holy and perhaps even more exciting than the figurines and the dice depending on who you talk to is a bag of bags
References (from this video)
No references stored for this video.
Video 6JVMgTqpZyc Getting Games Top List at 7:04 sentiment: positive
video_pk 11862 · mention_pk 34738
Getting Games - Menara video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique tactile/kinetic experience with high-energy social interaction
  • highly replayable co-op with varied challenges
  • great for groups that enjoy face-to-face collaboration and problem-solving
Cons
  • cooperative constraints may be frustrating for some players who prefer competitive play
  • learning curve around the aerial/dexterity mechanics can be nontrivial
Thematic elements
  • cooperative engineering/stack-building with thematic towers
  • cooperative stacking/dexterity style game centered around a stylized tower/zen-like construction
  • story of building and stabilizing a tall tower through teamwork
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative challenges — teams must work together to meet a flip-based challenge (easy/medium/hard) without toppling the tower
  • Cooperative Game — teams must work together to meet a flip-based challenge (easy/medium/hard) without toppling the tower
  • Dexterity/stacking — players place and stack wooden cylinders/holders as part of a cooperative tower-building challenge
  • Real-Time — on each turn a challenge card dictates the required placement or movement, driving discussion and coordination
  • Stacking and Balancing — players place and stack wooden cylinders/holders as part of a cooperative tower-building challenge
  • timed/turn-based execution — on each turn a challenge card dictates the required placement or movement, driving discussion and coordination
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the asymmetries which are really wonderful
  • every turn is the main engine; you're trying to build up these combos
  • this game is a big winner
  • holy cow this is amazing
References (from this video)
No references stored for this video.
Video DC7IVltKKGc Board Game Hangover Top List at 4:20 sentiment: positive
video_pk 11340 · mention_pk 85285
Board Game Hangover - Menara video thumbnail
Click to watch at 4:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative feel; every player's move matters
  • Calm, thoughtful dexterity with a tactile puzzle element
Cons
  • Can be slow to ramp up for some groups
  • Requires precise coordination and communication
Thematic elements
  • cooperation under balance constraints
  • Cooperative tower-building with pillars and floors
  • coordinated, puzzle-solving teamwork
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative puzzle-solving — Players collaboratively build a tower under predefined constraints.
  • Limited actions with optimization — Actions are finite; players optimize to complete the task.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a Cooperative game so if you're really good that helps everybody
  • real time we're chucking dice we're trying to communicate we're moving monsters all within two minute period
  • it's very easy to teach you can play with kids you can play with grown-ups
  • we all know what number one is, thank you for watching
  • it's the first flicking game on this list
References (from this video)
No references stored for this video.
Video NqUWBeSFnVM BoardGameBollocks Review at 0:56 sentiment: mixed
video_pk 9682 · mention_pk 28592
BoardGameBollocks - Menara video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cooperative dexterity focus that is somewhat rare in the genre
  • Strategic tension from choosing when to place columns
  • Difficulties/difficulty progression adds challenge and replayability
  • Decision points around card difficulty and risk balance provide meaningful choices
Cons
  • Aesthetics of components and overall look are not appealing to some players
  • Some challenge cards can be effectively unsatisfiable if drawn early, creating frustration
  • Cannot swap columns from hand after drawing; limits planning and can feel restrictive
  • Game is quite difficult even on easy mode, which may deter casual players
Thematic elements
  • Architectural construction under cooperative pressure, balancing stability with progression.
  • A camp/depot context where players build a temple-like structure by stacking columns on tiles, aiming to reach specific level objectives before constraints collapse the structure.
  • Abstract/constructive, with light thematic framing around temple-building and ascent.
Comparison games
  • Jenga clones
  • other stacking/temple-building dexterity titles mentioned implicitly as reference points
Mechanics (from transcript analysis)
  • balance_and_stacking — Construct a tall structure by stacking tiles; stability is ongoing and columns must be placed to prevent collapse.
  • card_scrap_and_reuse — Option to scrap a drawn card and move its top tile to the ground level, under specific constraints to keep the build connected.
  • challenge_cards — Reveal a construction or challenge card each round and fulfill its instructions to advance or restructure the build.
  • color_matching — Place columns to match the color/space requirements on tiles; misplacement can block progress or trigger reshuffles.
  • exchange_and_drawing — On a turn, exchange any number of columns from your hand with those in the camp, then draw new columns from the bag.
  • Hand Management — After actions, replenish to the hand limit, influencing future planning and potential moves.
  • hand_limit_and_replenishment — After actions, replenish to the hand limit, influencing future planning and potential moves.
  • Layer Building — Advance through levels by filling bases; the number of level cards dictates win conditions and required height.
  • level_structure — Advance through levels by filling bases; the number of level cards dictates win conditions and required height.
  • Stacking and Balancing — Construct a tall structure by stacking tiles; stability is ongoing and columns must be placed to prevent collapse.
  • Tile Placement — Place columns on temple tiles, ensuring that colored spaces align with the spaces on the tiles.
  • tile_placement — Place columns on temple tiles, ensuring that colored spaces align with the spaces on the tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's bloody hard
  • excruciatingly difficult to complete this one
  • i can't think of any cooperative dexterity games
  • it's probably the only cooperative stacking game that i can think of that exists
  • looks like someone's drunk too much vodka and then sprouted out a load of pavement pizza
  • choosing when to place your columns adds to the strategy of the game
  • this is one of the only cooperative dexterity games that i can think of
  • it's excruciatingly difficult to complete this one
References (from this video)
No references stored for this video.
Video PgoIECFvcbw Adam in Wales - Board Game Design Discussion at 8:41 sentiment: positive
video_pk 9595 · mention_pk 122658
Adam in Wales - Board Game Design - Menara video thumbnail
Click to watch at 8:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scales well for different ages
  • Great for adults too
  • Can play simplified version with children
  • Good game design
Cons
none
Thematic elements
  • Memory matching
  • Abstract
  • Memory game
Comparison games
none
Mechanics (from transcript analysis)
  • Memory — Matching pairs from memory
  • Scalable — Can adjust difficulty
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a series of videos where I take a bunch of different possible scenarios some of them provided by you the viewers and I shuffle them up into a deck of cards I reveal a scenario and roll a dice to see how many players I've got
  • I got in lots of trouble last time for using the word dice as a singular so we'll be sticking with die as long as I remember today
  • everything economic uh that I really really love seems to cap out at five players
  • I can't imagine how long it would take so I think that would probably ruin ruin game
  • frankly I played that with uh two players once and we gave up after about seven hours
  • there's some good ones but most games before 1995 would ruin game night if you tried to play them today
  • you're not allowed to speak to each other and you're playing against the time so it's very frantic
  • the only way you're able to communicate is by tapping this wooden token to say look I need you to do something
  • I think Mysterium would fall apart if they didn't speak the language and that's odd isn't it because it does isn't a game that has any text in it
  • I think a terrible idea there's not that much interaction and the game gets longer with each player that you add
  • I don't understand the people who put down a big you know they stick down Scythe in front of kids or boast about the fact their four-year-old can play sides
  • there's no reason to be playing um Snakes and Ladders or or Candyland I would say not that Candyland is a big thing in the UK
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 10:24 sentiment: positive
video_pk 8303 · mention_pk 24359
Foster the Meeple - Menara video thumbnail
Click to watch at 10:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Had a freaking blast playing it
  • Very unique dexterity game
  • Love it
Cons
none
Thematic elements
  • Dexterity challenge
  • Architectural
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video 40f7UEKf4pQ Board Game Hangover Discussion at 1:00 sentiment: positive
video_pk 7142 · mention_pk 21139
Board Game Hangover - Menara video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play that is accessible to families
  • unique twist on a familiar Jenga-like idea
  • learns together with kids
Cons
  • can become fiddly coordinating colors and columns
  • may require older kids to maximize efficiency
Thematic elements
  • cooperation and tower building
  • abstract cooperative stacking
  • procedural/abstract
Comparison games
  • Jenga
Mechanics (from transcript analysis)
  • cooperative building with color-coded columns — players use limited colored columns to build upward toward a goal, coordinating turns and colors to reach a high structure
  • spatial/tile restriction — you can only use specific columns at specific times, enforcing teamwork and planning
  • Tile/Map Shifting — you can only use specific columns at specific times, enforcing teamwork and planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very important that kids and grown-ups enjoy it
  • you either lose together or win together
  • menara would be a great unique option for this
  • one guy is a quick polyomino speed game ... it's a bit thinky
  • the avengers robin hood is a storytelling adventure game
  • it's a story game where you are pirates and try to fulfill your destiny
  • you can play magic maze... it's a real-time experience
  • don't blame the kid if you lose
References (from this video)
No references stored for this video.
Video 5tDzvghiMcY Beyond Solitaire Interview at 4:18 sentiment: positive
video_pk 7013 · mention_pk 20780
Beyond Solitaire - Menara video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good for ADHD treatment
  • Requires focus and presence
  • Tactile experience
Cons
none
Thematic elements
  • Building tall structures
  • Tower construction
  • Dexterity challenge
Comparison games
  • Rhino Hero
  • Ice Cool
Mechanics (from transcript analysis)
  • dexterity — Tower building game with balance challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • change your mind you can change the world
  • there's a tool for every task
  • 95 percent of therapy is building relationship
  • the opposite of anxiety is not calmness it's actually trust
  • games are vehicles for emotion
  • i'm a mood doctor
  • failure you the winner you learn
  • there is no such thing as a purely rational logical gaming experience
  • every single aspect of your life is emotional
  • grades are fine but like the way we use grades to evaluate people that is violence
  • it's all contextual and it's all what i'm doing it's all what the person is responding to
  • games are part of the human experience
References (from this video)
No references stored for this video.
Video zD_qiW67avc Foster the Meeple Discussion at 16:51 sentiment: positive
video_pk 2025 · mention_pk 5794
Foster the Meeple - Menara video thumbnail
Click to watch at 16:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique, tactile, engaging
Cons
  • can be fiddly for new players
Thematic elements
  • Resource gathering and upgrading a central structure
  • Middle eastern-inspired tower-building
  • engine-building flavor with a vertical track
Comparison games
  • Rhino Hero
  • Agricola-inspired titles
Mechanics (from transcript analysis)
  • Dexterity-like stacking and action choices — stacking elements to build a tower/structure and take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck deconstruction game where you have a bunch of cards in your hand with differing values
  • it's mean but like the funny thing is it's mean but like you don't necessarily get a Target so somebody usually ends up being the punching bag
  • we did a video on the new iteration of libertalia Winds of galecrest from stonemeyer games you can go check that out
  • this is one of those games where it's like a badge of honor if you win and we've just had such a great time with it
  • it's a really cool experience I think that's the best way this is a really cool experience of a game to play
References (from this video)
No references stored for this video.
Video FxzHXUHiFeU The Dice Tower Top List at 38:16 sentiment: positive
video_pk 1309 · mention_pk 125753
The Dice Tower - Menara video thumbnail
Click to watch at 38:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-energy cooperative vibe; excellent theme integration
  • Photogenic and engaging table presence
Cons
none
Thematic elements
  • Camaraderie and collective risk-taking to achieve a precarious structure
  • Cooperative, puzzle-driven tower-building with a photography/vibe
  • Vibe-driven, energetic, photo-shoot atmosphere
Comparison games
  • Dixit
  • Freelancers
Mechanics (from transcript analysis)
  • Dexterity/press-your-luck with cooperative tension — Players build a precarious structure together while being photographed by players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One list to rule them all. the greatest list since last year's list.
  • This is Batman the Dark Knight Returns.
  • I started from scratch.
  • I like this arc of Batman quite a bit.
  • This game is fast, which I think helps you. You play a lot of rounds, but the rounds are so fast.
References (from this video)
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