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Mercado de Lisboa box art

Mercado de Lisboa

Game ID: GID0207275
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

Modern day markets offers to their visitors various kind of stands, restaurants, and services.

In Mercado de Lisboa, players buy stands in the market, open new businesses that influence those stands, and bring customers to them.

Mercado de Lisboa is a thinky filler title, a tile-placement game based upon the Lisboa city-building system in which players pay money to own stands in the market, open restaurants next to them to improve their profit and bring in customers that earn money for players with matching stands. Mercado de Lisboa is a fast-paced game, very straightforward and easy to learn rules with deep tactical choices.

Description

Modern day markets offers to their visitors various kind of stands, restaurants, and services.

In Mercado de Lisboa, players buy stands in the market, open new businesses that influence those stands, and bring customers to them.

Mercado de Lisboa is a thinky filler title, a tile-placement game based upon the Lisboa city-building system in which players pay money to own stands in the market, open restaurants next to them to improve their profit and bring in customers that earn money for players with matching stands. Mercado de Lisboa is a fast-paced game, very straightforward and easy to learn rules with deep tactical choices.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video 5gyvx3qGuz0 Meeple University Preview at 0:04 sentiment: positive
video_pk 64607 · mention_pk 158105
Meeple University - Mercado de Lisboa video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • weight is described as light to medium, making it approachable
  • strategic and competitive gameplay is emphasized
  • solo rules are in development, suggesting future depth
  • prototype components are shown, indicating a tangible preview
Cons
  • components and artwork are not final (prototype)
Thematic elements
  • market economy / city-building
  • Lisbon market
  • strategic planning and competition
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players compete to maximize coins by controlling rows/columns and stands
  • customer placement outside grid — customer tiles are placed on the outside of the grid and affect scoring
  • end condition: limited spots — game ends when four market spots are empty or players keep taking coins
  • randomized facedown restaurants — board starts with facedown restaurants that are revealed/replaced during play
  • scoring by matching symbols — coins are gained via matching symbols and stands in a row/column
  • tile placement — players place tiles (restaurants, stands, customers) on a grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a big fan of mysterious games
  • the game is very strategic
  • choices could be pretty brutal in a good way
  • the components featured in this video are prototype so rules and artwork are not final
References (from this video)
No references stored for this video.
Video P7cwmfnL3Nw Meeple University Rules Teach at 0:38 sentiment: neutral
video_pk 64606 · mention_pk 158104
Meeple University - Mercado de Lisboa video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Market commerce and tile placement in an urban market
  • Modern-day Lisbon market
Comparison games
  • Lacerdas Lisboa
Mechanics (from transcript analysis)
  • Card/Chit Market — Take a face-up stand from your area and place it into the market space, paying the cost and scoring if a matching customer is present in the row/column.
  • end game bonuses — The game ends when certain market-space conditions are met (e.g., four empty customer spaces or four available spaces) or when players take certain actions in sequence, after which players take final turns.
  • endgame triggers — The game ends when certain market-space conditions are met (e.g., four empty customer spaces or four available spaces) or when players take certain actions in sequence, after which players take final turns.
  • Gain one coin action — A simple action to gain one coin, which can be used to open stands or restaurants as the market evolves.
  • Open a restaurant — Open a restaurant tile by taking a face-up restaurant tile from your collection and placing it in the market; as a reward you gain one coin to bring in customers.
  • Open a stand — Take a face-up stand from your area and place it into the market space, paying the cost and scoring if a matching customer is present in the row/column.
  • Place a customer — Place a customer tile in an empty space around the market with restrictions: a matching stand must exist in the row/column, and the row/column must contain enough stands to cover the customer count.
  • Refill and stock — During your turn you may refill your hand from bottom-row tiles and/or replenish the supply from the bag, maintaining available options.
  • Scoring of stands — Each stand scores based on adjacent, open matching restaurants and the number of customers on the tile, with a calculation that can involve multiple factors and multipliers.
  • Three-of-a-kind draw/replace — If you start (or end) your turn with three stands of the same type, you may return them to the bag and draw three new tiles from the bag before taking your action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mercado de Lisboa is a competitive tile placement game
  • the game plays until the market is filled up to its capacity
  • Mercado de Lisboa came by Julian Pombo and Vital Ascerta and published by Eagle Griffin Games
References (from this video)
No references stored for this video.
Video YD64pJd8Dhw Allies or Enemies Discussion at 15:11 sentiment: positive
video_pk 61171 · mention_pk 153797
Allies or Enemies - Mercado de Lisboa video thumbnail
Click to watch at 15:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful presentation; elegant flow for a subgame of Lisboa
Cons
  • feels like a portion of a larger game; may feel incomplete standalone
Thematic elements
  • Market stalls and customer flow
  • Lisbon market district; card-driven economic activity
  • Structured, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Card pyramid and hand management — Build a hand from a pyramid and use customers to earn coins.
  • hand management — Build a hand from a pyramid and use customers to earn coins.
  • Rondel — Use a rondelle to choose actions and place workers to build stalls.
  • Rondelle/board action selection — Use a rondelle to choose actions and place workers to build stalls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool simple combo
  • it moves so fast
  • it's a two player version honestly works fine
  • it's like 10 pounds like it's a very cheap game we got a lot of play out of it
  • the monsters play very differently to how the ones in the original one do so i really like having both versions to play through
  • it's a rondelle game where you've got workers
References (from this video)
No references stored for this video.
Video vR6W2tMdqxc Getting Games Discussion at 26:55 sentiment: positive
video_pk 12760 · mention_pk 37221
Getting Games - Mercado de Lisboa video thumbnail
Click to watch at 26:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly regarded production and design
  • offers deep economic decision space
Cons
  • can be complex to teach
Thematic elements
  • shared incentives and market dynamics
  • Lisbon market economy
  • economic Eurogame
Comparison games
  • Gallerist
  • On Mars
Mechanics (from transcript analysis)
  • shared incentives — influence and cooperation in a competitive market.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Point City... looks like this really cool game about pretty tactical about building up a really streamlined engine and just trying to get a bunch of points"
  • "I’ve been fatigued by rolling rights"
  • "the more you pull back or pull me back from being like in instruction mode the faster you’re going to find I end up"
  • "Nostalgia definitely does apply"
References (from this video)
No references stored for this video.
Video uE5avWAFwmg Rolling Dice & Taking Names Discussion at 1:17:49 sentiment: positive
video_pk 11960 · mention_pk 35086
Rolling Dice & Taking Names - Mercado de Lisboa video thumbnail
Click to watch at 1:17:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, thinky decisions
  • strong theme integration with market dynamics
Cons
  • rules can be confusing; learning curve
  • deluxe and Kickstarter editions may be pricey
Thematic elements
  • merchant street market economy
  • Historic Lisbon market and trade
  • economic simulation with sharp tactical choices
Comparison games
  • Ragusa
Mechanics (from transcript analysis)
  • bidding_and_stands — players place merchant stands and restaurants to attract customers
  • economy_and_market_fluctuation — market values shift with events and purchases across rounds
  • market_matching_and_orthogonality — customers demand certain goods; matching orthogonal market aligns with stands for payout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an abstract game okay so you are basically building a little high rise
  • this is a solid 30 to 45 minute game
  • lines in the patterns to help you count
  • not a filler — this is a solid 30 to 45 minute game
References (from this video)
No references stored for this video.
Video zpCpiLHDgEY Chairman of the Board Discussion at 0:32 sentiment: mixed
video_pk 1275 · mention_pk 3701
Chairman of the Board - Mercado de Lisboa video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Stunning production and visual aesthetic
  • Accessible depth for a lighter abstract
Cons
  • Depth not as deep as expected; decisions become obvious after learning
Thematic elements
  • market optimization and customer satisfaction
  • abstract market/shops in Lisbon; subset of the Lisboa game
  • abstract
Comparison games
  • Lisboa
Mechanics (from transcript analysis)
  • scoring multipliers / resource management — achieving larger multipliers by satisfying demand
  • tile placement — placing shop tiles to meet customer needs and maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the production and the visual aesthetic of the game was absolutely stunning
  • the decisions were relatively uninteresting and pretty obvious once you've groked the game
  • one and done style game so once you've done one of the missions you've experienced it can't go play it again
  • it's a gorgeous looking game
  • the money in this game, particularly in the first half was extremely tight
  • this game's out there that I enjoy more that are faster they're a bit more succinct
References (from this video)
No references stored for this video.
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