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Merchants & Marauders box art

Merchants & Marauders

Game ID: GID0207442
Game Info
Year
2010
Collection
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Description

Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea?

In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end.

A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.

Description

Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea?

In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end.

A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 12 · mix 5 · neu 0 · neg 0
Mentions per page
Showing 1–18 of 18
Video 5TOvIvqIZoM Board Games UnLocked Top List at 1:10:36 sentiment: positive
video_pk 99505 · mention_pk 276674
Board Games UnLocked - Merchants & Marauders video thumbnail
Click to watch at 1:10:36 · YouTube ↗
Overall sentiment (raw)
Very Positive, but not played recently
Pros
  • Best pirate game.
  • Works really, really well at four players.
  • Captures a lot of the pirate theme.
  • Seas of Glory expansion was phenomenal.
  • Had a really cool element of combat.
Cons
  • Has not been reprinted, which is surprising.
  • Does not work well at two players.
  • If I have four people, I'm typically scheduled to play something else.
  • Have not touched it in a very long time.
Thematic elements
  • Piracy
  • Age of Sail
  • Sandbox
Comparison games
  • Merchants and Marauders Broadsides
Mechanics (from transcript analysis)
  • Area Control — Implied through controlling locations and potentially attacking neutral ships.
  • Modular expansion — The 'Seas of Glory' expansion added new elements.
  • Pick-Up and Deliver — Collecting and trading goods at various locations.
  • Player Progression — Leveling up ships from sloop to galleon.
  • Set Collection — Gathering goods for trading and potentially treasures.
  • ship combat — Players can attack neutral ships and eventually each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then you have to balance the Defcon track and then balance your military while also uh balancing the victory points
  • The fact that every player has a very busted player power, but because they're all bro because they're all broken, none of them are.
  • This was the first game that I played that had that element. And I've always liked that ever since.
  • It it's the battle of Helms's Deep H just with a different theme.
  • So it wasn't the most highly narrative game, but it was something that I feel like this game needed right off rip.
  • Just buddy cop buddy cop the game.
  • The problem with modular expansions for games like this. And the reason why it's on this list is because I don't play this all the time.
  • I would go out of my way to probably say this is the best pirate game.
  • this one's gameplay just really does it for me.
  • It hit number one because I'm I'd be more inclined to play BattleCon than I would any of these other games, but it also has been games that I haven't touched in a long time.
References (from this video)
No references stored for this video.
Video aIYm3vMxlQA Nights Around a Table Analysis at 3:30
video_pk 91088 · mention_pk 244130
Nights Around a Table - Merchants & Marauders video thumbnail
Click to watch at 3:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a way for board game publishers to take their existing customer base that has already purchased something from them, and say "Well you like that? Heeere's more!"
  • Because usually expansions require you to have the base game in order to play with them.
  • So you don't get it home and get disappointed or feel ripped off.
  • And the cynical side of me suspects that that's just a way for publishers to train their customers to try to play their games more than other people's games, right?
  • So I have a lot of expansions in my collection that are either unopened, or they've... I've just opened them and organized them, I've played them maybe once, or they're on my big list of things that I desperately want to play, and it's all because the people I play with don't know the base game.
  • So that's really important to know going in, hoping - you know - hoping that you can mix everything together, and then finding out that you can't.
  • It should go without saying, but it just feels better playing with better stuff!
  • So what you really have to try to figure out, and it's difficult I realize, is: will paying that extra money be worth that amount of enjoyment that I will get out of extending the lifespan of the game?
  • BUY!!! BUY!!! BUY!!!
References (from this video)
No references stored for this video.
Video f8bkjRKqk7Q Nights Around a Table Analysis at 0:00 sentiment: positive
video_pk 90433 · mention_pk 241683
Nights Around a Table - Merchants & Marauders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complete freedom and control in an open sandbox environment.
  • High player interaction with a mean streak.
  • Gorgeous artwork on the box, board, and components.
  • Extremely thematic, considered the most 'piratey' pirate game experience.
  • Ways to mitigate randomness through upgrades and weapons.
  • No player elimination, allowing players to recover after being sunk.
  • Thematic integration is so deep that removing the theme removes the game.
Cons
  • Can be uncomfortable for players who prefer more guidance.
  • High player interaction and potential for sinking ships might not appeal to all.
  • Small format cards lead to crammed text and missing large artwork.
  • UX/UI issue with captain card symbols being difficult to remember.
  • Randomness from multiple dice rolls, especially in combat.
  • Severe downtime issues due to complex and numerous port activities.
  • Difficult to learn due to a thick, text-heavy rulebook and complex combat.
  • Combat system is complex and conditional.
Thematic elements
  • piracy and naval adventure
  • the high seas, the Caribbean
Comparison games
  • Western Legends
  • Xia
  • Pirate's Cove
  • Rattle, Battle, Grab the Loot
  • Pirates of the 7 Seas
  • Black Fleet
  • Jamaica
  • Jamaica: the Crew
  • Dark Seas
  • Chrono Corsairs
  • Piratoons
  • Piña Pirata
  • Liar's Dice
  • Cartagena
  • Libertalia
  • Treasure Island
  • Dead Reckoning
  • Scythe
  • Dungeon Drop
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • action selection — Players have three action slots with options to move, scout for ships, or perform port activities.
  • Dice Rolling — Dice rolls are used for various actions, including skill checks and combat.
  • No player elimination — When a ship is sunk, the player is not out of the game and can recoup and start over.
  • player interaction — Players can directly attack and sink each other's ships.
  • sandbox — Players are given a map and systems and are left to float around and do things within those systems, seeking their fortune in various ways.
  • Set Collection — Glory points and stashed gold contribute to winning the game.
  • ship upgrades — Players can buy ship upgrades and special weapons to mitigate dice roll outcomes.
  • Skill checks — Captain cards have symbols representing skills (seamanship, scouting, influence, leadership) which are used for dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want to play liar's dice, you just go buy a bunch of dice.
  • It's a drinking game, if you're into that. Gambling game, if you're into that. It's probably a whoring and a murder game, if you're into those things. This is why pirates played it.
  • Well, i think it's fair to say that Dead Reckoning owes a lot to Merchants & Marauders.
  • if you want to play a theme first game where everything else takes backseat to making you feel like you're captaining a ship through golden age of piracy Caribbean Sea, then Piratoons is the game for you. Oh God, no! i mean Merchants & Marauders!
  • if you want a master class in the integration of theme and mechanics...
References (from this video)
No references stored for this video.
Video JnqWwGDVXQs Nights Around a Table Other at 2:49:17 sentiment: mixed
video_pk 90346 · mention_pk 241278
Nights Around a Table - Merchants & Marauders video thumbnail
Click to watch at 2:49:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can die a lot and it's fun and hilarious
  • Expansion adds modules that can enhance the game
Cons
  • Host had a 'baby hissy fit' because the game was not going their way and was finding it extremely unfun
  • Initial die roll led to immediate failure and a ruined experience
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're working I'm working I don't know just have me on in the background and I'll be yapping and yammering
  • editing a video seems extremely complicated or am I wrong
  • I refuse oh this shot's very blurry
  • I'm a numerophobe
  • it's the stupidest is that not the stupidest thing you've ever heard in your life
  • I can't believe I'm remembering all this stuff on the spot
  • I am horrendous at math like just awful with numbers they freak me out
  • If you can get yourself properly micked people will forgive dim imagery but they won't forgive crappy audio
References (from this video)
No references stored for this video.
Video XVC5pLqaT6A Watch It Played Top 10 List at 15:30 sentiment: mixed
video_pk 89300 · mention_pk 236941
Watch It Played - Merchants & Marauders video thumbnail
Click to watch at 15:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Play as a merchant or pirate
  • Modify ships, buy vessels, hire crew
  • Potential for glory and wealth
Cons
  • Either glory or a horrible death, no middle ground
  • High pressure to be successful or die in obscurity
Thematic elements
  • Piracy and merchant trade
  • Caribbean during the Golden Age of Piracy
Comparison games
none
Mechanics (from transcript analysis)
  • Player roles — Players take on the role of either an influential Merchant or a dreaded pirate.
  • ship customization — Modify a ship buy impressive vessels low deadly special ammunition and hire specialist crew members.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode though has been made possible in part by sink or swim from bezier Games
  • The list of games our viewers reported playing this month starts with a game called egg slam egg slam that sounds like a messy game
  • Regarding Agricola and its revised Edition viewer Helen W simply says uve
  • viewer Darren s says that it's a great introduction to the BattleTech Universe it's also a great excuse to play with mechs again
  • viewer Rob R says that Calico is a game about Cozy cats sleeping on quilts and some nice colorful buttons hellish yes brilliant but hellish the same film that's the feeling we have in that bed
  • 20w says this game is hard for the humans to win but when they do you feel a real sense of accomplishment also you get to kill a monster with guns playing flows and dynamite it's pretty good
  • viewer Stephen waffle says it's all so calm until the fire Spirits start burning down your Forest the push your luck on the card draw is nail biting it's true I like it
  • viewer Michael L says r r oh I pronounce that it's yep pirate's life for me
  • Preston e says the 3D tile placement aspect of this game is fantastic easy to learn but hard to strategize over the course of the game love it
  • Smash says I have two kids who love to ruin each other's plans this game really really lets you do that but in a fun cute buck tooth donut kind of way
  • the 3D tile placement aspect of this game is fantastic easy to learn but hard to strategize over the course of the game
  • I played Planet I played a Gen Con with the brothers mouth oh those guys I talk about them a lot but we do all of them talk about them a lot it's a good game but I was bad at it it's a thing where you have like a and then you put I've not played it yeah and you go I'm just gonna put this here it's perfect and you go and then later you're like oh why did I put that there it's terrible I've made mistakes
  • is it designed to be a fast-paced card game for the whole family with just a sprinkler strategy which is actually doing oh I'm not talking no you will not trick me into doing this with you outsmart your opponents just like I did there and collect Donuts hop out of the oven for points but beware if two players craft the same donut then no one gets it play it all pick the donut they want by placing one of their numbered card space down on the table and collect sets unique and powerful donuts and pairs of donuts to maximize profits surely there is an option more than this isn't actually an official callback but it's either we both want the donut or none of us can have it can't you just cut the donut in half come on people sharing it's a life skill
  • says I have two kids who love to ruin each other's plans this game really really lets you do that but in a fun cute buck tooth donut kind of way I want donuts now I just we need some donuts I got hungry there's some those little Donuts at Essen oh yeah there are yeah maybe we get some of those today that's can you hear my stomach to do my story I just did yeah I was my body just went you want donuts except I also want donuts so guess what neither one of us can have no one gets donuts
  • follow the link in the description of this video to our patreon where you can support what we're doing here at watch it played and also have the opportunity to vote on the very games that make it onto this list
References (from this video)
No references stored for this video.
Video feBJF6QBW5k All You Can Board Top 50 List at 3:10 sentiment: positive
video_pk 89125 · mention_pk 236322
All You Can Board - Merchants & Marauders video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun long-form pirate/merchant interaction
  • memorable group experiences
Cons
  • rules heavy
  • potentially punishing on new players
Thematic elements
  • pirates vs merchants
  • Caribbean
Comparison games
  • Gloomhaven
  • Las Vegas
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm basically riding on this Nostalgia
  • it's just one of those games that for as much as I like it... I'm always gonna rank it high
  • the wheel that you turn to give the clues
References (from this video)
No references stored for this video.
Video AWPUHnYUlYw BoardGameBollocks Top List at 9:30 sentiment: mixed
video_pk 88229 · mention_pk 232159
BoardGameBollocks - Merchants & Marauders video thumbnail
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed on occasion
Cons
  • The game is excessively long
  • The port action takes a very long time to complete
Thematic elements
  • Piracy and trading
  • Pirate era
Comparison games
  • Pirates of the Caribbean
  • Blackbeard
Mechanics (from transcript analysis)
  • Action Point Allowance — The 'port action' is a significant part of the gameplay that is described as taking too long.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 games that I thought were going to end up making my knob look like that when instead they ended up making my knob look like that
  • This game is basically just a load of random [ ]
  • it's a roll and move game which out the gate is a pile of [ ]
  • on Piper it looks the dog's bollocks don't it yeah but in practice it's slow it's a Meandering unintelligible mess of a game and I was solely disappointed
  • it's like a cook has come up with this recipe for this [ ] awesome cake here and they just didn't know when to stop
  • it felt like I was wading through [ ] quicksand
  • it's so [ ] random there's just no way to tell whether you've got the resources to pass all of the tests in the game
  • Gloom Haven was probably the biggest disappointment that I've ever experienced in board gaming
References (from this video)
No references stored for this video.
Video UQ4BWxFWNv0 Board Game Critique Top List at 19:03 sentiment: positive
video_pk 81066 · mention_pk 199380
Board Game Critique - Merchants & Marauders video thumbnail
Click to watch at 19:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Player identity can evolve throughout the game
  • Multiple paths to victory
  • Satisfying combat dice
  • Excellent hidden information mechanic
Cons
none
Thematic elements
  • Piracy and merchant trade
  • Caribbean during the Golden Age of Piracy
  • Player-driven identity evolution
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling combat — The combat dice are excellent. Six-sided dice with the five and six faces replaced with skull symbols. Every skill test is passed by rolling at least one skull on the number of dice equal to the relevant skill.
  • Hidden Victory Points — The glory stash mechanic is the best hidden information system on the list. The player who appears to be losing is often the one actually winning.
  • Pick-Up and Deliver — Trade goods to ports where they're in demand.
  • Set Collection — Complete missions from governors, nobles, and pirates.
  • Variable player powers — Players draw a captain card randomly with a unique special ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Genuine player-driven freedom, meaningful choice over how to play and what to pursue. An experience that changes because of what you decide at the table, not because some designer scripted three branches and called it open world.
  • The sandbox quality is real, but it operates through a narrow lens.
  • Gloriously random, outrageously fun, completely impossible to plan for.
  • The stories aren't authored by players so much as they emerge from the chaos of the deck.
  • Sitting down to Talisman feels like opening a fantasy novel that has been read by millions of people before you.
  • Modern tighter designs cannot replicate that.
  • The soul of this game is solo, and it's one of the finest solo games ever made.
  • The most mechanically innovative game on the list. A pirate sandbox built on top of a deck-building engine unlike anything else in the genre.
  • That feedback loop between exploration and crew development is elegant.
  • It's not a gimmick, one of the most thematically appropriate combat mechanisms we've ever played with.
  • Watching cubes cascade through it during a high-stakes boarding action generates a tension dice cannot replicate.
  • A pirate who moves faster than anyone can catch is a pirate who controls the board.
  • It does not force you to choose who you are before the game begins.
  • The number of ways to accumulate glory is the game's real genius.
  • The glory stash mechanic is the best hidden information system on the list. The player who appears to be losing is often the one actually winning.
  • The box literally describes it as an open world sandbox tabletop adventure, and for once, that description is not marketing overstatement. It is exactly what this game is.
  • Every system serves the theme.
  • Western Legends validates every approach at once, and that is extraordinarily hard to design.
  • The game we reach for when someone asks us what open world really means in a board game, not as a marketing term, not as a description of a large map with multiple things on it, as a design philosophy carried all the way through to the rules.
  • The galaxy builds itself around the decisions the players make.
  • Fame points are the victory currency and the number of ways to earn them is the game's crowning achievement.
  • Each NPC type has a personality card that governs its behavior. They move, they pursue, they create friction between players without any player requiring to antagonize another directly.
  • Xia does not tell you what kind of captain to be. No scenario card, no story objective, no prescribed arc. It gives you a ship, a galaxy that grows as you explore it, and a fame track. Everything else is yours.
  • Every single one of those sessions told a story nobody scripted. That is what the top of this list looks like.
  • If you're new to this category, Western Legends and Merchants and Marauders are the best entry points.
  • And if you want the purest, most complete expression of what a sandbox board game can be, Xia Legends of a Drift System is the answer every time.
References (from this video)
No references stored for this video.
Video S6usinbUK4Y Board Game Critique Top List at 10:42 sentiment: positive
video_pk 80591 · mention_pk 196576
Board Game Critique - Merchants & Marauders video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The big sandbox of the medium group.
  • Supply and demand loop gives the trade economy a real pulse.
  • The freedom is the selling point.
Cons
  • It is long, around three hours.
Thematic elements
  • Pirate captains racing to gain glory through trading, piracy, combat, and missions.
  • Caribbean
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players can raid other players' cargo. Nations put bounties on pirates.
  • missions — Players can undertake various missions.
  • sandbox — Players choose their ship and captain, leading to different play styles.
  • Trading — A three-tier system for buying goods with escalating discounts and selling for profit, with double profit for in-demand goods and glory points for moving multiple in-demand goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best move you make in a trading game isn't on the board. It's the face you make when someone slides an offer across the table.
  • A trading game lives or dies on the moment the table goes quiet.
  • It's not about rolling dice or placing tiles, it's about reading people.
  • Because that moment is the game. Everything else is just the box it comes in.
References (from this video)
No references stored for this video.
Video 40Qp35WX_2M Rules Teach at 14:55 sentiment: mixed
video_pk 70450 · mention_pk 167437
Merchants & Marauders video thumbnail
Click to watch at 14:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Best pirate game out there (among those played)
  • Immersive pirate theme
  • Engaging combat mechanics
  • Good potential for replayability with different captains and strategies
Cons
  • Fussy and difficult to learn/remember rules
  • Solo mode is challenging and potentially short
  • Port actions can bog down gameplay
  • Combat can be hairy and challenging
Thematic elements
  • Piracy and trading
  • Caribbean Sea
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players have a limited number of actions per turn, choosing from options like move, scout, or port actions.
  • Area Control — Naval ships move around the board, creating zones that can be dangerous for pirates.
  • Card Drafting — Players draw glory cards and cargo cards which provide various benefits or requirements.
  • Combat — Players can engage in sea battles with merchant ships or naval ships, and crew-on-crew combat when boarding.
  • Dice Rolling — Dice are used for various checks, including combat, scouting, and confirming rumors.
  • Movement — Players move their ships around the board, navigating sea zones to reach different ports.
  • Pick-Up and Deliver — Players buy goods at one port and transport them to another where they are in demand to sell for profit.
  • Resource Management — Players manage gold, cargo space, and ship upgrades.
  • Set Collection — Grouping goods of the same type can reduce their cost when buying.
  • Variable player powers — Each captain has unique abilities that influence gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you've ever wanted to see something crash and burn worse than a Formula 1 race, this is where you want to be because I I've I'm glad MikeyB's here because this is going to be all his fault.
  • This is a game that's for two to four players. There is no solo mode, but I'm going to play it solo.
  • No guts, no glory. I'm going to spend my last three gold in order to purchase an upgrade.
  • So, we're going to do that. So, bad guy says uh actually, it's the the aggressor that declares. So, he's the aggressor, so he declares board, and I declare should I declare board or should I declare shoot? I only have one cannon. I think I should declare board as well.
  • So, spectacular loss in round two, didn't even get a single point.
References (from this video)
No references stored for this video.
Video QEEbZOlRIs8 Discussion at 2:18 sentiment: mixed
video_pk 65887 · mention_pk 160005
Merchants & Marauders video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Had a lot of fun with it over the years.
Cons
  • Takes a long time to play (180 minutes).
  • Rules are hard to remember, making it difficult to get back to the table.
  • It's a heavy game that competes with other heavy games that don't get played as often.
  • It's not going to be played as much as other games and is not at the top of the host's list anymore.
Thematic elements
  • merchant or pirate
  • the Caribbean
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Implied by the choice to be a merchant or a pirate and the actions associated with each.
  • Dice Rolling — Included as part of the game's randomness.
  • Resource Management — Mentioned as a component of its crossover feel between classic North American and modern Euro games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where i'm going to talk about every once in a while i'm going to be getting rid of let's say probably five to ten games from my collection
  • heavy or more complex games i tend to hold to a bit of a higher standard when i'm deciding what games to keep in my collection
  • i have heard him say that he likes it when other people do these kind of videos and he likes hearing why people have games leaving their collection
  • i really do respect the designer and the company the way they operate
  • am i making any big mistakes here are there any of these games that i am going to regret later
References (from this video)
No references stored for this video.
Video r-DnTehW8d0 Watch It Played Discussion at 5:24 sentiment: positive
video_pk 65616 · mention_pk 159344
Watch It Played - Merchants & Marauders video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We don't want to go to jail over this, do we?
  • And listen, we're gamers, so we follow the rules, right?
  • This is really a partnership.
  • I mean, we're trying to convince them that there's possibly a different, maybe better, but definitely different way of doing it uh that people are interested in seeing, and that is a deeper look into a game.
References (from this video)
No references stored for this video.
Video tKVUZDt12bw All You Can Board Top List at 32:51 sentiment: positive
video_pk 62972 · mention_pk 156164
All You Can Board - Merchants & Marauders video thumbnail
Click to watch at 32:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sandbox pirate game with high player interaction
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • blue lagoon is a great game
  • it's got so colorful so much fun
  • there's this great moment in blue lagoon where you just realize that you've got a certain island secured
  • it's a sandbox style pirate game
  • i'm going to buy this for myself 100
  • Ethnos is an awesome very simple area majority game
  • Ticket to Ride Europe
  • Nidavellir
  • Dune Imperium
  • Code Names is just so great that it's word games are just easy for no i shouldn't say they're easy for everyone to get into
References (from this video)
No references stored for this video.
Video 7J6KBL9iQfg Board Game Replay Analysis at 0:15 sentiment: positive
video_pk 8485 · mention_pk 102956
Board Game Replay - Merchants & Marauders video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, emergent pirate/merchant decision space with high player interaction
  • Deep, modular rule-set that scales with expansions and variants
  • High variance and replayability due to event deck, missions, and loot variety
  • Engaging combat system with meaningful risk/reward decisions
  • Strong tools and resources (guides) to teach and clarify rules
Cons
  • Significant learning curve and rule overhead; not beginner-friendly
  • Long play sessions; could yield downtime between meaningful decisions
  • Luck/dice variance can swing outcomes, especially in early raids or combats
  • Balance can feel uneven between pirate and merchant paths without optimal play
Thematic elements
  • Piracy, trade, naval warfare, and factional player interaction
  • Caribbean during the Golden Age of piracy
  • Role-based play with shifting fortunes between merchant and pirate identities
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — In ports you buy/sell goods, recruit crew, upgrade ships, claim missions/rumors, and stash gold for glory points.
  • Actions system — On a turn, players take three actions (move, scout, port) with diverse in-port options and constraints.
  • Bounties & pirate status — Attacking ships earns bounties tied to captains’ nationalities; bounties attract NPCs and players and influence risk/reward dynamics.
  • Crew combat & leadership — Boarding initiates crew combat using leadership dice to determine outcomes and potential crew casualties.
  • Expansions & variants — Seas of Glory expansion is modular; Cutthroat variant exists for more direct PvP, with adjustments to scouting and maneuverability.
  • Goods in demand & glory economy — Goods have demand icons; selling in-demand goods yields glory points and gold, with stash converting gold to glory points.
  • Merchant raids — Merchant raids involve drawing cargo cards, evaluating damage, and rolling seamanship checks to meet gold thresholds for glory.
  • Missions & rumors — Claimed missions/rumors yield glory points and rewards; completing them often requires time and checks with captain skills.
  • Naval combat — Combat uses cannons, boarding, or fleeing. Dice determine success; damage moves on tracks and can destroy holes or ship parts.
  • Port actions — In ports you buy/sell goods, recruit crew, upgrade ships, claim missions/rumors, and stash gold for glory points.
  • Ship and crew management — Each captain has a ship with upgradeable slots and crew-related stats; ships take damage tracked on rated tracks.
  • Ship upgrades & new vessels — Visiting shipyards buys larger ships (galleons, frigs) with better cargo and combat stats; expansion modules add variation.
  • Stash & glory thresholds — Stashing gold in the home port converts every 10 gold into 1 glory point (up to 5 points) without alerting rivals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of definitely one of my favorites for sure
  • it's such an insanely huge game with all these different things happening
  • every 10 gold you stash is worth one Glory point
  • to gain Glory points you have to gain at least 12 gold
  • there's so many things going on that you can't just master this game
  • the expansion is modular there's like 50 modules
References (from this video)
No references stored for this video.
Video ePrJDdG3qLU Actualol Discussion at 3:36 sentiment: positive
video_pk 7289 · mention_pk 21532
Actualol - Merchants & Marauders video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich pirate theme
  • choice between trade and combat
Cons
  • rules are fairly long and can be dense
Thematic elements
  • piracy and nautical exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players navigate the seas, trade, and attack ships
  • area control / exploration — players navigate the seas, trade, and attack ships
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the production is incredible
  • this is a long one there's a few games of my collection
  • I'm keeping this one forever
  • it's a great family game
  • it's basically a social deduction game and it's really clever
References (from this video)
No references stored for this video.
Video qD098L4GBiA Board Game Coffee Discussion at 21:30 sentiment: positive
video_pk 6540 · mention_pk 19379
Board Game Coffee - Merchants & Marauders video thumbnail
Click to watch at 21:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, thematic pirate adventure
  • broad appeal for families and gamers
Cons
  • complex setup may deter casual players
Thematic elements
  • commerce and high-seas adventure
  • pirate-themed exploration and conflict
  • sandbox-style exploration with events
Comparison games
  • other pirate/merchant exploration games
Mechanics (from transcript analysis)
  • area control / open-world exploration — players explore, trade, and engage in naval battles in a semi-cooperative sandbox.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic base game is absolutely amazing; it's one of my top 10 favorite games of all time.
  • Dominion ... it's the big box and it's organized by sets; the grand Puba of deck-building.
  • Ticket to Ride is a solid gateway game; a must-have for building a collection.
  • Steampunk Rally Fusion is amazeballs ... it's that good ... board game coffee seal of approval ten times over.
  • This is not an expansion; this is the Cure—the dice game of Pandemic.
  • Pandemic Legacy Season 1 — one of my top ten favorite games.
References (from this video)
No references stored for this video.
Video rQr5a_v4Gv0 The Secret Cabal Gaming Podcast Top List at 7:20 sentiment: positive
video_pk 1806 · mention_pk 5216
The Secret Cabal Gaming Podcast - Merchants & Marauders video thumbnail
Click to watch at 7:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great sense of piracy flavor and player interaction
  • Flexible play style and strategy options
Cons
  • Older production quality can show its age
  • Some editions have balance issues
Thematic elements
  • Piracy, trading, and sea battles
  • Pirate era with sandbox play and ship combat
  • open-world pirate exploration with dynamic player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Market/trade dynamics — trading goods and managing risk vs. reward
  • Sandbox style play — players choose paths as pirates or merchants with fluid goals
  • Ship combat and boarding — engage opponents with cannons and boarding actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I dare say this is the best game that they have ever put out
  • it's actually interesting variation of strategy
  • I love the asymmetric play, it's really cool
  • I walk away from that game thinking about what I did and how I could have done better
  • I am a huge mind Clash fan
References (from this video)
No references stored for this video.
Video wn68NByIIU0 Actualol Top List at 5:36 sentiment: positive
video_pk 546 · mention_pk 121976
Actualol - Merchants & Marauders video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich theme and story opportunities
  • multifaceted role choices (pirate vs merchant)
  • highly immersive naval adventure
Cons
  • long playtime
  • rules may be fiddly and complex
Thematic elements
  • sandbox exploration, piracy vs. merchant trading
  • Caribbean piracy age of sail
  • open-ended storytelling with player-driven goals
Comparison games
  • Piratical skirmish games
  • Catan (as a merchant-style comparison)
Mechanics (from transcript analysis)
  • Area Movement — sail ships across islands, interact with ports
  • area movement / exploration — sail ships across islands, interact with ports
  • story-driven objectives — pursue missions and transform your ship's fate
  • trade and combat — choose paths to trade, upgrade ship, or attack others
  • Trading — choose paths to trade, upgrade ship, or attack others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the satisfying interlocking puzzle
  • I would much rather play this than Cluedo
  • it's such an amazing theme that sure is set in a futuristic city but has such a comment on our modern world
  • I just really love that form of communication
  • this is one of the best party games there is
References (from this video)
No references stored for this video.
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