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Metal Gear Solid: The Board Game box art

Metal Gear Solid: The Board Game

Game ID: GID0207933
Game Info
Year
2025
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Metal Gear Solid: The Board Game is a fully co-operative, miniatures board game. Following the story of the first Metal Gear Solid video game, players take on the roles of Solid Snake, Meryl Silverburgh, Dr. Hal "Otacon" Emmerich, and Gray Fox the Cyborg Ninja and need to use their unique skill sets to avoid detection as they complete objectives across multiple campaign scenarios. Featuring a highly dynamic A.I. system and sandbox gameplay, missions can be completed in multiple ways and always play out differently.

—description from the publisher

Description

Metal Gear Solid: The Board Game is a fully co-operative, miniatures board game. Following the story of the first Metal Gear Solid video game, players take on the roles of Solid Snake, Meryl Silverburgh, Dr. Hal "Otacon" Emmerich, and Gray Fox the Cyborg Ninja and need to use their unique skill sets to avoid detection as they complete objectives across multiple campaign scenarios. Featuring a highly dynamic A.I. system and sandbox gameplay, missions can be completed in multiple ways and always play out differently.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video cmuZyd4IF5M Review at 0:02 sentiment: positive
video_pk 69164 · mention_pk 165528
Metal Gear Solid: The Board Game video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great stealth system
  • Incredibly thematic
  • Huge love letter to Metal Gear Solid
  • One of the best stealth games played
  • Coolest stealth systems seen
Cons
none
Thematic elements
  • Stealth infiltration
  • Infiltrating a facility
  • Comics within the mission book tell the story
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have four action points to spend on their player board, with some actions costing one and others costing two.
  • AI deck — An AI deck controls enemy actions and movement, acting as a time limit for the game with some cards ending the game immediately.
  • Alarm System — Blue and red tokens on the board indicate the alert status. Red tokens signify alarms are off and make the game much harder.
  • boss fights — The campaign includes boss fights that feel like puzzles with specific strengths and weaknesses, distinct from the stealth missions.
  • Campaign — The game features a campaign with persistent effects, a mission book, and unlocking new content over multiple plays.
  • Combat — Combat is simple and streamlined, involving dice rolls against player defense. Taking too many hits results in death.
  • Line of sight — An interesting and streamlined line of sight system is used, where enemies can see Snake if there are no red lines within a drawn box around the characters.
  • Loot/Upgrades — Players can unlock new items, upgrade character abilities, and gain special equipment through campaign progression.
  • Noise System — Actions can generate noise, requiring dice rolls to determine if guards are alerted. Noise tokens are placed on the board to guide enemy movement.
  • Stealth — The game is heavily focused on stealth, with mechanics for sneaking, avoiding guards, and managing noise levels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am a huge Metal Gear Solid fan, and I did not want to let this one uh pass me by. I will take any chance to talk about Metal Gear Solid.
  • this game does encapsulate what it feels like to play Metal Gear Solid.
  • this has a great stealth system.
  • So, that is Metal Gear Solid. Find the game online now.
  • It's incredibly thematic. It's a huge love letter to Metal Gear Solid.
  • So, yeah, if you're a fan of Metal Gear Solid, this is an instant buy.
  • if you're a fan of stealth games in general, I think this is one of the best stealth games I've played with one of the coolest coolest stealth systems I've seen.
References (from this video)
No references stored for this video.
Video 1Rbv9R5HICg Board Stupid Top List at 11:40 sentiment: positive
video_pk 34555 · mention_pk 150863
Board Stupid - Metal Gear Solid: The Board Game video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • IP adaptation with potential for deep, replayable missions
  • Emerson Matsuuchi as designer suggests solid systems
  • Cooperative play with varied paths
Cons
  • High expectations due to Metal Gear IP
  • Risk of overreach if design is not tight
Thematic elements
  • Cooperative stealth/ops with individual powers and mission branching
  • Open sandbox mission-based co-op in the Metal Gear universe
  • Sandbox, mission-driven campaign with sandbox progression
Comparison games
none
Mechanics (from transcript analysis)
  • Miniatures-based tactical play — Tactical objectives for a stealth/assault style play.
  • Open sandbox design — Choose how to approach each mission with multiple paths.
  • Scenario / Mission / Campaign Game — Choose how to approach each mission with multiple paths.
  • scenario-based campaign — Cooperative missions with individual character powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • River of Gold looks absolutely tremendous
  • Take my money
  • Two-player version would be great
  • Open sandbox way of completing missions
  • This is going straight into my collection because I love Everdell
References (from this video)
No references stored for this video.
Video WOF8JjnsbYc Board Game Coffee Playthrough at 0:27 sentiment: mixed
video_pk 9882 · mention_pk 145640
Board Game Coffee - Metal Gear Solid: The Board Game video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging stealth-based tension that rewards careful planning
  • Clear emphasis on teamwork and coordinated actions
  • Memorable thematic moments (e.g., the dinner bell drawing mercenaries) that heighten immersion
Cons
  • High variance in outcomes due to one player's misstep or unlucky circumstances
  • Potential for abrupt failure if a single mistake cascades through the team
  • Thematic familiarity may not appeal to players seeking fast-paced action rather than stealth discipline
Thematic elements
  • Stealth, infiltration, and combat against guards to complete a mission
  • A stealth-infiltration scenario set in a facility with hostile mercenaries; team-based objective execution
  • Tense, mission-driven espionage with emphasis on coordination and role execution among players
Comparison games
none
Mechanics (from transcript analysis)
  • combat encounters — Engage enemies when detected, using a combination of stealth and force, with potential for instant setback if surrounded
  • cooperative team coordination — Multiple players must perform complementary actions to advance, with one player's misstep risking the entire run
  • event-driven chaos — Dynamic events like alarms or crowd reactions (e.g., a dinner bell drawing attention) that alter the taktics mid-run
  • Line of sight — Managing line of sight, flanking opportunities, and safe corridors to advance through the facility
  • Objective Collection — Acquire required files and complete mission objectives to achieve success
  • set collection — Acquire required files and complete mission objectives to achieve success
  • Stealth — Avoid detection by enemies to progress without triggering alarms or overwhelming force
  • tactics and positioning — Managing line of sight, flanking opportunities, and safe corridors to advance through the facility
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the audio is just turning off on our videos
  • Midway through one of our videos it just cut out
  • Solid Snake the star of Metal Gear Solid
  • we had a game we played four players
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM The Broken Meeple Discussion at 0:00 sentiment: negative
video_pk 4016 · mention_pk 11725
The Broken Meeple - Metal Gear Solid: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Just another skirmish game
  • Miniatures focused
  • Not interested in this style
Thematic elements
  • Metal Gear Solid
  • Video game IP
Comparison games
  • Deep Rock Galactic
  • Zombicide
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • Matt Leacock will you grow another thread of innovation in your skull and do something else
  • we're done with pandemic
  • I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
  • I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
  • this theme is going to speak to me heavily from a Nostalgia perspective
  • you're not as good as you used to be mate
  • this is why you've got to get your demos right
  • head cubes on tracks is that really what I'm supposed to get excited for
  • this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
Video o2Hg9X0B_Xw Board Game Coffee Discussion at 0:03 sentiment: positive
video_pk 1402 · mention_pk 145643
Board Game Coffee - Metal Gear Solid: The Board Game video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Anticipation for a hands-on experience, curiosity about new media packaging or a boxed product, and the social dynamics of demo access.
  • The transcript does not describe in-world settings or narrative scenes. Instead, it points to a real-world event moment where a hands-on demo of a product (implied to be a boxed item, potentially a game or related media) is being observed. The context suggests a consumer-oriented preview environment rather than a fictional game session.
  • Casual, enthusiastic, event-focused narration typical of a live or quasi-live YouTube demonstration.
Comparison games
none
Mechanics (from transcript analysis)
  • not_discussed — The transcript provides no explicit discussion of game mechanics. This placeholder notes the absence of mechanics content within the segment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look at what we got here
  • huh
  • so we got some metal gear solid I'm
  • I'm Gonna See since we're in here early and see if I can sneak in the seat get a little demo check it out cause I'm excited about this little box
References (from this video)
No references stored for this video.
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