When it turned out that faster-than-light travel was deadly for every lifeform, humans sent their inventions out instead to explore the galaxy — colossal factory ships capable of building and deploying automated Extractors. Those ships drilled, mined and transported raw minerals from faraway planetary systems back to Earth. Soon hundreds upon hundreds of star systems were visited and their planets were drilled down to their cores and stripped of valuable resources. After the ships moved on to the next system, the leftover excavation installations still lingered as a grim sign of past mining operations. In no time, two corporations monopolized the galaxy mining business, but with myriad systems to exploit they remained in a state of uneasy peace — a peace about to be broken due to an automated analysis of reports from a system mined many decades ago that yielded something weird, that led to a discovery of...Metallum.
This new substance, which seems to carry a promise for interstellar travel for living organisms, is bound to stir conflict. The Earth Government immediately steps in and claims ownership of the system in the name of the "good of mankind", but it's clear that one of the two corporations will be afforded the exclusive rights to extract Metallum – and the huge profits that come with it. The tension raises instantly. Outright corporate war is avoided only thanks to a promise to grant the mining rights to the corporation that will develop more efficient mining infrastructure on the planets. Incidents are bound to happen with old installations used to destroy enemy Extractors since it's clear that the Earth Government will be handing their grants based on Metallum extraction rates of each corporation before finally awarding exclusive mining rights to one of them. The best pilots from each corporation sit down behind their consoles as their factory ships approach the system with production of Extractors set to maximum.
Metallum is a strategy game for two players who take on roles of corporate pilots charged with the task of directing their factory ships in order to construct a more efficient mining network on the system's planets than their opponent does. Each round consists of three main phases:
Programming: Players simultaneously create a program by composing puzzle-like subroutines that activate various systems on the factory ship (engines for moving, production for deploying Extractors, etc.). Some of the more powerful subroutines take more time to execute and hence impede your ability to react to the other player's moves — and they might even prevent you from activating other ship systems.
Action: Players execute programs composed during the programming phase. Since the order of execution of subroutines is decided by the player, the same program can yield vastly different outcomes, which leads to many interesting tactical decisions. During this phase new Extractors are also deployed on the system's planets.
Profits: Players earn credits for the planets on which they have their Extractors depending on who has more of them.
After nine rounds, the pilot who's earned the most credits for his corporation is declared the winner. Will you be able to cover the planets of the system with a network of your Extractors and at the same time disturb the plans of your opponent? Although the conflict is officially only an economic one, the successful pilot needs to know when to strike at a rival's mining infrastructure or make "slight modification" to it. When all is said and done, nobody will remember the details of the struggle — only the name of the greatest pilot in the history of the galaxy.
Metallum Review
- really fun
- it's fun
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- stormtrooper foris foris go Daniel Craig
- Daniel Craig is correct
- Woody and all the other Toy Story adaptations like on video games and TV and stuff Daniel Craig no Tom hanks's brother Jim nice
- Destiny's Child is correct how you know that
- I love des's child man I just listen to Beyonce today that country man so good so good
- Aldi go for it dust cover and forest forest forest Dixie Cups Dixie cups are paper
- Evan for the win Evan Dana Carvey that would I can't tell you how much I wish the answer was that but that is incorrect
- Dick Cheney correct dang that's by canadianism again
- wow we need another PTA movie pins and needles another what Paul Thomas Anderson movie PTA oh what are his movies boie nights mag
- he had that that one that I was like that licorice p Pizza in 2021 yeah I didn't like that
- Kiss Kiss Bang Bang which which is such a good movie I I can watch that movie it's just it's hilarious
- I got another grievance go for it I got another jury summons
- I know do most people just not go
- yeah if they want to go through the trouble of of a bench you probably have like a a warrant on your name as you get pulled over you might get arrested or something
- I've always wanted to go to jury duty
- I mean it was it was sweet because um US Bank had it in their uh like whatever their their employee contract was they paid you in full for the days that you missed for jury duty and you didn't have to be there
- there was a murder case up here several several years ago where um it went because of the circumstances of it
- they wanted to try it in federal court so they could give the person the death penalty instead of you know
- the other 12 the other whatever they had two or three alternates or whatever I always thought the alternate to the jury was like that's the biggest screw job
- I have come to realize in 60 years of life that uh our court system and police force are completely 100% and totally corrupt and they use their powers to destroy my life and destroy the lives of all free born citizens of this country and they seek to do nothing but make our lives miserable take our money and take away our liberties every single day and the judges
- I don't remember anything about that night you don't remember anything about that night I don't remember anything about that he's like I don't even know why I'm here
- this is the most ridiculous thing ever
- maybe a nice long nine month sequester
- I asked Board Game Geek card a series sorry go ahead you're fine I asked last week hey hey post comments on the thing and so many people did post anything so I yeah a lots of people did so so I thought that was cool so keep doing that I appreciate that give us some um the password to prove that you watched the whole thing
- Forest give me a give me a weird word arvar arvar password it's arvar that's how I know you watch the whole whole episode when you leave your comments
References (from this video)
- Excellent component quality and production values
- Strong two-player design with depth and replayability
- Engaging programmable action system with deductive timing
- Beautiful artwork and thematic cohesion; polished translation and presentation
- Some durability concerns with components (screens) and plastic finish
- Regional availability in the US may be limited; Europe distribution is stronger
- Rule complexity could be intimidating for casual players or newcomers to programmable systems
- Space resource extraction and planetary control with programmable actions
- Outer space, two-player game centered on mining planets and deploying extractors
- Strategic, modular planetary system with programmable ship actions and economic tension
- Circus Train
- Concordia
- RoboRally
Mechanics (from transcript analysis)
- Card/module purchasing and attachment — Purchasable modules attach to planets or ships, granting ongoing bonuses or one-shot effects during the game.
- Deposit/Report and sabotage mechanics — Special actions allow placing negative or positive tiles on planets and manipulating opponent's setup.
- Majority scoring and economy — Scores are awarded by planet majority; money tracks via dials; timing of card purchases affects economy and durability of the strategy.
- Planetary abilities and variability — Each planet tile has a unique action or bonus; a subset of planet tiles is shuffled and revealed, adding variability.
- Programmable action tiles — Players arrange up to four commands on a row of tiles, with colored wires forcing a valid sequence; execution order influences actions and opponent reactions.
- Resource placement and extraction — Cubes represent resources; players place extractors on planets and score by majority each round.
- Round-based tile reset — Tiles reset every three rounds, forcing strategic timing and resource management.
- Tile/Map Shifting — Tiles reset every three rounds, forcing strategic timing and resource management.
Video topics + discussion points
Quotes (from this video)
- i'm really impressed by the component quality i'm a big fan of two player games and there's not enough two-player games that are given it's kind of the extra love and care
- the rules are translated very nicely
- the artwork on the planets is really cool
- it's a nice medium weight thing
- it's full of things there's a lot to chew on in this game
- not really seeing the programmable thing really applied in this way
- it's really unique
- one-upping your opponent with the cubes and getting the extra bonus scoring
- this is metallum
- it's got a lot of things invested and there's a lot to chew on
- it's a nice different game from galakta