It is a time of blood, of ritual, of war. Gods walk among the tribes, each hungering for the devotion that gives them form. Though the gods are many, only one will endure the ages above all others.
Mezo is an innovative game of area control for 2-4 players inspired by Mayan mythology. You will control a powerful god and it’s tribe of followers. These tribes will clash for dominance, build step pyramids, and make sacrifices all in the name of their god. Featuring massive god miniatures, each with vastly asymmetrical strategies, as well as numerous ways for you to achieve victory, Mezo is a unique take on the area control genre.
Key Points
- Innovative and intuitive area control with multiple ways to win.
- Massive Mayan god figures, each with their own unique strategies and actions.
- A rich Mayan theme, beautiful artwork, and engaging gameplay.
Mezen - Review & How to Play
- Multiple paths to victory
- Engaging and understandable mechanics
- Asymmetric player decks offer replayability
- Comparable feel to Blood Rage
- Explaining the mechanics initially could be confusing.
- Some actions might feel like they 'screw you over'.
- Aztec/Incan culture
- South America
- Asymmetric player decks with different objectives.
- Blood Rage
- Ragnarok
- Kingdomino
- Roman: Reign of War
Mechanics (from transcript analysis)
- Area Control — Players vie for control of areas on the board.
- Asymmetric gameplay — Each player has a unique deck of cards, leading to different strategies and objectives.
- Combat — Combat occurs in areas, with outcomes determined by player actions and card play.
- Devotion track — Players advance on a devotion track, potentially unlocking special abilities.
Video topics + discussion points
Quotes (from this video)
- one of the actions that I love most from dreamscape with the insight and but now he's added a dice and everybody knows how much I love my dice
- my strategy didn't pay
- The more I played, the more I liked it
- Okay okay okay okay okay now I kind of see the appeal of it
- The rules that I didn't catch and you and Joel played again because I there are some rules I hadn't caught the price time through and it definitely made a big difference to our experience
- He said you don't know how much that means to a person when they and you don't know what's going on but I just wanted to thank you for just brightening up a couple minutes of my day every couple of weeks going through a rough time
- You just never know how you affect people
References (from this video)
- It was fun.
- It was good.
- Has a feel similar to Blood Rage.
- Blood Rage
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I've never heard a song called October trees.
- Unless there's free stuff to it but I'd rather dress like a cow to get free chick-fil-a or go in a Krispy Kreme and get a free donut then it's long john silver's to get fish.
- There should be no time limit on dress like a cow day Tony.
- Fool I'm dressed like a cow right now could you just throw a brother a free sandwich or something and he didn't did he he did not.
- Why do you guys build power lines and canals?
- You are now mr. Instagram that's it it's done it's over.
- Good god there's people everywhere it's oh it's it was on real Wow lots of people dude lots about but the tube is amazing that was fun.
- And their main exports are sheep and coos all highland coos coos what Koot howls okay okay yeah.
- One thing I noticed and I know I didn't get all of them but I did notice that every gaming store I went into there was no place to play.
- I was watching one and they were like what what component of this game I'm like seven wonders people.
- Me I know you don't have a switch but let me tell you for a little portable handheld gaming system these games are gonna be amazing on that system so let me understand this you're now making me want to go buy a switch I had
- now and some one of the hottest games it's number one at BoardGameGeek and that is mezzo from colossal games so if you haven't checked it out Marty and I got to play to Gen Con and it was fun it was good it was like it was like blood rage mixed in with some other stuff it has that kind of feel to it
- I'm sure it's already funded go check it out Tony and I'd really liked it and Tony I'll be getting this game yes I agree it's it's one of those games that I'm excited for
- Wilke Forge be number one and two again we'll find out I was gonna ask you what was number one so key Forge and key for starter right yep he forged starter set was number one he forged X we're number two
- so be sure to head over to miniature market calm and get your pre-orders in for key forge and save your money and not spend it on eBay where they're going for $75 just wait people
References (from this video)
- Mayan mythology theme
- Asymmetrical god miniatures
- Unique take on area control
- Gods walking among tribes, vying for devotion and dominance.
- A time of ritual, war, and blood, inspired by Mayan mythology.
Mechanics (from transcript analysis)
- area influence — A game of area control where tribes clash for dominance.
- Simultaneous action selection — Features simultaneous action selection.
- Worker Placement — Implied through tribes and followers taking actions.
Video topics + discussion points
Quotes (from this video)
- as of the time of this recording over a thousand and fifty games have now been announced to be released at the essence peel trade show and I'm continuing to sift through this pile to list my top 100 picks I haven't slept in three days and I'm living off a diet a Nutella and nicotine so really a typical weekend
- ladies and gentlemen I present to you these self-published game Boras bees and boomerangs a light-hearted fast-paced real-time roll in right game
- I have seen the Grand Canyon and this blows it away
- Step Pyramid enthusiasts are an underserved market and by gum I continue to stand by that
- Sometimes I love this board game hobby because it allows me to utter phrases that I never thought I would say on my own
- Spooky however if the thought of that freaks you out as much as it does me this game can also be played with the lights on and without the app by using the supplied investigation booklet.
- I'm hoping that its gameplay is gonna be just as intriguing and as deep as the tales in the comic that it comes from
References (from this video)
- Clever gameplay
- Engaging puzzle with a gravity-like mechanic
- Appealing early artwork and theme
- Strategic depth in planning for future rounds
- Celebrating life around the Mezan river with early artwork.
- Mezan River
Mechanics (from transcript analysis)
- Pattern Building — Players try to create specific patterns with tiles to meet scoring parameters.
- scoring — Involves scoring based on tile placement and looking ahead to future scoring rounds.
- tile flipping — Tiles are flipped over after scoring, revealing new pictures and scoring parameters.
- Tile Placement — Players place tiles with Tetris-like properties.
Video topics + discussion points
Quotes (from this video)
- We are doing a top 10 games we've played in May.
- It's probably my number one favorite trick chicken game.
- Imperial Assault is basically a app-driven dungeon crawl in a Star Wars world.
- As some of you know, I am kind of on this solo journey.
- It was just really clever game that involved this kind of this tetrisy gravity thing.
- I just really like having a game that I can play in 15 minutes in my bag at all times, and this is the one.
- But to me, in me, in my opinion, uh this is like the penultimate version or the ultimate version of that system.
- She dominated. She she beat me and the other two guys as well.
- It was not mine. It was like the heaviest game in the universe. It's rated at 4.39 weight.
- Yes, it is this big, heavy, complex game, but once you start doing it, it's it's not anymore.
- Endeavor Deep Sea, which is a whole new thing using some similarities from the original Endeavor system.
- It was incredibly thematic which was more than I can say for the original Endeavor.
- Every single action was fun.
References (from this video)
- Seven years since we been on the shelf. Not playing.
- if you had a game on the shelf for that long, you don't have an ex a reason or an excitement to play it.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So many games and we can't play them all because we're not robots. We have to eat and sleep and do other things as well.
- I really enjoyed the concept of this. It's a co-op game. This we got even before I started going to say hating co-op game, but understanding they weren't for me.
- It sounds okay, but it also big and we don't need it.
- This is actually not sad. It's actually a positive thing getting these out of the house so we can get more games into the...
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Duck & Cover is a fantastic filler family game.
- Pentago is one of the best abstract games of all time.
- What is this in the middle of all the board games on BoardGameGeek?
- This game truly is mid.
References (from this video)
- The limited color palette is striking
- Great table presence
- Each round offers a new puzzle
- Thinky, brain-burning puzzle
- Historical depth and everchanging strategies
- Goal card symbols are not super intuitive
- No dedicated player aid detailing the flow of the round
- Array
- River valley painting in a northern region
- Thinky puzzle
Mechanics (from transcript analysis)
- Pattern/Goal cards and scoring — Goals are arranged in sets to balance scoring; not all cards may be used in a game.
- Tile flipping and refilling — Removed tiles are slid back into the painting in any order to fill gaps.
- Tile Placement — Players rearrange and flip tiles on a 5x5 grid to fulfill round goals.
- Tile Removal — Active player names a tile type and all players remove a grouping of that type from their painting.
- Unique Player Powers — Amulets modify your painting or influence the tile-removal type for rounds.
- Variable player powers / amulets — Amulets modify your painting or influence the tile-removal type for rounds.
Video topics + discussion points
Quotes (from this video)
- The limited color palette of mezan is really striking
- great table presence
- This one can definitely burn your brain
- mezan is a must try
- it's a blend of clever mechanisms historical depth and everchanging strategies will keep you coming back for more
- mezan is a very well researched game with a lot of history included in the rule book
References (from this video)
- Abstract strategy with a puzzle-like feel
- Beautiful, festive graphic design
- Two goals visible per round allow forward planning
- Engaging tile manipulation and flip mechanics
- Pattern-building through symbol groups and flipping tiles to the dark/light sides
- A 5x5 grid where players as Northern Craftsmen assemble ornamental tile patterns with symbols and spruce-trees on the tiles.
- abstract puzzle
Mechanics (from transcript analysis)
- amulet_mechanic — Amulets are used to bridge between groups, swap tiles into different groups, or remove tiles from groups.
- flip_and_rearrange — Tiles removed are flipped to the opposite side and the grid is rearranged to refill gaps.
- goal_cards — Each round uses two revealed goal cards; players aim to match configurations to score.
- group_selection — Players form groups of identically-symbol tiles that are connected to count for goals.
- showdown_choice — Instead of scoring points, players may take two amulets as an alternate reward.
- tile_placement — Players place tiles on a personal 5x5 grid to form patterns and progress toward scoring goals.
Video topics + discussion points
Quotes (from this video)
- Mezan an abstract strategy game that requires planning ahead of time and making choices that will score you points by pulling tiles off moving others down and then placing those ones that you pulled off on top but flipping them to the other side
- it's a puzzle game so you'll have to turn your brain on
- the look of the game is great I don't know why but this reminds me of like a Christmas type design
- if you like abstract strategy games and the look of this game then this might be something that you want to check out
References (from this video)
- Array
- Array
- pattern-based grid puzzle with shifting elements and limited information
- Array
- wintry vibe with a garden/forest theme featuring hedgehogs and pine trees
- Array
- Array
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I just think this game is so clever. It looks great. It's really puzzly. It's fun to play with other people. So, I am loving this one.
References (from this video)
- Strong theme and dynamic power interactions
- Can be heavy/conflict-prone
- Area control with mythic powers
- Mayan myth-inspired setting
- region-based conflict with shifting powers
Mechanics (from transcript analysis)
- Area Control — Control regions to maximize points and leverage regional powers
- card-driven powers — Reveal powers by age to influence actions
Video topics + discussion points
Quotes (from this video)
- we just finished our first playthrough of Copenhagen the deluxe edition
- Kickstarter this fall with analog games means it's a game where you are constantly trying to meet the demands of the King
- four paths to victory
- table presence is incredible
- everyone was so welcoming and I can't wait to go back
- subscribe to our Channel
References (from this video)
- Stunning visual aesthetics
- Red and white design
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is literally you will find no better example in all of board gamedom the idea of board games actually changing lives
- This game is absolutely phenomenal
- This might be my game of the year
- The best game I have played so far in 2024
- I have not found a tile lane game this tension filled since Calico
- Board games are about living good happy fulfilling lives
- Elf Creek games has consistently the highest quality production board game period in the industry
References (from this video)
- Variable rules by round
- Trick-taking variation
- Lesser extent than Stick Meister
- Stick Meister
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- board games are diverse but card games really could feature anything
- players are all doing this simultaneously and so you want to be the player that stays in the longest
- if you turn over to many matching cards then you end up with nothing
- auction games are are well served by the sort of card game mechanisms
- play very quickly for three to six players
- an excellent excellent game
- take that card games or I think the most combative sort of card games
- totally silly extremely random but essentially we're playing cards to attack other players
- still one of my favorite games
- each card is a floor on a building
- there's a whole genre of what we call take that card games
- you could place bombs or or murderers into these buildings or the police can then take away a murderer
- Seven Wonders was the sort of figurehead for the cloud drafting games
- sushi go has been an enormous hit
- now the figurehead for the genre is probably sushi go
- deck building was created really by the game of Dominion
- there's something delightful about the simplicity of a game like Dominion
- you can teach to people really easily and play very very quickly
- a form of set collection again
- classic tableau builder would be something like San Juan
- this is a fantastic card game
- buying cards laying them out in front of us and they're going to keep generating us money
- this really is one of my favorite genres
- anybody can play these games and not everybody can play them well
- I love speed games I think it's a fantastic category of card games
- trick-taking games very very straightforward in their basic format
- the basic mechanism can be turned into all these different games
- all tweak it slightly in different ways
- my top ten card game mechanisms
- hopefully I've given you a broad picture of the world of card games
References (from this video)
- Candy-Crush-on-the-table feel makes it approachable as a filler
- Engages all players each turn; tight round length
- Outcomes can hinge on luck and card distribution; occasional runaway combos
- Some players may find the grid/bridge mechanic fiddly
- Grid manipulation to form scoring patterns
- Animal-themed micro-ecosystems on a 5x5 grid
- Light, toy-like puzzle with animal icons
- Opa
Mechanics (from transcript analysis)
- amulettes — amulets modify/bridge groups and can shift scoring opportunities
- scoring cards — each round has a scoring card with varying goals; players adapt to revealed objectives
- tile/grid manipulation — players remove a group of orthogonally connected animals, tiles slide, and replaced
Video topics + discussion points
Quotes (from this video)
- Every race is represented in every color of card
- the cards are dictating what you're doing and the characters are dictating what you need to do and not some paragraph in a book
- almost like Candy Crush on the table
- it's a cooperative campaign game
- the environmental footprint where does that come into play before you take your turn