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Middara: Unintentional Malum – Act 1 box art

Middara: Unintentional Malum – Act 1

Game ID: GID0208990
Game Info
Year
2019
Collection
Ratings
Creator Score
Mechanic profile
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Description

Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game, players will experience an in depth, fully narrative-driven adventure that contains over 90 hours of content. Throughout the narrative you and three of your friends will confront real decisions that change the course of the story and its outcome.

Players will face many dangerous adversaries throughout the story and will take part in heated combat with these foes. Middara features an innovative, dice based combat system for these encounters. Based on their equipment and abilities, players will have access to unique two-dice combinations that will increase their attack and damage potential in a variety of ways. In addition to numbers, dice have a particular set of symbols on each face that can be spent according to players currently equipped weapons and abilities. With nine different types of dice, over 110 unique abilities and 150 unique pieces of equipment the possibilities for different character builds are endless.
What makes Middara so compelling is that the outcomes of story decisions and encounters have far-reaching effects that determine how the story moves and resolves. Friends and family might get killed, or they may survive. Maybe the players avoid some problems entirely, only to be faced with a whole new challenge.

Gameplay Features:

Narrative-driven campaign that contains over 90 hours of content.
Unique dice-based success system featuring multiple dice that players can upgrade throughout the campaign.
36 modular map tiles representing different locations in the world, such as magical forests, caves, and swamps!
A.I. controlled monsters, NPCs, challenges, traps, and other narrative-driven obstacles.
Campaign character progression via a point buy system allowing players to ditch traditional classes and instead focus on building the character they want to play.
Over 110 unique Disciplines and over 150 unique pieces of equipment.
Stand alone scenarios for when you aren't playing with your campaign group, or even when you are!

Description

Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game, players will experience an in depth, fully narrative-driven adventure that contains over 90 hours of content. Throughout the narrative you and three of your friends will confront real decisions that change the course of the story and its outcome.

Players will face many dangerous adversaries throughout the story and will take part in heated combat with these foes. Middara features an innovative, dice based combat system for these encounters. Based on their equipment and abilities, players will have access to unique two-dice combinations that will increase their attack and damage potential in a variety of ways. In addition to numbers, dice have a particular set of symbols on each face that can be spent according to players currently equipped weapons and abilities. With nine different types of dice, over 110 unique abilities and 150 unique pieces of equipment the possibilities for different character builds are endless.
What makes Middara so compelling is that the outcomes of story decisions and encounters have far-reaching effects that determine how the story moves and resolves. Friends and family might get killed, or they may survive. Maybe the players avoid some problems entirely, only to be faced with a whole new challenge.

Gameplay Features:

Narrative-driven campaign that contains over 90 hours of content.
Unique dice-based success system featuring multiple dice that players can upgrade throughout the campaign.
36 modular map tiles representing different locations in the world, such as magical forests, caves, and swamps!
A.I. controlled monsters, NPCs, challenges, traps, and other narrative-driven obstacles.
Campaign character progression via a point buy system allowing players to ditch traditional classes and instead focus on building the character they want to play.
Over 110 unique Disciplines and over 150 unique pieces of equipment.
Stand alone scenarios for when you aren't playing with your campaign group, or even when you are!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video wXyWK0NOO0A Board Games UnLocked Playthrough at 0:26 sentiment: mixed
video_pk 115057 · mention_pk 400330
Board Games UnLocked - Middara: Unintentional Malum – Act 1 video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Challenging combat encounters
  • Interesting environmental mechanics
Cons
  • Enemies can be difficult to damage due to armor
  • The difficulty of navigating certain terrain
Thematic elements
  • Navigating a dangerous path while encountering animate creatures.
  • Inside vaults, past an aqueduct, near pits and chasms.
Comparison games
none
Mechanics (from transcript analysis)
  • Agility Check — Used when figures end movement on or leave special terrain, with failure potentially creating dangerous terrain.
  • armor — Reduces the amount of physical damage dealt, but magic damage bypasses it.
  • Combat — Involves melee and range attacks, with damage potentially reduced by armor, and the use of stamina points and SP.
  • looting — Players can find gold and random consumables by interacting with chests.
  • Movement — Figures can be moved by currents, and movement through certain terrain like water costs extra movement points.
  • Skill Check — Combatants roll a black die when performing skill checks like jumping, with a roll of the skill resulting in failure.
  • Status Effects — The 'darkness' status inflicts negative defense and prevents dodging.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • He's a one in six chance of instantly dying.
  • That bladed bladed tail is nasty.
  • So, he's going to go last so everyone else can But then we're going to get adjacent.
  • His conviction's so high that it's hard to do damage to him.
  • It's like, oh god, and now I didn't get She's the closest one.
  • I really like the art for them though. Very pretty.
References (from this video)
No references stored for this video.
Video YH2Fd1frw1I Board Games UnLocked Analysis at 0:36 sentiment: positive
video_pk 115067 · mention_pk 401030
Board Games UnLocked - Middara: Unintentional Malum – Act 1 video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the story was interesting
  • characters are written pretty well
Cons
  • about 30 minutes of listening
Thematic elements
  • citizenship
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is most likely literally going to be just listening to the story
  • if you don't want to be around for that i understand you can just skip this and go to the one where we might actually do stuff
  • so it's basically like hey you're not ready to graduate
  • i'm sorry nightingale that just is impossible
  • my real family didn't love me because i was useful they loved me because they were my family
  • let's go catch us a thief see the white vaults of olinia for ourselves
  • actually do something let's kill people
References (from this video)
No references stored for this video.
Video k0iCneiMT4g Board Games UnLocked Playthrough at 0:23 sentiment: positive
video_pk 115014 · mention_pk 327298
Board Games UnLocked - Middara: Unintentional Malum – Act 1 video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The challenge of fighting through enemies to reach objectives.
  • Gaining loot and XP for completing encounters.
  • The utility of different character abilities and items.
Cons
  • Enemies can deal significant damage.
  • Navigating treacherous terrain can be difficult.
  • The need to manage resources like SP and consumables.
Thematic elements
  • Exterminating cave sickles, which are giant insects with sharp spines that spit poison.
  • A vast expanse of caverns beneath a city, running for miles.
  • The game progresses through a series of encounters and objectives within a map.
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Influence (SOI) — Spells and abilities affect targets within a specific 'sphere of influence', requiring players to position characters strategically.
  • Combat Dice — Attacks and defenses are resolved using dice rolls, with symbols on the dice affecting outcomes like hits, damage, and defense.
  • Consumables — Items like throwing knives and bottled blessings can be used to gain advantages during gameplay.
  • Loot System — Defeating enemies or reaching certain objectives can reward players with gold, consumables, or unique items.
  • Movement — Characters have a base movement value that determines how many spaces they can move on the map, with abilities that can increase this movement.
  • Rerolls — Players have access to tokens or abilities that allow them to reroll dice during combat or skill checks.
  • Skill checks — Certain actions, like jumping over obstacles, require successful skill checks, often involving dice rolls against a target difficulty.
  • Stamina Points (SP) — Players can spend SP to activate certain abilities or enhance actions, requiring resource management.
  • Totems — In-game totems appear on the map, potentially triggering events or spawning new enemies when players get close.
  • Win/Loss conditions — The game has specific conditions for winning (e.g., reaching an exit) and losing (e.g., all adventurers defeated, or a key item is removed).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's go kill ourselves some cave sickles.
  • Sneaky bugs.
  • God damn, SHE'S DONE.
  • We need to keep her down here.
  • I think I really missed.
  • This was a purple?
  • The deeper this cave goes, the more cave sickles you seem to run into.
  • You find a pile of treasure, gain two random consumables.
  • Each party member gains one XP.
  • Each party member gains 20 gold.
  • It's like, 'Guys, wait up.'
  • OH MY GOD. GOD DAMN, SHE'S DONE.
  • I did not anticipate this.
  • It's like these guys are passing.
  • He just trips and eats [ __ ]
  • God damn.
  • It's like, 'OH MY GOD.'
  • I saw the one and I was like, 'OH MY GOD.'
  • HE JUST KEEPS HE JUST LOOSE ROCKS.
  • And then that's um
  • I mean, cuz if we're going to the exit, Nightingale could easily just land on it.
References (from this video)
No references stored for this video.
Video 6FKDueyDuzU Board Games UnLocked Playthrough at 0:34 sentiment: mixed
video_pk 113868 · mention_pk 325697
Board Games UnLocked - Middara: Unintentional Malum – Act 1 video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Discovery of a powerful artifact (pontifex).
  • Overhearing crucial information about enemy plans.
  • Ability to counter with spells.
Cons
  • The encounter is described as the worst series of three encounters yet.
  • Graphic and disturbing scene with gore.
  • The powerful magic has severe consequences.
  • A character undergoes a horrifying transformation.
  • The stone door is barred from the other side.
Thematic elements
  • Investigating a violent encounter and uncovering a conspiracy involving spies and a powerful artifact.
  • A cavernous mine with flesh, bone, and clothing pasted to the walls, floor, and ceiling.
Comparison games
none
Mechanics (from transcript analysis)
  • Countering attacks with spells — The pontifex allows the user to exhaust it to counter an action by casting a spell costing 2 SP or less instead of attacking.
  • Explosive magic — Justice's magic is capable of causing explosions, as seen when widening a passage.
  • Infection/Blight — A 'blight' is discussed as a disease that can infect and transform individuals, as seen with Hendricks.
  • Magic with a price — Justice's magic requires repayment, with the potential for the ceiling to cave in or other negative consequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Murmurs behind the door
  • Nightingale noticed was the gore
  • Minecart tracks leading through the cavern ended in rusted ruin
  • Grim deacons I heard them talking I think their names were Echo Valentine and Quentin.
  • it's a pontifex or at least part of one I'm not entirely sure what it does but my friend needs it.
  • This is your fault Hendricks her muffled voice shouted we needed you to infect the Duke but you couldn't even poison his damn air.
  • Damocles slammed Hendricks into the ground over and over we trusted you you filthy bastard why would you betray my father.
  • Hendricks your failure won't go unpunished the woman cried as she slammed the syringe straight down into hendricks's back he's your problem now.
  • Hendrix was screaming so loudly that his voice gave out as he rides in agony flecks of blood and spittle sprayed from his mouth even Damocles retreated in horror staring hendrix's flesh went pale pustulant blisters spreading across his body his limbs stretched and grew inhumanly long and bones snapped and splintered through his skin becoming sharpened spines that oozed sickly green fluid.
References (from this video)
No references stored for this video.
Video 6B8L23EcI6Y Board Games UnLocked Playthrough at 0:36 sentiment: positive
video_pk 113692 · mention_pk 325491
Board Games UnLocked - Middara: Unintentional Malum – Act 1 video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting side quest with a thematic narrative.
Cons
none
Thematic elements
  • A merchant seeking a key to her destiny
  • The carrion swamps
Comparison games
none
Mechanics (from transcript analysis)
  • questing — The players undertake a side quest to find a specific item (a key) for the merchant.
  • Trading — The game involves interacting with a merchant who sells adventuring supplies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Lakshmi the GateKeeper.
  • I assign them to help me find the key that opens the door to my destiny.
  • Well, what happens if it's locked? If you don't have the right key, then you won't be able to take that path. You'll end up wandering unfulfilled forever because you were destined for a greatness you never found.
  • I may have already lost the key I needed thanks to this swamp.
  • this is a perfect example of why on trespass odyssey has a 60-page rulebook and a medara has a garbage roll and also four different editions
  • It's his
  • Take it Lakshmi said
  • Chalice of Manila Zeke only flip move appropriate
  • we win I want to pick up some treasure that dude we did not have the people to do that
  • The swamp sucks you're [__] dirty
References (from this video)
No references stored for this video.
Video _PZj4-nQo_g AzureDeath | Solo Board Gaming Review at 0:17 sentiment: positive
video_pk 3743 · mention_pk 104667
AzureDeath | Solo Board Gaming - Middara: Unintentional Malum – Act 1 video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality components with UV spot details on tiles and tokens
  • Striking anime-inspired art and clear graphic design
  • Quick setup for dungeon layouts using double-sided tiles
  • Deep and crunchy combat system with meaningful consequences
  • Extensive character customization with many class and upgrade options
  • Efficient campaign progression via a tracker sheet rather than a massive map
  • Engaging story and memorable cast
Cons
  • Rulebook complexity; some concepts like line of sight and sphere of influence lack exhaustive examples
  • Indexing gaps; external resources (forums) helpful for clarifications
  • Large table footprint and upkeep with four characters; lengthy teardown
  • Relearning the system after long breaks can be daunting due to the 100-page rulebook
Thematic elements
  • Character-driven campaign, exploration, loot-driven progression
  • Fantasy dungeon crawl campaign spanning multiple missions and dungeons
  • Anime-influenced campaign storytelling with a through-line across chapters
Comparison games
  • Gloomhaven
  • Shadows of Brimstone
  • Star Wars: Imperial Assault
  • Mage Knight
  • Eon's End
  • Kingdom Death: Monster
Mechanics (from transcript analysis)
  • Break attacks — Moving near an enemy can provoke free attacks, requiring careful maneuvering
  • campaign structure — Missions are composed of encounters; progression tracked in a campaign book with a tracking sheet
  • Campaign tracker and XP — XP and milestones tracked on a tracker sheet to guide progression and unlocks
  • Custom dice resolution — Dice with icons are rolled to resolve spells and attacks; symbols spent to boost outcomes
  • Line of Sight — Positioning mechanics affect combat effectiveness and tactical choices
  • Line of sight and flanking — Positioning mechanics affect combat effectiveness and tactical choices
  • Loot and upgrades — Loot deck provides equipment; upgrades offer many stat and ability enhancements
  • Random initiative — Initiative determined by shuffled cards; four characters can act before enemies each round
  • Scenario / Mission / Campaign Game — Missions are composed of encounters; progression tracked in a campaign book with a tracking sheet
  • Stamina and exhaustion — Stamina points govern actions; skills and gear influence tests and combat options
  • Terrain and jumping — Challenging terrain; jumping tests; failures can lead to character death without support
  • Track Advancement — XP and milestones tracked on a tracker sheet to guide progression and unlocks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The biggest selling point of this game is the character customization; by far the best character customization that I've experienced in any game of its category.
  • The combat system here is just so detailed and fantastic it is pretty complex but it's just so much fun and it's so crunchy.
  • The loot here in this game is pretty cool... the loot is a huge aspect of the character customization.
  • No giant map board; campaign tracking sheet and the book gives it a minimalistic feel that I really appreciate.
  • This is by far the best scripted campaign Dungeon Crawler that I've played to date.
  • The story is engaging and I want to find out what happens next.
References (from this video)
No references stored for this video.
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