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Millennia: Tracks of Time box art

Millennia: Tracks of Time

Game ID: GID0209757
Game Info
Year
2025
Collection
Rating
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Description

Millennia: Tracks of Time is a competitive civilization game for 1-4 players.

The game’s setting spans several millennia, a time span of thousands of years. Players go through eight ages, from the ancient to medieval ages, to the modern age, and finally to the near future, until the player with most fame wins. The game features more than 300 unique cards with more than 200 distinct illustrations showcasing historical inventions, buildings, and wonders. Your goal is to acquire the most advantageous cards to advance different aspects of your civilization, like research, military, population, prosperity, and culture.

Millennia utilizes a mix of drafting, engine building, and set collection mechanisms, all while introducing a unique twist with the concept of obsolescence. As time progresses, acquired technology and building cards will become obsolete, lasting only one to four ages before they must be discarded. This feature allows for the pursuit of various strategies during gameplay and, combined with the vast array of buildings and wonders, variable setup, and rich thematic elements, creates an incredibly replayable experience.

Each age has several phases during which the players:

draft new technology cards from that specific era
acquire important buildings and famous wonders
simultaneously use their technologies and buildings to increase various aspects of their civilization
compare their military strength with that of their opponents to determine the strongest force

After 8 ages, the player with most victory points is crowned the winner!

Description

Millennia: Tracks of Time is a competitive civilization game for 1-4 players.

The game’s setting spans several millennia, a time span of thousands of years. Players go through eight ages, from the ancient to medieval ages, to the modern age, and finally to the near future, until the player with most fame wins. The game features more than 300 unique cards with more than 200 distinct illustrations showcasing historical inventions, buildings, and wonders. Your goal is to acquire the most advantageous cards to advance different aspects of your civilization, like research, military, population, prosperity, and culture.

Millennia utilizes a mix of drafting, engine building, and set collection mechanisms, all while introducing a unique twist with the concept of obsolescence. As time progresses, acquired technology and building cards will become obsolete, lasting only one to four ages before they must be discarded. This feature allows for the pursuit of various strategies during gameplay and, combined with the vast array of buildings and wonders, variable setup, and rich thematic elements, creates an incredibly replayable experience.

Each age has several phases during which the players:

draft new technology cards from that specific era
acquire important buildings and famous wonders
simultaneously use their technologies and buildings to increase various aspects of their civilization
compare their military strength with that of their opponents to determine the strongest force

After 8 ages, the player with most victory points is crowned the winner!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video YDTtfhPLkV4 Review at 0:13 sentiment: positive
video_pk 66512 · mention_pk 162081
Millennia: Tracks of Time video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely satisfying gameplay loop of getting cards to work in your tableau to move up tracks.
  • The drafting phase has tension and a good balance.
  • The game has an excellent arc and a good eb and flow of your tableau.
  • The idea of obsolescence is interesting and forces the tableau to evolve.
  • The highs of the game are very enjoyable.
  • Good balance between functional and aesthetic presentation.
  • Not overly complicated in what you do each round.
  • Good balance between strategic and tactical gameplay.
  • The fluctuating power of your civilization during the game is a nice feel.
  • Killer action phases where bonuses and actions fall into place are a true highlight.
  • No single way to win, need to spread out and do a few things well.
  • All tracks are useful.
  • Research abilities change each game, making strategy a fun puzzle.
  • Works at all player counts, though better at lower counts.
Cons
  • The game just feels too long overall.
  • The eight eras can make the game start to feel a little draggy.
  • The gameplay takes the reviewer out of the theme, feeling like playing a spreadsheet.
  • No real player interaction except for jostling for cards; much of the game is solitaire.
  • Diplomacy cards can feel like a shot in the dark, often only yielding 3 VP at the end.
  • Theme is loose and not deeply integrated into the core mechanics.
  • Cards are mostly generic (e.g., 'library', 'computer') except for wonders.
Thematic elements
  • Civilization building and development over thousands of years
  • Several millennia with players building up civilizations through many eras
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take turns placing one of the markers on the draft area or in the special action area.
  • area majority — During the war phase, the lowest player or players move their marker back to zero. And for each step they move back, all other players move back that many steps as well.
  • Card activation — Here you're going to be activating your cards, that is tapping them to spend the icons or use their abilities to move up tracks, do research, or get a diplomacy card.
  • card drafting — Players take turns placing one of the markers on the draft area or in the special action area. If you place it on a draft area, you take one of the tech cards from that row.
  • drafting — The game has a bit of drafting, a bit of tableau building, set collection, and engine building, but usually an aid of you going up those seven available tracks.
  • End game scoring — After eight errors, players get points for where their markers are on the prosperity, population, and culture track.
  • engine building — The game has a bit of drafting, a bit of tableau building, set collection, and engine building, but usually an aid of you going up those seven available tracks.
  • income — During the income phase, you receive income from any hand icons. They will be in the draft marker areas and where your marker is on the trade track.
  • Obsolescence — The game also has the idea of obsolescence to go with the civilization theme that many cards will only last a few rounds then they're discarded so your tableau will be fluctuating during the game.
  • Purchase Buildings — Players take turns purchasing buildings and wonders for the cost listed in the top left.
  • Resource management — These are good ways to use up leftover resources.
  • set collection — If any of the icons on your tech cards match the pairs of prosperity cards, you move up one space on the prosperity track.
  • tableau building — The game has a bit of drafting, a bit of tableau building, set collection, and engine building, but usually an aid of you going up those seven available tracks.
  • Track advancement — There are seven tracks for you to be moving up, which will unlock one time or ongoing bonuses, and ultimately lead to scoring a large portion of your victory points at the end of the game. So yeah, this game is mostly about tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So yeah, this game is mostly about tracks.
  • The game also has the idea of obsolescence to go with the civilization theme that many cards will only last a few rounds then they're discarded so your tableau will be fluctuating during the game.
  • The gameplay loop is either going to appeal to you or it's not.
  • For me, it really does. It's extremely satisfying during the later stage of the game just to be tapping cards to move up a track to get a bonus which moves you up another track which opens up even more scoring opportunities.
  • The biggest negative I have for this game is as fun as the individual action and phases are, the game just feels too long overall.
  • Almost to the point where it feels like I'm playing a spreadsheet, a really really fun spreadsheet that I don't mind, but it does make it tougher to sell to say, 'Hey, do you want to play a really fun spreadsheet game?'
  • For me, it just misses out on the seal of excellence because of the feeling that it needed to be shorter somehow, and I'm not exactly sure where, but I enjoyed each individual era, but overall, it was just a bit too long.
References (from this video)
No references stored for this video.
Video tcvjEswztYk Unknown Channel Discussion at 1:40 sentiment: positive
video_pk 34101 · mention_pk 161508
Unknown Channel - Millennia: Tracks of Time video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple interacting mechanics create depth
  • Timing and obsolescence add tension and strategic planning
Cons
  • Can be complex and heavy for some players
Thematic elements
  • time management and chronology-based card interactions
  • Time-based engine-building world
  • tactical timing with evolving cards
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Draft cards to shape the engine and timing of plays.
  • card obsolescence — Card obsolescence requires careful timing to maximize value.
  • engine building — Players build an engine to generate resources and points.
  • set collection — Players collect sets of cards/resources for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the expansion, Industria.
  • I'm super excited to tear into Industria.
  • This expansion adds train modules and new mechanics that change how the game plays.
  • reminded me a little bit when I saw those guards of Burgle Bros, which is one of my favorite co-op games
  • Millennia Tracks of Time combines engine building, set collection, card drafting
  • timing is very important in this one
References (from this video)
No references stored for this video.
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