Skip to main content
Mind Up! box art

Mind Up!

Game ID: GID0210111
Game Info
Year
2023
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

In Mind Up!, you start with a line of cards on the table, with as many cards as players. Each turn, players pick a card from their hand and simultaneously reveal it to make a new line, ordered from the lowest to the highest card. Each player then takes the card in the previous line at the same position as the one they just played, adding it to their tableau. These cards will score points at the end of the round, depending on their color and the order they were picked. After being scored, they become the player's hand for the next round.

Description

In Mind Up!, you start with a line of cards on the table, with as many cards as players. Each turn, players pick a card from their hand and simultaneously reveal it to make a new line, ordered from the lowest to the highest card. Each player then takes the card in the previous line at the same position as the one they just played, adding it to their tableau. These cards will score points at the end of the round, depending on their color and the order they were picked. After being scored, they become the player's hand for the next round.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 33
This page: 33
Sentiment: pos 27 · mix 1 · neu 1 · neg 2
Mentions per page
Showing 1–33 of 33
Video j8dGkvn_zlY Rolling Dice & Taking Names Discussion at 1:10:23 sentiment: positive
video_pk 93443 · mention_pk 253619
Rolling Dice & Taking Names - Mind Up! video thumbnail
Click to watch at 1:10:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly enjoyable and not confusing
  • Generates entertaining discussions
  • Plays quickly
  • Supports a large player count (up to 14)
  • Easy to explain after one example round
  • High replayability due to random axes and reference words
Cons
  • Can become a guessing game if words clump together or are too extreme on axes
  • Team play (more than two) can make the game too long due to discussion.
Thematic elements
  • Players try to get others to guess their secret word based on its placement on an XY graph relative to reference words.
  • Abstract grid with coordinate axes.
Comparison games
none
Mechanics (from transcript analysis)
  • betting/bidding — Players 'bet' on which of the placed tokens they believe corresponds to specific words.
  • Deduction — Players deduce secret words based on their placement on a coordinate graph and given clues.
  • Set Collection — Scoring points for correctly guessing words and for having others guess your word.
  • word association — Players associate their secret word with axes (e.g., 'dangerous' vs. 'fluffy') and place it on a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know for myself I'm going to start saving money right now I ain't ever moving again I ain't ever moving myself again no some I'll paying somebody to come in and pack up this house and load it up
  • Well the one for 268 makes sense because we did the Mozart game oh yeah yeah yeah yeah
  • I really like that too and it makes resolution of who gets what very quick and snappy alleviating any downtime
  • This is why for me it's a solid Euro game with a Civ theme.
  • The conversation that was occurring after we were revealing was just as entertaining as watching people struggle to try to put it in relationship on this XY graph
References (from this video)
No references stored for this video.
Video S54FKQH-_sw Tantrum House Top List at 9:36 sentiment: positive
video_pk 93044 · mention_pk 251043
Tantrum House - Mind Up! video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of cool things happening
  • Liked the card flipping mechanic
Cons
none
Thematic elements
  • Playing and flipping cards to shed them from hand.
Comparison games
  • Scout
Mechanics (from transcript analysis)
  • card flipping — Cards can be flipped to reveal different values or abilities.
  • Hand Management — Players aim to empty their hand by playing cards.
  • Trick-Taking — Players play cards to shed them from their hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right. Number four, we've got Cano from Mad to Go for two to four players. Takes about 30 minutes to play. I like games about art and this one has that creating Japanese painted scrolls in the game.
  • but the art is what sort of really drew me in.
  • you're trying to make patterns when you put them on your board to lay tiles. It did look interesting.
  • I have Night at the Zoo. This is another tiling game. I love laying tiles.
  • really interesting it's designed The designer is the same person who did Sagrada and Aquatica, which are heavy Euro games, but this is a lighter tiling game.
  • I thought it was a fun theme.
  • So, I'm anticipating Pulitzer from 25th Century Games, and this is an investigative journalist themed game. I was a journalism major in college, so I'm always interested in these themed games.
  • With strings that you're I don't know exactly how it all it but it just looks really cool and interesting being able to put your strings from the different pieces of evidence you've found. tactile
  • So, if nothing else, the theme and the components have definitely made me interested in this game.
  • We've got Lord of the Rings: Circle of Conflict. I should say right off the start, it says this is an Essen release, but I believe they might have a limited copies available at Gen Con, so I'm going to call this a pre-Gen Con pre-release at Gen Con.
  • My understanding is you're playing against your two neighbors, the players to your left and right. So, each person has a shadow troops and the free peoples army. And so, your shadow troops are playing against your neighbors free people, and your free people is playing against your other neighbors shadow troops.
  • I believe this is a dice allocation game. So, rolling dice and then using them to do actions and powers and things like that.
  • Lord of the Rings theme, which is a theme that we really enjoy.
References (from this video)
No references stored for this video.
Video aCFQwshJPUI Watch It Played Discussion at 6:40 sentiment: positive
video_pk 90171 · mention_pk 240614
Watch It Played - Mind Up! video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique mind-bug mechanic that enables direct interaction and control play.
Cons
none
Thematic elements
  • outwitting an opponent by summoning creatures and using mind bugs to take control
  • world of mind bugs and hybrids
Comparison games
none
Mechanics (from transcript analysis)
  • mind bugs steal control — Opponents can use mind bugs to take control of summoned creatures.
  • shared draw deck — Draw from a shared deck with no resource ramp-up.
  • summon creatures — Summoning hybrid creatures to battle the opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There’s a lot of anticipation surrounding the edges of the galaxy
  • Mind Bug you'll be summoning hybrid creatures and then sending them out to battle against your opponent
  • there's going to be a jurassic park themed legacy game in the future
  • the deck building juggernaut Dominion
References (from this video)
No references stored for this video.
Video 3R5N_5BagyI All You Can Board Top 10 List at 19:20 sentiment: positive
video_pk 89949 · mention_pk 239727
All You Can Board - Mind Up! video thumbnail
Click to watch at 19:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • provocative mind-control mechanic with a tight, small-card package
  • designed by notable designer with a history of approachable games
Cons
none
Thematic elements
  • mind control and direct conflict
  • two-player head-to-head card dueling
Comparison games
  • Magic: The Gathering
  • KeyForge
Mechanics (from transcript analysis)
  • mind bugs to steal/capture opponent cards — Mind bugs allow taking control of opponents' creatures
  • single-deck hand management — Each player has a small deck; play and fight over control of opponents' creatures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't wait to get my hands on this
  • it's one of the most exciting things I've seen
  • this looks stunning on the table
References (from this video)
No references stored for this video.
Video KreiZXGvgmo Watch It Played Discussion at 1:00 sentiment: positive
video_pk 88770 · mention_pk 234779
Watch It Played - Mind Up! video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing mind-control mechanic
  • distinctive and offbeat flavor
Cons
none
Thematic elements
Comparison games
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • play a card, opponent plays a card — Players alternate playing cards; mind bugs allow control of an opponent's card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love it but what are the weirdest games that you own let me know because I'll probably buy them the next question
  • Fields of Green I I absolutely love the game and I think that for people who love stardew get the stardew valley soundtrack going in the background while you're playing Fields of Green
  • board games offer an antidote to that step away from technology
References (from this video)
No references stored for this video.
Video MZxm3h_jYAE Watch It Played Discussion at 4:03 sentiment: positive
video_pk 88588 · mention_pk 233919
Watch It Played - Mind Up! video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Created a really dynamic experience.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — All cards are on the table from the lowest to the highest, and everyone takes a card in the previous line at the same position as the one they just played.
  • Simultaneous action selection — Every turn players pick a card from their hand and simultaneously reveal it.
  • Tableau Building — Adding the card to their tableau which scores points at the end of the round depending on their color and the order they were picked.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 games on the radar is a production of party Lemmings media Holdings Incorporated
  • you don't need to know everything just one more thing than your friends do
  • it was really satisfying to watch your fake clue totally send someone off in the wrong direction
  • this game seems to be pairing beautiful art with Cutthroat gameplay which sounds exactly like something I'd enjoy
  • we discovered just how unforgivingly deliciously brutal a word game can be
  • the fact that it's two player only makes me think that I might just have to give them a try one more time
  • party Lemmings has assured me that everything's gonna be absolutely fine
References (from this video)
No references stored for this video.
Video oMuYw5L7ZJs The Board Gaming Doctor Top List at 1:23
video_pk 88115 · mention_pk 231457
The Board Gaming Doctor - Mind Up! video thumbnail
Click to watch at 1:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I go over my top 10 favorite games from 2023 games that were published this year and are listed as such in this year for and on Board Game Geek
  • I feel like I could accomplish what I would like to set out to do as far as solving this kind of puzzle in other games like Lisboa and so it it didn't quite reach the same excitement level
  • The actions that you take are a little bit simpler and so it's a more streamlined version of what scythe could be
  • I felt like the I guess the the Nuance to this game the tblo building wasn't as exciting to me
  • it is such a deep and heavy game that it kind of passes passes that threshold and that that sweet spot for me for being very replayable
  • The fact of building an engine and watching it be dissembled and having to continuously think about what you're going to be playing next to continue that engine is a really interesting puzzle
  • The Disney IP which I do enjoy and is nostalgic for me
  • there's a lot of interaction there's a lot of uh you know route building and uh you know piggybacking off of the work of other players as well
  • this is the epitome of a card-based tblo builder
  • this game epitomizes What U Rosenberg games are about
  • This is the epitome of a card-based tableau builder.
  • The mechanics of this game are really sound I I really enjoy everything that this game provides and it's always a fun time to play.
  • This game is Uwe Rosenberg at his finest.
  • This game is just fantastic and as you will see in my top games of all time it is pretty much up there.
References (from this video)
No references stored for this video.
Video mVA5eVEdt-E Let's Table It Top 10 List at 0:37 sentiment: positive
video_pk 87932 · mention_pk 230547
Let's Table It - Mind Up! video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hidden movement deduction is a standout mechanic
  • Great fun in the chase to find the hidden player
Cons
none
Thematic elements
  • Array
  • Array
  • Array
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "five games that gave me the wow factor when I first played them"
  • "The secrets that are appearing through that"
  • "opening this box is wow"
  • "Mind MGMT which is a hidden movement deduction game of trying to find one of the players great fun"
  • "my father's work by Renegade games"
  • "If you haven't played this one then wow"
References (from this video)
No references stored for this video.
Video j9cNJF-s1pM Before You Play Discussion at 21:30 sentiment: positive
video_pk 87737 · mention_pk 229795
Before You Play - Mind Up! video thumbnail
Click to watch at 21:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever and clean design.
  • Simultaneous play keeps the game moving.
  • Strategic card selection and timing.
  • Enjoyable even for those who don't typically favor card games.
  • Liked by both reviewers.
Cons
  • The mechanic of reusing collected cards as the next hand isn't fully understood by one reviewer.
  • Does not replace Six Makes for one reviewer, who prefers the latter's gameplay.
Thematic elements
  • Collecting cards of different colors and point values based on a shared scoring setup.
Comparison games
  • Six Makes
Mechanics (from transcript analysis)
  • Card Drafting — Players simultaneously select a card from their hand to play.
  • Scoring Multiplier — Cards are placed under scoring cards, with multipliers increasing for later scoring cards.
  • Set Collection — Collecting cards of specific colors to maximize points in scoring columns.
  • Simultaneous action selection — All players choose and reveal their cards at the same time.
  • Tableau Building — Collected cards are placed into a personal tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The kicked out actions are not as dynamic as I would imagine at a three or four player game because the board at least for this prototype version is uh the same no matter the player count.
  • I cannot get the deduction down for this but you love deduction I do but this one like with the it's that lying component
  • One of Monique's favorites favorite maybe maybe your favorite roll to this day
  • The art is is very beautiful that is that is that is a nice thing about it
References (from this video)
No references stored for this video.
Video o7Pm_VRQHSo Meeple University Review at 1:11 sentiment: mixed
video_pk 87048 · mention_pk 226863
Meeple University - Mind Up! video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Simple to learn
  • Clear procedural flow
Cons
  • Limited humor compared to other party games
Thematic elements
Comparison games
  • Inside the Box
Mechanics (from transcript analysis)
  • axes_setup — set up a set of axes with random criteria to evaluate objects
  • secret_placement_on_graph — players secretly place a pin on a graph where they think their object fits
  • voting_on_placements — all players vote on where they think an object should be placed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Simple to play
  • Simple to learn
  • I quite enjoy this
References (from this video)
No references stored for this video.
Video 0pKQ9M5_0rA Meeple University Top 10 List at 14:52 sentiment: positive
video_pk 86781 · mention_pk 225837
Meeple University - Mind Up! video thumbnail
Click to watch at 14:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Self-contained battle card game
  • Interesting card stealing mechanism
  • Designed by Richard Garfield (Magic the Gathering)
  • Similar feeling to Magic the Gathering without the pressure to buy more cards
Cons
  • Medium to advanced game
  • Has expansions, though not like Magic: The Gathering
Thematic elements
Comparison games
  • Magic the Gathering
Mechanics (from transcript analysis)
  • Battle Card Game — A battle card game with a TCG vibe, but self-contained.
  • Card stealing — The other player can take two cards from you as you play them during the game.
  • Set Collection — Get your random set of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so this is the ultimate board game Christmas gift guide 2024 for $20 and under that's US
  • we ideally don't want to be like that right teren ideally not no don't want to end up with multiple copies of the same thing so hopefully that's why we are here
  • It's a one and done game because you put stickers on the cards or rip cards up and yeah really you just tell that tell your own story.
  • It's certainly a much better game at two players than the original.
  • It plays kind of like a toy as well as a game.
  • So in this trick taking adaptation is that you don't want to win the trick with the prince on it so I just like I don't want it I don't want to so so how you modify that it's just really fun game and each game is different as well.
  • It's got that TCG battle card game Vibe but it's not a TCG it's self-contained.
  • It has this really interesting mechanism where you get your random set of cards but the other player can take two of them from you as you play them during the game.
References (from this video)
No references stored for this video.
Video VYN3MdsTfSM Watch It Played Top 10 List at 2:29 sentiment: positive
video_pk 86141 · mention_pk 222141
Watch It Played - Mind Up! video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible deck-based card game with strong tension
Cons
none
Thematic elements
Comparison games
  • Awkward Guests
Mechanics (from transcript analysis)
  • play or steal mechanics — Players can spend mind bugs to possess or steal a card to use as their own.
  • resource-based combat — Cards have health and monster abilities; players try to outplay each other.
  • shared deck / hand management — Players draw from a shared pool of cards and manage actions with mind bugs as special resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dynamic it's phenomenal it's exciting
  • one of the greatest games of all time one of my favorites
  • distill tension and stress in the most lovely way into a two-player game
  • Ticket to Ride is a great example
  • the thrill of the hunt
  • I own a fair amount of Ticket to Ride expansions
References (from this video)
No references stored for this video.
Video oczpRB1A_f8 Chairman of the Board Discussion at 6:50 sentiment: positive
video_pk 85529 · mention_pk 219380
Chairman of the Board - Mind Up! video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like this one.
  • Host managed to get the win.
Cons
none
Thematic elements
Comparison games
  • Mandala
Mechanics (from transcript analysis)
  • scoring — Scoring works similarly to Mandala.
  • Variant — A variant on the classic six nymph game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • RA, uh, 33 minutes and 28 seconds, and this was one of the biggest car crash games of RA that I've played.
  • I have to admit, I did bounce off this one quite hard. I wasn't really a fan of it.
  • And this one, I really like the gameplay, but it is too long.
  • I think for an introductory Euro style game, this game does such a fantastic job of giving you the giving you the seven wonders experience in the most streamlined way possible.
References (from this video)
No references stored for this video.
Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 21:06 sentiment: neutral
video_pk 84109 · mention_pk 213289
Board Gaming Ramblings - Mind Up! video thumbnail
Click to watch at 21:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 14:33 sentiment: positive
video_pk 82279 · mention_pk 206831
Chairman of the Board - Mind Up! video thumbnail
Click to watch at 14:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • All components (base game, promo pack, extra monsters, two big box expansions) fit into one small box.
  • Enough content to keep the host busy for a while.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video pc_81XOiZAI The Dice Tower Discussion at 38:18 sentiment: positive
video_pk 81705 · mention_pk 204091
The Dice Tower - Mind Up! video thumbnail
Click to watch at 38:18 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Neat game
Cons
  • The idea behind calling it Din Up is not clear.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding — It's a card shedding game where players can flip cards in their hand.
  • Hand Management — Players flip cards in their hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for a year we had to try and pronounce this until somebody announced that they were going to call it Mysterium
  • This game made such a splash. Like I forgot that people for a year were importing copies of it because it was so different.
  • It's actually pronounced Schüttel's. Like shirtless with an uh with that little uh Is that called an umlaut? Yeah. The the the little uh The the dots over the Yeah, the dots over the U. Yeah, but I'm still going to call it Schüttel's.
  • You're rolling uh little gnomes out of a cup. You're trying to roll a Schüttel out of a cup.
  • It's like basically a stock market game and depending on how many of the pawns you roll out of the cup, like that's number active.
  • This one is really interesting in that it is nothing like the game it's based off of.
  • This is Flamecraft Duels. I honestly wish they probably wouldn't have called it Flamecraft, maybe like Flame Duels or something like that would make more sense to me um because I don't think this one is anything like a two-player version of Flamecraft. This is a straight abstract game.
  • It's got really great PVC cards with some crazy like metal clasp on it. Like the whole thing is overproduced, but it may it just brings to the uh it brings so much to the occasion when you're playing this game.
  • It's a really cool abstract game with really cool puzzlingness and thinkingness uh connected with this just top-notch production.
  • Is Transformers higher or lower than Wedding Crashers?
  • The Bonfire of the Vanities from 1990. A hard-drinking journalist in ignites a scandal in New York City by reporting on a hit-and-run perpetrated by a Wall Street fat cat and his mistress.
  • Is Baby Geniuses higher or lower than The Bonfire of the Vanities?
  • Alien versus Captain America: The First Avenger. I mean, I know who'd win in a fight, but it's cuz Cap is undefeated.
  • So, this We're going to do three in a row.
  • I think that there is an unfair bias against Nick Cage.
  • National Treasure was 46. Oh. And then Twilight was 49.
References (from this video)
No references stored for this video.
Video b5VpiP9hjWw PlayingBoardGames Analysis at 20:22 sentiment: negative
video_pk 81612 · mention_pk 203523
PlayingBoardGames - Mind Up! video thumbnail
Click to watch at 20:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Great art
Cons
  • Only played in Dunwich Legacy
  • Ruined a whole series
  • Not playable
Thematic elements
Comparison games
  • The Path to Carcosa
Mechanics (from transcript analysis)
  • Blanking text boxes — This is you can blank a text box.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this card is a trap.
  • If you like Arkham and you enjoy playing Arkham you'll enjoy chapter two cuz it's just more Arkham, right?
  • Why do you think that FFG makes bad cards?
  • This card's insane, guys. This card is nuts. It's nuts. It's It's This card should be a crime. This card is illegal.
  • And if you are not playing this card in your mystics decks, you're making a mistake.
References (from this video)
No references stored for this video.
Video kA2fvpqay4E kovray Top List at 1:22 sentiment: positive
video_pk 80814 · mention_pk 198128
kovray - Mind Up! video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Less complicated than Scout
  • Approachable
Cons
none
Thematic elements
Comparison games
  • Scout
Mechanics (from transcript analysis)
  • Hand Management — Throughout the various actions of playing cards, adding one card to other people's set, flipping your hat, you're trying to get rid of all your cards.
  • Set Collection — You're going to be getting some similar vibes of having to play out sets except for this interesting piece where you can't play out another a lower set than a that already exists.
  • Trick-Taking — It's not a typical kind of card shedding game where you're looking at what the player has played before you.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tyler likes to censor my honorable mentions.
  • It's a bop.
  • The golden rule in this game is anytime that you pick up cards from the table, you got to flip them.
  • If you don't win any tricks, you stay in the spooky house, and that's 15 points.
  • What I love about this game is the chaos of the other cards.
  • This one was a hidden gem that just snuck up on us.
  • Underrated game that you should definitely check out.
  • Duel for Cardia is a fantastic two or four player game where you're going head-to-head with the exact same deck, playing cards, trying to outwit the other player.
  • What is a small box game doesn't have to be a card game that you've been enjoying lately?
References (from this video)
No references stored for this video.
Video 7pLyT7R1iyo Stonemaier Games Top List at 241:32:40 sentiment: positive
video_pk 79961 · mention_pk 193689
Stonemaier Games - Mind Up! video thumbnail
Click to watch at 241:32:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever mechanism where opponents have a limited number of 'Mind Bug' cards to steal opponent's cards.
  • Creates a strategic game of baiting and timing.
Cons
  • Previously misstated Richard Garfield as the sole designer; he is involved but not the primary designer.
Thematic elements
  • Dueling
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players must carefully manage their hand and decide when to play valuable cards versus baiting the opponent.
  • Take That — Players can use one of their two 'Mind Bug' cards to steal a card played by the opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's really neat that a game like this has progression.
  • So, it gives you this feeling that I think is so brilliant in a push your luck game, where you have a chance, even if you have not rolled well throughout most of the game, that you can come down to the wire in that last turn, and you have a chance to win, even if you have two points over the course of the game. Someone else has 50. You can still win if you roll seven bells.
  • And I thought that was a really clever mechanism to put in the game, where previous to this, you always just wanted the force to be with you.
  • I really like the game that the game presents this fairly organic timer to you.
  • But I thought this was really really clever that you're scoring these special abilities based on the current trick as well.
  • But I just love that without any shuffling.
  • And I think that's such a clever twist that I really want to use it in the game where you are kind of crafting a deck but you're inserting cards in specific places in that deck and how that matters.
  • So, there's this nice, slight catch-up mechanism.
  • And so, uh I just like that. I like positive player interaction, but I also like close games, and I think this does it in a really nice way.
  • I think what this does is that lets players be themselves.
  • And I think that is so cool that these cards give you that flexibility.
  • I think that is so clever that you have a few chances to take over your opponent's cards.
  • I really appreciate when games do this, especially fairly complex games like Sanctuary.
  • And uh yeah, I think this this short-term goal system um of things to pursue, I think, is really really helpful in Sanctuary.
  • There's this shared trauma in this game cuz when this robot comes up, it hurts everybody.
  • I think it's such a clean system.
  • I really love the variability that adds and how it kind of can shape the decisions that you make on any given game. It's such a clever system.
References (from this video)
No references stored for this video.
Video JjhKJfvLPO0 Top List at 19:00 sentiment: positive
video_pk 67338 · mention_pk 163395
Mind Up! video thumbnail
Click to watch at 19:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple yet elegant twist on card games
  • Deep strategy involving tricking and baiting opponents
  • Quick playtime (10-15 minutes)
  • Multiple versions available for increased replayability
  • Awesome artwork
Cons
none
Thematic elements
  • Insectoid combat
Comparison games
none
Mechanics (from transcript analysis)
  • card combat — Players deploy characters with strength and abilities to attack and block.
  • Hand Management — Managing cards in hand and anticipating opponent's plays.
  • Unique Card Power — Features 'Mindbug' cards that allow players to steal an opponent's played card twice per game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This process has shown me why I haven't done this before because I've been so stressed out.
  • I have lost sleep over the last couple nights thinking about this top 10 video, you know, because you're constantly like, 'Well, how do I leave that game out? I love that game, but I got to leave that game out.'
  • So, these are my top 10 uh two-player games of all time.
  • And then my number one two-player game of all time is sort of a slash pick because it is Lord of the Rings Duel for Middle-Earth slash Seven Wonders Duel.
  • I still have 7 Wonders Duel in my collection and it will never leave.
  • I would love to hear uh what you love in the comments and stuff.
  • What What are your favorite two-player games of all time?
  • Next month will be my top 10 cooperative games of all time.
References (from this video)
No references stored for this video.
Video HOnGem6MIy4 Analysis at 7:25
video_pk 67331 · mention_pk 163309
Mind Up! video thumbnail
Click to watch at 7:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up.
  • kind of a popularity contest each time.
  • there I don't think there is a single pairing where to me it's just an obvious choice. These are all going to be tough choices.
  • Again, they're all two player games, so we won't belabor it by telling you that every single time.
  • I don't mind stepping my foot on the scales as much as I possibly can, as much as you even care, but come on, Quarto.
  • I do love Crokinole, but It would have been too easy he thinks if Crokinole was on the list. Clear winner.
  • Maybe my favorite two player game. So, I mean, I it is my probably my favorite
  • It is addictive. Once I started playing it, I just kept playing it.
  • It's so good.
  • It is like one of the greatest two-player game experiences.
  • If you don't know what Zenith is, give Zenith a try.
  • This is a toss-up. This is going to be a jump ball for sure.
  • If there's a game that I think more unanimously will get uh votes other than War of the Ring, it might be Star Wars Rebellion.
  • Boop is so well loved that I think Pagan might have a uphill battle, but Pagan is a little newer.
  • Splendor Duel is worth trying for sure.
  • It is such a great two-player game.
  • Fugitive is probably uh even more so than Pagan my pick for like two-player deduction
  • Twilight Struggle I think was number one for for years. Like you forever. Like for a very very long time.
  • Lost Cities. People that have been in the hobby long enough at this point.
  • Make sure everyone has fun at the table
  • We are going to do a bracketed tournament for two player games culminating in not what I would say, it's not going to be the best two player game necessarily. It could be. It might be, but it's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up
  • You can fill out your own brackets, but you are also going to be picking the winners cuz we're going to be running polls on our Discord for each and every match up so that it's I mean, for lack of a better way of putting it, kind of a popularity contest each time.
  • I think Twilight Struggle was the game that popularized the two-player experience, at least as far as I'm concerned.
  • Oh, for a long time. Forever.
  • it is what a lot of people think of when you say when you say, 'Name a two-player game.' Lost Cities.
  • These These do have the the downside of being a little older games.
  • go to our Discord cuz as you're watching this right now, you can go to our Discord and go to the two-player March Madness channel on Discord. You'll be able to download the brackets. You'll be able to participate in all the polls that we're doing there.
References (from this video)
No references stored for this video.
Video 5lPfKRJLzGc The Cardboard Herald Analysis at 4:47 sentiment: negative
video_pk 62701 · mention_pk 155396
The Cardboard Herald - Mind Up! video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Introduces new characters and interactions tied to Mind Bug mechanics
  • Brings Mind Bug concepts into King of Tokyo for thematic novelty
Cons
  • Disrupts tempo and flow of the base game
  • Can hijack turns and erode balance
  • Adds complexity that undermines the original simplicity and elegance
Thematic elements
Comparison games
  • Power Up
Mechanics (from transcript analysis)
  • consumable Mind Bug cards — Some Mind Bug cards are one-time-use consumables with special effects when discarded
  • deck integration and Mind Bug tokens — Mind Bug cards are added to the deck and interact with the Mind Bug tokens, potentially altering turn order and outcomes
  • Deck Manipulation — Mind Bug cards are added to the deck and interact with the Mind Bug tokens, potentially altering turn order and outcomes
  • Mind Bug token disruption — At the start of a turn, players may mind-bug you; upon activation, you discard the Mind Bug token and the other player takes your dice for a turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love King of Tokyo
  • my heart still remains with the OG King of Tokyo
  • Power Up was one of the originally celebrated modern iterations of board game expansions
  • This right here was viewed as one of those expansions that dramatically changes a game for the better such that it is kind of viewed as a mandatory inclusion
  • I absolutely love and recommend this game
  • I think it's fascinating to compare what I think is one of the best expansions ever made with one of the worst expansions that I've played for a game
  • easily the worst expansion that I've checked out during expansion month
  • it's extremely slight expansion
  • It's terrible. Not only is there this disruption on your turn, but it can persist because everyone at the table has the opportunity to mind bug your turn after a roll
  • I don't like this Mind Bug business
  • That was a good roll for me
  • The Mind Bug cards have a different back, so you can see what's on deck, but, you know, whatever, it's a communal deck
References (from this video)
No references stored for this video.
Video jXE2Bw7SsyA Board Game Critique Top List at 3:03 sentiment: positive
video_pk 62538 · mention_pk 155247
Board Game Critique - Mind Up! video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense psychological play and dramatic steals
  • Elegant, compact rules with hard-hitting decisions
Cons
  • The randomness of draws can swing games unpredictably
  • For some, theft mechanic can feel unfair or exploitative
Thematic elements
  • Direct combat with theft and deception via 'mindbug' mechanic.
  • Fantasy battlefield where monsters clash with mind-control mechanics.
  • Brutal, fast-paced, psychological warfare.
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — Players bluff and read intentions due to hidden mindbug threats; 'mindbug paralysis' can affect decisions.
  • Bluff and mind game — Players bluff and read intentions due to hidden mindbug threats; 'mindbug paralysis' can affect decisions.
  • Hidden Victory Points — Reduce opponent's life from 3 to 0.
  • Life total and victory — Reduce opponent's life from 3 to 0.
  • Mindbug steal — At any moment when your opponent plays a creature, you can steal it with a mindbug, gaining its abilities.
  • Play a card from hand — On your turn you simply play a card from your hand; highest power wins in the exchange.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's passive aggressive warfare disguised as a bakery.
  • We call that mindbug paralysis.
  • Oh god, the counting.
  • The finale was the worst. We reached the end and we had to choose our final destiny. I realized to win I had to break up with you.
  • Fog of Love forces you to operationalize selfishness.
References (from this video)
No references stored for this video.
Video rDFpoG7uMxc Stonemaier Games Review at 0:00 sentiment: positive
video_pk 60134 · mention_pk 152583
Stonemaier Games - Mind Up! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever mind-control twist that balances power and disruption
  • Snappy playtime (~10 minutes per duel)
  • Elegant balance that creates meaningful head-to-head mind games
Cons
  • Early or abrupt mind-control plays could frustrate some players
  • Balance depends on timing and card mix; may feel swingy in some matchups
Thematic elements
  • Mind control and direct confrontation between opposing creatures in a fast-paced duel
  • Two-player card duel with a shared pool, where players draw from a common deck and form a small personal deck to duel.
  • Array
Comparison games
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — Players draw from a common pool and form a 10-card deck before play.
  • Deck Manipulation — Discard mindbug cards to steal a creature already in play.
  • Discard to mind control — Discard mindbug cards to steal a creature already in play.
  • Player Elimination — Each player starts with 3 life; damage reduces life until 0 is reached.
  • Tie Resolution — If powers are equal, both cards are defeated and discarded.
  • Two-player dueling with shared deck — Players draw from a common pool and form a 10-card deck before play.
  • Victory by life loss — Each player starts with 3 life; damage reduces life until 0 is reached.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is the name of the game. This is the core hook."
  • "This is such a clever mechanism in this game"
  • "it's like you have you have gotten into their brain and you've taken control of them instead of me."
  • "Mindbug. Yeah, that really really cool mechanism here."
References (from this video)
No references stored for this video.
Video MyF00fzT3bY Stonemaier Games Discussion at 25:19 sentiment: positive
video_pk 60208 · mention_pk 152640
Stonemaier Games - Mind Up! video thumbnail
Click to watch at 25:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • snappy, quick duels
  • interesting mind-control twist
  • great for porch or on-camera play tests
Cons
none
Thematic elements
  • dueling-card, real-time-ish take-that mechanics with mind-control twist
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — each player has a hand of cards drawn from a shared deck; on your turn you play or activate cards to affect the opponent; a rare ability allows you to take control of an opponent's card twice per game
  • duel-based card play — each player has a hand of cards drawn from a shared deck; on your turn you play or activate cards to affect the opponent; a rare ability allows you to take control of an opponent's card twice per game
  • hidden-information and bluffing — players reveal intent through card play; timing of mind-control actions creates strategic ambiguity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are so many possibilities, Jamie, even if you took it and decided to make it a campaign-based game where you took scenarios from the actual show, took the characters from the show and decided to, okay, you can play any of these characters, here's the scenario, solve the scenario with the people that you have.
  • Deck builders are a good way to tell stories well. I think they tell stories well.
  • There are so many subtleties that could happen.
  • Paradise has been something that I have enjoyed actually.
  • It's a wonderful distraction, wonderful information, wonderful source of joy when you're doing other things that require like a lot of physical attention and it's a stress reliever.
  • There are so many tricks and twists you can do with the two universes; the campaign could progress season by season with an evolving core game.
References (from this video)
No references stored for this video.
Video cTpxojJKY9Y Chairman of the Board Review at 0:09 sentiment: positive
video_pk 59349 · mention_pk 151947
Chairman of the Board - Mind Up! video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, light-hearted, yet clever and tactical
  • No pay-to-play fatigue due to shared deck
  • Mind bugs create tense mind-game shifts
  • Strong thematic simplicity with elegant mechanics
  • Expandable with expansions
Cons
  • Potentially chaotic for new players not used to direct head-to-head duels
  • Some cards may feel overpowered if not balanced in expansion sets
Thematic elements
  • Mind-control dueling with creature combat and strategic hand management.
  • Two-player head-to-head card duel using a shared deck, focused on timely decisions and counterplay.
  • Array
Comparison games
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Attacking and blocking — Players attack with creatures and the opponent can block with their creatures; power is compared to determine casualties.
  • Combat: Damage Based — Some cards can bypass defenses and damage the opponent directly.
  • Direct damage to player — Some cards can bypass defenses and damage the opponent directly.
  • End-game tempo — A limited 10-card hand and no mana create pressure to finish the game and avoid stalemates.
  • Keywords — Cards feature simple keywords (frenzy, hunter, poisonous, sneaky, tough) that add predictable interactions.
  • Mind Bugs — A resource to steal an opponent's card at two points during the game.
  • No mana system — Any card can be played at any time; cards have counterplay and timing.
  • Shared deck draw — Both players draw from the same deck, with 10 cards drawn per player each game.
  • Tags — Cards feature simple keywords (frenzy, hunter, poisonous, sneaky, tough) that add predictable interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I could not recommend a game more than Mindbug.
  • this is the quintessential example of kind of extracting every bit of bloat and everything or everything unnecessary from Magic the Gathering into a similar almost identical system, but it turns up the fun, the volume of the fun dramatically from a game like Magic the Gathering.
  • If you want a super fast, light-hearted, fun, but clever, tactical, but with a thread of strategy, bombastic card game, then I could not recommend a game more than Mindbug.
References (from this video)
No references stored for this video.
Video kVWN3emqu9s Board Game Garden Top 10 List at 8:32 sentiment: positive
video_pk 40462 · mention_pk 189318
Board Game Garden - Mind Up! video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging color-based strategy
  • Enjoyable for players who like numeric/column scoring
  • Good teach for players new to heavier thinky card games
Cons
  • Rules explanation can be dense for beginners
Thematic elements
  • color and value optimization
  • colorful, random draw tableau building
  • strategic, abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft a card and place it below one of five tracks, affecting future scoring.
  • card drafting / placement — Draft a card and place it below one of five tracks, affecting future scoring.
  • Color-based optimization — Each color track has unique scoring implications that influence drafting choices.
  • column scoring — Cards below a track determine its value, requiring color management.
  • Compound Scoring — Cards below a track determine its value, requiring color management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a very simple push your luck card game
  • it's such a simple game but we have played this so many times with friends and family and it's just a hit every time
  • freaking love this game
  • it's such a fun time
  • I am in love with this game
  • Stool Pigeon I 100% recommend it
  • this is a great compact small drafting game
References (from this video)
No references stored for this video.
Video XBT49IScy70 Board Game Dad Top 9 List at 7:16 sentiment: positive
video_pk 39146 · mention_pk 117979
Board Game Dad - Mind Up! video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • novel use of a coordinate plane in a word game
  • sparks debate and discussion, good for group thinking
Cons
  • depends on players’ comfort with argument and interpretation
  • may be less accessible for very small children
Thematic elements
  • language, deduction, and creativity
  • concept mapping and word association on a coordinate plane
  • puzzle/party-style with argument and discussion
Comparison games
none
Mechanics (from transcript analysis)
  • coordination via axes — players define X and Y axes to position word definitions on a coordinate plane
  • multi-players/party game scale — supports up to 14 players, including team play
  • word-guessing / deduction — players match plotted points to words through discussion and reasoning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games for Gaming's own sake so these are fun these are games that you would play with your own group of friends
  • this game is cooperative if you've never played a Cooperative game before that means all of the players are working together to overcome a challenge
  • Timeline it's very very simple uh you start with one card on the table and it has a year on it
  • it's chock full of science content it has its own booklet full of how the scientific facts are built into the game's design
  • Expeditions around the world... very easy rule set no compromise needs to be made in order to get younger players playing this game
References (from this video)
No references stored for this video.
Video 1qMupj18-Z0 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:00 sentiment: positive
video_pk 29802 · mention_pk 151486
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Mind Up! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Co-design by Richard Garfield
  • Extensive expansion content (Beyond and Eternity, 104 new cards)
  • Strong two-player dueling core
  • Exciting card reveals (Dragon in it's tough)
Cons
  • Cards can be very situational
  • Expansion heavy may complicate entry for new players
Thematic elements
  • Mind manipulation and direct duel combat; psychic warfare.
  • Two-player fantasy duel arena where players clash using mind-control and combat cards.
  • Modular card-driven skirmish with episodic reveals; emphasis on quick rounds and situational cards.
Comparison games
none
Mechanics (from transcript analysis)
  • cards are situational — A large portion of cards have situational conditions that affect play.
  • Combat: Deck/Hand — Two players face off in a head-to-head card battle.
  • expansion integration — New cards via Beyond and Eternity expansions (104 new cards total).
  • hit twice to defeat key threats — Powerful cards may require hitting them twice to eliminate them.
  • life loss based on presence — If you control fewer creatures than your opponent, they lose a life.
  • Multi-Use Cards — A large portion of cards have situational conditions that affect play.
  • team play option — Two-player team variant option mentioned in promo.
  • Two-player duel — Two players face off in a head-to-head card battle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • last year mindbug was my card game of the year
  • I think this is his best game ever
  • it's co-designed by Richard Garfield of Magic the Gathering Fame
References (from this video)
No references stored for this video.
Video pe6N_GDsxSE Chairman of the Board Discussion at 3:43 sentiment: positive
video_pk 7129 · mention_pk 85238
Chairman of the Board - Mind Up! video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth flow, quick play
  • Good for casual play, approachable to new players
  • Highlights the hybrid of games
Cons
  • Some cards feel restrictive
Thematic elements
  • ordering cards by color to maximize points
  • Colorful card drafting with color-based scoring
  • flowing, fast-paced card drafting with smooth hand management
Comparison games
  • Six Nimmt!
  • Mandala
Mechanics (from transcript analysis)
  • color-coded card collection — Collect cards by color; numeric values determine order and scoring.
  • hand reuse across rounds — The cards from the previous round become your hand for the next round.
  • mandala-style scoring — The order in which you collect cards determines their point value.
  • Set Collection — Collect cards by color; numeric values determine order and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the market is manipulated because you have these cards that are sat between you and one of your neighbors
  • the rules are so thin
  • it's fantastic I think it's criminally underrated
  • the rich and the good definitely one of the highlights of the period
References (from this video)
No references stored for this video.
Video S7pP-givpnA Chairman of the Board Top List at 7:49 sentiment: positive
video_pk 3573 · mention_pk 101703
Chairman of the Board - Mind Up! video thumbnail
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative mandala scoring twist
  • tight, accessible design
  • fast, 20-minute play sessions
Cons
  • borrows mechanics from other games
  • lacks extreme originality for some players
Thematic elements
  • color matching and strategic timing
  • color-collection card game with mandala-style scoring
  • abstract, puzzle-like
Comparison games
  • Six Nimmt!
Mechanics (from transcript analysis)
  • blind simultaneous bidding — players reveal cards at the same time; lowest card wins order for scoring cards
  • mandala-style scoring — the scoring card for each round rotates, changing the value of collected colors
  • Set Collection — collecting color sets to maximize end-game value
  • short playtime with high strategic payoff — game can be played in 20 minutes with deep decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the last five new to me games that I've played and I review and rank them from my least favorite up to my most favorite
  • the art is very nice on the cards
  • Breezy so quick so smooth
  • it's polished and it works it does what it does so so well
  • this is such a cool game I I was really impressed with it more so than I was anticipating actually even though it is just borrowed mechanisms from different games but again that six niip simultaneous selection with the mandala scoring just comes together so so well
  • I would definitely recommend picking up a copy of mind up
References (from this video)
No references stored for this video.
Video i7UVXtHkVxY Chairman of the Board Discussion at 1:48 sentiment: positive
video_pk 2802 · mention_pk 124709
Chairman of the Board - Mind Up! video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • punchy and quick with satisfying interactions
  • integrates two familiar mechanisms well
Cons
  • may feel predictable once you see the scoring patterns
Thematic elements
  • pattern construction and color mastery
  • color-based card interactions with strategic placement
  • punchy, fast-paced card drafting
Comparison games
  • Six Nimmt
  • Mandala (influence on design)
Mechanics (from transcript analysis)
  • Card Drafting — players reveal and pick cards to assemble a hand that will score around patterns
  • Pattern Building — colors and order create different scoring outcomes based on a randomized order
  • pattern/puzzle scoring — colors and order create different scoring outcomes based on a randomized order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really tight this Bard is and the opportunity cost of doing one thing
  • there are so many different ways you can score in this game
  • it's punchy
  • the game end really does rush up on you
  • polished, refined, gorgeous to look at
  • you can just take the pieces off the board and go again
References (from this video)
No references stored for this video.
Video h9t4dJ1M-Mc Board Game Hangover Top List at 9:18 sentiment: positive
video_pk 1177 · mention_pk 102163
Board Game Hangover - Mind Up! video thumbnail
Click to watch at 9:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique twist on dueling
  • short, fast-paced
  • accessible to new players
Cons
none
Thematic elements
  • mind control duel
  • competitive head-to-head
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — one-on-one card-based confrontation
  • Deck Manipulation — cards grant control over opponents' plays or alter outcomes
  • duel-style play — one-on-one card-based confrontation
  • life/attack economy — manage attacks and defenses to win life-point battles
  • mind control — cards grant control over opponents' plays or alter outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a small card game
  • it's easy to explain
  • you can start playing without explaining the rules
  • one of those cards is like the person you need to find
  • you can mix and match these sets as well
  • it's a cooperative trick taking game
  • mind bug well that's freshy this is a really freshy
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–33 of 33
Game Deep Dive
View on BoardGameGeek