In the ancient realm of Crete, amidst the sun-drenched shores and labyrinthine corridors of Knossos, the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans, your destiny beckons you to vie for the prestigious title of Minos, the ultimate leader of your people.
But keep in mind - unlike the tumultuous conquests of other civilizations, the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey, the essence of your quest lies not in the clash of swords, but in the art of governance and the cultivation of your clan’s unique identity.
As leaders of Minoan clans players are in charge of the first European civilization. Build cities, monuments and other structures, open new trade routes, expand and fight off outsiders out of your land, plan your actions with your clan council, research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.
Draft and assign the dice to the programming board. With lower value dice you can secure stronger actions but the higher value dice will help you climb on the tracks and gain their benefits. During the action phase each player takes their dice in order from highest to lowest and performing the pre-planned actions. Players also build their tableau - each card has an instant effect and a triggered reward connected to the specific action or die value they can use to make the action more powerful. Moreover, twice in the game players get Victory Points for their civilization progress in the region.
—description from the publisher
- cool dice-usage system
- strong mechs with multiple paths to scoring
- heavy; long setup and long play time
- dice-driven civilization growth
- Bronze Age civilizations
- epic and strategic
- Coimbra
Mechanics (from transcript analysis)
- dice drafting — draft dice by color and place on two actions
- Multi-use cards — cards provide one-time and ongoing abilities
Video topics + discussion points
Quotes (from this video)
- Creature Caravan is absolutely wonderful
- these expansions add a little bit more player interaction which I think is absolutely amazing
- I think this is one of the most aesthetically pleasing games I've played
- Beyond the Sun is space-themed
- Fromage is truly just a really great game
- MOS: Dawn of the Bronze Age is absolutely wonderful
References (from this video)
- noted strong designer pedigree (Stan Cordoni)
- distinct visual style and ambitious mechanics
- unclear how the mechanism translates to solo play and table balance
- dice drafting and action programming in a Mediterranean setting
- Bronze Age with mythic/minoan themes
- dice-driven Euro with potential tableau elements
Mechanics (from transcript analysis)
- dice drafting — draft dice to assign to actions and determine their strength
- dice placement — place dice on a programming board to activate actions
- programming / tableau building — lower dice give weaker actions, higher dice enable stronger actions; potential area of control and progression
Video topics + discussion points
Quotes (from this video)
- It's an Allstar cast of designers led by Antoine Boza of Seven Wonders and ghost stories Fame
- absolutely my most anticipated game of the year
- Slay the Spire the board game is incredible
References (from this video)
- Dice drafting shines and fuels action economy
- Rich multi-layered scoring and combat flavor
- Heavy rules and complexity may be daunting
- Dice drafting and violent conquest
- Bronze Age with mythic/dice-driven warfare
- Harsh, crunchy decisions with symmetric captain abilities
Mechanics (from transcript analysis)
- area majority — Fight monsters and gain benefits; area control elements.
- Area majority / combat — Fight monsters and gain benefits; area control elements.
- Card tuck/ongoing effects — Tuck cards under the board for ongoing abilities and end-game scoring.
- dice drafting — Draft dice and place on action spots to perform actions.
- Multi-use cards — Tuck cards under the board for ongoing abilities and end-game scoring.
- Row/column action strength — More dice in a line makes actions stronger.
- Track advancement — Blue, yellow, and red tracks advance to unlock rewards.
Video topics + discussion points
Quotes (from this video)
- Explorers of Neoria is my number 10. It is a wonderful, very unique game where basically you are taking out or drawing these different little chunky bits from a bag.
- I really love that decision of do I want to just take one from the board that I know exactly what the color is or do I take out too randomly from the bag and hope for another color that maybe I would prefer.
- River of Gold... there are three simple actions that you can do. You can sail, you can build, or you can deliver.
- This is a fantastic game. I will say that I think I'm pretty good at this game.
- Nova Roma has such a cool action selection worker placement mechanism.
- Minos Dawn of the Bronze Age... the dice drafting worker placement shines in this game.
- Wondrous Creatures is fantastic.
- Skyrise. There is fantastic player interaction.
References (from this video)
- dense, multi-mechanic synergy with thematic depth
- strong dice drafting with push-your-opp elements
- high complexity and length may deter casual players
- dice drafting and area control with tableau-like management
- Bronze Age civilization with mythic overtones
- interwoven systems with a heavy interaction model
Mechanics (from transcript analysis)
- Area Control — manage tracks, card play for ongoing and endgame scoring
- area control and card play — manage tracks, card play for ongoing and endgame scoring
- dice drafting — draft dice of multiple colors to perform actions
- dual tracks and push mechanics — act on colored tracks and push other players' dice via placement
Video topics + discussion points
Quotes (from this video)
- This has been the hardest one thus far to rank because there are so many games that are like amazing with this kind of mechanism of using dice in cool ways.
- I love the mechanism video. There are so many good dice games.
- Wayfarers of the South Tigers is my number one favorite game that uses dice in cool ways.
References (from this video)
- Designer pedigree with multiple hit games
- Interesting non-combat clan development system
- Dice drafting mechanics well implemented
- Multiple scoring opportunities
- Similar satisfying feel to other Cordoni designs
- Bronze Age civilization
- Minoan Clans
- European civilization development
- Dice drafting and programming
- Endless Winter
- Dice Hospital
- Lockup: A Role Tail
- Resurgence
- Nova Roma
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you don't take my word for it folks I was watching the uh Dice Tower Essen excitement list
- I vouch for each of these quite highly
- so much game play depth in less than 15 minutes
- one of the prettiest games you will ever see
- a good tile layer needs to be so kind of connected together
- I want a statue to myself
- it just really seems like a very exciting modern trick-taking game
- beautiful and then you see the completed thing that's one of my favorite things