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Mistborn: The Deckbuilding Game box art

Mistborn: The Deckbuilding Game

Game ID: GID0212058
Game Info
Year
2024
Players
1-4
Age
13+
Playtime
60 min
Collection
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Description

Based on the hit Mistborn novel series by Brandon Sanderson, the Mistborn Deckbuilding game takes players into the world of Scadrial! From designer John D Clair, players get to control iconic characters from the series and "burn" metals to unlock Allomantic powers in fast-paced battles.

Mistborn is a standalone deck-building game in which you “purchase” cards as you play to build and improve your deck. "Burn" metals to activate cards. Each metal has its own strengths: damaging opponents, earning mission points, and manipulating allies. There are multiple ways to win! Defeat your opponents in furious allomantic battles or complete a series of perilous missions before your enemies do.

Play head-to-head against your friends, or take on the The Lord Ruler in solo or co-op play!

—description from the publisher

Description

Based on the hit Mistborn novel series by Brandon Sanderson, the Mistborn Deckbuilding game takes players into the world of Scadrial! From designer John D Clair, players get to control iconic characters from the series and "burn" metals to unlock Allomantic powers in fast-paced battles.

Mistborn is a standalone deck-building game in which you “purchase” cards as you play to build and improve your deck. "Burn" metals to activate cards. Each metal has its own strengths: damaging opponents, earning mission points, and manipulating allies. There are multiple ways to win! Defeat your opponents in furious allomantic battles or complete a series of perilous missions before your enemies do.

Play head-to-head against your friends, or take on the The Lord Ruler in solo or co-op play!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 16 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–18 of 18
Video DwgujXAqK6M Watch It Played News at 9:19 sentiment: positive
video_pk 88178 · mention_pk 231873
Watch It Played - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Controlling iconic Mistborn characters in Atlantean battles by burning metals to unlock different powers.
  • The planet of Scadrial
Comparison games
  • Empire's End
  • Ready Set Bet
Mechanics (from transcript analysis)
  • Deck Building — A Dominion style deck builder where players purchase cards to add to their Deck.
  • Metal Burning — Burning metals to unlock different powers.
  • Set Collection — Aim of customizing and improving in order to defeat their opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew: Mission Deep Sea is one of the greatest games of all time
  • Dominion style deck builder
References (from this video)
No references stored for this video.
Video tVEzdRoK--Y Man vs Meeple Review at 3:06 sentiment: positive
video_pk 86840 · mention_pk 226174
Man vs Meeple - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly thematic
  • Card effects tie into metal abilities
  • Unique mechanics beyond standard deckbuilding
  • Robust solo mode
  • Interesting strategic depth
Cons
  • Can be longer at higher player counts (4 players)
  • Some mechanics can be forgotten (e.g., training)
Thematic elements
  • Using ingested metals to gain special abilities
  • A fantasy world created by Brandon Sanderson
Comparison games
  • Star Wars: Unlimited
Mechanics (from transcript analysis)
  • Area Control — Advancing on the mission tracks can be seen as a form of area control.
  • Card Play — Playing cards from hand triggers effects, buys new cards, and deals damage.
  • Deck Building — Players build their decks by acquiring new cards from a central row.
  • Hand Management — Players manage the cards drawn into their hand to execute their turn.
  • Player Elimination — The game can be won by eliminating opponents.
  • Resource Management — Players must manage limited 'metal' resources to power their card abilities.
  • Set Collection — Players advance on mission tracks, and reaching the top of all three results in a win condition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do I haven't sent anyone I haven't gotten the guts to send them yet yeah but I do want to send them letters and they're old school letters I've written them out in cursive by the way and my handwriting is awful
  • So I was without without Diet Coke for the last two weeks that's been terrible
  • The thematic elements are on point, I mean this is incredibly thematic.
  • That feeling you're getting of burning those metals and just the fact that they really like the card effects really tie into what these Metals actually do in the book series is very interesting.
  • I think I got lucky in that last turn, you built up to that turn.
  • It's a good thing you healed I'm just telling you that right now cuz I'm bringing Out The Inquisitor.
References (from this video)
No references stored for this video.
Video 1aWl9Sxtfec Man vs Meeple Top List at 5:22 sentiment: positive
video_pk 86594 · mention_pk 224563
Man vs Meeple - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love everything about the game
  • Designer is a favorite
  • Does not disappoint
  • Engaging for players new to the source material
  • Thematic representation of metals
Cons
  • Ended up at number 9, suggesting strong competition this year.
Thematic elements
  • Ingesting metals, thematic representation of metals and their properties from the books
  • Missborne universe
  • Thematic integration of book concepts like metals and their effects.
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — The game is a deck-building game with a focus on its mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably the hardest video we do all year because we have to look back at the entire year and think just about 10 games only 10 games that we really enjoyed this year
  • this is seti
  • this game is it's just so satisfying
  • the coolest part for me is once you have enough traces of life you get to discover one of the two alien species that were set aside at the beginning of the game and when you reveal the alien species you get to go to this whole other like component set and there's cards there's tokens there's a whole bunch of things that are going to be added into the game and a rule sheet
  • it's so much going on at once
  • I love a sense of exploration or like I I love the reveal
  • my number game for the year was set it was so I was so close to putting it number one
  • the card play for me along with everything what you said it's like it's like a heavier game where you're doing efficiencies everything I love
  • my number one game of the year Star Wars unlimited
  • This game took me completely by storm
  • I am all in on it I am buying boxes Galore
  • this is the only ccgm play
References (from this video)
No references stored for this video.
Video RInRo7Fb6dA Good Time Society Discussion at 6:50
video_pk 81025 · mention_pk 199141
Good Time Society - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 6:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • super cute um draft card drafting game.
  • It is a trading card game with a mech concept.
  • So, you're Ruel and I'm Bailey. But then your shield is Rueld and my shield is Shieldly.
  • The two ways you can flip your over flip to your overclock which gives you your mech super cool new powers is either for a good reason or a bad reason.
  • Looks like a sexy bat.
  • Crab fried rice sounds really good.
  • So, if I get, you know, if I knock you your shield down to zero, if there's any excess, normally it would just you just lose it, but I get the shockwave that would apply to your your character then.
  • Orcs together strong.
  • I love this game. I really
  • It's got the sauce. I'm going to play this a lot.
References (from this video)
No references stored for this video.
Video Sd0JIud5A9I Review at 0:00 sentiment: positive
video_pk 69472 · mention_pk 165989
Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematically ties into the Mistborn world without being overwhelming.
  • Adds unique twists to the deck-building formula with metal mechanics.
  • Satisfying deck-building experience with ramping power.
  • Strategic depth with interesting decisions on resource management.
  • Mechanics and card effects are well-integrated with the IP.
  • Can be an entry point to the Mistborn franchise for non-fans.
Cons
  • More complicated than average deck-builders, potentially frustrating for new players.
  • Requires a lot of tracking and remembering mechanics.
  • May be too complex for non-gamers who aren't also fans of the IP.
Thematic elements
  • Using metals to power abilities and cards
  • Mistborn franchise
Comparison games
  • Edge of Darkness
  • Clank
  • DC Deck Builder
  • Star Realms
  • Dominion
  • Ascension
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Characters have slightly different abilities, and players unlock further abilities through mission cards.
  • Deck Building — The core principle of drawing and playing cards, and acquiring new cards to improve the deck.
  • Hand Management — Deciding which cards to play and when, considering medal costs and potential card synergies.
  • Money/Coin Management — The ability to not use all of your money to buy cards, and gaining coins for unused money for future turns.
  • Push Your Luck — Deciding whether to 'flare' metals (flip them over, losing access) to play a card now, or save them for future turns.
  • Resource Management — Managing metal tokens (burn and flare) to power cards and abilities.
  • Set Collection — Collecting specific metals or card types to activate powerful combos or abilities.
  • Track Advancement — Moving up tracks to unlock abilities and potentially win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • he has found a way to thematically tie in misbourne and make you feel like you are living in those books without you feeling like you're overburdened by all these rules and terms and World building aspect that you don't know about if you haven't read the the books
  • I think that's an interesting decision that does layer on to the deck building while also kind of tying in very thematically to what's happening in the books
  • the game really ramps up to those bigger turns like many deck building games do but one of the things this game has going on that like kind of injects that ramping into it is just this experience track
  • the decisions you have to make of when do I burn when do I flare do I use this card to pay for the other card when you're building the deck it's not so simple as like okay if I buy a bunch of blue then in some games it's like Star Realms you want to buy all the same color because they all synergize in this game if you buy too many of the same color you might end up in a situation where you can't power them all
  • if you're a fan of Mis borne they have paid a great attention to detail either either John must be a misbourne fan or he worked very closely with people who are
  • the game in and of itself is a very satisfying deck builder I think it brings some unique very unique things that I've not seen in a deck builder
  • this is my entry point to this property and the mechanics and mechanisms that they've implemented here in what is a fairly streamlined game actually make me kind of interested in reading the books
  • if you're coming into this game and you are not familiar with playing deck builders or that's not something that you're that you like or are good at it adds a lot of tracking onto a deck builder
  • don't let the fact that this is based on an IP that you're unfamiliar with go oh no because I think that's the opposite thing that can happen obviously Publishers make a lot of games based on IP to get those fans oftentimes non-fans might go do I have to know M borne to get into it you don't but once you've played it I think you'll learn enough about it to go oh this is interesting and if you do know it it's going to be a lot of things that really make the whole thing make so much sense to you for sure
References (from this video)
No references stored for this video.
Video CVLxcTt5jgs Review at 0:10 sentiment: mixed
video_pk 69220 · mention_pk 165632
Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very good design from John Declair
  • Plays well as a co-op
  • Deck building is very important and interesting
  • Vastly superior to Magic the Gathering
  • Control is much more engaging than Magic the Gathering
Cons
  • Co-op mode should not be the primary reason to buy the game
  • Villains in co-op mode are not as compelling as human players or as villains in other games like Aeon's End or Marvel Champions
  • The mechanic of advancing a personal power meter at the start of each turn is easy to forget and frustrating
  • The design decision for the power meter advancement is ill-considered and makes the game flow less smoothly
Thematic elements
  • Fantasy books series
  • Mistborn world
Comparison games
  • Dominion
  • Magic the Gathering
  • Race for the Galaxy
  • Star Realms
  • Aeon's End
  • Marvel Champions
Mechanics (from transcript analysis)
  • cooperative play — Players work together against an automated opponent or 'big bad guy', needing to achieve a combined damage goal (e.g., 70 points) before being defeated.
  • Deck Building — Players buy new cards from a market. Cards are either powers for one-time effects or allies that stick around until they take damage. Discarding cards generates mana to play other cards.
  • Hand Management — Players draw five cards at the start of their turn and must decide which cards to play using mana generated from specific metals or by discarding other cards.
  • Player vs Player Combat — The game is designed as a head-to-head duel where players aim to deal 30 points of damage to their opponents.
  • Resource Management — Players use specific 'metals' (like zinc, tin, steel) as resources to play cards, and can also discard cards to generate these resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At its heart this is a deck building game like Dominion but it is a head-to-head you know dueling wizard game.
  • I can say it plays very well although it just plays it plays well as a co-op.
  • The deck building is very important because I'm really focusing on a deck that's heavy with I don't know putor and copper and steel those are my three big ones and I'm trying to get more cards from them because I found those three combo well together.
  • I really dislike the fact that at the beginning of every turn the first thing you're supposed to do is Mark go up one level on your own little personal power meter.
  • The game would be much better and flow much smoother with less frustration with this one little tweak.
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE Getting Games Discussion at 2:49 sentiment: positive
video_pk 66528 · mention_pk 162140
Getting Games - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • theme alignment with Mistborn novels
  • interesting metal-burn mechanic
Cons
none
Thematic elements
  • burn metals to activate cards
  • Mistborn universe (as described in transcript)
Comparison games
  • Moon Colony Bloodbath
Mechanics (from transcript analysis)
  • deck-building with metal tokens — base metals; metals can be burned to activate card effects; cards can be multi-use via metal/skin interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video d9N9lOvmMJg DaniCha Playthrough at 0:00 sentiment: positive
video_pk 60825 · mention_pk 153268
DaniCha - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing medal/metals resource system and multi-use cards
  • Deep, strategic deck-building with resource management
  • Challenging solo mode that rewards careful planning and track progression
  • Clear strategy around mission tracks to hinder Lord Ruler healing
Cons
  • Very unforgiving solo mode requiring sustained planning
  • Learning curve and complexity may be high for new players
  • Gold from cards does not carry over between turns
  • Some players may feel the payoff after defeating major adversaries is limited
Thematic elements
  • revolutionary struggle, resourceful deck-building, and metal-based abilities
  • Mistborn-inspired fantasy world with lords, metal-based powers, and a focus on advancing mission tracks to thwart the Lord Ruler
  • deck-building with progressing mission tracks and modular adversaries; edict events influence turn structure
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Damage Based — Opponents have health/damage that must be reduced; damage can trigger heals and other consequences.
  • Deck Building — Players acquire cards from a market to build a personal deck that powers actions and purchases.
  • deck-building — Players acquire cards from a market to build a personal deck that powers actions and purchases.
  • Edict/adversary resolution — Adversaries and edicts introduce disruptive effects; resolving them requires damage and strategic planning.
  • Health and damage tracking — Opponents have health/damage that must be reduced; damage can trigger heals and other consequences.
  • Market/Governance economy — Gold and training cards form the economy to acquire better cards; gold from cards does not carry over between turns.
  • Metal/Flare system — Metals are spent to play cards; flaring converts metals to more powerful effects and can be refreshed by discarding other cards.
  • Mission tracks — Advancing on tracks provides benefits and slows the Lord Ruler's healing; tracks are central to pacing and strategy.
  • Track Advancement — Advancing on tracks provides benefits and slows the Lord Ruler's healing; tracks are central to pacing and strategy.
  • Vials and burnout — Vials provide fixed icons to enable card play; exhausting and refreshing mechanics influence timing and cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo co-op mode is pretty challenging
  • it's a very unforgiving game
  • when you play competitive mode you actually don't use any of this stuff you're literally like attacking each other
  • the mechanics of the medals I find that to be really intriguing
  • there's lots of strategy in this
References (from this video)
No references stored for this video.
Video pdTfDnD5PW8 DaniCha Playthrough at 0:02 sentiment: positive
video_pk 60824 · mention_pk 153267
DaniCha - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good variety of cards and effects
  • Attractive art style with a stained-glass look
  • Solid component design and theming
  • Solo/Co-op boss structure and progression
Cons
  • Card size smaller than expected (Tarot-sized feel)
  • Game can be challenging in solo/coop
  • Some trackers arrived pre-assembled, causing initial nerves about setup
Thematic elements
  • Array
  • Fantasy
  • expository enthusiastic unboxing narration
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Dominus tracker acts as a timer and controls boss behavior; includes minions/enemies to defeat in co-op mode.
  • Card/Chit Market — Players spend resources (gold) to acquire cards from a market, shaping their deck and capabilities.
  • Deck Building — Players acquire and add cards to a personal deck from a central market to strengthen their abilities over the course of the game.
  • Dominus / Boss Tracker and Cooperative Boss Fight — Dominus tracker acts as a timer and controls boss behavior; includes minions/enemies to defeat in co-op mode.
  • Market / Card Purchasing — Players spend resources (gold) to acquire cards from a market, shaping their deck and capabilities.
  • Race — Players race to reach top locations on the map to gain bonuses, with the first player receiving an extra bonus.
  • Race / Endgame Progression — Players race to reach top locations on the map to gain bonuses, with the first player receiving an extra bonus.
  • Resource & Health Tracking — Metals tracker, health counters, and per-player cubes are used to monitor status and progression.
  • Resource Management — Metals tracker, health counters, and per-player cubes are used to monitor status and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an interesting mechanic of managing a type of resource
  • there's a good variety of cards and effects
  • I really like this kind of stained glass look
References (from this video)
No references stored for this video.
Video VMdOhl9WN44 The Board Gaming Doctor Discussion at 3:30 sentiment: positive
video_pk 40740 · mention_pk 225459
The Board Gaming Doctor - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vibes of Imperium and Arnac in a familiar deck-building framework
  • ambiance fits thematic setting well
Cons
  • not as heavy as some similar titles
Thematic elements
  • fantasy heist and elemental powers
  • world of mistborn with a focus on deck-building and factional play
  • story-leaning with thematic synergy
Comparison games
  • Imperium
  • Lost Runes of Arnac
Mechanics (from transcript analysis)
  • deck_building — players acquire and play cards to enable actions and combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Glass Road... layers upon layers as you play it.
  • I think glass roads is the perfect length and the perfect amount of complexity and strategy for me to replay over and over again.
  • Clank is an excellent game and this just makes it a little bit more accessible for people to try and play.
  • this card game is very tactical with a lot of different ways to score.
References (from this video)
No references stored for this video.
Video hNEAyACOq64 The Board Gaming Doctor Top List at 8:09 sentiment: positive
video_pk 39437 · mention_pk 119053
The Board Gaming Doctor - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic appeal for Brandon Sanderson fans
  • solid deck-building core with thematic twists
Cons
  • not radically different from other deck builders on surface
Thematic elements
  • deck-building with metal tokens and burn/flare mechanics
  • Brandon Sanderson's cosmere universe themes
  • thematic tie-in to novels with a competitive/coop mode
Comparison games
  • Star Realms
  • Aeon's End
Mechanics (from transcript analysis)
  • co-op/competitive mode — campaign or embedded co-op against a common threat
  • Deck Building — build a deck to generate action economy and points
  • deck-building — build a deck to generate action economy and points
  • resource/metal tokens — tokens power one-time effects and chain combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Newford is my favorite game from 2024.
  • I genuinely like this game more than Black Forest.
  • Castle Combo is a really quick and short Tableau building game.
  • 21 actions to seemingly do the impossible.
References (from this video)
No references stored for this video.
Video OIhlgRG9v4U The Dice Tower Review at 1:05 sentiment: positive
video_pk 36577 · mention_pk 109757
The Dice Tower - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and strong art direction
  • Snappy, intuitive turns that avoid endless downtime
  • Deep integration with Mistborn lore and theme
  • Solid rulebook and accessible entry for new players
  • Robust strategic options and meaningful deck-building choices
  • Good solo and multiplayer variants (Lord Ruler)
Cons
  • Card stock and components described as thin
  • Certain cards/visuals may feel less polished or utilitarian
  • Some players may dislike the tension of reducing the deck to a five-card core as a strategic choice
Thematic elements
  • Fantasy heist and strategic combat powered by metal-based magic
  • Mistborn universe, Final Empire, Allomancy metals and political intrigue
  • Array
Comparison games
  • Cosmic Encounter
  • Elden Ring
Mechanics (from transcript analysis)
  • Ally Management — Ally cards grant powers and often require meeting conditions (e.g., burning metals) to access bottom abilities.
  • ATM tokens and wilds — ATM tokens act as wild resources that are not counted toward the metal limit and can be used flexibly for various cards.
  • burning and flaring metals — Pay with metals to activate cards; burning returns cards; flaring displays a temporary activation with cards returning face down unless flipped back by an action.
  • combat and targeting — Attacking opponents can target either their allies or their character; defender keywords force targeting of allies first.
  • Combat: Damage Based — Attacking opponents can target either their allies or their character; defender keywords force targeting of allies first.
  • Deck Building — Acquire and assemble cards from a market to strengthen your deck and enable more actions.
  • deck-building — Acquire and assemble cards from a market to strengthen your deck and enable more actions.
  • Hand Management — Ally cards grant powers and often require meeting conditions (e.g., burning metals) to access bottom abilities.
  • three win conditions — Players can win by advancing all three tracks, defeating the opponent's health, or triggering the Lord Ruler encounter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Art in this game is a 10 out of 10. It's beautiful.
  • So nine out of 10 for the art direction.
  • The turns feel really snappy.
  • This is a really well-rounded deck building game.
  • If you're a fan of Mistborn, check it out.
References (from this video)
No references stored for this video.
Video dKmV_Py7Cfk Stonemaier Games Top List at 9:05 sentiment: positive
video_pk 35324 · mention_pk 152520
Stonemaier Games - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 9:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative resource system using metal-themed tokens that recharge opportunities.
  • Wide variety of card interactions creates rich strategic depth.
  • Flavorful integration with Mistborn setting and lore.
  • Flexible paths to optimize engine combinations and synergy.
Cons
  • Rule complexity can be a barrier to entry for new players.
  • Some players may find the early game slower as strategies develop.
Thematic elements
  • deck-building tied to renewable resources and card abilities.
  • Mistborn fantasy world, with metal-based magic and heist-like procedural choices.
  • story-forward, campaign-like feel with evolving powers and strategies.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Ark Nova.
  • Bees in space best theme ever.
  • This game is just always buzzing in my ear.
  • The actions are distilled down to such a great system.
References (from this video)
No references stored for this video.
Video JNymDYP9CFc Stonemire Games Top 3 List at 4:11 sentiment: positive
video_pk 28199 · mention_pk 82637
Stonemire Games - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever renewable-resource mechanic that enables chaining plays
  • Every card doubles as a potential resource for others
  • Upgradeable components add tactile appeal and enjoyment
Cons
  • The rule set can be dense for new players; may require setup time
Thematic elements
  • deck-building with renewable resources powering card activations
  • Fantasy world inspired by Mistborn novels
  • resource-driven, strategic card play with renewable tokens
Comparison games
  • Barrage
  • Galactic Cruise
  • Obsession
  • Planet Unknown
  • STI
  • Speak Easy
  • Slay the Spire
  • Terraforming Mars
  • Vidiculture
  • Wingspan
  • Wonderlands War
Mechanics (from transcript analysis)
  • card_chain_play — Use one card to play another by transferring or consuming a resource from one card to another.
  • deck_building — Players acquire and play cards to develop their engine and powers.
  • renewable_resources — Resources on cards are renewable and can power activations; every card is itself a resource.
  • token_upgrade_components — The game supports upgraded components (e.g., metal tokens) for the renewable resources, enhancing tactile play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan Americas is definitely up there for me.
  • I love the hummingbird mechanism. It leans into the engine building portion of the game.
  • The main thing is the new expert action... permanent upgrade for that action.
  • Two experts can really change the shape of the game.
  • For the first time in 10 years, I created a new board for Vidiculture. It is a four-season board.
  • It plays faster than other Vidiculture versions.
  • Misbornne, the deck building game.
References (from this video)
No references stored for this video.
Video tAGlCLm3XSc The Board Gaming Doctor Review at 0:20 sentiment: positive
video_pk 27901 · mention_pk 81489
The Board Gaming Doctor - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with Mistborn source material
  • Flexible deck-building with multiple viable strategies
  • One-time-use card effects add interesting decision space
  • Cooperative and competitive modes feel engaging, especially against a boss
  • Rules are accessible and approachable for fans and newcomers
Cons
  • Base-game variability and replayability feel limited (few characters, fixed card pool)
  • Longer play feel at 3–4 players; solo experience may be less replayable
  • Some players may find the metal flare mechanic initially confusing
Thematic elements
  • Metal-based magic and a heist-style rebellion against a tyrant
  • Scadrial, The Final Empire (Mistborn universe)
  • Book-inspired, thematically integrated with deck-building mechanics
Comparison games
  • Star Realms
  • Aon's End
  • Shards of Infinity
  • King of Tokyo
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Boss Battler — Cooperative or solo play against the Lord Ruler, with a boss deck and edicts ramping up tension.
  • Boss/edict encounters — Cooperative or solo play against the Lord Ruler, with a boss deck and edicts ramping up tension.
  • Deck Building — Acquire a deck from a market and power cards by burning metals.
  • deck-building — Acquire a deck from a market and power cards by burning metals.
  • Metals as energy and wild resources — Metals serve as energy tokens and can be flipped to a flared side for flexible activation.
  • Missions tracks — Three randomized mission tracks grant effects and victory conditions as you advance.
  • On-buy top effect with banish — When you buy a card, you may resolve its top effect immediately and banish it from the game.
  • Personal track progression — Each player has a personal track that advances each turn to unlock more burn options.
  • Resource burn and flare — Use metals to activate cards; you can flare metals to use them as wild resources.
  • Track Advancement — Each player has a personal track that advances each turn to unlock more burn options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a pure deck building game
  • second player ability... when you buy a card you may resolve its top effect immediately then eliminate it
  • thematic integration is going to be a 9 out of 10
  • you can also flare these medals
  • the deck is large but... variability is a 6 out of 10
References (from this video)
No references stored for this video.
Video whus83wv-gU Board Game Animal Review at 0:33 sentiment: positive
video_pk 27819 · mention_pk 266442
Board Game Animal - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faithful integration of Mistborn lore
  • Strong thematic connection across cards and metals
  • Excellent production values (double-layer board, card quality)
  • Intuitive symbol system and accessible rules
  • Smart multi-win conditions and solo mode
Cons
  • Not ideal as an entry point for new players
  • Complex metal system may be intimidating for newcomers
  • Some desire for more lore depth in future expansions
Thematic elements
  • Laws of metal-based magic and hidden power, explored through a deck-building framework
  • Mistborn / Scadrial world from Brandon Sanderson
  • lore-rich, cards reference moments from the source material
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Resolve combat using cards and metal resources.
  • Deck Building — Acquire and play cards to improve your deck over the course of the game.
  • deck-building — Acquire and play cards to improve your deck over the course of the game.
  • multiple win conditions — Three distinct endings including an instant-win 'shoot for the moon' card.
  • Resource currencies — Ten metals act as currencies with symbolic meanings linked to the in-world lore.
  • solo mode — Dedicated solo mode with streamlined play.
  • Track Advancement — Progress on various tracks to gain power and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am a big fan of Brotherwise Games, John Declar's games, and deck building games.
  • it's extremely evident that this is a pre-existing world.
  • Everything ultimately makes sense from the perspective of how the world in the books works.
  • the metals out nicely and breaks down how the pairs of metals work in conjunction with each other and how they're implemented in the game.
  • There are ten currencies that you're working with in this game, and yet somehow it's neither a board to play nor more overhead to teach.
  • Three win conditions feel exceptionally different and all satisfying in their own ways, especially with the shoot for the moon instant win card situation.
  • Misborn does one of the best examples of streamlining the process.
  • Consider my expectations met and wildly exceeded.
References (from this video)
No references stored for this video.
Video 8WbbcwmgvEM Stonemaier Games Top List at 10:26 sentiment: positive
video_pk 8281 · mention_pk 110727
Stonemaier Games - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 10:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Layered surprise with a rare instant-win mechanic
  • Opportunity for dynamic, multi-round strategy
Cons
  • Not all games will include the instant-win card; variability can be frustrating
  • Complexity may deter casual players
Thematic elements
  • epic heist/mission-style play
  • Fantasy world of Scadrial, inspired by the Mistborn novels
  • shoot-the-moon mechanics with layered surprises
Comparison games
  • Magic: The Gathering
  • Measuring surprise in deck-builders
Mechanics (from transcript analysis)
  • Deck Building — A unique card can instantly win the game if enough resources are accumulated.
  • Deck-building with a rare instant-win card — A unique card can instantly win the game if enough resources are accumulated.
  • Hidden win condition with resource synergy — A rare combo card and resource (ATM) create a win condition that may or may not appear in a given session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Metal Gear Solid, without getting into spoilers, those who have played the original Metal Gear Solid on PlayStation 1 back in the '9s may be asking, how did they adapt that particular boss encounter from the video game to a tabletop experience? Isn't that impossible?
  • I wear a huge grin on my face every time I think of that encounter.
  • Meadow is a sweet game of set collection with a really interesting action selection system. The thing that really surprised me about it is the extra envelopes with additional cards to open at specific moments.
  • There are lots of hidden clues on unexpected components in Unlock. I think escape room games in general do surprises really, really well in a non-campaign format.
  • Jar says, 'When you purchase or play Jar Binks, you may spend two resources to gain one force and place him in your opponent's discard pile.'
References (from this video)
No references stored for this video.
Video 7Q5qYkBcDS8 Good Time Society Review at 5:14 sentiment: positive
video_pk 4667 · mention_pk 92858
Good Time Society - Mistborn: The Deckbuilding Game video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting resource management
  • Unique metal-burning mechanic
  • Based on popular book series
Cons
none
Thematic elements
  • Magic system based on metal burning
  • Fantasy world with metal-based magic
Comparison games
  • Flesh and Blood
Mechanics (from transcript analysis)
  • Deck Building — Players buy cards and manage resources to play them
  • Hand Management — Limited ability to spend metals and use card abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Is this Latin? Veni, vidi, divisi
  • Backend fetch fail
  • We keep it real, we keep it real real
References (from this video)
No references stored for this video.
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