In the newly explored frontiers of the Mistwind Islands, bustling cities are filled with hard working townsfolk from fungus farmers to deep mist divers. Transport whales are seen soaring above the thick mist, transporting citizens and cargo from port to port. Mistwind is growing rapidly and our leaders are looking to connect with neighbouring nations to expand trade networks that will be beneficial for many years to come. You are the head of a trade company, with a chance to make a name for yourself. You've trained your transport whales well and now you need to gather resources to build your outposts and maximize your network efficiency while keeping up with the supply and demands of the local capitals.
Mistwind is a strategic game of building networks and meeting the demands of each nation. Players will gain resources to build outposts or train transport whales, gather and deliver cargo to fulfill territory demands and complete networking contracts with neighbouring nations in an effort to become the most Trusted Trader in Mistwind.
Players will have a hand of action disks numbered 1-5 but at the beginning of every round, you must choose one to discard and not use for that round. The game board will have 4 sections, each with their own spots numbers 1-5 where players will play their matching numbered action disk. Each spot on the board only allows one action disk. Players take turns placing their action disks until each player has used all 4 disks, thus ending the round. The game consists of only 4 rounds so players must choose carefully when and where to spend their actions to maximize their turns.
Players will earn points from, among other things, completing network cards, delivering resources to capitals, and overall majority of Demand Tokens from each region. The player with the most points wins!
-description from publisher
- Unique and whimsical theme with flying whales.
- Excellent production quality with minis and chips.
- Strategic depth with efficient route building and action selection.
- Cool decisions involved in strengthening actions.
- flying whales hauling cargo
- sky
Mechanics (from transcript analysis)
- action selection — Using numbered chips to select and strengthen actions on various parts of the board.
- Pick-Up and Deliver — Hauling cargo and fulfilling orders across the board.
- Route Building — Building towers/ports to create more efficient movement routes.
Video topics + discussion points
Quotes (from this video)
- I'm not being possessive about this whole thing. What I want you to pay attention to is this game room part of the sign. What kind of room is it? A game room. Got it? Okay, come with me.
- If you're a deck building fan, it's worth digging into those pyramids with Valley of the Kings.
- The packaging alone earns a bunch of bonus points.
- It is silly, fun, great for a crowd, Hot Streak.
- Thematically, this one really really grabbed me.
- It is a dense game, not one that was easy to pick up at first... but rewarding once you get there.
- I think this is a hidden gem hidden under the sand.
- I mean, they won me at the title. This is This is an odd duck.
- There's something very charming about the speed of Jump Drive.
- No, this is pretty darn cutthroat.
- Flying whales hauling cargo. I was absolutely in on this game.
- If you make a move in your first turn that's not good and it ruins your game, um, that's your fault.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Neat concept; flying whales and network building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a competitive two-player version of dwarf romantic
- I'm actually super excited about this one
- it just looks like absolutely my kind of game
References (from this video)
- Strong thematic feel with network/delivery puzzle
- Compelling open drafting and combos
- pickup and deliver with network-building and limited worker placement
- ticket-to-ride style with underwater/port theme
Mechanics (from transcript analysis)
- card_drafting_and_suit_interactions — Cards of five different suits interact to create scoring opportunities.
- limited_worker_placement — A constrained action economy requiring careful sequencing.
- pickup_and_deliver — Core mechanic with network-style routing and delivery scoring.
Video topics + discussion points
Quotes (from this video)
- it's so hard I mean look at us like complaining about this you know this thing that shouldn't be complaining about anyways
- starting with number 20 on my top games of 2024 is flat iron
- Captain Obvious ... bulletproof sentence that features the word
References (from this video)
- Gorgeous aesthetic.
- Unique theme and mechanics.
- Flying whales
Mechanics (from transcript analysis)
- Area Control — It's sort of a pickup and delivery mixed with area control.
- Pickup and delivery — It's sort of a pickup and delivery mixed with area control.
Video topics + discussion points
Quotes (from this video)
- Quantity time I have like uh for a longer game. So one of these is for quantity time is play a longer game that you love but maybe you rarely rarely get to play. You get a big chunk of time with someone that you value and playing a longer game that you really enjoy. And there's quality time which is more about bonding with someone over a an activity that really connects you with that person. And so some examples I gave for this would be to like go to a game cafe or a store with someone else and you know play a game, have a have a cup of coffee.
- Well, that kind of lead that's interesting because I I think people might I I think you highly value time. I do, too. I think maybe people value it in different ways because two of the categories that I have on the love languages are quality time and quantity time.
- For me, the number one way that someone can make me feel uh appreciated or care for it or loved is if they learn a game that I don't know and they take the time to teach it to me. That is far more valuable to me than a new game.
- So, yeah, I get that. I 100% get that. That's wonderful. And the thing I love about this whole concept of these love languages, whether they apply to games or otherwise, is that it it I think it leads to deeper connections with other people. It it means that you're looking outside of yourself.
- Because for me, um my if I didn't know about this concept, I would assume that other people feel the most loved if I go out of my way to do something for them, if I save them time or inconvenience. But that might not be that might be way down on someone else's list. They might love to get a new game under the tree or, you know, as a gift. They might love to have that that game day or that time at a game cafe. That might be very high on their list. So, it it's really helped me to pay attention to how other people feel valued and to learn more about them in that way.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- players run trade companies in the mwind islands using their flying whales and their networks to transport resources around the board
- The map is broken up into ports in four different territories represented by the colors or shapes
- you are strictly limited to a single resource action and a single labor action per round
- The port cards offer one of the major ways to build in the game
- The cost to move is one Krill per path followed unless that transport is leaving a port containing another one of your colored pieces
- The last step of your turn is to claim rewards
- ports are linked by your network if you can trace aart path through your outposts and transports to get there
- The B side actions are more advanced than the A sides these are also more interactive
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'll take you through five general tips for what can help you to explain board games
- this is deck building
- the wind condition
- Spirit Island is actually a surprisingly difficult game to explain because the turn sequence is completely jumbled up compared with the sequence you would use in your mind to understand the theme
- there are many games out there even really crunchy Euro red cheaty Euro types of games where you can still really use the theme to your advantage
- the game is scenario driven the cards will unfold the story and you'll win if you find something that says you are victorious you lose if you max out any track with a red skull
References (from this video)
- Successfully integrates pickup and deliver into a Euro context
- Clever combination of mechanics
- Network building and pickup and deliver
Mechanics (from transcript analysis)
- Area Majority — Determines who delivers the most goods.
- network building — Players build outposts to form a permanent network.
- Pick-Up and Deliver — Players use floating whales to transport goods.
- Worker Placement — Uses numbered discs for actions, with one disc of each number available.
Video topics + discussion points
Quotes (from this video)
- 2024 is the season to eat too much food and play a lot of games
- happy New Year Happ New Year oh by the time you watch this it's probably too late I mean it's still the new year so still like you happy New Year thank you Taran
- we are going to split those into two so 11 to 20 and then 1 to 10 so that is coming
- however everyone does it we are going to do it maybe sometime mid January potentially
- these are games from various sources they're new to us games so not all of them are going to be new in December 2024 some of them have come to us as review copies games we've purchased games we've done content on but all of this video is our opinion
References (from this video)
- Unique and strategic worker placement mechanism
- Satisfying engine building and network development
- Good synergy between mechanics
- Slight learning curve initially
- Network building and delivery
- Ticket to Ride
Mechanics (from transcript analysis)
- Engine Building — Players build their engine by connecting networks and gaining money.
- network building — Players build networks to facilitate actions and movement.
- Pick-Up and Deliver — Used for fulfilling contracts.
- Worker Placement — Uses numbered discs (1-5) for actions, with players discarding one disc per round.
Video topics + discussion points
Quotes (from this video)
- 2024 is the season to eat too much food and play a lot of games
- happy New Year Happ New Year oh by the time you watch this it's probably too late I mean it's still the new year so still like you happy New Year thank you Taran
- we are going to split those into two so 11 to 20 and then 1 to 10 so that is coming
- however everyone does it we are going to do it maybe sometime mid January potentially
- these are games from various sources they're new to us games so not all of them are going to be new in December 2024 some of them have come to us as review copies games we've purchased games we've done content on but all of this video is our opinion
References (from this video)
- interesting twist on worker placement via strength discs
- combines route-building with area movement for spatial strategy
- potentially lighter than some heavy route-builders while still providing depth
- new or unusual mechanics may require a learning curve
- co-designer pedigree may imply a specific design sensibility that may not click with all players
- Network building and area movement
- Airship network and route-based world
- abstract with a thematic veneer
Mechanics (from transcript analysis)
- Area Movement — Move through a network to connect routes and collect points
- network building — Create interconnected routes for airships across the map
- Network/Route Building — Create interconnected routes for airships across the map
- route-building — Lay and connect routes to maximize efficiency and scoring opportunities
- Worker Placement — Workers represented by discs with varying strength values” affecting action choices
- worker placement (with strength discs) — Workers represented by discs with varying strength values” affecting action choices
Video topics + discussion points
Quotes (from this video)
- this game looks interesting
- I think this game is trying to go for a combination of zoo building and management as is popularized by Arc NOA in addition to making it a more abstract uh dice drafting type of game
- you are playing simultaneously and you do have the opportunity to draft both Dice and tiles
- the worker placement is handled by these strength tiles that have different strengths on them
- I like the fact that the little tweak on worker placement that this adds to the decision space
- this tiled map that you are building on is it looks interesting because I think there is going to be a lot of opportunity for interaction
- the economy shifts and resources become more scarce
References (from this video)
- Multiple victory point paths
- Painted miniatures option
- Fantasy island trade
- Islebound
- Dune: Imperium
Mechanics (from transcript analysis)
- Compound Scoring
- multi-path scoring
- Network/Route Building
- route-building
Video topics + discussion points
Quotes (from this video)
- I'm intimidated to get started with it.
- You're building outposts and in order to increase your trade routes.
- the artwork here is quite lovely
- I'm not super into Political themes.
- it's a dexterity game where you are building up power towers on the island of nikima
- Arctic scavengers I picked this up because I know nothing about it