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Molly House box art

Molly House

Game ID: GID0213347
Game Info
Year
2025
Players
1-5
Age
14+
Playtime
150 min
Collection
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Description

In Molly House, players take the roles of the gender-defying mollies of early eighteenth century London. Throw grand masquerades and cruise back alleys while evading moralistic constables who seek to destroy your community. Be careful, there may even be informers in your midst!

Over the course of an hour, players will draft hands of vice cards representing the different gestures, desires, and encounters that were frowned upon by the Society for the Reformation of Manners, a citizen group that sought to stamp out any behavior it deemed deviant in late 17th and early 18th century London. These cards allow players to host festivities with the help of their fellow mollies and create joy. But, those same cards can also lead players to be arrested and to the ultimate ruin of the molly house.

As players encounter the Society’s enforcers, they will often have to pay bribes or may be coerced into becoming informers for the Society. Informers must try desperately to undermine the community around Mother Clap’s Molly House without being discovered by their fellow mollies.

Description

In Molly House, players take the roles of the gender-defying mollies of early eighteenth century London. Throw grand masquerades and cruise back alleys while evading moralistic constables who seek to destroy your community. Be careful, there may even be informers in your midst!

Over the course of an hour, players will draft hands of vice cards representing the different gestures, desires, and encounters that were frowned upon by the Society for the Reformation of Manners, a citizen group that sought to stamp out any behavior it deemed deviant in late 17th and early 18th century London. These cards allow players to host festivities with the help of their fellow mollies and create joy. But, those same cards can also lead players to be arrested and to the ultimate ruin of the molly house.

As players encounter the Society’s enforcers, they will often have to pay bribes or may be coerced into becoming informers for the Society. Informers must try desperately to undermine the community around Mother Clap’s Molly House without being discovered by their fellow mollies.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 52
This page: 50
Sentiment: pos 41 · mix 3 · neu 2 · neg 1
Mentions per page
Showing 1–50 of 52
Video YP5alT2PFOk UndeadVikingVideos Discussion at 2:42:18 sentiment: neutral
video_pk 88329 · mention_pk 232582
UndeadVikingVideos - Molly House video thumbnail
Click to watch at 2:42:18 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • The core feeling of a social deduction game is backstabby, which this game lacks.
Thematic elements
  • Historically, places where homosexual men could meet and some took on female roles. It is a social deduction game.
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Roles — Someone is not who they claim to be.
  • Social Deduction — It's a social deduction game where lying is not part of the thing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's there's a version of Monopoly yeah
  • Artisan dragons with five in their breath craft goods and wonders with skill that's top shelf
  • I don't have any information on a game called Flame crap because it doesn't exist in the data I was trained on
  • Securing valuable resource spots and diversifying your access to resources are key strategies.
  • they have figured out how to do parkour in board game mechanics
  • get your ass on Board Game Geek get ass Board Game Geek
  • it was seven eight guilt eight guild and one not guilty and then so the lady who is not guilty she just said I just want to talk about it for a minute okay we talked about it for five minutes and we revoted and it was guilty done
  • the worst thing is to be the alternate oh you know watch the whole thing and then you got to just stop and you leave
References (from this video)
No references stored for this video.
Video Yq89CUEGH-k Beyond Solitaire Review at 41:18 sentiment: positive
video_pk 87629 · mention_pk 229367
Beyond Solitaire - Molly House video thumbnail
Click to watch at 41:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very different from other similar games
  • Brings a different perspective
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Semi-Cooperative — Described as another semi-cooperative game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal of the game is basically that we're working together to prepare our village for winter.
  • In Winter rabbit I'm looking at sort of cultural ideas... in the sense that like we may be looking at stories that are fictional but they tell something about a particular time period a particular culture and a particular set of values within that culture.
  • I want to make sure that we hired Cherokee artists to do the art because I wanted to make sure that everything was as authentic as possible.
  • It felt very validating because I have done a lot of background research and a lot of work to bring this game up to where it was and presenting that to our cultural consultant and having them go through and go actually this is all really good.
  • The Forex framework is very much built on a sort of colonialist capitalist kind of idea so the you know uh what are they uh explore expand uh exploit exterminate like very hard core colonialist kind of ideas.
  • I want people to see an art style that is not Southwestern... but also they can look at it and go yeah this is this is this is Native American art but it's different.
  • I want it to be a solid entry in the hobby game market... but then also something that people within the culture can see and appreciate.
References (from this video)
No references stored for this video.
Video ydhkPyN63lM Foster the Meeple Other at 12:18 sentiment: positive
video_pk 86765 · mention_pk 225680
Foster the Meeple - Molly House video thumbnail
Click to watch at 12:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Whirlygig Games knows what I like
  • Seen early prototypes and excited for its journey
Cons
  • Likely won't have time to demo
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we love unmatched we're planning still planning on doing it's it's coming I promise all the tournaments are coming
  • I am obsessed with space I'm obsessed with the scientific like creation of the universe and how that all happened
  • it's a cozy board game celebrating the introverted book lover in all of us
  • you're going through nine circles of hell trying to like bring back souls and that sort of thing and that theming has always been really cool to me I love this the concept of Hades and like that whole lore the river sticks all of that stuff
  • I love any witchy theme I love potion themes
  • it's Everell but for two players
  • again talk about Publishers that nail it for me every time uh Capstone is one of them
  • please if you see us stop us say hello unfortunately we don't have time to play games with everyone our schedules are usually very busy at these conventions but we will always have time to stop and say hello and to chat with you for a little bit
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 53:08 sentiment: other
video_pk 86569 · mention_pk 224357
Heavy Cardboard - Molly House video thumbnail
Click to watch at 53:08 · YouTube ↗
Overall sentiment (raw)
High interest
Pros
  • Unique theme
Cons
none
Thematic elements
  • Not many games hit that theme
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video yUP1hobX9nE Heavy Cardboard Discussion at 29:23 sentiment: positive
video_pk 86402 · mention_pk 223370
Heavy Cardboard - Molly House video thumbnail
Click to watch at 29:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I have been intrigued by this game ever since I heard about it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stressbotics Odyssey is probably the heaviest Euro, biggest Euro, craziest Euro I've ever played.
  • We're trying to make it more brand friendly.
  • Spain has late dinner times (9:30 PM to 10:30 PM).
  • The fact that war games continuously using real conflicts to base their games on... I kind of fall on the opposite side of that.
  • You lose the passion with AI you can see him working works of art that's fair yeah like I don't want AI making movies and so like where do you draw the line or making music and right yeah no just anyway I'm curious I'm I'm going to delve into that briefly to just get a feel for it I'm glad I've had nothing never heard of the game nothing yeah
  • Over easy it's probably number one.
  • I think Clinic's great I love small City more that is a top 50 game for sure probably higher
  • all AI art looks the same to me it's instantly identifiable to me and that's not a good thing
  • you lose the passion with AI you can see him working works of art that's fair
  • I am grateful to that uh it's just another benefit for yall for sure
  • Please like And subscribe legitimately it helps half yall that watch this don't subscribe it really does help the channel
References (from this video)
No references stored for this video.
Video 4s7vjjDevfY kovray Discussion at 15:15 sentiment: positive
video_pk 86198 · mention_pk 222405
kovray - Molly House video thumbnail
Click to watch at 15:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't judge this this is what we do before we go to conventions
  • when we get back we're going to be doing a recap video where we'll talk about our experience there
  • type in what game you want to play
References (from this video)
No references stored for this video.
Video CvjQtvDa9F8 Drive Thru Games Review at 0:26 sentiment: positive
video_pk 85792 · mention_pk 220595
Drive Thru Games - Molly House video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative and unique mechanics, particularly the roll-and-move and card play.
  • Strong thematic integration that enhances the gameplay experience.
  • Compelling social dynamics and player interaction, especially in higher player counts.
  • Unique approach to social deduction and betrayal mechanics, allowing for nuanced roles.
  • Engaging gameplay that becomes more tense and interesting as it progresses.
Cons
  • Can have an abstract layer that might be a barrier for some players initially.
  • The first round may feel less tense, but it builds into a more stressful experience.
  • Solo play might be challenging to grasp without prior experience with other players.
Thematic elements
  • Queer men finding safe spaces in establishments called Molly houses, hosting parties, and avoiding authorities.
  • London in the late 1800s and 1900s
Comparison games
  • Talisman
  • New Mary
  • Battlestar Galactica
  • One Night Ultimate Werewolf
  • Fellowship of the Ring
  • PAX Premiere Second Edition
  • Arcana
  • Root
  • Oath
  • Arcs
  • John Company
Mechanics (from transcript analysis)
  • Card Play — Involves trick-taking, poker hands, set collection, reading opponents, bluffing, and card counting.
  • Hand Management — Players manage cards in their hand to play for parties and other actions, with a hand limit of six.
  • Press Your Luck — Players must balance throwing parties to score joy against the risk of attracting authorities and negative consequences.
  • roll and move — Players roll dice to move around the board, with a unique mechanic that the reviewer finds innovative.
  • Semi-Cooperative — Players can collectively win by scoring community joy, but there is also one main winner based on individual joy.
  • Set Collection — Players collect sets of cards to score joy and achieve different party types.
  • Social Deduction — Players can be informants, and accusations can be made against players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The card play mechanism here that is really in some ways like a new twist on trick taking games.
  • It's the coolest roll and move mechanisms that I've ever seen.
  • It does that in a really new and different way because you can, like I said during the walkthrough, you can still kind of be an informant, but still be on the side of good in a way in the side of joy.
  • It gives you the feeling of watching your back but still wanting to be a part of the group and that's interesting dynamic that I've not really ever seen before.
  • The essence of all the stuff I talked about with like the betrayal but not the full betrayal and kind of watching her back but also looking out for the community and kind of the tugofwar of that not wanting to get caught not wanting to get hanged. That was very very much present in the original and is still supremely present here.
References (from this video)
No references stored for this video.
Video Pks4ZXnnnjI Board Gaming Ramblings Other at 3:12
video_pk 85609 · mention_pk 219891
Board Gaming Ramblings - Molly House video thumbnail
Click to watch at 3:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going so fast. It's going faster and faster.
  • Number one, uh, you will get our happy faces on your in on your screen.
  • It's called improv. Oh, I mean scripted.
  • A lot of trick takers, some other fun games, some not so fun games.
  • It is our own Easter hunt that our friends Osa and Christ made for us.
  • My my biggest and most fun experience was again for like I think the third month in a row.
  • Basically he made like a list. These are just like a bunch of games I want to play that I haven't played.
  • My biggest surprise is in the name.
  • It's weird because you put it up and it looks like a game like a game. Yes. But it is basically just like abstract puzzle.
  • It's like Ticket to Ride but with bolts.
  • Yes, indeed you forget.
  • Thank you. Bye.
  • Trickeron is gonna be my number star because I was not allowed to do my own number one this time.
  • Blood Rage is fantastic. I love Blood Rage. I think Blood Rage is it's not that complicated to get into and it has so much fun depth and strategy and tactics and I just enjoy my time with it a lot.
  • Blood Rage you like more than Rising Sun.
References (from this video)
No references stored for this video.
Video G94BaC21CRc Good Time Society Rules Teach at 0:09 sentiment: positive
video_pk 85400 · mention_pk 218730
Good Time Society - Molly House video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and accessible way to learn queer history
  • Focus on joy and community
  • Engaging gameplay with risks and rewards
Cons
none
Thematic elements
  • Accumulating joy within queer communities
  • 1720s queer communities convening in Molly houses
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move their tokens around a board representing different locations.
  • Dice Rolling — Dice are rolled to determine movement.
  • Hand Management — Players play cards from their hand to perform actions and contribute to festivities.
  • Push Your Luck — Players can choose to take risks for greater rewards, such as potentially drawing more cards or triggering events.
  • Resource Management — Players manage 'joy' as a resource to win the game and avoid negative consequences.
  • Set Collection — Players collect cards to form sets for festivities like surprise balls, christenings, and dances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal of this game is to accumulate joy.
  • Whoever has the most joy when the community reaches 30 joy is the winner.
  • It's dangerous. Doing nothing lets it stale. Do something.
  • This game is quite hard. Being queer in the 1700s is not easy.
  • There needs to be more queer history in an accessible way like this that you can play in it and learn the terms and find out how effed up it really was.
  • There needs to be more cruising in games. All games need more cruising.
References (from this video)
No references stored for this video.
Video P8fBpJPzuh8 Board Gaymes James Top 10 List at 1:43 sentiment: positive
video_pk 85367 · mention_pk 218568
Board Gaymes James - Molly House video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Historically themed with queer communities in mind
  • Rich thematic resonance with LGBTQ+ history
Cons
  • Accessibility and availability not clearly stated
Thematic elements
  • Gender identity, drag culture, and queer history
  • 18th-century UK
  • Thematic, era-accurate roleplay
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Strategic hand management used to navigate social gambits and events
  • poker hand-style mechanic — Strategic hand management used to navigate social gambits and events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Happy Pride Month. It's time to make your game night drop dead sickening with these 10 games for Pride.
  • It's Pride Month here in Canada and the United States, and you might have a Pride Month similar wherever you live in the world.
  • a lot of the games do tend to unfortunately go out of print when they are queer themed and coded.
References (from this video)
No references stored for this video.
Video w8kqfBh7CUg UndeadVikingVideos Discussion at 2:02:10 sentiment: mixed
video_pk 85365 · mention_pk 218555
UndeadVikingVideos - Molly House video thumbnail
Click to watch at 2:02:10 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Played four player.
  • Historically based game
  • Features historical characters
  • Mechanically sound
  • Neat concepts
Cons
  • Could not get into the immersive aspects.
  • Felt a layer between the player and the game.
Thematic elements
  • Being a gay man in 1700s, 1800s, early 1800s London
  • London
Comparison games
  • Pax Vir
  • John Company
  • Root
Mechanics (from transcript analysis)
  • Suit matching — The speaker didn't understand what suit matching meant in the context of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I received an email from Randolph Parker and you guys know who Randolph Parker is.
  • It's actually one of my favorite 4Xs in like my in my top 10 4Xs and I'm a big 4X guy.
  • Dude, you should ask him to put dragons down in an episode of South Park.
  • He said, 'Um, yeah, you know, we got the game. We played it till really late at night. We're so tired. We went to sleep right there in the studio and we woke up this morning, started playing again. Love the game. It's great. I love emergent narrative games like this.'
  • You know, I don't do Kimmel or any of those late night TV shows anymore, but um but I'll do I'll do I'll do board game podcasts.
  • My my my grievance um I was sitting in my basement.
  • Dude, just I was like, all I want from you is a camera and and and whatever your monthly service is. Tell me what the price is.
  • I mean, my my my secret power is I can fall asleep anywhere, anytime.
  • You know, it's like you're talking to my kids. I'm just like, you know, you're trying to like explain things and and the same thing goes with the designers, you know, and they're like, 'Oh, well, you know, what do you think would work really well in in in this game?'
  • Hey, Forest. Oh, you can't hear me yet.
  • The fun of playing a random Hasbro Powerpuff Girls game. That that is part of the fun by itself.
  • So, if you're not familiar with Molly House, Molly, it was it's a historically based game about basically being, you know, a gay man in 1700, 1800s, early 1800s London.
  • It is entirely entirely functional. That's the one where you have to go around the big map, right? Entirely functional, but not fun.
  • My last trick-or- treat studio backing we started delivery the exact month that we said we were going to start fulfillment. Like this is this is them freaking out because because our update said, 'Hey, we used up some of our buffer.'
  • The the fun of that is you're like, 'Okay, we're going to play random Hasbro Powerpuff Girls game.'
  • They're like, 'Oh, I don't want the game to be like that.' So, it's like, well, you know, we asked you to like we told you, hey, these are the things we need you to work on, and you didn't do anything with it for like two months, so we internally worked on it.
  • If you want to give them $1,000, you get a 30 minute crowdfunding strategy deep dive with our team.
  • Kickstarter just made a giant announcement of the fact that their pledge manager system is going live like next month.
  • Is it a dividend or Yeah, I mean I guess there's a lot of questions and it it gets really weird too.
  • The CEO of BackerKit made $15 million last year.
  • Why wouldn't you use your platform if I'm just going to do it myself?
  • My my my secret power is I can fall asleep anywhere, anytime.
  • You know, it's like, you know, you know the drill.
  • I think the fun of that is you're like, 'Okay, we're going to play random Hasbro Powerpuff Girls game.'
  • Are we expected to shout $130 more for PDS or they're paying for $200 for the books? That's insane.
  • I feel bad that I'm not going to back it but I just can't support it because of the judges guild [ __ ] that's going on.
  • when the PDFs come out, you'll be able to find the PDF online within within a week anyway.
  • My gut tells me nobody's going to pay us that much for this, you know, just because.
  • Kickstarters are definitely a harder thing to to do because it is so uh immediate, right? Like it's got to be right then. You you need to capture uh the the the person's uh desire for the product right when they see it.
  • Consumers often make rapid purchase decisions especially in stores with estimates suggesting shoppers may only spend three to five seconds Yeah. noticing a product on the shelf and deciding whether to purchase it.
  • The CEO of of backer kit made 15 million last year.
  • The reality is that any company, you know, will will have people who like like if you go start go onto the board game Reddit right now and say, 'What what game company do you hate?' and you'll you'll have like every every major game company listed within 15 minutes.
  • We've never failed to deliver a game. It's like we've never we've never taken the money and run.
  • My last trick-or- treat studio backing we started uh delivery the exact month that we said we were going to start uh fulfillment.
References (from this video)
No references stored for this video.
Video iK_PLqbt6Bs Board Gaymes James Top 10 List at 4:53 sentiment: positive
video_pk 85282 · mention_pk 218267
Board Gaymes James - Molly House video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has debuted last year at Essence, so it's making its way through to North America.
  • This is a great game. Uh definitely suggest that you pick this one up if you have the space for it because it is quite a large game.
  • Drag queen at their booth.
  • stay safe, and we'll see you next time.
References (from this video)
No references stored for this video.
Video JTWeJILNFkY Good Time Society Discussion at 15:31 sentiment: positive
video_pk 81882 · mention_pk 204803
Good Time Society - Molly House video thumbnail
Click to watch at 15:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightful
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Passive aggression is always the way.
  • The ideal tax result is zero dollars or maybe owing a little bit of money.
  • little dogs in a burning breakfast nook.
  • Stay down, Becca. Stay in there. Stay down there, ghost.
  • This is the most beautiful table I've ever set eyes upon.
  • Also, they don't advertise this but magnetic cup holders really good for holding thumb cameras.
  • I measure my games by liter.
  • This feels like you could hurt someone pretty bad with this.
  • These were randomly placed for I see. I was like when do they refresh? But they stay there.
  • Pebbles aka butts.
  • This is a tight game.
  • I love that bag.
  • Movement is so much tighter than I thought it would be.
  • It was so such difficult decisions.
  • Tight tight tight tight tight.
References (from this video)
No references stored for this video.
Video NyJ0GfKrkU0 UndeadVikingVideos Discussion at 1:42:55
video_pk 81172 · mention_pk 200299
UndeadVikingVideos - Molly House video thumbnail
Click to watch at 1:42:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called Schllock. It's pretty good.
  • I love Habitats.
  • You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
  • It's like a poker game where you're trying to predict who wins the wins the hand.
  • I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
  • The scammers have figured out a way around my anti-scammers work.
  • It's like an arms race.
  • It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
  • It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
  • The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
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Video wBrqZ_2cDkA Board Game Hangover Analysis at 26:43 sentiment: neutral
video_pk 81120 · mention_pk 199938
Board Game Hangover - Molly House video thumbnail
Click to watch at 26:43 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magical Athlete
  • Star Wars Battle of Hoth. Oh, it doesn't fit there. But take time.
  • Hot Streak. HOT STREAK FROM PUBLISHER CM. SHOULD HAVE TRUSTED MY INSTINCTS AND VOTED IT.
  • It's uh fate. It's fate. It's fate.
  • The Lord of the Rings. The Fate of the Fellowship from publisher Zman Games.
  • It's a cooperative Lord Rings game based on the pandemic system, which is super popular where you cure diseases and is one of the first cooperative games. At least it's the one that blew everybody's minds when it came out because you can play ball games cooperatively. And if you know the Lord Ring story, you have to take the ring to the volcano and destroy it.
  • Elder Scrolls? Really?
  • It's the most thematic game.
  • Galactic Cruise from publisher Kinsson Key Games.
References (from this video)
No references stored for this video.
Video bOdETizvkr8 Going Analog Analysis at 48:49 sentiment: positive
video_pk 80860 · mention_pk 198370
Going Analog - Molly House video thumbnail
Click to watch at 48:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deeply thematic and relevant
  • Well-designed with significant complexity
  • Offers critical social commentary
  • Engaging semi-cooperative choices
Cons
  • Requires in-depth research to understand fully
  • Potentially stressful due to thematic elements
Thematic elements
  • Navigating the queer community, social pressures, and personal vs. community priorities.
  • Early 1800s London
  • Semi-cooperative gameplay driven by thematic choices and consequences.
Comparison games
none
Mechanics (from transcript analysis)
  • Dilemma Resolution — Players make difficult choices with significant consequences for themselves and the community.
  • semi-cooperative play — Players work together to manage threats but ultimately aim for individual victory.
  • Social Deduction (implied) — Players may need to deduce others' intentions regarding cooperation or betrayal.
  • Worker Placement — Players place workers to take actions within the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The announcement of the winners came out a few weeks ago, but we just had guests booked and we couldn't get our guest today on until now.
  • So, we are asymmetrical um tidal blades trying to figure out what's wrong and save Niri, the this beautiful sea town.
  • You get to combine a lot of different powers strategically. Uh we've been having a really good time with it.
  • The basic idea is there's so many combos in this game. If you like combos, you'd owe it to yourself to check out this game. I really enjoy it because it feels like every move leads to two or three or four other rewards. very rewarding.
  • And then so you're building this engine and just doing all these super combos is very very cool and a lot of cool thematic things but also hard to learn because that rule book is one that will burn into my head forever.
  • So go watch a tutorial video or something because that's a tough tough.
  • I do remember really enjoying Lacrimosa.
  • A lot of really great games there. Huge variety. I wish I could have played all of them, but we played a good good chunk of them.
  • It is a if you were going to play, if you're looking for a good game, there's got to be something in this set that will like really work for you or your group depending on where you're at on this sort of scale of complexity.
  • So we're trying, you know, there's over a thousand reviews as you said. So trying to enhance discoverability is kind of my project for this year.
References (from this video)
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Video zY5omV52K5w Stonemaier Games Analysis at 4:09 sentiment: positive
video_pk 80651 · mention_pk 196998
Stonemaier Games - Molly House video thumbnail
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Teaches about historical oppression.
  • Unforgettable experience.
  • Promotes empathy for historical figures.
Cons
  • Not necessarily the lightest in complexity or topic.
  • Potentially difficult historical topic.
Thematic elements
  • The oppression of the queer community.
  • 1720s England
Comparison games
  • Striking Flint
Mechanics (from transcript analysis)
  • Semi-Cooperative — Players work together to keep Molly Houses open, or betray the community.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it's using a lot of like core basic math skills that I think are great for kids to learn, but I also think they're great for adults to continue to do a little bit.
  • I think it's good for our minds to try to go through that math and not always pull out our calculators.
  • One of the ways I think this game sneakily teaches geography is that you have to say the names of the cities a lot.
  • Wingspan was just such a beautifully done in in teaching about birds without a very sneakily.
  • Wingspan is really good at helping us notice the world that has always been around us but see it in a new way or see it more clearly.
  • So, Let's Go to Japan does a fantastic job of teaching about a specific country's geography and culture.
  • I can see it used in great ways for language arts but also for second language learning.
  • And, whenever the design of the card really ties the theme of that of of the card into like how tall of a tree you can make or how much soil you can put on it or the habitat that it belongs in, that helps it like that kind of anchors it in my memory a little bit more than than otherwise would happen.
  • The combination of math and um and flora and fauna and just my love of the game is what what made me pick it as not my number one.
References (from this video)
No references stored for this video.
Video 0PqJWjaPWgQ Rules Teach at 0:28 sentiment: positive
video_pk 69734 · mention_pk 166420
Molly House video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Swift turns in solo mode
  • Agency over AI decisions
  • Puzzly feel
  • Manages to emulate a cooperative feel in a solo game
  • Clever interaction between managing four columns and behavior cards
Cons
  • Development still ongoing, balancing needed
  • Can be difficult to manage all elements simultaneously
Thematic elements
  • Gentlemen attending 'Molly houses' for parties and socially unacceptable behavior, while avoiding constables and potential severe penalties.
  • 1600s/1700s London
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players can acquire new cards from various locations on the board, such as Covent Garden or St. Andrew's Church.
  • Cooperative Play (Solo mode) — In the solo mode, the player manages multiple 'dummy' hands (The Rookery) to simulate a multiplayer experience.
  • Hand Management — Players must carefully manage the cards in their hand, deciding which to reveal and which to keep hidden, as well as managing cards in their reputation and discard piles.
  • Hidden Movement — While not strictly hidden movement, players conceal cards, and the AI's actions can be subtly influenced, creating a hidden element in strategy.
  • Push Your Luck — Deciding when to play cards, whether to reveal them, and managing the risk of constables or going 'home' involves elements of push-your-luck.
  • Set Collection — Players aim to collectively form specific poker hands like full houses or six-card runs.
  • Variable Player Powers (Implied) — The potential to become an 'informer' changes a player's goals and how they interact with the game, suggesting a variable role.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so much so I don't have any of the artwork I'm using a standard deck of cards to demo this
  • This is very much in development but the game is currently crowdfunding
  • The constables are hidden within our stack of cards this is our stack of cards this is called the vice deck
  • The lower numbers take precedence
  • You've got cards that are hidden in your hand and cards that are revealed
  • The more cards that don't contribute towards a successful party are excess noise
  • The game can end a little sooner but we'll talk about that shortly
  • The more high cards that ends up in the gossip Pile in excess of the low cards in the gossip pile is going to move this track at the bottom here
  • managing The Rookery that's what it's all about
  • it makes it nice and nice and puzzly just like the and kind of that Cooperative feel in a Solo game is yeah I'm really pleased with how that's how that's come out
References (from this video)
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Video 7sVrVG5ypxA Unboxing at 0:52 sentiment: positive
video_pk 69381 · mention_pk 165859
Molly House video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme
  • Awesome production quality
  • Visually appealing components
  • Challenging solo mode
  • Historical depth
  • Innovative festivity system
  • Great artwork on cards
Cons
  • The neoprene mat is described as unnecessary but appreciated.
  • Metal pawns are wholly unnecessary but desired.
Thematic elements
  • The remarkable queer communities of London, seeking joy in safe havens while pursued by the Society for the Reformation of Manners.
  • London in the early 18th century
Comparison games
  • Pax Premiere
  • Joko
Mechanics (from transcript analysis)
  • Betrayal — Players may attempt to turn in their fellow mollies for safety as their world collapses.
  • Card Drafting — Implied through the discussion of the item deck, major and minor indictments, and the deck of vice cards.
  • Coercion — The Society for the Reformation of Manners attempts to coerce players into collaboration.
  • Festivity system — An innovative system where players score joy, and can discuss hands but must be careful about sharing too much.
  • solo mode — Features a challenging solo mode developed by Richard Wilkins.
  • Suggestion — Players must master the subtle art of suggestion to navigate the game's complex social situations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme on this I promise you is unique there is no other game you will encounter.
  • Molly house is a historical game about the remarkable queer communities of London in the early early 18th century.
  • players score Joy using an innovative festivity system unlike most card games players are free to discuss their hands but be careful if you share too much you might find yourself alone at a bustling party.
  • Decadent is right that's that's the right word I agree for this game decadent.
References (from this video)
No references stored for this video.
Video ERzCL-VPL0o Review at 0:13 sentiment: positive
video_pk 69358 · mention_pk 165827
Molly House video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed working on the solo design
  • Delightful wooden components
  • Wonderful artwork
  • Unique card backs
  • Semi-cooperative aspect with competition for points
  • Meaningful choices in solo mode
  • Engaging historical theme
  • Strategic depth in managing reputation and indictments
Cons
  • Can be daunting to learn initially
  • Solo game has a lot of rules to track
  • Risk of losing all reputation if not an Informer on a closed house in Community Infiltration
Thematic elements
  • Mollies (gentlemen who visited Molly houses to feel free to be themselves, escaping societal judgment and potential punishment for homosexuality)
  • 1700s London
Comparison games
  • PX Premiere
  • John Company
  • World of Games
Mechanics (from transcript analysis)
  • Area Majority — Reputation in specific suits becomes important when houses are raided, leading to indictments for players with the most or second most reputation.
  • automa — The solo mode uses an 'automa' deck (orchestration cards) to simulate opponent actions, with player agency in choosing the actions.
  • cooperative play — Players work together to build festivity hands and score Joy, with elements of semi-cooperation and competition.
  • Dice Rolling — Dice are used for movement and determining certain outcomes in festivities, but player choices mitigate pure luck.
  • Hand Management — Players manage their own hand and also the hands of The Rookery in the solo game to optimize festivity outcomes.
  • Player Elimination — Players can be 'hanged' if convicted by indictments in the case of Community Survival, leading to loss.
  • semi-cooperative play — While cooperating to achieve a common goal, players also compete to score more individual Joy.
  • Set Collection — Players collect cards to form poker-like hands for festivities to score Joy.
  • Variable player powers — The ability to become an Informer or remain Loyal affects player actions and outcomes, especially concerning indictments.
  • Worker Placement — Players move their pawns ('porns') around the board to different Molly houses to take specific actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a real Joy working on Molly house
  • the base game itself designed by Joe Kelly Cole Worley has developed the design and worked on the design with Joe illustrations by Rachel Ford
  • The Rookery yes they are your opponent but also a big part of the solo game is managing The Rookery and using the Rookery cards to help you gain points during festivities
  • the cards from the winning hand will score their joy and that's what these stars are all about
  • there's a lot to think about in the infiltration survival indictment game how is closing who we loyal to who we not
  • Let the fops of the Town up braid us for an unnatural trade we value not not man nor maid but among our own selves we'll be free
References (from this video)
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Video kEU8Mc1623M Playthrough at 31:57 sentiment: positive
video_pk 69337 · mention_pk 165787
Molly House video thumbnail
Click to watch at 31:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successfully survived the game.
  • Keeping threats under control is key to succeeding in the solo game.
Cons
  • Received an indictment for assaulting a constable.
  • Suffered a minus 8 Joy penalty due to the indictment.
  • The game ended with a close score, and potential for worse outcomes with different indictments.
Thematic elements
  • investigation in Victorian London
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The game is played with a community and a 'Rookery' (an AI opponent), with discussion about 'Community is on 34' and 'The Rookery is on 25', implying cooperative or semi-cooperative play.
  • Hand Management — Players manage their hands of cards, deciding which to play, discard, or hold, as seen when the host considers 'playing the Queen in the two' or holding onto their 'eight'.
  • Indictment — The game features an 'indictment' mechanic which leads to penalties, as seen when the host states 'the game ends with us getting an indictment'.
  • Push Your Luck — The host makes decisions about revealing cards, like 'reveal two now', and expresses concern about gambles, such as 'I'm not holy sure that was the best thing to do', indicating a push-your-luck element.
  • Set Collection — The game involves collecting sets of cards, such as 'three of hearts', 'six of Pentacles', and 'four of Pentacles', to score points or achieve objectives.
  • threat management — The host repeatedly mentions 'threats' and the need to 'keep these threats under control', highlighting this as a core mechanic for success.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keeping these threats under control is really the key to succeeding in the solo game.
  • Wow that was close because some of these major indictments well there's minus 10 so that could have put us very close but worse than that there are some where you're convicted and hanged that's immediately a game loss
  • We have been convicted we are going to suffer minus 8 Joy I think though this is enough to keep us in the game
  • We've been caught at the last so this goes below your player player board might face down in a multiplayer game solo game you can just keep everything face up
  • This is the yeah worst time because we can't react to it
References (from this video)
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Video nlY5jntAjF0 Rules Teach at 0:11 sentiment: positive
video_pk 69211 · mention_pk 165622
Molly House video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flows well when playing
  • Pretty easy to learn and play
  • Artwork is awesome and fantastic
  • Art assets on desire cards string together
  • Thematic appropriate sharing
  • Tense negotiation leads to interesting decisions
  • Emerging alliances add to the experience
  • Undercurrent tension keeps players engaged
  • Artistic presentation and tactile quality are high
Cons
  • Double discard can be undesirable
  • Being card poor in the game sucks
  • Some roles can be worse than others (e.g., double two shoes roll is situational)
  • Thematic role-playing can feel terrible
  • The game can feel very different from game to game
Thematic elements
  • Becoming a successful informant and selling everyone out
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place tokens or have reputation at specific locations (houses) which can be raided.
  • bluffing — The game involves hidden information and potentially misleading actions, especially regarding being an informant or having threats.
  • Deck Building — Players draw cards and manage their hands, with actions like drawing additional cards from the deck or market.
  • Hidden role — The concept of being a secret informant and the risk of becoming a revealed informant is central to the game's narrative and mechanics.
  • Push Your Luck — Players must decide how much risk to take, balancing potential rewards with the chance of negative consequences like raids or exposure.
  • Set Collection — Players aim to collect specific sets of cards (e.g., for a dance, christening) to score points or achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game theme is to become a successful informant and sell us all out
  • The art was by Rachel Ford and it is awesome it's fantastic it really it really is
  • This is so tense
  • The emerging partnerships are very short-lived
  • This is so brutal
  • This is the game
  • This was a blast
References (from this video)
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Video blI6HfZvwXc Rules Teach at 0:48 sentiment: positive
video_pk 69212 · mention_pk 165623
Molly House video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic difference of the joy track and victory point track.
  • The joy track having no cap.
  • The flexibility in movement with dice rolls.
  • The ability to play cards in hand to improve reputation.
  • The cooperative element to pass the joy threshold for community survival.
  • The thematic integration of the 'gossip pile' and its consequences.
  • The mechanic of playing cards during festivities.
  • The nuanced scoring and threat resolution during festivities.
  • The interesting end-game conditions and scoring for informers.
Cons
  • The metal pawns don't show up as well as they look in person.
  • Forgetting the second part of the shop action (market discard).
  • The potential for players to forget to refill the market.
  • The rule about adding to the gossip pile when a threat is not scored.
  • The complexity of the 'foiling a threat' rule and cube acquisition.
  • The 'hanging' mechanic in the community infiltration end game.
  • The potential for players to lose joy if they run out of indictment cards.
Thematic elements
  • The underground world of the Mollies, pioneers of gender and sexuality.
  • 18th Century London
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Having the most reputation in a raided house can lead to receiving indictments.
  • cooperative play — Players must collaborate to help the community pass its joy threshold for survival.
  • Deck Building — Players acquire cards (vice cards) which are used in various actions.
  • Hidden Roles — Players can be either loyal members or informers, adding an element of deduction and hidden information.
  • Push Your Luck — Players may choose actions that increase their reputation but also expose them to risk.
  • roll-and-move — Players roll dice to determine movement on the board.
  • Set Collection — Collecting specific sets of cards is crucial for scoring points and achieving objectives during festivities.
  • Worker Placement — Players move their pawns to different locations on the board to take specific actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was the thriving underground world of the Mollies, pioneering explorers of gender and sexuality who built a community during this period of possibility and change.
  • In order for the community to survive, players must help the community pass its joy threshold, 30 for us in a four-player game, by collaborating to throw the most magnificent festivities.
  • If sufficient evidence is generated over the course of the game, the wider community will be fully infiltrated, ending the game and leaving only those who successfully betrayed the community eligible to win.
  • There is no limit to the amount of joy that you may experience. There is no cap.
  • Players without informer tokens and those with an informer token matching an open house are found guilty of sodomy and hanged.
  • The player with the highest positive points wins. If any players are tied for the highest or no player has a score greater than zero, everyone loses.
References (from this video)
No references stored for this video.
Video UgMxwQiWo20 Rules Teach at 5:42 sentiment: positive
video_pk 69218 · mention_pk 165630
Molly House video thumbnail
Click to watch at 5:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and immersive
  • Beautiful art that strings together
  • The joy mechanic is expansive and rewarding
  • Flows well when playing
  • Tense and engaging gameplay
Cons
  • Can be punishing if houses are raided
  • The theme might not be for everyone
  • The reveal of roles can be tense
Thematic elements
  • The game celebrates the community of Mollies, pioneering explorers of gender and sexuality, who built a community during a period of possibility and change.
  • 18th century London
  • Thematic reading of the intro from the rulebook.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — There is a four-card market that is refilled. Players can acquire cards from the deck or the market.
  • Push Your Luck — Players accumulate joy, but certain actions increase the gossip pile, which can lead to indictments. There's a risk associated with building reputation.
  • roll and move — Players roll dice and move their pawns around the board. The movement can be one die, the other die, or the sum of both dice, and movement must be in one direction, clockwise or anticlockwise.
  • Secret Role — Encounter tokens are used to show if a player is loyal or an informant.
  • Set Collection — Playing cards to build reputation and influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game celebrates this community by inviting players to take the roles of these Mollies as they navigate their desires and dodge the watchful eyes of the Society for the Reformation of Manners.
  • There is no limit to the amount of joy that you may experience. There is no cap.
  • Molly House, so cool to have it come to the table. The queer community needs celebration now more than ever.
  • It's so tense. I love it. This is so so enjoyable.
  • The undercurrent tension becomes a lot at this point in the game.
References (from this video)
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Video GQdtpkYmJE0 Review at 0:00 sentiment: positive
video_pk 69170 · mention_pk 165538
Molly House video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Represents queer culture of 18th century London very well
  • Thematically consistent
  • Players have many tools to make interesting choices
  • Emotionally resonant for queer players
  • Engaging player interaction and dilemmas
Cons
  • Colors of suits (green and blue) are too similar and hard to distinguish
  • Player colors are too similar to suit colors, causing confusion
  • Teach can be overwhelming and difficult to parse
  • Many little rules are easy to forget
  • Solo mode is 'meh' and doesn't mimic other players well
  • Solo mode requires players to almost intend to betray the community from the start
Thematic elements
  • Queer community building and survival
  • 18th century London
Comparison games
none
Mechanics (from transcript analysis)
  • Accusations/Betrayal — Players can receive accusations and choose to place encounter tokens, either proclaiming loyalty or betraying the house, leading to different win conditions.
  • Card Counting — Success in the game requires players to get good at counting cards to understand where threats are and how many of each suit are in the gossip pile.
  • Card Play — Players play cards into a central pot, with four suits corresponding to Molly houses, ranked one through nine, plus two mollies and two threats.
  • Risk Management — Players must balance throwing parties to gain joy against the risk of exposing themselves to threats and getting Molly houses shut down.
  • Set Collection — Players score points by playing cards to parties, aiming to have cards chosen for scoring based on a ranking system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game does a great job of making you balance trying to gain joy while also making sure the community is happy and you're not being too reckless.
  • The colors of the different suits are are too similar. Specifically, the green of fans and the blue of cups are really difficult to distinguish in less than ideal lighting.
  • Pushing past my biases though, I can tell you Molly House is a good game.
  • This game is so thematically consistent within the historical context that it's set in.
References (from this video)
No references stored for this video.
Video 9oKnV6VwDKc Rules Teach at 0:02 sentiment: positive
video_pk 69149 · mention_pk 165516
Molly House video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely fascinating and enjoyable gameplay.
  • Thematic integration is outstanding; mechanics strongly support the setting.
  • Combines 'joy and fear' in a compelling way.
  • Festivities are fun and engaging, encouraging player interaction.
  • Appreciates the historical accuracy and respectful treatment of the subject matter.
  • Educational value in learning about the historical context.
  • The quotes on desire cards add depth and historical context.
  • Appreciates the existence of the game and its contribution to gaming.
Cons
  • Rules for 'exposure' and some aspects of 'festivities' are complex and fiddly, requiring rereading.
  • Endgame can be swingy due to random joy loss from indictments.
  • Not a game for every group; requires embracing the theme and social interaction/accusation.
  • Some players might not enjoy the potentially negative ending outcomes.
  • The game can be difficult to fully understand mechanics without repeated rulebook consultation.
Thematic elements
  • Players portray 'Mollies,' individuals who did not fit the rigid definition of 18th-century society (gay, lesbian, queer, gender non-conforming), aiming to live their lives, find joy, and strengthen their community while avoiding arrest by the Society for the Reformation of Manners.
  • 18th century London
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move their pawns around a board representing different locations, with actions available based on their position.
  • Card Play — Cards represent desires, Mollies, threats, and rogues, and are played for scoring, reputation building, or during festivities.
  • Dice Rolling — Players roll dice to determine movement and potential special actions like discarding or being picked up by a 'fancy fellow.'
  • endgame trigger — The game can end by reaching a certain joy threshold for the society, the society's joy not reaching the threshold after a set number of weeks, or if too many houses are raided.
  • Hand Management — Players manage their hand of cards, deciding when to play them for immediate benefit or to save them for future scoring opportunities.
  • Set Collection — Collecting cards of matching suits or numbers is important for scoring in festivities and building reputation.
  • Social Deduction — Players can accuse each other of being informers, and actions like playing threat cards can lead to exposure and reputation loss.
  • Worker placement (implied) — Choosing locations on the board to take specific actions is a key part of gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It is a marriage of joy and fear."
  • "The mechanics are so well combined with the setting that it just rings so true for this."
  • "This game is a master stroke. I think they did an incredible job."
  • "Revealed informers are a social pariah."
  • "There's a lot of accusation, a bit of mistrust, and for my group anyway, there was some shall we say there's some name calling involved."
References (from this video)
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Video 0_1jo7oYmfw Board Gaymes James Playthrough at 16:25 sentiment: mixed
video_pk 62091 · mention_pk 154672
Board Gaymes James - Molly House video thumbnail
Click to watch at 16:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep player negotiation and strategic coupling of cards to form parties
  • Vivid historical theme with gossip, raids, and social dynamics
  • Rich card interactions and dramatic event resolution
  • Beautiful artwork and components
Cons
  • End-of-week flow is fiddly and can be hard to resolve cleanly
  • Heavily reading/ bookkeeping intensive, not ideal for casual or 2-player play
  • Historical subject matter may be uncomfortable or sensitive for some players
Thematic elements
  • gender/sexuality, performance, reputation, and societal surveillance
  • 18th-century London; Molly Houses; gossip-driven social scene
  • historical, card-driven negotiation with a heavy emphasis on social dynamics
Comparison games
  • Poker
Mechanics (from transcript analysis)
  • Card-driven festivity construction — Players select and play cards to stage a festivity, aiming to score joy and influence reputation.
  • Card/Chit Market — Deck management around vice cards, Molly cards, threat cards, constables and rogues; market actions affect pacing and options.
  • End-of-week resolution with exposure and foiling — At week’s end, threats are revealed, players may be exposed, and actions are resolved following a flowchart-like sequence.
  • Gossip pile and indictments — A growing gossip pile drives raids by the Society of the Reformation of Manners; indictments are negative points from raids.
  • Joy/reputation scoring and party benefits — Joy markers and reputation cubes are earned through successful festivities and matching cards.
  • Market/vice/role cards management — Deck management around vice cards, Molly cards, threat cards, constables and rogues; market actions affect pacing and options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The flowchart is actually pretty fiddly.
  • I like it much more as solo. This is way too interactive.
  • The core of this game is the political negotiation as to who you want at your party.
  • Beautiful artwork as well.
  • The times were horrible. People were being unalived.
References (from this video)
No references stored for this video.
Video WAnGwvF3nZs Rahdo Runs Through Top 12 List at 1:06:30 sentiment: negative
video_pk 42356 · mention_pk 128525
Rahdo Runs Through - Molly House video thumbnail
Click to watch at 1:06:30 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • ambitious representation and production quality
Cons
  • mechanics feel undercooked; co-op potential unrealized
  • complexity may overwhelm players
Thematic elements
  • thematic, historical social commentary
  • queer representation; 1800s culture
  • educational, performative
Comparison games
  • Worldly Goods (publisher-backed historical games)
Mechanics (from transcript analysis)
  • informant/double-cross decisions — players may inform on others; dramatic tension
  • Semi-Cooperative — global happiness parameter; leader punishment mechanics
  • semi-cooperative with tension — global happiness parameter; leader punishment mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's distilling the core essence of Great Western Trail down
  • rules are confusing because it's based off of feelings
  • the biggest disappointment is the thing that truly makes Seven Wonders special
  • I spilled beer across pediquette and it disintegrated the components
  • this is the ultimate journey, not the destination
  • the cardinal sin that a co-op game can do: no scalable difficulty
References (from this video)
No references stored for this video.
Video f6LJcFPlB14 Board Stupid Awards Show at 7:33 sentiment: positive
video_pk 40699 · mention_pk 123389
Board Stupid - Molly House video thumbnail
Click to watch at 7:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unparalleled emergent storytelling
  • strong sense of transporting players to another world
  • memorable table experience
Cons
  • thematic emphasis may not appeal to players preferring crunchy mechanics
Thematic elements
  • thematic transportation into a different world; community-centric experience
  • a quirky, alternative world with emergent storytelling
  • emergent storytelling through player interaction
Comparison games
  • Limit
  • Fate of the Fellowship
Mechanics (from transcript analysis)
  • action selection — players decide actions that alter the evolving story
  • cooperative storytelling — players collaboratively build an evolving narrative around the table
  • player interaction — high emphasis on emergent stories shaped by participants
  • Positive Player Interaction — high emphasis on emergent stories shaped by participants
  • Storytelling — players collaboratively build an evolving narrative around the table
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a stunning achievement in its breadth and depth
  • Molly House was such an interesting experience for us and it was so unique in how it transported us to the world it was evoking
  • the overall package that Battle of Hoth offers is fantastic
  • Tag Team is fantastic and we can't wait to see more of it
  • Eterna could have been in best art. It could have been in best reimplementation, but it is also a phenomenal intermediate level game
References (from this video)
No references stored for this video.
Video p3MHs1SZGAg Board Stupid Discussion at 16:42 sentiment: positive
video_pk 40435 · mention_pk 122422
Board Stupid - Molly House video thumbnail
Click to watch at 16:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration with historical setting
  • cooperative party-building with narrative moments
  • engaging table presence and art
Cons
  • potentially steep learning curve
  • negotiation-heavy interactions may slow play for some groups
Thematic elements
  • historical LGBTQ+ nightlife and social organizing
  • Victorian London, social venues called Molly houses
  • semi-cooperative with social deduction and party-hosting arc
Comparison games
  • Nemesis
  • John Company
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards to build festive events
  • Semi-Cooperative — players collaborate to host successful parties while pursuing personal goals
  • semi-cooperative play — players collaborate to host successful parties while pursuing personal goals
  • variable scoring from event cards — cards determine fame and infamy outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spiel is the global home of board games.
  • Six halls, and Hall Three is where the hobby games sit.
  • It is the mecca.
  • This is a full-on experience.
  • OG Revival where you're getting the old the original designer to then take the design and bring you a new game.
  • the closest to being both business-to-business and business-to-consumer in one event.
References (from this video)
No references stored for this video.
Video Gg1FJlsJTRU board stupid Top 10 List at 9:16 sentiment: positive
video_pk 34395 · mention_pk 102413
board stupid - Molly House video thumbnail
Click to watch at 9:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic ambition
  • high production value
  • boundary-pushing subject matter
Cons
  • potentially heavy for a two-player title
Thematic elements
  • historical social dynamics and risk
  • 1800s LGBTQ social life and parties
  • historical drama with social tension
Comparison games
  • Secret (the original)
Mechanics (from transcript analysis)
  • action_selection — players choose actions that affect social outcomes while avoiding discovery.
  • Compound Scoring — end-game scoring tied to event outcomes and social success.
  • social_thematic_play — players navigate social scenarios and parties with thematic tension.
  • story_driven_scoring — end-game scoring tied to event outcomes and social success.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our top 10 games to maybe go and buy at UK GE.
  • We've tried to have something for everyone on this list.
  • Spend your money responsibly.
  • We love UKG. We love you guys.
  • If you see Deep Regrets, please leave it for Matt. He'll be very sad. Otherwise, I will have deep regrets.
References (from this video)
No references stored for this video.
Video PFSjQ3_AwIY Board Stupid Discussion at 12:22 sentiment: positive
video_pk 33829 · mention_pk 100725
Board Stupid - Molly House video thumbnail
Click to watch at 12:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • bold, brave design with strong thematic payoff
  • replayable story variations
Cons
  • not a traditional competitive euro; more experiential
Thematic elements
  • party planning, dice/cards interplay, storytelling
  • an experiential game about hosting an immersive event
  • emergent storytelling, player-driven narrative
Comparison games
  • Pax Premier
  • John Company
Mechanics (from transcript analysis)
  • Cooperative Game — players contribute to a shared pool to throw the best party
  • cooperative poker / party-building — players contribute to a shared pool to throw the best party
  • dice/dice-rolling and card drafting — dice and cards drive the events and outcomes
  • Narrative Choice — story unfolds differently each playthrough
  • Narrative emergence — story unfolds differently each playthrough
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's our monthly roundup
  • this is more viby
  • the game is an experience
  • we're going to go to Birmingham very soon
  • it's the best artwork that I've seen
  • the art in this made me a little bit emotional
References (from this video)
No references stored for this video.
Video lgRHVAYyVeM Board Stupid Discussion at 1:30 sentiment: positive
video_pk 33018 · mention_pk 97893
Board Stupid - Molly House video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and important subject matter
  • Strong negotiation dynamics
  • Appealing social and party-focused play
Cons
  • Artwork and production details are not clearly described in the transcript
  • Public data on the game is limited in this episode
Thematic elements
  • queer community, nightlife, celebration, risk
  • early 18th century London
  • thematic social interaction with negotiation
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards and use them to perform actions.
  • Negotiation — players negotiate with others to advance goals.
  • Push Your Luck — outcomes depend on risk-taking during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • production is fullon. It's absolutely stunning.
  • I can't wait. Like the more games come out, the better it is.
  • it's not it's not a dungeon crawler at all.
References (from this video)
No references stored for this video.
Video DCCnYeZE8is The Dice Tower Top 10 List at 5:34 sentiment: positive
video_pk 33074 · mention_pk 98131
The Dice Tower - Molly House video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • bold and historical theme
  • highly unique topic not widely explored in board games
Cons
  • historical topics may require sensitive handling
Thematic elements
  • queer history, masquerades
  • Molly House in 1720s London
  • bold, historical
Comparison games
  • historical storytelling games
Mechanics (from transcript analysis)
  • Cooperative Game — players influence outcomes within a social-context framework
  • cooperative/competitive interplay — players influence outcomes within a social-context framework
  • story-driven actions — participants navigate 18th-century social dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Storm Raiders takes this post-apocalyptic kind of MadMax theme that we know and throw in stormchasing as well.
  • I love the stormchasing element of it and that's why Storm Raiders is my actual number ten.
  • This game is going to focus on the reporting, the ethics, as well as just kind of the newsroom tension of that time.
  • I love that it's focused on this unique little piece of culture and it brings it to life.
  • The Voinich puzzle is one that I think has a really unique theme and I'm super excited to see it entering our board game hobby.
  • I remember reading and learning about the Voyage manuscripts... that I now love.
References (from this video)
No references stored for this video.
Video Ht9QmjFZJpA Unknown Channel Discussion at 16:40 sentiment: positive
video_pk 32965 · mention_pk 97705
Unknown Channel - Molly House video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bold thematic choice with historical resonance
  • Distinctive design direction
Cons
none
Thematic elements
  • Bold historic taboo theme with social/historical implications
  • 18th century London Molly houses
  • Bold, historically charged storytelling
Comparison games
  • Elder Scrolls
Mechanics (from transcript analysis)
  • area-based interaction — thematic tension and social dynamics shape play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aquaria is where people step into the shoes of a dedicated members of the aquarist aquarist society.
  • The TLDDR on this thing is action selection tableau building where placing aquarium cards managing oxygen and timing filter triggers generate income and endgame victory points.
  • I'm excited here.
  • This is my favorite solo experience.
  • Best rule book by far is Galactic Cruise.
References (from this video)
No references stored for this video.
Video ybo8h3BDVHE Board Stupid Discussion at 26:03 sentiment: positive
video_pk 32824 · mention_pk 97277
Board Stupid - Molly House video thumbnail
Click to watch at 26:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly innovative experience; discussed as standout
Cons
  • May be niche; not for everyone
Thematic elements
  • Innovative experiential design
  • Indie, atmospheric social deduction
  • Vibe-driven, emergent storytelling
Comparison games
  • Old King's Crown
  • Ego
Mechanics (from transcript analysis)
  • Cooperative Game — Experiential play emphasizing mood and social play
  • Cooperative/Interaction-driven play — Experiential play emphasizing mood and social play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • IP dominance has been a thing this year, in some of those big hitters.
  • the board game industry operates in the world of very fine margins.
  • By the time we film something and release it, it's out of date.
  • We do it for the love of the game.
  • Two-tier hobbying... two different worlds at that point.
References (from this video)
No references stored for this video.
Video MsdXkOQLfPI Cardboard Herald Top 10 List at 4:38 sentiment: positive
video_pk 32285 · mention_pk 95423
Cardboard Herald - Molly House video thumbnail
Click to watch at 4:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This wacky deck builder is just so much pure fun.
  • one of the greatest ratios of fun to rules complexity ratio I have ever seen
  • I could play this for hours and hours and hours on end and never get bored.
  • space age rocket launching good old time.
  • The secrecy of playing cards face down and never knowing if you're winning a lane.
References (from this video)
No references stored for this video.
Video GqDY4lVsU1k Drive Thru Games Review at 1:44 sentiment: positive
video_pk 30492 · mention_pk 89734
Drive Thru Games - Molly House video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with mechanics
  • Tense negotiation and risk-reward dynamics
  • Clear sense of collective joy and personal stakes
Cons
  • Complex rules; heavy subject matter may be challenging for some players
Thematic elements
  • joy and solidarity in the face of oppression
  • London, historical queer nightlife; molly houses
  • semi-cooperative with potential betrayal and high stakes
Comparison games
  • Battlestar Galactica
  • Dead of Winter
  • The Resistance
  • One Night Ultimate Werewolf
Mechanics (from transcript analysis)
  • action cards and card-driven actions — deck of action cards that unlocks or alters available actions
  • arrest dice and fate cards — arrest risks with penalties including prison or death
  • cruising — risky movement to more dangerous districts with higher rewards
  • shared resources and promises — trade and share resources with other players; binding promises
  • Worker Placement — place pawns on action spaces to perform festivity actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • really unique style game
  • the theme kind of comes together with the mechanics
  • semi-cooperative semi-competitive style game
  • real life death penalty is at stake
  • engrossing and weighty in context
References (from this video)
No references stored for this video.
Video N2lU0x-2qSA Beond Soliter Discussion at 2:06 sentiment: positive
video_pk 13005 · mention_pk 38040
Beond Soliter - Molly House video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Prototype_design — Early-stage game mechanics and balance under exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this weekend was partially cool just because of the people I got to meet
  • board gaming will join video games and take its place in Academia
  • I really hope to see more work like this happen in the future
  • the weekend really filled my cup intellectually
  • I got to play Prime Minister and I actually won
  • Prime Minister is a mean little game
  • it's hard to decide what to do socially in Prime Minister
References (from this video)
No references stored for this video.
Video 5GLc2_ECrA4 Beyond Solitaire Discussion at 8:24 sentiment: positive
video_pk 12360 · mention_pk 36062
Beyond Solitaire - Molly House video thumbnail
Click to watch at 8:24 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • widens historical topics beyond warfare
  • broad appeal
Cons
  • potentially niche topic for some players
Thematic elements
  • social history rather than military conflict
  • 18th-century London, LGBTQ+ history
  • cultural exploration with euro aesthetics
Comparison games
  • Winter Rabbit
  • City of Six Moons
Mechanics (from transcript analysis)
  • cooperative/experimental — non-traditional objectives and social history focus
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • historical wargaming is more of a mixed stew than ever.
  • evocative rather than granular to make it easier for you to play.
  • the boundary lines are getting blurrier and blurrier.
  • I acknowledge that games are product and that those two things are inseparable.
  • we need more people who see games that way.
References (from this video)
No references stored for this video.
Video ipCfZMzoJLA Beyond Solitaire Interview at 7:21 sentiment: positive
video_pk 11636 · mention_pk 34174
Beyond Solitaire - Molly House video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic fit with social dynamics and intrigue
  • Good balance for both solo and social play
Cons
  • Publisher information is not widely publicized
  • Accessibility for new players could be a barrier
Thematic elements
  • Power, influence, and social ritual
  • Courtly intrigue and social maneuvering
  • Story-rich with a focus on social dynamics
Comparison games
  • Oath
  • Old King's Crown
Mechanics (from transcript analysis)
  • Auction / Bidding — Bid-based allocation of opportunities or resources
  • bidding — Bid-based allocation of opportunities or resources
  • Negotiation — Players negotiate to advance goals through dialogue and deals
  • social negotiation — Players negotiate to advance goals through dialogue and deals
  • solo mode compatibility — Designed with explicit solo play in mind
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode has to deliver an emotional experience
  • we want to create something that's not average you want to create something that's new
  • it's not just a flourish at the end, it's central to the game
  • you can't do that solo, you need to say yes you can
  • it's about delivering a different story when playing solo
References (from this video)
No references stored for this video.
Video kHvmW-Ed39k Getting Games Playthrough at 0:00 sentiment: positive
video_pk 11483 · mention_pk 33788
Getting Games - Molly House video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich London 18th-century setting with a focus on queer community themes
  • Multiple paths to endgame victory and varied party types
  • Dynamic interaction between joy, reputation, gossip, and raids creates tension and strategic depth
  • Three-player playthrough demonstrates interplay and swingy outcomes well
Cons
  • Relatively steep learning curve and many interconnected rules
  • High degree of randomness from dice and card draws can dominate outcomes
  • Certain party mechanics (e.g., christenings) may feel challenging to balance in 3-player games
Thematic elements
  • forming a joyful queer community under pressure from the watchful society
  • London, early 18th century
  • historical social-deduction with cooperative goals and factional risk
Comparison games
  • John Company (Second Edition)
  • Infamous Traffic
Mechanics (from transcript analysis)
  • Deck Manipulation — Two discard piles form the gossip/deck system; revealed threats can cause raids on Molly houses.
  • Dice-based movement — Players roll dice to move their pawn on the board; boots on the board can be used as movement or to trigger actions.
  • End Game Bonuses — Victory can come from forming a sufficiently joyful community, or from raiding all houses or other thresholds depending on the game state.
  • endgame conditions — Victory can come from forming a sufficiently joyful community, or from raiding all houses or other thresholds depending on the game state.
  • Gossip deck and threats — Two discard piles form the gossip/deck system; revealed threats can cause raids on Molly houses.
  • Indictments and loyalty tokens — Players can be loyal or an informer; indictments affect endgame scoring and can lead to raids or pardons.
  • Molly houses and raids — Houses can be raided when threat indicators accumulate, producing endgame consequences and indelible effects on scoring.
  • Party mechanics with poker-hand scoring — Parties are built by laying out cards to form poker-like hands; different hands yield different scores and effects.
  • Reputation and joy tracking — Desire, Molly, and other cards contribute to a player's reputation and joy, which are tracked via their player boards.
  • Safe pile vs gossip pile — Some cards are kept in a public safe pile; others go to gossip, affecting future draws and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Molly House, like any other worldly gig games, has multiple ways the game can end.
  • The parties are one of the main ways we earn uh joy in this game.
  • the safe pile is totally public knowledge, which is why we have it as a mess over here.
  • We are a bunch of people in the queer community in 18th century London.
  • London in the early 18th century.
References (from this video)
No references stored for this video.
Video sPhcy6CfN_c Beyond Solitaire Discussion at 4:07 sentiment: positive
video_pk 11465 · mention_pk 33713
Beyond Solitaire - Molly House video thumbnail
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Len's Legacy was super good it was mean it was quick it was smart
  • I really really do like Night Witches
  • it's just the world's simplest card game
  • I absolutely love Circle DC it's absolutely on my list to go to again next year
  • I would do it again right now no matter how tired I am
  • Circle DC you actually hang out with people and talk and play games
References (from this video)
No references stored for this video.
Video zerrKGAAH1M Good Time Society Review sentiment: positive
video_pk 11433 · mention_pk 33606
Overall sentiment (raw)
positive
Pros
  • Unique historical theme
  • Interesting social dynamics
  • Multiple paths to victory
  • Thematic gameplay mechanics
Cons
  • Complex rule set
  • Potential for player elimination
Thematic elements
  • Queer community and social survival
  • 18th century London
  • Collaborative with potential betrayal
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players take turns moving and performing actions
  • Betrayal — Players can choose to be informers to save themselves
  • card management — Players manage hand of vice cards and build reputation
  • Set Collection — Players collect cards to create best sets during festivities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If the Mollies can build a joyful community before the Molly Houses are raided, the player with the most joy will win the game.
  • The outcome all depends on the loyalty and love of the players.
References (from this video)
No references stored for this video.
Video -e1ivl_WNGM Drive Thru Games Top List at 28:13 sentiment: positive
video_pk 10207 · mention_pk 30104
Drive Thru Games - Molly House video thumbnail
Click to watch at 28:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic fit and setting
  • tension between cooperation and betrayal is compelling
  • co-op with meaningful player interaction
Cons
  • card mechanics may not be immediately intuitive
Thematic elements
  • balls, events, community, potential betrayal
  • Molly houses in 1800s England
  • narrative-driven with a touch of tension and social dynamics
Comparison games
  • Cross Bronx Expressway
  • Battlestar Galactica
  • The Resistance
Mechanics (from transcript analysis)
  • card play / set-building — interacting across cards to drive events and scoring
  • cooperation with betrayal tension — players collaborate but can betray or manipulate subtly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Speak Easy is fantastic. It's great.
  • it's almost like two different games where it works really good solo and really good two-player.
  • I hate ordering this top 10. I hate ordering this.
References (from this video)
No references stored for this video.
Video mQw_bode3Rk The Cardboard Herald Discussion at 54:06 sentiment: mixed
video_pk 9132 · mention_pk 26936
The Cardboard Herald - Molly House video thumbnail
Click to watch at 54:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think five shorts in the can is a momentum, it's going to be a priority.
  • The YouTube algorithm is fickle because we don't want to tailor our content to it, but we have to consider it.
  • PAX Unplugged could be a great place to do interviews, but we have to be mindful of publishers' time and not be overly intrusive.
  • Yokohama is a really interesting game with an interesting history, and I wanted to capture that in the review.
  • Desperate Oasis is a small game and the Shorts performed reasonably well for it.
References (from this video)
No references stored for this video.
Video lPa21FiqwQA Beyond Solitaire Top List at 29:07 sentiment: positive
video_pk 9037 · mention_pk 26674
Beyond Solitaire - Molly House video thumbnail
Click to watch at 29:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Non-traditional war game with strong historical theming
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think onboarding is the key here and maybe that's a lesson every company and designer should take to heart.
  • People are hungry for heavy games. If you present it in a way that is going to be accessible enough, they will come if you design it.
  • Go play war game.
References (from this video)
No references stored for this video.
Video aXvnTUmIvSU BoardGameCo Top List at 0:08 sentiment: positive
video_pk 7985 · mention_pk 23503
BoardGameCo - Molly House video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-received by critics
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's an absolute ton of campaigns
  • Campaigns get pushed off. Campaigns get canceled. Campaigns get added. There's a lot of changes on a regular basis
  • Cascadia is a game system that I absolutely love
  • Really enjoyed Honor's End
  • Journeys of Heart of the Katsuagi is going to be my number three pick
References (from this video)
No references stored for this video.
Video bEitUTTY-ZI The Brothers Murph Top List at 12:09 sentiment: positive
video_pk 7497 · mention_pk 22257
The Brothers Murph - Molly House video thumbnail
Click to watch at 12:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay
  • Meaningful theme about LGBTQ+ community safety
  • Cross-talk and discussion encouraged
  • Community success threshold creates interesting tension
  • Beautiful thematic execution
Cons
  • Roll and move mechanic (though mitigated)
  • Some find semi-cooperative elements unnecessary
Thematic elements
  • LGBTQ+ safe havens (Molly Houses) and finding joy and safety in community
  • 18th century London
  • Social cooperative experience focused on community well-being
Comparison games
  • Marvel Legendary
Mechanics (from transcript analysis)
  • Card Play — Playing cards with suits and values to meet party requirements
  • cooperative gameplay — 80-100% cooperative with shared success condition
  • Party Throwing — Throwing cooperative parties using card combinations at Molly Houses
  • roll and move — Movement around board with mitigation options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 is halfway done. And this year, honestly, so far for board games has been super strong.
  • This year has been really really strong.
  • Race Chicago was a big surprise for us. We really liked it a lot.
  • this just it doesn't feel like any other game I've played
  • The Anarchy is an absolute banger.
  • It's like the 2.0 level up from Hadrien's Wall.
  • I love Molly House.
  • it's really about coming together
  • Luier is really really good. If you like big heavy euros that are pretty, it's a banger.
  • this game is dope
  • this is what I wanted Too Many Bones to be. It feels like too many bones leveled up.
  • It's such a banger
  • I just love the double-sided cards.
  • Unstoppable is truly unstoppable.
  • for my money, one of the best like two-player games I've played in a long time
  • it's so good. It's so awesome.
References (from this video)
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Video ucInP6lxwH4 Board Stupid Top List at 11:00 sentiment: positive
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Overall sentiment (raw)
positive
Pros
  • Creates unique social experiences
  • Strong thematic integration with meaningful storytelling
  • Accessible to non-gamers while remaining engaging for hobbyists
Cons
  • Subject matter may not be for every group
  • Experiential focus can feel less structured to some players
Thematic elements
  • Experiential storytelling through social events
  • Historical LGBTQ+ queer communities around 1900
  • Narrative-building around player interactions and parties
Comparison games
  • Dixit
  • The Mind (for non-verbal coordination vibes)
Mechanics (from transcript analysis)
  • Movement and action sequencing — Players move around a space and trigger actions to craft stories
  • Story-driven card play — Actions shape the table narrative rather than simply scoring points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This year was brutal for making a top 10; the quality was that high.
  • This game will stay in the collection for the foreseeable future.
  • It's a banger, mate. Absolutely a standout.
References (from this video)
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