The original version of Pecking Order is played with standard cards - one suit for each player and another to represent 13 perches. Players take turns playing a card at a perch; if a card is played where there is an opposing card, the lower card is discarded, with ties going to the defender. Only one of the cards is revealed - if the defender is already revealed the attacker remains hidden, otherwise the attacker is revealed. The only other rule is that the ace beats the king but is otherwise low. The player controlling the greatest total value of perches wins the game.
The boxed versions of the game have a number of changes:
Players have cards numbered 1-12 and a jaguar, which has special rules
There are only ten perches, three of which have special rules
The defending card is always revealed
A game consists of four rounds
In the 2024 version Monstrolicious, players lead teams of hungry monsters with one goal: to conquer the most tempting desserts from a lavish buffet.
- Inspired by Strateggo
- Lots of bluffing and hidden information
- Monsters
- Strateggo
Mechanics (from transcript analysis)
- Area Control — Scoring is based on the number of points next to a monster at the end of the game.
- bluffing — Players can bluff about the numerical value of their placed tiles.
- Revealing information — Tiles are revealed when an opponent places a tile next to them, or through strategic actions.
- tile placement — Players place tiles face down.
Video topics + discussion points
Quotes (from this video)
- This is where we're taking a look at old classic board games, looking at the mechanisms of those games, and then seeing how those have been inspired and re-imagined into newer, more modern board games, sometimes even doing bigger, grandio things with those mechanisms.
- It is very strategike, but in reverse with lots of deduction.
- Strateggo is what pretty much inspired the mechanisms of this game.
- So, there's a lot of strateg strateges mechanisms here.
- So it's almost like Strateggo on steroids.