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Murano box art

Murano

Game ID: GID0219735
Game Info
Year
2014
Collection
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Description

Murano the game is set in Murano, a small group of seven islands near Venice that's well-known by tourists for its glassmaking. As in Venice, the islands of Murano are separated by canals, so gondolas and transportation are at the heart of this game.

The game board depicts the islands of Murano, with the islands being divided up into building sites and walkways. Surrounding the islands is a series of action spaces, with gondolas being present in some number of them at the start of play. On a turn, you move one of the gondolas in the direction of play to an empty space, then take the action shown there. You can't pass another gondola while moving or land in an occupied space, but for a coin you can move a gondola that's in front of the gondola you want to move, and you can pay to move multiple gondolas, if needed.

Some actions place shops on the islands, with shops coming in different types. You mark a shop to show ownership, and when tourists show up later, they will shop at various stores depending on their proximity and the goods they offer. You also need to take actions to move your personal gondolas to islands so that you can take actions there.

Why are you doing all of this activity? To score victory point cards in hand, and actions on the board will let you gain additional VP cards to give you direction to your actions or let you profit from what you've already done.

You can also use some of the buildings to create glassworks, and those glassworks come into play on the VP cards, through tourist sales, and via an action space shown at the bottom of the game board image that lets you sell different types of glass for money.

The Complete Edition from 2020 contains Murano: Promo Cards and Murano: The Christmas Tree packaged inside the box and may be found here: Murano: Complete Edition.

Description

Murano the game is set in Murano, a small group of seven islands near Venice that's well-known by tourists for its glassmaking. As in Venice, the islands of Murano are separated by canals, so gondolas and transportation are at the heart of this game.

The game board depicts the islands of Murano, with the islands being divided up into building sites and walkways. Surrounding the islands is a series of action spaces, with gondolas being present in some number of them at the start of play. On a turn, you move one of the gondolas in the direction of play to an empty space, then take the action shown there. You can't pass another gondola while moving or land in an occupied space, but for a coin you can move a gondola that's in front of the gondola you want to move, and you can pay to move multiple gondolas, if needed.

Some actions place shops on the islands, with shops coming in different types. You mark a shop to show ownership, and when tourists show up later, they will shop at various stores depending on their proximity and the goods they offer. You also need to take actions to move your personal gondolas to islands so that you can take actions there.

Why are you doing all of this activity? To score victory point cards in hand, and actions on the board will let you gain additional VP cards to give you direction to your actions or let you profit from what you've already done.

You can also use some of the buildings to create glassworks, and those glassworks come into play on the VP cards, through tourist sales, and via an action space shown at the bottom of the game board image that lets you sell different types of glass for money.

The Complete Edition from 2020 contains Murano: Promo Cards and Murano: The Christmas Tree packaged inside the box and may be found here: Murano: Complete Edition.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–8 of 8
Video D8Mk1_j_oyY Rolling Dice & Taking Names Discussion at 2:51 sentiment: positive
video_pk 93580 · mention_pk 253432
Rolling Dice & Taking Names - Murano video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Gondoliers and gondolas around an island
  • Murano island
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • alliances are broken very quickly
  • the game kind of ended rather abruptly
  • nice light game in the evening
  • everybody always blames me for everything
References (from this video)
No references stored for this video.
Video xz5KZ7PigUk Watch It Played Top 10 List at 9:33 sentiment: positive
video_pk 85921 · mention_pk 221164
Watch It Played - Murano video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good-looking pieces
  • Combines auction and building
  • Massive 3D pieces
  • Visually appealing artwork
Cons
none
Thematic elements
  • Bidding on auctions to build quality resorts with a view of the sea.
  • City building on a cliffside
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — Players bid on three simultaneous auctions each round to determine aspects of new resorts.
  • city building — Players build new resorts on a three-dimensional cliffside board.
  • Tile Placement — Resorts are placed on the board, with quality depending on factors like sea view.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are games on our radar.
  • I really love this game. I think this might become a grail game situation for me because I think it's out of print and I really want my own copy and I don't know how to get it.
  • Is this the greatest board game box cover of all time? It's got to be close.
  • I like it better than a Zul.
  • I don't know what a card dancing game is, but I'm very excited to find out.
  • The decisions feel meaningful and interesting and I find myself just really happy to play it over and over and over again honestly.
References (from this video)
No references stored for this video.
Video XMGhxyPkZmY Top List at 2:02 sentiment: positive
video_pk 79468 · mention_pk 192905
Murano video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique mechanic of influencing government laws.
Cons
none
Thematic elements
  • Building a plot of land and influencing the government.
  • Cuba
Comparison games
  • Kuba
Mechanics (from transcript analysis)
  • Area Control — Players build on their plot of land and influence government laws.
  • Auction / Bidding — Players bid money to gain influence and decide laws.
  • bidding — Players bid money to gain influence and decide laws.
  • Card Drafting — Players pick one of their roll cards each turn to perform actions.
  • Set Collection — Growing different kinds of goods and building buildings on plots of land.
  • Worker Placement — Implied by influencing government actions/laws.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's time for the hottest board games of the month.
  • I don't know what shug means, but I don't know what shug is.
  • I would say that this is a game where you take Talisman and then add a party game to it and this is what you get.
  • Lightning train arrived like a lightning. And I don't know, will it stay here?
  • Why is it suddenly hot? Well, we have that game and we have also the reason why it's hot right here in the studio.
  • This month is a unique worker game. Why a unique worker? Because usually it's worker placement, but this time it's going to be worker movement and worker sliding.
  • Osprey Games have announced that they're going to close their board game line. So, get their games while they last.
  • Eight dragons has a little bit of set collection, a little bit of worker pushing, unique components.
  • This is a deck builder.
  • Harmonies is a little chill game where you're building your little plot of land right here trying to satisfy requirements of different animal cards.
  • This is a secret worker placement.
  • So, the unique secret worker placement, the moving up the tracks makes this a very unique experience.
  • I still feel like Wondrous Creatures is the most wondrous game on this list.
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 11:19 sentiment: positive
video_pk 66413 · mention_pk 161705
john gets games - Murano video thumbnail
Click to watch at 11:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • neat interaction with neutral pawns
  • card-driven movement adds strategic depth
Cons
  • has not been widely explored by the speaker beyond a single play
Thematic elements
Comparison games
  • New York Zoo
  • Nova Luna
Mechanics (from transcript analysis)
  • Card-driven rondelle — Card fronts in front of players influence how far you can move on the rondelle; card exhaustion resets after four used cards.
  • Multiple neutral pawns and boats — You move neutral boats counterclockwise around a central island with seven boats in play.
  • Pay to move other boats — You can pay money to move opponents' boats to create space for your own move.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video -egdfIKZ5VI Getting Games Review at 7:04 sentiment: positive
video_pk 63387 · mention_pk 156771
Getting Games - Murano video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever rondelle design with multiple islands
  • iconography is well done and actions are readable
  • tight, elegant engine-building feel with varied strategies
Cons
  • thematic environment impact can feel punishing
Thematic elements
  • glass production and island-based mechanics
  • island with boats around it and glassmaking theme
Comparison games
  • Race for the Galaxy
  • Terraforming Mars (base game)
Mechanics (from transcript analysis)
  • end-game scoring cards — Hidden endgame scoring cards shape goals and scoring conditions
  • money and glass bead economy — Glass beads and coins are used to perform actions; losing victory points via environmental impact when glass is produced
  • placing houses and income management — Move boats to ac={}tions and drop houses on islands to score and gain income via cubes
  • Rondel — Move a boat around an island and perform the action printed on the island you land on
  • rondelle style movement — Move a boat around an island and perform the action printed on the island you land on
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was a blast we played this at a board game cafe
  • Murano is a rondelle style game
  • the teach for this game is lightning fast
  • i rate terraforming mars the board game a 10 out of 10
  • aries expedition will likely replace terraforming mars the base game for him
References (from this video)
No references stored for this video.
Video m4mVWDnZna4 Board Gaming Ramblings Discussion at 10:42 sentiment: positive
video_pk 36516 · mention_pk 109560
Board Gaming Ramblings - Murano video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic tie to Murano glassmaking
  • apparent emphasis on crafting quality components
  • visually appealing components and presentation
Cons
  • mechanics depth vs. accessibility unclear from first impressions
  • potential complexity for casual players if mismanaged by designers
Thematic elements
  • craftsmanship, artistry, and commerce surrounding glass pieces
  • Murano, Italy, glass-blowing workshops
  • artisan-competition with economic tension
Comparison games
none
Mechanics (from transcript analysis)
  • economic/resource management — players craft and manage glass pieces to maximize money or value while balancing demand and production constraints
  • Resource Management — players craft and manage glass pieces to maximize money or value while balancing demand and production constraints
  • Set Collection — collect or produce specific glass styles to meet market demands and scoring goals
  • set collection / production optimization — collect or produce specific glass styles to meet market demands and scoring goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's crazy it's happening
  • it's a castle and it's raining
  • we're hoping that we'll get the other two suitcases soon
  • we did okay this time, we have clothes and we have the luggage now
  • it's the new releases hall, the room is big and a bit untidy but it's going to be filled with punch boards and games
  • i liked it, it's simple and good entry-level design by phil walker harding
  • it's awesome to see boone lake here, we didn't think it would be here
References (from this video)
No references stored for this video.
Video iYS2l-G-nEg Chairman of the Board Top List at 15:08 sentiment: negative
video_pk 10843 · mention_pk 32000
Chairman of the Board - Murano video thumbnail
Click to watch at 15:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Solid, medium-weight Euro with clear tension between goals and resources
Cons
  • Luck-like elements in token draws can swing outcomes
  • Congestion and perceived fairness issues reduce satisfaction
Thematic elements
  • Gondolas, buildings, and pedestrians with income management
  • Private objectives and gondola routes
  • Mid-weight euro with tight economic tension
Comparison games
none
Mechanics (from transcript analysis)
  • Income — Tight money economy requiring careful planning and pacing
  • income_management — Tight money economy requiring careful planning and pacing
  • private_objectives_and_building — Aim for private goals while constructing buildings and pathways
  • Rondel — Rondelle-based movement and shared action economy with potential congestion
  • roundel_and_shared_actions — Rondelle-based movement and shared action economy with potential congestion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did like the way that two of these mechanisms synergize with each other.
  • the card mechanism did not do it for me and it was enough for me to part with this one
  • it's a very smooth game, very definitely fine-tuned
  • A series of mini games here are held together through that core tile placement system
  • it's a hell of a lot of fun
  • the gimmick and the novelty wore off pretty quickly
References (from this video)
No references stored for this video.
Video F3kqS5bkCVg Chairman of the Board Review at 0:02 sentiment: mixed
video_pk 4499 · mention_pk 13219
Chairman of the Board - Murano video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • distinct board flow with outer gondola track that defines action economy
  • strong push-pull between planning and chaos due to other players' actions
  • excellent production quality and clear iconography
  • high replayability from many endgame scoring cards and varied island layouts
  • good scalability across player counts with dedicated setups for 2-4 players
Cons
  • random gem bag luck can swing outcomes and feel unrewarding when cards don’t align
  • can suffer from 'takanoko syndrome' where some endgame cards line up perfectly with minimal effort
  • player interaction is often indirect and can feel frustrating when traffic blocks key actions
  • some islands can become congested, requiring expensive moves to navigate
Thematic elements
  • urban development and trade across floating islands
  • Venetian-inspired island city network with gondolas
  • abstract/strategic
Comparison games
  • Takanoko
Mechanics (from transcript analysis)
  • Bag Building — draw gems from a bag to match colors on buildings, with options to trade groups of colors for coins
  • building acquisition and placement — buy or search for buildings, place adjacent to roads, and place pavement tiles for strategic layout
  • gondola movement — move gondolas around the outer track, with the first step free and subsequent steps costing increasingly more money
  • income and shop matching — income actions based on shops on islands and matching customers on roads to earn coins
  • objective cards and endgame scoring — draw objective cards to guide endgame scoring; placing gondoliers on islands locks in scores for those cards
  • resource bag draw and gem trading — draw gems from a bag to match colors on buildings, with options to trade groups of colors for coins
  • special buildings and powers — building special buildings grants ongoing powers and potential scoring bonuses; drawing from a special deck to gain unique effects
  • Tile Placement — buy or search for buildings, place adjacent to roads, and place pavement tiles for strategic layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game certainly does feel different to anything else that I've played before
  • I think you're going to fall in two camps in this game or whether you're going to like it or not
  • I love the flow of money in this game by matching the customers with the shops
  • it can become a bit brain burnery at times
  • it's just a little bit too wild for me
References (from this video)
No references stored for this video.
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