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Murano box art

Murano

Game ID: GID0219735
Game Info
Year
2014
Collection
Rating
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Description

Murano the game is set in Murano, a small group of seven islands near Venice that's well-known by tourists for its glassmaking. As in Venice, the islands of Murano are separated by canals, so gondolas and transportation are at the heart of this game.

The game board depicts the islands of Murano, with the islands being divided up into building sites and walkways. Surrounding the islands is a series of action spaces, with gondolas being present in some number of them at the start of play. On a turn, you move one of the gondolas in the direction of play to an empty space, then take the action shown there. You can't pass another gondola while moving or land in an occupied space, but for a coin you can move a gondola that's in front of the gondola you want to move, and you can pay to move multiple gondolas, if needed.

Some actions place shops on the islands, with shops coming in different types. You mark a shop to show ownership, and when tourists show up later, they will shop at various stores depending on their proximity and the goods they offer. You also need to take actions to move your personal gondolas to islands so that you can take actions there.

Why are you doing all of this activity? To score victory point cards in hand, and actions on the board will let you gain additional VP cards to give you direction to your actions or let you profit from what you've already done.

You can also use some of the buildings to create glassworks, and those glassworks come into play on the VP cards, through tourist sales, and via an action space shown at the bottom of the game board image that lets you sell different types of glass for money.

The Complete Edition from 2020 contains Murano: Promo Cards and Murano: The Christmas Tree packaged inside the box and may be found here: Murano: Complete Edition.

Description

Murano the game is set in Murano, a small group of seven islands near Venice that's well-known by tourists for its glassmaking. As in Venice, the islands of Murano are separated by canals, so gondolas and transportation are at the heart of this game.

The game board depicts the islands of Murano, with the islands being divided up into building sites and walkways. Surrounding the islands is a series of action spaces, with gondolas being present in some number of them at the start of play. On a turn, you move one of the gondolas in the direction of play to an empty space, then take the action shown there. You can't pass another gondola while moving or land in an occupied space, but for a coin you can move a gondola that's in front of the gondola you want to move, and you can pay to move multiple gondolas, if needed.

Some actions place shops on the islands, with shops coming in different types. You mark a shop to show ownership, and when tourists show up later, they will shop at various stores depending on their proximity and the goods they offer. You also need to take actions to move your personal gondolas to islands so that you can take actions there.

Why are you doing all of this activity? To score victory point cards in hand, and actions on the board will let you gain additional VP cards to give you direction to your actions or let you profit from what you've already done.

You can also use some of the buildings to create glassworks, and those glassworks come into play on the VP cards, through tourist sales, and via an action space shown at the bottom of the game board image that lets you sell different types of glass for money.

The Complete Edition from 2020 contains Murano: Promo Cards and Murano: The Christmas Tree packaged inside the box and may be found here: Murano: Complete Edition.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–4 of 4
Video XOV-3-6MYSU john gets games Analysis at 11:19 sentiment: positive
video_pk 66413 · mention_pk 161705
john gets games - Murano video thumbnail
Click to watch at 11:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • neat interaction with neutral pawns
  • card-driven movement adds strategic depth
Cons
  • has not been widely explored by the speaker beyond a single play
Thematic elements
Comparison games
  • New York Zoo
  • Nova Luna
Mechanics (from transcript analysis)
  • Card-driven rondelle — Card fronts in front of players influence how far you can move on the rondelle; card exhaustion resets after four used cards.
  • Multiple neutral pawns and boats — You move neutral boats counterclockwise around a central island with seven boats in play.
  • Pay to move other boats — You can pay money to move opponents' boats to create space for your own move.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video -egdfIKZ5VI Getting Games Review at 7:04 sentiment: positive
video_pk 63387 · mention_pk 156771
Getting Games - Murano video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever rondelle design with multiple islands
  • iconography is well done and actions are readable
  • tight, elegant engine-building feel with varied strategies
Cons
  • thematic environment impact can feel punishing
Thematic elements
  • glass production and island-based mechanics
  • island with boats around it and glassmaking theme
Comparison games
  • Race for the Galaxy
  • Terraforming Mars (base game)
Mechanics (from transcript analysis)
  • end-game scoring cards — Hidden endgame scoring cards shape goals and scoring conditions
  • money and glass bead economy — Glass beads and coins are used to perform actions; losing victory points via environmental impact when glass is produced
  • placing houses and income management — Move boats to ac={}tions and drop houses on islands to score and gain income via cubes
  • Rondel — Move a boat around an island and perform the action printed on the island you land on
  • rondelle style movement — Move a boat around an island and perform the action printed on the island you land on
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was a blast we played this at a board game cafe
  • Murano is a rondelle style game
  • the teach for this game is lightning fast
  • i rate terraforming mars the board game a 10 out of 10
  • aries expedition will likely replace terraforming mars the base game for him
References (from this video)
No references stored for this video.
Video iYS2l-G-nEg Chairman of the Board Top List at 15:08 sentiment: negative
video_pk 10843 · mention_pk 32000
Chairman of the Board - Murano video thumbnail
Click to watch at 15:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Solid, medium-weight Euro with clear tension between goals and resources
Cons
  • Luck-like elements in token draws can swing outcomes
  • Congestion and perceived fairness issues reduce satisfaction
Thematic elements
  • Gondolas, buildings, and pedestrians with income management
  • Private objectives and gondola routes
  • Mid-weight euro with tight economic tension
Comparison games
none
Mechanics (from transcript analysis)
  • income — Tight money economy requiring careful planning and pacing
  • income_management — Tight money economy requiring careful planning and pacing
  • private_objectives_and_building — Aim for private goals while constructing buildings and pathways
  • Rondel — Rondelle-based movement and shared action economy with potential congestion
  • roundel_and_shared_actions — Rondelle-based movement and shared action economy with potential congestion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did like the way that two of these mechanisms synergize with each other.
  • the card mechanism did not do it for me and it was enough for me to part with this one
  • it's a very smooth game, very definitely fine-tuned
  • A series of mini games here are held together through that core tile placement system
  • it's a hell of a lot of fun
  • the gimmick and the novelty wore off pretty quickly
References (from this video)
No references stored for this video.
Video F3kqS5bkCVg Chairman of the Board Review at 0:02 sentiment: mixed
video_pk 4499 · mention_pk 13219
Chairman of the Board - Murano video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • distinct board flow with outer gondola track that defines action economy
  • strong push-pull between planning and chaos due to other players' actions
  • excellent production quality and clear iconography
  • high replayability from many endgame scoring cards and varied island layouts
  • good scalability across player counts with dedicated setups for 2-4 players
Cons
  • random gem bag luck can swing outcomes and feel unrewarding when cards don’t align
  • can suffer from 'takanoko syndrome' where some endgame cards line up perfectly with minimal effort
  • player interaction is often indirect and can feel frustrating when traffic blocks key actions
  • some islands can become congested, requiring expensive moves to navigate
Thematic elements
  • urban development and trade across floating islands
  • Venetian-inspired island city network with gondolas
  • abstract/strategic
Comparison games
  • Takanoko
Mechanics (from transcript analysis)
  • bag building — draw gems from a bag to match colors on buildings, with options to trade groups of colors for coins
  • building acquisition and placement — buy or search for buildings, place adjacent to roads, and place pavement tiles for strategic layout
  • gondola movement — move gondolas around the outer track, with the first step free and subsequent steps costing increasingly more money
  • income and shop matching — income actions based on shops on islands and matching customers on roads to earn coins
  • objective cards and endgame scoring — draw objective cards to guide endgame scoring; placing gondoliers on islands locks in scores for those cards
  • resource bag draw and gem trading — draw gems from a bag to match colors on buildings, with options to trade groups of colors for coins
  • special buildings and powers — building special buildings grants ongoing powers and potential scoring bonuses; drawing from a special deck to gain unique effects
  • tile placement — buy or search for buildings, place adjacent to roads, and place pavement tiles for strategic layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game certainly does feel different to anything else that I've played before
  • I think you're going to fall in two camps in this game or whether you're going to like it or not
  • I love the flow of money in this game by matching the customers with the shops
  • it can become a bit brain burnery at times
  • it's just a little bit too wild for me
References (from this video)
No references stored for this video.
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