Game Info
Year
2022
Collection
Mechanic profile
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Vibe profile
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Description
My City: Roll & Build is a dice game in which over four chapters, each with three episodes, you create a unique city. The roll of the dice shows everyone which building to draw on their game pad, and from episode to episode, you have to face new challenges. First the land is developed and later gold is found. This brings bandits into your city who must be surrounded and taken into custody.
You can play through the campaign or pick your favorite individual episodes or chapters to play over and over again.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 6 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video y8eIJYH2GYE
Allies or Enemies Discussion at 0:09 sentiment: positive
video_pk 65990 · mention_pk 160292
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast, approachable dice-based tile drawing
- Rules scale with progression and remain approachable for new gamers
- Good two-player experience with ongoing campaign feel
Cons
- Less depth for players seeking heavy strategy
- Dice luck can influence outcomes in short sessions
Thematic elements
- Roll-and-build city construction on a writable surface
- Urban planning through dice-driven tiles
- Campaign-like progression with new rules introduced over time
Comparison games
- Pandemic
- Clank! Legacy: Acquisitions Incorporated
Mechanics (from transcript analysis)
- episode-based progression — Each episode introduces new rules and components, expanding the gameplay from session to session.
- Flip/Roll and Write — Roll dice to determine building shapes and draw or write them onto a writable field.
- Roll-and-write/shape interpretation — Roll dice to determine building shapes and draw or write them onto a writable field.
- Simple shape constraints — Buildings are drawn with straightforward shapes (diagonals, lines, X) to simplify entry for new players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Oodles of plays
- such a terrific starting point for folks
- this is such a solid two-player campaign game
- I'm really Keen to play back through that again
References (from this video)
No references stored for this video.
Video i-Oyaj92JSo
kovray Discussion at 13:25 sentiment: positive
video_pk 60411 · mention_pk 152805
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative integration of rolling and narrative progression.
- Replayable with different episode objectives.
- The dice-driven building feels suspenseful.
Cons
- Some players may prefer a more static or traditional city-building flow.
Thematic elements
- city-building, dice-driven polyomino construction
- An episodic city-building arc across recurring stories.
- episodic, progressive
Comparison games
- My City: Legacy
- Cartographers
- Rolled-and-writes
Mechanics (from transcript analysis)
- dice-driven polyomino generation — Roll two dice to determine what building polyomino shapes can be formed.
- episodic progression — Complete episodes that influence scoring and endgame conditions.
- Polyomino — Roll two dice to determine what building polyomino shapes can be formed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Mindspace is a new allplay game
- the box is the game board
- Patchwork is a classic
References (from this video)
No references stored for this video.
Video SbUim_3rHH4
The Board Game Garden Top List at 18:34 sentiment: positive
video_pk 40793 · mention_pk 123737
Click to watch at 18:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- calming, easy to relax with
- campaigning adds progression without pressure
Cons
- campaign components can be fiddly
- not as fresh year to year for some players
Thematic elements
- micro-management with roll-and-write twist
- city-building campaign
- episodic progression with evolving scoring
Comparison games
none
Mechanics (from transcript analysis)
- Campaign — play through chapters that add scoring and rules.
- campaign/episodes — play through chapters that add scoring and rules.
- Flip/Roll and Write — roll dice and fill actions on a city grid across episodes.
- roll-and-write style — roll dice and fill actions on a city grid across episodes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a wonderful little puzzle game
- it's easy to get to the table
- I absolutely love this game
- Legacy of You has captured my heart
References (from this video)
No references stored for this video.
Video 8F9D1Jjtf0A
The Board Game Garden Discussion at 14:13 sentiment: positive
video_pk 36288 · mention_pk 108664
Click to watch at 14:13 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
- simple core loop with deep engine-building potential
- easy to pick up for solo play and fits coffee-table gaming
Cons
- learning curve can be non-trivial when progressing through episodes
Thematic elements
- urban development with episodic progression
- city-building via rolling dice and placing polyomino-like buildings
- campaign-ish progression through episodes
Comparison games
none
Mechanics (from transcript analysis)
- dice drafting / polyomino placement — roll three dice and form polyomino buildings to place on a city grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really really enjoyed it
- I absolutely love this one I love the art of this one too and this one will definitely be one that I choose to bring traveling and stuff in the future. I really really like it
- I freaking loved it. I am so, so happy that I have it in the collection
- I absolutely love it and I'm excited to hop into those
- I love engine-building games
- I absolutely love the solo I've heard a ton of good things about the solo from a few of the people in the board game Garden solo community
- I think it's very cool that you can name the baby too; it just makes me very happy
References (from this video)
No references stored for this video.
Video E9291YDrVWA
Board Game Garden Top 100 List at 12:29 sentiment: positive
video_pk 28268 · mention_pk 161195
Click to watch at 12:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- relaxing, comforting, easy to teach
- satisfying puzzles and solo-friendly design
- great for contemplative play with tea or background ambiance
Cons
- limited multiplayer engagement and interaction
- expansion support not clearly detailed
Thematic elements
- urban development with modular chapters
- City-building in a puzzle-like, campaign-driven framework
- puzzle-oriented, calming, solo-friendly
Comparison games
none
Mechanics (from transcript analysis)
- campaign chapters with scoring — Complete scenarios across chapters to score VP; endings vary by chapter outcomes.
- roll-and-draw / polyomino drafting — Roll dice to form polyomino shapes and fill a map with buildings.
- solo-focused play — Primarily played solo, with comforting, non-competitive pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's been a long time since I've played this one but it is one that I like continuously think about
- Nana is the Japanese version
- this is a wonderful card game that is so much fun
- I really enjoy the art and the world Ryan Lockett has created
- Above and Below has a special place in my heart
References (from this video)
No references stored for this video.
Video 8LgZvoEetSQ
Foster the Meeple Top List at 5:15 sentiment: positive
video_pk 12542 · mention_pk 36591
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- portable campaign-style experience
- easy to teach and quick to play
Cons
- not as deep as full campaign versions
- designers may vary depending on edition
Thematic elements
- city-building in a compact format
- urban planning across a city over multiple rounds
- campaign-like progression with evolving districts
Comparison games
- My City (full game)
Mechanics (from transcript analysis)
- pattern-building — Plan district layouts to maximize scoring synergistically.
- roll-and-write — Roll dice to generate resources and write outcomes on a sheet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's so many amazing small box games we love them
- you can travel with it, you can camp with it
- tiny boxes pack a ton of game into a tiny footprint
- you have to be into it, you gotta yell in Fuji Flush
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6