In Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.
To do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.
You can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.
Namiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.
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Quotes (from this video)
- I'm so excited about I played it for the first time this week my youngest son who's eight was begging to play it again tonight and I was just thinking this is such a chill game I would love a solo mode
- we're going to get solo mode which I'm so excited about
- Wings span's my most played Stone Mar game at this point
- Let's go to Jaan also a great family game I have learned this week
- they are not making any more of that deluxe Kickstarter
References (from this video)
- Tokaido
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- What has wings but cannot fly? It was Finsspan
- Apiary
- Wingspan expansion 4
- Wingspan fan promo cards. We've had so much fun playing with them.
References (from this video)
- Tapestry
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- Dinosaur Island oh my gosh this is impossible there's no way to beat them all
- the mill is victorious in the league for rankings
- we tie at two goals and we go times three 2 * 3 is 6 for both of us
- next time we are going to league three
- the mill team might not end up victorious in this league
References (from this video)
- artwork is appealing
- includes solo mode and multiple scenarios
- score pad and pencil included
- cards feel nice
- may require sleeving for many cards; uncertain sleeve compatibility
- no clear insert for organization
- art-focused family-friendly game with solo scenarios
- Japan-inspired setting with maple leaf motif
- n/a
Mechanics (from transcript analysis)
- Card-driven actions — standard-size cards are used to perform actions and manage in-game decisions
- solo/playthrough scenarios — multiple solitaire scenarios in the rulebook; requires scorekeeping tools
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Quotes (from this video)
- solitaire mode so it starts on page eight of the rulebook
- some punch-out boards for tokens
- by dario
- isn't it beautiful
- that is momiji
- i plan to do a solo playthrough as long as it fits in the camera comfortably
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- unknown
- unknown
- unknown
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- my wish list is never ending and I get something and then 15 more games get added
- we breakout con this weekend and if i see any of these games in the bring and buy auction, you best believe i'm gonna be purchasing
- the budget does not allow for over a hundred dollar games unfortunately
- the art is gorgeous and the theme is so cute in these games
- I would love to try meadow before possibly getting the expansion
- familiar tales is one that i would love to add to the collection
References (from this video)
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- no board games were harmed in the making of this video
- stickering video
- this video is chaotic but it's kind of fun to watch
References (from this video)
- elegant, Japanese-inspired aesthetic
- tight two-player duel with mind games
- theme may be niche for some players
- lane battler with gifts and favors
- Japan-inspired geisha gift-giving duel
- elegant, zen-like
Mechanics (from transcript analysis)
- hand management — players gift items to geishas across lanes to gain favors; balance of give-and-take drives the tension.
- two-player hand management / lane-based gifts — players gift items to geishas across lanes to gain favors; balance of give-and-take drives the tension.
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Quotes (from this video)
- Inflation is true. Everything costs more.
- There is a lot still you can buy for £20.
- Code Names is a tremendous game that you can get for $19.95.
References (from this video)
- Appears to have strong box design
- Similar to Takido with good notes from Kyle
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- we are going to start streaming new characters every one a month every other Tuesday is the current plan
- we are going to be doing some really cool content around Too Many Bones in conjunction with Chip Theory games
- we also now have an affiliate link for board game Bliss
- thank you so much for watching if you like what you see sub hope to see you again soon
- we're collectors of games we love it so we do hauls