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Natera: New Beginning box art

Natera: New Beginning

Game ID: GID0223581
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
120 min
Complexity
2.8/5
Collection
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Description

In Natera: New Beginning, you play as a sentient and intelligent animal tribe, exploring and controlling areas abandoned in a bright, post-humanity world.

With the help of your unique tribe leader and your explorers, you will explore, build authority, and take control of four distinct areas. Doing so will unlock new, more powerful tiles and allow you to establish settlements to further cement your presence. Improvements with human science will unlock powerful bonuses on a tech tree. Collecting the most venture points after four seasons will prove you are the animal tribe that adapted the best to the new Natural Era.

The game includes 150+ basic and advanced exploration cards featuring discoveries, improvements, science, and forty unique specialist cards, allowing each animal tribe to navigate and explore different strategies every single game.

—description from the designer

Description

In Natera: New Beginning, you play as a sentient and intelligent animal tribe, exploring and controlling areas abandoned in a bright, post-humanity world.

With the help of your unique tribe leader and your explorers, you will explore, build authority, and take control of four distinct areas. Doing so will unlock new, more powerful tiles and allow you to establish settlements to further cement your presence. Improvements with human science will unlock powerful bonuses on a tech tree. Collecting the most venture points after four seasons will prove you are the animal tribe that adapted the best to the new Natural Era.

The game includes 150+ basic and advanced exploration cards featuring discoveries, improvements, science, and forty unique specialist cards, allowing each animal tribe to navigate and explore different strategies every single game.

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 6:09 sentiment: positive
video_pk 84109 · mention_pk 251654
Board Gaming Ramblings - Natera: New Beginning video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
No references stored for this video.
Video Do5eqr1hHIc Tabled Top 10 List at 9:00 sentiment: positive
video_pk 37195 · mention_pk 161405
Tabled - Natera: New Beginning video thumbnail
Click to watch at 9:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • bright, colorful components
  • high replayability via exploration and unique tribes
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • drafting and tech tree — include drafting and a tech tree for progression
  • exploration with worker placement — explore tiles, uncover abilities, and place workers with unique abilities
  • Worker Placement — explore tiles, uncover abilities, and place workers with unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number one most anticipated solo game for 2025 Speak Easy
  • never miss an opportunity to get it to the table with the included solo mode designed by Matt Leo himself
  • I absolutely adore that game Gloom Haven
  • this is a wonderfully cinematic setting
  • I'll be dropping everything just like I have for his last two games
  • what I'm most excited about for Speak Easy is the theme
References (from this video)
No references stored for this video.
Video rELsftNcPfU The Board Gaming Doctor Playthrough at 0:00 sentiment: positive
video_pk 33043 · mention_pk 98019
The Board Gaming Doctor - Natera: New Beginning video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Integrates multiple mechanisms (worker placement, deck-building, track progression) coherently
  • Strong thematic integration with card text and board interactions
  • Tight, emergent gameplay with many possible action combos
  • Solid solo mode with adjustable difficulty and a clear objective
  • Reasonable playtime for a heavy euro-style game
Cons
  • Rule clarity can be an issue; potential goose for newbies and solo rules sometimes ambiguous
  • Resource scarcity can make early turns feel punishing and fragile
  • Some locations are permanently blocked by the robot, reducing early options
  • High strategic depth may have a learning curve for new players
Thematic elements
  • engine-building, resource management, exploration
  • Planetary exploration and colony building on a developing world
  • tech-tree progression with card-driven narrative cues
Comparison games
  • Dune Imperium
  • Lost Ruins of Arnak
  • Ark Nova
  • Terraforming Mars
  • Gricola
  • Glass Road
  • Terraforming Wars
  • Arc Nova
Mechanics (from transcript analysis)
  • asymmetric solo AI — A solo bot with leaders and mole tokens acts to impede and challenge the player.
  • card text interaction / board modification — Cards can modify or lock locations, move tokens, and alter actions available.
  • deck-building / hand management — Draw a mix of basic and advanced cards to build your tableau and plan combos.
  • economy / settlement building — Build settlements and place specialists for ongoing benefits and scoring.
  • end-game scoring & scoring incentives — Points come from settlements, tracks, cards, and achievements; threshold-based scoring in solo mode.
  • Engine Building — Convert resources (food, stamina, agility, power cells) into other resources and engine benefits.
  • resource conversion / engine-building — Convert resources (food, stamina, agility, power cells) into other resources and engine benefits.
  • Set Collection — Achieve board-wide goals by collecting icons and completing tech-tree columns.
  • set collection / achievements — Achieve board-wide goals by collecting icons and completing tech-tree columns.
  • Track Advancement — Multiple tracks (docks, wheat, city, rural, etc.) that you advance for rewards and end-game scoring.
  • Worker Placement — Place workers on districts to take actions; robots can replace spots and block access.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is fantastic
  • Masterfully done. One of my favorites.
  • Not terribly complex to learn
  • A great conglomeration of mechanisms and experiences
References (from this video)
No references stored for this video.
Video DYA_pKUPmh4 Board Stupid Discussion at 11:51 sentiment: positive
video_pk 32775 · mention_pk 97141
Board Stupid - Natera: New Beginning video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Two-hour-ish playtime fits mid-to-heavy Euro
Cons
  • May require significant learning effort; potential rulebook heft
Thematic elements
  • Animal-led exploration and territory control
  • Post-human world where intelligent animals lead tribes
  • Narrative-driven, crunchy Euro feel
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Cloth drafting to build actions (misheard as 'clothes drafting' in the talk).
  • Set Collection — Collect sets for scoring or bonuses.
  • Worker Placement — Utilize workers of different types to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "we are not sponsored or paid or anything by any of these people"
  • "this is not an indication of quality we’re just looking for things that look cool"
  • "please in the comments below tell us which of these games excites you the most"
  • "it’s free it’s free and you’re getting gifts"
  • "back to back games and spend money that we will probably regret"
  • "I love the idea of space pirates and exploration games I like them"
  • "this looks super fun"
  • "looks busy"
  • "looks super nice"
  • "I would really like to know if it's a reimplementation"
  • "it's basically Harry Potter without being Harry Potter"
  • "legally distinct from Harry Potter"
References (from this video)
No references stored for this video.
Video PF31j-JS2gk Board Stupid Top List at 6:10 sentiment: positive
video_pk 31844 · mention_pk 93902
Board Stupid - Natera: New Beginning video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high depth and weight for experienced players
  • engaging simultaneous action feel
  • strong thematic cohesion and artwork
Cons
  • high learning curve
  • potentially long playtime
Thematic elements
  • nature, tribal leadership, environmental balance
  • fantasy world with anthropomorphic animal tribes
  • epic, strategic
Comparison games
  • Everdale
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Area Majority — players vie for control of territories to score
  • Card-driven actions — cards provide actions and contract objectives
  • Dice Placement — dice act as workers to activate actions on cards
  • dice worker placement — dice act as workers to activate actions on cards
  • Resource Management — manage natural resources to complete contracts
  • Tech Tree — unlock abilities and options through a tech tree
  • Tech Trees — unlock abilities and options through a tech tree
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically King of Tokyo made in a tug of war way
  • I really want to roll dice and smash staff
  • Mega Fun
  • I hope to get this one a Spiel
  • this is the heaviest side definitely looks like a wide
  • we are very excited
  • this looks fantastic
  • this looks like an absolute Jam
  • I can't wait to play this
References (from this video)
No references stored for this video.
Video pZKV-YzNe3Y The Board Gaming Doctor Review at 0:00 sentiment: positive
video_pk 28948 · mention_pk 85082
The Board Gaming Doctor - Natera: New Beginning video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-integrated blend of deck-building, worker placement, and tableau-building
  • Dynamic, evolving action spaces provide meaningful variability each game
  • Strong thematic flavor with anthropomorphic animal factions
  • Modular tech tree adds replayability and depth to progression
  • Multiple viable routes to victory through milestones, card synergies, and settlements
  • Generally approachable weight with clear teachability
Cons
  • Some peer comments note the game can feel derivative of other popular titles in the space (Terraforming Mars, Ark Nova, etc.)
  • Early game can feel tight with limited progression and actions available
  • Deck size and card interactions may be heavy for some players and require careful onboarding
  • Balance and edge cases may rely on advanced cards to unlock deeper strategies
Thematic elements
  • Societal development, resource management, and strategic engine-building through faction-specific decisions.
  • Anthropomorphic animals rise to power and rule a world, with political and economic dynamics shaping development.
  • Anthropomorphic, thematic, card-driven progression with evolving board actions and tech advancement.
Comparison games
  • Terraforming Mars
  • Ark Nova
  • Dune Imperium
  • Lost Ruins of Arnak
  • Holler toow
Mechanics (from transcript analysis)
  • Deck Building — A large deck with basic and advanced cards that provide resources, actions, and scoring opportunities.
  • deck-building / hand management — A large deck with basic and advanced cards that provide resources, actions, and scoring opportunities.
  • Dynamic reveals / variable spots — Worker spots are revealed or modified as you reach tiers, creating variability between games.
  • Milestones and settlements — Chasing milestones and placing small houses creates scoring and interaction opportunities.
  • Resource Management — Six different resource types are used to activate cards, pay costs, and fuel tableau effects.
  • Simultaneous Reveal — Worker spots are revealed or modified as you reach tiers, creating variability between games.
  • Tableau Building — Acquire and place cards in a personal tableau to grant ongoing and one-time benefits.
  • tableau-building — Acquire and place cards in a personal tableau to grant ongoing and one-time benefits.
  • Tech tree progression — A modular, two-sided tech tree that offers onetime bonuses and end-game scoring opportunities.
  • Tech Trees — A modular, two-sided tech tree that offers onetime bonuses and end-game scoring opportunities.
  • Tribe leaders blocking spots — Each faction has a tribe leader that blocks spots, influencing strategic placement and denial.
  • Worker Placement — Place 2–3 workers per faction on action spots; spots can flip or reveal additional options as you progress along tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I couldn't wait to talk about it and so that's a hint of how much I enjoyed it
  • This is Zootopia the board game
  • the deck of cards as you might know I really enjoy games with a lot of uh decks of cards
  • there are variable ways to play this game
  • the tech tree really reminded me of games from uh Jeffrey CCH
  • I really enjoyed it and see this game having a lot of legs to being very replayable
  • there are several pathways to victory with Milestones and card synergies
  • the weight of this game is about three out of five
  • I learned how to play it and played round of it and really wanted to get back into it the next evening
References (from this video)
No references stored for this video.
Video jtY31_tFo4g The Board Gaming Doctor Top 10 List at 9:51 sentiment: positive
video_pk 27803 · mention_pk 81189
The Board Gaming Doctor - Natera: New Beginning video thumbnail
Click to watch at 9:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great thematic fit with the post-apocalyptic animal world
  • strong card-play and interaction
Cons
  • tracks may be complex for some players
Thematic elements
  • track-driven progression; multi-card combos; worker placement
  • post-apocalyptic world with smart animals
  • theme-forward, with strong combo potential
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-card combos — draw and play many cards to trigger abilities
  • Multi-Use Cards — draw and play many cards to trigger abilities
  • Track progression — tracks drive activation and worker placement options
  • Worker Placement — positions on tracks to access actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very interactive card battling, lane battling type of experience with some betting and bluffing and above the table aspects which I do enjoy in a lot of games.
  • The major issue with Finsspan for me was how long it took to play this game.
  • Epoch is one of the best approximations to a real-time civ game such as Age of Empires.
  • Sweet Lands is the perfect game for me this year.
References (from this video)
No references stored for this video.
Video 2ptQTDUC1LQ Before You Play Playthrough
video_pk 11299 · mention_pk 166552
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is currently on Kickstarter
  • prototype copy of the game so things are subject to change
  • the animals have become more intelligent instead
  • four seasons represented by a single year; production phase to score points
  • first player to gain Authority in a specific area will gain the authority token
References (from this video)
No references stored for this video.
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