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Nautilion box art

Nautilion

Game ID: GID0223882
Collection Status
Description

Description from the designer:

Nautilion is a dice game in the Oniverse series!

Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths. You must get to the Abyss, lair of the Darkhouse, before the Phantom Submarine (his henchman) reaches your homeland, the Happy Isles — but to defeat the Darkhouse, not only must you be faster than the Phantom Submarine, you must also assemble the submarine's crew along the way.

Each turn, you roll three dice and give one to each of these figures: the Nautilion, the Phantom Submarine, and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens: the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its move joins your submarine, the one the Phantom Submarine reaches is lost!

Only four copies exist of each of the nine different tokens, so you have to decide carefully which die you need and which you can leave to your enemies. (The Darkhouse doesn't move, but inflicts damage to you each time he gets a die with a high value.) To win, you need to reach the Abyss with a full crew of nine different tokens.

Five expansions are included with the game, adding new crew members, powers, treacheries and challenges.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video kjoDUlCvo6c Totally Tabled top_10_list at 10:11 sentiment: positive
video_pk 30487 · mention_pk 89725
Totally Tabled - Nautilion video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • makes roll and move feel more strategic and less random
  • offers more meaningful decisions than classic dice-rolling approaches
Cons
  • obscure/obscurely known title with limited broad recognition
Thematic elements
  • roll and move with enhanced decision points
  • nautical/undersea exploration theme
  • adventure-like with strategic depth
Comparison games
none
Mechanics (from transcript analysis)
  • roll and move — use multiple dice and allocate results to actions, increasing decisions while preserving roll-and-move feel
  • Roll/Spin to Move — use multiple dice and allocate results to actions, increasing decisions while preserving roll-and-move feel
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terrible mechanism interrupts.
  • I despise memory in board games.
  • The absolute worst board game mechanism is in the game Hit Zero.
  • I love that these are like jobs and missions where, you know, you're maybe escorting somebody to a different planet or you're carrying contraband.
References (from this video)
No references stored for this video.
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