Description from the designer:
Nautilion is a dice game in the Oniverse series!
Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths. You must get to the Abyss, lair of the Darkhouse, before the Phantom Submarine (his henchman) reaches your homeland, the Happy Isles — but to defeat the Darkhouse, not only must you be faster than the Phantom Submarine, you must also assemble the submarine's crew along the way.
Each turn, you roll three dice and give one to each of these figures: the Nautilion, the Phantom Submarine, and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens: the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its move joins your submarine, the one the Phantom Submarine reaches is lost!
Only four copies exist of each of the nine different tokens, so you have to decide carefully which die you need and which you can leave to your enemies. (The Darkhouse doesn't move, but inflicts damage to you each time he gets a die with a high value.) To win, you need to reach the Abyss with a full crew of nine different tokens.
Five expansions are included with the game, adding new crew members, powers, treacheries and challenges.
Nautilion - Solo Playthrough & Review
- signed by either Elise the illustrator or by Shady the designer.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It looks really nice, really adorable.
- This is like a trick taking game with like a little bit of prediction and like psychological stuff which is pretty cool.
- This year's spiel was, as always, an amazing experience.
- It's incredible how this fair brings people together, just like board gaming itself does.
- I'm infinitely grateful for all of you.
References (from this video)
- Turns a classic roll-and-move into an engaging puzzle with three dice.
- Dice allocation across multiple roles creates meaningful decisions.
Mechanics (from transcript analysis)
- Event cards and token collection — Event cards trigger effects, and players collect tokens along the route to complete their ship.
- roll-and-move — Three dice are rolled and assigned to the player, the Phantom Menace, and the event/card system to determine movement.
- Roll/Spin to Move — Three dice are rolled and assigned to the player, the Phantom Menace, and the event/card system to determine movement.
Video topics + discussion points
Quotes (from this video)
- I love that this game manages to take one of the worst board gaming mechanisms of all time roll and move and actually turn into something fun by adding three dice
- it's a very clever puzzle and can be quite demanding when you again start adding those modules
- Stone Age actually leverages that dice rolling in some of the best ways possible it's exciting it adds a sense of pressier luck and ultimately it feels like you know all that evens out in the wash
- The production is out of this world I mean all the art is amazing the boards everything is like packaged up into these little um plastic containers it's it's it's a wonderful production and the game is just so much fun
- each player is playing with their own special ability these crazy powerful special abilities that are very asymmetrical in fact one of the characters lets you just place the dice to whatever value you want you don't even have to roll them feels crazily overpowered
- the dice here represent different types of energy so like the red dice are are fire and the blue dice or like steam or something
- these cards that you're unlocking are giving you special abilities it's such a great system and that's really the heart of the game
- it's just so satisfying trying to fill up your board and to puzzle out how to best use the dice that you rolled
- there's not enough games that use this wonderful mechanism Grand Austria hotel is one of the best here at the beginning of the round you're just gonna roll a huge handful of dice
- my number one dice game is TWA is just this amazing quirky little game that just keeps growing on me
- it's hard to describe here in just a couple of minutes
References (from this video)
- makes roll and move feel more strategic and less random
- offers more meaningful decisions than classic dice-rolling approaches
- obscure/obscurely known title with limited broad recognition
- roll and move with enhanced decision points
- nautical/undersea exploration theme
- adventure-like with strategic depth
Mechanics (from transcript analysis)
- roll and move — use multiple dice and allocate results to actions, increasing decisions while preserving roll-and-move feel
- Roll/Spin to Move — use multiple dice and allocate results to actions, increasing decisions while preserving roll-and-move feel
Video topics + discussion points
Quotes (from this video)
- Terrible mechanism interrupts.
- I despise memory in board games.
- The absolute worst board game mechanism is in the game Hit Zero.
- I love that these are like jobs and missions where, you know, you're maybe escorting somebody to a different planet or you're carrying contraband.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I really really enjoy this one
- I think it might be the one that I like the most so far
- I actually really like that about this game