This game is inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting workers, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges.
Each player starts with only two ships and three workers and tries to expand his wealth.
There are several lands that, once sailed to, allow players to found colonies. Colonies exist in different places where sugar, gold and spices are available and can be sold to the market to make some money. Money is used to build ships, erect buildings such as factories, shipyards and churches, and to get workers. Workers are necessary to found colonies or to acquire buildings and privileges, which exist in five categories and therefore encourage players to follow different strategies competing with each other.
At the end of the game the player who is most successful in combining their privileges with their achievements (colonies, factories, discoveries, shipyards, and churches) is the winner.
- Players must step over dead bodies of enemies
- Mean spirited
Mechanics (from transcript analysis)
- Take That — Not a direct 'take that' mechanic, but players step over the dead bodies of their enemies.
Video topics + discussion points
Quotes (from this video)
- Forest Bower has a wonderful story it's not a story he has a wonderful story not much about how how he he struck at rich
- I bought it at 11 bucks I woke up there at $72 and I thought I'd be cute I thought I'd be super cute and I was like yeah I'll hold on to this until the inauguration because surely it'll go up till then
- that son of a biscuit had to have his wife launch her own shitcoin the next day day which plummeted the value of his coin which is fantastic
- I made like 1,200 bucks or over two days which uh and like I was telling Scott like the only reason I only made 1,200 was because I didn't have more money to throw at it that very moment
- Karcassonne Power Grid was 2004 Kis was 2000 uh Ticket to Ride is 2004 Kis was 2005 Twilight Struggle 2005
- Dominion it's a good game because it's it's it's foundational right it's like how many games did did Dominion create right like just that mechanic of deck building or deck uh yeah deck building
- Lords of water deep is a good game
- Castles of Burgundy oh that's got to be in there at least in my opinion
- I should probably kick it in I got an early morning
- well next week I'll I'll be able to let it fly but I just couldn't too fresh too fresh
References (from this video)
- Introduced the action rondelle mechanism, which the reviewer loved
- Exploration theme is engaging
- Exploration and expansion in a historical setting.
- Age of Discovery, exploring the world.
Mechanics (from transcript analysis)
- action rondelle — A mechanism where players move around a circular track to select actions.
- Area Control — Players compete for control of different regions on the board.
- exploration — Players discover new areas or elements of the game.
- Worker Placement — Players place worker tokens to take actions.
Video topics + discussion points
Quotes (from this video)
- This game's awesome.
- It's just such a great game. This is one that has lasted has so many iterations from it.
- It just has so many different iterations of it because it's so popular. Like there's a reason why this game I believe has standing and lasting power.
- Oh my goodness, is it fantastic. What a great game.
- This is a fantastic game.
- It's wonderful, wonderful game. I will teach it to anybody anytime.
References (from this video)
- classic rondelle tension (speed vs payoff)
- varied action flow through sailing/market/colony actions
- interaction with other players' pawns on the wheel
- complexity may be high for new players
- requires careful planning to optimize movement
- TK Imperium Imperial
Mechanics (from transcript analysis)
- Multiple action spaces on wedges — Wedges provide actions like sailing, worker, market, and colony actions.
- Pay-to-extend movement — Movement can be extended by paying resources to go further around the wheel.
- rondelle action wheel — Players have tokens on a pie-wedge wheel and move their token around to stop on a wedge to perform that action.
Video topics + discussion points
Quotes (from this video)
- I'm using pretty loose definitions of rondelle
- I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
- this is a mancala style game
- there are modular boards and looping action tracks