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Navegador box art

Navegador

Game ID: GID0223977
Game Info
Year
2010
Collection
Rating
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Description

This game is inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting workers, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges.

Each player starts with only two ships and three workers and tries to expand his wealth.

There are several lands that, once sailed to, allow players to found colonies. Colonies exist in different places where sugar, gold and spices are available and can be sold to the market to make some money. Money is used to build ships, erect buildings such as factories, shipyards and churches, and to get workers. Workers are necessary to found colonies or to acquire buildings and privileges, which exist in five categories and therefore encourage players to follow different strategies competing with each other.

At the end of the game the player who is most successful in combining their privileges with their achievements (colonies, factories, discoveries, shipyards, and churches) is the winner.

Description

This game is inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting workers, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges.

Each player starts with only two ships and three workers and tries to expand his wealth.

There are several lands that, once sailed to, allow players to found colonies. Colonies exist in different places where sugar, gold and spices are available and can be sold to the market to make some money. Money is used to build ships, erect buildings such as factories, shipyards and churches, and to get workers. Workers are necessary to found colonies or to acquire buildings and privileges, which exist in five categories and therefore encourage players to follow different strategies competing with each other.

At the end of the game the player who is most successful in combining their privileges with their achievements (colonies, factories, discoveries, shipyards, and churches) is the winner.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video XOV-3-6MYSU john gets games Analysis at 3:46 sentiment: positive
video_pk 66413 · mention_pk 161701
john gets games - Navegador video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic rondelle tension (speed vs payoff)
  • varied action flow through sailing/market/colony actions
  • interaction with other players' pawns on the wheel
Cons
  • complexity may be high for new players
  • requires careful planning to optimize movement
Thematic elements
Comparison games
  • TK Imperium Imperial
Mechanics (from transcript analysis)
  • Multiple action spaces on wedges — Wedges provide actions like sailing, worker, market, and colony actions.
  • Pay-to-extend movement — Movement can be extended by paying resources to go further around the wheel.
  • rondelle action wheel — Players have tokens on a pie-wedge wheel and move their token around to stop on a wedge to perform that action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
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