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Near and Far box art

Near and Far

Game ID: GID0224246
Collection Status
Description

Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way?

In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.

Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.

Answer the call of the ruins and begin your journey.

Errata

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 18 · mix 2 · neu 1 · neg 1
Mentions per page
Top
Showing 1–22 of 22
Video 4u4GTPp11G4 Allies or Enemies game_review at 1:30 sentiment: positive
video_pk 61166 · mention_pk 153776
Allies or Enemies - Near and Far video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep campaign and story integration
  • Rich components (map book, standees) enhance immersion
  • Clear progression across campaigns and character stories
Cons
  • Longer playtime and more setup than the first game
  • Higher complexity may deter casual players
Thematic elements
  • journey, exploration, and storytelling through campaigns
  • Arzium world; single adventurer with allies exploring wilds
  • campaigns with character-driven stories
Comparison games
none
Mechanics (from transcript analysis)
  • campaign/quest advancement — Becomes more campaigns and events with character progression
  • map book and character standees — Physical components support exploration and immersion
  • Narrative choice — Quests with narrative outcomes affecting progression
  • Resource management — Collect allies, equipment, food, and riding tortoises; set up tents; explore
  • Resource management and exploration — Collect allies, equipment, food, and riding tortoises; set up tents; explore
  • story-driven quests (choose-your-own-adventure style) — Quests with narrative outcomes affecting progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • near and far in particular shines here with its map book and its character standees
  • it's got a bit of worker placement a bit of racing and some pusher luck quests
  • we actively enjoy the writing and getting into the story
  • near and far is by far our consensus favorite
References (from this video)
No references stored for this video.
Video ztXBDic9-0k Allies or Enemies top_100_list at 2:11 sentiment: positive
video_pk 61157 · mention_pk 153698
Allies or Enemies - Near and Far video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative experience
  • scales well in two-player mode
  • aesthetics and storytelling feel cohesive
Cons
  • some players prefer heavier Euro mechanics
  • some may outgrow the narrative pacing over time
Thematic elements
  • narrative-driven exploration and adventure
  • Fantasy world with road-travel narrative and town/adventure arcs
  • branching storylines and optional story cards
Comparison games
  • Wingspan
  • Viticulture
Mechanics (from transcript analysis)
  • engine building — progress through a world with cards and actions that chain together
  • engine_building — progress through a world with cards and actions that chain together
  • Narrative choice — narrative choices influence scoring and events
  • story_decisions — narrative choices influence scoring and events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clank is a great deck builder that you're going down into the caverns and you're trying to gather as much stuff and then come back up before you get killed by a dragon basically
  • the story lines work really well on this but even without that part and sometimes we'll just play with just the cards that have no story
  • it's a heads down euro-y experience and I love how the systems interact so tightly
  • it's immediately fun and interesting and it's got this really cool mechanic where you're putting down dudes and the more dudes on a thing the more of whatever that resource trees or rocks whatever you get
  • eight totally different maps that all use the same system so it all uses the same deck of cards and then kind of three different sets come out and simultaneously you have to pick which one you're going to use
References (from this video)
No references stored for this video.
Video UbkuShLRZto Allies or Enemies top_100_list at 5:16 sentiment: positive
video_pk 61124 · mention_pk 153623
Allies or Enemies - Near and Far video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning artwork and storytelling
  • Flexible, campaign-driven replayability
  • Cozy, adventurous mood
Cons
  • Narrative focus may not appeal to players seeking pure Euro mechanics
  • Campaign length can be long for casual players
Thematic elements
  • Story-driven exploration and personal character campaigns
  • A fantasy world of towns, caravans, and adventurous journeys
  • Choose-your-own-adventure style storytelling within a campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign structure / evolving board — Book-based progression with evolving scenarios and rewards.
  • Card-driven action selection — Actions are driven by cards that shape the narrative and options.
  • Narrative choice — Narrative paths guide progression and outcomes across sessions.
  • Resource management — Stock up supplies, recruit characters, and explore locations.
  • Resource management and exploration — Stock up supplies, recruit characters, and explore locations.
  • Story-driven campaign / choose-your-own-adventure — Narrative paths guide progression and outcomes across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so streamlined to like perfection where you can explain the rules in like 15 seconds
  • this is the peanut butter and chocolate that we can like totally agree on
  • parade is a classic feeling card game that could have been invented in the 1960s
References (from this video)
No references stored for this video.
Video blO-qyzLxho Allies or Enemies top_100_list at 15:09 sentiment: positive
video_pk 61123 · mention_pk 153621
Allies or Enemies - Near and Far video thumbnail
Click to watch at 15:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bones of the game are so simple
  • I love bag Builders
  • the tracks are so continuously rewarding
  • you can see so much of kind of the DNA of Clank
  • it's so satisfying to slide those workers into that Mech
  • this feels like a Dungeon Crawler but with Euro systems
  • I love horror movies
References (from this video)
No references stored for this video.
Video Xb1FDCsV-4k The Board Game Garden top_10_list at 20:30 sentiment: positive
video_pk 42583 · mention_pk 129338
The Board Game Garden - Near and Far video thumbnail
Click to watch at 20:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong story and character progression
  • cozy, thematic adventure perfect for couples or solo players
  • engrossing for fans of Red Raven's titles
Cons
  • long playtime; may be too lengthy for casual players
Thematic elements
  • exploration, questing, narrative progression
  • story-driven adventure/campaign across maps
  • campaign/story-led with map exploration
Comparison games
none
Mechanics (from transcript analysis)
  • campaign_play — story-driven journey through multiple maps with character progression.
  • exploration — discover maps and goals through narrative-driven choices.
  • Narrative choice — discover maps and goals through narrative-driven choices.
  • Resource management — manage resources to progress and unlock further areas.
  • resource_management — manage resources to progress and unlock further areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth is a fantastic bang for your buck.
  • Tableau building with simultaneous play is great.
  • I love this game so so much.
  • I could talk about this for hours on end because I love this game so so much.
  • I hate the way the game looks but I absolutely love the game play.
  • Please ignore the look of it, try Concordia, I promise you you will enjoy it.
  • Stardew Valley is a cooperative game, a great one to bring to the table if you have people in your life who aren't into board games.
  • Cartographers is one of my favorite role and write games and will always have a special place in my heart.
  • Near and Far is a campaign game; Francis and I have played through quite a few maps and we love this game.
  • Tapestry is probably one of my favorite games right now; it's just so satisfying to me.
References (from this video)
No references stored for this video.
Video uacc39cBrx0 Board Game Garden general_discussion at 26:01 sentiment: positive
video_pk 40667 · mention_pk 123282
Board Game Garden - Near and Far video thumbnail
Click to watch at 26:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative feel
  • Beautiful art and components
  • Solid solo mode
Cons
  • Some variability in maps may affect balance
Thematic elements
  • Story-driven exploration with light resource management
  • High fantasy settlements and exploration
  • Storybook, adventurous
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement — dice-driven actions influencing city-building and travel
  • dice-placement / worker-like actions — dice-driven actions influencing city-building and travel
  • Narrative choice — players travel to locations and uncover narrative outcomes
  • set collection — collect items and plan routes for scoring
  • set collection / route optimization — collect items and plan routes for scoring
  • Story-driven exploration — players travel to locations and uncover narrative outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My heart is set on Miyabi it's happening
  • Paint the Roses is gonna win
  • Seize the Bean that's the winner
  • I think I'm going with Katan y'all
  • I think Cascadia is still going to be my choice
References (from this video)
No references stored for this video.
Video k5OWrPhbNA0 Pair of Dice Paradise general_discussion at 4:26 sentiment: positive
video_pk 39068 · mention_pk 117811
Pair of Dice Paradise - Near and Far video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • it's really heavy (the physical weight of the game components)
Thematic elements
  • Adventure and journey
  • Fantasy world with exploration across multiple locations
  • Story-driven campaign with branching outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Area movement — Movement and exploration across a map with encounters.
  • exploration — Movement and exploration across a map with encounters.
  • Resource management — Managing supplies or resources to advance through chapters.
  • Story-driven campaign — Narrative progression through a quest book with branching outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have obtained a copy of Near and Far from Red Raven Games and I am going to be given this game away.
  • BoardGameGeek announced on their website that I am joining their team to do web development specifically starting with the geek market.
  • it's really heavy
References (from this video)
No references stored for this video.
Video ThuP806oL3A Board Game Garden general_discussion at 10:01 sentiment: positive
video_pk 37399 · mention_pk 112363
Board Game Garden - Near and Far video thumbnail
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic arc
  • standalone module
Cons
  • campaign may be heavy for casual play
Thematic elements
  • adventure storytelling and exploration
  • fantasy exploration and storytelling
  • campaign-driven with standalone play
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • set collection — collect cards/tiles to gain points
  • Story-driven campaign — modules and storytelling arcs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you cannot experience everything in one day
  • I'm a lot more introverted than I thought I was
  • I wanted to stick to having like a hundred dollar budget
References (from this video)
No references stored for this video.
Video _jX6LyyaKVM Board Game Garden monthly_overview at 5:07 sentiment: positive
video_pk 33127 · mention_pk 98318
Board Game Garden - Near and Far video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • diverse play modes (town, exploring, quests)
  • beautiful art
  • engaging campaign
Cons
  • longer play sessions
  • learning curve for new players
Thematic elements
  • story-driven exploration and campaign progression
  • adventure world with towns, exploration, and quests
  • campaign/story-driven
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Campaign progression — 10 maps in campaign mode
  • exploration / map travel — travel to different maps to complete quests
  • Track advancement — 10 maps in campaign mode
  • worker placement — spend actions to manage town actions, quests, and exploration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the garden is growing
  • spirit island is my number two
  • near and far is my number one
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video GvzbXBKABoA Board Game Garden general_discussion at 6:49 sentiment: neutral
video_pk 32268 · mention_pk 95392
Board Game Garden - Near and Far video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Exploration, story-driven progression, personal journey.
  • Adventure-themed journey with a narrative-driven campaign in a collecting-and-exploration world.
  • Campaign-based, with ongoing progression and solo/mamily play implied.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Story-driven progression through a campaign with a continuing narrative arc.
  • Campaign progression — Story-driven progression through a campaign with a continuing narrative arc.
  • exploration — Exploration of a world through location-based choices and narrative milestones.
  • Narrative choice — Exploration of a world through location-based choices and narrative milestones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really want to get on a good uploading schedule
  • focus on community this year
  • I am upping the quality of the content and also I am doing some changes to the look of the videos
  • I have invested in a new camera
  • I want to rebranding of the board game Garden
  • I need to get off of my freaking phone
References (from this video)
No references stored for this video.
Video t5-et8e1oxM Board Game Garden general_discussion at 6:23 sentiment: positive
video_pk 31641 · mention_pk 93213
Board Game Garden - Near and Far video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art, strong campaign feel
Cons
  • Can be lengthy and complex for newcomers
Thematic elements
  • Exploration and campaign progression
  • Adventure/exploration world with maps
  • Story-driven, campaign-style progression
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — Evolving maps and story-driven progression across sessions.
  • worker placement — Assign workers to actions and explore maps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scout is a fantastic trick-taking game.
  • It's a Wonderful World is a fantastic card drafting engine building game.
  • I really enjoy Flamecraft if people have the patience for it.
  • Near and Far is one of my favorite games from Red Raven Games.
  • Stardew Valley the board game feels so much like the video game.
  • Parade is very fun and I really enjoyed it.
  • Downforce is a fun betting racing game.
  • I definitely recommend getting Tuscany if you enjoy Viticulture.
References (from this video)
No references stored for this video.
Video LSEncf1KMaY Unknown - not specified in transcript header top_10_list at 2:51 sentiment: positive
video_pk 13346 · mention_pk 39143
Unknown - not specified in transcript header - Near and Far video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Already wonderfully wholesome
  • Unique fantasy world
  • Vibrant characters
  • Excellent artwork by Ryan Locket
  • Perfect for children as-is
  • Recipe for financial success
Cons
none
Thematic elements
  • Exploration and storytelling
  • Fantasy world
  • wholesome adventure
Comparison games
  • My Little Scythe
Mechanics (from transcript analysis)
  • exploration — Discovering and exploring a unique fantasy world
  • Storytelling — Engaging narrative through gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most fun part is building the castle itself
  • kids love hearing the same stories over and over
  • a giant space exploration game with ships like this I doubt I would have left the house for at least a year
  • the vicious politics of 18th century New York translated exceedingly well to the average American high school
  • if any game out there needs a kid-friendly version its Kingdom death monster
  • a wonderfully wholesome game already but a kids version of this game would be amazing
References (from this video)
No references stored for this video.
Video cF_b0HZsrR4 Dungeon Master's Ludus general_discussion at 6:44 sentiment: positive
video_pk 12831 · mention_pk 37459
Dungeon Master's Ludus - Near and Far video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative resonance and character flavor
  • Beautiful artwork supporting world-building
  • Encourages storytelling through game design
Cons
  • Standalone feel of dice/engine can be lighter for some
  • Less emphasis on harsh consequences than heavier games
Thematic elements
  • Adventure, exploration, and personal journeys
  • Expeditionary exploration with character-driven storytelling
  • Story-forward with character-driven arcs
Comparison games
  • Above and Below
  • Empires of the Void II
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • Character tiles with personality and flavor — Each character adds specific flavor and choices
  • Narrative choice — Character-driven choices shape adventure outcomes
  • Story-driven exploration — Character-driven choices shape adventure outcomes
  • Unique player powers — Each character adds specific flavor and choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when I'm in the game I want to feel like the game itself has a mind of its own and it is operating like its own organism
  • experience is one of the most important things to me about any game no matter what it is
  • these event cards don't poke you with a stick directly but what they do is they create some sort of event that is going on in the universe based on that planet
  • the game feel alive
References (from this video)
No references stored for this video.
Video B6osTWjeehs RZM Archive promotion at 0:08 sentiment: positive
video_pk 11957 · mention_pk 35078
RZM Archive - Near and Far video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative integration
  • Beautiful art by Ryan Laukat
  • Emerald Edition enhances replayability
Cons
  • Can be long and weighty for casual players
  • Some rule explanations can be dense
Thematic elements
  • Adventure, exploration, caravan economy
  • Expedition across a fantasy world in search of a fortune
  • Story-driven campaign with branching narrative
Comparison games
  • Above and Below
  • Sleeping Gods
  • Megaland
Mechanics (from transcript analysis)
  • Campaign progression — Narrative-driven campaign with choices affecting future gameplay
  • Resource management — Gather resources to travel and build tools for exploration
  • Worker/turn action system — Select actions to explore, trade, and upgrade your caravan
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Emerald Edition this is a must have for Ryan Laukat fans"
  • "promo cards for some of Ryan's most popular games"
  • "check out my channel to see me play some of Ryan's games"
References (from this video)
No references stored for this video.
Video s1UsjehLMEo Broken Meatball game_review at 3:07 sentiment: positive
video_pk 11922 · mention_pk 34985
Broken Meatball - Near and Far video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive storybook narrative paired with a solid Euro framework
  • Beautiful, cohesive art and high-quality components
  • Multiple play modes (intro, campaign, character, arcade) add variety and replayability
  • Atlas/map variety creates different play experiences each session
  • Storytelling is well written and engaging; recurring villains and overarching plot add continuity
  • Strong value proposition through many possible play sessions and maps
Cons
  • Can be time-consuming, especially in multi-map campaigns
  • Downtime can be lengthy between adventuring turns, particularly with more players
  • Quest supply can run dry, slowing progress and shifting focus back to euro mechanics
  • Reading and referencing the storybook frequently can interrupt flow
  • Pacing shifts mid-game from story-driven to euro mechanics, which can feel uneven
Thematic elements
  • Exploration and narrative-driven questing with character progression, recurring narrative arcs, and a blend of storybook storytelling with Euro-style mechanics.
  • A broad, atlas-style fantasy world with alternating maps and towns explored through a shared storytelling frame; the journey unfolds as you read from a book of stories and travel across maps via the Atlas.
  • Branching quest lines tied to a larger overarching plot, with episodic storytelling that evolves through campaign-style progression and individual character arcs.
Comparison games
  • Above and Below
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • Arcade mode with card-based scenarios — A faster, standalone mode using a deck of scenario cards that offer two outcomes each, designed for shorter play sessions without reading the full storybook.
  • Atlas maps and book of stories — Each play uses a different map from a scalable atlas; players progress through storylines by reading quest lines and making story-appropriate choices.
  • Campaign mode progression — A multi-map campaign that tallies points, levels up a character, and unlocks new abilities over the course of maps, culminating in a final map and a grand outcome.
  • Character mode with defined quests — Play as one of pre-built characters across three or more maps, each with its own unique quests and challenges tied to that character’s storyline.
  • Downtime management and pacing — Across players, turns can vary in length; some turns are lengthy (adventuring turns), while others are brief (town actions).
  • Quest tokens and resource management — Quest tokens are limited and coveted; players must balance gathering coins, gems, artifacts, and other resources to fuel quests and scoring.
  • Town board work placement — Players place their meeples on a town board to perform actions such as recruiting adventurers, gathering supplies, and preparing for ventures.
  • Two-path quest resolution — Quests present players with two outcomes; choices affect rewards and progression, mirroring narrative-driven resolution with a touch of randomness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Near and Far can be played in four different modes.
  • I highly highly recommend you start off with the intro adventure.
  • Arcade mode is actually better than I expected because you don't get the storybook but you still get a scenario with two different outcomes and you can read it as opposed to searching through the book.
  • The art and components are great; the map is colorful, a town board looks nice, your adventurers you can recruit all that really like cool and different.
  • I like the fact it's only three maps so you don't have to commit ages to finish the entire campaign; arcade mode is pretty good for quicker games.
References (from this video)
No references stored for this video.
Video q6wLlGJGZ4E Lotou's Shelf of Shame general_discussion at 5:12 sentiment: mixed
video_pk 10755 · mention_pk 31734
Lotou's Shelf of Shame - Near and Far video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Anchors a major shelf-avoidant mindset; speaker hopes to play and cover on channel
Cons
  • Listed among unplayed games; no concrete plan described for completion
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia ora Lotou and welcome to my shelf of Shame update for July 2019
  • it's ballooned up to about 25 at the moment
  • this is the mechanically most complex game in the set
  • I really should give it at least one go over
  • this ties into that whole getting a campaign together exactly we want it to play the whole damn thing
References (from this video)
No references stored for this video.
Video My18DPlP8Gw Farmer Giles top_10_list at 21:31 sentiment: positive
video_pk 10198 · mention_pk 30057
Farmer Giles - Near and Far video thumbnail
Click to watch at 21:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good game
  • Upgrade over Above and Below
  • Beautiful artwork by Ryan Laukat
  • Nice simple experience
  • Pleasant gameplay
  • Gorgeous production
Cons
  • Campaign format hard to complete
  • Hasn't been played recently
  • Requires long-term commitment
  • Fell off top 100
Thematic elements
  • Storybook adventure with Euro mechanics
  • Adventure and exploration
  • Story-driven campaign
Comparison games
  • Above and Below
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Atlas system — Book with atlas used to navigate quests
  • Campaign play — 12-game campaign to complete or standalone arcade mode
  • Card-driven story — Storybook encounters
  • Crew building — Gather crew and equip with gear for quests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like falling off it's just literally there are 100 better games in it
  • Small Islands uh this is the one that i've been saying is a replacement for carcassonne
  • way too complicated for its own good
  • it is one of the most beautiful games in existence
  • i still think five tribes is better than yamatai
  • nations is still my preference to fruity ages in terms of playing a physical game
  • really good negotiation game
  • great teamwork cooperative very cool
  • this is a really good solo
  • the deductions are really hard it's a really tough one to do
  • it's oh it's a mind bender gorgeous looking
  • reef is still a really cool game
  • azul is only that good at two player
  • near and far still really good
  • there's no reason to play that one if you have near and far
References (from this video)
No references stored for this video.
Video jzSsS-TKwYs Unknown Channel top_100_list at 51:39 sentiment: negative
video_pk 9915 · mention_pk 29176
Unknown Channel - Near and Far video thumbnail
Click to watch at 51:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • beautiful art and worldbuilding
  • solid campaign structure
Cons
  • story feels disjointed; mechanics underpinning narrative feel shallow
Thematic elements
  • narrative-driven travel and adventure
  • campaign map exploration
  • episodic quests with story text
Comparison games
  • If You See Red Raven’s other titles
Mechanics (from transcript analysis)
  • Campaign progression — quests and reputation driving a continuing story
  • Track advancement — quests and reputation driving a continuing story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is obviously an S tier game.
  • I'm combining a few Clank games here, but they're all A tier.
  • I hate Kingdom Death Monster. I hate it.
  • This is an easy A tier game.
  • This is an S tier game.
  • Don't yuck yums.
References (from this video)
No references stored for this video.
Video KgxXDXQ2oUY Secret Cabal Gaming Podcast top_50_list at 3:48 sentiment: positive
video_pk 9311 · mention_pk 27476
Secret Cabal Gaming Podcast - Near and Far video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich storytelling and beautiful artwork
  • Accessible entry point into Euro-style campaigns
  • Campaign structure encourages ongoing play
Cons
  • Limited replayability since locations are fixed per visit
  • Production value drives cost and table space
Thematic elements
  • Storytelling and adventure across varied locations
  • Narrative-driven exploration with a map book
  • Campaign-style storytelling with location-based episodes
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign/storybook exploration — A big book of maps provides evolving locations and stories
  • Location-based storytelling — Locations interconnect to weave a coherent narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • production value was so beautiful I had to have it
  • it's expensive but I'll tell you it's worth every penny
  • the neoprene mat with squares cut out in it that correspond to all these different skills
  • I love push your luck games gambling I love gambling I love push your luck
  • the location stories are tied to that location once you do them they're gone
  • we love everything about it we love the storytelling aspect we love the artwork
References (from this video)
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Video K5xSPyZUxYU Three Minute Board Games general_discussion at 10:35 sentiment: mixed
video_pk 6062 · mention_pk 18030
Three Minute Board Games - Near and Far video thumbnail
Click to watch at 10:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Host loves the look and earlier games
Cons
  • Campaign games are hard to commit to
  • Host played 1/3 way and had to stop
  • Missed sequel play-throughs
Thematic elements
  • Campaign-based
  • Adventure exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Multi-game campaign structure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 Kyoto Kanto general_discussion at 14:31 sentiment: positive
video_pk 2552 · mention_pk 7475
Kyoto Kanto - Near and Far video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive_intent
Pros
  • Campaign gameplay
  • Narrative focus
Cons
  • Long campaign commitment
Thematic elements
  • adventure
  • campaign
  • storytelling
Comparison games
  • Empires of the Word
  • Above and Below
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video hLV36__EAxQ Of The Games Family general_discussion at 0:00 sentiment: positive
video_pk 513 · mention_pk 1551
Of The Games Family - Near and Far video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diverse character representation
Cons
none
Thematic elements
  • Fantasy
  • Travel
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
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