Skip to main content
Near and Far box art

Near and Far

Game ID: GID0224246
Game Info
Year
2017
Players
2-4
Age
13+
Playtime
90 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way?

In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.

Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.

Answer the call of the ruins and begin your journey.

Errata

Description

Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way?

In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.

Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.

Answer the call of the ruins and begin your journey.

Errata

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 33
This page: 33
Sentiment: pos 25 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–33 of 33
Video J45ljs5IVI8 Watch It Played Playthrough
video_pk 68608 · mention_pk 164888
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ACuH4F5GBpc Watch It Played Playthrough
video_pk 68609 · mention_pk 164889
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Z-l9Aip7MRg Watch It Played Review
video_pk 68611 · mention_pk 164891
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video nFiNJ07cgnA Watch It Played Rules Teach at 0:00
video_pk 68189 · mention_pk 164547
Watch It Played - Near and Far video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video X8S-WjbTEb8 Top 10 List at 15:57 sentiment: positive
video_pk 67850 · mention_pk 164124
Near and Far video thumbnail
Click to watch at 15:57 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Impressed with different modes of play
  • Great character and storytelling
  • Love a whimsical adventure
  • Cute animals are a selling point
Cons
none
Thematic elements
  • Exploring different maps in search for the last ruin, recruiting adventurers, hunting for treasure.
  • null
  • Storytelling through mini-adventures read from a book with player choices.
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Arcade mode — Described as a 'choose your own adventure book inside the choose your own adventure book'.
  • Campaign play — Mentioned as a mode of play.
  • Character Play — Mentioned as a mode of play.
  • Combat — Players must fight off bandits, living statues, and rusty robots.
  • exploration — Players explore different maps.
  • set collection — Players collect food and equipment.
  • Storytelling/Adventure Book — Mini-adventures are read from a book, offering player choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is at the start it's fine is it hello i'm matthew and joining me to count down the 10 games our viewers are playing this month is paula hi everyone i'm here too uh because we're in my house right now i'm at your house also i am real jet-lagged so who knows how this is gonna go
  • fun flippin right like game the special abilities feel great a fun puzzle to solve each time and solo is quick to play it's great i love you when every card feels super good yeah a game where you're like everyone else has way better powers than me but everyone else is like oh everyone else is weird yeah yeah yeah i love it it's fun i like it it does kind of feel like a flipping right but it's not it's a it's a flipping place cubes yeah it's a flipping cube we've coined it it's a coin game
  • got it as a late birthday present the gifter was originally going to buy a different game but she was swayed by the cute kittens i would be too and that's why i had to interrupt you so but what we were talking about is being a teppanyaki chef over our hot hibachi grill and it sure does look entertaining but could you be one throw the egg grab the pepper and find out in hibachi players are japanese teppanyaki chefs who must use their hibachi grill to please hungry customers by throwing disks which are actually poker chips onto the board where the chips land determines which ingredients the chefs can buy or sell and which special actions they might be able to take the first chef to complete three orders from customers not just ones they made up out of their brain wins in that it's obvious like i win nobody wants everyone i did it they just came in for water they did it viewer jonathan l recently fired up this game stating hauling poke chips across the board to complete recipes and getting to annoy your friends by kicking their chips around what not to like my brother really enjoyed this game well the game that this was really based on yes this sounds really fun i like it's obviously a dexterity game it is but also the way you go about it is very very fun it's like flicking throwing and flick i think it'd be bad at it i just need to get some gums i wish what did they look like did the pieces feel like slices of the onion volcano oh exactly like that of course that's exactly how i was going to describe it before you started saying the deluxe version of this game should have actual edible bits that you're throwing on the board i feel like you think that you want that but you don't want that i want it no don't tell me what i don't want okay it comes with an egg
  • this game is more phenomenal it creates the most faithfully immersive board game experience for a franchise that i never stopped loving since i was a kid the sheer number of expansions allow for so much gameplay variety creating unique combat puzzles for each playthrough depending on the combination of rangers and their fighting styles that you're playing with also the miniatures are so cool i think i had the last jason toy that was in the country my mom had to drive to a port to get it from a guy who had it in a box oh wow oh it was huge never let me forget it
  • deduction and suspense deduction and suspense carefully observe strange clues strange and ominous patterns it's actually quite distracting when you do that now think about it distracting in the things going on in the apartments across the way there's parties knives a saw bickering laughing music and a mysterious trunk do you detect a murder or is the secret private world of
  • Knocking it out of the park at number two is Barron park.
  • The first game is the guild of merchant explorers in which cities will grow in reach as players traverse the map to increase their network of connections and build routes toward the goal of achieving their personal secret objectives.
  • Parks are created by combining polyamidos with players scoring for animal house animal areas completed construction and more.
  • We were just taught this at a game night with friends we had such a great time and it's one of the best games we've played recently and autumn p adds just charming not all the babies are bears oh the game sorry cares like charmin is what i thought just charming because they have a bear mascot that's true
  • Near and Far in which players explore different maps in a search for the last ruin recruiting adventurers hunting for treasure and competing to be the most storied traveler they must collect food and equipment at town for long journeys to mysterious locales making sure not i do the pointing that's my thing i have the mug and the pointing i'm so sorry long journeys mysterious locales making sure not to forget enough weapons to fight off bandits living statues and rusty robots statues exactly you've got to watch out for the living statues sometimes travelers run into something unique in a mini adventure is read from a book of stories it's giving the player a choice of how to react creating a new and memorable tale each game
  • We just started playing this one and are so impressed with the different modes of play campaign character arcade is like a choose your own adventure book inside the choose your own avenger book
  • I like the characters in storytelling
  • Maybe my favorite red raven game maybe my favorite game ev my favorite game ever
References (from this video)
No references stored for this video.
Video utcOPEZEzRI Watch It Played Playthrough at 0:25 sentiment: positive
video_pk 65055 · mention_pk 158661
Watch It Played - Near and Far video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining reputation and extra adventure options.
  • The reward of a character joining the party.
  • Gaining faction tokens and reputation.
  • Ability to build a camp for resources.
  • Gaining gems and reputation from camp placement.
  • Gaining reputation from a singing skull.
  • Purchasing useful items like a pack tortoise and artifacts.
  • Gaining coins and journey points.
  • Acquiring items that provide bonuses when leaving town or recruiting.
  • The ability to have a bonus from a pack tortoise on movement.
  • Gaining treasure like a carrot basket.
  • Engaging storybook passages that present choices.
Cons
  • Fear of caves card imposes a penalty for quest rolls in that area.
  • A risky encounter in the cave where the cage disappears and the player is in a creature's mouth.
  • The cage itself might be a living thing, requiring combat.
  • Spending hearts can lead to missing out on bonuses.
  • The cost of gold and gems for certain actions.
  • The inability to track all character names.
  • The possibility of failing skill checks.
  • Spending hearts can be a limiting factor.
  • The tortoise doesn't necessarily slow down the party, but provides movement bonus.
Thematic elements
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • camp building — Building camps on the board to gain resources.
  • card drafting — Selecting one card from a set of three at the Mystic's hut.
  • Character recruitment — Adding new characters to the party with unique skills and traits.
  • Dice rolling — Used to determine success in skill checks and combat.
  • questing — Embarking on adventures that involve reading from a storybook and making choices.
  • Resource management — Managing hearts, coins, gems, and food.
  • set collection — Collecting faction tokens and items like the Iron Hound artifact.
  • worker placement — Placing camps or characters on board spaces to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No doubt skill 7, it's mystic time.
  • So, I already can get there, but if I get a total of nine, I'm going to get some kind of bonus as well.
  • I think you should do it. I feel like your motivations are different than mine. But you know what? I think I am going to do it, Pep. I'm going to spend one, two, three hearts to bring myself to nine cuz I just have to know what that bonus is.
  • A flying eye turned me to stone.
  • So, I guess what's happened here in the narrative of the story is the character that I saved from that statue is joining my party.
  • Oh, poor Pep. All alone back in town. Well, I guess it's time for an adventure.
  • You enter a well-trodden cavern. A po Don't be peeking at the book, a popular entrance to the lands of below.
  • What you thought were stelactites in the ceiling are actually teeth. You are standing in the mouth of a giant cave creature.
  • This is a great reward. I love it.
  • I think I'm addicted to treasures.
  • You're going to name the car. I can't keep track of all these names, Pep.
  • So, way of peace or way of war. It's up to you. Skill seven or skill four is not actually up to you, Pep, cuz we're turning things over to the viewers.
References (from this video)
No references stored for this video.
Video 9Oc1mZwNxpU watch it played Playthrough at 0:27 sentiment: positive
video_pk 65056 · mention_pk 158662
watch it played - Near and Far video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excitement about playing the game
  • Interesting characters to recruit with useful skills
  • Engaging adventure book with choices and outcomes
  • Artifacts that provide ongoing benefits
  • Variety of locations in town
Cons
none
Thematic elements
  • Going on an adventure and exploring
  • Thorn (town)
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign/legacy elements — The game progresses through adventures and quests, with elements like quest markers and specific passages from a book being used.
  • card drafting — Players draw cards from a deck and choose one to keep, like when Pep goes to the Mystic's Hut and selects a toolkit.
  • combat/duels — Players can engage in duels when occupying the same space in town (except the Saloon), resolved by rolling dice and adding modifiers.
  • Dice rolling — Dice are rolled to determine success in skill checks, as seen when Pep rolls to help the shop owner and when players duel.
  • Resource management — Players manage resources such as gold coins, hearts, and food, spending them on various actions.
  • set collection — Players collect items like coins, gems, and faction tokens, and characters with specific symbols.
  • worker placement — Players move their characters to different locations on the board to perform actions, such as going to the Saloon or the Mine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I insist on this because I want to be able to ride on these tortoises.
  • I saw what you did that was you didn't even roll it that was a slide everyone saw you slide that you sneaky devil you.
  • I'm telling you I don't think he's got a pretty junky shop I don't think he makes a lot of sales.
  • I'm going to go to the farm now amongst your characters you're showing two skill symbols so that means from the supply pep will gain two food and add it to his pack.
  • Well your your lizardy gecko I I'm going to duel with my one sword so I actually do start with a bonus of one.
  • You find the Statue of a person half buried in a grassy Hill the face has an expression of shock and Terror.
  • I think I'm going to turn it over to the viewers and you guys can help share the blame or or the benefit if this goes well what do you think I should do the skill five or the skill seven.
References (from this video)
No references stored for this video.
Video eJCwMZESmbU Meeple University Rules Teach at 0:08 sentiment: positive
video_pk 64972 · mention_pk 158574
Meeple University - Near and Far video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds 12 modules for integration with the base game.
  • New rules for limiting threat symbol usage and heart gain.
  • New threat cards with additional bonuses and a higher strength threat.
  • New animal companion (the number) with unique stats.
  • Upgraded general store allows taking coins, artifact cards, and increasing hearts.
  • Expert dice module provides a re-roll symbol and an option to pay food to re-roll.
  • Two new scenarios using base game maps.
  • Amber Mines module introduces exploring, camp building, and endgame scoring for amber.
  • Magic module introduces spells that can be acquired and used for various effects, and advances on a magic track for Journey Points.
  • Cooperative mode with objectives, bosses, and a timing track.
  • Minion module adds negative effects that can be fought and defeated.
Cons
  • Some new threat cards do not have a camp replacement.
  • The rulebook does not recommend including new artifacts unless both amber mines and magic modules are used.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions on the town board or explore the amber mines.
  • cooperative play — Players work together to defeat bosses and achieve a collective score against a timer.
  • Modular board — The expansion comes with 12 modules that can be integrated with the base game.
  • Push Your Luck — Players can explore multiple new cards in the mine in a single turn if they have movement points.
  • Resource management — Players manage resources such as food and gems to perform actions or re-roll dice.
  • set collection — Players collect amber for endgame scoring and spell cards for Journey Points.
  • Variable player powers — Players can gain expert dice or use magic abilities that alter their actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to meatball universities how to play near and far
  • the amber mines expansion comes with 12 separate modules which can be integrated with the base game and with each other in various combinations
  • you don't have to use this rule but you can if you find that the players ability to do this has made the game imbalanced
  • amber mines also comes with two new scenarios which use maps from the base game
  • this module also introduces extra in-game scoring as players try to collect this amber as they go through the mines
  • the mine will have only this card at the start of the game but I'll build it up a little bit so that I can demonstrate all the mechanics at once
  • players may explore as many new cards as they're able to on the same turn
  • if the player ends his or her movement on a card which does not have a camp and this can be either by running out of movement points or by choosing to end his or her movement early the player may then build a camp
  • the card will also show some amber which figures only in the endgame scoring
  • you must move to a different town building on your next turn you cannot keep exploring the mine
  • at the end of the game in addition to all of the other scoring that normally comes in near and far there is scoring for having the most and second most amber
  • the magic module and once again you use the mine mystics Hut tile overlay on the main board to complete set up
  • the major feature of the magic module is the introduction of spells and during the game players will be able to acquire spells spellcards
  • again remember that you cannot have more than one copy of the same card and if all three of the cards you drew match ones you already have you can discard them and draw again
  • once your magic marker advances to the end of the track you may immediately place a camp on to one of these three spaces of the magic board
  • finally I'll talk about the cooperative mode for the game which comes with amber mines
  • the team must meet two objectives in order to win the game
  • the red King's score is determined by this timing track it will advance once per round and will stop on one of these skull icons with a number to determine the red King's score you will multiply that number by the number of players in the game
  • players no longer have to duel each other in order to use an occupied building however players may still wish to duel each other in order to manipulate their reputation up or down
  • when players share a location either in town or on the map they may freely trade certain items between each other
  • if a player fails to complete a quest when out adventuring the book token remains on the board until someone completes it successfully rather than discarding it as would occur in the base game
  • when you cross a threat marker and would normally interact with a threat you may instead choose to interact with any of the remaining bosses in the game
  • ignore this direction this is part of the campaign from the base game and applies specifically to the last ruin campaign and if you're playing a simple co-op game you will ignore this direction
  • the game continues until the endgame is triggered in the normal way by one player placing all of his or her camps
  • when playing in co-op mode you can also play with the minions module
  • each time the timing marker advances to a space which shows the minions icon draw the top minion card and then place it in the location in town printed at the bottom of the card then implement its negative effect
  • to defeat a minion the players must collectively complete a skill check and a combat check on separate turns
  • that's how to integrate the amber mines expansion into your game of near and far I hope you enjoyed the video and I hope you enjoy playing
References (from this video)
No references stored for this video.
Video 4u4GTPp11G4 Allies or Enemies Review at 1:30 sentiment: positive
video_pk 61166 · mention_pk 153776
Allies or Enemies - Near and Far video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep campaign and story integration
  • Rich components (map book, standees) enhance immersion
  • Clear progression across campaigns and character stories
Cons
  • Longer playtime and more setup than the first game
  • Higher complexity may deter casual players
Thematic elements
  • journey, exploration, and storytelling through campaigns
  • Arzium world; single adventurer with allies exploring wilds
  • campaigns with character-driven stories
Comparison games
none
Mechanics (from transcript analysis)
  • campaign/quest advancement — Becomes more campaigns and events with character progression
  • map book and character standees — Physical components support exploration and immersion
  • Narrative choice — Quests with narrative outcomes affecting progression
  • Resource management — Collect allies, equipment, food, and riding tortoises; set up tents; explore
  • Resource management and exploration — Collect allies, equipment, food, and riding tortoises; set up tents; explore
  • story-driven quests (choose-your-own-adventure style) — Quests with narrative outcomes affecting progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • near and far in particular shines here with its map book and its character standees
  • it's got a bit of worker placement a bit of racing and some pusher luck quests
  • we actively enjoy the writing and getting into the story
  • near and far is by far our consensus favorite
References (from this video)
No references stored for this video.
Video ztXBDic9-0k Allies or Enemies Top List at 2:11 sentiment: positive
video_pk 61157 · mention_pk 153698
Allies or Enemies - Near and Far video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative experience
  • scales well in two-player mode
  • aesthetics and storytelling feel cohesive
Cons
  • some players prefer heavier Euro mechanics
  • some may outgrow the narrative pacing over time
Thematic elements
  • narrative-driven exploration and adventure
  • Fantasy world with road-travel narrative and town/adventure arcs
  • branching storylines and optional story cards
Comparison games
  • Wingspan
  • Viticulture
Mechanics (from transcript analysis)
  • engine building — progress through a world with cards and actions that chain together
  • engine_building — progress through a world with cards and actions that chain together
  • Narrative choice — narrative choices influence scoring and events
  • story_decisions — narrative choices influence scoring and events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clank is a great deck builder that you're going down into the caverns and you're trying to gather as much stuff and then come back up before you get killed by a dragon basically
  • the story lines work really well on this but even without that part and sometimes we'll just play with just the cards that have no story
  • it's a heads down euro-y experience and I love how the systems interact so tightly
  • it's immediately fun and interesting and it's got this really cool mechanic where you're putting down dudes and the more dudes on a thing the more of whatever that resource trees or rocks whatever you get
  • eight totally different maps that all use the same system so it all uses the same deck of cards and then kind of three different sets come out and simultaneously you have to pick which one you're going to use
References (from this video)
No references stored for this video.
Video UbkuShLRZto Allies or Enemies Top List at 5:16 sentiment: positive
video_pk 61124 · mention_pk 153623
Allies or Enemies - Near and Far video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning artwork and storytelling
  • Flexible, campaign-driven replayability
  • Cozy, adventurous mood
Cons
  • Narrative focus may not appeal to players seeking pure Euro mechanics
  • Campaign length can be long for casual players
Thematic elements
  • Story-driven exploration and personal character campaigns
  • A fantasy world of towns, caravans, and adventurous journeys
  • Choose-your-own-adventure style storytelling within a campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign structure / evolving board — Book-based progression with evolving scenarios and rewards.
  • Card-driven action selection — Actions are driven by cards that shape the narrative and options.
  • Narrative choice — Narrative paths guide progression and outcomes across sessions.
  • Resource management — Stock up supplies, recruit characters, and explore locations.
  • Resource management and exploration — Stock up supplies, recruit characters, and explore locations.
  • Story-driven campaign / choose-your-own-adventure — Narrative paths guide progression and outcomes across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so streamlined to like perfection where you can explain the rules in like 15 seconds
  • this is the peanut butter and chocolate that we can like totally agree on
  • parade is a classic feeling card game that could have been invented in the 1960s
References (from this video)
No references stored for this video.
Video blO-qyzLxho Allies or Enemies Top List at 15:09 sentiment: positive
video_pk 61123 · mention_pk 153621
Allies or Enemies - Near and Far video thumbnail
Click to watch at 15:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bones of the game are so simple
  • I love bag Builders
  • the tracks are so continuously rewarding
  • you can see so much of kind of the DNA of Clank
  • it's so satisfying to slide those workers into that Mech
  • this feels like a Dungeon Crawler but with Euro systems
  • I love horror movies
References (from this video)
No references stored for this video.
Video Xb1FDCsV-4k The Board Game Garden Top List at 20:30 sentiment: positive
video_pk 42583 · mention_pk 129338
The Board Game Garden - Near and Far video thumbnail
Click to watch at 20:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong story and character progression
  • cozy, thematic adventure perfect for couples or solo players
  • engrossing for fans of Red Raven's titles
Cons
  • long playtime; may be too lengthy for casual players
Thematic elements
  • exploration, questing, narrative progression
  • story-driven adventure/campaign across maps
  • campaign/story-led with map exploration
Comparison games
none
Mechanics (from transcript analysis)
  • campaign_play — story-driven journey through multiple maps with character progression.
  • exploration — discover maps and goals through narrative-driven choices.
  • Narrative choice — discover maps and goals through narrative-driven choices.
  • Resource management — manage resources to progress and unlock further areas.
  • resource_management — manage resources to progress and unlock further areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth is a fantastic bang for your buck.
  • Tableau building with simultaneous play is great.
  • I love this game so so much.
  • I could talk about this for hours on end because I love this game so so much.
  • I hate the way the game looks but I absolutely love the game play.
  • Please ignore the look of it, try Concordia, I promise you you will enjoy it.
  • Stardew Valley is a cooperative game, a great one to bring to the table if you have people in your life who aren't into board games.
  • Cartographers is one of my favorite role and write games and will always have a special place in my heart.
  • Near and Far is a campaign game; Francis and I have played through quite a few maps and we love this game.
  • Tapestry is probably one of my favorite games right now; it's just so satisfying to me.
References (from this video)
No references stored for this video.
Video uacc39cBrx0 The Board Game Garden Discussion at 26:01 sentiment: positive
video_pk 40667 · mention_pk 123282
The Board Game Garden - Near and Far video thumbnail
Click to watch at 26:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative feel
  • Beautiful art and components
  • Solid solo mode
Cons
  • Some variability in maps may affect balance
Thematic elements
  • Story-driven exploration with light resource management
  • High fantasy settlements and exploration
  • Storybook, adventurous
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement — dice-driven actions influencing city-building and travel
  • dice-placement / worker-like actions — dice-driven actions influencing city-building and travel
  • Narrative choice — players travel to locations and uncover narrative outcomes
  • set collection — collect items and plan routes for scoring
  • set collection / route optimization — collect items and plan routes for scoring
  • Story-driven exploration — players travel to locations and uncover narrative outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My heart is set on Miyabi it's happening
  • Paint the Roses is gonna win
  • Seize the Bean that's the winner
  • I think I'm going with Katan y'all
  • I think Cascadia is still going to be my choice
References (from this video)
No references stored for this video.
Video k5OWrPhbNA0 Game Night Picks - Pair Of Dice Paradise Discussion at 4:26 sentiment: positive
video_pk 39068 · mention_pk 117811
Game Night Picks - Pair Of Dice Paradise - Near and Far video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • it's really heavy (the physical weight of the game components)
Thematic elements
  • Adventure and journey
  • Fantasy world with exploration across multiple locations
  • Story-driven campaign with branching outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Area movement — Movement and exploration across a map with encounters.
  • exploration — Movement and exploration across a map with encounters.
  • Resource management — Managing supplies or resources to advance through chapters.
  • Story-driven campaign — Narrative progression through a quest book with branching outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have obtained a copy of Near and Far from Red Raven Games and I am going to be given this game away.
  • BoardGameGeek announced on their website that I am joining their team to do web development specifically starting with the geek market.
  • it's really heavy
References (from this video)
No references stored for this video.
Video ThuP806oL3A The Board Game Garden Discussion at 10:01 sentiment: positive
video_pk 37399 · mention_pk 112363
The Board Game Garden - Near and Far video thumbnail
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic arc
  • standalone module
Cons
  • campaign may be heavy for casual play
Thematic elements
  • adventure storytelling and exploration
  • fantasy exploration and storytelling
  • campaign-driven with standalone play
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • set collection — collect cards/tiles to gain points
  • Story-driven campaign — modules and storytelling arcs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you cannot experience everything in one day
  • I'm a lot more introverted than I thought I was
  • I wanted to stick to having like a hundred dollar budget
References (from this video)
No references stored for this video.
Video IQV77Q4HTgg The Board Game Garden Two Player Game Recommendations at 33:04 sentiment: positive
video_pk 36145 · mention_pk 108234
The Board Game Garden - Near and Far video thumbnail
Click to watch at 33:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the couple’s current favorite campaign games
  • Narrative-driven and character-building
  • Engaging and emotionally meaningful gameplay
Cons
  • Campaign progression may require long sessions
  • Can be complex for new players
Thematic elements
  • exploration, questing, character progression
  • adventure map-based campaign with quests
  • campaign-driven adventure with connected maps
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-driven exploration — Go on adventures, visit towns, take quests, and upgrade your character.
  • Resource acquisition and crafting — Gain pack animals, treasures, rubies, and other resources to purchase items and undertake quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a calm and therapeutic game
  • it's a fascinating two-player experience
  • the art is absolutely stunning by Andrew Bosley
  • it's a hoot
References (from this video)
No references stored for this video.
Video _jX6LyyaKVM The Board Game Garden Discussion at 5:07 sentiment: positive
video_pk 33127 · mention_pk 98318
The Board Game Garden - Near and Far video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • diverse play modes (town, exploring, quests)
  • beautiful art
  • engaging campaign
Cons
  • longer play sessions
  • learning curve for new players
Thematic elements
  • story-driven exploration and campaign progression
  • adventure world with towns, exploration, and quests
  • campaign/story-driven
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Campaign progression — 10 maps in campaign mode
  • exploration / map travel — travel to different maps to complete quests
  • Track advancement — 10 maps in campaign mode
  • worker placement — spend actions to manage town actions, quests, and exploration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the garden is growing
  • spirit island is my number two
  • near and far is my number one
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video GvzbXBKABoA The Board Game Garden Discussion at 6:49 sentiment: neutral
video_pk 32268 · mention_pk 95392
The Board Game Garden - Near and Far video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Exploration, story-driven progression, personal journey.
  • Adventure-themed journey with a narrative-driven campaign in a collecting-and-exploration world.
  • Campaign-based, with ongoing progression and solo/mamily play implied.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Story-driven progression through a campaign with a continuing narrative arc.
  • Campaign progression — Story-driven progression through a campaign with a continuing narrative arc.
  • exploration — Exploration of a world through location-based choices and narrative milestones.
  • Narrative choice — Exploration of a world through location-based choices and narrative milestones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really want to get on a good uploading schedule
  • focus on community this year
  • I am upping the quality of the content and also I am doing some changes to the look of the videos
  • I have invested in a new camera
  • I want to rebranding of the board game Garden
  • I need to get off of my freaking phone
References (from this video)
No references stored for this video.
Video xTFJcfbcXEc Board Game Garden Top 20 List at 45:59 sentiment: positive
video_pk 31921 · mention_pk 94170
Board Game Garden - Near and Far video thumbnail
Click to watch at 45:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative feel
  • great campaign potential
Cons
  • learning curve with campaign structure
Thematic elements
  • narrative exploration and character development
  • Story-driven adventure across plains and ruins
  • campaign/storybook style
Comparison games
  • Spirit Island
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • Story-driven exploration — Move through locations guided by a dramatized book
  • worker placement — Draft explorers and carry out actions to progress
  • Worker placement / drafting — Draft explorers and carry out actions to progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Penny is also the star of the show
  • remember you are somebody's reason to smile
  • this truly is a comfort game
  • there are so many games out there and they're all fantastic
References (from this video)
No references stored for this video.
Video t5-et8e1oxM The Board Game Garden Discussion at 6:23 sentiment: positive
video_pk 31641 · mention_pk 93213
The Board Game Garden - Near and Far video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art, strong campaign feel
Cons
  • Can be lengthy and complex for newcomers
Thematic elements
  • Exploration and campaign progression
  • Adventure/exploration world with maps
  • Story-driven, campaign-style progression
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — Evolving maps and story-driven progression across sessions.
  • worker placement — Assign workers to actions and explore maps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scout is a fantastic trick-taking game.
  • It's a Wonderful World is a fantastic card drafting engine building game.
  • I really enjoy Flamecraft if people have the patience for it.
  • Near and Far is one of my favorite games from Red Raven Games.
  • Stardew Valley the board game feels so much like the video game.
  • Parade is very fun and I really enjoyed it.
  • Downforce is a fun betting racing game.
  • I definitely recommend getting Tuscany if you enjoy Viticulture.
References (from this video)
No references stored for this video.
Video w6fBgBUEaEo Board Game Garden Discussion at 13:34 sentiment: positive
video_pk 30514 · mention_pk 89798
Board Game Garden - Near and Far video thumbnail
Click to watch at 13:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • campaign-driven exploration and discovery
Comparison games
  • Above and Below
  • Spirit Island
Mechanics (from transcript analysis)
  • Campaign progression — a narrative-driven campaign with persistent world state and evolving scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the number one game that i want to try right now is probably dwellings of eldervale
  • it's about layering tiles and growing flowers from seeds to full flowers and it looks absolutely beautiful
  • Flamecraft looks amazing it looks adorable
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video LSEncf1KMaY 3 Minute Board Games Top List at 2:51 sentiment: positive
video_pk 13346 · mention_pk 39143
3 Minute Board Games - Near and Far video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Already wonderfully wholesome
  • Unique fantasy world
  • Vibrant characters
  • Excellent artwork by Ryan Locket
  • Perfect for children as-is
  • Recipe for financial success
Cons
none
Thematic elements
  • Exploration and storytelling
  • Fantasy world
  • wholesome adventure
Comparison games
  • My Little Scythe
Mechanics (from transcript analysis)
  • exploration — Discovering and exploring a unique fantasy world
  • Storytelling — Engaging narrative through gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most fun part is building the castle itself
  • kids love hearing the same stories over and over
  • a giant space exploration game with ships like this I doubt I would have left the house for at least a year
  • the vicious politics of 18th century New York translated exceedingly well to the average American high school
  • if any game out there needs a kid-friendly version its Kingdom death monster
  • a wonderfully wholesome game already but a kids version of this game would be amazing
References (from this video)
No references stored for this video.
Video cF_b0HZsrR4 The Secret Cabal Gaming Podcast Discussion at 6:44 sentiment: positive
video_pk 12831 · mention_pk 37459
The Secret Cabal Gaming Podcast - Near and Far video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative resonance and character flavor
  • Beautiful artwork supporting world-building
  • Encourages storytelling through game design
Cons
  • Standalone feel of dice/engine can be lighter for some
  • Less emphasis on harsh consequences than heavier games
Thematic elements
  • Adventure, exploration, and personal journeys
  • Expeditionary exploration with character-driven storytelling
  • Story-forward with character-driven arcs
Comparison games
  • Above and Below
  • Empires of the Void II
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • Character tiles with personality and flavor — Each character adds specific flavor and choices
  • Narrative choice — Character-driven choices shape adventure outcomes
  • Story-driven exploration — Character-driven choices shape adventure outcomes
  • Unique player powers — Each character adds specific flavor and choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when I'm in the game I want to feel like the game itself has a mind of its own and it is operating like its own organism
  • experience is one of the most important things to me about any game no matter what it is
  • these event cards don't poke you with a stick directly but what they do is they create some sort of event that is going on in the universe based on that planet
  • the game feel alive
References (from this video)
No references stored for this video.
Video B6osTWjeehs Sir Thecos Other at 0:08 sentiment: positive
video_pk 11957 · mention_pk 35078
Sir Thecos - Near and Far video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative integration
  • Beautiful art by Ryan Laukat
  • Emerald Edition enhances replayability
Cons
  • Can be long and weighty for casual players
  • Some rule explanations can be dense
Thematic elements
  • Adventure, exploration, caravan economy
  • Expedition across a fantasy world in search of a fortune
  • Story-driven campaign with branching narrative
Comparison games
  • Above and Below
  • Sleeping Gods
  • Megaland
Mechanics (from transcript analysis)
  • Campaign progression — Narrative-driven campaign with choices affecting future gameplay
  • Resource management — Gather resources to travel and build tools for exploration
  • Worker/turn action system — Select actions to explore, trade, and upgrade your caravan
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Emerald Edition this is a must have for Ryan Laukat fans"
  • "promo cards for some of Ryan's most popular games"
  • "check out my channel to see me play some of Ryan's games"
References (from this video)
No references stored for this video.
Video s1UsjehLMEo The Broken Meeple Review at 3:07 sentiment: positive
video_pk 11922 · mention_pk 34985
The Broken Meeple - Near and Far video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive storybook narrative paired with a solid Euro framework
  • Beautiful, cohesive art and high-quality components
  • Multiple play modes (intro, campaign, character, arcade) add variety and replayability
  • Atlas/map variety creates different play experiences each session
  • Storytelling is well written and engaging; recurring villains and overarching plot add continuity
  • Strong value proposition through many possible play sessions and maps
Cons
  • Can be time-consuming, especially in multi-map campaigns
  • Downtime can be lengthy between adventuring turns, particularly with more players
  • Quest supply can run dry, slowing progress and shifting focus back to euro mechanics
  • Reading and referencing the storybook frequently can interrupt flow
  • Pacing shifts mid-game from story-driven to euro mechanics, which can feel uneven
Thematic elements
  • Exploration and narrative-driven questing with character progression, recurring narrative arcs, and a blend of storybook storytelling with Euro-style mechanics.
  • A broad, atlas-style fantasy world with alternating maps and towns explored through a shared storytelling frame; the journey unfolds as you read from a book of stories and travel across maps via the Atlas.
  • Branching quest lines tied to a larger overarching plot, with episodic storytelling that evolves through campaign-style progression and individual character arcs.
Comparison games
  • Above and Below
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • Arcade mode with card-based scenarios — A faster, standalone mode using a deck of scenario cards that offer two outcomes each, designed for shorter play sessions without reading the full storybook.
  • Atlas maps and book of stories — Each play uses a different map from a scalable atlas; players progress through storylines by reading quest lines and making story-appropriate choices.
  • Campaign mode progression — A multi-map campaign that tallies points, levels up a character, and unlocks new abilities over the course of maps, culminating in a final map and a grand outcome.
  • Character mode with defined quests — Play as one of pre-built characters across three or more maps, each with its own unique quests and challenges tied to that character’s storyline.
  • Downtime management and pacing — Across players, turns can vary in length; some turns are lengthy (adventuring turns), while others are brief (town actions).
  • Quest tokens and resource management — Quest tokens are limited and coveted; players must balance gathering coins, gems, artifacts, and other resources to fuel quests and scoring.
  • Town board work placement — Players place their meeples on a town board to perform actions such as recruiting adventurers, gathering supplies, and preparing for ventures.
  • Two-path quest resolution — Quests present players with two outcomes; choices affect rewards and progression, mirroring narrative-driven resolution with a touch of randomness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Near and Far can be played in four different modes.
  • I highly highly recommend you start off with the intro adventure.
  • Arcade mode is actually better than I expected because you don't get the storybook but you still get a scenario with two different outcomes and you can read it as opposed to searching through the book.
  • The art and components are great; the map is colorful, a town board looks nice, your adventurers you can recruit all that really like cool and different.
  • I like the fact it's only three maps so you don't have to commit ages to finish the entire campaign; arcade mode is pretty good for quicker games.
References (from this video)
No references stored for this video.
Video q6wLlGJGZ4E 3 Minute Board Games Discussion at 5:12 sentiment: mixed
video_pk 10755 · mention_pk 31734
3 Minute Board Games - Near and Far video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Anchors a major shelf-avoidant mindset; speaker hopes to play and cover on channel
Cons
  • Listed among unplayed games; no concrete plan described for completion
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia ora Lotou and welcome to my shelf of Shame update for July 2019
  • it's ballooned up to about 25 at the moment
  • this is the mechanically most complex game in the set
  • I really should give it at least one go over
  • this ties into that whole getting a campaign together exactly we want it to play the whole damn thing
References (from this video)
No references stored for this video.
Video My18DPlP8Gw The Broken Meeple Top List at 21:31 sentiment: positive
video_pk 10198 · mention_pk 30057
The Broken Meeple - Near and Far video thumbnail
Click to watch at 21:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good game
  • Upgrade over Above and Below
  • Beautiful artwork by Ryan Laukat
  • Nice simple experience
  • Pleasant gameplay
  • Gorgeous production
Cons
  • Campaign format hard to complete
  • Hasn't been played recently
  • Requires long-term commitment
  • Fell off top 100
Thematic elements
  • Storybook adventure with Euro mechanics
  • Adventure and exploration
  • Story-driven campaign
Comparison games
  • Above and Below
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Atlas system — Book with atlas used to navigate quests
  • Campaign play — 12-game campaign to complete or standalone arcade mode
  • Card-driven story — Storybook encounters
  • Crew building — Gather crew and equip with gear for quests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like falling off it's just literally there are 100 better games in it
  • Small Islands uh this is the one that i've been saying is a replacement for carcassonne
  • way too complicated for its own good
  • it is one of the most beautiful games in existence
  • i still think five tribes is better than yamatai
  • nations is still my preference to fruity ages in terms of playing a physical game
  • really good negotiation game
  • great teamwork cooperative very cool
  • this is a really good solo
  • the deductions are really hard it's a really tough one to do
  • it's oh it's a mind bender gorgeous looking
  • reef is still a really cool game
  • azul is only that good at two player
  • near and far still really good
  • there's no reason to play that one if you have near and far
References (from this video)
No references stored for this video.
Video jzSsS-TKwYs Tabletop Turtle Top List at 51:39 sentiment: negative
video_pk 9915 · mention_pk 29176
Tabletop Turtle - Near and Far video thumbnail
Click to watch at 51:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • beautiful art and worldbuilding
  • solid campaign structure
Cons
  • story feels disjointed; mechanics underpinning narrative feel shallow
Thematic elements
  • narrative-driven travel and adventure
  • campaign map exploration
  • episodic quests with story text
Comparison games
  • If You See Red Raven’s other titles
Mechanics (from transcript analysis)
  • Campaign progression — quests and reputation driving a continuing story
  • Track advancement — quests and reputation driving a continuing story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is obviously an S tier game.
  • I'm combining a few Clank games here, but they're all A tier.
  • I hate Kingdom Death Monster. I hate it.
  • This is an easy A tier game.
  • This is an S tier game.
  • Don't yuck yums.
References (from this video)
No references stored for this video.
Video KgxXDXQ2oUY The Secret Cabal Gaming Podcast Top List at 3:48 sentiment: positive
video_pk 9311 · mention_pk 27476
The Secret Cabal Gaming Podcast - Near and Far video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich storytelling and beautiful artwork
  • Accessible entry point into Euro-style campaigns
  • Campaign structure encourages ongoing play
Cons
  • Limited replayability since locations are fixed per visit
  • Production value drives cost and table space
Thematic elements
  • Storytelling and adventure across varied locations
  • Narrative-driven exploration with a map book
  • Campaign-style storytelling with location-based episodes
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign/storybook exploration — A big book of maps provides evolving locations and stories
  • Location-based storytelling — Locations interconnect to weave a coherent narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • production value was so beautiful I had to have it
  • it's expensive but I'll tell you it's worth every penny
  • the neoprene mat with squares cut out in it that correspond to all these different skills
  • I love push your luck games gambling I love gambling I love push your luck
  • the location stories are tied to that location once you do them they're gone
  • we love everything about it we love the storytelling aspect we love the artwork
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 10:35 sentiment: mixed
video_pk 6062 · mention_pk 18030
3 Minute Board Games - Near and Far video thumbnail
Click to watch at 10:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Host loves the look and earlier games
Cons
  • Campaign games are hard to commit to
  • Host played 1/3 way and had to stop
  • Missed sequel play-throughs
Thematic elements
  • Campaign-based
  • Adventure exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Multi-game campaign structure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 3 Minute Board Games Discussion at 14:31 sentiment: positive
video_pk 2552 · mention_pk 7475
3 Minute Board Games - Near and Far video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive_intent
Pros
  • Campaign gameplay
  • Narrative focus
Cons
  • Long campaign commitment
Thematic elements
  • adventure
  • campaign
  • storytelling
Comparison games
  • Empires of the Word
  • Above and Below
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video hLV36__EAxQ Our Family Plays Games Discussion at 0:00 sentiment: positive
video_pk 513 · mention_pk 1551
Our Family Plays Games - Near and Far video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diverse character representation
Cons
none
Thematic elements
  • Fantasy
  • Travel
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–33 of 33
Game Deep Dive
View on BoardGameGeek