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Near and Far box art

Near and Far

Game ID: GID0224246
Game Info
Year
2017
Players
2-4
Age
13+
Playtime
90 min
Collection
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Description

Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way?

In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.

Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.

Answer the call of the ruins and begin your journey.

Errata

Description

Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way?

In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.

Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.

Answer the call of the ruins and begin your journey.

Errata

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 55
This page: 50
Sentiment: pos 37 · mix 4 · neu 1 · neg 1
Mentions per page
Showing 1–50 of 55
Video rfXs_itvazc Rolling Dice & Taking Names Discussion at 16:04 sentiment: positive
video_pk 93540 · mention_pk 253256
Rolling Dice & Taking Names - Near and Far video thumbnail
Click to watch at 16:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent theme and art.
  • Engaging worker placement and adventuring mechanics.
  • Good replayability with Arcade Mode.
  • Interesting player interaction through duels.
  • Solid euro game with multiple paths to victory.
Cons
  • Dice rolls can lead to losing a turn if not mitigated.
  • Marty prefers Above and Below.
Thematic elements
  • Assembling people to collect resources and go on an adventure.
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Dice Rolling — Dice are used for skill tests during quests, but their luck is mitigated.
  • Objective Cards — Players have objective cards to complete for victory points, similar to Ticket to Ride.
  • Resource Management — Accumulating hearts and other resources to perform actions like setting up camps or completing quests.
  • Set Collection — Collecting companions to help with different aspects of the game.
  • Worker Placement — Players place workers to gather resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This little twist is enough to me to make it probably the love-letter version of game then I'm going to play.
  • Hats off to DC you got it right this movie is so good if you haven't seen it yet you got to go check this out it treated the character with respect it was a good story.
  • It is that decision that it really makes the game kind of tough two times.
  • This is a cutthroat game and which is why this is going to make it a really cool game to see play live.
  • It's bombing it is taking finally the u.s. realizes that Michael Bay should stop making transformers.
  • But it is so much fun I bought a copy instantly.
  • This is Emerson's golden ticket he has got a lien he has got the Chocolate Factory
References (from this video)
No references stored for this video.
Video DkCutEtZ-bQ Watch It Played Discussion at 1:32
video_pk 92088 · mention_pk 247253
Watch It Played - Near and Far video thumbnail
Click to watch at 1:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • my name is Rodney Smith and this is going to be a quick news and updates video
  • I want to say a big thank you to my nephew Ryan Smith who gave me this camera
  • I'm visiting the geek and sunry headquarters they invited me there to take part in the twitch stream for international tabletop day
  • we just wrapped up the instructional videos for near and far
  • when I get back I've got a couple of quick tutorials I'm going to release for you and then we'll probably wrap up the Imperial settlers gameplay and get started with maybe near and far next
  • we're going to be playing Attack on Titan The Last Stand
  • I had a chance to play this at Gamma and it's a one versus many game I'm hoping to be on the many side because the one side would be just too much pressure I think for me
  • the people from campaign coins sent me these tabletop coins that they made
  • I don't normally review games but products either are what they are or they're not
  • I love metal coins in games if I break out a game and it has cheap cardboard coins or paper money paper money I just grab a bowl of metal coins that I have handy and I use those instead
  • it's not lost on me what we're talking about here is spending real money to buy fake money
  • but some people like to upgrade their components and I'm I'm one of those people and if you are to these might appeal to you
  • otherwise if you have any questions feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
References (from this video)
No references stored for this video.
Video J_uUkjy0CFw Watch It Played Live Show at 3:19 sentiment: positive
video_pk 92075 · mention_pk 247217
Watch It Played - Near and Far video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we need like a little intro fade in thing that would be good
  • we've got a game on the table I had no idea that we were going to be doing
  • we finished our near and far right our near and far playthrough
  • we plan to have a near for our promo
  • I feel like I'm I'm falling back in the group I'm coming down I'm losing some of my like Panic which is good
  • it's a push your luck game because you're going to be constantly removing your equipment
  • the biggest challenge honestly would have been early on realizing I really want to do this
  • that's why I say frequently I always feel like a great deal of gratitude that I've been able to keep working on this show
  • the games in my opinion are getting better all the time
  • Streamlining does not equate to dumbing down; it's about efficiency and elegance
References (from this video)
No references stored for this video.
Video in2XdLpdnPU Watch It Played Discussion at 10:46
video_pk 92119 · mention_pk 247374
Watch It Played - Near and Far video thumbnail
Click to watch at 10:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was me Matt Marty and I forget the other gentleman's name it's bugging me that I'm forgetting his name he was fantastic he he was uh he worked with FFG and we played learned and played Great Western tra together Marty knew how to play and he taught us he did a fantastic job teaching the game
  • so yeah so that that was another game I was really glad to have gotten a plan of anything else you want to mention before we move on from BG
  • I love Jenga so of course I'm going to love what is wony what okay so it's uh it's just the these squares those little medium big squares but they're not quite squares the cubes are a little bit wonky you could say cuz they're like shaved on edges and so you can't really stack them properly you have to angle them
  • that reminds me cuz the game came up uh Tada someone some asked about games that make make you laugh sure recently especially uh tadada and hex casters were great for making people laugh like the whole yes you know when you have to roll dice with your elbows on the table especially when someone had already played something on you and you have to have your elbows on your table and while you're doing something else yeah well you have the head on your table too and it's just impossible yeah that game's about being ridiculous super ridiculous yeah
  • it's basically just looking around and seeing if there's vacant looks on everyone's faces like they don't understand what's going on especially if while I'm reading at the same time I'm not fully understanding the rules like if it's my first time reading through the rules trying to teach the game and I'm not quite fully understanding it so there's Factor number one if you as the teacher are like I'm not getting this working that's a great reason to box it up
  • I actually enjoy these live shows a lot more than than doing the table talks enjoy them more you know what I mean they're a different kind of work like this we sit down I prepare stuff in advance takes time to set up but then when it's done it's done with table talk it's like we shot it for a couple of hours now we need to go edit that then we I likeed having the viewers be a part of it so then getting in their stuff and editing their content and it all is kind of time consuming not in a bad way but it's like you have to create time for that though if you're going to do it
  • yes my hope is that we'll be able to have those uh available in the future as well
  • I just played with Luke overcooked it's a couch only Co-op game and boy did we have a lot of fun our first play of it we were just cackling while playing that game
References (from this video)
No references stored for this video.
Video J_uUkjy0CFw Watch It Played Live Show at 1:08:50 sentiment: positive
video_pk 92075 · mention_pk 247231
Watch It Played - Near and Far video thumbnail
Click to watch at 1:08:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we need like a little intro fade in thing that would be good
  • we've got a game on the table I had no idea that we were going to be doing
  • we finished our near and far right our near and far playthrough
  • we plan to have a near for our promo
  • I feel like I'm I'm falling back in the group I'm coming down I'm losing some of my like Panic which is good
  • it's a push your luck game because you're going to be constantly removing your equipment
  • the biggest challenge honestly would have been early on realizing I really want to do this
  • that's why I say frequently I always feel like a great deal of gratitude that I've been able to keep working on this show
  • the games in my opinion are getting better all the time
  • Streamlining does not equate to dumbing down; it's about efficiency and elegance
References (from this video)
No references stored for this video.
Video TbBN3M28zcU Allies or Enemies Top List at 15:19 sentiment: positive
video_pk 90136 · mention_pk 240462
Allies or Enemies - Near and Far video thumbnail
Click to watch at 15:19 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Beautiful art and design
  • Engaging writing and stories
  • Multiple game modes (co-op, campaign, one-off)
  • Expansion adds co-op option
Cons
none
Thematic elements
  • Adventure
  • Story-driven campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — there's so many modes you can play you can play co-op you can play campaign you can play one off
  • cooperative play — we got the amber minds expansion so that added the co-op option which was really great to to have for that because i love co-op
  • Storytelling — the writing doesn't suck so many games that have kind of a campaign or a story element i end up just skipping through the writing if anything but this one the writing's actually engaging the stories are interesting
  • Tile Placement — the game itself is interesting it feels like an adventure
  • Worker Placement — the game itself is interesting it feels like an adventure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of this is really a snapshot of our favorite games as of like august 10th or something
  • the selling point is the huge board of actions there's 60 some actions in this game
  • it's interesting because it is a work replacement slash tile placement game and the tile placement part definitely tripped me up at the beginning because this is a game that at the start i i did not did not hook me at all because i just found the so punishing
  • it is one you get a lot better the more you play and for me the norwegian expansion made a really big difference for that
  • i love a legacy game it's really fun to go through a campaign together and open up new things and this one does it really well
  • the board itself by the end of the game you have a two-sided board that we use regularly which again for legacy can be a bit rare sometimes at the end of it you're just kind of done with it but this one we can still keep playing
  • and the story again is good like the writing's really short but it's funny
References (from this video)
No references stored for this video.
Video DzkmfrbvaWs kovray Discussion at 6:52 sentiment: mixed
video_pk 89958 · mention_pk 239790
kovray - Near and Far video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong narrative arc and campaign potential
  • beautiful artwork and thematic immersion
Cons
  • can be lengthy and heavy for casual gamers
  • campaign continuity requires commitment
Thematic elements
  • narrative-driven exploration and storytelling with campaign elements
  • Adventure across varied landscapes and a developing world
  • campaign-based, story-rich progression
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — players advance through a long-form narrative across multiple sessions.
  • Campaign progression — players advance through a long-form narrative across multiple sessions.
  • exploration — benefits and discoveries come from exploring new locations on the map.
  • Resource Management — managing limited resources to progress the story and achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Consistency is something we want to be more important to us.
  • hit that subscribe button and that thumbs up
  • we are last monday of every month we are going to release a vlog
  • I'm excited for the end of the month vlogs because I think I'm going to try and work in some data
References (from this video)
No references stored for this video.
Video 0WEqQIJeS6s kovray Monthly Recap at 9:25 sentiment: positive
video_pk 89881 · mention_pk 239392
kovray - Near and Far video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we thought we'd get in the habit of doing some monthly vlogs where we talk about some of the games that we've played the experiences that we've had and share a little bit more of us with you
  • we played 51 different games unique games in the month of january
  • out of all the games we played this month which one was your favorite
  • one thing i've been telling everybody is it has one of the best rule books i've seen written in a very long time
  • one of the things i fear most is calling our collection
  • it's not a disappointment but more like a oh i didn't i didn't think it was like that
  • the flame burns brighter the flame is bigger
  • tell us what game you want to play in february as well
References (from this video)
No references stored for this video.
Video Rc4GhWNDx5I kovray Top 10 List at 8:42 sentiment: mixed
video_pk 89783 · mention_pk 239015
kovray - Near and Far video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • high entry barrier
  • takes a long time to learn
Thematic elements
  • story-esque
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Resource Management — a lot of resource management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is just going to be us making excuses
  • these games should not be on our show
  • this is a full-on shelf of shame video
  • this game just needs to be played
  • we're going off about I'm not making up too many excuses but this video is full of excuses
  • we cannot yeah there's no excuse
  • I will never play a game asynchronous
  • I absolutely cannot stand when we open a game and we play like the first two three scenarios and then just leave it
  • I feel like there's been videos where we've lied that we've played this one
  • The main theme of this game is essentially heavily driven by colonialism
  • the gameplay is not necessarily about the theme
  • elevates and makes better
  • it's one of the most thematic games you'll play
  • we have two games that we have not played that are under the nemesis realm
  • I think shelf of opportunity and shelf of shame are not the same thing
References (from this video)
No references stored for this video.
Video EucviY0bcv0 Rahdo Runs Through Top List at 53:10 sentiment: positive
video_pk 85808 · mention_pk 220638
Rahdo Runs Through - Near and Far video thumbnail
Click to watch at 53:10 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Melds worker placement with expedition gameplay
  • Excellent narrative integration
  • Considered a masterpiece by the designer's fans
Cons
none
Thematic elements
  • Exploration and Settlement
  • Wilderness
  • Storybook
Comparison games
  • Sleeping Gods
Mechanics (from transcript analysis)
  • exploration — launch one of many expeditions out into the wilderness.
  • Storybook — a big old story book full of snippets.
  • Worker Placement — When you're in town, you're near and you're playing a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
  • Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
  • the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
  • It is constantly under attack from wave after wave of bad guys.
  • This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
  • one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
  • Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
  • what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
  • you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
  • they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
  • the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
  • for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
  • We just had an adventure, folks. The internet blew up on us.
References (from this video)
No references stored for this video.
Video EucviY0bcv0 Rahdo Runs Through Top List at 1:25:45
video_pk 85808 · mention_pk 220651
Rahdo Runs Through - Near and Far video thumbnail
Click to watch at 1:25:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • exploration, narrative
  • storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Storytelling — narrative choices that affect the story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
  • Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
  • the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
  • It is constantly under attack from wave after wave of bad guys.
  • This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
  • one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
  • Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
  • what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
  • you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
  • they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
  • the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
  • for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
  • We just had an adventure, folks. The internet blew up on us.
References (from this video)
No references stored for this video.
Video ktQPSMyPnEQ Sir Thecos Top List at 7:18 sentiment: positive
video_pk 84804 · mention_pk 216129
Sir Thecos - Near and Far video thumbnail
Click to watch at 7:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing
  • Clever design
  • Loved it
Cons
  • Limited number of stories compared to Above and Below
Thematic elements
  • Story-driven with limited story options per game.
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • exploration — Central to the gameplay experience.
  • Storytelling — Features limited number of stories to choose from.
  • Worker Placement — Implied by the context of Ryan Laukat games and exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like a polyomino game, which you may know that I really love.
  • The production quality is great. The art style is great. The theme is pretty cool, but the game somehow didn't work for us at all.
  • This one really, really surprised me. This is good.
  • And I think it's very well designed, but that's almost a given with Ryan Lockett games.
  • Parks always gets an S tier, especially the first edition.
  • Spirit Island is rising up in rank higher and higher. It has always been S tier game for me, but it's like rising up my like list of most favorite games.
  • This game is very polarizing. I understand that some people really love this and some don't like it at all.
  • Deal of merchants. Always Srank. This is like one of my most favorite deck builders ever.
  • It can be kind of broken, a little bit unbalanced, very luck heavy, but it's a very, very good design as well.
References (from this video)
No references stored for this video.
Video sZ5JThUvgQE Allies or Enemies Top 100 List at 8:34 sentiment: positive
video_pk 84496 · mention_pk 214755
Allies or Enemies - Near and Far video thumbnail
Click to watch at 8:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight adventure feel in about an hour
  • varied maps and quest variety
  • strong thematic balance between exploration and progress
Cons
none
Thematic elements
  • story-driven adventuring with character progression
  • adventure map exploration and quest collection
Comparison games
none
Mechanics (from transcript analysis)
  • adventure map exploration — explore maps, recruit a cast, complete quests
  • Campaign — choose a character and advance their story over time
  • character campaign progression — choose a character and advance their story over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is an adorable looking game"
  • "it's chaos"
  • "an adventure in about an hour"
  • "this is a Star Wars game"
References (from this video)
No references stored for this video.
Video COaZ7CgAvtA Allies or Enemies Top 100 List at 7:41 sentiment: positive
video_pk 84467 · mention_pk 214642
Allies or Enemies - Near and Far video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great storytelling through maps and character journeys
  • Solid campaign-style engagement with worlds to explore
Cons
  • Can lean toward long play sessions
  • Some may prefer more mechanical depth over narrative
Thematic elements
  • Array
  • Abstracted adventure world with map-book maps
  • Narrative-driven exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure/Story-driven Play — Exploration and progression player chooses their path through maps and entries
  • Resource Management — Managing resources and gearing up for adventuring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably my favorite legacy game that we have played.
  • it's a simple deck builder. You're diving down into this dungeon, you're going to steal treasure, you're going to take that treasure back out.
  • Near and Far does such a good job of being like an abstracted adventure game, but still feeling like an adventure game.
  • the Indiana Jonesish theme. I really like how it combines deck building with worker placement in a way that feels unique.
References (from this video)
No references stored for this video.
Video caCqwcTHEN0 Rahdo Runs Through Top List at 9:56 sentiment: positive
video_pk 83921 · mention_pk 212488
Rahdo Runs Through - Near and Far video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent narrative storytelling.
  • Satisfying dual gameplay of worker placement and adventure.
  • The city gameplay could be a standalone game.
  • Expansion improves dice mechanics.
Cons
  • Dice rolling for resolution is disliked.
  • The dice rolling is the main reason it's not ranked higher.
Thematic elements
  • Adventure and exploration
  • A fantastical world with cities and wilderness
  • Storybook with different locations and character backstories
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure game — Players travel across a map, encounter events, and spend resources (hearts) to move and overcome challenges.
  • Arcade mode — A mode for one-off plays using random encounter cards.
  • Campaign play — Can be played over multiple sessions with evolving narratives.
  • Dice Rolling — Used for skill tests during adventuring, though this is a point of criticism.
  • Resource Management — Managing 'hearts' is critical for movement, skill tests, and camp setup.
  • Storytelling — Uses a storybook to present narrative scenarios and character development.
  • Worker Placement — Players move a single worker around locations in a city to gather resources and allies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are like me and Jen and you love fast playing, you know, nice midweight perfection euros, you owe it to yourself to check out Delta.
  • The dice are what keep this game out of my top 50, maybe even my top 30 games of all time because there's a when you do go adventuring, you will be rolling dice.
  • This game is just jaw-dropping a billion.
  • Miyabi actually means elegance. And that is what this game is the very personification of.
References (from this video)
No references stored for this video.
Video UQ4BWxFWNv0 Board Game Critique Top List at 7:37 sentiment: positive
video_pk 81066 · mention_pk 199375
Board Game Critique - Near and Far video thumbnail
Click to watch at 7:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most beautiful game on the list
  • Literary warmth and care elevates the experience
  • Fast travel rule is a great quality of life decision
  • Removes tedium
  • Gentlest sandbox
Cons
  • Tedium in adventure games
  • Empty backtrack
Thematic elements
  • Wanderers seeking a lost city
  • The world of Arzium
  • Storybook moments read aloud by another player at quest locations.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Three modes of play, the full 10-map campaign where characters develop skills and carry consequences across sessions.
  • Modular Board — The game ships with a physical atlas of 11 different maps.
  • Player-driven narrative — You hear only the choice, not the outcomes, and have to decide which challenge to attempt.
  • storybook encounters — When you reach a quest location, the player to your left picks up the storybook, finds the entry, and reads the passage aloud.
  • Worker Placement — Town phase is worker placement at the home base, hire adventurers at the guild hall, restock at the market, compete for limited action spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Genuine player-driven freedom, meaningful choice over how to play and what to pursue. An experience that changes because of what you decide at the table, not because some designer scripted three branches and called it open world.
  • The sandbox quality is real, but it operates through a narrow lens.
  • Gloriously random, outrageously fun, completely impossible to plan for.
  • The stories aren't authored by players so much as they emerge from the chaos of the deck.
  • Sitting down to Talisman feels like opening a fantasy novel that has been read by millions of people before you.
  • Modern tighter designs cannot replicate that.
  • The soul of this game is solo, and it's one of the finest solo games ever made.
  • The most mechanically innovative game on the list. A pirate sandbox built on top of a deck-building engine unlike anything else in the genre.
  • That feedback loop between exploration and crew development is elegant.
  • It's not a gimmick, one of the most thematically appropriate combat mechanisms we've ever played with.
  • Watching cubes cascade through it during a high-stakes boarding action generates a tension dice cannot replicate.
  • A pirate who moves faster than anyone can catch is a pirate who controls the board.
  • It does not force you to choose who you are before the game begins.
  • The number of ways to accumulate glory is the game's real genius.
  • The glory stash mechanic is the best hidden information system on the list. The player who appears to be losing is often the one actually winning.
  • The box literally describes it as an open world sandbox tabletop adventure, and for once, that description is not marketing overstatement. It is exactly what this game is.
  • Every system serves the theme.
  • Western Legends validates every approach at once, and that is extraordinarily hard to design.
  • The game we reach for when someone asks us what open world really means in a board game, not as a marketing term, not as a description of a large map with multiple things on it, as a design philosophy carried all the way through to the rules.
  • The galaxy builds itself around the decisions the players make.
  • Fame points are the victory currency and the number of ways to earn them is the game's crowning achievement.
  • Each NPC type has a personality card that governs its behavior. They move, they pursue, they create friction between players without any player requiring to antagonize another directly.
  • Xia does not tell you what kind of captain to be. No scenario card, no story objective, no prescribed arc. It gives you a ship, a galaxy that grows as you explore it, and a fame track. Everything else is yours.
  • Every single one of those sessions told a story nobody scripted. That is what the top of this list looks like.
  • If you're new to this category, Western Legends and Merchants and Marauders are the best entry points.
  • And if you want the purest, most complete expression of what a sandbox board game can be, Xia Legends of a Drift System is the answer every time.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 51:40 sentiment: negative
video_pk 80581 · mention_pk 196499
Board Games UnLocked - Near and Far video thumbnail
Click to watch at 51:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • not inspiring campaign structure
  • repetitive gameplay
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • campaign structure — Campaign consists of playing multiple games of Near and Far, with the winner determined by total points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video rGr6RjuCCtc Analysis at 11:16 sentiment: mixed
video_pk 77052 · mention_pk 185555
Near and Far video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Most people seem to enjoy it more than Above and Below.
Cons
  • Near and Far was actually the one I didn't really care for out of those three.
  • It felt a little bit too convoluted in terms of how you married the campaign book and the stories and moving around the book or the board as it were.
  • The story elements felt more thematic in Above and Below and Now or Never.
Thematic elements
  • story element
Comparison games
  • Above and Below
  • Now or Never
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably my least favorite out of the trilogy but I still like it
  • it does some really cool stuff with like turn order and order of operations and kind of roll selection similar to like a Puerto Rico kind of thing and it kind of marries that with some traditional sort of area control jocking you know kinds of stuff
  • it's another one I played I think only only once I might have played it twice I didn't really care for it
  • the rule book was probably the main problem with it
  • it felt like a big dud when it actually did come out
  • we just got bored of and that's not that's all I can only say about it like there was nothing really terrible about it
  • it just was like mediocre I think it's the right word for it
  • season two I like better
  • it's definitely the weirder quirkier sort of sister of the first one
  • pandemic Legacy season one was the number one game
  • mark my words or some other arrogant comment I said this will be the number one game on Board Game Geek by the end of the year
References (from this video)
No references stored for this video.
Video zfqQpgl0TyA Meeple University Review at 2:50 sentiment: positive
video_pk 70007 · mention_pk 238071
Meeple University - Near and Far video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • money is king in this game
  • you start with the same 20 buildings in a grid
  • the hermit hut where you can swap two tiles in your grid
  • this one is competitive euro sandbox
  • not a huge amount of interaction
  • it feels like a sandbox because you've got so many different things you can go and do
  • engine leads to money which leads to more actions which leads to more engine
  • it will snowball in that way
  • the art... he's very talented
References (from this video)
No references stored for this video.
Video J45ljs5IVI8 Watch It Played Playthrough
video_pk 68608 · mention_pk 164888
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't remember one name it was body bag Billy who got the mostes
  • Body bag Billy thanks for the suggestion buddy bag Billy let's go to the table and see what buddy bag Billy wants me to do
  • I have to make a decision actually I don't have to make a decision but what I'm doing now because it was made for me by the viewers
  • I'll be able to collect four gold coins and I needed that money because before my turn ends I want to complete one more artifact in my hand
  • I think I won just by a lot
References (from this video)
No references stored for this video.
Video ACuH4F5GBpc Watch It Played Playthrough
video_pk 68609 · mention_pk 164889
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pap skill seven baby
  • maybe he thinks maybe he thinks I can get to skill n
  • well you know what Garrett wanted me to go all the way so I'm doing it
  • Aragorn is quite a fighter oh my goodness aror how are we going to remember that name
  • listen this just is a life lesson sometimes you should be happy with what you have and now go looking elsewhere
References (from this video)
No references stored for this video.
Video Z-l9Aip7MRg Watch It Played Review
video_pk 68611 · mention_pk 164891
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video J45ljs5IVI8 Watch It Played Playthrough at 0:25 sentiment: positive
video_pk 68608 · mention_pk 247241
Watch It Played - Near and Far video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has a narrative element with story cards driving decisions.
  • The game can end quickly if players reach an equal number of turns.
  • The game offers various scoring opportunities through camps, artifacts, and leftover resources.
  • The host enjoyed completing artifact cards and building camps.
Cons
  • Incomplete artifacts result in negative points.
  • The game can end suddenly, potentially before a player is ready.
  • Some quest descriptions may have minor omissions (e.g., missing skill requirements).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Artifact collection — Players can acquire artifact cards which provide points if completed, but incur penalties if left incomplete at the end of the game.
  • camp building — Players can spend resources (hearts) to place camp tokens on explored spaces, which are worth points at the end of the game and can reveal rewards.
  • Character Companions — Players can acquire characters to add to their active party, providing skills, movement, or other benefits.
  • Combat — Players engage in combat by rolling dice against a threat's strength, often using swords or other modifiers. Failing to defeat a threat can cost hearts.
  • questing — Players head to a quest location to draw a card and make a decision based on skill or combat.
  • reputation track — Players track their reputation, which can be increased by fighting honorably or performing certain actions, and influences game effects.
  • Resource Management — Players manage resources like hearts, coins, gems, food, and faction tokens to perform actions, travel, and complete objectives.
  • Trade Routes — Players can complete trade routes for points, potentially sharing them with other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't remember one name it was body bag Billy who got the mostes
  • Body bag Billy thanks for the suggestion buddy bag Billy let's go to the table and see what buddy bag Billy wants me to do
  • I have to make a decision actually I don't have to make a decision but what I'm doing now because it was made for me by the viewers
  • I'll be able to collect four gold coins and I needed that money because before my turn ends I want to complete one more artifact in my hand
  • I think I won just by a lot
References (from this video)
No references stored for this video.
Video ACuH4F5GBpc Watch It Played Playthrough at 0:26 sentiment: positive
video_pk 68609 · mention_pk 247244
Watch It Played - Near and Far video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining reputation
  • Gaining faction tokens
  • Gaining resources like food, coins, and gems
  • Building camps for points and trade route control
  • Recruiting powerful adventurers with discounts
  • Acquiring useful items like the old shovel and cloud boots
  • Successfully overcoming threats and earning points
Cons
  • Losing reputation
  • Having to pay for empty spaces when moving
  • Encountering threats that require dice rolls
  • Not finding desired adventurers in the saloon
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Adventurer recruitment — Players can recruit new adventurers, some of whom offer discounts or special abilities.
  • camp building — Players can build camps on the board, which can provide points, control of trade routes, or reveal gems.
  • item acquisition — Players can find or purchase items like shovels or boots that provide ongoing benefits.
  • questing — Players can undertake quests by landing on specific spaces, which involve reading a story and making a choice based on skills or other game elements.
  • Resource Management — Players manage resources such as hearts, food, coins, and gems to perform actions.
  • Set Collection — Collecting faction tokens can provide discounts on adventurers.
  • Skill checks — Players make skill checks which can be increased by spending resources like hearts.
  • Threat encounters — Players may encounter threats like bandits or raiders which must be overcome using their party's strength and dice rolls.
  • Trade Routes — Building camps can establish control over trade routes, which grant points at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pap skill seven baby
  • maybe he thinks maybe he thinks I can get to skill n
  • well you know what Garrett wanted me to go all the way so I'm doing it
  • Aragorn is quite a fighter oh my goodness aror how are we going to remember that name
  • listen this just is a life lesson sometimes you should be happy with what you have and now go looking elsewhere
References (from this video)
No references stored for this video.
Video nFiNJ07cgnA Watch It Played Rules Teach at 0:00
video_pk 68189 · mention_pk 164547
Watch It Played - Near and Far video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video X8S-WjbTEb8 Top 10 List at 15:57 sentiment: positive
video_pk 67850 · mention_pk 164124
Near and Far video thumbnail
Click to watch at 15:57 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Impressed with different modes of play
  • Great character and storytelling
  • Love a whimsical adventure
  • Cute animals are a selling point
Cons
none
Thematic elements
  • Exploring different maps in search for the last ruin, recruiting adventurers, hunting for treasure.
  • null
  • Storytelling through mini-adventures read from a book with player choices.
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Arcade mode — Described as a 'choose your own adventure book inside the choose your own adventure book'.
  • Campaign play — Mentioned as a mode of play.
  • Character Play — Mentioned as a mode of play.
  • Combat — Players must fight off bandits, living statues, and rusty robots.
  • exploration — Players explore different maps.
  • Set Collection — Players collect food and equipment.
  • Storytelling/Adventure Book — Mini-adventures are read from a book, offering player choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is at the start it's fine is it hello i'm matthew and joining me to count down the 10 games our viewers are playing this month is paula hi everyone i'm here too uh because we're in my house right now i'm at your house also i am real jet-lagged so who knows how this is gonna go
  • fun flippin right like game the special abilities feel great a fun puzzle to solve each time and solo is quick to play it's great i love you when every card feels super good yeah a game where you're like everyone else has way better powers than me but everyone else is like oh everyone else is weird yeah yeah yeah i love it it's fun i like it it does kind of feel like a flipping right but it's not it's a it's a flipping place cubes yeah it's a flipping cube we've coined it it's a coin game
  • got it as a late birthday present the gifter was originally going to buy a different game but she was swayed by the cute kittens i would be too and that's why i had to interrupt you so but what we were talking about is being a teppanyaki chef over our hot hibachi grill and it sure does look entertaining but could you be one throw the egg grab the pepper and find out in hibachi players are japanese teppanyaki chefs who must use their hibachi grill to please hungry customers by throwing disks which are actually poker chips onto the board where the chips land determines which ingredients the chefs can buy or sell and which special actions they might be able to take the first chef to complete three orders from customers not just ones they made up out of their brain wins in that it's obvious like i win nobody wants everyone i did it they just came in for water they did it viewer jonathan l recently fired up this game stating hauling poke chips across the board to complete recipes and getting to annoy your friends by kicking their chips around what not to like my brother really enjoyed this game well the game that this was really based on yes this sounds really fun i like it's obviously a dexterity game it is but also the way you go about it is very very fun it's like flicking throwing and flick i think it'd be bad at it i just need to get some gums i wish what did they look like did the pieces feel like slices of the onion volcano oh exactly like that of course that's exactly how i was going to describe it before you started saying the deluxe version of this game should have actual edible bits that you're throwing on the board i feel like you think that you want that but you don't want that i want it no don't tell me what i don't want okay it comes with an egg
  • this game is more phenomenal it creates the most faithfully immersive board game experience for a franchise that i never stopped loving since i was a kid the sheer number of expansions allow for so much gameplay variety creating unique combat puzzles for each playthrough depending on the combination of rangers and their fighting styles that you're playing with also the miniatures are so cool i think i had the last jason toy that was in the country my mom had to drive to a port to get it from a guy who had it in a box oh wow oh it was huge never let me forget it
  • deduction and suspense deduction and suspense carefully observe strange clues strange and ominous patterns it's actually quite distracting when you do that now think about it distracting in the things going on in the apartments across the way there's parties knives a saw bickering laughing music and a mysterious trunk do you detect a murder or is the secret private world of
  • Knocking it out of the park at number two is Barron park.
  • The first game is the guild of merchant explorers in which cities will grow in reach as players traverse the map to increase their network of connections and build routes toward the goal of achieving their personal secret objectives.
  • Parks are created by combining polyamidos with players scoring for animal house animal areas completed construction and more.
  • We were just taught this at a game night with friends we had such a great time and it's one of the best games we've played recently and autumn p adds just charming not all the babies are bears oh the game sorry cares like charmin is what i thought just charming because they have a bear mascot that's true
  • Near and Far in which players explore different maps in a search for the last ruin recruiting adventurers hunting for treasure and competing to be the most storied traveler they must collect food and equipment at town for long journeys to mysterious locales making sure not i do the pointing that's my thing i have the mug and the pointing i'm so sorry long journeys mysterious locales making sure not to forget enough weapons to fight off bandits living statues and rusty robots statues exactly you've got to watch out for the living statues sometimes travelers run into something unique in a mini adventure is read from a book of stories it's giving the player a choice of how to react creating a new and memorable tale each game
  • We just started playing this one and are so impressed with the different modes of play campaign character arcade is like a choose your own adventure book inside the choose your own avenger book
  • I like the characters in storytelling
  • Maybe my favorite red raven game maybe my favorite game ev my favorite game ever
References (from this video)
No references stored for this video.
Video utcOPEZEzRI Watch It Played Playthrough at 0:25 sentiment: positive
video_pk 65055 · mention_pk 158661
Watch It Played - Near and Far video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining reputation and extra adventure options.
  • The reward of a character joining the party.
  • Gaining faction tokens and reputation.
  • Ability to build a camp for resources.
  • Gaining gems and reputation from camp placement.
  • Gaining reputation from a singing skull.
  • Purchasing useful items like a pack tortoise and artifacts.
  • Gaining coins and journey points.
  • Acquiring items that provide bonuses when leaving town or recruiting.
  • The ability to have a bonus from a pack tortoise on movement.
  • Gaining treasure like a carrot basket.
  • Engaging storybook passages that present choices.
Cons
  • Fear of caves card imposes a penalty for quest rolls in that area.
  • A risky encounter in the cave where the cage disappears and the player is in a creature's mouth.
  • The cage itself might be a living thing, requiring combat.
  • Spending hearts can lead to missing out on bonuses.
  • The cost of gold and gems for certain actions.
  • The inability to track all character names.
  • The possibility of failing skill checks.
  • Spending hearts can be a limiting factor.
  • The tortoise doesn't necessarily slow down the party, but provides movement bonus.
Thematic elements
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • camp building — Building camps on the board to gain resources.
  • Card Drafting — Selecting one card from a set of three at the Mystic's hut.
  • Character recruitment — Adding new characters to the party with unique skills and traits.
  • Dice Rolling — Used to determine success in skill checks and combat.
  • questing — Embarking on adventures that involve reading from a storybook and making choices.
  • Resource Management — Managing hearts, coins, gems, and food.
  • Set Collection — Collecting faction tokens and items like the Iron Hound artifact.
  • Worker Placement — Placing camps or characters on board spaces to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No doubt skill 7, it's mystic time.
  • So, I already can get there, but if I get a total of nine, I'm going to get some kind of bonus as well.
  • I think you should do it. I feel like your motivations are different than mine. But you know what? I think I am going to do it, Pep. I'm going to spend one, two, three hearts to bring myself to nine cuz I just have to know what that bonus is.
  • A flying eye turned me to stone.
  • So, I guess what's happened here in the narrative of the story is the character that I saved from that statue is joining my party.
  • Oh, poor Pep. All alone back in town. Well, I guess it's time for an adventure.
  • You enter a well-trodden cavern. A po Don't be peeking at the book, a popular entrance to the lands of below.
  • What you thought were stelactites in the ceiling are actually teeth. You are standing in the mouth of a giant cave creature.
  • This is a great reward. I love it.
  • I think I'm addicted to treasures.
  • You're going to name the car. I can't keep track of all these names, Pep.
  • So, way of peace or way of war. It's up to you. Skill seven or skill four is not actually up to you, Pep, cuz we're turning things over to the viewers.
References (from this video)
No references stored for this video.
Video 9Oc1mZwNxpU watch it played Playthrough at 0:27 sentiment: positive
video_pk 65056 · mention_pk 158662
watch it played - Near and Far video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excitement about playing the game
  • Interesting characters to recruit with useful skills
  • Engaging adventure book with choices and outcomes
  • Artifacts that provide ongoing benefits
  • Variety of locations in town
Cons
none
Thematic elements
  • Going on an adventure and exploring
  • Thorn (town)
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign/legacy elements — The game progresses through adventures and quests, with elements like quest markers and specific passages from a book being used.
  • Card Drafting — Players draw cards from a deck and choose one to keep, like when Pep goes to the Mystic's Hut and selects a toolkit.
  • combat/duels — Players can engage in duels when occupying the same space in town (except the Saloon), resolved by rolling dice and adding modifiers.
  • Dice Rolling — Dice are rolled to determine success in skill checks, as seen when Pep rolls to help the shop owner and when players duel.
  • Resource Management — Players manage resources such as gold coins, hearts, and food, spending them on various actions.
  • Set Collection — Players collect items like coins, gems, and faction tokens, and characters with specific symbols.
  • Worker Placement — Players move their characters to different locations on the board to perform actions, such as going to the Saloon or the Mine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I insist on this because I want to be able to ride on these tortoises.
  • I saw what you did that was you didn't even roll it that was a slide everyone saw you slide that you sneaky devil you.
  • I'm telling you I don't think he's got a pretty junky shop I don't think he makes a lot of sales.
  • I'm going to go to the farm now amongst your characters you're showing two skill symbols so that means from the supply pep will gain two food and add it to his pack.
  • Well your your lizardy gecko I I'm going to duel with my one sword so I actually do start with a bonus of one.
  • You find the Statue of a person half buried in a grassy Hill the face has an expression of shock and Terror.
  • I think I'm going to turn it over to the viewers and you guys can help share the blame or or the benefit if this goes well what do you think I should do the skill five or the skill seven.
References (from this video)
No references stored for this video.
Video eJCwMZESmbU Meeple University Rules Teach at 0:08 sentiment: positive
video_pk 64972 · mention_pk 158574
Meeple University - Near and Far video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds 12 modules for integration with the base game.
  • New rules for limiting threat symbol usage and heart gain.
  • New threat cards with additional bonuses and a higher strength threat.
  • New animal companion (the number) with unique stats.
  • Upgraded general store allows taking coins, artifact cards, and increasing hearts.
  • Expert dice module provides a re-roll symbol and an option to pay food to re-roll.
  • Two new scenarios using base game maps.
  • Amber Mines module introduces exploring, camp building, and endgame scoring for amber.
  • Magic module introduces spells that can be acquired and used for various effects, and advances on a magic track for Journey Points.
  • Cooperative mode with objectives, bosses, and a timing track.
  • Minion module adds negative effects that can be fought and defeated.
Cons
  • Some new threat cards do not have a camp replacement.
  • The rulebook does not recommend including new artifacts unless both amber mines and magic modules are used.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions on the town board or explore the amber mines.
  • cooperative play — Players work together to defeat bosses and achieve a collective score against a timer.
  • Modular Board — The expansion comes with 12 modules that can be integrated with the base game.
  • Push Your Luck — Players can explore multiple new cards in the mine in a single turn if they have movement points.
  • Resource Management — Players manage resources such as food and gems to perform actions or re-roll dice.
  • Set Collection — Players collect amber for endgame scoring and spell cards for Journey Points.
  • Variable player powers — Players can gain expert dice or use magic abilities that alter their actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to meatball universities how to play near and far
  • the amber mines expansion comes with 12 separate modules which can be integrated with the base game and with each other in various combinations
  • you don't have to use this rule but you can if you find that the players ability to do this has made the game imbalanced
  • amber mines also comes with two new scenarios which use maps from the base game
  • this module also introduces extra in-game scoring as players try to collect this amber as they go through the mines
  • the mine will have only this card at the start of the game but I'll build it up a little bit so that I can demonstrate all the mechanics at once
  • players may explore as many new cards as they're able to on the same turn
  • if the player ends his or her movement on a card which does not have a camp and this can be either by running out of movement points or by choosing to end his or her movement early the player may then build a camp
  • the card will also show some amber which figures only in the endgame scoring
  • you must move to a different town building on your next turn you cannot keep exploring the mine
  • at the end of the game in addition to all of the other scoring that normally comes in near and far there is scoring for having the most and second most amber
  • the magic module and once again you use the mine mystics Hut tile overlay on the main board to complete set up
  • the major feature of the magic module is the introduction of spells and during the game players will be able to acquire spells spellcards
  • again remember that you cannot have more than one copy of the same card and if all three of the cards you drew match ones you already have you can discard them and draw again
  • once your magic marker advances to the end of the track you may immediately place a camp on to one of these three spaces of the magic board
  • finally I'll talk about the cooperative mode for the game which comes with amber mines
  • the team must meet two objectives in order to win the game
  • the red King's score is determined by this timing track it will advance once per round and will stop on one of these skull icons with a number to determine the red King's score you will multiply that number by the number of players in the game
  • players no longer have to duel each other in order to use an occupied building however players may still wish to duel each other in order to manipulate their reputation up or down
  • when players share a location either in town or on the map they may freely trade certain items between each other
  • if a player fails to complete a quest when out adventuring the book token remains on the board until someone completes it successfully rather than discarding it as would occur in the base game
  • when you cross a threat marker and would normally interact with a threat you may instead choose to interact with any of the remaining bosses in the game
  • ignore this direction this is part of the campaign from the base game and applies specifically to the last ruin campaign and if you're playing a simple co-op game you will ignore this direction
  • the game continues until the endgame is triggered in the normal way by one player placing all of his or her camps
  • when playing in co-op mode you can also play with the minions module
  • each time the timing marker advances to a space which shows the minions icon draw the top minion card and then place it in the location in town printed at the bottom of the card then implement its negative effect
  • to defeat a minion the players must collectively complete a skill check and a combat check on separate turns
  • that's how to integrate the amber mines expansion into your game of near and far I hope you enjoyed the video and I hope you enjoy playing
References (from this video)
No references stored for this video.
Video 4u4GTPp11G4 Allies or Enemies Review at 1:30 sentiment: positive
video_pk 61166 · mention_pk 153776
Allies or Enemies - Near and Far video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep campaign and story integration
  • Rich components (map book, standees) enhance immersion
  • Clear progression across campaigns and character stories
Cons
  • Longer playtime and more setup than the first game
  • Higher complexity may deter casual players
Thematic elements
  • journey, exploration, and storytelling through campaigns
  • Arzium world; single adventurer with allies exploring wilds
  • campaigns with character-driven stories
Comparison games
none
Mechanics (from transcript analysis)
  • campaign/quest advancement — Becomes more campaigns and events with character progression
  • map book and character standees — Physical components support exploration and immersion
  • Narrative Choice — Quests with narrative outcomes affecting progression
  • Resource Management — Collect allies, equipment, food, and riding tortoises; set up tents; explore
  • Resource management and exploration — Collect allies, equipment, food, and riding tortoises; set up tents; explore
  • story-driven quests (choose-your-own-adventure style) — Quests with narrative outcomes affecting progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • near and far in particular shines here with its map book and its character standees
  • it's got a bit of worker placement a bit of racing and some pusher luck quests
  • we actively enjoy the writing and getting into the story
  • near and far is by far our consensus favorite
References (from this video)
No references stored for this video.
Video ztXBDic9-0k Allies or Enemies Top List at 2:11 sentiment: positive
video_pk 61157 · mention_pk 153698
Allies or Enemies - Near and Far video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative experience
  • scales well in two-player mode
  • aesthetics and storytelling feel cohesive
Cons
  • some players prefer heavier Euro mechanics
  • some may outgrow the narrative pacing over time
Thematic elements
  • narrative-driven exploration and adventure
  • Fantasy world with road-travel narrative and town/adventure arcs
  • branching storylines and optional story cards
Comparison games
  • Wingspan
  • Viticulture
Mechanics (from transcript analysis)
  • Engine Building — progress through a world with cards and actions that chain together
  • engine_building — progress through a world with cards and actions that chain together
  • Narrative Choice — narrative choices influence scoring and events
  • story_decisions — narrative choices influence scoring and events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clank is a great deck builder that you're going down into the caverns and you're trying to gather as much stuff and then come back up before you get killed by a dragon basically
  • the story lines work really well on this but even without that part and sometimes we'll just play with just the cards that have no story
  • it's a heads down euro-y experience and I love how the systems interact so tightly
  • it's immediately fun and interesting and it's got this really cool mechanic where you're putting down dudes and the more dudes on a thing the more of whatever that resource trees or rocks whatever you get
  • eight totally different maps that all use the same system so it all uses the same deck of cards and then kind of three different sets come out and simultaneously you have to pick which one you're going to use
References (from this video)
No references stored for this video.
Video UbkuShLRZto Allies or Enemies Top List at 5:16 sentiment: positive
video_pk 61124 · mention_pk 153623
Allies or Enemies - Near and Far video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning artwork and storytelling
  • Flexible, campaign-driven replayability
  • Cozy, adventurous mood
Cons
  • Narrative focus may not appeal to players seeking pure Euro mechanics
  • Campaign length can be long for casual players
Thematic elements
  • Story-driven exploration and personal character campaigns
  • A fantasy world of towns, caravans, and adventurous journeys
  • Choose-your-own-adventure style storytelling within a campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign structure / evolving board — Book-based progression with evolving scenarios and rewards.
  • Card-driven action selection — Actions are driven by cards that shape the narrative and options.
  • Narrative Choice — Narrative paths guide progression and outcomes across sessions.
  • Resource Management — Stock up supplies, recruit characters, and explore locations.
  • Resource management and exploration — Stock up supplies, recruit characters, and explore locations.
  • Story-driven campaign / choose-your-own-adventure — Narrative paths guide progression and outcomes across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so streamlined to like perfection where you can explain the rules in like 15 seconds
  • this is the peanut butter and chocolate that we can like totally agree on
  • parade is a classic feeling card game that could have been invented in the 1960s
References (from this video)
No references stored for this video.
Video blO-qyzLxho Allies or Enemies Top List at 15:09 sentiment: positive
video_pk 61123 · mention_pk 153621
Allies or Enemies - Near and Far video thumbnail
Click to watch at 15:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bones of the game are so simple
  • I love bag Builders
  • the tracks are so continuously rewarding
  • you can see so much of kind of the DNA of Clank
  • it's so satisfying to slide those workers into that Mech
  • this feels like a Dungeon Crawler but with Euro systems
  • I love horror movies
References (from this video)
No references stored for this video.
Video Xb1FDCsV-4k The Board Game Garden Top List at 20:30 sentiment: positive
video_pk 42583 · mention_pk 129338
The Board Game Garden - Near and Far video thumbnail
Click to watch at 20:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong story and character progression
  • cozy, thematic adventure perfect for couples or solo players
  • engrossing for fans of Red Raven's titles
Cons
  • long playtime; may be too lengthy for casual players
Thematic elements
  • exploration, questing, narrative progression
  • story-driven adventure/campaign across maps
  • campaign/story-led with map exploration
Comparison games
none
Mechanics (from transcript analysis)
  • campaign_play — story-driven journey through multiple maps with character progression.
  • exploration — discover maps and goals through narrative-driven choices.
  • Narrative Choice — discover maps and goals through narrative-driven choices.
  • Resource Management — manage resources to progress and unlock further areas.
  • resource_management — manage resources to progress and unlock further areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth is a fantastic bang for your buck.
  • Tableau building with simultaneous play is great.
  • I love this game so so much.
  • I could talk about this for hours on end because I love this game so so much.
  • I hate the way the game looks but I absolutely love the game play.
  • Please ignore the look of it, try Concordia, I promise you you will enjoy it.
  • Stardew Valley is a cooperative game, a great one to bring to the table if you have people in your life who aren't into board games.
  • Cartographers is one of my favorite role and write games and will always have a special place in my heart.
  • Near and Far is a campaign game; Francis and I have played through quite a few maps and we love this game.
  • Tapestry is probably one of my favorite games right now; it's just so satisfying to me.
References (from this video)
No references stored for this video.
Video uacc39cBrx0 The Board Game Garden Discussion at 26:01 sentiment: positive
video_pk 40667 · mention_pk 123282
The Board Game Garden - Near and Far video thumbnail
Click to watch at 26:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative feel
  • Beautiful art and components
  • Solid solo mode
Cons
  • Some variability in maps may affect balance
Thematic elements
  • Story-driven exploration with light resource management
  • High fantasy settlements and exploration
  • Storybook, adventurous
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — dice-driven actions influencing city-building and travel
  • dice-placement / worker-like actions — dice-driven actions influencing city-building and travel
  • Narrative Choice — players travel to locations and uncover narrative outcomes
  • Set Collection — collect items and plan routes for scoring
  • set collection / route optimization — collect items and plan routes for scoring
  • Story-driven exploration — players travel to locations and uncover narrative outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My heart is set on Miyabi it's happening
  • Paint the Roses is gonna win
  • Seize the Bean that's the winner
  • I think I'm going with Katan y'all
  • I think Cascadia is still going to be my choice
References (from this video)
No references stored for this video.
Video k5OWrPhbNA0 Game Night Picks - Pair Of Dice Paradise Discussion at 4:26 sentiment: positive
video_pk 39068 · mention_pk 117811
Game Night Picks - Pair Of Dice Paradise - Near and Far video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • it's really heavy (the physical weight of the game components)
Thematic elements
  • Adventure and journey
  • Fantasy world with exploration across multiple locations
  • Story-driven campaign with branching outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Movement and exploration across a map with encounters.
  • exploration — Movement and exploration across a map with encounters.
  • Resource Management — Managing supplies or resources to advance through chapters.
  • Story-driven campaign — Narrative progression through a quest book with branching outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have obtained a copy of Near and Far from Red Raven Games and I am going to be given this game away.
  • BoardGameGeek announced on their website that I am joining their team to do web development specifically starting with the geek market.
  • it's really heavy
References (from this video)
No references stored for this video.
Video ThuP806oL3A The Board Game Garden Discussion at 10:01 sentiment: positive
video_pk 37399 · mention_pk 112363
The Board Game Garden - Near and Far video thumbnail
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic arc
  • standalone module
Cons
  • campaign may be heavy for casual play
Thematic elements
  • adventure storytelling and exploration
  • fantasy exploration and storytelling
  • campaign-driven with standalone play
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Set Collection — collect cards/tiles to gain points
  • Story-driven campaign — modules and storytelling arcs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you cannot experience everything in one day
  • I'm a lot more introverted than I thought I was
  • I wanted to stick to having like a hundred dollar budget
References (from this video)
No references stored for this video.
Video IQV77Q4HTgg The Board Game Garden Two Player Game Recommendations at 33:04 sentiment: positive
video_pk 36145 · mention_pk 108234
The Board Game Garden - Near and Far video thumbnail
Click to watch at 33:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the couple’s current favorite campaign games
  • Narrative-driven and character-building
  • Engaging and emotionally meaningful gameplay
Cons
  • Campaign progression may require long sessions
  • Can be complex for new players
Thematic elements
  • exploration, questing, character progression
  • adventure map-based campaign with quests
  • campaign-driven adventure with connected maps
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-driven exploration — Go on adventures, visit towns, take quests, and upgrade your character.
  • Resource acquisition and crafting — Gain pack animals, treasures, rubies, and other resources to purchase items and undertake quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a calm and therapeutic game
  • it's a fascinating two-player experience
  • the art is absolutely stunning by Andrew Bosley
  • it's a hoot
References (from this video)
No references stored for this video.
Video Tx-NsIb9Lpw The Board Game Garden Top 100 List at 20:11 sentiment: positive
video_pk 35789 · mention_pk 107040
The Board Game Garden - Near and Far video thumbnail
Click to watch at 20:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive storytelling
  • cooperative-feel competitive structure
  • strong world-building by Ryan Laukat
Cons
none
Thematic elements
  • adventure and exploration with partner
  • story-driven exploration across a rich world
  • campaign-style storytelling
Comparison games
  • Is a and Something Shiny
  • ISA and Something Shiny
Mechanics (from transcript analysis)
  • Narrative Choice — read passages and make choices that impact future play
  • story passages — read passages and make choices that impact future play
  • Worker Placement — choose towns, explore maps, complete quests
  • worker placement with exploration — choose towns, explore maps, complete quests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are somebody's reason to smile
  • remember you are somebody's reason to smile and I will see you in the next board game video bye
References (from this video)
No references stored for this video.
Video _jX6LyyaKVM The Board Game Garden Discussion at 5:07 sentiment: positive
video_pk 33127 · mention_pk 98318
The Board Game Garden - Near and Far video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • diverse play modes (town, exploring, quests)
  • beautiful art
  • engaging campaign
Cons
  • longer play sessions
  • learning curve for new players
Thematic elements
  • story-driven exploration and campaign progression
  • adventure world with towns, exploration, and quests
  • campaign/story-driven
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Campaign progression — 10 maps in campaign mode
  • exploration / map travel — travel to different maps to complete quests
  • Track Advancement — 10 maps in campaign mode
  • Worker Placement — spend actions to manage town actions, quests, and exploration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the garden is growing
  • spirit island is my number two
  • near and far is my number one
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video GvzbXBKABoA The Board Game Garden Discussion at 6:49 sentiment: neutral
video_pk 32268 · mention_pk 95392
The Board Game Garden - Near and Far video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Exploration, story-driven progression, personal journey.
  • Adventure-themed journey with a narrative-driven campaign in a collecting-and-exploration world.
  • Campaign-based, with ongoing progression and solo/mamily play implied.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Story-driven progression through a campaign with a continuing narrative arc.
  • Campaign progression — Story-driven progression through a campaign with a continuing narrative arc.
  • exploration — Exploration of a world through location-based choices and narrative milestones.
  • Narrative Choice — Exploration of a world through location-based choices and narrative milestones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really want to get on a good uploading schedule
  • focus on community this year
  • I am upping the quality of the content and also I am doing some changes to the look of the videos
  • I have invested in a new camera
  • I want to rebranding of the board game Garden
  • I need to get off of my freaking phone
References (from this video)
No references stored for this video.
Video xTFJcfbcXEc Board Game Garden Top 20 List at 45:59 sentiment: positive
video_pk 31921 · mention_pk 94170
Board Game Garden - Near and Far video thumbnail
Click to watch at 45:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative feel
  • great campaign potential
Cons
  • learning curve with campaign structure
Thematic elements
  • narrative exploration and character development
  • Story-driven adventure across plains and ruins
  • campaign/storybook style
Comparison games
  • Spirit Island
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • Story-driven exploration — Move through locations guided by a dramatized book
  • Worker Placement — Draft explorers and carry out actions to progress
  • Worker placement / drafting — Draft explorers and carry out actions to progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Penny is also the star of the show
  • remember you are somebody's reason to smile
  • this truly is a comfort game
  • there are so many games out there and they're all fantastic
References (from this video)
No references stored for this video.
Video t5-et8e1oxM The Board Game Garden Discussion at 6:23 sentiment: positive
video_pk 31641 · mention_pk 93213
The Board Game Garden - Near and Far video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art, strong campaign feel
Cons
  • Can be lengthy and complex for newcomers
Thematic elements
  • Exploration and campaign progression
  • Adventure/exploration world with maps
  • Story-driven, campaign-style progression
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — Evolving maps and story-driven progression across sessions.
  • Worker Placement — Assign workers to actions and explore maps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scout is a fantastic trick-taking game.
  • It's a Wonderful World is a fantastic card drafting engine building game.
  • I really enjoy Flamecraft if people have the patience for it.
  • Near and Far is one of my favorite games from Red Raven Games.
  • Stardew Valley the board game feels so much like the video game.
  • Parade is very fun and I really enjoyed it.
  • Downforce is a fun betting racing game.
  • I definitely recommend getting Tuscany if you enjoy Viticulture.
References (from this video)
No references stored for this video.
Video w6fBgBUEaEo Board Game Garden Discussion at 13:34 sentiment: positive
video_pk 30514 · mention_pk 89798
Board Game Garden - Near and Far video thumbnail
Click to watch at 13:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • campaign-driven exploration and discovery
Comparison games
  • Above and Below
  • Spirit Island
Mechanics (from transcript analysis)
  • Campaign progression — a narrative-driven campaign with persistent world state and evolving scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the number one game that i want to try right now is probably dwellings of eldervale
  • it's about layering tiles and growing flowers from seeds to full flowers and it looks absolutely beautiful
  • Flamecraft looks amazing it looks adorable
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video LSEncf1KMaY 3 Minute Board Games Top List at 2:51 sentiment: positive
video_pk 13346 · mention_pk 39143
3 Minute Board Games - Near and Far video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Already wonderfully wholesome
  • Unique fantasy world
  • Vibrant characters
  • Excellent artwork by Ryan Locket
  • Perfect for children as-is
  • Recipe for financial success
Cons
none
Thematic elements
  • Exploration and storytelling
  • Fantasy world
  • wholesome adventure
Comparison games
  • My Little Scythe
Mechanics (from transcript analysis)
  • exploration — Discovering and exploring a unique fantasy world
  • Storytelling — Engaging narrative through gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most fun part is building the castle itself
  • kids love hearing the same stories over and over
  • a giant space exploration game with ships like this I doubt I would have left the house for at least a year
  • the vicious politics of 18th century New York translated exceedingly well to the average American high school
  • if any game out there needs a kid-friendly version its Kingdom death monster
  • a wonderfully wholesome game already but a kids version of this game would be amazing
References (from this video)
No references stored for this video.
Video cF_b0HZsrR4 The Secret Cabal Gaming Podcast Discussion at 6:44 sentiment: positive
video_pk 12831 · mention_pk 37459
The Secret Cabal Gaming Podcast - Near and Far video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative resonance and character flavor
  • Beautiful artwork supporting world-building
  • Encourages storytelling through game design
Cons
  • Standalone feel of dice/engine can be lighter for some
  • Less emphasis on harsh consequences than heavier games
Thematic elements
  • Adventure, exploration, and personal journeys
  • Expeditionary exploration with character-driven storytelling
  • Story-forward with character-driven arcs
Comparison games
  • Above and Below
  • Empires of the Void II
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • Character tiles with personality and flavor — Each character adds specific flavor and choices
  • Narrative Choice — Character-driven choices shape adventure outcomes
  • Story-driven exploration — Character-driven choices shape adventure outcomes
  • Unique Player Powers — Each character adds specific flavor and choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when I'm in the game I want to feel like the game itself has a mind of its own and it is operating like its own organism
  • experience is one of the most important things to me about any game no matter what it is
  • these event cards don't poke you with a stick directly but what they do is they create some sort of event that is going on in the universe based on that planet
  • the game feel alive
References (from this video)
No references stored for this video.
Video B6osTWjeehs Sir Thecos Other at 0:08 sentiment: positive
video_pk 11957 · mention_pk 35078
Sir Thecos - Near and Far video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative integration
  • Beautiful art by Ryan Laukat
  • Emerald Edition enhances replayability
Cons
  • Can be long and weighty for casual players
  • Some rule explanations can be dense
Thematic elements
  • Adventure, exploration, caravan economy
  • Expedition across a fantasy world in search of a fortune
  • Story-driven campaign with branching narrative
Comparison games
  • Above and Below
  • Sleeping Gods
  • Megaland
Mechanics (from transcript analysis)
  • Campaign progression — Narrative-driven campaign with choices affecting future gameplay
  • Resource Management — Gather resources to travel and build tools for exploration
  • Worker/turn action system — Select actions to explore, trade, and upgrade your caravan
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Emerald Edition this is a must have for Ryan Laukat fans"
  • "promo cards for some of Ryan's most popular games"
  • "check out my channel to see me play some of Ryan's games"
References (from this video)
No references stored for this video.
Video s1UsjehLMEo The Broken Meeple Review at 3:07 sentiment: positive
video_pk 11922 · mention_pk 34985
The Broken Meeple - Near and Far video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive storybook narrative paired with a solid Euro framework
  • Beautiful, cohesive art and high-quality components
  • Multiple play modes (intro, campaign, character, arcade) add variety and replayability
  • Atlas/map variety creates different play experiences each session
  • Storytelling is well written and engaging; recurring villains and overarching plot add continuity
  • Strong value proposition through many possible play sessions and maps
Cons
  • Can be time-consuming, especially in multi-map campaigns
  • Downtime can be lengthy between adventuring turns, particularly with more players
  • Quest supply can run dry, slowing progress and shifting focus back to euro mechanics
  • Reading and referencing the storybook frequently can interrupt flow
  • Pacing shifts mid-game from story-driven to euro mechanics, which can feel uneven
Thematic elements
  • Exploration and narrative-driven questing with character progression, recurring narrative arcs, and a blend of storybook storytelling with Euro-style mechanics.
  • A broad, atlas-style fantasy world with alternating maps and towns explored through a shared storytelling frame; the journey unfolds as you read from a book of stories and travel across maps via the Atlas.
  • Branching quest lines tied to a larger overarching plot, with episodic storytelling that evolves through campaign-style progression and individual character arcs.
Comparison games
  • Above and Below
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • Arcade mode with card-based scenarios — A faster, standalone mode using a deck of scenario cards that offer two outcomes each, designed for shorter play sessions without reading the full storybook.
  • Atlas maps and book of stories — Each play uses a different map from a scalable atlas; players progress through storylines by reading quest lines and making story-appropriate choices.
  • Campaign mode progression — A multi-map campaign that tallies points, levels up a character, and unlocks new abilities over the course of maps, culminating in a final map and a grand outcome.
  • Character mode with defined quests — Play as one of pre-built characters across three or more maps, each with its own unique quests and challenges tied to that character’s storyline.
  • Downtime management and pacing — Across players, turns can vary in length; some turns are lengthy (adventuring turns), while others are brief (town actions).
  • Quest tokens and resource management — Quest tokens are limited and coveted; players must balance gathering coins, gems, artifacts, and other resources to fuel quests and scoring.
  • Town board work placement — Players place their meeples on a town board to perform actions such as recruiting adventurers, gathering supplies, and preparing for ventures.
  • Two-path quest resolution — Quests present players with two outcomes; choices affect rewards and progression, mirroring narrative-driven resolution with a touch of randomness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Near and Far can be played in four different modes.
  • I highly highly recommend you start off with the intro adventure.
  • Arcade mode is actually better than I expected because you don't get the storybook but you still get a scenario with two different outcomes and you can read it as opposed to searching through the book.
  • The art and components are great; the map is colorful, a town board looks nice, your adventurers you can recruit all that really like cool and different.
  • I like the fact it's only three maps so you don't have to commit ages to finish the entire campaign; arcade mode is pretty good for quicker games.
References (from this video)
No references stored for this video.
Video q6wLlGJGZ4E 3 Minute Board Games Discussion at 5:12 sentiment: mixed
video_pk 10755 · mention_pk 31734
3 Minute Board Games - Near and Far video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Anchors a major shelf-avoidant mindset; speaker hopes to play and cover on channel
Cons
  • Listed among unplayed games; no concrete plan described for completion
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia ora Lotou and welcome to my shelf of Shame update for July 2019
  • it's ballooned up to about 25 at the moment
  • this is the mechanically most complex game in the set
  • I really should give it at least one go over
  • this ties into that whole getting a campaign together exactly we want it to play the whole damn thing
References (from this video)
No references stored for this video.
Video My18DPlP8Gw The Broken Meeple Top List at 21:31 sentiment: positive
video_pk 10198 · mention_pk 30057
The Broken Meeple - Near and Far video thumbnail
Click to watch at 21:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good game
  • Upgrade over Above and Below
  • Beautiful artwork by Ryan Laukat
  • Nice simple experience
  • Pleasant gameplay
  • Gorgeous production
Cons
  • Campaign format hard to complete
  • Hasn't been played recently
  • Requires long-term commitment
  • Fell off top 100
Thematic elements
  • Storybook adventure with Euro mechanics
  • Adventure and exploration
  • Story-driven campaign
Comparison games
  • Above and Below
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Atlas system — Book with atlas used to navigate quests
  • Campaign play — 12-game campaign to complete or standalone arcade mode
  • Card-driven story — Storybook encounters
  • Crew building — Gather crew and equip with gear for quests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like falling off it's just literally there are 100 better games in it
  • Small Islands uh this is the one that i've been saying is a replacement for carcassonne
  • way too complicated for its own good
  • it is one of the most beautiful games in existence
  • i still think five tribes is better than yamatai
  • nations is still my preference to fruity ages in terms of playing a physical game
  • really good negotiation game
  • great teamwork cooperative very cool
  • this is a really good solo
  • the deductions are really hard it's a really tough one to do
  • it's oh it's a mind bender gorgeous looking
  • reef is still a really cool game
  • azul is only that good at two player
  • near and far still really good
  • there's no reason to play that one if you have near and far
References (from this video)
No references stored for this video.
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