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Nefarious box art

Nefarious

Game ID: GID0224639
Game Info
Year
2011
Collection
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Description

Your genius could have been such a boon to humanity. Your death ray had wonderful pest control applications, and your volcano activator was perfect for fighting global warming. But the fools at the institute, they wouldn't listen. They called you mad! You built a monster to rend them limb from limb, which your minions assured you was the very worst way to be rended. When it became clear that the only hope for the world was your own benign leadership, you took control of TV to announce this fact. But your broadcast was interrupted by someone else taking control of TV and announcing his own plan for world domination – and then that broadcast was interrupted by yet another interloper. So. Competition. Well, the world will never be as scared of these upstarts as it will be of you. Archimedes once said, "Give me a long enough lever and a place to stand, and I will move the world." You will be the most terrifying lever the world has ever seen.

Nefarious is a quick-playing game in which the players race to build inventions like a freeze ray, cloaking device, or robotic pet before their opponents can do the same. (Interesting side note: Eighteen different artists contributed to the artwork on the different inventions in the game.)

Nefarious is played over several rounds. In each round the players simultaneously choose and reveal one of their actions that will allow them to allocate one of their Minions to an area on their Lair, obtain money, obtain a blueprint for an invention, or build one of their inventions if they have enough money to do so. The minions that you allocate to your Lair can earn you additional income depending on the actions that your neighbors choose. The first player to build 20 or more points worth of Inventions AND have more points than any other player wins.

There is a twist to the game, though – actually, two twists! At the beginning of the game, you randomly draw two Twist cards, which change the environment so that the game plays differently each time. This means that in order to win, the players will have to revise their strategies each time they play Nefarious.

Description

Your genius could have been such a boon to humanity. Your death ray had wonderful pest control applications, and your volcano activator was perfect for fighting global warming. But the fools at the institute, they wouldn't listen. They called you mad! You built a monster to rend them limb from limb, which your minions assured you was the very worst way to be rended. When it became clear that the only hope for the world was your own benign leadership, you took control of TV to announce this fact. But your broadcast was interrupted by someone else taking control of TV and announcing his own plan for world domination – and then that broadcast was interrupted by yet another interloper. So. Competition. Well, the world will never be as scared of these upstarts as it will be of you. Archimedes once said, "Give me a long enough lever and a place to stand, and I will move the world." You will be the most terrifying lever the world has ever seen.

Nefarious is a quick-playing game in which the players race to build inventions like a freeze ray, cloaking device, or robotic pet before their opponents can do the same. (Interesting side note: Eighteen different artists contributed to the artwork on the different inventions in the game.)

Nefarious is played over several rounds. In each round the players simultaneously choose and reveal one of their actions that will allow them to allocate one of their Minions to an area on their Lair, obtain money, obtain a blueprint for an invention, or build one of their inventions if they have enough money to do so. The minions that you allocate to your Lair can earn you additional income depending on the actions that your neighbors choose. The first player to build 20 or more points worth of Inventions AND have more points than any other player wins.

There is a twist to the game, though – actually, two twists! At the beginning of the game, you randomly draw two Twist cards, which change the environment so that the game plays differently each time. This means that in order to win, the players will have to revise their strategies each time they play Nefarious.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video of4cmMXH4Kc Tabletop Minions Discussion at 2:00:18 sentiment: positive
video_pk 84759 · mention_pk 215903
Tabletop Minions - Nefarious video thumbnail
Click to watch at 2:00:18 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Easy to play solo.
Cons
none
Thematic elements
  • Bounty Hunter
  • Star Wars
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Play — Described as a really easy solo RPG.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Still just don't really like the newest edition of War Cry or sorry not War Cry, Killteam.
  • It seems like it's not about trying to kill the other guys. It seems like it's more about just like it doesn't seem like a war game.
  • There's also a lot of tokens to keep track of and stuff like that and that seems to get even worse in um Shatterpoint.
  • Infinity rules are free.
  • This is the essentials start here box and it's like 40 bucks and it comes with six models, three per side. It comes with six dice. Evidently, there's a ruler in there. There's card stock or cardboard chipboard like uh terrain, printed terrain. There's a card stock mat. Uh, there's cards. There's also the fancy book about how to get started and all that stuff. And uh, it just seems like it's a really good deal.
  • Just started playing Notorious, which is really easy solo RPG. Basically a Star Wars bounty hunter uh hunting targets on a planet based on Ronin.
  • Uh subscribe to Vince Venturella on YouTube. Vince Venturella and Sam Lens. Sam Lens artwork. I would definitely subscribe to both of them.
References (from this video)
No references stored for this video.
Video PwwshO9jtss The Cardboard Herald Interview at 1:04:20 sentiment: positive
video_pk 81284 · mention_pk 200951
The Cardboard Herald - Nefarious video thumbnail
Click to watch at 1:04:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Received an expansion after initial publication that was fun and published.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My answer, you know, hasn't changed, but the the way I put it has.
  • mostly my board game playing is in fact my games play testing them.
  • The most important thing is that we're having fun playing the game.
  • It's a project that will be easy to work on because you've got that whole framework there.
  • The secret to Dominion. So, you have a game I had a a classic game uh called Evolution from the 90s.
  • The secret to Dominion... is that instead of having a tableau, we've taken everything about your position and shuffled it away into this deck and you're only dealing with a small portion of it at once in your hand.
  • And so Domian does that trick and that that is the secret now, you know.
  • my biggest advice was was try to get games published. See what happens.
References (from this video)
No references stored for this video.
Video ap5-WMD_5Sc The Cardboard Herald Interview at 0:31 sentiment: positive
video_pk 13433 · mention_pk 124974
The Cardboard Herald - Nefarious video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fully developed and ready for publication
  • intuitive and smart design
  • innovative dexterity-based mechanics
Cons
  • requires large neoprene mat and long packaging box
  • development complexity across multiple modes may delay release
Thematic elements
  • combat racing with dexterity mechanics
  • Futuristic arena racing with power-ups in open-world/arena maps
  • abstract/arena-driven
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric two-player setup — two-player design with different roles or abilities
  • dexterity flicking — players flick components to move on a track or arena, affecting position and control
  • Flicking — players flick components to move on a track or arena, affecting position and control
  • open-world vs defined track progression — racing mode can be either open-world or track-based with different rules
  • power-ups and missiles — collect and use power-ups, including missiles, to affect opponents
  • Track Advancement — racing mode can be either open-world or track-based with different rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's intuitive it was smart and it did what dexterity games at their best can do
  • the arena mode, which is like we have a team deathmatch, capture the flag mode, and a king of the hill mode
  • I actually consulted with a professional developer to get professional feedback
References (from this video)
No references stored for this video.
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