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Neko Syndicate box art

Neko Syndicate

Game ID: GID0224747
Game Info
Year
2024
Collection
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Description

The sushi production and distribution in the city of Mininogata is controlled by several feline clans. Leading those clans is the Kumichō, supreme leader of the syndicate, but he is now an old cat and soon will have to decide who will succeed him.

In Neko Syndicate you will lead one of those clans and you will prove the Kumichō who deserves to inherit his position, building an efficient chain of command and fulfilling the great amount of sushi demanded by the population. In addition, you will be rewarded if you are the fastest to achieve the missions by the Kumichō.

During the game you will build and walk down a card’s pyramidal structure which represents both a city district under your control and your chain of command. This pyramidal structure will be used as a board and action tree which will allow you to cook sushi and transport it into different delivery zones, trying to achieve the missions by the supreme leader. You will have 15 turns to obtain as many prestige points as possible to please the supreme leader Kumichō and, therefore, win the game.

Neko Syndicate is a "Thinky-filler" by Dani García, featuring an innovative tableau building mechanic where cards are both the actions and the goals to achieve: fast set-up, simultaneous play, low interaction and brain burner in a 30 minutes easy to play hard to master beautiful game.

—description from the publisher

Description

The sushi production and distribution in the city of Mininogata is controlled by several feline clans. Leading those clans is the Kumichō, supreme leader of the syndicate, but he is now an old cat and soon will have to decide who will succeed him.

In Neko Syndicate you will lead one of those clans and you will prove the Kumichō who deserves to inherit his position, building an efficient chain of command and fulfilling the great amount of sushi demanded by the population. In addition, you will be rewarded if you are the fastest to achieve the missions by the Kumichō.

During the game you will build and walk down a card’s pyramidal structure which represents both a city district under your control and your chain of command. This pyramidal structure will be used as a board and action tree which will allow you to cook sushi and transport it into different delivery zones, trying to achieve the missions by the supreme leader. You will have 15 turns to obtain as many prestige points as possible to please the supreme leader Kumichō and, therefore, win the game.

Neko Syndicate is a "Thinky-filler" by Dani García, featuring an innovative tableau building mechanic where cards are both the actions and the goals to achieve: fast set-up, simultaneous play, low interaction and brain burner in a 30 minutes easy to play hard to master beautiful game.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 10 · mix 3 · neu 4 · neg 1
Mentions per page
Showing 1–19 of 19
Video 7cSFizCr6MQ JestaThaRogue Review at 16:32 sentiment: mixed
video_pk 95544 · mention_pk 262703
JestaThaRogue - Neko Syndicate video thumbnail
Click to watch at 16:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very easy to get started and learn the basic rules with only five actions.
  • Provides a satisfying puzzle for optimization fans and engine builders.
  • Solo play gives a goal to aim for by trying to beat the bot's score.
  • The game improves with experience, allowing players to plan more efficiently.
  • The solo experience is exactly the same from the player's perspective as multiplayer.
  • Good for score attack if ignoring the AI opponent.
Cons
  • The AI opponent scoring process is a 'chore' and 'boring' as it requires setting up and scoring a dummy game.
  • Scoring takes long enough, doing it twice per game for solo isn't fun.
  • The solo experience offers 'not much at all' added or changed compared to multiplayer.
  • Easy to make mistakes due to the intricate flow of actions and forget mission checks, which can 'completely waste your whole time'.
  • Luck of the draw can hurt, especially not getting the right fish colors early.
  • The game doesn't scale well with repeat plays for efficiency, as optimal builds become repetitive.
  • The trade-off between the difficult teach and the boring AI scoring is not worth it for the host.
  • Without other players to 'keep you honest', genuine mistakes can go unnoticed.
Thematic elements
  • cats delivering sushi
Comparison games
none
Mechanics (from transcript analysis)
  • Action activation — Moving a leader meeple down the pyramid activates actions in sequence, with each action on a card activating a number of times depending on its level (1, 2, 3, or 4).
  • AI Opponent (Katana) — In solo mode, players compete against an AI opponent named Katana, whose score is determined by setting starting points for missions and pre-determining delivered fish cubes.
  • Mission Scoring — Players score points for completing three randomly chosen missions.
  • Order Fulfillment — Players deliver sashimi orders by moving fish to districts and fulfill nigiri slots by combining fish cubes with orders requiring rice.
  • pyramid building — Players build a pyramid of cards representing a chain of command, with actions activating more times based on their level in the pyramid.
  • Resource Management — Players manage fish cubes in their warehouse, moving them into the pyramid, between neighborhoods, and using subway lines for delivery.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I don't usually play solo board games, but I keep buying ones that say you can."
  • "Does make me want to play more solo games? No."
  • "This is a multiplayer solitaire game where everybody's taking their turn simultaneously. You're not really looking what anyone else is doing."
  • "Setting up the game, playing the game, scoring the game, dismantling the game, then setting up the game, not playing the game, and scoring the game is a bit of a chore."
  • "While the game itself is good and it is a fun puzzle, it hasn't made me want to play solo board games more than I did before."
References (from this video)
No references stored for this video.
Video cn1xUgKs71c Grant Lyon Other at 2:17 sentiment: positive
video_pk 84184 · mention_pk 213702
Grant Lyon - Neko Syndicate video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty unique
  • Excited about it
Cons
none
Thematic elements
  • smuggling sushi
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — You can go down either one and then activate the card below it.
  • Engine Building — There's a real engine building on how you're building your tableau.
  • pyramid building — You'll have your sort of starter card and then you're building cards underneath it in a pyramid shape in a pyramid fashion.
  • recipe fulfillment — It's also like sort of a recipe fulfillment game. Thematically, you are sushi. You are smuggling sushi and you need to fulfill these sushi orders.
  • Tableau Building — You are tableau building with cards, but you're building a pyramid of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October is always an interesting month for retail releases because the largest board game convention in the world happens in October.
  • This video focuses on North American releases.
  • I've got my next dates for my next one Sunday se uh Sunday, November 2nd.
  • This is uh thematically you are advancing your clan and seeking the favor of the gods at the dawn of the Inca civilization.
  • This is the League of Legends trading card game.
  • It is mostly a dice game.
  • This is a trick-taking card game with a lot more theme.
  • This is a uh, you know, and write game. It's not a roll and write.
References (from this video)
No references stored for this video.
Video 0Hs24UiW2M0 Hungry Gamer Discussion at 20:14 sentiment: positive
video_pk 83641 · mention_pk 211234
Hungry Gamer - Neko Syndicate video thumbnail
Click to watch at 20:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightful solo game
  • Unique gameplay mechanism
  • Doesn't play small for its box size
  • Quick playtime
Cons
  • Theme might be too niche for some
Thematic elements
  • Cat Japanese sushi chef mobsters trying to corner the market
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Moving down your pyramid, choosing left or right actions, potentially doing four different actions if the pyramid is built out.
  • pickup and deliver — Stealing stuff and delivering it to get points.
  • pyramid building — You build a pyramid of cards, then move a meeple down the pyramid, choosing left or right actions on each card.
  • Set Collection — Fulfilling orders on cards by delivering sushi cubes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Try new things. That's my wisdom.
  • Be conscious of that in gaming and in life.
  • I I need I need those whiskey barrels. That's that's a need.
  • There's a little bit of take that in the sense that other players get to move these guys.
  • It's one of those weird dry games that's just very satisfying.
  • Each clan has some kind of benefit that you're going to get. And you have to lean into whatever it is that your clan can do.
  • It's just that's that's tongue and cheek. But no, I don't I don't really have complaints about this game.
References (from this video)
No references stored for this video.
Video uZMiQry01bE Hungry Gamer Discussion at 29:47 sentiment: positive
video_pk 83424 · mention_pk 210189
Hungry Gamer - Neko Syndicate video thumbnail
Click to watch at 29:47 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Delightful
  • Great way to warm up
  • Surprisingly crunchy
  • Quick to learn (2-minute teach)
  • Fast-paced (under 30 minutes)
  • Flows well
Cons
none
Thematic elements
  • Sushi smuggling mafia cats
  • Modern day crime
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — You choose one of two actions on a card that dictates which card you're going to next.
  • pyramid building — You're building them in like a little pyramid.
  • Tableau Building — You're building a tableau with little cat mafia figures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That game makes me happy every single time.
  • I enjoy what's going on because the little stories and the stories are just my kind of kind of weird and whimsical and silly.
  • I have a lot of joy teaching that game and so it was the most joyful to say, listen, I love these newspapers and we put the um my favorite critic is the Chimera because it brings two critics.
  • It's definitely a top five game for me. I will never not play it.
  • I want to say that if Mark Dainty, Luke Lori, and Will Brown had not had not gone through this procedure to bring recall to a table, there is no way I would have picked this game up.
  • Kudos to whoever like the rule book is 16 pages.
  • This game blew me away.
  • I mean just smashed it and it was like two days before the con and I was like well here we go. And I loved it.
  • It's just a joy. It's always a joy to get to the table and playing with the new expansion content was a lot of fun.
  • The amazing thing that happens with games is how much they grow over time and how much fun I had playing on TTS. That is not a fun medium, people!
  • This is not I mean it is it is a baguer and it is uh probably up there with the weight of people have been debating if Andromeda's Edge is heavier or Whisperwood's heavier.
  • It has turned out to be uh the best moment of the year. Uh I I just appreciate that that gaming time with some friends.
References (from this video)
No references stored for this video.
Video 4PkGi29ed2s Neon Gorilla Interview at 32:03 sentiment: neutral
video_pk 81044 · mention_pk 199311
Neon Gorilla - Neko Syndicate video thumbnail
Click to watch at 32:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Theme was changed
Thematic elements
  • Theme was changed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think you're absolutely brilliant.
  • That's the beautiful part about that the frustration mechanic where you overcome the frustration.
  • It's not that I'm working on so many at once. It's probably that I go very quick since I had an idea in until it's ready to show to a publisher.
  • I'm kind of obsessed on trying to do new things on every game.
  • I get really bored if I have to repeat the same thing.
  • It's not just doing the game, it's also sharing something I'm I'm passionate about.
  • I don't want confrontation? So most dual games what they do is they when you do something you may attack the other or you may remove something from the other here when whenever you do something you're giving something to the other player.
  • You have to know that it's a bit heavier than usual, but I think it creates something that's quite unique.
  • So what you do in the past with that civilization will dictate the options you have in the future.
  • Whenever you do something you're giving something to the other player.
  • If you'd like to help find a cure for this incredibly devastating disease, links are down below with where you can donate.
  • My current love is Voyage Puzzle and the best piece of art I think that you've created is coming of age.
References (from this video)
No references stored for this video.
Video jSpTNB4DDj0 BoardGameGeek Discussion at 1:13:20 sentiment: positive
video_pk 80995 · mention_pk 198991
BoardGameGeek - Neko Syndicate video thumbnail
Click to watch at 1:13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting little puzzle
  • cute cat artwork
  • quick game
Cons
  • table space can be big
Thematic elements
  • cats in a Japanese samurai mob
  • Japanese-ish themed city
  • sushi production and distribution
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — where you place your cards will tell you when you can do it.
  • Card Drafting — you're drafting these cards
  • Engine Building — you're building your engine out.
  • Set Collection — you're going to run through the engine multiple times, and you have to decide left or right.
  • Tableau Builder — it is a tableau builder that you're building your engine out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Espresso, which is for two to five players, is a very fun, very small box card game about deduction, fulfilling contracts.
  • Pass the Buck, a game of corporate responsibility management, designed by Carol Mertz and art by Carol Mertz as well.
  • It's almost an engine builder. You're trying to do some set collection. It's very interesting You have to kind of play it twice.
  • Holiday Hijinks are a series of 18-card escape room games.
  • It's a lovely roll and write in a little small box. The menu or the boards fold out and looks like a traditional Asian old red and white menu that you might see.
  • Neko Syndicate for one to four players. Designers Danny Garcia, artist is Jennifer Gurner. Ginnie Geener? I don't know. I'm so sorry. I don't know how to say her name. But publisher is Combo Games and 25th Century Games.
  • It has broken my brain a little bit, but it's also quite a quick game.
  • Bandido by Helvetiq. Yeah, that one's just super fun.
  • Super Chunky is a fast card game of cats that just want to get fat. You're racing to eat the most kibble.
  • Good Kitties is a much bigger It's a cooperative game with eight different missions where you are house cats who perform missions at night while your humans are asleep in order to take over the house.
References (from this video)
No references stored for this video.
Video 5mDVBSac19k JestaThaRogue Analysis at 10:50 sentiment: negative
video_pk 80625 · mention_pk 196769
JestaThaRogue - Neko Syndicate video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Purely multiplayer solitaire.
  • Actions cannot affect anyone else.
  • Not fun.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Multiplayer solitaire — The game is described as purely multiplayer solitaire, which the reviewer dislikes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
  • I don't watch playthroughs cuz playthroughs tend to be too long.
  • I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
  • If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
  • Will I still enjoy the game after 10 plays? It's not a question I ask myself.
  • Those are the 10 questions I ask myself before buying a game
References (from this video)
No references stored for this video.
Video oY75qdEK5UI BoardGameCo Review at 16:34:16 sentiment: neutral
video_pk 80534 · mention_pk 256636
BoardGameCo - Neko Syndicate video thumbnail
Click to watch at 16:34:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Don't know enough about this one.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Alex Rack from Board Game Co.
  • And this is News and Weekend Review, where we go over a variety of news pieces, the videos of the week, the games I've played, the uh games we've covered, all of that and more.
  • So, if you want to see the games I'm excited about at Origins Game Fair, we'll be figuring that out together.
  • I say it together because I haven't actually done any research on this.
  • I am fighting against a cat meowing in the background.
  • What's the person to do?
  • Everyone has the thing that works for them.
  • Now that we've learned way too much about what I do to deal with headaches, let's go ahead and talk about the news and weekend review.
  • The biggest thing is sail south for the Isle of Penguins.
  • I am very excited for this one.
  • Anything for new for Harmonies I am intrigued and excited for.
  • Harmony is a fantastic game.
  • I like the art. I like the art. I like the style.
  • It doesn't tell me a lot about the actual gameplay.
  • So, I I am intrigued to see how that's actually going to play out, but it's going to come with new protected area boards,
References (from this video)
No references stored for this video.
Video mBJKXw-78zw The Dice Tower Top List at 1:38 sentiment: mixed
video_pk 80060 · mention_pk 194269
The Dice Tower - Neko Syndicate video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clever, thinky
Cons
  • Newer game, not played as much
  • Theme not integral to game design
Thematic elements
  • Cat mobsters trading sushi
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Placing out cards in a pyramid type of a fashion and activating these cards.
  • Tableau Building — You are placing out cards in a bit of a pyramid type of a fashion and activating these cards to have synergies and combo up actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a category which before I started the list I thought would be um relatively wide ranging and and uh I came to find throughout get actually doing the research and getting ready for this list that maybe it's a little bit narrower than I actually expected.
  • Now, that makes sense thematically because, you know, a lot of the gangster movies or uh just cultural uh elements we've seen of mobsters involve like, you know, combat, fighting for control over areas and things along those lines.
  • The theme is probably not terribly integral to the game design itself.
  • those tend to be the games that I think best evoke a gangster or a mobster type of a theme.
  • This is such a cool take on this theme.
  • Speak Easy is a heavy Euro game designed by Vatital Lera who is known for heavy Euro games primarily and this is one that for a Euro which is usually considered Euro style games are usually considered to be you know not anti-theatic but the theme is usually not a huge element of them.
  • what Speak Easy does so brilliantly amongst many things is integrate the theme beautifully into the Euro style mechanisms that drive the game.
References (from this video)
No references stored for this video.
Video TuXHTMmiD_M Rules Teach at 0:02 sentiment: positive
video_pk 69174 · mention_pk 165541
Neko Syndicate video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced gameplay, described as a '20-minute filler game'.
  • High replayability due to a large number of objective cards.
  • Satisfying engine-building with synergistic combos.
  • Clever design that elevates the 'pick up and deliver' genre.
  • Great solo mode that is sharp and engaging.
  • Excellent designer range shown by Danny Garcia.
  • Tight and meaningful choices each turn.
Cons
  • Small print run and difficult to acquire.
  • Could benefit from more tools in the toolbox (though not essential due to objective variety).
Thematic elements
  • Anthropomorphized cat Yakuza gangsters making and delivering sushi
  • Fictional city of Mini Noata, a modern metropolis
Comparison games
  • Arboreium
  • Barcelona
  • Windmill Valley
  • Daitoshi
  • Mining game from Portal Games
Mechanics (from transcript analysis)
  • action selection — Players choose actions by moving down their org chart, activating different abilities based on the chosen path.
  • Engine Building — Players develop their section of the city and an org chart for their clan of cats, which represents building up their capabilities over the game.
  • Pick-Up and Deliver — The core gameplay involves making sushi and delivering it to score points, with mechanics for moving cubes (sushi) around the board.
  • Race for Objectives — Players are racing to be the first to achieve certain objectives, which grants bonus points.
  • Set Collection — Players aim to collect specific lettered locations (A, B, C, D) and types of sushi (red, orange, blue, etc.) to complete objectives.
  • Tableau Building — Players build an 'org chart' by hiring lieutenants and officers, which forms their tableau of actions.
  • Variable objectives — The game utilizes objective cards that change each game, influencing player strategy and goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is such a different game than everything else he's ever done, and it really does help um show off his incredible range.
  • The solo game is very, very sharp.
  • Satisfying but zippy.
  • It's a pickup and deliver game that both my wife and I enjoy.
  • This is less of a pick up and deliver game and more of an engine builder game, but with those extra twists that the later stuff you add to the engine is much more powerful.
References (from this video)
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Video j5R24L8d5BM Top List at 9:33 sentiment: positive
video_pk 67505 · mention_pk 163626
Neko Syndicate video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Unique pyramid tableau mechanic.
  • Thinky and interesting decision-making.
  • Engaging path selection system.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action activation — you're going to run a mele through a various path of your card pyramid, and you get to activate the actions that it crosses over. And you get to do the actions at the strength of the level of pyramid that it is on.
  • pyramid building — You're going to build sort of levels of the pyramid.
  • Tableau Building — you are putting cards down into a tableau in front of you and that tableau is a pyramid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it doesn't seem like it's slowing down anytime soon.
  • And because I play a lot of games, it's really important to me to find games that feel like nothing else that f I want to find games that do something different that scratch an itch in my brain in a different way because I've never seen it before.
  • And I feel like all 10 of these games did stand out for various different reasons. They feel different than other games out there.
  • And I dare you to find a more unique theme in all of the board game industry.
References (from this video)
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Video omZ17s_fbxs Top List at 0:38 sentiment: positive
video_pk 67472 · mention_pk 163591
Neko Syndicate video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The puzzle is so interesting that it makes up for a lack of player interaction.
Cons
  • Doesn't have much player interaction.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Building a pyramid of cards.
  • Set Collection — Building a pyramid of cards.
  • Worker Placement — Running a worker through the pyramids and activating various different actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pick and Packers is a silly dexterity game where two players will cooperate holding a little drone by one finger each and you have to pick it up and move it to different spots and then stack presents on top of it and hope you don't drop them all.
  • Take Time is a great little puzzle cooperative game. It's sort of like if you mashed the mind and the crew together into one game.
  • I normally like games that have a lot of player interaction, but the puzzle is so interesting in Neo Syndicate that I don't even care that it doesn't have much player interaction.
  • Lord of the Rings Fate of the Fellowship is one of the most thematic games I've ever played. If you like Lord of the Rings stuff, this feels like an epic cooperative experience and it's tough to beat.
  • How to Save a World was one of my favorite strategy games that came out in all of last year. You're placing workers and working on various projects to save the planet from an oncoming asteroid, but you don't know which of those projects is going to be the most important until the end of the game. So, there's a lot of tension at the end of the game.
References (from this video)
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Video mLovhywFGlc Review at 0:03 sentiment: positive
video_pk 66735 · mention_pk 162535
Neko Syndicate video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very puzzly and about timing.
  • Simultaneous play leads to consistent game length.
  • Clever game design.
Cons
  • Fewer points for cards farther down the pyramid.
  • Uncompleted goals result in negative points.
Thematic elements
  • Fulfilling sushi orders to keep the big boss happy.
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players draw minion cards, choose one to play immediately, one for a waiting room, and discard the rest.
  • Objective Completion — The game involves achieving three goals per game, with points awarded based on how quickly these goals are met.
  • Set Collection — Players collect different types of sushi cubes (sashimi, nigiri) to fulfill orders.
  • Tableau Building — Players build a pyramid structure with cards representing minions, lieutenants, and the boss.
  • Worker Placement — Player pawns move along tracks to take actions, with actions on higher rows being repeatable fewer times but scoring more points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this is a very clever game where if you can get your timing just right, you will be the new head of the syndicate.
References (from this video)
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Video ePG8fQsJCRY JestaThaRogue Review at 0:00 sentiment: mixed
video_pk 63695 · mention_pk 157183
JestaThaRogue - Neko Syndicate video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Delightfully engaging theme
  • Satisfying puzzle solving when it clicks
  • Slick artwork
Cons
  • Low player interaction
  • Plays like multiplayer solitaire
  • Pace can grind to a halt with multiple new players
Thematic elements
  • cats and sushi
Comparison games
none
Mechanics (from transcript analysis)
  • card actions — Each card has two actions; actions are activated more times the further down the pyramid you go.
  • Milestones and scoring — Complete three randomly selected milestones for bonus points; earlier completion yields more points.
  • pyramid building — Build a pyramid of cat cards; the layout affects how efficiently the syndicate operates.
  • Resource flow and movement — Collect sushi, move sushi via courier and subway lines, and deliver orders for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cascade of puzzle solving, figuring out where to place cards, how to trigger action smartly is legitimately satisfying when it clicks.
  • The theme is delightfully engaging.
  • interaction is minimal with players focused on mathematically planning out their own pyramid, which can grind the pace to a halt.
  • After weighing the evidence, Neko Syndicate is innocent, it's staying on the shelves, but it's best reserved for two players with the planning titans and the pace picks up steam.
  • Does Neko Syndicate deserve to stay on the shelf, or is it guilty of overthinking?
References (from this video)
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Video ndc7H6PMSM0 JestaThaRogue Rules Teach at 0:10 sentiment: neutral
video_pk 50962 · mention_pk 151316
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Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Cat-driven sushi syndicate with order fulfillment and neighborhood control.
  • A clan of cats delivering sushi across neighborhoods while pursuing missions.
  • Light-hearted, mission-driven, with a focus on efficiency and scoring across rounds.
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — score by level with multipliers related to the level of the card stack.
  • Deck Building — draw and assemble a deck of minion cards to push forward and enable actions.
  • deck-building — draw and assemble a deck of minion cards to push forward and enable actions.
  • End Game Bonuses — move to a concluding phase to check missions and finalize scoring.
  • end-of-round scoring and multipliers — score by level with multipliers related to the level of the card stack.
  • endgame check (Kicho's meeting) — move to a concluding phase to check missions and finalize scoring.
  • Layer Building — build a pyramid of minion cards; activate actions from the current level as you progress down the pyramid.
  • level-based action resolution — resolve actions on cards by level, with higher levels offering more activations.
  • Movement and placement — move delivery resources between neighborhoods and place cubes during actions.
  • pyramid construction and activation — build a pyramid of minion cards; activate actions from the current level as you progress down the pyramid.
  • Resource Management — manage sushi-type cubes and warehouse resources to fulfill orders and deliver to neighborhoods.
  • Resource management and delivery — manage sushi-type cubes and warehouse resources to fulfill orders and deliver to neighborhoods.
  • set collection / mission scoring — complete missions for points; scoring also depends on delivered cubes and completed cards.
  • Simultaneous Actions — structured into 15 rounds with two phases that can run in parallel.
  • simultaneous play across rounds — structured into 15 rounds with two phases that can run in parallel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Syndicate this is a game for one to four players
  • you lead a clan of cats and are trying to become the next kitro by fulfilling Sushi orders across your various neighborhoods
  • and that's how you play Neco Syndicate
References (from this video)
No references stored for this video.
Video GVta3y98WKc The Board Game Garden Haul at 7:34
video_pk 39435 · mention_pk 211832
The Board Game Garden - Neko Syndicate video thumbnail
Click to watch at 7:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spoiler alert, one of my current favorite games.
  • I cannot wait to play this one.
  • The Luna expansion for Galileo Galilei is my number one thing I had to grab at Pax Unplugged.
  • This is probably the game or one of the games that I'm most excited about coming home with from Packs Unplugged.
References (from this video)
No references stored for this video.
Video bLPWZ-MPvA8 The Board Game Garden Discussion at 18:06 sentiment: positive
video_pk 37861 · mention_pk 113762
The Board Game Garden - Neko Syndicate video thumbnail
Click to watch at 18:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are somebody's reason to smile
  • we are so close to 30,000 Garden members
  • thank you all so much for watching and for your support
  • I am leaving for Japan and I cannot wait to document it
References (from this video)
No references stored for this video.
Video MqjPbssI7c8 Grant's GameRex Top 10 List at 15:35 sentiment: positive
video_pk 32670 · mention_pk 161431
Grant's GameRex - Neko Syndicate video thumbnail
Click to watch at 15:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, thinky puzzle with a unique design
  • Engaging puzzle despite limited direct interaction
Cons
  • Less player interaction may not appeal to everyone
Thematic elements
  • Strategy and puzzle-solving with layered actions
  • Thinky small-box game with pyramid-building and branching decisions
  • Puzzly, methodical, somewhat solitary feeling
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection / branching — Activating a chosen branch yields different actions (new cards, cubes, etc.).
  • cubes / resource_management — Move cubes and use subways to advance on the pyramid and score.
  • pyramid_building — Place cards into a pyramid and choose branches each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are essentially all the smallbox games I really enjoyed this year that are not card games.
  • these are, you know, they might be dice games. They might be uh dexterity games.
  • Tricky Kids is a unique and interesting trick taking card game where you set the number on the cards you are playing.
  • we are together trying to pick up this drone and moving it and then oh everything topples and everybody laughs
  • There is no right or wrong answer.
  • This is probably the most divisive game on this list.
  • the components are coasters
  • the end of the game when the deck runs out creates tension
  • Neco Syndicate is a really thinky smallbox game.
  • My Favorite Things is a great party game, smallbox game.
References (from this video)
No references stored for this video.
Video aNHZeTPOE_M Dice Tower Unboxing at 1:04 sentiment: neutral
video_pk 10328 · mention_pk 88509
Dice Tower - Neko Syndicate video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the most boring unboxings in the world, where we take a look at what comes in a dice tower and we see what it is.
  • I like the the concept of it a lot.
  • I am so excited about this game or puzzle.
  • So, teaching people how to build bridges. What a cool concept.
References (from this video)
No references stored for this video.
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