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Neko Syndicate box art

Neko Syndicate

Game ID: GID0224747
Game Info
Year
2024
Collection
Rating
Mechanic profile
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Description

The sushi production and distribution in the city of Mininogata is controlled by several feline clans. Leading those clans is the Kumichō, supreme leader of the syndicate, but he is now an old cat and soon will have to decide who will succeed him.

In Neko Syndicate you will lead one of those clans and you will prove the Kumichō who deserves to inherit his position, building an efficient chain of command and fulfilling the great amount of sushi demanded by the population. In addition, you will be rewarded if you are the fastest to achieve the missions by the Kumichō.

During the game you will build and walk down a card’s pyramidal structure which represents both a city district under your control and your chain of command. This pyramidal structure will be used as a board and action tree which will allow you to cook sushi and transport it into different delivery zones, trying to achieve the missions by the supreme leader. You will have 15 turns to obtain as many prestige points as possible to please the supreme leader Kumichō and, therefore, win the game.

Neko Syndicate is a "Thinky-filler" by Dani García, featuring an innovative tableau building mechanic where cards are both the actions and the goals to achieve: fast set-up, simultaneous play, low interaction and brain burner in a 30 minutes easy to play hard to master beautiful game.

—description from the publisher

Description

The sushi production and distribution in the city of Mininogata is controlled by several feline clans. Leading those clans is the Kumichō, supreme leader of the syndicate, but he is now an old cat and soon will have to decide who will succeed him.

In Neko Syndicate you will lead one of those clans and you will prove the Kumichō who deserves to inherit his position, building an efficient chain of command and fulfilling the great amount of sushi demanded by the population. In addition, you will be rewarded if you are the fastest to achieve the missions by the Kumichō.

During the game you will build and walk down a card’s pyramidal structure which represents both a city district under your control and your chain of command. This pyramidal structure will be used as a board and action tree which will allow you to cook sushi and transport it into different delivery zones, trying to achieve the missions by the supreme leader. You will have 15 turns to obtain as many prestige points as possible to please the supreme leader Kumichō and, therefore, win the game.

Neko Syndicate is a "Thinky-filler" by Dani García, featuring an innovative tableau building mechanic where cards are both the actions and the goals to achieve: fast set-up, simultaneous play, low interaction and brain burner in a 30 minutes easy to play hard to master beautiful game.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–8 of 8
Video TuXHTMmiD_M Rules Teach at 0:02 sentiment: positive
video_pk 69174 · mention_pk 165541
Neko Syndicate video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced gameplay, described as a '20-minute filler game'.
  • High replayability due to a large number of objective cards.
  • Satisfying engine-building with synergistic combos.
  • Clever design that elevates the 'pick up and deliver' genre.
  • Great solo mode that is sharp and engaging.
  • Excellent designer range shown by Danny Garcia.
  • Tight and meaningful choices each turn.
Cons
  • Small print run and difficult to acquire.
  • Could benefit from more tools in the toolbox (though not essential due to objective variety).
Thematic elements
  • Anthropomorphized cat Yakuza gangsters making and delivering sushi
  • Fictional city of Mini Noata, a modern metropolis
Comparison games
  • Arboreium
  • Barcelona
  • Windmill Valley
  • Daitoshi
  • Mining game from Portal Games
Mechanics (from transcript analysis)
  • action selection — Players choose actions by moving down their org chart, activating different abilities based on the chosen path.
  • engine building — Players develop their section of the city and an org chart for their clan of cats, which represents building up their capabilities over the game.
  • Pick-up and deliver — The core gameplay involves making sushi and delivering it to score points, with mechanics for moving cubes (sushi) around the board.
  • Race for Objectives — Players are racing to be the first to achieve certain objectives, which grants bonus points.
  • set collection — Players aim to collect specific lettered locations (A, B, C, D) and types of sushi (red, orange, blue, etc.) to complete objectives.
  • tableau building — Players build an 'org chart' by hiring lieutenants and officers, which forms their tableau of actions.
  • Variable objectives — The game utilizes objective cards that change each game, influencing player strategy and goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is such a different game than everything else he's ever done, and it really does help um show off his incredible range.
  • The solo game is very, very sharp.
  • Satisfying but zippy.
  • It's a pickup and deliver game that both my wife and I enjoy.
  • This is less of a pick up and deliver game and more of an engine builder game, but with those extra twists that the later stuff you add to the engine is much more powerful.
References (from this video)
No references stored for this video.
Video j5R24L8d5BM Top List at 9:33 sentiment: positive
video_pk 67505 · mention_pk 163626
Neko Syndicate video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique pyramid tableau mechanic.
  • Thinky and interesting decision-making.
  • Engaging path selection system.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action activation — you're going to run a mele through a various path of your card pyramid, and you get to activate the actions that it crosses over. And you get to do the actions at the strength of the level of pyramid that it is on.
  • pyramid building — You're going to build sort of levels of the pyramid.
  • tableau building — you are putting cards down into a tableau in front of you and that tableau is a pyramid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it doesn't seem like it's slowing down anytime soon.
  • And because I play a lot of games, it's really important to me to find games that feel like nothing else that f I want to find games that do something different that scratch an itch in my brain in a different way because I've never seen it before.
  • And I feel like all 10 of these games did stand out for various different reasons. They feel different than other games out there.
  • And I dare you to find a more unique theme in all of the board game industry.
References (from this video)
No references stored for this video.
Video omZ17s_fbxs Top List at 0:38 sentiment: positive
video_pk 67472 · mention_pk 163591
Neko Syndicate video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The puzzle is so interesting that it makes up for a lack of player interaction.
Cons
  • Doesn't have much player interaction.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Building a pyramid of cards.
  • set collection — Building a pyramid of cards.
  • worker placement — Running a worker through the pyramids and activating various different actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pick and Packers is a silly dexterity game where two players will cooperate holding a little drone by one finger each and you have to pick it up and move it to different spots and then stack presents on top of it and hope you don't drop them all.
  • Take Time is a great little puzzle cooperative game. It's sort of like if you mashed the mind and the crew together into one game.
  • I normally like games that have a lot of player interaction, but the puzzle is so interesting in Neo Syndicate that I don't even care that it doesn't have much player interaction.
  • Lord of the Rings Fate of the Fellowship is one of the most thematic games I've ever played. If you like Lord of the Rings stuff, this feels like an epic cooperative experience and it's tough to beat.
  • How to Save a World was one of my favorite strategy games that came out in all of last year. You're placing workers and working on various projects to save the planet from an oncoming asteroid, but you don't know which of those projects is going to be the most important until the end of the game. So, there's a lot of tension at the end of the game.
References (from this video)
No references stored for this video.
Video mLovhywFGlc Review at 0:03 sentiment: positive
video_pk 66735 · mention_pk 162535
Neko Syndicate video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very puzzly and about timing.
  • Simultaneous play leads to consistent game length.
  • Clever game design.
Cons
  • Fewer points for cards farther down the pyramid.
  • Uncompleted goals result in negative points.
Thematic elements
  • Fulfilling sushi orders to keep the big boss happy.
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — Players draw minion cards, choose one to play immediately, one for a waiting room, and discard the rest.
  • Objective Completion — The game involves achieving three goals per game, with points awarded based on how quickly these goals are met.
  • set collection — Players collect different types of sushi cubes (sashimi, nigiri) to fulfill orders.
  • tableau building — Players build a pyramid structure with cards representing minions, lieutenants, and the boss.
  • worker placement — Player pawns move along tracks to take actions, with actions on higher rows being repeatable fewer times but scoring more points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this is a very clever game where if you can get your timing just right, you will be the new head of the syndicate.
References (from this video)
No references stored for this video.
Video ePG8fQsJCRY JestaThaRogue Review at 0:00 sentiment: mixed
video_pk 63695 · mention_pk 157183
JestaThaRogue - Neko Syndicate video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Delightfully engaging theme
  • Satisfying puzzle solving when it clicks
  • Slick artwork
Cons
  • Low player interaction
  • Plays like multiplayer solitaire
  • Pace can grind to a halt with multiple new players
Thematic elements
  • cats and sushi
Comparison games
none
Mechanics (from transcript analysis)
  • card actions — Each card has two actions; actions are activated more times the further down the pyramid you go.
  • Milestones and scoring — Complete three randomly selected milestones for bonus points; earlier completion yields more points.
  • pyramid building — Build a pyramid of cat cards; the layout affects how efficiently the syndicate operates.
  • Resource flow and movement — Collect sushi, move sushi via courier and subway lines, and deliver orders for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cascade of puzzle solving, figuring out where to place cards, how to trigger action smartly is legitimately satisfying when it clicks.
  • The theme is delightfully engaging.
  • interaction is minimal with players focused on mathematically planning out their own pyramid, which can grind the pace to a halt.
  • After weighing the evidence, Neko Syndicate is innocent, it's staying on the shelves, but it's best reserved for two players with the planning titans and the pace picks up steam.
  • Does Neko Syndicate deserve to stay on the shelf, or is it guilty of overthinking?
References (from this video)
No references stored for this video.
Video ndc7H6PMSM0 JestaThaRogue Rules Teach at 0:10 sentiment: neutral
video_pk 50962 · mention_pk 151316
JestaThaRogue - Neko Syndicate video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Cat-driven sushi syndicate with order fulfillment and neighborhood control.
  • A clan of cats delivering sushi across neighborhoods while pursuing missions.
  • Light-hearted, mission-driven, with a focus on efficiency and scoring across rounds.
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — score by level with multipliers related to the level of the card stack.
  • Deck building — draw and assemble a deck of minion cards to push forward and enable actions.
  • deck-building — draw and assemble a deck of minion cards to push forward and enable actions.
  • end game bonuses — move to a concluding phase to check missions and finalize scoring.
  • end-of-round scoring and multipliers — score by level with multipliers related to the level of the card stack.
  • endgame check (Kicho's meeting) — move to a concluding phase to check missions and finalize scoring.
  • Layer building — build a pyramid of minion cards; activate actions from the current level as you progress down the pyramid.
  • level-based action resolution — resolve actions on cards by level, with higher levels offering more activations.
  • Movement and placement — move delivery resources between neighborhoods and place cubes during actions.
  • pyramid construction and activation — build a pyramid of minion cards; activate actions from the current level as you progress down the pyramid.
  • Resource management — manage sushi-type cubes and warehouse resources to fulfill orders and deliver to neighborhoods.
  • Resource management and delivery — manage sushi-type cubes and warehouse resources to fulfill orders and deliver to neighborhoods.
  • set collection / mission scoring — complete missions for points; scoring also depends on delivered cubes and completed cards.
  • Simultaneous Actions — structured into 15 rounds with two phases that can run in parallel.
  • simultaneous play across rounds — structured into 15 rounds with two phases that can run in parallel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Syndicate this is a game for one to four players
  • you lead a clan of cats and are trying to become the next kitro by fulfilling Sushi orders across your various neighborhoods
  • and that's how you play Neco Syndicate
References (from this video)
No references stored for this video.
Video bLPWZ-MPvA8 The Board Game Garden Discussion at 18:06 sentiment: positive
video_pk 37861 · mention_pk 113762
The Board Game Garden - Neko Syndicate video thumbnail
Click to watch at 18:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are somebody's reason to smile
  • we are so close to 30,000 Garden members
  • thank you all so much for watching and for your support
  • I am leaving for Japan and I cannot wait to document it
References (from this video)
No references stored for this video.
Video MqjPbssI7c8 Grant's GameRex Top 10 List at 15:35 sentiment: positive
video_pk 32670 · mention_pk 161431
Grant's GameRex - Neko Syndicate video thumbnail
Click to watch at 15:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, thinky puzzle with a unique design
  • Engaging puzzle despite limited direct interaction
Cons
  • Less player interaction may not appeal to everyone
Thematic elements
  • Strategy and puzzle-solving with layered actions
  • Thinky small-box game with pyramid-building and branching decisions
  • Puzzly, methodical, somewhat solitary feeling
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection / branching — Activating a chosen branch yields different actions (new cards, cubes, etc.).
  • cubes / resource_management — Move cubes and use subways to advance on the pyramid and score.
  • pyramid_building — Place cards into a pyramid and choose branches each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are essentially all the smallbox games I really enjoyed this year that are not card games.
  • these are, you know, they might be dice games. They might be uh dexterity games.
  • Tricky Kids is a unique and interesting trick taking card game where you set the number on the cards you are playing.
  • we are together trying to pick up this drone and moving it and then oh everything topples and everybody laughs
  • There is no right or wrong answer.
  • This is probably the most divisive game on this list.
  • the components are coasters
  • the end of the game when the deck runs out creates tension
  • Neco Syndicate is a really thinky smallbox game.
  • My Favorite Things is a great party game, smallbox game.
References (from this video)
No references stored for this video.
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