Playing Nemesis will take you into the heart of sci-fi survival horror in all its terror. A soldier fires blindly down a corridor, trying to stop the alien advance. A scientist races to find a solution in his makeshift lab. A traitor steals the last escape pod in the very last moment. Intruders you meet on the ship are not only reacting to the noise you make but also evolve as the time goes by. The longer the game takes, the stronger they become. During the game, you control one of the crew members with a unique set of skills, personal deck of cards, and individual starting equipment. These heroes cover all your basic SF horror needs. For example, the scientist is great with computers and research, but will have a hard time in combat. The soldier, on the other hand...
Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game, you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, agendas held by your fellow players, and sometimes just cruel fate.
The gameplay of Nemesis is designed to be full of climactic moments which, hopefully, you will find rewarding even when your best plans are ruined and your character meets a terrible fate.
- Provides a 'fun movie' experience even with player elimination.
- Engaging narrative with dramatic outcomes.
- Creates a chaotic and tense atmosphere.
- High potential for player elimination.
- Difficult escape conditions can lead to failure.
- The game's narrative is conveyed through player actions and the resolution of dramatic, often desperate, escape attempts.
Mechanics (from transcript analysis)
- Betrayal — The existence of a 'betrayer' role is discussed, contributing to the game's conflict and narrative.
- Combat/fighting — Mentioned in the context of a player fighting off an alien.
- Dice Rolling — Crucial for escape attempts, with specific rolls (like rolling an alien or a critical hit) directly impacting outcomes.
- Player Elimination — Mentioned as a possibility, but the host notes that even eliminated players can enjoy watching the game's resolution.
Video topics + discussion points
Quotes (from this video)
- thing about Nemesis is even if with player elimination, it's like you're you still get to like watch this fun movie and see how it resolves and whatnot.
- And so the betrayer ended up dying, but the guy who's trying to get out, I mean, he's in this like hopeless, completely hopeless situation.
- And everyone ended up dying.
- But I tell you what, Ryan, like it just was It's like that's Nemesis.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, Talisman Saga's Crown of Blood. This is the third expansion for Talisman fifth edition, which came out in 2024.
- The English version of the game, but we're not going to get it in retail in the UK until 2027.
- Oh, my god, this sounds entirely political. I don't think I like this anymore.
- And Crown of Blood is a Dracula themed expansion. So, from a company point of view, they're pushing the Dracula theme this year, which is why we have Talisman Saga's Crown of Blood.
- So, uh, what we do folks is we do all things Talisman. We are big gamers, board gamers.
- I know there's a lot of Talisman fans that don't like what Avalon Hill are doing with fifth edition. Specifically, rather than producing content expansions, they have so far produced alternative ways to play, which personally I think is really good.
- My fears have been confirmed. Denied. 100% confirmed.
- This card uh the character card in this expansion, the investigator Mina, and I was like, God, that that's so tight. That's so thin.
- They have skimped on the um the thickness of the card.
- If you don't if you don't say anything now forever hold your peace. You'll never you'll never get those nice cards that you're looking for. Yeah. Ever. And that's your fault, John.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We're here for fitness game collection.
- This is Rolls in the Family.
- Um Yep. And Daniel finally got his priorities straight
- We're going to argue where you put things on a board game shelf.
- This is we're already to our first big controversial moment here.
- No, it's best.
- The wall is also nonstructural.
- People think this is easy. I tell you what they're think
- This is what the they tune in for.
- You know me. I'm assuming you want this light, bright, and jumbo alphabet puzzle down here, too.
- Structurally sound, folks. Structurally sound.
- Can you imagine the thumbnail? We could like catch it midshelves falling on us.
- This is where we start to test the industrial integrity of these shelves.
- Oh, it better.
- We learned that you can turn a box.
- Millennium Blades is the weird one.
- You actually didn't get enough shelves.
- Primal takes up the same space as like nine games.
- Why play games? You can just move them around.
- We have slightly different taste.
- I'm more willing to sacrifice that for games that like feel like they should be next to each other.
- I love aesthetize their whole collection by color.
- It's like disregard for function.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- haha it's fella from university I'm here at essence field 2019 they are preparing
- oh you got that throw new promos for mental blocks oh wow we're giving these away for free so that's for free
- so get here early and grab them before they all gone
- I'm excited this is my first essence peel 2019 I've got few games that I am going to look at
- oh my good in the unique oh my good universe they have the new Dell game coming up my brain is not working is yet properly and also another Alex from the fish this game Maracaibo I think it's cold but seems like everyone wants to get it
- so psyche in this is probably the first one this the first time they're selling which in magnate I'm excited to get that expansion
- I'm representing packs unplugs in the US that's like in about a month or so it's in early December
- it's about survive and getting to the gate without being turned into monster
- well we've got they setting up the games rush MD will need to come back later because I'll probably bore you if I stay one place too long
- so this is the game that I want to get there it is new Dale just talking about earlier in there oh my good extension so this is it
- so I'm not just finished up fidgeting up soon so I can walk around as well and maybe maybe not I'll do live tomorrow and covering other poles as well
- oh my god I love unlock they're just like me and parents one of our favorite escape room games or date night games as well easy to play
- so hopefully I will see you again maybe tomorrow just let me know if you need to see you want to see anything in school if you helps missing out this year I might help covering that up otherwise have a good day bye bye
References (from this video)
- pretty tough
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everyone and welcome to watch it played
- my name is Rodney Smith it's time to look at more offerings from the BoardGameGeek store
- don't forget on screen and in the description of the video you'll find an affiliate link and anything you buy after following that link gives a percentage of the proceeds back to watch it played so thanks for using that if you do
- and a big thanks for BoardGameGeek for sponsoring us and supporting us in that way
- I haven't played this one but I hear it's pretty tough so you can probably use all the help you can get
- you know sometimes when I'm giving these descriptions of promos for games that I've never played before I have no idea if the descriptions make any kind of sense I just sort of cobble together some research and hope that they do
- I had mentioned that the goodie box was almost the last item that I had to show you because I do have one more it's just that it's not a game and it's not a promo
- look I'm not your dad you can sell it wherever you want and then you can sport your BG colors with pride
- and if you use that link TIFF as the site again any purchases you make after that point will help the channel here so consider using it
- and I'll be back in the future to show you some more selections in detail but until the next episode thanks for watching
References (from this video)
- sci-fi horror / alien threat
- dangerous secret pseudo militaristic biochemical research station
- semi co-op homage to sci-fi horror
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- nemesis locked down the new standalone expansion to the hugely successful original nemesis
- The Crew is great and may or may not be my favorite game of all time it is it
- this Kickstarter is not only a way to get the new lock down version slash expansion but also a way to finally get your xenomorph ik talons
- Alice is Missing is a silent RPG playing a group over text message
- Rap Guards is a 2020 release that to me has become something more than just a ball game
- this last one is incredibly hot
References (from this video)
- Alien theme is a draw for some players.
- Requires significant table space and potentially multiple boxes.
- Aliens, survival horror
- Spacecraft
- Too Many Bones
Mechanics (from transcript analysis)
- Modular Board — Implied by the discussion of different sized boxes and modules.
- Survival Horror — The theme is described as 'aliens' and survival horror.
Video topics + discussion points
Quotes (from this video)
- mind clash is all about making their games just over just overboard with production values and just making them cool cool cool
- the art is neat it's original um like i say it's hard a lot of these games you look at it and you're like oh well that's that's back to the future you look at this you're like oh that's star trek but this one it's hard hard to put a finger on it isn't it
- if you know trickerion you know what's what's happening and then they did something really really smart and really really sneaky
- the components are amazing i like them i really like the feel them
- my first live stream thank you for joining me
- i'm a storage nerd
- this is a kickstarter product if you couldn't tell
- it's a loan but it's a fun loan
- the future is a scary place folks
- whoa what happens when you need to burp or fart on a live stream do you know
- Look at this thing this is crazy
- Mineclash is all about making their games just overboard with production values and just making them cool cool cool
- The vision, the artistic vision, is so weird, it's so funky and out there
- If you're a geek and I know you probably are this game is for you
- These are the coolest things, and they'll look better once I get them out of the bag
- I was so disappointed when I bought it... and then I played it and it's wicked, I loved it, it's so cool.
- It's like kitchen sink game design and people have faulted it for that.
- Perseverance is like Lost meets Jurassic Park
- It seemed like a really unique concept to me but weird, is that weird?
- and they said this will never be available at retail and then they released a version of it at retail I was like damn you
- they said we will we're not going to do gollum versions of these other games and then they released them
- Spacious and component-heavy
- The host notes that Nemesis requires more space than the Anachrony Infinity Box, and mentions a friend's extensive collection of 'Too Many Bones' components.
- Expansive and modular
- The game consists of a base game and numerous expansions, allowing players to customize their experience.
- Audacious (Collector's Edition)
- Social Deduction
- The host compares it to 'werewolf' and questions if it includes a literal clock tower.
References (from this video)
- Mostly cooperative gameplay
- Great production quality
- Challenging to win
- Immersive experience
- Can play with traitor cards or as pure co-op
- Can be hard to win
- Can be overwhelming with the number of aliens
- Alien Invasion / Survival Horror
- Spaceship
Mechanics (from transcript analysis)
- Action Point Allowance — you are on a ship and exploring rooms
- cooperative play — i love the fact that it's mostly cooperative
- hidden traitor — there's traitor cards but we do tend to take those out
- Modular Board — every time you play it's different because the rooms get laid out in a different manner
- semi-cooperative play — sometimes it's semi-co-op where you're both trying to do the same thing but maybe you want to be the only one to survive
Video topics + discussion points
Quotes (from this video)
- it's kind of this is really a snapshot of our favorite games as of like august 10th or something
- the selling point is the huge board of actions there's 60 some actions in this game
- it's interesting because it is a work replacement slash tile placement game and the tile placement part definitely tripped me up at the beginning because this is a game that at the start i i did not did not hook me at all because i just found the so punishing
- it is one you get a lot better the more you play and for me the norwegian expansion made a really big difference for that
- i love a legacy game it's really fun to go through a campaign together and open up new things and this one does it really well
- the board itself by the end of the game you have a two-sided board that we use regularly which again for legacy can be a bit rare sometimes at the end of it you're just kind of done with it but this one we can still keep playing
- and the story again is good like the writing's really short but it's funny
References (from this video)
- Full set with all the trims
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
- You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
- You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
- This is a really good cooperative game. I've played it a couple of times.
- It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
- Spooky space theme
- Atmospheric
- Tense
- Good for survival horror fans
- Aliens can be overdone
- Hostile alien organism wants to claim Earthlings' resources. Semi-cooperative survival.
- Deep space exploration vessel
- Suspense and survival focused.
Mechanics (from transcript analysis)
- Hidden Roles — Implied by the semi-cooperative nature and potential for betrayal.
- Semi-Cooperative — Players must survive together, but potential for betrayal exists.
- Survival — The core gameplay loop involves surviving hostile aliens.
Video topics + discussion points
Quotes (from this video)
- it's mind-bendingly heavy but the theme and art are so massive that it feels like hardly any time has passed when we finish up again we realized that two or three hours has flown by
- i knew it was aliens all along
- this is the one title that keeps frequently hitting the game table oh it's such a keeper
- i love single player board games and final girl is right up my alley
- insert funny comment here
References (from this video)
- thematic
- beautiful miniatures
- two unplayed copies
- aliens
- spaceship
- survivalist
- Nemesis Lockdown
Mechanics (from transcript analysis)
- Secret objectives — everyone has kind of a secret objective
- Survival — it's a survivalist game
- traitor element — there could be a traitor element to it
Video topics + discussion points
Quotes (from this video)
- this video is just going to be us making excuses
- these games should not be on our show
- this is a full-on shelf of shame video
- this game just needs to be played
- we're going off about I'm not making up too many excuses but this video is full of excuses
- we cannot yeah there's no excuse
- I will never play a game asynchronous
- I absolutely cannot stand when we open a game and we play like the first two three scenarios and then just leave it
- I feel like there's been videos where we've lied that we've played this one
- The main theme of this game is essentially heavily driven by colonialism
- the gameplay is not necessarily about the theme
- elevates and makes better
- it's one of the most thematic games you'll play
- we have two games that we have not played that are under the nemesis realm
- I think shelf of opportunity and shelf of shame are not the same thing
References (from this video)
- Strong theme of survival against a shared threat
- Moments of tension from potential traitor dynamics
- Moderate to high complexity
- Social deduction elements can skew for some groups
- Cooperative survival with optional betrayal
- Spaceship aboard aliens, survival with hidden peril
- Semi-cooperative with antagonistic elements and asymmetric goals
Mechanics (from transcript analysis)
- Hidden/variable threat dynamics — Alien threats move and evolve as the ship's layout changes.
- Semi-Cooperative — Players cooperate to survive threats while pursuing personal objectives.
- semi-cooperative play — Players cooperate to survive threats while pursuing personal objectives.
- variable player objectives — Each player has personal goals that may conflict with others.
Video topics + discussion points
Quotes (from this video)
- it's one of those classic uh you know Market train style games I think that everyone should play it's fantastic
- the new Lincolnshire editions have you know really evocative art and that age of Industry style uh art and oh it's great
- it's still the same idea you're still building your Tableau but it's different at the same time like this definitely deserves it's different enough for it to vote for both of these games to be honest they're completely different games in terms of the drafting of cards
- it's basically aliens the board game without the IP
- the alien is ultimately reproducing and moving around in the ship and you don't know exactly how it's getting around
- this is one of those games that when you are just developing your collection this is this is one of the games that you want to own
- it's a heavier one it's a pretty involved game
- it's a space themed game as opposed to the more like fantasy themed themed game but they play pretty similarly
- Through the Ages is the same dang game it's just got slightly different box art
References (from this video)
- High chance of player elimination
- Player elimination is not fun for eliminated players
- Playing as the alien is not fun
- Thin gameplay
- Alien encounter
Mechanics (from transcript analysis)
- Asymmetrical Objectives — Implied by player roles (human/alien).
- Player Elimination — There is a threat of player elimination.
Video topics + discussion points
Quotes (from this video)
- Castle burgundy is a dice game you're rolling a cut of dice you'll be using the result to take different actions to expand your Province to send Goods off to different markets and all that sort of stuff you know typical themeless affair that Stephen Feld will always always offer you but that doesn't mean anything it's still a fantastic experience I still love playing castles of Burg today and is still a fascinating romp even if you do want to push that gun out of the window
- it's a game by Jamie stigmar stonar games it's side yeah this game changed the landscape with their Kickstarter campaign it created its own unique Universe with some fantastic artwork and it's wrongly regarded as a war game it's the threat of war that is the more concerning thing in this game
- it's a fine game but it's just not as good as everybody tells you that it is
- Love Twilight Struggle it's a great two player only game there's a lot of debt fear it's not perfect there's a few problems with the way that the cards come in and out of the game and it can be long if you take your time and you're going to have to do that if you want to win so yeah Twilight Struggle we don't play this all the time even though I love the maybe we should play a little bit more yeah
- Vlad sh's Rule books turn my brain into soup
- it's a space themed reimagining of Terror mystica
- Spirit Island it's overrated piece of trash
References (from this video)
- Can be fun when players are actively engaged
- Intended to be like 'Aliens' the board game
- Players often die early and sit out for the rest of the game
- The game can drag considerably
- The semi-cooperative nature can lead to frustration
- The experience often feels repetitive
- Survival horror
- Spaceship
- Aliens
Mechanics (from transcript analysis)
- Alien encounters — Players must fend off aliens while completing objectives.
- Player Elimination — Players can be eliminated from the game early.
- Semi-Cooperative — Players have individual objectives, which can lead to betrayal.
Video topics + discussion points
Quotes (from this video)
- top 10 games that I thought were going to end up making my knob look like that when instead they ended up making my knob look like that
- This game is basically just a load of random [ ]
- it's a roll and move game which out the gate is a pile of [ ]
- on Piper it looks the dog's bollocks don't it yeah but in practice it's slow it's a Meandering unintelligible mess of a game and I was solely disappointed
- it's like a cook has come up with this recipe for this [ ] awesome cake here and they just didn't know when to stop
- it felt like I was wading through [ ] quicksand
- it's so [ ] random there's just no way to tell whether you've got the resources to pass all of the tests in the game
- Gloom Haven was probably the biggest disappointment that I've ever experienced in board gaming
References (from this video)
- Unique character design.
- Appreciated by a huge Aliens fan.
- Aliens
- Kingdom Death: Monster
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Witcher the old world from go on board that's going to be my number 10
- these are some of the tiniest Miniatures I own and yet the Fidelity the detail on these is absolutely excellent
- Awaken Realms is known for putting out ex extremely nice miniatures and Nemesis SL lockdown is no exception to this
- there are a few Titans in the industry when it comes to Miniatures or we're talking awaken Realms we're talking Seamon we're talking uh steam Forge games like these are some some groups that are known for making big old beefy goodlooking Minis
- metal is probably my favorite component in any board game I love metal coins I love metal tokens and I I especially and specifically love metal Miniatures
- Foundations of Rome this is a polyomino game it's a city-builder game okay it has some of the most beautiful production quality ever in a board game
- Oath sorn into the deep
- Kingdom Death does still to this day is the miniature champion of the world
- Every single one of these was hand cut hand sculpted in clay first
- Madara is probably the best Japanese JRPG jrpg style board game in the industry
- the more it looks like some kind of surreal bizarre creation out of someone's head the more into it I am
References (from this video)
- Arnac
- Wingspan
- Flow
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we are a fairly new channel and every channel I feel like kind of does things slightly differently
- it's important for us to be transparent about what our numbers mean
- the queen bee award which again will be awarding to those games that we just feel like are particularly excellent
- leave a comment about how you rank games
References (from this video)
- very engaging and highly enjoyed
- easy to teach and play
- has a bag variant that changes dice usage
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- two videos a week is the goal for 2024
- it's the curse of being self-employed
- check out my steam power mod
- virtual tabletop lets you just be stuck in a browser
- maps of Myera is a game about cartography where you are making a map of an island
- I fell in love with Medina second edition
References (from this video)
- classic design with interesting interactions
Mechanics (from transcript analysis)
- engine-like resource management — resources move and interact to develop the network.
- network-building — players influence the board by placing and using resources.
- Resource Management — resources move and interact to develop the network.
Video topics + discussion points
Quotes (from this video)
- it's a 10 out of 10 game
- every play is so different
- I love dual gauge
References (from this video)
- cinematic feel and tense player interaction
- versatile difficulty with multiple play modes
- strong narrative through encounters and events
- you can get eliminated and still participate in some modes
- setup and component management can be heavy
- semi-cooperative, espionage-like tension with hidden objectives
- Spacecraft infested by aliens, survival in a hostile environment
- cinematic survival with modular objectives and trait cards
- Dark Moon
- The Thing: Infection at Outpost 31
Mechanics (from transcript analysis)
- Crew abilities and item management — Characters have unique abilities; players collect items to aid survival
- Park-based objective completion — Players must balance exploration, encounters and survival against aliens
- Semi-Cooperative — Some players work toward personal goals while a shared threat exists
- semi-cooperative play with hidden objectives — Some players work toward personal goals while a shared threat exists
Video topics + discussion points
Quotes (from this video)
- this is a very carefully handpicked selection for you all
- I want to have games that I absolutely love
- the standout game here is detective City of Angels
- this is a very carefully curated selection; open shelves and personal taste drive the picks
References (from this video)
- Immersive theme
- Strong player interaction
- Replayability
- Steep learning curve
- Potentially harsh for new players
- alien threat, survival, paranoia
- space station / sci-fi
- semi-cooperative with hidden agendas
Mechanics (from transcript analysis)
- Modular Board — Dynamic board and varied encounters
- Modular board / exploration — Dynamic board and varied encounters
- Semi-Cooperative — Players work together but may have hidden objectives
- semi-cooperative play — Players work together but may have hidden objectives
- traitor / deduction — Hidden agendas create suspicion and drama
- Traitor Game — Hidden agendas create suspicion and drama
Video topics + discussion points
Quotes (from this video)
- I can't think of a better first game to play than the incredibly punishing Food Chain Magnate.
- Daybreak is probably one of the most optimistic board games I've played this year.
- Nemesis out on the table now.
- let's bring out a little bit of a party game here in monikers
- Daybreak will show that maybe these governments actually could work together to fix this stuff
References (from this video)
- Harrow County
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- my game of the year winner Conquest princess
- Summoner Wars it is
- I know a lot of people are devastated over dog park
- it has been redeemed and it will move on
- Harrow County with the upset knocking out mind space
References (from this video)
- meaty, immersive, thematic experience
- strong player interaction and replayability
- can be unforgiving; heavy rules for newcomers
- grim, tense, sci-fi horror
- Sci-fi survival on an alien vessel with hostile aliens
- story-driven, with player objectives and hidden agendas
- Dawn of the Werewolf
Mechanics (from transcript analysis)
- cooperative/semi-cooperative survival — players work together to survive while dealing with hidden threats.
- Variable objectives — different players pursue different goals, influencing alliances and tension.
Video topics + discussion points
Quotes (from this video)
- Blood on the Clock Tower live is basically to boil it down to its beest Essentials so that an audience can understand it in as short a time as possible without sacrificing the essential quality of the game.
- Nemesis is my main because it’s so meaty
- Ticket to Ride I oh yeah it's it's an old it's an oldie but a goodie
- Coup because I just love busting out coup with friends it's so easy to learn
- Dots the little dog game with the dice... Spots is Spots I can't get the name right
- Patchwork which I hadn't played before
- Smart 10 that's probably one of yours actually
- Blood on the Clock Tower live is similar to a classic stage performance but adapted for an audience
References (from this video)
- Clever mechanics
- Fun preview experience
- Hard to get to the table
- Lucky Duck's delivery times
- Competition for dominance
- Norse gods and other gods coming together
- Chronicles of Crime
Mechanics (from transcript analysis)
- app integration — and it has an app it's Lucky Duck it has an app like Chronicles of crime has an app you're scanning stuff or you can just type in the numbers
- Area Control — and you're building every every game you kind of build up your own little Island map of tiles and stuff
- Dice upgrading — and you're putting stickers on Dice and upgrading your own dice
- legacy — It's a legacy now I think it's like a 10 or 12 game thing
- tile laying — and it's tile laying
Video topics + discussion points
Quotes (from this video)
- that is above retail it's very far above retail I don't know what's going on there
- oh Critter kitchen I was like now means we got to play this five times you got to commit to it
- it's terrible it's it's it's like I have nothing that's how bad the production is
- all of us think it's the the best of all of them
- which everyone knows was my my game of the year
- it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
- every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
- every single section introduces a new mechanic to the game
- the story wasn't super compelling
- Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
- however not a satisfying ending story-wise and never remember it
- it still felt weird even up to the last game was that you don't score points as you go
- the mechanics it's very sound and I legitimately am interested in playing the game again
- make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
- classic euro with mean, tight play
- majority scoring with potential for sunk-cost thinking
- aesthetics can be dull
- rules around placements can be tricky
- majorities game
- prehistoric/domains with territorial control
- Lowenherz
Mechanics (from transcript analysis)
- area majority with tile placement — Players place tiles to form areas; scoring is based on the size of resulting areas.
Video topics + discussion points
Quotes (from this video)
- the rules are super simple
- it's a mean game
- a dynamic economy where everything that you do will ripple out and have positive or negative effects on everybody else
- it's a 60-minute game
- I wrote the rule book
- this is an incredible design and it deserves a reprint
References (from this video)
- dungeon crawler
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is episode two. Episode one already happened. Surprise.
- It's down below in the video description. There is a playlist and you can find past and future episodes there.
- I did it a long time ago and now I see people do it.
- This game, however, since it came out in 2021, I think it's considered a old, busted, dead game.
- This is the best dungeon crawler ever made.
- It's like I feel like it feels like a band-aid solution made to like they were like play testing without it and then like they were like oh in dungeon crawlers people always like start getting really good
- It's like I mean, it's succeeding at that, but yeah, it's just it's a frustrating mechanic.
- For me, it's not such a big deal to replay a game if I wasn't streaming it and if it's just you and I playing in our home. But I always just think of that worst case scenario of like you have four buddies that that take the time away from their family, their life, their school, their kids or whatever they're doing to come over for game time or meet at a game store or go over to their house.
- I don't know if that's like good game design. I think that's like it's very the opposite of respecting the players time, right?
References (from this video)
Mechanics (from transcript analysis)
- Semi-Cooperative — Players cooperate for a common goal but have secret objectives and potential betrayals.
- variable player powers / tile interactions — Tiles and interactions drive combos and narrative events.
Video topics + discussion points
Quotes (from this video)
- the story of Alien in a board game
- it's semi-ooperative
- you feel like you're creating your own alien type of story
- Deception Murder in Hong Kong
- very gentle, very recommended
- this was really the first roll and write that I saw and I still think it sets the standard
- you can get these big chain reactions going
- it's a completely themeless game
- gateway deck building games
- it's a pleasant game yet still competitive and interactive
References (from this video)
- Immersive theme
- Tense player dynamics and variation by role
- Steep learning curve
- Complex setup / rules
- survival, sci-fi horror, deception (traitor mechanic)
- space station / derelict habitat during an alien incursion
- cinematic, tension-filled
- Return to Dark Tower
- Star Wars: Outer Rim
- Thunder Road Vendetta
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the board games themselves are joyous to play. But second to that are the people who we get to play with.
- Be kind to yourself in a world full of bumps and scrapes and stuff.
- If I make one person laugh or smile a day then I've done something.
References (from this video)
- Good for slap and drop painting
- Contrast paints work well over silver
- The game has cool miniatures with lots of detail
- The base of some miniatures can be a pain to paint
- Some paint batches can be chunky or dried out
Mechanics (from transcript analysis)
- contrast paints — The host mentions using contrast paints and how they work well over silver, and discusses their properties like being faster to paint with.
- dry brushing — The host discusses and demonstrates dry brushing techniques, including using paper towel versus cardboard for paint consistency.
- Speed painting — The host mentions speed painting techniques and contrasts it with more detailed methods.
- Washes — The host uses a wash, specifically Nuln Oil, to add definition and get into recesses on the miniatures.
Video topics + discussion points
Quotes (from this video)
- Nemesis is not a stealth game.
- I'm just in sheer panic mode.
- This is just crap. You can just bring whatever you want. This is stupid.
- The map is already out where in this one you don't know where the map is.
- It's like four games in one. And it's out of control.
- It was a ton of fun until we fought the labyrinth dude for the first time because we had no idea how to deal with the labyrinth tiles I was putting on.
- It's hard. That's a hard game.
- I'm still paying painting my chronicle of Dungore.
- We have shareholders. You must buy more stuff.
- The first rule was assemble your army. pick some models you want to play with and put them on the board.
- Finecast. Yeah, that was that a lot of people called that fail cast. Yeah, that did not go. That did not go so well.
- Slap and drop, and let them flop.
- My backpack's done. I didn't have to do any special nine shades of mixing and all this stuff.
- I'm going to use some bronze here. Not that one.
- It's about it. Unless you do adept as custodians like I did. I only had to buy one battle battle box and it was 100,000 points where like most armies in a battle box you get like three to 500 points.
- It's amazing how much more feeling or ambiance I guess you get playing playing with painted miniatures than just gray.
- We have shareholders. You must buy more.
- Welcome to Games Workshop.
- The queue never ends. It just keeps on growing.
- I was playing Warhammer the other day with my son and only half my armor is painted. I'm like just doesn't feel right seeing like a group of great into the battlefields like oh I want those guys to die.
- It's really good detail for for that plastic.
- Slop, drop, and let them flop.
- I had so many night goblins, it was out of control, dude.
- We are currently unsettled. We're not unsettled on unsettled.
References (from this video)
- Arrived and looks pretty awesome.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- My painting technique is called slop and drop. I slop the paint on and then I drop it on the table.
- If you're interested in seeing a recap of Gen Con, I know Steve over at the Co-op Guild has done a wrap-up video lately.
- When in doubt, paint gold.
- Challenge accepted.
- Every member of my army is completely painted. Oh, that feels good. Feels so good.
References (from this video)
- Immersive theme and large content footprint
- Potential for dynamic play with traitor element
- Rules can be heavy and misinterpreted (first play had wrong rules)
- Main box is quite heavy; evaluating whether to sleeve all components
- cooperative survival with potential traitor dynamics
- Space station within a sci-fi horror scenario
- semi-cooperative with hidden agendas
Mechanics (from transcript analysis)
- asymmetric roles — Different characters offer varied strengths and weaknesses.
- cooperative survival — Crew members work together to achieve goals while threats loom.
- Traitor Game — Hidden involvement by one or more players influences outcomes.
- traitor mechanic — Hidden involvement by one or more players influences outcomes.
Video topics + discussion points
Quotes (from this video)
- The only reason why I sleeve my games is if I know that that game is going to stay in my collection.
- Look at that. Look at that buttery smooth shuffling.
- I love these sleeves. Not my favorite that it's shiny and not matted, but still, I think out of the shiny versions that I've seen, this is still incredibly nice and smooth to shuffle.
- Listen. Super smooth. Hear that? I love it.
- I sleeved all of these because I really love this game and I know that's going to stay in my collection
- I would love to know all of your thoughts on sleeving your games.
References (from this video)
- unique and fun world based on a popular sci-fi concept
- survival horror
- space
- Alien
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
- Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
- Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
- Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
- It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
- Immersive theme and standout minis
- High tension and tactical play
- Complex rules
- Possible downtime in large player counts
- sci-fi survival horror with quiet treachery
- spaceship with alien intruders
- semi-cooperative with traitor elements and dramatic turnarounds
Mechanics (from transcript analysis)
- Noise/doors/crew actions — Sneaking, triggering events, and locking doors affect progress.
- Self-destruct and misreporting — Engines, coordinates, and objectives can be manipulated to derail others.
- Semi-Cooperative — Some players cooperate; others may be alien infiltrators.
- semi-cooperative play — Some players cooperate; others may be alien infiltrators.
Video topics + discussion points
Quotes (from this video)
- Massive social deduction in a cursed village.
- The storyteller moderates, keeps balance, and adds drama.
- Every game forms a new narrative.
- One Night Ultimate Werewolf: Lightning fast. Social deduction.
- The traitor subtly tanks quests, plays black cards, or pressures the table into false accusations.
- Carl became the traitor before his character even got to move.
- We spent the rest of the game running and screaming, 'Carl!'
- It's the best feeling for the traitor and the worst for everyone else.
References (from this video)
- Fully painted miniatures.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, we're doing an auction uh and uh it's going to start right this moment.
- I'm going to show you everything. We're going to do it a little bit better than last time.
- Uh, once you do that, uh, please put down what lot and how much you bid. I will get back to you if you get outbid.
- Uh, the first lot I'm I've got right in front of me, which is a ton of uh entire big box of comic books.
- So, a nice big healthy lot right there. So, uh, this is going to be Fate Forge and Orcquest.
- Whoa, whoa, whoa, whoa. I'm not going to edit that out. Why not? Why should I?
- Boy, today is not going well, huh?
- Uh, kind of a little bit of everything.
- Okay, you're going to get the main rule book here. You're going to get an expansion. You are going to get an accessory pack.
- So, uh, they got little magnets on the bottom of them so they stay in here as you can see.
- Uh, I don't know how well you can see them, but I've got all kinds of different pirates that you can you can use for uh any one of those two rule sets.
- Well, my perfection before I got hurt. This drunken dude. I mean, come on. That's a cruel cool crew cool crew mate.
- So, uh, they all are painted and they come in this nice little holiday tent to keep them safe and they're all magnetic base.
- Uh, this is the Whailing Citadel and there's another expansion. Oh, wandering forest is also in here.
- So, you're going to get all those maps and everything. Um, and all the miniatures that you need for it are in here, as well as uh uh the spell book expansion and everything else that you could possibly need to play this wonderful game.
- So, uh, good luck. That is lot number eight. Uh, and trip, uh, airplane tripods and tripods and triplanes.
- So, you get a whole bunch of stuff here for that. I mean, that is a massive set there.
- Uh, just [snorts] dream. Um, everything that you could possibly want.
- Uh, the brand new uh, Alien uh, set, meaning the miniatures. Um, the screen for it. Uh, aliens building better worlds.
- Uh oh, I missed some alien books here. Uh, the core rules for aliens, the Heart of Darkness for Aliens.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I've been through way too much, too much adversity, and I've been able to overcome so much and and still have this channel go for for 11 years, which for me was really impressive.
- It's so easy to run your mouth on the internet nowadays instead of just, you know, being a decent human being.
- I didn't have a great upbringing, but um my first year we lost every game in the first bracket.
- When you feel what it's like to lose you know it stings. It stays with you.
- How you succeed in life is the fear of losing.
- It's just time. It's just time. I'm okay. I'm good.
- Kickstarter and GameFound have have really made things kind of ugly.
- Descent is garbage.
- Things should be more affordable.
References (from this video)
- found an expansion (Void Seekers) to add
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Go look up Europa. You're talking almost $400, $500 a game.
- my first edition Blood Bowl is rare.
- My Warhammer is worth a ton.
- First edition of Space Hulk is worth a lot.
- It's It's literally tasteless [ __ ]
- Tastes like the color white. If white paste had a flavor, like white diarrhea [ __ ]
- I will cut you out of my life without even thinking without even thinking if that's what you want to do
- You either figure it out and see that these people aren't here for you. You're just entertainment for them. Or I'll just take you from this world.
- You get it out of your system or I'm not gonna let you kill your mother, I'm gonna kill you.
- I think the most important thing is is that you never give up on your family, on your children, on your grandchildren, and you give everything that you got.
- All I want written on my damn gravestone is I wish I was up there reading this.
- If in all these years I helped somebody, you want to know something? That's worth more than all the subscriptions, all the views, and all the [ __ ] YouTube YouTuber influencer [ __ ] that you can have.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't go to our local game shops. I I because personally I can't stand people.
- And if GW did exactly what this man is doing, okay, this game would be alive forever.
- What I consider one of the greatest games of all time.
- And that's the thing that keeps me going because it's not it's not you're not faceless to me, okay?
- The 20s have not been very kind to me.
- If you fight hard enough if you give everything that you got and you don't quit ever. You just kind of keep keep plugging along.
References (from this video)
- Expansion included
- Sci-Fi
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Go look up Europa. You're talking almost $400, $500 a game.
- my first edition Blood Bowl is rare.
- My Warhammer is worth a ton.
- First edition of Space Hulk is worth a lot.
- It's It's literally tasteless [ __ ]
- Tastes like the color white. If white paste had a flavor, like white diarrhea [ __ ]
- I will cut you out of my life without even thinking without even thinking if that's what you want to do
- You either figure it out and see that these people aren't here for you. You're just entertainment for them. Or I'll just take you from this world.
- You get it out of your system or I'm not gonna let you kill your mother, I'm gonna kill you.
- I think the most important thing is is that you never give up on your family, on your children, on your grandchildren, and you give everything that you got.
- All I want written on my damn gravestone is I wish I was up there reading this.
- If in all these years I helped somebody, you want to know something? That's worth more than all the subscriptions, all the views, and all the [ __ ] YouTube YouTuber influencer [ __ ] that you can have.
References (from this video)
- Sci-fi
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The reason I highlighted Planet Unknown is that this is a game that is purely about building a planet.
- But I love the idea that instead of having a universe of planets that you can go and discover, instead you have one specific planet with a unique hook, a unique layout, beautiful art.
- So, in Hot Streak, it is a racing game for mascots.
- Delightful game. I think the the theatic and the uh mechanical twist make this game really stand out.
- Trading in the Mediterranean. Concordia is the game that I think has really broken through in this genre.
- They typically don't enjoy trading in the Mediterranean, but they really really enjoy Concordia.
- But if you're not into the Viking theme of I I guess exploring and pillaging, if you're not really into that, I think a game that stands out that's mentioned here is the game A Feast for Odin.
- But I think this game is just a really really good Eurothemed game that give players a lot of choices.
- So, Creature Caravan doesn't even really present itself as a zombie themed game, but it is.
- But I love that Ryan Locket put his own spin on zombie themed games by just having them be these lumbering creatures that that just follow you around.
- I say that because our game origin story, we have a different take on the the superhero theme in our collection now.
References (from this video)
- Significantly enhances immersion through a 3D, tile-based board
- Strong visual storytelling with detailed, painted elements
- Upgrading to custom boards can be time-consuming and costly
- Maintenance and wear may be an issue with large, elaborate setups
- Array
- Space station
- Immersive, cinematic
- Dune Imperium
- Slay the Spire
Mechanics (from transcript analysis)
- Tile Placement — Tiles are placed to create corridors and navigate the ship, enhancing immersion
Video topics + discussion points
Quotes (from this video)
- Insane. Insane in the best way possible.
- This is a literal 3D board where you will place tiles right here and move around little corridors here
- Look at that alien right there in the corridor. I mean, it's already scary, just the board itself
- Way back when, 3D printers were not as accessible as you think.
- What I really like about people when they're coming up with upgrades for games is how innovative and funny they can be.
- All it's missing is like voice over AI talking, 'Please select your deck.'
- I think I would upgrade it to bring the game from 10 to 11.
- The pieces are giant. Look, that's a real human hand right there on a giant meeple.
References (from this video)
- Maintains Nemesis vibes in a more compact, accessible 20 Strong framework
- Shorter playtime with solid tension and tactical decisions
- Solo and multiplayer options with distinct pacing
- Lower production footprint and price point compared to full Nemesis
- Interesting dice-based engine that requires careful resource management
- Semi-cooperative dice pool can be exploited and requires etiquette to avoid hurting others’ play
- Not a pure Nemesis experience, which may disappoint Nemesis purists
- Some complexity remains; the game may feel less approachable for new players
- Limited to two or three players in practice; scales differently than a typical 20 Strong title
- survival under pressure, tension between cooperation and self-interest, and escape before disaster
- A spaceship environment with sci-fi horror elements; exploration, containment, and escape
- semi-cooperative with hidden elements and objective-driven tension; asymmetric player goals
- Nemesis
- 20 Strong (Tangle Woods, Hopmocks, Cloudspire, Too Many Bones)
- Too Many Bones
- Cloudspire
- Hopmocks
- Tangle Woods
Mechanics (from transcript analysis)
- 20 Strong dice pool — A core dice system where players manage a shared or semi-shared pool to perform actions, roll outcomes, and trigger room effects.
- Compound Scoring — Players receive individual or shared objectives that grant points; multiple players can win if meeting tiered thresholds.
- Noise track and enemy spawning — Advancing noise causes enemies to emerge from the deck and interact with players, adding pressure and risk.
- Objectives and scoring — Players receive individual or shared objectives that grant points; multiple players can win if meeting tiered thresholds.
- Recall at turn start — Unlike typical 20 Strong games, dice are recalled at the start of a turn to ensure players have dice available in a shared pool.
- Room activation and card placement — Activating rooms places specific cards (engine, armory, etc.) under the room based on room type, affecting available actions and dangers.
- Semi-Cooperative — Players must work together to keep the dice pool viable, but may have incentives to prioritize their own objectives, creating tension.
- Semi-cooperative play and dice pool management — Players must work together to keep the dice pool viable, but may have incentives to prioritize their own objectives, creating tension.
Video topics + discussion points
Quotes (from this video)
- This is effectively a distilled version of Nemesis using the 20 strong system.
- Nemesis breaks the general mold of how this game operates.
- I think you'll get a better game experience out of pure regular Nemesis with the caveat around shelf space and affordability.
- This does give you a different type of 20 strong feeling, a little less direct competition with the enemies, and a lot more maneuverability as you try to accomplish your goals.
- This is probably more familiar to a Nemesis player than it is to a 20 strong player.
- Handing all the cards out to all the players before the game begins and having them read through it is beneficial.
References (from this video)
- faithful adaptation within the 20 Strong framework
- strong emphasis on atmosphere and tension
- co-op, grid-based exploration with high tension and survival
- Nemesis deck adaptation
- hunted-in-a-dangerous-environment with variable threats
- Elder Scrolls
- Ether Fields
- Tainted Grail
- 20 Strong (system)
Mechanics (from transcript analysis)
- co-op/semi-co-op tension — players cooperate but competing objectives and hidden trader elements exist
- critical decision points and salvage — salvage and resource management affect future turns
- dice-based resolution with noise — dice influence noise, threats, and reactions; crits affect noise, not all crits are deadly
Video topics + discussion points
Quotes (from this video)
- the cards have an A and B sides. They have different things.
- 20 strong really can mean whatever we want it to mean.
- Ether Fields is the deck I'm most proud of.
- This is the most direct, faithful one-to-one adaptation of a 20 strong deck yet.
- The dice is the thing.
References (from this video)
- Strong tension and paranoia at four players
- Pacing keeps momentum with four
- Length can feel long at times
- Harder to run smoothly with many players
- paranoia, hidden objectives, and survival
- Spacefaring crew on a derelict ship
- semi-cooperative with betrayal risk
- Trajan
- Austria
Mechanics (from transcript analysis)
- action-programming and exploration — players move through corridors and resolve threats through a sequence of actions.
- cooperative gameplay with hidden objectives — players have shared goals but some players may have competing aims.
- Traitor Game — table talk and trust dynamics drive tension and paranoia.
- traitor/deduction tension — table talk and trust dynamics drive tension and paranoia.
Video topics + discussion points
Quotes (from this video)
- Four players is what we're talking about today.
- Four is the sweet spot.
- This is the classic board and dice game, Teayotiwakan.
- This is a four-player game to me.
- World Order nudged out Root from the number one spot because I thought, 'this is the four-player game'.
References (from this video)
- thematic feel similar to the big Nemesis
- small package provides the taste of Nemesis
- backstabbing and treachery present
- less depth than big Nemesis
- treachery with backstabbing, semi-cooperative
- spaceship survival
- survivor on a spaceship with missions
- Nemesis (big version)
Mechanics (from transcript analysis)
- Hidden Victory Points — completing missions scores victory points
- missions and victory points — completing missions scores victory points
- Semi-Cooperative — players generally cooperate but can be opposed; backstabbing occurs
- semi-cooperative play — players generally cooperate but can be opposed; backstabbing occurs
- shared dice pool — all players share a pool of dice used for actions such as exploring, obtaining items, and fighting monsters
Video topics + discussion points
Quotes (from this video)
- "This game really surprised me. I loved it."
- "It's a must-have for me. I'm saying it now."
- "I would love to play it again and beat Mr. Cy to bits again."
- "This is the last time I'm saying the full name of the game because before each game, you'll start a timer."
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you're not in the mood to lose, don't even try and pick this one up.
- This is a no-brainer for any solo player looking for a deduction style game or logic style game.
- The core system of the game remains the same but the variety of different decks you can buy for the game is what makes this game tick.
References (from this video)
- system built for this universe; tension feels purposeful
- mix of survival and paranoia with trust erosion
- unclear if semi-cooperative tension sustains in 30 minutes
- survival under paranoia with trust erosion
- modular spaceship survival
- semi-cooperative tension with individual objectives
- Nemesis (Awaken Realms)
Mechanics (from transcript analysis)
- noise/intruder mechanics — more dice results attract intruders, increasing danger
- semi-cooperative tension — players have their own objectives and distrust others
Video topics + discussion points
Quotes (from this video)
- It's the grammar textbook before the novel. Nobody reads the grammar textbook for fun, Eve.
- The trail mechanic is genuinely cool.
- The atmosphere is incredible and the trail mechanic is a real innovation.
- Gorgeous art from Manny Tremblay.
- The premise is simple. The execution is the most elegant in the system.
- Misses are not wasted. They get allocated to offset incoming enemy damage.
- The backup plan pool and tyrant timing layer add cognitive overhead that simpler decks avoid.
- Owning all three Tanglewoods decks without Baba Yaga feels like reading three chapters of a novel and skipping the finale.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
- I argue I'd almost argue that it's the best artwork of any of the Everdale games.
- Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
- the landlord's game was the basic blueprint for Monopoly.
- and arguably the best game ever made. So really what we've ranked is completely wrong.
- that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
- Monopoly Legacy.
- The board state changes. Buildings go into disrepair and crumble around you.
- There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
- How do you improve Cludo Legacy?
- Well, just dying over and over again.
References (from this video)
- Designer Adam Kopinski does a lot with Nemesis.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- officially Castles of Burgundy has grown on me.
- Betrayal at House on the Hill. Everyone's like that's not a party game. It's like a game night game. I'm like well, that's what I want.
- Bad Bunnies.
- It was it was it was really it was cute. I enjoyed that one.
- Do you expect any more Kinfire Delve sets to be produced?
- I don't expect any more to be produced, but I you know, and I can't even say that I want more to be produced. I'm very happy with what we have, and I like it. I think there's so much variety already. I don't need more. But if they produced it, I'd buy it because I'm a sucker and that's what I do.
- the biggest thing that I I think still shocks me sometimes is how small the industry is. It is still very um just a bunch of friends in a lot of time in a lot of ways, you know?
- It's um in a it's a well-established industry that still has that young excitement and and kind of um um, blood in it and I I I really like that.
References (from this video)
- Mother hated it
- Considered the worst game going by mother
- Player can be killed early and sit waiting for a lift home
- Potential for instant death mechanics
Mechanics (from transcript analysis)
- Player Elimination — Players can be eliminated from the game before it ends.
- threat of death — The game has a significant threat of death for players.
Video topics + discussion points
Quotes (from this video)
- I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
- They charged a hundred quid for a game that was made out of a bog roll.
- I think I compared my copy of War of the Ring to a Garen Hospital.
- I have 15 burner accounts just just tearing you down.
- It's all me. I've got 15 burner accounts just just tearing you down.
- I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
- I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
- The incentive system is totally broken.
- I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
- I think there's something to say for people um wanting to maintain publisher relationships.
- You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
- slagged off
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
- They charged a hundred quid for a game that was made out of a bog roll.
- I think I compared my copy of War of the Ring to a Garen Hospital.
- I have 15 burner accounts just just tearing you down.
- It's all me. I've got 15 burner accounts just just tearing you down.
- I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
- I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
- The incentive system is totally broken.
- I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
- I think there's something to say for people um wanting to maintain publisher relationships.
- You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.