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Nemo's War (Second Edition) box art

Nemo's War (Second Edition)

Game ID: GID0224903
Game Info
Year
2017
Players
1-4
Age
13+
Playtime
120 min
Collection
Your Tier
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Description

Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo's War, Victory Point Games' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.

Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War!

With this supercharged second edition of Nemo's War, prepare yourself for the adventure of a lifetime!

Complexity: 3 on a 9 scale

Scale: Time is measured in Action Points which represent approximately 1 week of real time; each encounter is with 1 major ship (its crew and contents) and each area is 1 Ocean.

Solitaire Suitability: 9 on a 9-point scale

Normally a solitaire game, Nemo's War also provides rules for 2-4 player fully cooperative and semi-competitive variants.

Description

Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo's War, Victory Point Games' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.

Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War!

With this supercharged second edition of Nemo's War, prepare yourself for the adventure of a lifetime!

Complexity: 3 on a 9 scale

Scale: Time is measured in Action Points which represent approximately 1 week of real time; each encounter is with 1 major ship (its crew and contents) and each area is 1 Ocean.

Solitaire Suitability: 9 on a 9-point scale

Normally a solitaire game, Nemo's War also provides rules for 2-4 player fully cooperative and semi-competitive variants.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 35
This page: 35
Sentiment: pos 29 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–35 of 35
Video 20Ks56jTK3Q Watch It Played Discussion at 4:10
video_pk 92481 · mention_pk 248551
Watch It Played - Nemo's War (Second Edition) video thumbnail
Click to watch at 4:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Players lead an army consisting of 34 tiles which make up their soldiers, support, and special actions.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players are trying to ensure that their headquarters outlasts all the other players.
  • Tile Placement — The game involves an army made up of 34 tiles representing soldiers, support, and special actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think of you guys as my personal Army.
  • Darren this was an entirely unnecessary gesture but as you can imagine wildly appreciated.
  • I can assure you these are going to take prize positions in our collection and we'll get played with the family and gaming group I'm talking about the games not the fluffies the fluffies I don't appreciate quite so they are getting thrown out.
References (from this video)
No references stored for this video.
Video zvOTCKqBvms Meeple University Review at 0:46 sentiment: positive
video_pk 91704 · mention_pk 246092
Meeple University - Nemo's War (Second Edition) video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a unique experience as a purpose-designed solitaire board game.
  • Captures the essence of Captain Nemo's character and the novel's themes.
  • Strategic depth influenced by initial motive choice.
  • Escalating challenge provides a tense experience.
Cons
  • Failing to sink enough warships can lead to a loss condition.
  • High notoriety from sinking too many ships can turn the world against the player.
Thematic elements
  • Captain Nemo's adventures and anti-imperialist stance
  • The world
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players use action points to move, attack ships, incite uprisings, upgrade/repair the Nautilus, or search for treasure.
  • Card drafting/drawing — Event cards are drawn once per round and can be sought out further; character cards can mitigate bad outcomes.
  • Dice Rolling — Dice rolls dictate ship placement and determine the number of action points available to the player.
  • Dice Tests — Actions require a test where players apply modifiers and roll dice to determine the outcome.
  • Point Salad — Nearly every action taken in the game earns points, contributing to a 'point salad' for scoring.
  • Resource Management (Exertion) — Players can exert ship resources for positive modifiers on tests, betting that resource against the outcome.
  • Variable Player Powers/Motives — At the start, the player chooses a motive for Nemo (e.g., warlike, exploratory) that influences victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemo's War Second Edition is a purpose-designed solitaire board game based on the novel 20,000 Leagues Under the Sea's Jules Verne.
  • The player needs to play carefully to survive until the game's end.
  • If the player can survive until the end of the game and score 250 victory points, he or she will win.
  • Keeping the board clear without losing the game on high notoriety becomes an increasingly difficult tightrope to walk.
  • If you'd like to learn the rules of the game in full, you can click on the link in the description to check out our how to play video for this game which includes some tips and strategies from second edition developer Alan Emmerich.
References (from this video)
No references stored for this video.
Video tp2jAxu-IB0 3 Minute Board Games Top List at 8:13 sentiment: positive
video_pk 91347 · mention_pk 245059
3 Minute Board Games - Nemo's War (Second Edition) video thumbnail
Click to watch at 8:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Very thematic
  • Challenging
  • High replayability due to different motivations
  • Solo focused design
Cons
  • Multiplayer is not its strong suit
Thematic elements
  • Captain Nemo and the Nautilus
  • Thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — This game's held together by a dice based system.
  • Push Your Luck — This game's held together by a dice based system that uses push you like elements.
  • Resource Management — This game's held together by a dice based system that uses push you like elements and resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ttqY2ZIfX-A Watch It Played Discussion at 5:27
video_pk 91107 · mention_pk 244212
Watch It Played - Nemo's War (Second Edition) video thumbnail
Click to watch at 5:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't believe in the concept of must-have game oh this is a game you must have there's no game you must have there's no game that everyone enjoys
  • you know what i i have to say i think the mountie from dead of winter is my favorite promo
  • i don't want to say no very very well could be
  • if you enjoyed seeing me at this convention that we're now meeting in person and we're shaking hands if you enjoy seeing the things online that you do understand you made it happen like you've literally made it happen because none of this works uh without some kind of financial support at the end
  • I always say that and then I don't actually keep to it.
  • You know what uh oh gosh hold on one more second oh I'm gonna get something else really the stream should be over this chat is we're closing it down in just a couple of minutes this is the last time I'm getting up it really is I promise you
  • I won't belabor the story here because you should buy this book.
  • I don't have a link in the description to it I'll try to think to put it there but this is a great tips and tricks guide
  • I really felt like the fifth edition is really quite quite cool.
  • I like what they've done with it so anyway.
  • I would love a a game based on the television show the prisoner
  • I highly recommend it to you go out and watch that that show it's so so good
  • I would love to do a rules tutorial for twilight struggle
  • it's it's a fantastic game it really is
  • I am not a number that is right that is a quote from the prisoner
  • I hope you stay safe wash your hands be careful keep distance from everyone
  • Let's just stay safe I just want all of you to stay safe
  • Stay safe out there I care about you all and I really appreciate the caring and thoughtful things that people have said to me as well
References (from this video)
No references stored for this video.
Video HfdPWApQUbI Watch It Played Discussion at 15:54 sentiment: neutral
video_pk 91023 · mention_pk 243934
Watch It Played - Nemo's War (Second Edition) video thumbnail
Click to watch at 15:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's now becoming the sponsor moment in the description of this video
  • I started with teaching and playing mansions Amanda's first edition and I absolutely loved doing it
  • charter stone will be more fresh from the beginning
  • I do have a tutorial video for it
  • pandemic legacy season one has been a very popular
References (from this video)
No references stored for this video.
Video oTlek5mVkos Watch It Played Discussion at 6:58 sentiment: positive
video_pk 90865 · mention_pk 243273
Watch It Played - Nemo's War (Second Edition) video thumbnail
Click to watch at 6:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • want to correct that [game remains unplayed]
Cons
  • still remains unplayed
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people sometimes ask me to do a top ten and if i ever did one twilight struggle would certainly be on it
  • this is a two player brain burning tension filled cold war themed masterpiece that has been on bgg's top 10 for over a decade
  • i'm very happy to see this released
  • if you know what it is if you believe you know what it is and you can prove maybe you can find someone local pronouncing it pronouncing it oh lord pronouncing it see i got problems right from the start
  • i really like how they match the color of the plastic to the artwork on the token so this way they just fit right into the game
  • i've never played but i've heard lots of good things about newton
  • maybe you should even it's just for yourself brighten it up a little bit
  • it really is kind of their fresh interpretation
  • i really like the way these turned out
  • i'm a fan of these holders
  • i think i accidentally did order a second copy of this
  • allows you to immerse yourself further into the case
References (from this video)
No references stored for this video.
Video dyi6OBy828U 3 Minute Board Games Top List at 6:06 sentiment: positive
video_pk 90797 · mention_pk 242986
3 Minute Board Games - Nemo's War (Second Edition) video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic narrative
  • Rich theme
  • Interesting and tense experience
  • Can change Nemo's motivation for different scoring
Cons
  • Only for solo players
Thematic elements
  • being Captain Nemo
  • Under the sea
  • fantastic narrative and really rich theme
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Along with push your luck dice mechanics add up for an interesting and tense experience.
  • solo — A solo game about being captain Nemo at the head of the Nautilus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video htuK8cgwC-E The Dungeon Dive Discussion at 3:04 sentiment: positive
video_pk 89727 · mention_pk 238804
The Dungeon Dive - Nemo's War (Second Edition) video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Challenging solo experience
  • Deep strategic depth
Cons
  • Steep learning curve
  • Complex rule set
Thematic elements
  • strategic solo exploration and campaign
  • Napoleonic era naval exploration and strategy against the sea
  • story-driven campaign goals
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign-style progression — Long-form solo campaign with branching outcomes.
  • Card-driven actions — Deck-based action selection and event resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Machina Arcana is in my top ten, an absolutely fantastic board game.
  • I am intimidated because all I've heard is just how hard and difficult the game is.
  • DCC RPG is not a good sword and sorcery game.
  • The idea of starting out weak and progressing to like god-like status in sword and sorcery fiction is the direct opposite of how many games treat progression.
References (from this video)
No references stored for this video.
Video 22JcjK3XvqQ Drive Thru Games Top List at 4:00 sentiment: positive
video_pk 89350 · mention_pk 237117
Drive Thru Games - Nemo's War (Second Edition) video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High quality production with artwork by Eno Tool.
  • Perpetually lasted and is a big hit.
  • Consistently ranks high on top solo games lists.
Cons
none
Thematic elements
  • Captain Nemo
  • Underwater
  • Novel-based
Comparison games
  • Dead Reckoning
Mechanics (from transcript analysis)
  • solo game — Can be played multiplayer but is really a solo game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This week might be the weakest week.
  • I don't know anything about this game.
  • I apologize it's just like I don't know what that game is.
  • This is a really fun game and you really don't see too many people talk about this one.
  • I don't care for Time Stories.
  • Get it out of here I'm done I don't have time for it I have better things to do.
  • I think this one will go away because the Star Wars license can be a Fickle thing.
  • I just don't understand the game that's that's my problem absolutely my problem is this kind of game.
References (from this video)
No references stored for this video.
Video yjjTAdoTPeE Man vs Meeple Discussion at 11:29 sentiment: positive
video_pk 86655 · mention_pk 225003
Man vs Meeple - Nemo's War (Second Edition) video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very thematic
  • Beautiful board
  • Awesome solo puzzle
  • High recommendation
  • Has kept printing for years
Cons
  • Can be played co-op but host prefers solo
Thematic elements
  • Adventure as Captain Nemo, exploring and scoring points while risking the crew.
  • Sea exploration
  • Thematic Adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players fight off enemies or run for their life.
  • Movement programming — Moving around a map as Captain Nemo.
  • Resource Management — Managing risk associated with crew actions.
  • ship upgrades — Players can 'upgrade your ship'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Treat yourself
  • Heavy Rain I call this the Zen Game of the Year
  • this is one of the highest recommendations of the Year
  • throw it in your cart just throw it in your cart throw it in your backpack this is one of the best games I played this year
  • this is why this game is essentially the one of the best co-ops if not the best co-op there is period
  • Fate Forge boom this is it
  • this is Peak top tier top tier Cooperative game
  • this is my highest recommendation Outside of Fate Forge like my highest recommend
  • Fate Forge is one of the best games of the year no question this will be in my top 10 this year
  • This has everything you need without going overboard
  • Title Blades is my highest recommendation outside of Fate Forge like my highest recommend
  • This is my you know big big money
  • You have got to get confusing L because you need a game that you are you have a cool little puzzle game that you can take with you anywhere
  • It's an absolutely beautiful game on the eyes it's got book layout it's got a you know like a book board
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 1:11:57 sentiment: positive
video_pk 86569 · mention_pk 224381
Heavy Cardboard - Nemo's War (Second Edition) video thumbnail
Click to watch at 1:11:57 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
none
Cons
none
Thematic elements
  • Nautical Adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video N8c8UxoT8Ig UndeadVikingVideos Discussion at 56:01 sentiment: positive
video_pk 86249 · mention_pk 222611
UndeadVikingVideos - Nemo's War (Second Edition) video thumbnail
Click to watch at 56:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great gateway game
  • loved by players
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • defines this as a hottie from a specific US state of course go for it Georgia Peach
  • defines this as a hottie from a specific US state of course go for it
  • The theory that the pyramids were like the exact distance from each other as the stars you would see in the Orion's Built.
  • Georgia Peach is correct nicely done
  • I remember going to that in the movie theater and laughing my ass off
  • The handicam thing I had to like look at the floor of the theater to just like get through the movie
  • that was so smart I was I was totally a kid like I was a teenager I was like oh it's totally real it's totally real guys
  • okay everybody hated usual sock know I love the usual socks
  • I'm not going to give this movie a thumbs up but I think that Adam Sandler can make a good movie
  • Happy Gilmore 2 2025 it's in post production
  • more uncut gems please
  • that movie is good I like that that is good movie
  • Christopher McDonald has shooting M Gavin was just the best he's like Happy Gilmore come on down
  • Adam Sandler will be playing Happy Gilmore
  • Bad Bunny will be playing Happy's caddy
  • well grown-ups made a boatload of cash grown-ups was printing money
  • people are tired of superhero movies
  • The Fallout of trading Luca donic is just unreal
  • I love I love the trade deadline
  • I used to be so nervous when I'd call I'd like go sit in the closet so was super quiet I'd like prepare about exactly what I was to say was like I don't want to get burned by Jim Rome
References (from this video)
No references stored for this video.
Video Cy_wL3GvErs The Brothers Murph Discussion at 8:23 sentiment: mixed
video_pk 85030 · mention_pk 217169
The Brothers Murph - Nemo's War (Second Edition) video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • It's a solo game being played with others.
  • The host intends to quarterback the play and yell at others.
Thematic elements
  • Nemo's adventures
Comparison games
  • Black Sonata
Mechanics (from transcript analysis)
  • solo — The game is a solo game, but is being played with a new gamer in a non-standard way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going for maximum psychological damage.
  • Um, so to start, I got to do it. I got to start big. I got to start big.
  • So, we're go with Deal with the Devil, a big chunky Euro game that is tough to play even for experienced gamers.
  • I'm going to then crack open the rule book for the first time, sit there and read the rules in front of them, and then try my best to then explain the game, which will require several more references to that rule book. And I think that will really add to the uh torture factor.
  • And now we have sand timers and you have to be quick and you have to yell and stuff and I think that will be such a wild shift in the other direction.
  • We're going to play this game to completion. You cannot end the game once you start the game until the game ends.
  • It's the same thing like the entire box. The entirety of Oath Sword at the end of the night. Huge campaign game. Really complicated. Tough to learn. Tough to play. Great game.
  • So, down in the comments, let us know who had the best worst game day for new gamers.
  • We want more board gamers, not less. So, don't do this to anybody, but have a thought about what you would if you did do it to somebody you didn't like.
  • Hamlet. Um, Mike does not like this game. Hate to say it. Hate to say it. It's not a good game.
References (from this video)
No references stored for this video.
Video fSPLm2by5bQ Zilla Blitz Top List at 31:09 sentiment: positive
video_pk 84839 · mention_pk 216294
Zilla Blitz - Nemo's War (Second Edition) video thumbnail
Click to watch at 31:09 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fits within the subgenre of games where you play as a vehicle
  • Accessible
  • Connects to a lot of war game mechanics
Cons
  • Haven't had a chance yet to check it out
Thematic elements
  • Captain Nemo and his submarine on missions
  • Based on 20,000 Leagues Under the Sea
  • Tells an amazing story
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Players go over a campaign playing the role of a submarine.
  • War Game Mechanics — Connects to a lot of war game mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Access and Allies. So, uh, this is this game doesn't really need any introduction, but I've heard so many good things about it. I think it does meet a lot of the qualifications and criteria that we established as a war game and as an introductory war game for this list. Just haven't had time and made time to play it yet. I think it could have a very high spot on the list.
  • David Thompson has been on the list a lot. He makes fantastically accessible war games. So, anything that he creates, I think is a candidate for this list.
  • John Butterfield is a fantastic designer and this is a area control.
  • John Butterfield designed some just amazing stuff.
  • This is a game that might not fit into the classic war game category, but I've heard a number of war gamers say that it's definitely a war game with a lot of war game aspects and it fits probably in that subgenre of games, get the pun, where you are playing the role of a plane or a tank or a submarine or a ship and going over a campaign.
  • War at Sea, if you're not familiar with it, it's an area based naval game that dates back to the 1970s, maybe 1980s.
  • This is a game set in World War II where you take charge of female Russian pilots. This is based in actual history that run various aircraft missions over the German lines during World War II.
  • Worthington does a great job with their production values with games.
  • What games did I miss? What games on the list do you like and agree with?
References (from this video)
No references stored for this video.
Video OqC4Z794YLU Rob's Tabletop World Discussion at 22:13 sentiment: positive
video_pk 82377 · mention_pk 206987
Rob's Tabletop World - Nemo's War (Second Edition) video thumbnail
Click to watch at 22:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not going to chase developers or or or or uh cu- um companies and try to be, you know, Cult of the New, the guy that that y- y- you know, gets that thing out first or gives you a lot of y- you know, clickbait and crap like that.
  • But I think more than ever I have been been trying to figure out. I go, you know something? I can do this. You know, I never quit on anything in my life.
  • The best way to put it, okay? I'm never going to beat the guy, okay? But I'm going to give everything I can.
  • If you don't adapt, you die. And uh I'm adapting.
  • So, I started retooling the site and I ran a little poll and you know, almost 60% of you liked the changes I made.
  • I want to experience things. I want to share that with with you guys and that's what's inspiring me.
  • If I'm not having fun, what's the point? What's the point, right?
References (from this video)
No references stored for this video.
Video x92cZSjQ3tg Rob's Tabletop World Discussion at 14:10 sentiment: positive
video_pk 82224 · mention_pk 206563
Rob's Tabletop World - Nemo's War (Second Edition) video thumbnail
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 which is a very good game. Tactics II, very very good.
  • I've got all the Killforths.
  • Nemo's War, great game.
  • Defenders of the Realm, love that game. Love it.
  • I got some BattleTech on painting. Going to start painting again.
  • Ogre, great game.
  • We're going to be back in business, folks. We're going to be back in business.
  • We're going to be back to full strength again. Just like the old days.
  • People that want to work with me, great. People that don't want to work with me, great. Don't care.
  • Getting hacked, man. It was very It took a lot of wind out of my sails.
  • I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
  • I got 10 videos I got to get done. I got more stuff coming.
  • We're turning the old game around.
  • I don't think I've ever been this busy. And I'm pretty happy about it.
  • We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
  • Everything feels better. You know, everything feels good.
  • It is your old pal Earl.
  • This has been a long time coming and it's showing the subscriptions have gone up.
  • It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
No references stored for this video.
Video 6CaXVxy_QBc Meet Me At The Table Top 20 List at 4:55 sentiment: positive
video_pk 81436 · mention_pk 202205
Meet Me At The Table - Nemo's War (Second Edition) video thumbnail
Click to watch at 4:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're not in the mood to lose, don't even try and pick this one up.
  • This is a no-brainer for any solo player looking for a deduction style game or logic style game.
  • The core system of the game remains the same but the variety of different decks you can buy for the game is what makes this game tick.
References (from this video)
No references stored for this video.
Video UQ4BWxFWNv0 Board Game Critique Top List at 2:54 sentiment: positive
video_pk 81066 · mention_pk 199373
Board Game Critique - Nemo's War (Second Edition) video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous on the table
  • One of the finest solo games ever made
  • Completely different priorities based on motive
  • The epilogue booklet is a master stroke
  • Makes it feel like a complete narrative
Cons
  • Relentless pursuit variant can be grueling
Thematic elements
  • Captain Nemo and the Nautilus
  • 1870
  • Epilogue booklet that closes the story based on final score and chosen motive.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Action points cover movement, searching, attacking ships, inciting native populations in colonial territories, resting and repairing, adventure actions from event cards.
  • Modular Board — The board is a sprawling six-fold map representing multiple oceans and seas across the globe, and you can enter any of them from the very first turn.
  • Motive selection — At the start, you pick one of four: science, exploration, anti-imperialism, or war. That single choice rewires the whole scoring logic.
  • Variable player powers — A science Nemo spends action points searching unexplored sea zones for discovery bonuses. A war Nemo hunts and sinks imperialist warships and accumulates notoriety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Genuine player-driven freedom, meaningful choice over how to play and what to pursue. An experience that changes because of what you decide at the table, not because some designer scripted three branches and called it open world.
  • The sandbox quality is real, but it operates through a narrow lens.
  • Gloriously random, outrageously fun, completely impossible to plan for.
  • The stories aren't authored by players so much as they emerge from the chaos of the deck.
  • Sitting down to Talisman feels like opening a fantasy novel that has been read by millions of people before you.
  • Modern tighter designs cannot replicate that.
  • The soul of this game is solo, and it's one of the finest solo games ever made.
  • The most mechanically innovative game on the list. A pirate sandbox built on top of a deck-building engine unlike anything else in the genre.
  • That feedback loop between exploration and crew development is elegant.
  • It's not a gimmick, one of the most thematically appropriate combat mechanisms we've ever played with.
  • Watching cubes cascade through it during a high-stakes boarding action generates a tension dice cannot replicate.
  • A pirate who moves faster than anyone can catch is a pirate who controls the board.
  • It does not force you to choose who you are before the game begins.
  • The number of ways to accumulate glory is the game's real genius.
  • The glory stash mechanic is the best hidden information system on the list. The player who appears to be losing is often the one actually winning.
  • The box literally describes it as an open world sandbox tabletop adventure, and for once, that description is not marketing overstatement. It is exactly what this game is.
  • Every system serves the theme.
  • Western Legends validates every approach at once, and that is extraordinarily hard to design.
  • The game we reach for when someone asks us what open world really means in a board game, not as a marketing term, not as a description of a large map with multiple things on it, as a design philosophy carried all the way through to the rules.
  • The galaxy builds itself around the decisions the players make.
  • Fame points are the victory currency and the number of ways to earn them is the game's crowning achievement.
  • Each NPC type has a personality card that governs its behavior. They move, they pursue, they create friction between players without any player requiring to antagonize another directly.
  • Xia does not tell you what kind of captain to be. No scenario card, no story objective, no prescribed arc. It gives you a ship, a galaxy that grows as you explore it, and a fame track. Everything else is yours.
  • Every single one of those sessions told a story nobody scripted. That is what the top of this list looks like.
  • If you're new to this category, Western Legends and Merchants and Marauders are the best entry points.
  • And if you want the purest, most complete expression of what a sandbox board game can be, Xia Legends of a Drift System is the answer every time.
References (from this video)
No references stored for this video.
Video -yJbFNGS_r4 The Discriminating Gamer Unboxing at 0:16 sentiment: positive
video_pk 80222 · mention_pk 194911
The Discriminating Gamer - Nemo's War (Second Edition) video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal artwork
  • Good-looking insert
  • Large and functional board design
  • High replayability due to numerous events
  • Extensive content and components
  • Good quality components like weighty dice
Cons
  • Tiny text on tokens and rulebooks
  • Some component bags are a bit tight
Thematic elements
  • 20,000 Leagues Under the Sea
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — This game has a lot of different decks of cards, including adventure cards, event cards, finale cards, Nautilus upgrade cards, and versus decks.
  • Dice Rolling — Includes weighty dice, with different colors likely used for different actions.
  • Set Collection — Features collected treasures and possibly other token collections.
  • Unique Player Powers — Mentions different officer roles for Nautilus upgrades, suggesting distinct player abilities.
  • Variable player powers — Mentions different officer roles for Nautilus upgrades, suggesting distinct player abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, why was Santa's little helper feeling depressed? Because he has low elf-esteem.
References (from this video)
No references stored for this video.
Video eEyGYSwdApg Rules Teach at 0:05 sentiment: neutral
video_pk 79714 · mention_pk 193268
Nemo's War (Second Edition) video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • captain nemo sailing the seven seas under a specific motive
  • sailing the seven seas
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players spend action points to perform various actions such as adventure, attack, rest, repair, refit, and search.
  • Dice Rolling — Dice are rolled for tests and combat, with modifiers that can be applied based on game state or player choices.
  • Push Your Luck — Players can choose to risk ship resources on tests, with potential for loss upon failure.
  • Set Collection — Players collect treasures and may salvage ships for victory points or resources.
  • Track management — Players manage tracks for notoriety, ship resources (crew, hull), and action points.
  • Variable player powers — Players select a 'motive' which influences setup and gameplay, and can acquire Nautilus upgrade cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome today we'll be taking a look at nemo's war
References (from this video)
No references stored for this video.
Video Gu4iYepsD0U News at 3:08 sentiment: positive
video_pk 74596 · mention_pk 180264
Nemo's War (Second Edition) video thumbnail
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong decision-making
  • Optimization
  • Thematic
Cons
none
Thematic elements
  • Dripping in theme
Comparison games
  • Terraforming Mars
  • Anachrony
Mechanics (from transcript analysis)
  • Decision making — Combines a really strong decision-making process.
  • Optimization — Combines optimization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Awards are always just the opinion of a group or a person who's decided that's what they think is the best thing.
  • If a game's new to me, it's new to me. I don't care if a game was published in 1980. If I played it for the first time in 2018, it's a new game to me.
  • The one thing that really stood out as revolutionary in board game design was procedural generation.
  • It's the first time playing a detective game you've actually been able to detect things.
  • The app takes all of that away and just makes it a lot of fun. You sit down, you pick the characters you want to play, you play your powers, and it does all the annoying bookkeeping for you.
  • Whereas the other Pandemic games I've played have seemed like a retread, this actually seems like an evolution. It's the next step of the pandemic idea.
  • Toy soldiers are serious business.
References (from this video)
No references stored for this video.
Video TDOWMduvE1o Dungeon Dive Top 5 List at 4:30 sentiment: positive
video_pk 74143 · mention_pk 178420
Dungeon Dive - Nemo's War (Second Edition) video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great sense of adventure and nautical flavor
  • offers rich scenarios and replay potential
  • strong appeal for solo players
Cons
  • described as very crunchy and mechanically heavy
  • potentially steep learning curve
Thematic elements
  • exploration, strategy, risk management, and tactical decisions on a grand scale
  • nautical adventure and warfare through the age of exploration and conflict
  • scenario-driven with wind conditions and evolving challenges
Comparison games
none
Mechanics (from transcript analysis)
  • heavy, crunchy numbers — numerical systems drive the core mechanics and scoring, requiring careful calculation
  • scenario wind conditions — scenarios feature varying wind conditions that impact tactics and outcomes
  • solo-focused design — explicit design emphasis on solo play with scenarios and wind-based conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five games that I want to either get to the table or get back to the table
  • there is no game over until the player just decides to stop playing
  • I'm going to reevaluate the game reapproach it see if I can approach the game more on its terms
  • very difficult to learn
  • looks beautiful on the table I love the way it looks I love the way it feels
References (from this video)
No references stored for this video.
Video v8qZkvN1JJw Top List at 1:21 sentiment: positive
video_pk 66676 · mention_pk 162448
Nemo's War (Second Edition) video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool theme
  • Truly solo
  • Widely available
Cons
  • Falls into Victory Point's tendency for 'dull war games or a lot of chits' to a degree.
Thematic elements
  • Captain Nemo's adventures on the Nautilus, inspired by 20,000 Leagues Under the Sea
  • Under the sea
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — The action point system is described as each point moving representing a week of time in the game.
  • Modular Board — Notes that there are several small modular expansions that add more events and characters, especially in the Ultimate Edition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • So much stuff.
  • And Vantage is just a masterpiece. It's so [ __ ] cool.
  • Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
  • Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
  • It's just a masterful achievement.
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 7:26 sentiment: mixed
video_pk 66684 · mention_pk 162478
Nemo's War (Second Edition) video thumbnail
Click to watch at 7:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Some elements of dice mitigation and push your luck are present
  • Beloved game by many
Cons
  • Dice feel more oppressive and punishing
  • Less agency
  • Felt like an old design
  • Felt a little bit stale
Thematic elements
  • Nemo
Comparison games
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • Dice mitigation — Some dice mitigation is present, but not enough for the host.
  • Fail forward — Mentioned in comparison to Robinson Crusoe, but not as effectively implemented.
  • Push Your Luck — The dice aspect has a push your luck element, but it felt punishing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video ECPhTkQkRiA Game Night Picks - Pair Of Dice Paradise Top List at 1:12 sentiment: positive
video_pk 65542 · mention_pk 159229
Game Night Picks - Pair Of Dice Paradise - Nemo's War (Second Edition) video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quality of the artwork
  • quality of the gameplay
  • deep gameplay
Cons
none
Thematic elements
  • Captain Nemo and his fantastical submarine
  • based on Jules Verne's classic novel 20,000 Leagues Under the Sea, in an electric-powered submersible during a time of anti-imperialism and War
Comparison games
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • Co-op mode — the game's co-op mode wasn't even originally planned and was added because of requests made by its Kickstarter backers
  • Submersible gameplay — adventures that are taking place in an electric powered submersible
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this top 10 list is based on the daily averages from boardgamegeek.com hottest game list over the past 30 days basically these are the games that people are looking at and talking about the most over on the internet's largest board game database website
  • the quality of the single player experience keeping the quality of its solitire gaming as pristine and as high a priority as possible
  • now will this game have been worth the wait well let's hope so
  • the eighth most popular game in the BGG hotness this past month was the newest offering by designer Emerson matsuuchi Century spice road
  • Arkham Horror the card game is what's known as a living card game or lcg
  • a periodic point of contention with Arkham Horror the card game is that in order to have enough potential cards to accommodate multiple players at least two core sets of the games need to be bought
  • in dice Forge players fight to gain Valor with the gods using an Armory of dice with removable faces
  • I'm wondering will dice Forge suffer the same fate or does this dice game have more to offer in terms of its gameplay and Longevity than its predecessor did
  • a bold statement one that leaves me wondering if these strides towards improving the game's functionality will really cause it to continue to LEAP froggit way to an even higher position in our top 10 next month
  • first Martian aims to bring several Innovations to the board gaming scene by hoping to take app integration to the next level
  • now that the game is starting to ship initial reports are that the game has been worth the wait
  • for the past 4 months the number one spot on the list has belonged to one and only one game Gloom Haven
  • even though Gloom Haven is technically the game in the number one spot we're going to take this opportunity to highlight a different game that's worth talking about
  • it sounds like even though this is another game set in the Gloom Haven universe it is vastly different than its predecessor which is very neat and encouraging to see
References (from this video)
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Video w2hN4_s_dIw Meeple University Playthrough at 0:02 sentiment: positive
video_pk 64923 · mention_pk 158527
Meeple University - Nemo's War (Second Edition) video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Double Hull upgrade provides extra die roll modifier and damage avoidance.
  • Salvaging ships for upgrades is a valuable long-term strategy.
  • Incite action allows for placing uprising cubes which are worth significant points.
  • Treasure tokens can be useful, especially when discarded for extra action points.
  • Bold attack allows for sweeping out multiple low-value ships at once.
Cons
  • Risking crew can lead to losing them in combat.
  • Warships in the area can impose negative modifiers during combat.
  • Failing certain tests or events can result in losing actions, crew, or gaining notoriety.
  • Rolling snake eyes in combat leads to a natural fail with severe penalties.
  • Treasure tokens are worth negative Victory Points if collected without using their benefits.
Thematic elements
  • anti-imperialist struggle
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of action points per round to perform various actions like attacking, searching, or moving.
  • area control/influence — Placing uprising cubes in regions to gain points, requiring successful incite actions.
  • Combat — Engaging ships in combat, with different attack types (stalk, bold) and defense values, requiring dice rolls and modifiers.
  • Dice Rolling — Used for tests, combat modifiers, and placement phases, often with modifiers from crew, hull, or other game elements.
  • event cards — Drawing event cards each round that present tests, challenges, or opportunities that must be resolved.
  • Resource Management — Crew and resources are used to gain modifiers or pass tests. Treasure tokens can be spent for benefits or used for Victory Points.
  • Salvage/Tonnage — After sinking ships, players can choose to salvage them for upgrades or take them as tonnage for victory points.
  • Set Collection — Collecting treasure tokens and potentially assembling them for various benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we do a lot of review how to play playthrough and flop
  • I'm playing as the anti-imperialists
  • I can decimate my crew to start with or gain back what I spent on the double Hull
  • I get two action points which is the difference between these and they're added to the one I start with for the game so I will have three action points for this round
  • I get one notoriety
  • I'm going to save that action point till next round because if I end up getting a lull turn by Rolling doubles then I'll have one action point there to spend on one of the actions that's usually a bit more expensive
  • I think these characters are pretty helpful I'm going to fail this card
  • I'm going to pop it down in the Indian Ocean
  • I want to get out of the European Seas so because I don't like that warship being there I want to fight things but I don't want to be impeded by a warship
  • I want to sweep out a lot of low value a lot of low value ships all at once
  • Because I rolled snake eyes no dioral modifiers will help this it's a natural fail
  • I'm out of ships to attack I'm out of actions so that brings us to the end of this one round play through
References (from this video)
No references stored for this video.
Video ZYJz5IZJkgs Meeple University Rules Teach at 0:02 sentiment: positive
video_pk 64924 · mention_pk 158528
Meeple University - Nemo's War (Second Edition) video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety of actions and strategic choices.
  • Escalating threat and progression through acts provides dynamic gameplay.
  • Motive system allows for replayability and different strategic paths.
  • Guest developer provides valuable tips and insights.
Cons
  • Losing conditions can lead to sudden defeat.
  • The board can become overwhelmed with ships if not managed carefully.
Thematic elements
  • Captain Nemo piloting the Nautilus, sinking ships, searching for treasure, inciting uprisings, and performing other actions consistent with Nemo's actions in the novel.
  • Jules Verne's 20,000 Leagues Under the Sea
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players gain action points based on dice rolls, which are spent to perform various actions like moving, attacking, searching, etc.
  • Area Control — Placing uprising cubes in oceans contributes to victory points.
  • Deck Building — The event deck is constructed at the start of the game based on the chosen motive.
  • Dice Rolling — Used for determining turn type (standard/lull), placing ships, and resolving tests for actions like searching, attacking, inciting, resting, repairing, and refitting.
  • Push Your Luck — Exerting ship resources for modifiers in tests can lead to losing those resources if the test fails.
  • Resource Management — Players manage Crew and Hull resources, which can be depleted by failing tests and replenished by resting and repairing.
  • Set Collection — Collecting treasure tokens, sunken ships on the tonnage track, and uprising cubes contribute to victory points.
  • Variable Phase Order — The game progresses through Acts 1, 2, and 3, changing rules and introducing new elements.
  • Variable player powers — Players choose a motive at the start, influencing scoring, and can acquire Nautilus upgrades which provide new abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The secret is where you place your warships, your non-warships that are revealed as the board fills up and the protocols tell you to do that.
  • Do not let the board fill up with ships because if you need to place a warship and there is no space everything is warship occupied you will lose the game.
References (from this video)
No references stored for this video.
Video 18hh17KXbN0 Meeple University Analysis at 7:37 sentiment: positive
video_pk 64868 · mention_pk 158454
Meeple University - Nemo's War (Second Edition) video thumbnail
Click to watch at 7:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Drawing and resolving adventure cards is the first step.
  • Winning players make farsighted advantageous moves when placing ships.
  • Ship placement priority protocols guide where ships are placed.
  • Painting the board with ship tokens is the 'secret sauce' to optimizing scores.
Cons
  • Placing a second warship in any ocean is a real problem, as it escorts the other and imposes a penalty.
  • The board filling up with ships can lead to losing the game if a warship needs to be placed and there's no space.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure cards — Drawing and resolving adventure cards is the first critical step in the game.
  • dice rolling for ship placement — Rolling dice determines ship placement, and a winning player makes farsighted advantageous moves with these placements.
  • painting the board — Strategically placing ship tokens on the map to fill it in and control revealed ones is key to optimizing scores.
  • ship placement priority protocols — Protocols dictate where ships can be placed, including neighboring oceans or exchanging hidden tokens for revealed ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully you'll find some tips they are useful for you to play your next favorite games
  • diversify early and then focus later in the game
  • choose one track on the board and go after it as early as possible
  • painting the board how you put revealed ships on the map is the secret sauce toward optimizing your score
  • get an engine going some form of it as quickly as you can is usually a good idea
  • don't be afraid to discard cards from your hand
  • these purple cards can give you a tremendous amount of points
References (from this video)
No references stored for this video.
Video m-LonNBhUYQ The Dice Tower Top List at 48:18 sentiment: positive
video_pk 62600 · mention_pk 155321
The Dice Tower - Nemo's War (Second Edition) video thumbnail
Click to watch at 48:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme and storytelling
  • clever risk mechanic
Cons
  • can be heavy and long
  • rules can be fiddly
Thematic elements
  • risk-driven, dramatic naval adventures
  • Nemo in the Nautilus, oceanic exploration
  • story-like deck narrative with tests and trials
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / card-driven — story cards drive events and tests.
  • risk slider / test dice — you risk crew integrity and other resources to attempt tests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video rOypc3n5v2c Heavy Cardboard Playthrough at 0:00 sentiment: positive
video_pk 40824 · mention_pk 151889
Heavy Cardboard - Nemo's War (Second Edition) video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Luxurious production quality and artwork; visually stunning.
  • Strong narrative arc; feels cinematic and thematic, especially in solo play.
  • Rich variety of strategic choices via upgrades, motives, and treasure draws.
  • Exciting and tense combat sequences that reward careful planning and risk-taking.
Cons
  • Rulebook complexity and cross-referencing between multiple rule books can be confusing.
  • Occasional reliance on external references (rule clarifications in comments or second book) slows play.
  • High randomness in dice results can undermine strategic control, especially for solo runs.
  • Some players may wish for clearer guidance on motive choices and upgrade options during act transitions.
Thematic elements
  • maritime exploration, naval warfare, moral choices and motives, treasure and notoriety economies
  • Nautilus adventures across early 20th-century oceans, with acts spanning the Atlantic, Pacific, and Indian Ocean theatres; Nemo’s motives and empire-building themes drive the game
  • narrative-driven, solitaire/atmospheric tale where player choices steer score via motives and events
Comparison games
  • Hunters
  • Dam Busters
Mechanics (from transcript analysis)
  • Area Movement — Map zones (European seas, South Pacific, Indian Ocean, etc.) determine where actions can be taken and how scoring unfolds.
  • Compound Scoring — At various points (e.g., act changes), Nemo's motive can be altered to impact scoring and play style.
  • dice-based action selection — Players roll white and black dice and choose actions from a pool, directing the Nautilus and other resources.
  • event/deck interactions — Event cards and top-deck reveals drive the dynamic board state and force tactical choices.
  • motive-driven scoring — At various points (e.g., act changes), Nemo's motive can be altered to impact scoring and play style.
  • notoriety and treasure economy — Gaining notoriety and collecting treasures/shadow tokens drives end-game scoring and power progression.
  • ship combat and stock/bold attacks — Combat uses stock and bold attack mechanisms with modifiers from upgrades and aboard effects.
  • territorial placement and exploration — Map zones (European seas, South Pacific, Indian Ocean, etc.) determine where actions can be taken and how scoring unfolds.
  • upgrades and salvaging — Salvage points buy Nautilus upgrades or refits that alter capabilities and scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fantastic game. Really, really great game.
  • The production is fantastic and the artwork is amazing. Ian did a really, really great job with this.
  • If you like solo games, go get it. It's worth it.
  • This card can suck my butt.
References (from this video)
No references stored for this video.
Video yDmRQekgbb8 The Board Game Garden Discussion at 20:57 sentiment: positive
video_pk 35805 · mention_pk 229480
The Board Game Garden - Nemo's War (Second Edition) video thumbnail
Click to watch at 20:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo experience
  • immersive thematic campaign
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck_building — build an action deck to drive campaigns
  • solo_play — designed for solo play in many campaigns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shelf of opportunity video and the idea that this space is for unplayed games.
  • This is all available Adventures for me to go on, so it's a great thing—it's a shelf of opportunities.
  • Penny's favorite thing in the world I have a blanket basket.
  • Please let me know down in the comments if this is something that you do as well.
  • You are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video 1YvQsYqOGx0 BoardGameGeek Top 10 List at 6:30 sentiment: positive
video_pk 30713 · mention_pk 206882
BoardGameGeek - Nemo's War (Second Edition) video thumbnail
Click to watch at 6:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic ENO Tool art in this title
  • Strong motive-based variation creates replayability
  • Distinct solo-focused design
Cons
  • Rulebook can be large; learning curve may be steep
Thematic elements
  • Nemo's strategic objectives within a motives framework
  • Nautilus and 20,000 Leagues Under the Sea universe
  • motive-driven, asymmetric
Comparison games
none
Mechanics (from transcript analysis)
  • event and action cards — Use action/event cards to influence progress and choices.
  • Events — Use action/event cards to influence progress and choices.
  • motive system — Choose a motive (war, science, exploration, insurgency, world order) that shapes scoring and goals.
  • ship encounters and sinking — Move around the board, sync ships, and sink ships as per motive-driven scoring.
  • solo game design — Primarily designed for one player, with a strong solo play loop.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnegie is a beautiful game and a really really cool game.
  • It's got this really interesting board that's again part of your main board, but you have these kind of like I guess the best way of putting them is tabs.
  • I really like Carnegie.
  • This game is absolutely incredible.
  • Speak Easy is so good.
References (from this video)
No references stored for this video.
Video ghgmLVG_FyE Heavy Cardboard Playthrough at 0:00 sentiment: positive
video_pk 29969 · mention_pk 207057
Heavy Cardboard - Nemo's War (Second Edition) video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with Nemo lore and anti-imperialist motive
  • Rich upgrade/salvage system enabling meaningful strategic choices
  • High interactivity and audience participation potential during a live stream
  • Motives and upgrade options add significant replayability
Cons
  • High complexity with a steep setup and rule interpretation
  • Significant luck element due to dice and deck randomness
  • Long play sessions and potential for analysis paralysis
Thematic elements
  • anti-imperialism, exploration, naval strategy, and resource management
  • 19th-century maritime setting inspired by Jules Verne's Nautilus; anti-imperialist framing with Nemo-driven objectives
  • story-driven, act-based progression with event-driven narrative and upgrades
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point System — Players start with a limited number of action points per turn (1-5 possible) and spend them to perform actions; some turns (lull turns) reduce or alter costs.
  • Action Points — Players start with a limited number of action points per turn (1-5 possible) and spend them to perform actions; some turns (lull turns) reduce or alter costs.
  • Adventure deck and act structure — A 31-card adventure deck with a predetermined setup order (prologue, random events, intermissions, acts, finale) drives the narrative and endgame scoring.
  • Combat and ship management — Combat involves ships (warships and non-warships), with decisions on sinking vs salvaging and the risk of hits to the Nautilus and crew.
  • Dice roll modifiers (DRM) and exertion — DRMs modify dice outcomes; exerting Nemo, crew, or hull resources changes DRM and outcomes, creating risk-vs-reward decisions.
  • Dice Rolling — DRMs modify dice outcomes; exerting Nemo, crew, or hull resources changes DRM and outcomes, creating risk-vs-reward decisions.
  • End Game Bonuses — Multiple ways to lose (e.g., piracy thresholds, damage to Nemo/crew/hole, no room for ships) and one path to win by reaching a scoring threshold.
  • Endgame scoring and loss conditions — Multiple ways to lose (e.g., piracy thresholds, damage to Nemo/crew/hole, no room for ships) and one path to win by reaching a scoring threshold.
  • Nautilus upgrades and salvage — Upgrades provide ongoing benefits; players can salvage ships to gain upgrades, shaping long-term strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemo's War Ultimate Edition. Here we go. The board set up out here.
  • There are eight different motives in the game.
  • Rolling high is good. Rolling bad sucks.
  • The six ways to lose the game, and there is one way to win the game.
  • We need to reach 240 points.
References (from this video)
No references stored for this video.
Video l4w7UwOtPx4 3 Minute Board Games Top List at 2:54 sentiment: positive
video_pk 4879 · mention_pk 121864
3 Minute Board Games - Nemo's War (Second Edition) video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo experience
  • unique blend of optimization and narrative
Cons
  • component quality can be variable
  • rules can be dense
Thematic elements
  • Exploration, optimization, and storytelling through mission-based play
  • Nemo navigating seas, exploring, and combat in a stylized, narrative-driven oceanic universe
  • hybrid optimization with storytelling
Comparison games
  • Mage Knight
  • Mage: The Ascension (narrative analogies)
Mechanics (from transcript analysis)
  • Hand Management — Select motivations and pacing to influence events
  • Hybrid optimization + storytelling — Optimize routes, actions, and outcomes while telling Nemo's voyage
  • Storytelling — Optimize routes, actions, and outcomes while telling Nemo's voyage
  • Tableau/hand-management — Select motivations and pacing to influence events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This top 100 is my top 100 and it doesn't really matter what your opinion is you can't really change what I think.
  • We don't do paid content we don't do ads we don't do Kickstarter promos and stuff.
  • it's one of the most original and Innovative games I've ever played.
  • it's aliens and I'm a sucker for anything connected to that franchise.
  • Spirit Island is the number one game on my list for the third year running.
References (from this video)
No references stored for this video.
Video cQ-ooH8h0X4 Beyond Solitaire Top List at 26:06 sentiment: positive
video_pk 3375 · mention_pk 145956
Beyond Solitaire - Nemo's War (Second Edition) video thumbnail
Click to watch at 26:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic progression
  • Strong solo experience
Cons
  • Complex and long play sessions
Thematic elements
  • Epic, container-like progression with thematic depth
  • Strategic naval warfare and exploration
Comparison games
  • Spirit Island
  • Too Many Bones
Mechanics (from transcript analysis)
  • Strategic campaign with scenario variety — Long-form solo play with evolving strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island is just so engaging and interesting.
  • Words cannot express how dominant this is.
  • My true love is still Mage Knight… but Spirit Island ate and left no crumbs.
  • The solo gaming community is the best gaming community.
  • Thank you so much to the solo Community; you guys do a great job.
References (from this video)
No references stored for this video.
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