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Nemo's War (Second Edition) box art

Nemo's War (Second Edition)

Game ID: GID0224903
Collection Status
Description

Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo's War, Victory Point Games' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.

Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War!

With this supercharged second edition of Nemo's War, prepare yourself for the adventure of a lifetime!

Complexity: 3 on a 9 scale

Scale: Time is measured in Action Points which represent approximately 1 week of real time; each encounter is with 1 major ship (its crew and contents) and each area is 1 Ocean.

Solitaire Suitability: 9 on a 9-point scale

Normally a solitaire game, Nemo's War also provides rules for 2-4 player fully cooperative and semi-competitive variants.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video m-LonNBhUYQ The Dice Tower top_10_list at 48:18 sentiment: positive
video_pk 62600 · mention_pk 155321
The Dice Tower - Nemo's War (Second Edition) video thumbnail
Click to watch at 48:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme and storytelling
  • clever risk mechanic
Cons
  • can be heavy and long
  • rules can be fiddly
Thematic elements
  • risk-driven, dramatic naval adventures
  • Nemo in the Nautilus, oceanic exploration
  • story-like deck narrative with tests and trials
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / card-driven — story cards drive events and tests.
  • risk slider / test dice — you risk crew integrity and other resources to attempt tests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video rOypc3n5v2c Nemo's War playthrough at 0:00 sentiment: positive
video_pk 40824 · mention_pk 151889
Nemo's War - Nemo's War (Second Edition) video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Luxurious production quality and artwork; visually stunning.
  • Strong narrative arc; feels cinematic and thematic, especially in solo play.
  • Rich variety of strategic choices via upgrades, motives, and treasure draws.
  • Exciting and tense combat sequences that reward careful planning and risk-taking.
Cons
  • Rulebook complexity and cross-referencing between multiple rule books can be confusing.
  • Occasional reliance on external references (rule clarifications in comments or second book) slows play.
  • High randomness in dice results can undermine strategic control, especially for solo runs.
  • Some players may wish for clearer guidance on motive choices and upgrade options during act transitions.
Thematic elements
  • maritime exploration, naval warfare, moral choices and motives, treasure and notoriety economies
  • Nautilus adventures across early 20th-century oceans, with acts spanning the Atlantic, Pacific, and Indian Ocean theatres; Nemo’s motives and empire-building themes drive the game
  • narrative-driven, solitaire/atmospheric tale where player choices steer score via motives and events
Comparison games
  • Hunters
  • Dam Busters
Mechanics (from transcript analysis)
  • Area movement — Map zones (European seas, South Pacific, Indian Ocean, etc.) determine where actions can be taken and how scoring unfolds.
  • Compound Scoring — At various points (e.g., act changes), Nemo's motive can be altered to impact scoring and play style.
  • dice-based action selection — Players roll white and black dice and choose actions from a pool, directing the Nautilus and other resources.
  • event/deck interactions — Event cards and top-deck reveals drive the dynamic board state and force tactical choices.
  • motive-driven scoring — At various points (e.g., act changes), Nemo's motive can be altered to impact scoring and play style.
  • notoriety and treasure economy — Gaining notoriety and collecting treasures/shadow tokens drives end-game scoring and power progression.
  • ship combat and stock/bold attacks — Combat uses stock and bold attack mechanisms with modifiers from upgrades and aboard effects.
  • territorial placement and exploration — Map zones (European seas, South Pacific, Indian Ocean, etc.) determine where actions can be taken and how scoring unfolds.
  • upgrades and salvaging — Salvage points buy Nautilus upgrades or refits that alter capabilities and scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fantastic game. Really, really great game.
  • The production is fantastic and the artwork is amazing. Ian did a really, really great job with this.
  • If you like solo games, go get it. It's worth it.
  • This card can suck my butt.
References (from this video)
No references stored for this video.
Video l4w7UwOtPx4 Three Minute Board Games top_100_list at 2:54 sentiment: positive
video_pk 4879 · mention_pk 121864
Three Minute Board Games - Nemo's War (Second Edition) video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo experience
  • unique blend of optimization and narrative
Cons
  • component quality can be variable
  • rules can be dense
Thematic elements
  • Exploration, optimization, and storytelling through mission-based play
  • Nemo navigating seas, exploring, and combat in a stylized, narrative-driven oceanic universe
  • hybrid optimization with storytelling
Comparison games
  • Mage Knight
  • Mage: The Ascension (narrative analogies)
Mechanics (from transcript analysis)
  • hand management — Select motivations and pacing to influence events
  • Hybrid optimization + storytelling — Optimize routes, actions, and outcomes while telling Nemo's voyage
  • Storytelling — Optimize routes, actions, and outcomes while telling Nemo's voyage
  • Tableau/hand-management — Select motivations and pacing to influence events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This top 100 is my top 100 and it doesn't really matter what your opinion is you can't really change what I think.
  • We don't do paid content we don't do ads we don't do Kickstarter promos and stuff.
  • it's one of the most original and Innovative games I've ever played.
  • it's aliens and I'm a sucker for anything connected to that franchise.
  • Spirit Island is the number one game on my list for the third year running.
References (from this video)
No references stored for this video.
Video cQ-ooH8h0X4 Be On Solitaire top_200_list at 26:06 sentiment: positive
video_pk 3375 · mention_pk 145956
Be On Solitaire - Nemo's War (Second Edition) video thumbnail
Click to watch at 26:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic progression
  • Strong solo experience
Cons
  • Complex and long play sessions
Thematic elements
  • Epic, container-like progression with thematic depth
  • Strategic naval warfare and exploration
Comparison games
  • Spirit Island
  • Too Many Bones
Mechanics (from transcript analysis)
  • Strategic campaign with scenario variety — Long-form solo play with evolving strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island is just so engaging and interesting.
  • Words cannot express how dominant this is.
  • My true love is still Mage Knight… but Spirit Island ate and left no crumbs.
  • The solo gaming community is the best gaming community.
  • Thank you so much to the solo Community; you guys do a great job.
References (from this video)
No references stored for this video.
Transcript Navigation
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