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Nemo's War (Second Edition) box art

Nemo's War (Second Edition)

Game ID: GID0224903
Game Info
Year
2017
Collection
Rating
Mechanic profile
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Description

Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo's War, Victory Point Games' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.

Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War!

With this supercharged second edition of Nemo's War, prepare yourself for the adventure of a lifetime!

Complexity: 3 on a 9 scale

Scale: Time is measured in Action Points which represent approximately 1 week of real time; each encounter is with 1 major ship (its crew and contents) and each area is 1 Ocean.

Solitaire Suitability: 9 on a 9-point scale

Normally a solitaire game, Nemo's War also provides rules for 2-4 player fully cooperative and semi-competitive variants.

Description

Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo's War, Victory Point Games' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.

Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War!

With this supercharged second edition of Nemo's War, prepare yourself for the adventure of a lifetime!

Complexity: 3 on a 9 scale

Scale: Time is measured in Action Points which represent approximately 1 week of real time; each encounter is with 1 major ship (its crew and contents) and each area is 1 Ocean.

Solitaire Suitability: 9 on a 9-point scale

Normally a solitaire game, Nemo's War also provides rules for 2-4 player fully cooperative and semi-competitive variants.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 9 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video v8qZkvN1JJw Top List at 1:21 sentiment: positive
video_pk 66676 · mention_pk 162448
Nemo's War (Second Edition) video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool theme
  • Truly solo
  • Widely available
Cons
  • Falls into Victory Point's tendency for 'dull war games or a lot of chits' to a degree.
Thematic elements
  • Captain Nemo's adventures on the Nautilus, inspired by 20,000 Leagues Under the Sea
  • Under the sea
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — The action point system is described as each point moving representing a week of time in the game.
  • Modular board — Notes that there are several small modular expansions that add more events and characters, especially in the Ultimate Edition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • So much stuff.
  • And Vantage is just a masterpiece. It's so [ __ ] cool.
  • Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
  • Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
  • It's just a masterful achievement.
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 7:26 sentiment: mixed
video_pk 66684 · mention_pk 162478
Nemo's War (Second Edition) video thumbnail
Click to watch at 7:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Some elements of dice mitigation and push your luck are present
  • Beloved game by many
Cons
  • Dice feel more oppressive and punishing
  • Less agency
  • Felt like an old design
  • Felt a little bit stale
Thematic elements
  • Nemo
Comparison games
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • Dice mitigation — Some dice mitigation is present, but not enough for the host.
  • Fail forward — Mentioned in comparison to Robinson Crusoe, but not as effectively implemented.
  • Push Your Luck — The dice aspect has a push your luck element, but it felt punishing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video ECPhTkQkRiA Game Night Picks - Pair Of Dice Paradise Top List at 1:12 sentiment: positive
video_pk 65542 · mention_pk 159229
Game Night Picks - Pair Of Dice Paradise - Nemo's War (Second Edition) video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quality of the artwork
  • quality of the gameplay
  • deep gameplay
Cons
none
Thematic elements
  • Captain Nemo and his fantastical submarine
  • based on Jules Verne's classic novel 20,000 Leagues Under the Sea, in an electric-powered submersible during a time of anti-imperialism and War
Comparison games
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • Co-op mode — the game's co-op mode wasn't even originally planned and was added because of requests made by its Kickstarter backers
  • Submersible gameplay — adventures that are taking place in an electric powered submersible
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this top 10 list is based on the daily averages from boardgamegeek.com hottest game list over the past 30 days basically these are the games that people are looking at and talking about the most over on the internet's largest board game database website
  • the quality of the single player experience keeping the quality of its solitire gaming as pristine and as high a priority as possible
  • now will this game have been worth the wait well let's hope so
  • the eighth most popular game in the BGG hotness this past month was the newest offering by designer Emerson matsuuchi Century spice road
  • Arkham Horror the card game is what's known as a living card game or lcg
  • a periodic point of contention with Arkham Horror the card game is that in order to have enough potential cards to accommodate multiple players at least two core sets of the games need to be bought
  • in dice Forge players fight to gain Valor with the gods using an Armory of dice with removable faces
  • I'm wondering will dice Forge suffer the same fate or does this dice game have more to offer in terms of its gameplay and Longevity than its predecessor did
  • a bold statement one that leaves me wondering if these strides towards improving the game's functionality will really cause it to continue to LEAP froggit way to an even higher position in our top 10 next month
  • first Martian aims to bring several Innovations to the board gaming scene by hoping to take app integration to the next level
  • now that the game is starting to ship initial reports are that the game has been worth the wait
  • for the past 4 months the number one spot on the list has belonged to one and only one game Gloom Haven
  • even though Gloom Haven is technically the game in the number one spot we're going to take this opportunity to highlight a different game that's worth talking about
  • it sounds like even though this is another game set in the Gloom Haven universe it is vastly different than its predecessor which is very neat and encouraging to see
References (from this video)
No references stored for this video.
Video w2hN4_s_dIw Meeple University Playthrough at 0:02 sentiment: positive
video_pk 64923 · mention_pk 158527
Meeple University - Nemo's War (Second Edition) video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Double Hull upgrade provides extra die roll modifier and damage avoidance.
  • Salvaging ships for upgrades is a valuable long-term strategy.
  • Incite action allows for placing uprising cubes which are worth significant points.
  • Treasure tokens can be useful, especially when discarded for extra action points.
  • Bold attack allows for sweeping out multiple low-value ships at once.
Cons
  • Risking crew can lead to losing them in combat.
  • Warships in the area can impose negative modifiers during combat.
  • Failing certain tests or events can result in losing actions, crew, or gaining notoriety.
  • Rolling snake eyes in combat leads to a natural fail with severe penalties.
  • Treasure tokens are worth negative Victory Points if collected without using their benefits.
Thematic elements
  • anti-imperialist struggle
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of action points per round to perform various actions like attacking, searching, or moving.
  • area control/influence — Placing uprising cubes in regions to gain points, requiring successful incite actions.
  • Combat — Engaging ships in combat, with different attack types (stalk, bold) and defense values, requiring dice rolls and modifiers.
  • Dice rolling — Used for tests, combat modifiers, and placement phases, often with modifiers from crew, hull, or other game elements.
  • event cards — Drawing event cards each round that present tests, challenges, or opportunities that must be resolved.
  • Resource management — Crew and resources are used to gain modifiers or pass tests. Treasure tokens can be spent for benefits or used for Victory Points.
  • Salvage/Tonnage — After sinking ships, players can choose to salvage them for upgrades or take them as tonnage for victory points.
  • set collection — Collecting treasure tokens and potentially assembling them for various benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we do a lot of review how to play playthrough and flop
  • I'm playing as the anti-imperialists
  • I can decimate my crew to start with or gain back what I spent on the double Hull
  • I get two action points which is the difference between these and they're added to the one I start with for the game so I will have three action points for this round
  • I get one notoriety
  • I'm going to save that action point till next round because if I end up getting a lull turn by Rolling doubles then I'll have one action point there to spend on one of the actions that's usually a bit more expensive
  • I think these characters are pretty helpful I'm going to fail this card
  • I'm going to pop it down in the Indian Ocean
  • I want to get out of the European Seas so because I don't like that warship being there I want to fight things but I don't want to be impeded by a warship
  • I want to sweep out a lot of low value a lot of low value ships all at once
  • Because I rolled snake eyes no dioral modifiers will help this it's a natural fail
  • I'm out of ships to attack I'm out of actions so that brings us to the end of this one round play through
References (from this video)
No references stored for this video.
Video ZYJz5IZJkgs Meeple University Rules Teach at 0:02 sentiment: positive
video_pk 64924 · mention_pk 158528
Meeple University - Nemo's War (Second Edition) video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety of actions and strategic choices.
  • Escalating threat and progression through acts provides dynamic gameplay.
  • Motive system allows for replayability and different strategic paths.
  • Guest developer provides valuable tips and insights.
Cons
  • Losing conditions can lead to sudden defeat.
  • The board can become overwhelmed with ships if not managed carefully.
Thematic elements
  • Captain Nemo piloting the Nautilus, sinking ships, searching for treasure, inciting uprisings, and performing other actions consistent with Nemo's actions in the novel.
  • Jules Verne's 20,000 Leagues Under the Sea
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players gain action points based on dice rolls, which are spent to perform various actions like moving, attacking, searching, etc.
  • Area Control — Placing uprising cubes in oceans contributes to victory points.
  • Deck building — The event deck is constructed at the start of the game based on the chosen motive.
  • Dice rolling — Used for determining turn type (standard/lull), placing ships, and resolving tests for actions like searching, attacking, inciting, resting, repairing, and refitting.
  • Push Your Luck — Exerting ship resources for modifiers in tests can lead to losing those resources if the test fails.
  • Resource management — Players manage Crew and Hull resources, which can be depleted by failing tests and replenished by resting and repairing.
  • set collection — Collecting treasure tokens, sunken ships on the tonnage track, and uprising cubes contribute to victory points.
  • Variable Phase Order — The game progresses through Acts 1, 2, and 3, changing rules and introducing new elements.
  • Variable player powers — Players choose a motive at the start, influencing scoring, and can acquire Nautilus upgrades which provide new abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The secret is where you place your warships, your non-warships that are revealed as the board fills up and the protocols tell you to do that.
  • Do not let the board fill up with ships because if you need to place a warship and there is no space everything is warship occupied you will lose the game.
References (from this video)
No references stored for this video.
Video 18hh17KXbN0 Meeple University Analysis at 7:37 sentiment: positive
video_pk 64868 · mention_pk 158454
Meeple University - Nemo's War (Second Edition) video thumbnail
Click to watch at 7:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Drawing and resolving adventure cards is the first step.
  • Winning players make farsighted advantageous moves when placing ships.
  • Ship placement priority protocols guide where ships are placed.
  • Painting the board with ship tokens is the 'secret sauce' to optimizing scores.
Cons
  • Placing a second warship in any ocean is a real problem, as it escorts the other and imposes a penalty.
  • The board filling up with ships can lead to losing the game if a warship needs to be placed and there's no space.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure cards — Drawing and resolving adventure cards is the first critical step in the game.
  • dice rolling for ship placement — Rolling dice determines ship placement, and a winning player makes farsighted advantageous moves with these placements.
  • painting the board — Strategically placing ship tokens on the map to fill it in and control revealed ones is key to optimizing scores.
  • ship placement priority protocols — Protocols dictate where ships can be placed, including neighboring oceans or exchanging hidden tokens for revealed ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully you'll find some tips they are useful for you to play your next favorite games
  • diversify early and then focus later in the game
  • choose one track on the board and go after it as early as possible
  • painting the board how you put revealed ships on the map is the secret sauce toward optimizing your score
  • get an engine going some form of it as quickly as you can is usually a good idea
  • don't be afraid to discard cards from your hand
  • these purple cards can give you a tremendous amount of points
References (from this video)
No references stored for this video.
Video m-LonNBhUYQ The Dice Tower Top List at 48:18 sentiment: positive
video_pk 62600 · mention_pk 155321
The Dice Tower - Nemo's War (Second Edition) video thumbnail
Click to watch at 48:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme and storytelling
  • clever risk mechanic
Cons
  • can be heavy and long
  • rules can be fiddly
Thematic elements
  • risk-driven, dramatic naval adventures
  • Nemo in the Nautilus, oceanic exploration
  • story-like deck narrative with tests and trials
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / card-driven — story cards drive events and tests.
  • risk slider / test dice — you risk crew integrity and other resources to attempt tests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video rOypc3n5v2c Heavy Cardboard Playthrough at 0:00 sentiment: positive
video_pk 40824 · mention_pk 151889
Heavy Cardboard - Nemo's War (Second Edition) video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Luxurious production quality and artwork; visually stunning.
  • Strong narrative arc; feels cinematic and thematic, especially in solo play.
  • Rich variety of strategic choices via upgrades, motives, and treasure draws.
  • Exciting and tense combat sequences that reward careful planning and risk-taking.
Cons
  • Rulebook complexity and cross-referencing between multiple rule books can be confusing.
  • Occasional reliance on external references (rule clarifications in comments or second book) slows play.
  • High randomness in dice results can undermine strategic control, especially for solo runs.
  • Some players may wish for clearer guidance on motive choices and upgrade options during act transitions.
Thematic elements
  • maritime exploration, naval warfare, moral choices and motives, treasure and notoriety economies
  • Nautilus adventures across early 20th-century oceans, with acts spanning the Atlantic, Pacific, and Indian Ocean theatres; Nemo’s motives and empire-building themes drive the game
  • narrative-driven, solitaire/atmospheric tale where player choices steer score via motives and events
Comparison games
  • Hunters
  • Dam Busters
Mechanics (from transcript analysis)
  • Area movement — Map zones (European seas, South Pacific, Indian Ocean, etc.) determine where actions can be taken and how scoring unfolds.
  • Compound Scoring — At various points (e.g., act changes), Nemo's motive can be altered to impact scoring and play style.
  • dice-based action selection — Players roll white and black dice and choose actions from a pool, directing the Nautilus and other resources.
  • event/deck interactions — Event cards and top-deck reveals drive the dynamic board state and force tactical choices.
  • motive-driven scoring — At various points (e.g., act changes), Nemo's motive can be altered to impact scoring and play style.
  • notoriety and treasure economy — Gaining notoriety and collecting treasures/shadow tokens drives end-game scoring and power progression.
  • ship combat and stock/bold attacks — Combat uses stock and bold attack mechanisms with modifiers from upgrades and aboard effects.
  • territorial placement and exploration — Map zones (European seas, South Pacific, Indian Ocean, etc.) determine where actions can be taken and how scoring unfolds.
  • upgrades and salvaging — Salvage points buy Nautilus upgrades or refits that alter capabilities and scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fantastic game. Really, really great game.
  • The production is fantastic and the artwork is amazing. Ian did a really, really great job with this.
  • If you like solo games, go get it. It's worth it.
  • This card can suck my butt.
References (from this video)
No references stored for this video.
Video l4w7UwOtPx4 3 Minute Board Games Top List at 2:54 sentiment: positive
video_pk 4879 · mention_pk 121864
3 Minute Board Games - Nemo's War (Second Edition) video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo experience
  • unique blend of optimization and narrative
Cons
  • component quality can be variable
  • rules can be dense
Thematic elements
  • Exploration, optimization, and storytelling through mission-based play
  • Nemo navigating seas, exploring, and combat in a stylized, narrative-driven oceanic universe
  • hybrid optimization with storytelling
Comparison games
  • Mage Knight
  • Mage: The Ascension (narrative analogies)
Mechanics (from transcript analysis)
  • hand management — Select motivations and pacing to influence events
  • Hybrid optimization + storytelling — Optimize routes, actions, and outcomes while telling Nemo's voyage
  • Storytelling — Optimize routes, actions, and outcomes while telling Nemo's voyage
  • Tableau/hand-management — Select motivations and pacing to influence events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This top 100 is my top 100 and it doesn't really matter what your opinion is you can't really change what I think.
  • We don't do paid content we don't do ads we don't do Kickstarter promos and stuff.
  • it's one of the most original and Innovative games I've ever played.
  • it's aliens and I'm a sucker for anything connected to that franchise.
  • Spirit Island is the number one game on my list for the third year running.
References (from this video)
No references stored for this video.
Video cQ-ooH8h0X4 Beyond Solitaire Top List at 26:06 sentiment: positive
video_pk 3375 · mention_pk 145956
Beyond Solitaire - Nemo's War (Second Edition) video thumbnail
Click to watch at 26:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic progression
  • Strong solo experience
Cons
  • Complex and long play sessions
Thematic elements
  • Epic, container-like progression with thematic depth
  • Strategic naval warfare and exploration
Comparison games
  • Spirit Island
  • Too Many Bones
Mechanics (from transcript analysis)
  • Strategic campaign with scenario variety — Long-form solo play with evolving strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island is just so engaging and interesting.
  • Words cannot express how dominant this is.
  • My true love is still Mage Knight… but Spirit Island ate and left no crumbs.
  • The solo gaming community is the best gaming community.
  • Thank you so much to the solo Community; you guys do a great job.
References (from this video)
No references stored for this video.
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