Description from the publisher:
The largest, richest, and most diverse city on Earth, New Angeles is home to the Space Elevator that rises along its buckyweave tether and connects us to Luna and its invaluable Helium-3 deposits. It is here, in New Angeles, that you'll find the global headquarters for the worlds' most powerful megacorps: Haas-Bioroid, Globalsec, Jinteki, Melange Mining, NBN, and the Weyland Consortium. And it is here, in this shining beacon of human achievement and advancement, that these powerful megacorps enjoy a uniquely fertile breeding ground for their projects and their rivalries.
In New Angeles, you gain control of one of these megacorporations, then you use your wealth and influence to create more wealth and more influence. To do this, you cut deals and forge temporary alliances. You leverage your credits and assets to gain financial superiority over your corporate rivals. All the while, you also need to keep an eye toward the masses, striking deals with the other corps as necessary in order to keep a lid on crime, disease, and unrest. If you want to maximize your profit, you need to keep New Angeles open for business!
- strong cyberpunk vibe and thematic execution
- good presence for large player counts
- solid production and weight that supports deeper play
- rules can be heavy; best with six players
- long playtime may challenge casual groups
- Corporate power, city-building, and underworld influence
- Cyberpunk dystopia in a sprawling megacity
- Semi-cooperative with hidden traitors among executives
- Unfathomable
- BSG
- The Resistance
Mechanics (from transcript analysis)
- cooperative with opposing agendas — Teamwork required but personal goals can diverge
- hidden traitor — Some players secretly work against the city and corporate interests
- project/goals management — Players allocate resources and influence projects to shape the city
- Traitor Game — Some players secretly work against the city and corporate interests
Video topics + discussion points
Quotes (from this video)
- the two Hitler and the fascist players are going to try to demolish democracy and take over the power
- it plays with giving everyone bad information
- it's a pretty decent social deduction game
- it's a backstabbing traitor Black Knight
- it's such a cool theme and it's such a cool game
- the game is like go kill player three oh damn okay that's the game from now on
- you need to lean into those secret things with 100% conviction
- the role playing in the game is essential
- it's all of these games but just cranked up to 11
References (from this video)
- good hidden agenda design
- Netrunner universe
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not even a game it's just like a story
- why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
- the bane of my freaking life this horrible game
- I just want to feel like right I can do this I can do this
- just design one good game one good game one good mode
- why can't I tell you
- they just made them a lot worse
- it's a red flag to the game is going to suck
References (from this video)
- Really good negotiation game
- Solid gameplay
- Multiple gameplay layers
- Underrated title
- Lengthy gameplay (3 hours)
- Complex rule interactions
- Fell off due to infrequent plays
- City management with corporate politics
- Netrunner universe
Mechanics (from transcript analysis)
- Hidden Information — Hidden rival relationships between players
- hidden roles — Hidden traitor mechanic where one player is secretly trying to tank the city
- negotiation — Players negotiate over card play to resolve city problems
Video topics + discussion points
Quotes (from this video)
- it's just like falling off it's just literally there are 100 better games in it
- Small Islands uh this is the one that i've been saying is a replacement for carcassonne
- way too complicated for its own good
- it is one of the most beautiful games in existence
- i still think five tribes is better than yamatai
- nations is still my preference to fruity ages in terms of playing a physical game
- really good negotiation game
- great teamwork cooperative very cool
- this is a really good solo
- the deductions are really hard it's a really tough one to do
- it's oh it's a mind bender gorgeous looking
- reef is still a really cool game
- azul is only that good at two player
- near and far still really good
- there's no reason to play that one if you have near and far
References (from this video)
- strong narrative hook and thematic cohesion
- engaging social dynamics
- negotiation-focused games can be polarizing
- story-rich corporate intrigue
- near-future, negotiation-driven skyline building
- deep negotiation with evolving character arcs
- Ark Nova
- Descent: City of Angels
Mechanics (from transcript analysis)
- negotiation — Players bargain, form alliances, and influence others to reach personal goals.
Video topics + discussion points
Quotes (from this video)
- King's Dilemma is a beast.
- I would never get rid of that one, that is perfect.
- There is a real appeal to negotiation games; they're so interactive and social.
- This is absolutely one of my favorite party games.
- Two Rooms and a Boom is completely unique.
- New Angeles is such a cool example of negotiation in a modern setting.
References (from this video)
- immersive tension between players
- strong theme
- long playtime (~3 hours)
- corporate negotiation and city control
- near-future urban city management
- big negotiation-driven experience
- A Game of Thrones: The Board Game
- Netrunner (theme)
Mechanics (from transcript analysis)
- negotiation — Players secretly bid and negotiate for assets
- Secret Agendas — Rivalries and hidden goals affect decisions
Video topics + discussion points
Quotes (from this video)
- it's a really cool design and simple to play
- this is one of my go-to social deduction games
- it's simple you know doesn't take too long and still gives you like an interesting story with a lot of freedom
- it's Zen-like bag-builder
- it's a big engine builder with the mechs
- it's a very cool negotiation game
References (from this video)
- Strong setting and thematic fit
- high negotiation depth and player interaction
- teaching can be complex; requires buy-in to structure
- corporate intrigue, city-building and factional competition
- cyberpunk city of New Angeles
- permission-based negotiation with voting and influence
Mechanics (from transcript analysis)
- collaborative yet competitive planning — cards proposing actions with potential bonuses and costs
- influence-based action resolution — players vote on events using influence and cards
- Voting — players vote on events using influence and cards
Video topics + discussion points
Quotes (from this video)
- the trading element really comes into its own
- there's something undeniably majestic about the game
- six is the magic number for it
- it's a hell of a lot easier to get six people together that it is to get eight
References (from this video)
- Fantastic production quality and components; high production value reinforces immersion
- Highly interactive with rich table talk and negotiation dynamics
- Interesting rival mechanic; dynamic cooperative-leaning framework with competitive edge
- Investment cards can feel random or situationally unhelpful
- Playtime can be lengthy at higher player counts (potentially up to four hours)
- Requires highly engaged players; group dynamics largely determine success
- Corporate power struggles, city-scale governance under threat of government takeover
- Cyberpunk city of New Angeles within the Android universe
- Negotiation-driven, shifting alliances, city-wide crises
- Battlestar Galactica
Mechanics (from transcript analysis)
- Action card drafting — Active player selects an action card and proposes it; others respond with counteroffers
- Asset and investment management — Investment cards generate capital and influence production; cards drive district outcomes
- card drafting — Active player selects an action card and proposes it; others respond with counteroffers
- Investment — Investment cards generate capital and influence production; cards drive district outcomes
- negotiation — Active negotiation to pass actions; players form supports, counteroffers, and alliances
- Negotiation and deal-making — Active negotiation to pass actions; players form supports, counteroffers, and alliances
- Production districts and events — District production is affected by events drawn each round, adding city-wide challenges
- Rival cards — Each player has a rival to beat, shaping objective pressure and tension
- Threat track and government takeover — Threat increases via events; reaching thresholds triggers game-ending conditions
Video topics + discussion points
Quotes (from this video)
- I really like New Angeles
- the dynamic at the table the table talk the negotiation the wheel and dealing the backstabbing the trading of goods
- the production is fantastic
- this game is very strange in the fact that it is a Cooperative game and it's a competitive game at the same time
- the game could go up to 4 hours
References (from this video)
- rich thematic negotiation
- fast to teach with deep strategic layers
- strong political commentary vibe
- can run long if players get deeply invested
- theme may be heavy for casual players
- corporate greed and city management
- futuristic city (New Angles/Angelis) with corporate negotiation
- political negotiation
- Power Grid
- Twilight Struggle
Mechanics (from transcript analysis)
- hidden objectives — each player has a private goal to amass wealth relative to others
- hidden roles — each player has a private goal to amass wealth relative to others
- negotiation — players trade and form deals to influence city outcomes
- vote-based effects — rounds include votes that pass or fail city-impacting actions
- Voting — rounds include votes that pass or fail city-impacting actions
Video topics + discussion points
Quotes (from this video)
- the satisfying interlocking puzzle
- I would much rather play this than Cluedo
- it's such an amazing theme that sure is set in a futuristic city but has such a comment on our modern world
- I just really love that form of communication
- this is one of the best party games there is