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Newton box art

Newton

Game ID: GID0226318
Game Info
Year
2018
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The middle of the 17th century was a period of great changes; with the advent of the scientific method came what we now call the Scientific Revolution. Many great scientists, with their theories and ideas, changed and shaped our perception of the universe: Galileo Galilei, Copernicus, Kepler, Bacon and, above all, Sir Isaac Newton.

In Newton, the players take the role of a young scientist who wants to become one of the great geniuses of this era. To reach their ultimate goal, they travel around Europe, visit universities and cities, study to discover new theories, build new tools and work to earn money.

The game is played over six rounds. Each round, every player plays five cards from their hand, and each played card allows the player to perform one of the many actions of the game. An action can have a variety of effects, which depend on the symbols on the board. At the end of the round, a player can take back all the cards except for one. One card has to remain on the board, which means that you give up one possibility of doing that action, but also that that very action will be carried out with greater strength. Fortunately, you can acquire new cards with additional powers to perform more actions.

After six rounds, you calculate your final score, and the player with the most VP wins.

The New Edition includes:
- Newton: Great Discoveries Expansion
- Newton: Robert Hooke Promo Card
- Newton: Stephen Hawking Promo Card
Any other promos are not included.

—description from the publisher

UPC 889696009043

Description

The middle of the 17th century was a period of great changes; with the advent of the scientific method came what we now call the Scientific Revolution. Many great scientists, with their theories and ideas, changed and shaped our perception of the universe: Galileo Galilei, Copernicus, Kepler, Bacon and, above all, Sir Isaac Newton.

In Newton, the players take the role of a young scientist who wants to become one of the great geniuses of this era. To reach their ultimate goal, they travel around Europe, visit universities and cities, study to discover new theories, build new tools and work to earn money.

The game is played over six rounds. Each round, every player plays five cards from their hand, and each played card allows the player to perform one of the many actions of the game. An action can have a variety of effects, which depend on the symbols on the board. At the end of the round, a player can take back all the cards except for one. One card has to remain on the board, which means that you give up one possibility of doing that action, but also that that very action will be carried out with greater strength. Fortunately, you can acquire new cards with additional powers to perform more actions.

After six rounds, you calculate your final score, and the player with the most VP wins.

The New Edition includes:
- Newton: Great Discoveries Expansion
- Newton: Robert Hooke Promo Card
- Newton: Stephen Hawking Promo Card
Any other promos are not included.

—description from the publisher

UPC 889696009043

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 35
This page: 35
Sentiment: pos 16 · mix 9 · neu 2 · neg 4
Mentions per page
Showing 1–35 of 35
Video 2xhoqlvgNxw Rolling Dice & Taking Names Analysis at 1:02:16 sentiment: mixed
video_pk 95061 · mention_pk 260978
Rolling Dice & Taking Names - Newton video thumbnail
Click to watch at 1:02:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good puzzle
  • Unique action selection mechanics
  • Engine building aspect of cards is cool
  • Replayability due to random setup of tiles
  • Quick rounds
Cons
  • Did not impress as much as Lorenzo
  • Rulebook clarity issues
  • Iconography can be confusing
  • Felt incomplete or like a piece was missing
  • Never felt like there was enough time to do everything
  • Lack of satisfying action chaining compared to Lorenzo
Thematic elements
  • famous designers and inventors, science, academia
  • Italy
Comparison games
  • Lorenzo il Magnifico
Mechanics (from transcript analysis)
  • action selection — Players choose cards from their hand to take specific actions.
  • Area Movement — Moving scientists around the board to visit locations.
  • Deck Building — Players start with a standard hand and build their deck/tableau over rounds.
  • Engine Building — Building up card actions to increase their effectiveness.
  • Resource Management — Managing potions, money, and books.
  • Set Collection — Collecting book tokens to fill bookshelves for points.
  • Tableau Building — Played cards are placed under the player board to create an engine for future turns.
  • Tech Tree — Players advance students on a tech tree for bonuses.
  • Variable player powers — Each player can use a unique 'Master' inventor for special benefits.
  • Worker Placement — Moving students on a tech tree and scientists on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kill Team is like the quick two-player skirmish game in the Warhammer 40k universe
  • we had all six of us playing on these really nice tables with a nice terrain it was a wonderful time maybe even the highlight of my trip
  • the building is the hardest thing if you get through that the rest of the actions you can do are simple
  • a good game is a good puzzle
  • I will play this again but not above Lorenzo
  • this one I don't think impressed us as much as Lorenzo
  • the iconography was confusing
  • it's a good puzzle
  • I will play this game I will enjoy playing this game but like you I will put Lorenzo on the table first but I will not turn down a game of Newton
  • it looks cool man a co-op worker placement that's kind of cess kind of itching to scratch I didn't know I had
  • it's a hard co-op worker placement game
  • Stan Lee the very famous American comic book writer died at the age of 95
  • he's one of the greatest storytellers of all time
  • every hero of his had a flaw and he made sure they did
  • Excelsior!
References (from this video)
No references stored for this video.
Video 8wfnktJqnBc Rolls in the Family Discussion at 22:16
video_pk 94813 · mention_pk 259354
Rolls in the Family - Newton video thumbnail
Click to watch at 22:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're here for fitness game collection.
  • This is Rolls in the Family.
  • Um Yep. And Daniel finally got his priorities straight
  • We're going to argue where you put things on a board game shelf.
  • This is we're already to our first big controversial moment here.
  • No, it's best.
  • The wall is also nonstructural.
  • People think this is easy. I tell you what they're think
  • This is what the they tune in for.
  • You know me. I'm assuming you want this light, bright, and jumbo alphabet puzzle down here, too.
  • Structurally sound, folks. Structurally sound.
  • Can you imagine the thumbnail? We could like catch it midshelves falling on us.
  • This is where we start to test the industrial integrity of these shelves.
  • Oh, it better.
  • We learned that you can turn a box.
  • Millennium Blades is the weird one.
  • You actually didn't get enough shelves.
  • Primal takes up the same space as like nine games.
  • Why play games? You can just move them around.
  • We have slightly different taste.
  • I'm more willing to sacrifice that for games that like feel like they should be next to each other.
  • I love aesthetize their whole collection by color.
  • It's like disregard for function.
References (from this video)
No references stored for this video.
Video qSNrWH6maFY Rolling Dice & Taking Names Discussion at 49:41 sentiment: mixed
video_pk 94711 · mention_pk 258814
Rolling Dice & Taking Names - Newton video thumbnail
Click to watch at 49:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cool drafting mechanic
  • Amazing art
  • Unique factions
  • Works well with four players
Cons
  • Combat becomes tedious towards the end
  • Lots of text on units requires reading and resolution
  • Playing with eight players might be too crazy
Thematic elements
  • Team-based combat with unique factions and abilities
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players compete in four lanes and can place buildings or strongholds for defense.
  • Card Drafting — Players draft cards to build their hand, including cards that can be taken by opponents.
  • team play — Players form teams of two.
  • unit deployment — Units are deployed onto a field of four different spots.
  • Victory Points — The goal is to accumulate victory points through conquering areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going through something is probably going to be remembered for a very long time and that's the I guess is a pandemic of the corona virus
  • there is a fine line between common sense and hysteria
  • why do you need that much TP why do you need two hundred-plus rolls
  • I just wish people just used a lot more common sense
  • people got to make their own decisions and and people have said you know what we're not gonna take the chance and that is fine fine people regular people recommend
  • favorite euro games over the past several years is Great Western trail
  • deck building yes we like our deck building games and it's really cool to have this kind of medium to heavy euro with deck building in it
  • the theme of it has to do with ships selling around the Caribbean picking it goods selling goods etc
  • multi-use card
  • the idea was that maybe over the course of 12 or 13 games it's kind of a legacy style game
  • combat the ability to do combat on the high sea
  • this was the trickier part of the scoring of the game over the course of the game there's three tracks three countries where you can gain influence in
  • Asmodee is in the news a lot recently
  • Colby Dauch sold his company and it was eventually picked up by Asmodee and now Colby has balked Plath hat back and is now an independent company again
  • this whole coronavirus thing we had predicted it in 2020 there was a lot of companies those gonna have to make some hard decisions
References (from this video)
No references stored for this video.
Video 8K97Ru99DO0 Getting Games Discussion at 21:34 sentiment: positive
video_pk 91920 · mention_pk 246756
Getting Games - Newton video thumbnail
Click to watch at 21:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • fantasy/engine-building
  • tile/dice interaction with marbles
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — develop a system of actions using marbles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not making a review videos anymore
  • I've been so excited to be playing games over this last month
  • BoardGameGeek is an amazing resource for me as a content creator
References (from this video)
No references stored for this video.
Video BoGd-w7rUjo Getting Games Impressions at 45:28 sentiment: negative
video_pk 91807 · mention_pk 246470
Getting Games - Newton video thumbnail
Click to watch at 45:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting set of card interactions and asymmetry
Cons
  • Frustration due to balance and starting hands; long play with heavy decisions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric starting boards — Each player starts with a slight advantage on different aspects (tree, money, library, etc.).
  • hand management / card-driven action — Six rounds; players play a card onto a personal desk; actions activate in combination with previously played cards; tree of knowledge and library mechanics develop over rounds.
  • library / book rows scoring — Completing rows and columns in a personal library yields income and keeps a card markers for rounds bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The basic idea of this game is you have a pool of dice and on every single turn you will roll all of your available dice and then on every turn you must draft a face up a person from one of four different piles in the middle of the table.
  • I really enjoyed it, it was really pretty unique and felt like a very different gaming experience.
  • it's a race to a certain number of points... it escalates in interesting ways.
  • I jumped out of my chair, I just couldn't believe I won by a single point.
  • Magnus Storm is a big thumbs up for me after one play.
References (from this video)
No references stored for this video.
Video oTlek5mVkos Watch It Played Discussion at 3:38 sentiment: positive
video_pk 90865 · mention_pk 243264
Watch It Played - Newton video thumbnail
Click to watch at 3:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • heard lots of good things
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people sometimes ask me to do a top ten and if i ever did one twilight struggle would certainly be on it
  • this is a two player brain burning tension filled cold war themed masterpiece that has been on bgg's top 10 for over a decade
  • i'm very happy to see this released
  • if you know what it is if you believe you know what it is and you can prove maybe you can find someone local pronouncing it pronouncing it oh lord pronouncing it see i got problems right from the start
  • i really like how they match the color of the plastic to the artwork on the token so this way they just fit right into the game
  • i've never played but i've heard lots of good things about newton
  • maybe you should even it's just for yourself brighten it up a little bit
  • it really is kind of their fresh interpretation
  • i really like the way these turned out
  • i'm a fan of these holders
  • i think i accidentally did order a second copy of this
  • allows you to immerse yourself further into the case
References (from this video)
No references stored for this video.
Video EmDdEPE-7HU Board Game Coffee Discussion at 11:58 sentiment: neutral
video_pk 89133 · mention_pk 236382
Board Game Coffee - Newton video thumbnail
Click to watch at 11:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Bought on sale and never played.
Thematic elements
  • Science/Biography
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Mark Maya and this is boarding coffee
  • we're going to be doing some micro reviews throughout the episode of any games that I've played
  • so the purpose of this I'm gonna show you my collection I'm gonna help you build yours
  • we're going to be giving away it's kind of we're going to be doing some micro reviews throughout the episode of any games that I've played granted in this pile I think there's a lot of games I haven't played so we might just switch through those but the micro reviews are there to help you make informed decisions when building up your collection if you don't win
  • now we're gonna have 24 videos over the next 12 days and we're giving out 55 5-0 we're giving out 50 games over 50 games
  • The winners will be announced live after these 12 videos are released
  • the idea since this is the season of giving we give to you and we want you to pay it forward and give to the kids
  • ah an unexpected party this was an unexpected game to be released because it's about The Hobbit like the dinner they do in the beginning the movie or something
  • it's dense it's like a I think it's like a work replacement I don't know because we've never played it I opened it I started reading the rules got distracted probably by another project and never got back to it so I have no idea
  • so the spill is sponsored by smirk and Dagger who who is giving it away
  • this episode we are giving away Ganesha and deep state for two winners and that's from crowd games
  • so that's three lucky winners I'm gonna win one two three
  • you gotta subscribe to board game coffee on YouTube you gotta like this video and tell us and this is this is for Logistics when picking winners make sure we do get a winner that is in the eligible in an eligible country
  • out of the old games you used to play from back in the day because we had a few oldies here Monopoly risk uh clue Etc are there any of those games that you're still playing today
  • but even if you weren't which one do you have the most fond memories of
  • it is possible to win multiple prizes because it's all randomly selected if your name gets pulled out two three times you're gonna win two three gifts
  • I apologize for the companies who are sponsoring the sponsoring this giveaway
  • we will be announcing all the winners after all the 12 videos are are released and we will be announcing though that we will be announcing those live
  • you can enter every video because you can win multiple times
  • thank you again to our sponsors uh crowd games and smirk and Dagger they made this possible
  • remember have fun keep gaming be social see you next week
References (from this video)
No references stored for this video.
Video o5kAq2_PVHM Getting Games Discussion at 45:07 sentiment: neutral
video_pk 88654 · mention_pk 234228
Getting Games - Newton video thumbnail
Click to watch at 45:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo rules for Darwin's Journey were a mountain among themselves
  • my wallet thanks you for Darwin's Journey and Ostia
  • Nana toridori
  • Hachi Train is a game that came out last year that I really liked
  • Tigers and Euphrates is very dry except the river part of the title
  • Newton has no theme
  • Aura at Labora you are just going through the motions
References (from this video)
No references stored for this video.
Video HEk8ypCy5s8 Board Game Sanctuary Discussion at 8:51 sentiment: positive
video_pk 87401 · mention_pk 228325
Board Game Sanctuary - Newton video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, easy-to-learn family game
  • strong interaction and social engagement
Cons
  • simpler end of the spectrum; might feel lightweight for some players
Thematic elements
  • sleuthing and questioning to identify a suspect
  • mystery/Clue-Guess Who style deduction
  • interactive deduction with a social dynamic
Comparison games
  • Guess Who
  • Clue
Mechanics (from transcript analysis)
  • card-based clue exchange — Clue cards contain attributes to guide questioning and inference
  • Deduction — Players ask yes/no questions to narrow down attributes and identify the suspect
  • Deduction and questioning — Players ask yes/no questions to narrow down attributes and identify the suspect
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can teach in under one minute
  • it's a fast easy tolearn two-player card game
  • there's a whole interactive puzzle that's all contained in a single deck of cards
  • it's a cooperative game with some interesting elements about what you think colors represent
  • the base mode is super easy to win
  • five Towers was that very card game for me
References (from this video)
No references stored for this video.
Video vuhe_iyrWkw UndeadVikingVideos Discussion at 50:01 sentiment: mixed
video_pk 86395 · mention_pk 223299
UndeadVikingVideos - Newton video thumbnail
Click to watch at 50:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • Isaac Newton
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forest Bower has a wonderful story it's not a story he has a wonderful story not much about how how he he struck at rich
  • I bought it at 11 bucks I woke up there at $72 and I thought I'd be cute I thought I'd be super cute and I was like yeah I'll hold on to this until the inauguration because surely it'll go up till then
  • that son of a biscuit had to have his wife launch her own shitcoin the next day day which plummeted the value of his coin which is fantastic
  • I made like 1,200 bucks or over two days which uh and like I was telling Scott like the only reason I only made 1,200 was because I didn't have more money to throw at it that very moment
  • Karcassonne Power Grid was 2004 Kis was 2000 uh Ticket to Ride is 2004 Kis was 2005 Twilight Struggle 2005
  • Dominion it's a good game because it's it's it's foundational right it's like how many games did did Dominion create right like just that mechanic of deck building or deck uh yeah deck building
  • Lords of water deep is a good game
  • Castles of Burgundy oh that's got to be in there at least in my opinion
  • I should probably kick it in I got an early morning
  • well next week I'll I'll be able to let it fly but I just couldn't too fresh too fresh
References (from this video)
No references stored for this video.
Video e4CjECDPhSE Chairman of the Board Top List at 13:12 sentiment: positive
video_pk 86298 · mention_pk 222863
Chairman of the Board - Newton video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Harmonized mechanics
  • Satisfying point generation through bookcase completion
  • Underrated popularity
  • Good replayability with variable boards and cards
Cons
none
Thematic elements
  • Knowledge acquisition
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven euro — It's a nice card-driven Euro as you are playing these cards on your player board to get certain abilities.
  • Engine building (bookcase) — On your player board you have these bookshelves or these bookcases which you're trying to fill up with knowledge and whenever you can complete rows or columns on your bookcase then you'll start generating points as a kind of passively at the end of each round.
  • Resource Management — Getting money.
  • Set collection (books) — You need to have enough of the right cards to get your right books in the right places as well.
  • Tech Tree Advancement — Climbing tech trees.
  • Worker placement (implied) — You need to go visit the right places to get that right knowledge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody and welcome back to my top 100 board games of all time.
  • We're into the best of the best now and we'll be talking about games 30 through 21.
  • This has taken way longer than I had wanted it to, but hey there it is.
  • If you have enjoyed the video, please be sure to hit like And subscribe to the channel and check out my other content too.
  • For everybody else, I'll see you next time on Chairman of the Board. Bye-bye.
References (from this video)
No references stored for this video.
Video cXfwLRQqw7k The Broken Meeple Analysis at 1:14:14 sentiment: negative
video_pk 84885 · mention_pk 216567
The Broken Meeple - Newton video thumbnail
Click to watch at 1:14:14 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • Artwork is noted as 'very nice'.
Cons
  • Theme is considered a 'snorefest'.
  • Mechanics are not new.
  • Board and player boards are visually unappealing.
  • Found to be a bit punishing.
  • Considered boring.
  • Did not impress the host at all.
Thematic elements
  • Industrial revolution era focused on building industries, factories, and railroads.
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine building — Focuses on building industries and factories.
  • network building — Involves building railroads.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Devir Games really need to make less games in less games in a year because then they might actually put out some belters rather than just a bunch of meh games.
  • It's using the conveyor belt mechanism that I adore from uh art from AR Nova and Civilization: The New Dawn, but there's only four slots.
  • All right, so this is giving me a very um pursuit to happiness vibe here, but with a slightly different take on it.
  • It's a very dry mechanical game.
  • This artwork looks nice. Oh, wow. Oh god. Yeah, that is pretty.
  • I like Underwater Cities. It's on my shelf. Um I like this game a lot.
  • Cascadia, which is already probably one of the best gateway games in existence.
  • So you've got new artwork, new graphic design, updated mechanics, wooden meeples, uh same quick play time that gives a 4x feel in under 90 minutes.
  • This is an expansion that's not going to really add that much to the game?
  • It's basically the snorefest of themes, but this is a new version of it.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 7:52 sentiment: positive
video_pk 82279 · mention_pk 206786
Chairman of the Board - Newton video thumbnail
Click to watch at 7:52 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Has all expansion material and new maps
Cons
none
Thematic elements
  • Scientific advancement
  • Age of Discovery/Science
Comparison games
none
Mechanics (from transcript analysis)
  • expansion — Mentioned with 'all the expansion material or the new maps etc.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 0IFvifBTGqo Tabletop Minions Top 10 List at 11:53 sentiment: positive
video_pk 81702 · mention_pk 204072
Tabletop Minions - Newton video thumbnail
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very detailed resin minis with a unique aesthetic
  • Includes deck, measuring tools, and dice for ready play
  • Award-winning miniature range and presentation
Cons
  • Resin minis can be warpage-prone; soak-before-painting caveat
Thematic elements
  • Whimsical, light-hearted fantasy skirmish with characterful sculpts
  • Whimsical fantasy with imaginative, highly detailed resin miniatures
  • Skirmish with narrative flavor and quirky named characters
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — Starter includes a card deck (Moonstone uses its own card mechanic)
  • Combat: Dice — Includes measuring widget and counters; dice also included
  • Deck of cards included — Starter includes a card deck (Moonstone uses its own card mechanic)
  • Measuring widget and counters — Includes measuring widget and counters; dice also included
  • Two human/ two goblin forces — Two forces (four humans and four goblins) to build and paint
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But this is a neat little kind of gateway game.
  • You get two forces of five miniatures each.
  • everything in the box for, like I said, 66 bucks or less.
  • The expansion called Mutantyear Zero Zone Wars: Robots and Psionics, which you can probably guess what that adds to the game, right?
  • The Last War is kind of a World War I game, but there's been like a horrible plague that spread across the globe like during the war to end all wars and now things are like twisted and weird and the fighting has kind of changed to like frankly fighting for survival.
  • It's a not too difficult of a system
  • The models are great
  • There's solo play and a campaign system and tons of scenarios and all that.
References (from this video)
No references stored for this video.
Video 3cXdwX53lrc The Dice Tower Other at 23:30 sentiment: mixed
video_pk 80833 · mention_pk 198220
The Dice Tower - Newton video thumbnail
Click to watch at 23:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Offers more modular components than free options.
  • Can be divided into multiple trays.
  • Includes a deck holder.
  • The half-seas are interesting and allow for customization.
  • Includes a tracker for victory points or damage.
Cons
  • Wells may not be deep enough.
  • Some components are too small (e.g., front compartment).
  • Demo videos consistently use purple.
  • Some configurations might not be worth printing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • 3D Printing — A set of 3D printable components for a hex system.
  • tray system — Includes various trays for components, cards, and a tracker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate to be reductive, but this looks very cut rate to me.
  • My biggest problem with this game is the name. The name is awful.
  • Also, this is some of the worst font usage I've seen in a long time.
  • Visually though it doesn't look ready for prime time yet.
  • It's adorable, though, and it is well made.
  • This is a game you know exactly what you're getting.
  • The novelty is clever.
  • But they hold the smell for a long time.
  • Are the wells deep enough to be useful at all?
  • This is for somebody who has a 3D printer and knows not what to do with it.
  • This is cute right here. I like this part. It's like pretty.
  • I like the simplicity, the purity of that in a way.
  • It's almost stark and how like basic it is.
  • This is doing very well. That's insane.
  • Find a dog. Make that dog's day. What are you throwing it away?
  • It's like being in Cape Canaveral. I mean, it's like the sound of the rocket getting ready to explode.
  • My prototype from four years ago still smells.
  • If I walked into that guy's house and saw that, I'd be turning right back around.
  • The only thing you're distracted by is the incredible pain in your wrists.
References (from this video)
No references stored for this video.
Video qjhOA2AMN60 Beyond Solitaire Interview at 36:17
video_pk 80635 · mention_pk 196861
Beyond Solitaire - Newton video thumbnail
Click to watch at 36:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — They want to play Newton.
  • Worker Placement — They want to play Newton.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're theming at mysteries. We're theming at games.
  • Stars and wishes is uh just like a really great uh safety tool that you would play at the you would use at the end of a session
  • So, yeah, it's a really great um it's it's it's a it's a it's a quick uh safety tool. It's not invasive.
  • I am technically a professor of English. My PhD is in comparative literature.
  • My mission has just been that board games are for everybody, right?
  • There's the violence that does happen doesn't happen on screen.
  • So, um, at least for my first book for Player Elimination, the part of the stakes is that um, Ren's business isn't doing so hot and she's worried that her business is going to close, right?
  • I did have multiple agents tell me off the bat that Ren was not a good protagonist because she has a disability.
  • Like, that in a cozy in a cozy in particular, you know, like kind of in a romance, it's kind of like the romance of of mystery genre in the sense of like, you know, at the end it's going to be okay.
  • What's with the solo gamer hate
  • I only really named like Katon and maybe Clue.
  • It was just fun. It was just fun to to it's it's a fictional world. Why can't I make up fictional board games?
  • you might not know about board games but you get it's a small town. It's a a niche hobby. Um, and it's a welcoming hobby that people are, you know, are there.
References (from this video)
No references stored for this video.
Video F1FZ2aXLGs0 Playthrough at 0:00 sentiment: mixed
video_pk 80310 · mention_pk 195228
Newton video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Expansion adds interesting changes and mechanics.
  • Satisfying production chains and track advancement.
  • Contracts offer a different strategic approach.
  • Gaining income and improving production are rewarding.
  • Securing second place in a round provides good points.
  • Lucky breaks can occur, helping to overcome bad situations.
Cons
  • Prototype rules have changed significantly.
  • Automa player's actions can be detrimental and block opportunities.
  • Penalties can make factories more expensive.
  • Getting blocked out of desired spots by the opponent.
  • Mistakes in rule application can lead to lost points or advantages.
  • Being in third place everywhere is a very bad situation.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players place tokens to gain influence in different regions, which can lead to scoring or bonuses.
  • Auto-controlled Opponent — An automa (neutral player) takes actions on the board, influencing resource availability and game progression.
  • contract fulfillment — Players can fulfill contracts by discarding specific goods, which can increase income or provide other benefits.
  • production — Players use factories and resources (coal) to produce goods.
  • Resource Management — Players manage various resources like money, silk, cotton, paper, and coal to perform actions.
  • Set Collection — Players collect goods (e.g., silk, cotton, paper, coal) which are used for production, contracts, and other actions.
  • Track Advancement — Players advance on various tracks (R&D, coal, etc.) to unlock new abilities, bonuses, or production capabilities.
  • Worker Placement — Players place workers to take actions such as acquiring factories, producing goods, and advancing on tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A lot has changed in this final production.
  • That is a shame. That is a real shame.
  • Contracts have really changed since the prototype and from the original game. Totally different.
  • This is really bad.
  • We got lucky. We got lucky.
References (from this video)
No references stored for this video.
Video gmNbDFzG97Y The Broken Meeple Top List at 35:36 sentiment: negative
video_pk 80050 · mention_pk 194218
The Broken Meeple - Newton video thumbnail
Click to watch at 35:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Rulebook was good and easy to learn.
  • Some aspects (color worker bonus actions) were cool initially.
  • Streamlined in some ways.
  • Rule book was good.
Cons
  • Getting more than two colors of workers cripples you for money.
  • Very punishing and tight euro.
  • Boring theme (coal, iron, factories, shipping goods).
  • Japanese theme only makes for a nice box cover.
  • Player board points pale in comparison to area control points.
  • First scoring phase is inconsequential.
  • Winner is decided by second and third scoring phases.
  • Runaway leader game.
  • Solo AI is cheaty and punishing.
  • Expansion released very quickly after base game, feels like typical Kickstarter behavior.
  • Feels like a re-skin of an older game.
Thematic elements
  • industrial, coal, iron, factories, shipping goods
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — You got to pick something and you got to gun it and max it out.
  • Area Control — This game is basically just an area control game.
  • Engine Building — the fact that you've got two main ways of scoring here. You've got your player board which gives you scoring for doing various things like spamming certain things.
  • Worker Placement — these color workers that you got to master bonus actions of the same color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You try to say anything negative about this game or the designer, you know, leader, you know, leader games in general, but the designer of this game, you you try to criticize any one of his games, any of his little darlings. And boy, does the fan club of this game come to stab you in the face with a pitchfork because they are feral.
  • The idea that a critical scoring mechanism is tied to luck of the draw does not jail with me as a good design that is good.
  • This is a really punishing tight euro.
  • This is one of those overhyped solo games I've seen.
  • This game has no decision space or any thinking required.
  • This thing is a monster. But it's too much.
  • You've got to relearn this game every time you play it because there's so many goddamn rules.
  • This is a Euro game with the alien theme pasted onto it because you could retheme this to so many other things and it would still function in the same way.
  • This game is a broken mess. An absolute brokefest. It just does not work.
  • This was such a bad legacy game, and it practically has killed the format for me. I am done with legacy games, okay?
  • Why do I want to play 12 games of the freaking thing where it's not just luck, it's also outright broken?
References (from this video)
No references stored for this video.
Video qSnOH1qywlQ Playthrough at 26:35 sentiment: mixed
video_pk 79539 · mention_pk 193034
Newton video thumbnail
Click to watch at 26:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Achieved a potentially brilliant score of 230.
  • Managed to keep the 'regulator' at bay.
  • Successfully advanced multiple tracks and unlocked abilities.
  • Acquired a factory just in time.
Cons
  • Lost the solo game due to not having enough actions.
  • Ran out of turns and had to choose between goals.
  • Felt a turn short for desired actions.
  • Had a lot of iron that was not needed.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players upgrade their capabilities by building machines, factories, and advancing tracks to improve income and production.
  • production — Players activate specific actions or buildings to generate resources or points.
  • Resource Management — Players gather and spend various resources (coal, iron, silk, money) to perform actions and build components.
  • Set Collection — Players aim to collect sets of items or achieve certain combinations for points or bonuses.
  • Track Advancement — Players move markers up tracks to unlock abilities, gain resources, or score points.
  • Worker Placement — Players place workers on action spaces to take actions, with contention for limited spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to be one turn short. Oh no.
  • But there we go. That is the full playthrough of Nepon.
  • So, that is the end.
  • This light bulb is going to give us two machines.
References (from this video)
No references stored for this video.
Video jOXP0kBrcKo Discussion at 12:55 sentiment: positive
video_pk 74250 · mention_pk 178709
Newton video thumbnail
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Different every time you play
  • Love the different paths and tracks
  • Always a close game
  • Everyone has a chance to win
  • Beige is fitting
  • Tailor your own game
  • Souped up actions with discarded cards
  • Great Euro that took me by surprise
  • Fun to zoom up tracks and unlock stuff
Cons
  • A bit of a pain to set up
  • Lost something that I really like about a good game (in practice)
Thematic elements
  • Becoming one of the greatest geniuses of the era by discovering new theories, building new tools, and earning money.
  • Europe, visiting universities and cities
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Achieved by a car selection mechanism that gets boosted by cards that you add to your Tableau of sorts at the end of each round.
  • Set Collection — Discard a card out of your hand put it into your Tableau... you get to do souped up actions with that card because you have multiple symbols of that type the action type available next time.
  • Tableau Building — Boosted by cards that you add to your Tableau of sorts at the end of each round.
  • Track Advancement — Zoom up these tracks and unlock a bunch of stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • quick and fun solo game that is great anytime but best with coffee
  • The artwork this really is cute it's all in shades of coffee colors and it's it's really cool.
  • beings of ancient evil known as the old ones are threatening to break out of their cosmic prison and awake to the world everything you know and love could be destroyed by chaos and madness
  • I am a large fan of the Thematic versions of pandemic pandemic's a fairly thematic game
  • the board itself is so gorgeous like really evocative artwork on the board is lovely
  • this is a new version of foundations of Rome
  • the production is just nutty it's so beautiful it is one of my all-time favorite games
  • foundations of metropolis could cement itself cement CU You're Building as one of the alltime Gateway Games it really could
References (from this video)
No references stored for this video.
Video cDcLHbVJw4E Meeple University Rules Teach at 0:01 sentiment: positive
video_pk 70291 · mention_pk 246041
Meeple University - Newton video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Actions are good and useful, whether it's getting a genius, building cheaper, or researching cheaper.
  • Time travel is essential for maintaining tempo and scoring points.
  • The game offers strategic depth in managing tempo and building combos.
Cons
  • Ignoring time travel can lead to losing by a significant margin.
  • Anomalies acquired during the paradox phase are worth negative points and occupy building slots.
Thematic elements
  • Preparing for an asteroid impact by gathering resources, building, and then evacuating Earth.
  • The 26th century, 300 years after an apocalypse.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — The player with the most of a certain resource at the end of the game gains bonus victory points from common objective cards.
  • Drafting — Players can draft starting resource cards as an alternative to using the ones provided on their player board.
  • Objective Fulfillment — Players score points based on common objective cards and their faction's specific evacuation criteria.
  • Resource Management — Players gather various resources like water, gold, titanium, and neutronium to build structures and perform actions.
  • Set Collection — Collecting sets of scientific breakthroughs (shapes and symbols) provides victory points.
  • Tableau Building — Players construct buildings and super projects on their player boards, creating combos of abilities.
  • Time travel — Players can ask future selves for help by using warp tokens to gain resources or exosuits, which are then sent back to the future. This can lead to paradoxes or victory points.
  • Worker Placement — Players place workers into exosuits to take actions on the main board or player boards. Actions can be limited by worker type or capacity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The worker placement isn't the goal it's it's it's the tool you do to get the best player board the best path build.
  • Think of it more of as a tableau building game then a worker placement game.
  • Time travel is temple the game is pure tempo control.
  • An economy is all about being in control of time of your tempo if you will and a tableau building where you have to maximize the combo you can build and things you can score.
References (from this video)
No references stored for this video.
Video VIs-Q7KCiek Unknown Channel Discussion at 1:34 sentiment: positive
video_pk 69757 · mention_pk 166456
Unknown Channel - Newton video thumbnail
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Displayed at Pax First Look; positive reception among attendees
Cons
  • Sold out widely, limited availability
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pax is really short it's only three days to soak it all in and get a chance to do everything that you want to do
  • the first look area where a lot of the new games that came out in 2018 and ones that are coming out in the first quarter of 2019 are there on display
  • check that Kickstarter out
  • it's been sold out like everywhere so I finally got a chance to play it
  • uh I would say this is a step down from
  • um that's my favorite so far
  • the lines were horrendous
  • Hall was way too hot all the time
References (from this video)
No references stored for this video.
Video FQYn6l56t-o Update Vlog at 32:22
video_pk 67053 · mention_pk 163040
Newton video thumbnail
Click to watch at 32:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • variety is the spice of life
  • i live inside boxes my brain has a hard time getting out of them
References (from this video)
No references stored for this video.
Video UDOlnlkBm7o Unknown Top 10 List at 6:13 sentiment: positive
video_pk 66190 · mention_pk 160889
Unknown - Newton video thumbnail
Click to watch at 6:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a chance to get these two exclusive pins which are also going to be so so hot.
  • I got my one ring pin last year. Everybody wants to trade for it.
  • I definitely want to get these two tower pins if I can.
  • This is a huge thing.
  • I'm really, really, really excited for this one.
  • Sunday from 11 till 2, you'll be able to get your picture taken with Santa and you'll be able to see Holiday Hills.
References (from this video)
No references stored for this video.
Video XBT49IScy70 Board Game Dad Top 9 List at 16:12 sentiment: positive
video_pk 39146 · mention_pk 227153
Board Game Dad - Newton video thumbnail
Click to watch at 16:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for teaching genetics concepts
  • allows teacher to simplify by focusing on Punnett elements
Cons
  • more complex than other titles in the list
  • may require adjustment for younger learners
Thematic elements
  • Punnett squares, pea plants, and gene matching
  • genetics and heredity
  • educational puzzle with worker actions and dice
Comparison games
none
Mechanics (from transcript analysis)
  • Punnett-square simulation — dice dictate traits; players collect genes to match plants
  • Worker Placement — workers enable actions to build Punnett squares
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games for Gaming's own sake so these are fun these are games that you would play with your own group of friends
  • this game is cooperative if you've never played a Cooperative game before that means all of the players are working together to overcome a challenge
  • Timeline it's very very simple uh you start with one card on the table and it has a year on it
  • it's chock full of science content it has its own booklet full of how the scientific facts are built into the game's design
  • Expeditions around the world... very easy rule set no compromise needs to be made in order to get younger players playing this game
References (from this video)
No references stored for this video.
Video 0RMEV5ZUHkk Meeple Mountain Discussion at 0:12 sentiment: mixed
video_pk 38104 · mention_pk 114574
Meeple Mountain - Newton video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Accessible for players who want solid, card-driven action choices
  • Strong emphasis on card play with meaningful choices and variability
  • Joker and potions add tactical flexibility
  • Starting cards per player create slight early divergence and variety
  • Distinct action types (lessons, work, technology, travel, study) provide varied pacing
Cons
  • Less thematic shine; Isaac Newton theme feels subdued
  • Relatively limited player interaction; more of a multiplayer solitaire feel
  • Not as polished or highly regarded as Darwin's Journey in the discussion
Thematic elements
  • Scientific discovery and education
  • Enlightenment-era science in Europe
  • Procedural, card-driven puzzle with variable action strengths
Comparison games
  • Darwin's Journey
Mechanics (from transcript analysis)
  • Actions strengthened by matching icons — Playing a card interacts with icons on the board and on other cards to boost action strength.
  • Card-driven action selection — A hand of action cards determines what you can do; actions have symbols that affect strength.
  • Hand Management — Players discard and add cards to their hand to form stronger actions over time.
  • Joker wildcard — A joker allows performing a base action with enhanced value, adding flexibility.
  • Resource Management — Resources influence actions, cards, and travel/city scoring paths.
  • Tableau Building — Study action and bookshelf tiles grant ongoing bonuses and end-game scoring opportunities.
  • Tableau/engine-building through bookshelf tiles — Study action and bookshelf tiles grant ongoing bonuses and end-game scoring opportunities.
  • Token economy (coins, potions, travel cubes) — Resources influence actions, cards, and travel/city scoring paths.
  • Track Advancement — Move markers on multiple tracks (work, technology, travel, study) to gain coins, bonuses, or progress.
  • Track movement and resource gain — Move markers on multiple tracks (work, technology, travel, study) to gain coins, bonuses, or progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a euro game by cranial creations"
  • "i don't think this game is as good as darwin's journey again but i can see why this game has good notes about it and i would continue to play this game in addition to playing darwin's journey"
  • "i think newton is less complex and a little bit more straightforward"
  • "the joker can really help when you need to take a certain action or to take a more powerful action when it's available"
  • "i don't think this game is as good as darwin's journey again but i can see why this game has good notes about it"
References (from this video)
No references stored for this video.
Video tEFfxekX-OA Board Gaming Ramblings Discussion at 30:31
video_pk 32555 · mention_pk 96344
Board Gaming Ramblings - Newton video thumbnail
Click to watch at 30:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything here is a review copy because they're not out yet
  • This is a very unique game
  • If you like drafting games stuff like that you might want to check it out
  • We are going to be at SMV… Friday from 2 to 6
  • We’re going to try to get through as many as possible to talk about them before Spiel
References (from this video)
No references stored for this video.
Video Mhg31C7hYv4 Board Gaming Ramblings Top 50 List at 14:57 sentiment: positive
video_pk 27642 · mention_pk 80728
Board Gaming Ramblings - Newton video thumbnail
Click to watch at 14:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight puzzle, elegant card-action interplay
  • deep but approachable once learned
Cons
  • complex to teach for new players
Thematic elements
  • print-and-prep, tech trees
  • dry Euro with a thematic feel
Comparison games
Mechanics (from transcript analysis)
  • Card-driven actions — action selection via cards with upgrade mechanics
  • Set Collection — balance of actions to maximize efficiency
  • set collection / optimization — balance of actions to maximize efficiency
  • Tech Trees — advanced actions unlock as you progress
  • tech-tree progression — advanced actions unlock as you progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my top 50 games right now so this will change
  • it's my top 50 games right now
  • it's a snapshot of my mind right there
  • the puzzle is amazing
  • it's a beast of a game
References (from this video)
No references stored for this video.
Video mKyUOX-fKJc Chairman of the Board Top List at 15:13 sentiment: positive
video_pk 12377 · mention_pk 36141
Chairman of the Board - Newton video thumbnail
Click to watch at 15:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • multiplayer solitaire feel with light interaction
  • quick, accessible two-player play
Cons
  • gentle interaction may feel passive for some
Thematic elements
  • hand-management and card-based actions to build a scholar's knowledge
  • historical scientific achievement and knowledge collection
  • educational, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • hand-management / card-driven actions — players select from a hand of cards to move around a map and gain knowledge/cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Concordia is one of the best games ever made, full stop
  • two players it works extremely well because the downtime is gone
  • it's a brain burner game
  • the tension in the two-player game is great
  • loads of content to explore, tons of replayability
References (from this video)
No references stored for this video.
Video DyhgWCUdKoY Getting Games Discussion at 7:35 sentiment: mixed
video_pk 7467 · mention_pk 22120
Getting Games - Newton video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting systems to explore
  • potential for deep strategy
Cons
  • occasionally tough learning curve
  • some plays feel clunky
Thematic elements
  • experiment, discovery, and mechanical systems
  • historical scientific exploration
  • intricate rulebook-style teaching through systems
Comparison games
  • Tabernacle
  • Nova Luna
Mechanics (from transcript analysis)
  • rules-heavy engineering puzzle — puzzle-like interactions between modules; requires careful setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I think this is my favorite Alexander Fisher game"
  • "it's just it just works for me like it just clicks with my brain"
  • "I adore teach you it's one of my favorite games"
  • "terraforming mars is one of my favorite games"
  • "you can gain hopefully some insight from that"
References (from this video)
No references stored for this video.
Video gpjhduhuZZQ Chairman of the Board Top List at 6:51 sentiment: positive
video_pk 6143 · mention_pk 18191
Chairman of the Board - Newton video thumbnail
Click to watch at 6:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong engine-building with clear ramp mechanics
  • gives a satisfying sense of progression
Cons
  • ramp mechanics can be opaque for new players
Thematic elements
  • ramping actions to boost capabilities
  • economic engine-building with a science/innovation flavor
  • economic, modular engine
Comparison games
none
Mechanics (from transcript analysis)
  • action ramping — taking the same action multiple times increases its strength
  • card tuck/build under board — used cards are tucked under the board to boost future actions
  • deck-building — basic cards empower actions; new cards improve engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game that really impressed me
  • the strategy in this one is a lot deeper than your standard deck building game
  • this is an amazing fun game probably one of the big hits of last year for me
  • you can really strategize and focus on what you want all through the use of building your different decks
  • the engine building in this game is fantastic
  • Concordia is one of the best games out there in my opinion
  • Legends is legendary, Marvel deck-building game
References (from this video)
No references stored for this video.
Video hEA_boZSN7I Chairman of the Board Discussion at 4:54 sentiment: positive
video_pk 5189 · mention_pk 15394
Chairman of the Board - Newton video thumbnail
Click to watch at 4:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Underrated Euro with elegant scoring
  • Clear engine-building focus and approachable rules
Cons
  • Endgame dynamics can be tight; lead can swing with minor mistakes
Thematic elements
  • Knowledge economy and archival progress
  • Historical science-themed euro with shelves and scrolls
  • Engine-building with a ticking-point scoring system
Comparison games
  • The Gallerist
  • Orléans
Mechanics (from transcript analysis)
  • Incremental scoring via ticking points — Points accrue as shelves fill and circuits complete
  • Resource conversion and money engine — A money-driven engine supports actions and scoring progression
  • Shelf-building engine — Players construct an engine by filling shelves that generate points over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am learning to love this game more and more as I become more familiar with it."
  • "this game struck a really nice balance of making the cards important but not making it entirely card driven."
  • "this is a pretty wild bidding game"
  • "some really cool swings, some good kind of guer manipulation"
  • "not a tug-of-war game... it's more of a traditional euro"
  • "it's a really good one. very mass appeal and I'd highly recommend Push."
References (from this video)
No references stored for this video.
Video VOvkIShyQRk The Dice Tower Top List at 4:03 sentiment: positive
video_pk 3262 · mention_pk 9634
The Dice Tower - Newton video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tucked card mechanic is a delightful decision point
  • varied tracks and engine-building feel
  • engaging combination of hand management and board progression
Cons
none
Thematic elements
  • scientific advancement and travel
  • 17th century Europe
  • historical, card-driven action engine
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — play cards to perform actions; symbol totals determine action strength
  • Track Advancement — move up various tracks to gain new cards, travel, and prestige
  • tucked card mechanism — take a played card and tuck it under your mat; its symbol strengthens future actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The passing mechanism. When a player passes around, each time it's their turn again, they receive a coin.
  • The real joy of this game comes down to building up a long series of buildings, then placing that residence and activating them all and getting all their resources.
  • The main goal of this game is, as I said, to be putting on the best show you can in your coliseum.
  • You only ever score your best show. If the points you get from your current show doesn't exceed your previous maximum point show, you don't score any more points.
  • The tucked card symbol will only add its strength to a played card. It cannot be played on its own.
  • Deep Madness has my favorite theme of all.
References (from this video)
No references stored for this video.
Video -pMx8fAZNQg The Broken Meeple Discussion at 35:16 sentiment: negative
video_pk 2870 · mention_pk 8404
The Broken Meeple - Newton video thumbnail
Click to watch at 35:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • noted for clever mechanics when you remember the rules
Cons
  • extremely dry and forgettable if not played recently
  • rules are hard to retain without regular play
Thematic elements
  • tech and track-based progression
  • historical theme around mechanics and industry
  • dry but mechanically focused
Comparison games
none
Mechanics (from transcript analysis)
  • track-based tile/plot progression — you advance along tracks to unlock bonuses and score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's dry as a bone
  • beiges all get out
  • the church track doesn't seem worth the cardboard it's printed on
  • I gave this a 10 out of 10
  • this is probably the best trick-taking game I've ever played
  • it's unwieldy as anything can you tell what is going on
  • the IP is important and you better make it thematically rich
References (from this video)
No references stored for this video.
Video XP2omm-USlA Before You Play Playthrough at 0:09 sentiment: mixed
video_pk 34 · mention_pk 82
Before You Play - Newton video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep hand-management and planning across rounds
  • Multiple viable strategies (bookshelf, map traversal, technology emphasis)
  • Card stacking creates meaningful long-term upgrades to actions
  • Good replayability due to variable card/tile availability and asymmetric boards
Cons
  • Theme is relatively thin and can feel dry for some players
  • Two-player experience can feel very solitaire-like with limited interaction
  • Learning curve and crunchy decision space can be intimidating at first
Thematic elements
  • Scientific inquiry, knowledge accumulation, academia
  • Students exploring Newtonian science by placing books on shelves, advancing along map and tracks to simulate research and discoveries.
  • Eurogame with light thematic framing; emphasis is on mechanisms and optimization rather than story
Comparison games
  • Darwin's Journey
  • Mombasa
  • Blackout Hong Kong
  • Lorenzo Magnifico
Mechanics (from transcript analysis)
  • Action Points — Quick actions use money or potions to boost actions, increase strength, acquire more cards, or accelerate setup of endgame scoring via potions.
  • Action selection and card stacking — Players play five cards per round from their hand, using bottom symbols to determine actions; cards can be stacked under the desk to permanently bolster actions.
  • Multi-Use Cards — Joker cards act as wilds for a chosen action when played, providing strategic flexibility but with caveats when used under the desk.
  • Quick actions and resources — Quick actions use money or potions to boost actions, increase strength, acquire more cards, or accelerate setup of endgame scoring via potions.
  • Set Collection — Bookshelf tiles are placed to meet location-based requirements; completing columns/rows provides ongoing income and end-round bonuses.
  • Set collection / bookshelf optimization — Bookshelf tiles are placed to meet location-based requirements; completing columns/rows provides ongoing income and end-round bonuses.
  • Track Advancement — Three main tracks (work, technology, travel) plus a bookshelf action; advancing along tracks yields income, tokens, or end-game bonuses.
  • Wild cards / jokers — Joker cards act as wilds for a chosen action when played, providing strategic flexibility but with caveats when used under the desk.
  • Worker/colorful track advancement — Three main tracks (work, technology, travel) plus a bookshelf action; advancing along tracks yields income, tokens, or end-game bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is very multiplayer solitaire.
  • Two players is the way to go.
  • The bookshelf strategy is good as long as you're doing it purposefully.
  • It's pretty dry.
  • I like it more now that we've played it again.
References (from this video)
No references stored for this video.
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