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Next Station: London box art

Next Station: London

Game ID: GID0226362
Game Info
Year
2022
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The city of London has commissioned you to redesign its underground network! Optimise connections, serve as many sights as possible and exploit the tunnels that pass under the Thames. Be careful to respect the specifications set by the city.

Reveal the next Station card.
Draw a new section
Optimise the 4 tube lines

Who will be the best project manager?

Which of you will be the best project manager?

—description from the publisher

Description

The city of London has commissioned you to redesign its underground network! Optimise connections, serve as many sights as possible and exploit the tunnels that pass under the Thames. Be careful to respect the specifications set by the city.

Reveal the next Station card.
Draw a new section
Optimise the 4 tube lines

Who will be the best project manager?

Which of you will be the best project manager?

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video mDp1N7fwkDU Rolls in the Family Top List at 15:58 sentiment: positive
video_pk 65510 · mention_pk 159201
Rolls in the Family - Next Station: London video thumbnail
Click to watch at 15:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-designed
  • Easy to understand
  • Fast playtime (under 30 minutes)
  • Easy to teach
  • Relaxing to play
  • Aesthetically pleasing
  • Less complex than Cryptographers
  • High replayability
  • No player sabotage
  • Shared experience even though it's multiplayer solitaire
Cons
  • Lack of player interaction
Thematic elements
  • Building a subway line
  • London
Comparison games
  • Cryptographers
Mechanics (from transcript analysis)
  • flip-and-write — You're all dealing with one color at a time. So, none of you are working with the same terrain. You just work with the same. Yeah. you're like guaranteed to end up with very different maps because when you're flipping everybody, one person's doing the purple line, one person's doing the green line, but you you're extending from either end of your subway line.
  • Route Building — You're extending from either end of your subway line.
  • Variable end-game goals — Then you can randomize two endgame goals out of like the five that are there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I suck at the Ryan really nice way to say this.
  • how much childhood trauma I have from a gricola.
  • It takes time. It really does. It takes time to get good at it.
  • It really nails the semi-ooperative experience. I think it just strikes that
  • And so you're kind of like paranoid about it.
References (from this video)
No references stored for this video.
Video ZHHvJamXnZw All You Can Board Top List at 35:40
video_pk 62476 · mention_pk 155072
All You Can Board - Next Station: London video thumbnail
Click to watch at 35:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Small box games can sometimes get a bad rap because there's so many board games that release every year.
  • Flip Tunes is a really small box clearly.
  • it's such an easy game to teach
  • Scout is one of the best card games I've played in the last little bit.
  • Cascadia Rolling Rivers is a really satisfying game to manage the habitat cards.
  • Take Time is a cooperative game that boils down to two sets of cards, 1 to 12.
  • The Crew Mission Deep Sea is a cooperative trick-taking game for three to five players.
  • Stellar is a really great smallbox game that left my collection.
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY Allies or Enemies Top List at 2:24 sentiment: positive
video_pk 61145 · mention_pk 153660
Allies or Enemies - Next Station: London video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very approachable, quick to teach
  • beautiful London-centric art and map aesthetic
Cons
  • may feel repetitive to some players after multiple plays
Thematic elements
  • flip-and-write route planning
  • London subway system
  • light, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — players flip cards and write or draw routes on a map to satisfy goals.
  • Flip/Roll and Write — players flip cards and write or draw routes on a map to satisfy goals.
  • Pattern Building — connect lines and match card shapes to reach scoring objectives.
  • pattern-building — connect lines and match card shapes to reach scoring objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a good Gateway game
  • the art on the cards looks fantastic
  • it's one of those simple flip and write games that you just want to play again and again
  • the lazy Susan is genius
  • Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video J042jF6QPg0 Chairman of the Board Discussion at 5:43 sentiment: positive
video_pk 10467 · mention_pk 108089
Chairman of the Board - Next Station: London video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact filler with tight interaction
  • Strategic depth for a light title
Cons
  • Luck of the roll can influence outcomes
Thematic elements
  • Railway routing and coverage
  • Victorian London railway network
  • Roll-and-write style with grid-based scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Cover as many grids as possible and maximize station hits.
  • Crossing/rivers interaction — Rivers and junctions affect end-game scoring and bonuses.
  • Flip/Roll and Write — Roll dice to determine routes and record them on a sheet.
  • Grid/coverage scoring — Cover as many grids as possible and maximize station hits.
  • roll-and-write — Roll dice to determine routes and record them on a sheet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very nasty auction style game.
  • I think it's a great design.
  • One of my favorite games if not my favorite game.
  • It's nice that it plays in about 30 minutes.
  • I think it's a wonderful design.
References (from this video)
No references stored for this video.
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