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Niagara box art

Niagara

Game ID: GID0226649
Game Info
Year
2004
Collection
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Description

Niagara is set in the not particularly safe world of rushing waterfalls. In the late 18th Century, the Shawnee and Iroquois Indians pointed white Desperadoes, Mercenaries and Adventurers in the direction of hidden caches of valuable jewels, in the hopes of turning them against one another and away from their territorial expansion ambitions. Players play as some of those Adventurers.

The first player to be able to claim ownership of five jewels is the winner. But the chase after the riches has some snags. The speed of the river is always changing, since the speed depends on the decisions of the players and the changeable weather. And once a canoe goes over the falls, it's a hefty investment to replace it. And there are also the Desperadoes to contend with, who aren't above trying to plunder the riches from Adventurers returning home. Niagara is distinguished by an innovative movement mechanic as well as a beautiful three-dimensional rendering of the waterfall setting.

Expanded by:

Niagara: Diamond Joe
Niagara: The Spirits of Niagara

Description

Niagara is set in the not particularly safe world of rushing waterfalls. In the late 18th Century, the Shawnee and Iroquois Indians pointed white Desperadoes, Mercenaries and Adventurers in the direction of hidden caches of valuable jewels, in the hopes of turning them against one another and away from their territorial expansion ambitions. Players play as some of those Adventurers.

The first player to be able to claim ownership of five jewels is the winner. But the chase after the riches has some snags. The speed of the river is always changing, since the speed depends on the decisions of the players and the changeable weather. And once a canoe goes over the falls, it's a hefty investment to replace it. And there are also the Desperadoes to contend with, who aren't above trying to plunder the riches from Adventurers returning home. Niagara is distinguished by an innovative movement mechanic as well as a beautiful three-dimensional rendering of the waterfall setting.

Expanded by:

Niagara: Diamond Joe
Niagara: The Spirits of Niagara

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video jLHpW5MCCII Getting Games Discussion at 35:33 sentiment: positive
video_pk 90187 · mention_pk 240666
Getting Games - Niagara video thumbnail
Click to watch at 35:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing hybrid of roll-and-write with card shedding
Cons
  • specific mechanics not fully described in transcript
Thematic elements
  • roll and write; card shedding
Comparison games
  • Brass
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • roll-and-write with card shedding — first you roll to generate values, then you shed cards by crossing them out
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'll be discussing 32 games that i have learned about over the last eight weeks
  • gen con is happening
  • arc nova it says you design a modern zoo and you run a successful park and you support conservation projects
References (from this video)
No references stored for this video.
Video rXlF09yqEJo BoardGameCo Review at 0:27 sentiment: mixed
video_pk 82185 · mention_pk 206383
BoardGameCo - Niagara video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Charming, approachable gimmick with cute artwork
  • Fast to learn and quick to play
  • Good variability through totems and card types
Cons
  • Limited replayability; feels like a one-trick pony after several plays
  • High variance can create uneven experiences
  • Rules can be a bit finicky during scoring decisions
Thematic elements
  • Card drafting and set collection with push-your-luck elements
  • Fantasy world with dragons, golems, and magical spheres
  • Crunchy, tactical card-centric puzzle with totems and deck manipulation
Comparison games
  • Last Minute
  • Spalopoulos
Mechanics (from transcript analysis)
  • Deck-building / discard optimization — Use discard pile and future draws to sculpt powerful combos.
  • Hand Management — Draw and discard to build scoring combinations.
  • Push Your Luck — Decide when to press your luck for bigger sets vs. safer, smaller gains.
  • push-your-luck — Decide when to press your luck for bigger sets vs. safer, smaller gains.
  • Set Collection — Form scoring sets (e.g., dragons, golems, spheres) to gain points.
  • Totems / player abilities — Toments grant abilities that affect scoring or card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fragard is a game of trying to collect hands of cards, collect sets of cards with a degree of push your luck.
  • This is a charming game that is very much a one-trick pony.
  • I love Mayor of Chicago. It is so much fun.
  • I’m going to give this a 3.5 out of five.
  • I think Mayor of Chicago is a very satisfying challenge.
References (from this video)
No references stored for this video.
Video 32whXAhpbxg Stonemaier Games Top List at 10:57 sentiment: positive
video_pk 81122 · mention_pk 199970
Stonemaier Games - Niagara video thumbnail
Click to watch at 10:57 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Clever design linking two distinct game types
  • Enjoyed both phases of the game
  • One phase leads into another
Cons
  • Fairly hard to find
Thematic elements
Comparison games
  • Apistocracy
Mechanics (from transcript analysis)
  • Card Drafting — Players draft dice to generate numbers for cards.
  • Dice Drafting — Players draft dice and use the numbers to create cards.
  • Hand Management — Players use the created cards in a shedding game.
  • Set Collection — Players complete areas of the same color on their cards.
  • shedding — The second half of the game involves shedding cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not necessarily exactly 50/50, but games where you're doing one thing for most of the game or part of the game, all players are doing the same thing and then something changes.
  • This is something that came to mind a long time ago when I played a game called Forale, which I'll talk about a little bit later, but in Forale, you are uh acquiring properties in the first half of the game and then you are auctioning off those properties in the second half of the game.
  • This game is a delight as you get to build a shared narrative and often spectacular failure is even more fun than winning.
  • The first half is simultaneous chaos as you assemble your absurdly shaped ship that in the second half of the game goes on a voyage through a series of adventure cards that test the ship you build in the first half of the game.
  • The game can often feel hopeless, and you can sometimes find a way to overcome it.
  • I think it also shines in that you normally lose if a player is defeated, but that loss condition is waved after the ritual is disrupted and you've become begun the phase to simply defeat the monster.
  • This is the two halves of the game that that Dylan is talking about.
  • I enjoyed both phases of the game and I really like that one thing is leading to another.
  • The first game half of the game where you are bidding to gain certain properties and oftentimes bidding to not gain weaker properties.
  • two distinct halves, both very connected, very, very closely connected to one another.
  • The first game is a little bit like a teaching game.
  • So, those are the two halves of the game, giving clues versus working together to solve the clues.
  • One where you're working privately to be clever, the other half where you're trying to be clever together with other players cooperatively.
  • The first half is a drafting game where you are planning a trip to Japan.
  • And in the second half of the game, day by day, players show what they have chosen to do for that day.
  • So, there are important decisions that you're making in the second half of Let's Go to Japan as you actually go on the trip.
  • I love the planning, but I also love the executing and the storytelling that emerges as you are going through these days one by one.
  • players don't fully understand the consequences of their decisions in the first half of the game if they're playing for the first time.
  • And so I think if in in a longer version of these games or longer games like this uh you have to give players a little bit of a taste of what is to come so they understand what they are building towards.
References (from this video)
No references stored for this video.
Video FKlALE7YrFc The Dice Tower Top List at 11:25 sentiment: positive
video_pk 80851 · mention_pk 198309
The Dice Tower - Niagara video thumbnail
Click to watch at 11:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever and unique
  • Combines dice rolling with card shedding
  • Appeals to card shedding game fans
Cons
  • A little esoteric
  • Not for everyone
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding — The second phase involves a card shedding game where players try to get rid of their virtual cards first.
  • Dice Rolling — Players roll dice to determine values for the first phase.
  • Set Collection — Players group like numbers together to form cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one showed me what a rolling right could be.
  • This was kind of a game changer.
  • This is one of the most thematic rolling right games.
  • This game is good. So good.
  • This is a great game.
  • I really think this is I this get should get played more again.
  • This is a very small very very focused little flip and right game.
  • So, so fun. Very good scoring.
  • In my opinion, the best flipping right game that is Let's Make a Bus Route.
  • This is just such a charming game.
References (from this video)
No references stored for this video.
Video _dU6zVhhoWs Stonemaier Games Top List at 7:22 sentiment: positive
video_pk 80521 · mention_pk 196101
Stonemaier Games - Niagara video thumbnail
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever puzzle design
  • Unique combination of roll-and-write with a shedding game
  • Enjoyed initial plays
Cons
  • Not widely available
Thematic elements
  • Game of two halves: marking a map and then shedding cards.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Players create a hand of cards based on their actions in the first half.
  • Roll and Write — Dice are rolled and used to mark up a map in the first half.
  • Shedding game — The second half involves getting rid of created cards as quickly as possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A simple yet incredibly engaging roll/flip and write from Sashi and Sashi.
  • Very easy to get into, very difficult to pull away from.
  • It is largely not an interactive game. I don't think that's a problem for ruling right games though.
  • This really is everything that I want out of a Rolling Write game.
  • This is definitely my number one favorite.
  • A simple yet incredibly engaging roll/flip and write from Sashi and Sashi. your paper boys trying to or news boys trying to grow your subscription base by expanding territory while also occasionally going on strike for better wages. Figuring out when to do either is critical and incredibly addictive.
  • Very easy to get into, very difficult to pull away from. I can't help but play multiple games in one city.
  • This is a game about building a map of a part of a kingdom following a series of rules.
  • Really clever element of almost it feels like a drafting a little bit when you do that.
  • It's a game of miniames where every time you play around is three different random mini games. All players have the same three mini games, but it's a different combination of the three.
References (from this video)
No references stored for this video.
Video kk83BRupzYs One Stop Co-op Shop Playthrough at 0:22 sentiment: positive
video_pk 62730 · mention_pk 155429
One Stop Co-op Shop - Niagara video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn and quick to play
  • light, breezy solo card game
  • friendly for travel or quick sessions
  • dense scoring with a compact reference sheet
Cons
  • significant luck factor due to deck order
  • requires memory and odds calculation to optimize
  • potentially cluttered decision space when managing piles
Thematic elements
  • set collection and hand management with power totems
  • Norse mythology motif
  • light, breezy solitaire; instructional
Comparison games
none
Mechanics (from transcript analysis)
  • color multiplier — same-color sets can multiply points
  • Hand Management — start with three cards and draw/discard to build sets
  • head type variation — single-headed vs. two-headed dragons affect value
  • risk/discard pressure — route card and deck cycling introduce discard-risk decisions
  • scoring by sets — points awarded based on the composition of sets (dragon/ant/golem) and configuration
  • Set Collection — form matching sets from dragons, ants, and golems
  • Totems — four powers (hourglass, eye, storage, shield) to manipulate deck/hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not going to burn your brain.
  • This is a simple, fast flowing card experience.
  • Fragard is very well constructed.
References (from this video)
No references stored for this video.
Video QJXADk8BYrA Board Stupid Analysis at 17:51 sentiment: positive
video_pk 42681 · mention_pk 129655
Board Stupid - Niagara video thumbnail
Click to watch at 17:51 · YouTube ↗
Overall sentiment (raw)
mixed-to-positive
Pros
  • innovative movement mechanic and three-dimensional waterfall element
  • visually striking and engaging
Cons
  • print/availability and price can be challenging
  • not as widely known as other winners
Thematic elements
  • adventure and exploration along a changing river
  • river adventure with waterfalls and Jewels
  • thematic, with a strong physical component via edifice and movement
Comparison games
  • Jenga
  • Monopoly
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Risk Management — desperados and falls introduce risk-reward decisions
  • route/movement — changing river speed and path create dynamic tension
  • theme-driven risk — desperados and falls introduce risk-reward decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest one ever in the history of the modern board gaming possibly the biggest one ever
  • Ticket to Ride is a hand management game that's what it is
  • Dominion... it's the deck building game
  • Bear Park feeling
  • it's essentially root building right it's a root building game, much like Ticket to Ride in some way
  • Treat yourself
References (from this video)
No references stored for this video.
Video _gRREJIsZG0 Board Game Dad Discussion at 0:00 sentiment: positive
video_pk 42505 · mention_pk 129122
Board Game Dad - Niagara video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • educational math element
  • accessible even with luck-heavy games
Cons
  • innovative but can be abstract to teach
Thematic elements
  • math and bidding dynamics
  • educational sums with dice
  • clever and educational
Comparison games
  • Roll and Write variants
Mechanics (from transcript analysis)
  • Dice Rolling — dice sums drive card play and bidding dynamics
  • outbidding/hand management — players bid to maximize card utility
  • rolling dice sums — dice sums drive card play and bidding dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've decided not to do paid Kickstarter previews. we want to hear about what reviewers actually think of games.
  • the first one is Trolls and Princesses... I thought it was a cute theme.
  • Beacon Patrol is a Cooperative tile placing game.
  • it's a draft and write records a game about building a band.
  • I don't like trading mechanic but here's the thing when you're trading to a Cooperative end we had a really fun time with it.
  • the White Castle is a dice worker placement game which I love. I love engine building.
  • Praga Caput Regni... it's messy. teaching it... not fun.
References (from this video)
No references stored for this video.
Video XBT49IScy70 Board Game Dad Top 9 List at 5:51 sentiment: positive
video_pk 39146 · mention_pk 117978
Board Game Dad - Niagara video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique math-driven puzzle feel
  • encourages probabilistic reasoning and planning ahead
Cons
  • potentially abstract for younger players
  • rules and scoring can be a bit fiddly for novices
Thematic elements
  • dice-driven number placement and sums
  • abstract math/number strategy
  • open-ended, puzzle-like interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — player cards track sums across columns that determine victory points
  • dice drafting / dice placement — three dice results are shared and recorded on player cards
  • Dice Placement — three dice results are shared and recorded on player cards
  • Grid/area scoring — player cards track sums across columns that determine victory points
  • probability weighing — placing results to achieve equal column sums involves probabilistic thinking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games for Gaming's own sake so these are fun these are games that you would play with your own group of friends
  • this game is cooperative if you've never played a Cooperative game before that means all of the players are working together to overcome a challenge
  • Timeline it's very very simple uh you start with one card on the table and it has a year on it
  • it's chock full of science content it has its own booklet full of how the scientific facts are built into the game's design
  • Expeditions around the world... very easy rule set no compromise needs to be made in order to get younger players playing this game
References (from this video)
No references stored for this video.
Video xu2M4MXdZ_o Board Game Dad Top 10 List at 16:54 sentiment: positive
video_pk 35974 · mention_pk 107720
Board Game Dad - Niagara video thumbnail
Click to watch at 16:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique two-phase format
  • Memorable and niche appeal
Cons
  • Very unconventional; not for everyone
Thematic elements
  • Chaotic-yet-strategic two-phase play
  • Roll-and-write with card play
  • Experimental and quirky
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven round interactions — Play cards to beat or match values after the dice phase.
  • Flip/Roll and Write — Roll dice to fill a grid; the filled columns define card values later.
  • Roll-and-write with dice-based columns — Roll dice to fill a grid; the filled columns define card values later.
  • Roll-to-create grid, then card-beat phase — First phase builds a scoring grid; second phase plays cards to beat values.
  • Two-phase structure with evaluation at end — Dice-driven setup followed by card-driven resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is actually a brainstorm for a future pre-recorded video that I'd like to release incoming weeks
  • I'm looking for feedback from my subscribers
  • the purpose of this video isn't to show you all the games but to talk through what I'm thinking about
  • if you've got a recommendation please include it in the chat or if you're watching this after the live recording you can write it in the comments
  • for cribbage I'll get all three of them
  • I'll end the video with this one and see what kind of feedback I get
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:13 sentiment: mixed
video_pk 12868 · mention_pk 37620
Adam in Wales - Board Game Design - Niagara video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fantastic table presence
  • Spiel des Jahres winner
  • unique disc pushing mechanic
  • beautiful translucent discs
Cons
  • didn't get on with the game
  • endgame dragged on
  • players stealing pieces frustrated reviewer
  • reviewer got rid of it
Thematic elements
  • river
  • waterfall
  • boats
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control
  • disc pushing
  • Race
  • racing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video NXYxHmfxxJk Adam in Wales - Board Game Design Discussion at 10:44 sentiment: positive
video_pk 11993 · mention_pk 35146
Adam in Wales - Board Game Design - Niagara video thumbnail
Click to watch at 10:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ingenious river mechanism
  • Accessible and family-friendly
Cons
  • Mechanism can be fiddly
Thematic elements
  • current-driven river navigation
  • River racing with boats
  • family-friendly
Comparison games
  • Camel Up
  • Cult Express
Mechanics (from transcript analysis)
  • river movement with rotating discs — Discs simulate current and boats move accordingly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the aesthetic appeal of a product plays a big part in its commercial success
  • placeholder art is more than adequate to give publishers a feel for what the game could look like
  • publishers are no longer afraid of looking childish
  • as a game inventor the visuals are unlikely to be at the forefront of your mind when you're ideating prototyping and testing your game
  • let me know in the comments which games have gone above and beyond with their aesthetics
  • standout component is very desirable in a prototype
References (from this video)
No references stored for this video.
Video AyxV2fK215g Adam in Wales - Board Game Design Top List at 22:00 sentiment: positive
video_pk 6055 · mention_pk 17936
Adam in Wales - Board Game Design - Niagara video thumbnail
Click to watch at 22:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile interaction with river dynamics and gem theft tension
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • resource/gem collection — players gather gems from a shifting river; end condition related to gem tally
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i absolutely love cockroach poker
  • the big moments and the big swings are quite satisfying
  • i find these games hilarious
  • i really like the game huh or hein
  • watching the value of things change
  • the moment when that tower collapses it's exciting
References (from this video)
No references stored for this video.
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