Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy!
Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.
You will also be able to increase the value of your gold coins thanks to the smart "coin-building" system, and get the best of the other Elvalands.
- coin upgrade system is cool
- adds a lot of depth to drafting
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- blue lagoon is a great game
- it's got so colorful so much fun
- there's this great moment in blue lagoon where you just realize that you've got a certain island secured
- it's a sandbox style pirate game
- i'm going to buy this for myself 100
- Ethnos is an awesome very simple area majority game
- Ticket to Ride Europe
- Nidavellir
- Dune Imperium
- Code Names is just so great that it's word games are just easy for no i shouldn't say they're easy for everyone to get into
References (from this video)
- Interesting scoring across multiple categories
- Strong draft/auction tension
- Engaging with expansion-influenced depth
- Auction games aren’t for everyone
- Dwarves, bidding, and card-driven scoring
- Fantasy dwarven realm with mythic undertones
- Strategic bidding and category scoring
- 7 Wonders
Mechanics (from transcript analysis)
- auction/bidding — bid for the rights to pick cards and influence scoring
- follow-the-action — you can follow others’ actions to gain similar benefits
Video topics + discussion points
Quotes (from this video)
- i left my job and i'm going to be going full time in content
- this is something that we've actually been discussing with our patreon community for the past couple of months
- we're going to be doing sponsored content right because we have to make our time worth it
- our three-year channel anniversary this month
- we are going to do a live stream it's going to be primarily like a live q a
- we want to thank you all for the support
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- stats don't lie
- we love this game
- it's the perfect game to introduce people to worker placement
- the stats don't lie
References (from this video)
- artwork amazing
- visual appeal and components
- strong overall package and interaction
- resource drafting and card-building action
- dwarven fantasy forge
- elegant abstract
- Splendor
- Gloomhaven
Mechanics (from transcript analysis)
- blind bidding with coins — Players place coins to bid on cards, upgrade coins, and draft powerful combinations.
Video topics + discussion points
Quotes (from this video)
- it's simple, it's fast and it looks gorgeous
- one of the biggest surprises of the year
- the most unique and original game of the year
- it's really good
- a big surprise and a great game on all fronts
- game of the year for board game hangover
References (from this video)
- tight, tense bidding with meaningful choices
- short rounds suitable for multiple sessions
- learning curve can be steep for new players
- scaling can affect chaos in multiplayer
- dwarves, resource collection, tableau recruitment
- fantasy dwarven kingdom building and recruitment in a mythic realm
- fantasy
- Adrian's Wall
- Welcome to Las Vegas (Welcome to Moon series related discussion)
Mechanics (from transcript analysis)
- drafting (blind bidding) — players bid chips to recruit dwarves into their tableau
- hand/resource management — manage bidding chips to optimize recruitment
- set collection — collect colors to recruit heroes and expand influence
Video topics + discussion points
Quotes (from this video)
- our goal is just to make this world a better place, one board gamer at a time
- empathy is the ability to understand and share the feelings of another
- co-op games allow me to talk with other players, plan together
- it's amazing; they came hard
- this is a game built by people from that heritage