Game Info
Year
2021
Players
2-6
Age
8+
Playtime
20 min
Publisher
Korea Boardgames
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description
Players roll dice and sum the values to create cards and then race to shed all their cards first
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 7 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–7 of 7
Video IdKUsp_oUB4
Chairman of the Board Top List at 14:53 sentiment: positive
video_pk 155183 · mention_pk 432372
Click to watch at 14:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Pretty odd game, hybrid roll and write with card shedding
- Works surprisingly well
- Very quirky and creative
- Lightning quick (20 minutes)
- Tries new things differently
- Building your cards yourself is an interesting concept and works well
- A lot of fun
Cons
- Probably not the best roll and write
- Probably not the best card shedding game
- Might not be a forever keeper, other games may stand the test of time better
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- card shedding — Players get rid of cards based on trick-taking rules.
- Roll and Write — Populating a grid with numbers based on dice rolls.
- Set Collection — Forming columns in the roll-and-write grid creates numbers representing cards.
- Trick-Taking — The card shedding system uses trick-taking mechanics where higher numbers win and players must match quantity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sardinia has been a game that I've been after It's It's been like a grail game for me for many many years.
- And yeah, it's as good, if not better, than the original. More combos, lustful great artwork, and um they've definitely not rested on their laurels.
- And um yeah, Flip Tunes was again one of the best games of 2025 and Flip Tunes season 2 um no doubt it's going to be one of the best games of 2026.
- So, I'm super grateful I've got to play this one and I do highly rate it um, but I'm not going to keep on coming back to it because I feel like I've I've seen it too I've seen everything it has to offer.
References (from this video)
No references stored for this video.
Video jLHpW5MCCII
Getting Games Discussion at 35:33 sentiment: positive
video_pk 90187 · mention_pk 347921
Click to watch at 35:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- intriguing hybrid of roll-and-write with card shedding
Cons
- specific mechanics not fully described in transcript
Thematic elements
- roll and write; card shedding
Comparison games
- Brass
- Brass: Birmingham
Mechanics (from transcript analysis)
- roll-and-write with card shedding — first you roll to generate values, then you shed cards by crossing them out
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i'll be discussing 32 games that i have learned about over the last eight weeks
- gen con is happening
- arc nova it says you design a modern zoo and you run a successful park and you support conservation projects
References (from this video)
No references stored for this video.
Video 32whXAhpbxg
Stonemaier Games Top List at 10:57 sentiment: positive
video_pk 81122 · mention_pk 199970
Click to watch at 10:57 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Clever design linking two distinct game types
- Enjoyed both phases of the game
- One phase leads into another
Cons
- Fairly hard to find
Thematic elements
Comparison games
- Apistocracy
Mechanics (from transcript analysis)
- Card Drafting — Players draft dice to generate numbers for cards.
- Dice Drafting — Players draft dice and use the numbers to create cards.
- Hand Management — Players use the created cards in a shedding game.
- Set Collection — Players complete areas of the same color on their cards.
- shedding — The second half of the game involves shedding cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Not necessarily exactly 50/50, but games where you're doing one thing for most of the game or part of the game, all players are doing the same thing and then something changes.
- This is something that came to mind a long time ago when I played a game called Forale, which I'll talk about a little bit later, but in Forale, you are uh acquiring properties in the first half of the game and then you are auctioning off those properties in the second half of the game.
- This game is a delight as you get to build a shared narrative and often spectacular failure is even more fun than winning.
- The first half is simultaneous chaos as you assemble your absurdly shaped ship that in the second half of the game goes on a voyage through a series of adventure cards that test the ship you build in the first half of the game.
- The game can often feel hopeless, and you can sometimes find a way to overcome it.
- I think it also shines in that you normally lose if a player is defeated, but that loss condition is waved after the ritual is disrupted and you've become begun the phase to simply defeat the monster.
- This is the two halves of the game that that Dylan is talking about.
- I enjoyed both phases of the game and I really like that one thing is leading to another.
- The first game half of the game where you are bidding to gain certain properties and oftentimes bidding to not gain weaker properties.
- two distinct halves, both very connected, very, very closely connected to one another.
- The first game is a little bit like a teaching game.
- So, those are the two halves of the game, giving clues versus working together to solve the clues.
- One where you're working privately to be clever, the other half where you're trying to be clever together with other players cooperatively.
- The first half is a drafting game where you are planning a trip to Japan.
- And in the second half of the game, day by day, players show what they have chosen to do for that day.
- So, there are important decisions that you're making in the second half of Let's Go to Japan as you actually go on the trip.
- I love the planning, but I also love the executing and the storytelling that emerges as you are going through these days one by one.
- players don't fully understand the consequences of their decisions in the first half of the game if they're playing for the first time.
- And so I think if in in a longer version of these games or longer games like this uh you have to give players a little bit of a taste of what is to come so they understand what they are building towards.
References (from this video)
No references stored for this video.
Video FKlALE7YrFc
The Dice Tower Top List at 11:25 sentiment: positive
video_pk 80851 · mention_pk 198309
Click to watch at 11:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever and unique
- Combines dice rolling with card shedding
- Appeals to card shedding game fans
Cons
- A little esoteric
- Not for everyone
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- card shedding — The second phase involves a card shedding game where players try to get rid of their virtual cards first.
- Dice Rolling — Players roll dice to determine values for the first phase.
- Set Collection — Players group like numbers together to form cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This one showed me what a rolling right could be.
- This was kind of a game changer.
- This is one of the most thematic rolling right games.
- This game is good. So good.
- This is a great game.
- I really think this is I this get should get played more again.
- This is a very small very very focused little flip and right game.
- So, so fun. Very good scoring.
- In my opinion, the best flipping right game that is Let's Make a Bus Route.
- This is just such a charming game.
References (from this video)
No references stored for this video.
Video _dU6zVhhoWs
Stonemaier Games Top List at 7:22 sentiment: positive
video_pk 80521 · mention_pk 196101
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever puzzle design
- Unique combination of roll-and-write with a shedding game
- Enjoyed initial plays
Cons
- Not widely available
Thematic elements
- Game of two halves: marking a map and then shedding cards.
Comparison games
none
Mechanics (from transcript analysis)
- Card Crafting — Players create a hand of cards based on their actions in the first half.
- Roll and Write — Dice are rolled and used to mark up a map in the first half.
- Shedding game — The second half involves getting rid of created cards as quickly as possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- A simple yet incredibly engaging roll/flip and write from Sashi and Sashi.
- Very easy to get into, very difficult to pull away from.
- It is largely not an interactive game. I don't think that's a problem for ruling right games though.
- This really is everything that I want out of a Rolling Write game.
- This is definitely my number one favorite.
- A simple yet incredibly engaging roll/flip and write from Sashi and Sashi. your paper boys trying to or news boys trying to grow your subscription base by expanding territory while also occasionally going on strike for better wages. Figuring out when to do either is critical and incredibly addictive.
- Very easy to get into, very difficult to pull away from. I can't help but play multiple games in one city.
- This is a game about building a map of a part of a kingdom following a series of rules.
- Really clever element of almost it feels like a drafting a little bit when you do that.
- It's a game of miniames where every time you play around is three different random mini games. All players have the same three mini games, but it's a different combination of the three.
References (from this video)
No references stored for this video.
Video XBT49IScy70
Board Game Dad Top 9 List at 5:51 sentiment: positive
video_pk 39146 · mention_pk 321774
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- unique math-driven puzzle feel
- encourages probabilistic reasoning and planning ahead
Cons
- potentially abstract for younger players
- rules and scoring can be a bit fiddly for novices
Thematic elements
- dice-driven number placement and sums
- abstract math/number strategy
- open-ended, puzzle-like interaction
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — player cards track sums across columns that determine victory points
- dice drafting / dice placement — three dice results are shared and recorded on player cards
- Dice Placement — three dice results are shared and recorded on player cards
- Grid/area scoring — player cards track sums across columns that determine victory points
- probability weighing — placing results to achieve equal column sums involves probabilistic thinking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these are games for Gaming's own sake so these are fun these are games that you would play with your own group of friends
- this game is cooperative if you've never played a Cooperative game before that means all of the players are working together to overcome a challenge
- Timeline it's very very simple uh you start with one card on the table and it has a year on it
- it's chock full of science content it has its own booklet full of how the scientific facts are built into the game's design
- Expeditions around the world... very easy rule set no compromise needs to be made in order to get younger players playing this game
References (from this video)
No references stored for this video.
Video xu2M4MXdZ_o
Board Game Dad Top 10 List at 16:54 sentiment: positive
video_pk 35974 · mention_pk 350327
Click to watch at 16:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique two-phase format
- Memorable and niche appeal
Cons
- Very unconventional; not for everyone
Thematic elements
- Chaotic-yet-strategic two-phase play
- Roll-and-write with card play
- Experimental and quirky
Comparison games
none
Mechanics (from transcript analysis)
- Card-driven round interactions — Play cards to beat or match values after the dice phase.
- Flip/Roll and Write — Roll dice to fill a grid; the filled columns define card values later.
- Roll-and-write with dice-based columns — Roll dice to fill a grid; the filled columns define card values later.
- Roll-to-create grid, then card-beat phase — First phase builds a scoring grid; second phase plays cards to beat values.
- Two-phase structure with evaluation at end — Dice-driven setup followed by card-driven resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is actually a brainstorm for a future pre-recorded video that I'd like to release incoming weeks
- I'm looking for feedback from my subscribers
- the purpose of this video isn't to show you all the games but to talk through what I'm thinking about
- if you've got a recommendation please include it in the chat or if you're watching this after the live recording you can write it in the comments
- for cribbage I'll get all three of them
- I'll end the video with this one and see what kind of feedback I get
References (from this video)
No references stored for this video.
Transcript Navigation
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