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Apistocracy box art

Apistocracy

Game ID: GID0452241
Game Info
Year
2024
Players
2-4
Age
12+
Playtime
60 min
Complexity
2.5/5
Collection
Your Tier
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Description

Worker placement and whist-based trick-taking game set in 1851 London where players climb the social beehive to become Queen Victoria's favorite

Description

Worker placement and whist-based trick-taking game set in 1851 London where players climb the social beehive to become Queen Victoria's favorite

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video 7ZbyNUOp2Wo The Mill Discussion at 5:46 sentiment: positive
video_pk 87771 · mention_pk 229959
The Mill - Apistocracy video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art/design
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has been worked on for quite a bit
  • it's a bidding game
  • epistocracy and it was a beautiful game
  • it had really good reviews on the day and it looks really neat I like the creatures
  • Geekway to the West is coming up May 16th to 19th
References (from this video)
No references stored for this video.
Video 2ZcRsjHDqP8 Discussion at 4:13 sentiment: neutral
video_pk 84022 · mention_pk 212880
Apistocracy video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really great time.
  • I hope I get to see you at Design Day next year cuz I'm definitely going
References (from this video)
No references stored for this video.
Video Pecyo3XrR48 Where There's A Wilz, There's a Play Discussion at 25:27 sentiment: positive
video_pk 84056 · mention_pk 213012
Where There's A Wilz, There's a Play - Apistocracy video thumbnail
Click to watch at 25:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • historically researched by Heather Dixon; beautiful design
  • dual-use cards add depth to wis and action economy
  • thematic and tactile character boards
Cons
  • potential weight/complexity for new players
Thematic elements
  • apis/bees; high-society debutante society
  • London, 1851; social debut world
  • historical, with dual-use cards and wis
Comparison games
  • Braganza
Mechanics (from transcript analysis)
  • Card Drafting — recruit social leverage to debut and score
  • Card drafting and set collection — recruit social leverage to debut and score
  • dual-use cards — cards serve for devious events and to pay actions; role in wis-like payments
  • Multi-Use Cards — cards serve for devious events and to pay actions; role in wis-like payments
  • Worker Placement — perform actions via worker placement actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Push your luck, tile placement, and worker placement together, which are three of our favorite mechanisms along with the design of Manny Vega and the art of Sara Sundara Tang.
  • This art is gorgeous.
  • It's literally too heavy.
  • Draw fast, bluff faster.
  • the songs on here are actually real titles, like Rock Lobster.
References (from this video)
No references stored for this video.
Video ItDPchVTx3E Stonemaier Games Analysis at 8:26 sentiment: positive
video_pk 83127 · mention_pk 208938
Stonemaier Games - Apistocracy video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant game
  • Highly recommended for those who don't gravitate towards historical themes
Cons
none
Thematic elements
  • Climbing the social ladder
  • Victorian England
Comparison games
  • Wis
Mechanics (from transcript analysis)
  • Deck Building — Using playing cards in a little bit of a light deck building way to gain action access to action spaces.
  • Trick-Taking — One final round that is just a hand of the game wis a classic trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason I highlighted Planet Unknown is that this is a game that is purely about building a planet.
  • But I love the idea that instead of having a universe of planets that you can go and discover, instead you have one specific planet with a unique hook, a unique layout, beautiful art.
  • So, in Hot Streak, it is a racing game for mascots.
  • Delightful game. I think the the theatic and the uh mechanical twist make this game really stand out.
  • Trading in the Mediterranean. Concordia is the game that I think has really broken through in this genre.
  • They typically don't enjoy trading in the Mediterranean, but they really really enjoy Concordia.
  • But if you're not into the Viking theme of I I guess exploring and pillaging, if you're not really into that, I think a game that stands out that's mentioned here is the game A Feast for Odin.
  • But I think this game is just a really really good Eurothemed game that give players a lot of choices.
  • So, Creature Caravan doesn't even really present itself as a zombie themed game, but it is.
  • But I love that Ryan Locket put his own spin on zombie themed games by just having them be these lumbering creatures that that just follow you around.
  • I say that because our game origin story, we have a different take on the the superhero theme in our collection now.
References (from this video)
No references stored for this video.
Video 32whXAhpbxg Stonemaier Games Top List at 12:18 sentiment: positive
video_pk 81122 · mention_pk 199971
Stonemaier Games - Apistocracy video thumbnail
Click to watch at 12:18 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Does the two-halves concept
  • Accumulating cards over the game leads to a final shedding game
Cons
none
Thematic elements
Comparison games
  • Nirvana
Mechanics (from transcript analysis)
  • Card Accumulation — Players accumulate playing cards over the course of the game.
  • shedding — The last part of the game involves playing a shedding game with accumulated cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not necessarily exactly 50/50, but games where you're doing one thing for most of the game or part of the game, all players are doing the same thing and then something changes.
  • This is something that came to mind a long time ago when I played a game called Forale, which I'll talk about a little bit later, but in Forale, you are uh acquiring properties in the first half of the game and then you are auctioning off those properties in the second half of the game.
  • This game is a delight as you get to build a shared narrative and often spectacular failure is even more fun than winning.
  • The first half is simultaneous chaos as you assemble your absurdly shaped ship that in the second half of the game goes on a voyage through a series of adventure cards that test the ship you build in the first half of the game.
  • The game can often feel hopeless, and you can sometimes find a way to overcome it.
  • I think it also shines in that you normally lose if a player is defeated, but that loss condition is waved after the ritual is disrupted and you've become begun the phase to simply defeat the monster.
  • This is the two halves of the game that that Dylan is talking about.
  • I enjoyed both phases of the game and I really like that one thing is leading to another.
  • The first game half of the game where you are bidding to gain certain properties and oftentimes bidding to not gain weaker properties.
  • two distinct halves, both very connected, very, very closely connected to one another.
  • The first game is a little bit like a teaching game.
  • So, those are the two halves of the game, giving clues versus working together to solve the clues.
  • One where you're working privately to be clever, the other half where you're trying to be clever together with other players cooperatively.
  • The first half is a drafting game where you are planning a trip to Japan.
  • And in the second half of the game, day by day, players show what they have chosen to do for that day.
  • So, there are important decisions that you're making in the second half of Let's Go to Japan as you actually go on the trip.
  • I love the planning, but I also love the executing and the storytelling that emerges as you are going through these days one by one.
  • players don't fully understand the consequences of their decisions in the first half of the game if they're playing for the first time.
  • And so I think if in in a longer version of these games or longer games like this uh you have to give players a little bit of a taste of what is to come so they understand what they are building towards.
References (from this video)
No references stored for this video.
Video wc4eZ_zh2LI The Board Game Garden Top 10 List at 19:53 sentiment: positive
video_pk 41880 · mention_pk 127004
The Board Game Garden - Apistocracy video thumbnail
Click to watch at 19:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong Victorian aesthetic
  • integration of trick-taking with other mechanics
Cons
  • trick-taking in a heavier game might be niche for some
Thematic elements
  • power and influence through social maneuvering
  • Victorian London social season
  • elegant, operatic
Comparison games
  • Obsession
Mechanics (from transcript analysis)
  • set collection / variable player powers — collect sets and use unique powers to influence outcomes
  • Trick-Taking — multi-round trick-taking with hand management
  • Unique Player Powers — collect sets and use unique powers to influence outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tidying up your board games becomes a hell of a game
  • it's all about cheese and basically you are cheese makers competing to to run the most um prosperous crey in France
  • the art is adorable
  • build your own Cozy Cafe and turn your drop-ins into regulars
References (from this video)
No references stored for this video.
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