Game Info
Year
2013
Collection
Mechanic profile
Not enough video data yet
Vibe profile
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Description
The Capo is getting old and about to retire. You think. Maybe it's time for you to make your moves from behind the scenes, to put the gangsters into play that support your goals. Will you gain the most respect?
Nothing Personal is a game for 3-5 players. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery.
Players take turns playing influence cards to take control of gangsters and work them up the chain of power. Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video XC2Vg_1L9ZE
Analysis at 13:03 sentiment: mixed
video_pk 66536 · mention_pk 162166
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Revised edition from 2019.
Cons
- Every deal is durable as the moment it was made.
- The most reliable seeming ally three rounds ago may currently be calculating whether you are more useful as a partner or a problem.
Thematic elements
- Competing crime families fighting for dominance
- Mob gaming
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players place influence to contest control of gangsters.
- negotiation — The negotiation around placements is relentless.
- set collection — Whoever commits the most influence to a gangster claims their allegiance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There is a specific kind of silence that falls over a game table when somebody realizes they have just been completely, deliberately, and systematically destroyed by somebody they trusted.
- Mean games are a genre unto themselves.
- The person sitting across from them smiled, played their cards just right, and had been planning it for three rounds.
- The sea serpent player maintained eye contact and smiled the whole time.
- You were never trying to save us.
- I was always trying to save myself.
- That is a different thing. It is, in fact, exactly what Nemesis is designed to produce.
- Everything is negotiable.
- The elected pope controlled by a player can excommunicate opponents.
- The traitor system is the knife at the game's heart.
- I held that card for two hours.
- That is why you committed everything.
- It is the meanest game ever designed because it is the only major board game where the primary mechanic is human trust and the primary strategy is its violation.
- Attack the east on this move and I will allow you three supply centers.
- That is diplomacy.
- This is showing me things about markets I did not want to understand.
- Since round one.
- The worst part was understanding that it had never been a competition. It had been a lesson on a schedule the teacher set before the first card was played.
References (from this video)
No references stored for this video.
Video sZOfK-M_YV8
Watch It Played Discussion at 1:22 sentiment: positive
video_pk 65309 · mention_pk 158953
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The host has a second copy and is giving one away.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we are over 90% funded and that is for one reason and one reason only because of your generous donations
- you guys have no idea what this means to me thank you so much for wanting another season of watch it played
- tomorrow is August the 3d at noon eastern time the first Q&A live session that we unlocked and we talked about the last update will go live
- we crossed another Milestone to give away another game and the game we're giving away nothing personal by Steve Avery and oops and Tom vassel
- when we reach our base funding the last Milestone goal at the 36 ,000 Mark is that everyone who donated to receive one promo card or the trio pack and get three promo cards will now receive one additional promo card as well
- it means the world to me guys thank you very much for your time until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video hpUywagwV0M
Watch It Played Discussion at 3:39
video_pk 65303 · mention_pk 158948
Click to watch at 3:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we smashed another couple of our stretch goals thanks to your support thank you guys so much
- you can get rid of those junky useless inserts in your game board and instead replace with something very functional that will make setting up your game and putting it away so much easier and might I even say a little bit enjoyable
- I'll put a link in the description of this video to a thread over on Board Game Geek that I will create about this very topic
- this is allowing me to do another season of this show which I love doing
- w w nicholls congratulations you win
References (from this video)
No references stored for this video.
Video SY172E5a3oI
The Dice Tower Top List at 15:24 sentiment: positive
video_pk 2812 · mention_pk 8220
Click to watch at 15:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong thematic flavor
- player interaction is engaging
Cons
- potentially harsh for casual players
Thematic elements
- hidden contracts, backstabbing contracts
- modern crime/gangland
- sardonic, noir
Comparison games
- Kremlin
- Other social deduction experiences
Mechanics (from transcript analysis)
- hidden contracts and player interaction — players issue contracts, bluff and negotiate to gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is not necessarily a list of games that suck and just we keep them around because we have connections to them.
- opening to the rabbit hole.
- Jaws is a better game than your game, dude.
- Bang was our thing. Bang was the party game that our family played.
References (from this video)
No references stored for this video.
Video dHpVtR26JqY
Actualol Top List at 11:17 sentiment: positive
video_pk 93 · mention_pk 234
Click to watch at 11:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- chaotic negotiation that drives engagement
- focus on money and deals
Cons
- can be cutthroat; may not suit all groups
Thematic elements
- negotiation, power, money
- Mafia/neighborhood politics
- dynamic player-driven negotiation
Comparison games
none
Mechanics (from transcript analysis)
- action selection — characters in hierarchy have unique actions
- bribes and backstabbing — bribe others to influence outcomes
- negotiation — players negotiate to place influence and backstab
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there's no game out there that I would be happy to play it as much as this one
- it's all about money changing hands it's all about making deals and backstabbing
- this is the quintessential party game for me
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5