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Nova Aetas Renaissance box art

Nova Aetas Renaissance

Game ID: GID0229572
Collection Status
Description

Nova Aetas: Renaissance is a cooperative tactical boardgame set in a fantastic and dark Italian Renaissance. Set in the Italian Renaissance, this game will guide you through a fantastic, mythical campaign based upon the historic events of the war between Rome and Venice in the early 1500s. Inspired by classic Japanese tactical RPGs such as 'Final Fantasy Tactics' and 'Tactics Ogre', in Nova Aetas you will battle enemies controlled by a sophisticated Artificial Intelligence. With every challenge you will be presented with meaningful choices that will change the course of game events. Nova Aetas will captivate you with its high detailed miniatures and its high quality components.

Nova Aetas: Renaissance is a reimplementation of the original game founded on KS in January 2016. This new, improved version, is born from the experience gained during these years and will give you an even deeper experience by immersing you and your group in a charming and mysterious Italy, full of historical characters such as Leonardo da Vinci, Caterina Sforza, and many others – both real and imaginary.

Four young mercenaries (Vincenzo, Valerio, Rebecca and Sofia) will find their fate during the war between Rome and Venice. They are ready to make their way in the Italian Renaissance shattered by war and by mysterious myths that emerge from a distant past. Each of the 4 Heroes will have a role on the battlefield and will be able to evolve by acquiring new Classes, Skills and Equipment!

—description from the publisher

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–4 of 4
Video oU7TdmBk01c Janna's Tabletop Channel unboxing_and_overview at 0:12 sentiment: positive
video_pk 33386 · mention_pk 99205
Janna's Tabletop Channel - Nova Aetas Renaissance video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive component quality and highly detailed miniatures
  • Rich, campaign-driven content with multiple potential endings
  • Comprehensive rulebook and a dedicated faction codex to aid navigation
  • Expansive modular map and 3D terrain elements create a striking table presence
Cons
  • High complexity and long setup due to extensive components and rules
  • Steep learning curve requiring substantial reading of large manuals and numerous card types
  • Massive footprint on the table due to components and terrain
Thematic elements
  • magical intrigue, faction dynamics, and heroic quests across a historic-inspired landscape
  • Renaissance-era Italy blended with fantasy/magic and a campaign narrative
  • campaign-driven with branching endings and scripted adventures tracked via envelopes and mission cards
Comparison games
  • Black Rose Wars
Mechanics (from transcript analysis)
  • Card variety-driven gameplay — Large catalog of card types (destiny, enemy, reagent, achievement, event, transformation, prey/encounter, etc.) that drive combat, loot, encounters, and progression.
  • Dice-based tests and fatigue/damage systems — Custom dice (including stretch-goal dice) used for tests and special effects tied to hero skills and encounters.
  • Envelope-based campaign progression — Campaign structure uses 28 envelopes containing Mission cards to determine the flow of adventures and endings; missions are revealed in order, with different outcomes based on choices.
  • Miniatures, faction, and hero boards — Numerous miniatures representing heroes and factions with double-sided hero boards for abilities that evolve over the campaign.
  • Modular map tiles and terrain-based play — Seven two-sided map tiles with varied terrain (forests, mountains, chambers) that are laid out to form a campaign map; includes 3D terrain elements and buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know about you but for me it represents the best invitation for game play since I said about Miniatures
  • this Rule books uh is prepared in alphabetical order with convenient references in the margin of each page
  • seven two-sided map tails with different types of terrain like Ms Forest mountains or some Chambers
  • there are 28 envelopes for Mission cards and of course the mission cards themselves
  • I can't wait to check it out
  • I hope you enjoy it and see you in the next recording
References (from this video)
No references stored for this video.
Video UUsac5hyQuc Carbot Rhino game_preview sentiment: positive
video_pk 10928 · mention_pk 32188
Overall sentiment (raw)
positive
Pros
  • Rich RPG-like experience
  • Detailed miniatures
  • Complex character development
  • Meaningful player choices
Cons
  • Complex ruleset
  • Many rules to learn
Thematic elements
  • Cooperative tactical adventure
  • Italian Renaissance (circa 1500s)
  • Mythical campaign rewriting historical events
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Heroes level up and choose advanced classes
  • Horologium activation system — Clock-like mechanism to manage model activations and mission progression
  • Tactical combat — Dice-based combat with line of sight and cover mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a game from one to four players and it's a re-implementation of the original game
  • The world is rich and there's lots of rules to learn
References (from this video)
No references stored for this video.
Video UUsac5hyQuc Carbot Rhino game_preview sentiment: positive
video_pk 10928 · mention_pk 140522
Overall sentiment (raw)
positive
Pros
  • Rich RPG-like experience
  • Detailed miniatures
  • Complex character development
  • Meaningful player choices
Cons
  • Complex ruleset
  • Many rules to learn
Thematic elements
  • Cooperative tactical adventure
  • Italian Renaissance (circa 1500s)
  • Mythical campaign rewriting historical events
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Heroes level up and choose advanced classes
  • Combat: Dice — Dice-based combat with line of sight and cover mechanics
  • Horologium activation system — Clock-like mechanism to manage model activations and mission progression
  • Tactical combat — Dice-based combat with line of sight and cover mechanics
  • Track advancement — Heroes level up and choose advanced classes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a game from one to four players and it's a re-implementation of the original game
  • The world is rich and there's lots of rules to learn
References (from this video)
No references stored for this video.
Video LDRVpBwMytc Meet at the Table playthrough at 0:00 sentiment: positive
video_pk 184 · mention_pk 125061
Meet at the Table - Nova Aetas Renaissance video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Campaign-driven progression with personalized destinies for each character
  • Rich table presence: modular map setup with buildings, trees, ladders, and elevation
  • Dynamic enemy AI and activation order creates tactical variety
  • Clear in-game reference guides on cards and quick action references
  • Flexible gear, skills, and loot systems support varied playthroughs
Cons
  • Rule complexity and heavy bookkeeping can be challenging for new players
  • Some printed components have errors (e.g., Sophia card/board inconsistencies)
  • Pronunciation slips and narration mistakes in the video may distract newcomers
  • Potentially long first-session setup and campaign initialization
Thematic elements
  • Adventure, dungeon exploration, Roman-era intrigue, and mythic quests
  • Ancient Rome/Venice-era city-states with dungeon-crawl style adventures
  • Campaign-driven with destiny cards and modular missions
Comparison games
  • Assassin's Creed (board game) and its campaign-style structure
  • Assassin's Creed (video game) as a cultural reference re: theme
Mechanics (from transcript analysis)
  • Campaign — Campaign tracking to manage inventory, Hunts/Missions, and progression across sessions
  • Campaign_sheet — Campaign tracking to manage inventory, Hunts/Missions, and progression across sessions
  • Character_progression — Four base characters with skill squares; progression to advanced classes and new abilities
  • Combat: Dice — Roll-based combat with successes, moon symbols, and special effects (e.g., lethal, critical hits)
  • Companions_vs_characters — Companions exist but do not gain experience; four core characters form the party
  • Destiny_cards — Destiny cards grant ongoing abilities and unlock narrative-driven rewards
  • Dice_based_combat — Roll-based combat with successes, moon symbols, and special effects (e.g., lethal, critical hits)
  • Heroic_points — Heroic points are earned to perform powerful heroic actions and modify attacks
  • Line of sight — Orthogonal grid with elevation affecting line of sight and ranged attacks
  • Line_of_sight_and_elevation — Orthogonal grid with elevation affecting line of sight and ranged attacks
  • Loot_and_loot_pools — Loot cards and loot pools awarded after missions; economy and resource management
  • Threat_meter — Threat (Pilum) tracker influences enemy behavior and targeting
  • Time_and_action_wheel — Swiftness-based activation order using action/time budget to perform actions
  • Track advancement — Four base characters with skill squares; progression to advanced classes and new abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's awesome to have these neat buildings now.
  • This game does have a lot going on and it's bound to make a few mistakes here and there.
  • I really like the experience of being able to rock four different characters that have different abilities that they're going to be performing throughout the game.
  • It's super cool, I like the fact that they have that extra ability that you can use going through the game.
References (from this video)
No references stored for this video.
Transcript Navigation
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