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Nova Roma box art

Nova Roma

Game ID: GID0229624
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
120 min
Collection
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Mechanic profile
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Description

In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital, the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support, this incredible task was accomplished in just six years.

In Nova Roma, you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists. At the end of the game, the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.

Description

In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital, the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support, this incredible task was accomplished in just six years.

In Nova Roma, you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists. At the end of the game, the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 16 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–16 of 16
Video 2iYAkcWK-zI Getting Games Discussion at 9:41 sentiment: positive
video_pk 89344 · mention_pk 237075
Getting Games - Nova Roma video thumbnail
Click to watch at 9:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I can already say I would really like to try at some point just from the table presence alone.
  • Honestly Cooperative games are far from my favorite type of game but I love Carcassonne so that is enough to have me quite intrigued if I have an opportunity to try this one.
References (from this video)
No references stored for this video.
Video G03bAADIeBE Chairman of the Board Top List at 0:00 sentiment: positive
video_pk 84360 · mention_pk 214341
Chairman of the Board - Nova Roma video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well synergized mini games.
  • Well balanced character card powers.
  • Interesting resource management and engine building.
  • Digestible and easy to understand despite complexity.
  • Well designed, realized, and finely tuned.
  • Satisfying for old-school Euro gamers.
Cons
  • Synergy between mini games could have been increased.
  • Might have liked a little more integration between mini games for boosts.
Thematic elements
Comparison games
  • Traan
  • Yoga Hammer
  • TI
  • Calamala
Mechanics (from transcript analysis)
  • Area Control — But there is a little bit of area control going on as well through this little contract fulfillment as you're trading in resources in order to deploy these polyomino shapes onto the map.
  • contract fulfillment — But there is a little bit of area control going on as well through this little contract fulfillment as you're trading in resources in order to deploy these polyomino shapes onto the map.
  • End game scoring — Um, and also endame scoring as well. So, you got different opportunities you can go for.
  • Engine Building — As well as a good degree of engine building as the the resource management part of this game is fairly interesting as on your playerboard, you have your own little grid and kind of as a bonus action, you can place um your workers on that grid and again activate the row or column. But as the game goes on, you can actually booster and kind of um strengthen the different spots to get you more resources to increase your yield.
  • Grid Activation — As you place more workers down in the same rows and columns, your strength of your actions is actually boosted. So you get access to, you know, more powerful abilities, maybe better cards, um, and so on.
  • Resource Management — As well as a good degree of engine building as the the resource management part of this game is fairly interesting.
  • Set Collection — Who ever's got the most coverage uh will get more points. And you can use those shapes quite cleverly to try and block people from doing certain things.
  • track climbing — Most of it entails like track climbing, getting more points as you go, getting more resources, unlocking things and so on.
  • Variable player powers — You are buying character cards that will give you ongoing powers, uh, which are all quite well done actually. I thought those powers were really well balanced.
  • Worker Placement — And in this game, that key mechanism is a pretty straightforward worker placement game, but with a twist as you have these four actions along the the vertical axis and the horizontal axis. And you basically have a a 4x4 grid of worker placement spots. And depending on where you put your worker, you'll activate the action in the column and in the row.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one actually does feel a little bit like a Stefan Feld design.
  • And in this game, that key mechanism is a pretty straightforward worker placement game, but with a twist as you have these four actions along the the vertical axis and the horizontal axis.
  • So almost felt to me a little bit like TI or a little bit of calamala where you have that kind of ve v varying pairing of actions and of course they are variable so each game will be will be different.
  • But there is a little bit of area control going on as well through this little contract fulfillment as you're trading in resources in order to deploy these polyomino shapes onto the map.
  • I think it's actually really well designed, very well um well realized and finally tuned.
  • So sometimes you want to spread yourself thinner to get the exact actions you want, but sometimes you might take a couple of almost weaker or wasted actions to give you access to those more powerful actions uh, later.
  • I thought it seemed really well again well integrated and well harmonized.
  • So this one again I think if you like your your drier euros a good degree of engine building a good degree of resource management um a good degree of turn ax as well as those worker placement spots or those pairings that you want do dry up quickly um and you might have to settle for plan B quite often um this game has that in spades.
References (from this video)
No references stored for this video.
Video QL241yMFW9k Where There's A Wilz, There's a Play Discussion at 2:18 sentiment: positive
video_pk 83433 · mention_pk 210252
Where There's A Wilz, There's a Play - Nova Roma video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique action selection on a grid; meaty euro with interesting choices; great for repeat plays.
Cons
none
Thematic elements
  • Array
  • Ancient Rome
  • Strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Players place workers on a grid and the power of an action increases with the number of workers in the chosen row/column.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Nova Roma is one of those where it's amazing what he does with action selection."
  • "I love this theme. I like the tile laying aspect. I'm a tile layer"
  • "This is a 2025 game"
  • "We will probably play this tonight and tomorrow"
  • "Happy new year everyone. Hope you have a great gaming year in 2026."
References (from this video)
No references stored for this video.
Video pVC7woH-sG8 Review at 9:23 sentiment: positive
video_pk 74167 · mention_pk 178489
Nova Roma video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork by Mico.
  • Cool action system with overlapping row/column actions and blocking.
  • Engaging solo mode that provides pressure.
  • Quick playtime, described as 'snappy' and 'speedy'.
  • Achieving objectives on the mosaic feels rewarding.
Cons
  • The two-player blocking mechanic is disliked by the reviewer.
  • Mistakes in play led to a less optimal outcome, highlighting the need for careful planning.
Thematic elements
  • Building New Rome and gaining prestige with the Emperor
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Action Grid — Actions are taken by placing patricians on a grid, with actions determined by the intersecting row and column, and the Emperor tile's position.
  • Area Majority — Points are awarded for having the most influence or buildings in specific zones.
  • Hand Management — Players manage cards in their hand, deciding when to play them for their abilities or end-game scoring.
  • Objective Cards — Mosaic tiles represent objectives that players can claim by meeting specific criteria.
  • Resource Management — Players manage various resources including influence, coins, wood, stone, wine, and horses.
  • Set Collection — Collecting sets of cards (followers) and goods is important for scoring and completing objectives.
  • solo mode — A specific bot or AI is used to simulate opponent actions and score against the player.
  • Variable player powers — Players can recruit followers that provide unique abilities or bonuses during specific actions.
  • Worker Placement — Players place 'patricians' on action spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • GridCon was amazing. Probably the best con thing this year.
  • It was really intense and a proper roller coaster and amazing fun.
  • It wasn't like a great big multiplayer Arkham thing, but we played the new Midwinter Gala.
  • And we ended up winning against all odds in that one.
  • It's a really cool action system.
  • The two-player game works is mean, and I don't like it.
  • It's not a Care Bear friendly mode because it's like you place...
  • But, it's nice and snappy for Nova Roma.
  • I feel like I I've let myself down in round three.
  • I lost sight of what was important.
References (from this video)
No references stored for this video.
Video m-LonNBhUYQ The Dice Tower Top List at 18:00 sentiment: positive
video_pk 62600 · mention_pk 155316
The Dice Tower - Nova Roma video thumbnail
Click to watch at 18:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cohesive, engaging roman setting
  • tension and decision points are strong
Cons
  • may be dense for casual players
  • potentially long setup time
Thematic elements
  • civic development and governance
  • Roman Republic city-building
  • mechanics-led with strong theme
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — players choose actions to develop their city quadrant.
  • cubes/resource management — placing and leveraging resources for rewards.
  • Resource Management — placing and leveraging resources for rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video o7WfmgA8_BE Let's Table It Review at 0:12 sentiment: positive
video_pk 61873 · mention_pk 154509
Let's Table It - Nova Roma video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game with multiple choices
  • opponents provide good competition
  • replayability is strong
  • actions interact in meaningful ways, encouraging strategic planning
  • the design supports building a cohesive strategy around action combos
Cons
none
Thematic elements
  • power dynamics, resource management, and strategic action efficiency
  • Ancient Rome during the Empire with emperors, Forum, patricians, and mosaics
  • abstract, strategic theme rather than heavy storytelling
Comparison games
  • The First Zar
Mechanics (from transcript analysis)
  • action selection tied to row/column power — actions you can perform depend on the alignment of your patricians; power in a row/column scales the action abilities
  • emperor tile and Forum action economy — the emperor tile chosen each round grants a powerful bonus to the corresponding action in the Forum phase
  • estate tiles production and placement — acquire and place estate tiles to gain production rewards and trigger side effects
  • follower cards and mosaic achievements — activate follower cards to claim achievements on your mosaic board when performing actions
  • Hippodrome track — advance Hippodrome tokens on a track for positional rewards; potential bonus for leading or significant advancement
  • shipping, sale, and contracts — select shipping contracts, move ships along routes, and gain points/rewards based on progression
  • Tile Placement — acquire and place estate tiles to gain production rewards and trigger side effects
  • Track Advancement — advance Hippodrome tokens on a track for positional rewards; potential bonus for leading or significant advancement
  • Worker Placement — place workers on a grid to determine available actions and gain powers; positions also influence bonuses via the emperor mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a a worker placement Point salad type game you know
  • it's a great game with multiple choices
  • you will figure out how actions interact with each other as you play
  • the game has great comp opponents as well
  • it's got strategic choices that will keep you you know involved in the game
  • good replayability
References (from this video)
No references stored for this video.
Video JdVSctpGgOE The Board Game Garden Top 10 List at 32:34 sentiment: positive
video_pk 41098 · mention_pk 124687
The Board Game Garden - Nova Roma video thumbnail
Click to watch at 32:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich variety of mini-games and depth of strategy
  • Solo mode support and replayability
  • Crisp components and strong thematic cohesion
Cons
  • Large footprint and complex setup
  • Some minis feel thematic but mechanically similar
Thematic elements
  • mini-games in a civilization-building frame
  • ancient civ with modular mini-games center
Comparison games
  • Gaia Project
  • Age of Innovation
Mechanics (from transcript analysis)
  • multi-mini-games / worker placement hybrid — Central grid of actions triggers a variety of micro-games; players place workers and resolve mini-games that unlock ongoing abilities, endgame scoring, and resource flows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are top 10 compiled of those three months
  • one of my main goals for 2025 is that I really want to stick to doing board game stats for all of 2025
  • I love a good medium weight game
  • this is a fantastic trick taking game
  • the art is very cute on this as well
References (from this video)
No references stored for this video.
Video x466KIUwWJk The Board Game Garden Playthrough at 12:03 sentiment: positive
video_pk 39303 · mention_pk 118478
The Board Game Garden - Nova Roma video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interest from the host for solo play
  • potential for engaging strategic planning in a Rome setting
Cons
  • no specific mechanics detailed in the transcript
  • unclear publication data and weights
Thematic elements
  • Empire-building and city management
  • Ancient Rome empire context
  • solo-focused planning with potential table presence
Comparison games
none
Mechanics (from transcript analysis)
  • solo mode — host describes the solo mode as straightforward and potentially fun
  • tableau/asset management — implied by the discussion of setups and components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed this one
  • it's a very small box
  • multi-use cards
  • basically you're just trying to get to these different I guess like neighborhoods
  • the solo mode is actually super easy
  • Nova Roma which is another one that I've been really wanting to play solo for a while
References (from this video)
No references stored for this video.
Video B6Aw0evNUpk Board Gaming Ramblings Discussion at 14:45 sentiment: positive
video_pk 38499 · mention_pk 115927
Board Gaming Ramblings - Nova Roma video thumbnail
Click to watch at 14:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • ancient / empire building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is about the games that we have gotten since Spiel
  • it's about dogs in a home
  • Simo is a great game one that I highly recommend
  • this is a story storytelling puzzle game about Mary Shelly the creator of Frankenstein
  • it's a pure negotiation game
  • I love the Euros I love all of that but I really enjoy sitting that playing a fun story-driven game
References (from this video)
No references stored for this video.
Video GUjcRm5eWIE The Board Game Garden Playthrough at 7:43 sentiment: positive
video_pk 37889 · mention_pk 113864
The Board Game Garden - Nova Roma video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong solo mode with a challenging AI and clear scoring structure
  • Impressive table presence and component aesthetics
  • Grid-based action selection is approachable and crisp
  • Multiple, tangible paths to victory via ships, tiles, and objectives
  • Relatively compact rounds with meaningful decisions across turns
Cons
  • Some ambiguity around endgame scoring for tiles in solo mode and how animal/resource tokens are counted
  • Edition changes and publisher differences can cause print-status confusion
  • Resource-tracking on player boards can feel cramped with many resource types
Thematic elements
  • economic engine-building in a stylized Roman setting
  • Ancient Rome with patricians managing ships, buildings, and resources on a modular board
  • abstract euro-style with grid/tile-based tableau planning
Comparison games
  • Darwin's Journey
  • River Valley Glass Works
  • Explorers of Neoria
  • Foundations of Rome
Mechanics (from transcript analysis)
  • action_selection_grid — Patricians are placed on a central grid; the emperor tile configuration modifies action strength and available options.
  • building_and_ship_actions — Two-column/row action execution comprising ship movements, building construction, and related rewards.
  • hippogri/hippodrome_tracks — Movement along multiple tracks that grant resources, victory points, and endgame bonuses; artisans can modify travel costs.
  • objective_tile_system — Objective tiles provide VP when completing rows/columns or achieving certain patterns; endgame scoring pools based on tracks and tiles.
  • Resource Management — Place tiles and manage a set of resources (coins, wood, stone, wheat, horses, etc.) to activate actions and gain rewards.
  • solo_ai_scoring — Solitary play against an AI that advances on tracks and claims chariot tokens; endgame scoring mirrors the AI’s progress.
  • Square Grid — Patricians are placed on a central grid; the emperor tile configuration modifies action strength and available options.
  • tile_and_resource_management — Place tiles and manage a set of resources (coins, wood, stone, wheat, horses, etc.) to activate actions and gain rewards.
  • Track Advancement — Movement along multiple tracks that grant resources, victory points, and endgame bonuses; artisans can modify travel costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would you call this cozy? I would not call this game cozy.
  • I could definitely see this game getting into my top 100.
  • I really like I really love the look of this game.
  • Solo is hard. I got crushed by like 20 victory points.
  • I am really enjoying this solo game; I could see it in my top 100.
References (from this video)
No references stored for this video.
Video HT8cncAJJ6w The Board Game Garden Top List at 8:03 sentiment: positive
video_pk 36721 · mention_pk 110243
The Board Game Garden - Nova Roma video thumbnail
Click to watch at 8:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative use of a grid with column/row action linkage
  • Strong worker placement synergy with action resolution
Cons
  • Complex teaching; may be hard to grok for new players
Thematic elements
  • Roman civilization, conquest and governance
  • Ancient Rome, grid-based empire-building
  • Strategic, Euro-style
Comparison games
  • Barcelona
Mechanics (from transcript analysis)
  • grid-based action resolution — Actions are gated by the intersection chosen, connecting top-column and side-row effects.
  • Worker Placement — Place workers into a grid to unlock two perpendicular actions (columns and rows); action strength scales with how many workers occupy a given column/row.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the worker placement in Nova Roma is so cool.
  • Federation... it is such a fantastic game.
  • Darwin's Journey is absolutely fantastic.
  • Barcelona is my favorite currently from Danny Garcia.
References (from this video)
No references stored for this video.
Video yDmRQekgbb8 The Board Game Garden Discussion at 39:05 sentiment: positive
video_pk 35805 · mention_pk 107081
The Board Game Garden - Nova Roma video thumbnail
Click to watch at 39:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo capable
  • high component quality
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — city-building through tile placement
  • tile_laying — city-building through tile placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shelf of opportunity video and the idea that this space is for unplayed games.
  • This is all available Adventures for me to go on, so it's a great thing—it's a shelf of opportunities.
  • Penny's favorite thing in the world I have a blanket basket.
  • Please let me know down in the comments if this is something that you do as well.
  • You are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video 9oukA3_e49M The Board Game Garden Top List at 18:32 sentiment: positive
video_pk 34572 · mention_pk 102982
The Board Game Garden - Nova Roma video thumbnail
Click to watch at 18:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong action-selection mechanism
  • Rich systems that interlock across multiple sub-games
Cons
  • Heavier weight may limit player base without dedicated time
Thematic elements
  • Action selection on a central grid via worker placement
  • Ancient Rome wargame-like governance and administration
  • Multi-layered scoring with personal / public objectives
Comparison games
  • Barcelona
Mechanics (from transcript analysis)
  • action selection — Two actions triggered per placement based on grid position.
  • Mini-Games — Cards provide ongoing abilities and end-game scoring implications.
  • Mini-games / cards — Cards provide ongoing abilities and end-game scoring implications.
  • Personal goal boards — Customizable objectives that shape end-game scoring.
  • Row/column amplification — More workers in a line strengthens the resulting actions.
  • Worker Placement — Place a worker on a central grid to trigger actions in rows and columns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Explorers of Neoria is my number 10. It is a wonderful, very unique game where basically you are taking out or drawing these different little chunky bits from a bag.
  • I really love that decision of do I want to just take one from the board that I know exactly what the color is or do I take out too randomly from the bag and hope for another color that maybe I would prefer.
  • River of Gold... there are three simple actions that you can do. You can sail, you can build, or you can deliver.
  • This is a fantastic game. I will say that I think I'm pretty good at this game.
  • Nova Roma has such a cool action selection worker placement mechanism.
  • Minos Dawn of the Bronze Age... the dice drafting worker placement shines in this game.
  • Wondrous Creatures is fantastic.
  • Skyrise. There is fantastic player interaction.
References (from this video)
No references stored for this video.
Video Lxa9n1Xq8Yc The Dice Tower Top List at 2:04 sentiment: positive
video_pk 4056 · mention_pk 11859
The Dice Tower - Nova Roma video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense, crunchy euro with interlocking parts that feel cohesive
  • Engaging in high-think moments and engine synergy
Cons
  • Complex and potentially overwhelming for new players
Thematic elements
  • gears-and-cogs heavy euro with a sprawling system
  • Ancient Rome-inspired imperial engine-building
  • integrated engine-building
Comparison games
  • Trajan
Mechanics (from transcript analysis)
  • Engine Building — Multiple interacting components that drive actions and scoring
  • Gear-driven engine building — Multiple interacting components that drive actions and scoring
  • Tile/track integration — Cards and components integrate as the board evolves with expansion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player only trick-T game that is really clever.
  • It seems to be the MO—the cleanest, most straightforward way possible.
  • Castle Combo is a killer design that manages to in 20-25 minutes tops give me so many fun little moments.
References (from this video)
No references stored for this video.
Video EXOGpQqkwlk Chairman of the Board Top List at 5:13 sentiment: positive
video_pk 3836 · mention_pk 11274
Chairman of the Board - Nova Roma video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-balanced powers and synergy
  • Engaging multipath scoring and engine-building
  • Clear and digestible design
Cons
  • Synergy between mini-games could be stronger
  • Not groundbreaking in theme
Thematic elements
  • Empire-building via resource management and interlinked actions
  • Ancient Rome themed Euro with multiple fronts
  • Strategic, Euro-style with integrated mini-games
Comparison games
  • Yoga Hammer
  • Tari
  • Calimala
Mechanics (from transcript analysis)
  • character cards with powers — Draft or acquire character cards that grant ongoing abilities.
  • end-game diversity of scoring — Multiple scoring paths and rewards provide varied strategies.
  • engine-building and resource management — Develop resource yield on your board through upgrades and track advancement.
  • four-action 4x4 worker placement grid — Choose a worker in a row/column to activate actions; grid determines outcomes.
  • polyomino deployment and area scoring — Place polyomino shapes to the map to claim points and control space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • interaction of the game is forced on you
  • decision space here is extremely low
  • the game is evergreen
  • I tend to really enjoy Sashi and Sasha games
References (from this video)
No references stored for this video.
Video eQPCAvEnPog Foster the Meeple Discussion at 0:00 sentiment: positive
video_pk 354 · mention_pk 1033
Foster the Meeple - Nova Roma video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a Bonkers year in general
  • we are going to do kind of like a bit of a bigger wrap up
  • Jamie is an incredibly talented human being in multiple facets
  • we've found a studio space
  • I'm tired we're just so tired I'm tired all the time
  • please say hi
  • we might miss a video or two because of travel
  • this is the best outcome I think long term
  • we're transitioning a little bit into this becoming you know a bigger part of Jam's professional career
  • Jamie will stress her mental and physical health out to put a video out
References (from this video)
No references stored for this video.
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