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Nova Roma box art

Nova Roma

Game ID: GID0229624
Collection Status
Description

In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital, the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support, this incredible task was accomplished in just six years.

In Nova Roma, you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists. At the end of the game, the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–9 of 9
Video m-LonNBhUYQ The Dice Tower top_10_list at 18:00 sentiment: positive
video_pk 62600 · mention_pk 155316
The Dice Tower - Nova Roma video thumbnail
Click to watch at 18:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cohesive, engaging roman setting
  • tension and decision points are strong
Cons
  • may be dense for casual players
  • potentially long setup time
Thematic elements
  • civic development and governance
  • Roman Republic city-building
  • mechanics-led with strong theme
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — players choose actions to develop their city quadrant.
  • cubes/resource management — placing and leveraging resources for rewards.
  • Resource management — placing and leveraging resources for rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video o7WfmgA8_BE Board Game Brody game_review at 0:12 sentiment: positive
video_pk 61873 · mention_pk 154509
Board Game Brody - Nova Roma video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game with multiple choices
  • opponents provide good competition
  • replayability is strong
  • actions interact in meaningful ways, encouraging strategic planning
  • the design supports building a cohesive strategy around action combos
Cons
none
Thematic elements
  • power dynamics, resource management, and strategic action efficiency
  • Ancient Rome during the Empire with emperors, Forum, patricians, and mosaics
  • abstract, strategic theme rather than heavy storytelling
Comparison games
  • The First Zar
Mechanics (from transcript analysis)
  • action selection tied to row/column power — actions you can perform depend on the alignment of your patricians; power in a row/column scales the action abilities
  • emperor tile and Forum action economy — the emperor tile chosen each round grants a powerful bonus to the corresponding action in the Forum phase
  • estate tiles production and placement — acquire and place estate tiles to gain production rewards and trigger side effects
  • follower cards and mosaic achievements — activate follower cards to claim achievements on your mosaic board when performing actions
  • Hippodrome track — advance Hippodrome tokens on a track for positional rewards; potential bonus for leading or significant advancement
  • shipping, sale, and contracts — select shipping contracts, move ships along routes, and gain points/rewards based on progression
  • tile placement — acquire and place estate tiles to gain production rewards and trigger side effects
  • Track advancement — advance Hippodrome tokens on a track for positional rewards; potential bonus for leading or significant advancement
  • worker placement — place workers on a grid to determine available actions and gain powers; positions also influence bonuses via the emperor mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a a worker placement Point salad type game you know
  • it's a great game with multiple choices
  • you will figure out how actions interact with each other as you play
  • the game has great comp opponents as well
  • it's got strategic choices that will keep you you know involved in the game
  • good replayability
References (from this video)
No references stored for this video.
Video x466KIUwWJk Board Game Garden playthrough at 12:03 sentiment: positive
video_pk 39303 · mention_pk 118478
Board Game Garden - Nova Roma video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interest from the host for solo play
  • potential for engaging strategic planning in a Rome setting
Cons
  • no specific mechanics detailed in the transcript
  • unclear publication data and weights
Thematic elements
  • Empire-building and city management
  • Ancient Rome empire context
  • solo-focused planning with potential table presence
Comparison games
none
Mechanics (from transcript analysis)
  • solo mode — host describes the solo mode as straightforward and potentially fun
  • tableau/asset management — implied by the discussion of setups and components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed this one
  • it's a very small box
  • multi-use cards
  • basically you're just trying to get to these different I guess like neighborhoods
  • the solo mode is actually super easy
  • Nova Roma which is another one that I've been really wanting to play solo for a while
References (from this video)
No references stored for this video.
Video GUjcRm5eWIE Unknown playthrough at 7:43 sentiment: positive
video_pk 37889 · mention_pk 113864
Unknown - Nova Roma video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong solo mode with a challenging AI and clear scoring structure
  • Impressive table presence and component aesthetics
  • Grid-based action selection is approachable and crisp
  • Multiple, tangible paths to victory via ships, tiles, and objectives
  • Relatively compact rounds with meaningful decisions across turns
Cons
  • Some ambiguity around endgame scoring for tiles in solo mode and how animal/resource tokens are counted
  • Edition changes and publisher differences can cause print-status confusion
  • Resource-tracking on player boards can feel cramped with many resource types
Thematic elements
  • economic engine-building in a stylized Roman setting
  • Ancient Rome with patricians managing ships, buildings, and resources on a modular board
  • abstract euro-style with grid/tile-based tableau planning
Comparison games
  • Darwin's Journey
  • River Valley Glass Works
  • Explorers of Neoria
  • Foundations of Rome
Mechanics (from transcript analysis)
  • action_selection_grid — Patricians are placed on a central grid; the emperor tile configuration modifies action strength and available options.
  • building_and_ship_actions — Two-column/row action execution comprising ship movements, building construction, and related rewards.
  • hippogri/hippodrome_tracks — Movement along multiple tracks that grant resources, victory points, and endgame bonuses; artisans can modify travel costs.
  • objective_tile_system — Objective tiles provide VP when completing rows/columns or achieving certain patterns; endgame scoring pools based on tracks and tiles.
  • Resource management — Place tiles and manage a set of resources (coins, wood, stone, wheat, horses, etc.) to activate actions and gain rewards.
  • solo_ai_scoring — Solitary play against an AI that advances on tracks and claims chariot tokens; endgame scoring mirrors the AI’s progress.
  • Square Grid — Patricians are placed on a central grid; the emperor tile configuration modifies action strength and available options.
  • tile_and_resource_management — Place tiles and manage a set of resources (coins, wood, stone, wheat, horses, etc.) to activate actions and gain rewards.
  • Track advancement — Movement along multiple tracks that grant resources, victory points, and endgame bonuses; artisans can modify travel costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would you call this cozy? I would not call this game cozy.
  • I could definitely see this game getting into my top 100.
  • I really like I really love the look of this game.
  • Solo is hard. I got crushed by like 20 victory points.
  • I am really enjoying this solo game; I could see it in my top 100.
References (from this video)
No references stored for this video.
Video HT8cncAJJ6w Board Game Garden top_10_list at 8:03 sentiment: positive
video_pk 36721 · mention_pk 110243
Board Game Garden - Nova Roma video thumbnail
Click to watch at 8:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative use of a grid with column/row action linkage
  • Strong worker placement synergy with action resolution
Cons
  • Complex teaching; may be hard to grok for new players
Thematic elements
  • Roman civilization, conquest and governance
  • Ancient Rome, grid-based empire-building
  • Strategic, Euro-style
Comparison games
  • Barcelona
Mechanics (from transcript analysis)
  • grid-based action resolution — Actions are gated by the intersection chosen, connecting top-column and side-row effects.
  • worker placement — Place workers into a grid to unlock two perpendicular actions (columns and rows); action strength scales with how many workers occupy a given column/row.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the worker placement in Nova Roma is so cool.
  • Federation... it is such a fantastic game.
  • Darwin's Journey is absolutely fantastic.
  • Barcelona is my favorite currently from Danny Garcia.
References (from this video)
No references stored for this video.
Video 9oukA3_e49M Board Game Garden top_10_list at 18:32 sentiment: positive
video_pk 34572 · mention_pk 102982
Board Game Garden - Nova Roma video thumbnail
Click to watch at 18:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong action-selection mechanism
  • Rich systems that interlock across multiple sub-games
Cons
  • Heavier weight may limit player base without dedicated time
Thematic elements
  • Action selection on a central grid via worker placement
  • Ancient Rome wargame-like governance and administration
  • Multi-layered scoring with personal / public objectives
Comparison games
  • Barcelona
Mechanics (from transcript analysis)
  • action selection — Two actions triggered per placement based on grid position.
  • mini-games — Cards provide ongoing abilities and end-game scoring implications.
  • Mini-games / cards — Cards provide ongoing abilities and end-game scoring implications.
  • Personal goal boards — Customizable objectives that shape end-game scoring.
  • Row/column amplification — More workers in a line strengthens the resulting actions.
  • worker placement — Place a worker on a central grid to trigger actions in rows and columns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Explorers of Neoria is my number 10. It is a wonderful, very unique game where basically you are taking out or drawing these different little chunky bits from a bag.
  • I really love that decision of do I want to just take one from the board that I know exactly what the color is or do I take out too randomly from the bag and hope for another color that maybe I would prefer.
  • River of Gold... there are three simple actions that you can do. You can sail, you can build, or you can deliver.
  • This is a fantastic game. I will say that I think I'm pretty good at this game.
  • Nova Roma has such a cool action selection worker placement mechanism.
  • Minos Dawn of the Bronze Age... the dice drafting worker placement shines in this game.
  • Wondrous Creatures is fantastic.
  • Skyrise. There is fantastic player interaction.
References (from this video)
No references stored for this video.
Video Lxa9n1Xq8Yc Dice Tower top_10_list at 2:04 sentiment: positive
video_pk 4056 · mention_pk 11859
Dice Tower - Nova Roma video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense, crunchy euro with interlocking parts that feel cohesive
  • Engaging in high-think moments and engine synergy
Cons
  • Complex and potentially overwhelming for new players
Thematic elements
  • gears-and-cogs heavy euro with a sprawling system
  • Ancient Rome-inspired imperial engine-building
  • integrated engine-building
Comparison games
  • Trajan
Mechanics (from transcript analysis)
  • engine building — Multiple interacting components that drive actions and scoring
  • Gear-driven engine building — Multiple interacting components that drive actions and scoring
  • Tile/track integration — Cards and components integrate as the board evolves with expansion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player only trick-T game that is really clever.
  • It seems to be the MO—the cleanest, most straightforward way possible.
  • Castle Combo is a killer design that manages to in 20-25 minutes tops give me so many fun little moments.
References (from this video)
No references stored for this video.
Video EXOGpQqkwlk Chairman of the Board top_5_list at 5:13 sentiment: positive
video_pk 3836 · mention_pk 11274
Chairman of the Board - Nova Roma video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-balanced powers and synergy
  • Engaging multipath scoring and engine-building
  • Clear and digestible design
Cons
  • Synergy between mini-games could be stronger
  • Not groundbreaking in theme
Thematic elements
  • Empire-building via resource management and interlinked actions
  • Ancient Rome themed Euro with multiple fronts
  • Strategic, Euro-style with integrated mini-games
Comparison games
  • Yoga Hammer
  • Tari
  • Calimala
Mechanics (from transcript analysis)
  • character cards with powers — Draft or acquire character cards that grant ongoing abilities.
  • end-game diversity of scoring — Multiple scoring paths and rewards provide varied strategies.
  • engine-building and resource management — Develop resource yield on your board through upgrades and track advancement.
  • four-action 4x4 worker placement grid — Choose a worker in a row/column to activate actions; grid determines outcomes.
  • polyomino deployment and area scoring — Place polyomino shapes to the map to claim points and control space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • interaction of the game is forced on you
  • decision space here is extremely low
  • the game is evergreen
  • I tend to really enjoy Sashi and Sasha games
References (from this video)
No references stored for this video.
Video eQPCAvEnPog Foster the Meeple general_discussion at 0:00 sentiment: positive
video_pk 354 · mention_pk 1033
Foster the Meeple - Nova Roma video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a Bonkers year in general
  • we are going to do kind of like a bit of a bigger wrap up
  • Jamie is an incredibly talented human being in multiple facets
  • we've found a studio space
  • I'm tired we're just so tired I'm tired all the time
  • please say hi
  • we might miss a video or two because of travel
  • this is the best outcome I think long term
  • we're transitioning a little bit into this becoming you know a bigger part of Jam's professional career
  • Jamie will stress her mental and physical health out to put a video out
References (from this video)
No references stored for this video.
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