Nyakuza is a competitive game for 2-4 players. Each player is the head of a Cat Yakuza Clan, vying for control over the fishing industry. Get ahead of the competition! Bid for Boats to go out and net the freshest catch in the Bay and establish your seafood Stalls before your rivals. The first Clan to build their Grand Market Stall wins the game!
Control the Fishing Industry Around Oki-Yo Bay
The waters of Oki-Yo Bay are teeming with fish. Such a lucrative spot would be a great place to set up operations for the different Nyakuza Clan. But, in the end, only one can be top-cat.
In Nyakuza, players take on the role of heads of their respective Nyazuka clan. They will bid for boats that will catch the freshest fish out in the bay, then sell them in their seafood Stalls. Each player is racing to build their own Grand Market Stall first, which will prove that they are the best clan and win the game.
Nyakuza - How To Play
Images
- Gameplay is thoroughly enjoyed.
- Nice tempo, timing, and pacing.
- Interesting chaining mechanic.
- Winning condition is unique and preferred over points.
- Executed to an extremely high standard.
- Gameplay alone is thoroughly enjoyed.
- Can see this one growing for me.
- A lot of fun.
- Loved root building, bidding, and racing games.
- Dislikes the reskinning/reskin.
- Glaring production issues for colorblind players (player markers).
- Cardboard buildings are a little bit cheap and chintzy.
- Shedding sushi restaurants
- Shore
- Adventure Land
- Havalandi
- Chinatown
Mechanics (from transcript analysis)
- Area Control — Winning a bid allows players to place control markers on the board.
- bidding — A blind bidding system is used where players place currency and do a simultaneous reveal. The winner goes first and places more control markers, but spends their money into a common pool. Bidding nothing allows a player to collect the pool.
- Root building — Players are building their sushi restaurants on the shore by creating chains through seafood formations.
- set collection — Players are racing to shed their restaurants by creating chains through certain seafood formations.
- Tile drawing — Tiles are drawn randomly from a bag, each with a unique number that positions it on the board.
Video topics + discussion points
Quotes (from this video)
- This game has a really nice tempo and timing and pacing to it.
- Gameplay alone thoroughly enjoyed it.
- This game is sadly massively hamstrung by the fact that there are some glaring uh production issues, especially if you are color blind like unfortunately myself.
- This would easily be uh two thumbs up recommendation if those uh additional things were were fixed.
- But still, gameplay alone thoroughly enjoyed it.
- This game has all of those executed to an extremely high standard.
- Wonderful game.
References (from this video)
- Catan
Mechanics (from transcript analysis)
- amulet_token_and_turn_order — The amulet token determines the first player each round; the oldest player initially holds it, and ties are broken in favor of the amulet holder.
- boat_placement_on_resource_tiles — Boats are placed on unoccupied resource tiles and must be adjacent to existing boats; groups of boats and shores determine valid placements.
- coband_token_resource_marking — Coband tokens placed behind screens are spent to mark resources; coband never return to the player once placed on the board.
- optional_variant_secret_resource — An optional variant lets players secretly draw a resource behind their screen and place a boat on its matching space, adding a hidden element to placement.
- round_structure_and_end_conditions — Rounds proceed with resource placement, bidding, and boat placement; the game ends when the Grand Market stall is placed or a final round is triggered by resources on the board, with tie-break rules described.
- secret_bidding_with_tokens — Players secretly bid coband behind screens; highest bid moves to the Warf area and collects boats and the amulet, while other bids are resolved. Reference: bidding phase example and amulet assignment.
- secret_resource_reveal_and_place — During the round when placing boats, players may reveal a secret resource and place a boat accordingly, as an addition to their normal placements.
- stall_building_when_group_complete — When a placement group covers required resources and includes a Shore space without a stall, players pause to place a stall under a boat and mark resources with coband.
Video topics + discussion points
Quotes (from this video)
- two to four player game Yakuza designed by rer kitzia and published by seon
- the oldest player this amulet token or you can pick someone randomly
- the game ends and you win
- first place all of your stalls and then place the final Grand Market stall to win the game
- you can bid Nothing by revealing an empty hand
References (from this video)
- Strong production values
- Innovative combination of auction and racing mechanics
- Solid replayability and strategic depth
- Token colors can look tame on the board
- Availability may be uncertain due to external factors
- auction/race hybrid
- urban market with seafood stalls and a grand bazaar
- competitive tack with race-style progression
Mechanics (from transcript analysis)
- Closed auction — Players bid for specific spots to build seafood stalls; speed of build matters toward victory.
Video topics + discussion points
Quotes (from this video)
- 2025 is shaping up to be the year of two-player games, and I am totally here for it.
- This is easily his best design to date.
- Stuper Mundy is the most Eurol looking Euro game you will ever see, but unbelievably interactive.
References (from this video)
- Clever auction mechanism
- Compact playtime for an auction game
- Engaging re-theme that preserves core mechanics
- Ethnic or cultural theming could be sensitive to some players
- As a re-theme, may feel derivative to fans of the original
- auction/area control with a currency-based economy
- Japanese fishing village; re-theme of Easter Island/NOR
- Kisia
Mechanics (from transcript analysis)
- closed economy auction — Players bid openly on tiles; bidding zero pools spent money for distribution.
- simultaneous bidding and reveal — Bids are revealed at once, and the highest bid wins the tile while the rest side-effects occur.
Video topics + discussion points
Quotes (from this video)
- The goodest of morning to you all. I'm Tom Vassel.
- Two body parts. Well, I handed an elbow to take pieces out of the pool.
- This is Duel for Cardia. Simultaneous selection, simultaneous reveal kind of game with that brilliant little fun mechanism.
- It's the top of the bottom. No, top of the bottom is what I said.
- The mind of a genius, I tell you.