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Oathsworn: Into the Deepwood box art

Oathsworn: Into the Deepwood

Game ID: GID0230807
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
180 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.

Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels, loot and new allies to join them in their journey.

Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.

—description from the publisher

Description

Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.

Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels, loot and new allies to join them in their journey.

Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 102
This page: 50
Sentiment: pos 35 · mix 13 · neu 1 · neg 1
Mentions per page
Showing 1–50 of 102
Video 0k1BiUNy_f8 Top List at 55:02 sentiment: positive
video_pk 134355 · mention_pk 382168
Oathsworn: Into the Deepwood video thumbnail
Click to watch at 55:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game with a riveting campaign story.
  • Boss battles are top-notch, unique, and feel very different.
  • Cool and unique characters.
  • Strategic card system with exhaustion mechanic.
  • Very thematic.
Cons
  • Can be difficult to rank higher due to the quality of games above it.
Thematic elements
  • Adventure, combat, exploration
  • Fantasy world
  • Campaign-driven story
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — Features challenging and unique boss encounters.
  • Campaign play — Players progress through a story-driven campaign.
  • Card Exhaustion — Used cards are moved to an exhaustion track, taking turns to return to hand, forcing strategic planning.
  • Dice Rolling — Implied for combat or action resolution.
  • exploration — One phase involves exploring locations to find clues or achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marvel Dice Throne is one of the games that as a spiritual crossover?
  • This is a really fun This is a game that any my kids any one of my kids will take take it and ask for it at game night.
  • Champions of Midgard is a fantastic game.
  • This is the game that encapsulates what I think the zombie apocalypse would be if it were to happen.
  • It's so thematically rich.
  • The mechanics are just so clean and smooth.
  • Blood Rage? Blood Rage is my number 11.
  • It's a hard way It's a hard game to teach new people how to play. And have them enjoy it.
  • Oathsworn is an amazing game where you take on your characters. You go through this campaign story that's It's riveting from the first beginning until you're going through town.
  • And then the second half is a boss battler and that boss battler is top notch.
References (from this video)
No references stored for this video.
Video K5BA7lO6634 Board Games UnLocked Top List at 2:23 sentiment: positive
video_pk 134283 · mention_pk 382713
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Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal boss battler
  • Awesome construction of campaign
  • Great randomization system with player agency
  • Unique boss encounters
Cons
  • Fell on the list because the campaign was finished and not replayed.
Thematic elements
  • boss battler
  • each chapter being a story section with decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Boss AI Deck — The boss AI deck is face up, allowing players to know what the boss will do.
  • Boss Battler — The core gameplay revolves around fighting bosses.
  • Campaign — Features a campaign structure where each chapter has a story section and a boss fight.
  • Push Your Luck — Uses a push-your-luck dice system where rolling too many misses results in the entire attack missing.
  • randomization — Features randomization through dice or a card system, with player agency in choosing the type of randomization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is currently my favorite Lovecraft game or Cthulhu Mythos game.
  • The fact of the matter is whenever you are going more insane the more powerful you get but that's at a cost because eventually you will lose.
  • It's overall an extremely simple game to learn and play but man isn't it just oozing with theme.
  • This oh my God this is an epic honestly like this is a goddamn masterpiece.
  • The writing which is now done with voice acting is awesome the boss battles are awesome the characters are awesome.
  • This has become my lifestyle game.
  • I cannot overstate how insanely good the writing is.
  • This one not sure which one I like better, I like the whole sprawling
  • I love this damn game
  • there's just so much crap with this game and I love the almost unlimited amount of replayability with this
  • this is a goddamn masterpiece
  • this theme is amazing this like sci-fi futuristic kind of but Greek mythology thing where these primordials came in and killed the Greek gods
  • I cannot overstate how insanely good the writing is
  • this has become my lifestyle game
  • I love the tactile feel of everything in this game
  • Chip theory is my game company
References (from this video)
No references stored for this video.
Video cf2WSvUhckg Board Games UnLocked Playthrough at 0:00 sentiment: positive
video_pk 113822 · mention_pk 325642
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has a well-organized insert that comes with the game, making setup easier.
  • The quick leveling system is seen as a cool mechanic.
  • The morality choices are interesting.
  • The game's narrative and writing are praised.
  • The combat against the worm is described as 'sick'.
Cons
  • There's a mention of a character named Bram being a 'downer' and potentially needing to be 'killed'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Ally cards — Ally cards can be gained, such as Ally Card number nine, which is a character named Lysine.
  • Ally Interaction — Certain allies have abilities, like Lysine who can use blood magic.
  • Beast Marker Movement — The Beast marker represents the position of the Beast as it moves through the city, and its movement is tracked on the map.
  • Combat Checks — Combat checks with specific defense values are performed, for example, defense 4.
  • Defense tokens — Players gain defense tokens, such as a defense token for a broken rib or after a successful combat round.
  • Empowered Token — Osworn gain an empowered token, specifically an 'empowered times three' token.
  • Encounter Rules — Special encounter rules are revealed, such as for a giant worm encounter with multiple body parts that can be targeted independently.
  • event cards — Drawing event cards, such as Deepwood Event and City Event cards, affects gameplay.
  • Injury Card Play — If a character has a broken rib, all injury cards in hand must be played on the first turn of each round, even if they have no effect.
  • Injury Cards — Companions lose additional health based on the amount of injury cards they have; one injury means no loss, two to three injury cards means one hit point loss, and four or more injury cards means two health loss.
  • Location Tokens — Placing location tokens on the map is a mechanic, for example, placing a location token 14 on the Town Square.
  • Morality Choice — Players are presented with moral choices, such as deciding whether to take in panicked townsfolk or leave them behind.
  • Mystery Envelopes — Opening mystery envelopes is part of the game progression, such as opening mystery envelope A.
  • Path cards — Path cards are drawn and followed, such as taking path A card.
  • Quick Leveling System — A quick leveling system allows characters to gain bonuses and unlock ability cards based on the chapter number.
  • Ration Tracking — Tracking the amount of rations for a journey with a tracker token is a mechanic.
  • Reasoning Check — A reasoning check with a difficulty of three is performed to persuade patrons to join the party.
  • Refugee Mechanic — Players can choose to take refugees with them on their journey; a larger group increases the danger of the deepwood.
  • Sacrifice Mechanic — A player can choose to make the ultimate sacrifice to allow others to escape, losing their oathsworn status.
  • Sally Port Mechanism — Hacking the mechanism of the sally port to open it is a game action.
  • Vibration Token — The Osworn take the vibration token, which has a defense of three and might of two black and two red dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The flow of people seems to be all towards the Town Square.
  • So we get to choose we can step in and release her or watch the proceedings.
  • I was like when have people ever overreacted like should we get a runner who's gonna stop on the wrist?
  • This is a uh Ally card that we can we can bring in so we got two Bros now.
  • Damn it Colin.
  • She collapses as you cut her free of her bonds and kick at the flames.
  • But then take her boots off.
  • The mighty creature rears up and crushes a Terrace of houses before clawing its way after you.
  • People spend all their years trying to find a meaning to life and you find it now in a good death.
References (from this video)
No references stored for this video.
Video 8hEX7N1ONf4 Board Games UnLocked Playthrough at 0:14 sentiment: positive
video_pk 113837 · mention_pk 325662
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging combat with various abilities and attack options.
  • Satisfying combo potential with card play.
  • Challenging encounter that requires strategic positioning and movement.
  • Satisfying progression through different stages of the boss fight.
  • Dynamic enemy AI that reacts to player positioning and actions.
Cons
  • Mechanics like knockback can be frustrating when they don't work as intended.
  • Encounter difficulty can feel high, especially early on.
  • Some mechanics, like hallucination cards, can be disorienting.
Thematic elements
  • Fighting a satyr, dealing with hallucinations
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Effect Attacks — Some enemy attacks, like the wave attack, affect multiple characters in a zone.
  • Buffs/Empowers — Players can grant empower tokens to characters, which can be used to enhance dice rolls.
  • Card Play — Players play cards from their hand to perform actions, trigger abilities, and influence combat.
  • Combo System — Playing specific cards in sequence can trigger beneficial effects or return cards to hand, creating combos.
  • Debuffs/Status Effects — The satyr applies 'transfix' and hallucination cards, which have negative effects on players.
  • Dice Rolling — Players roll dice for attacks and checks, with successes contributing to outcomes. Redraws and rerolls are available.
  • Encounter progression — The satyr has multiple stages that are triggered by losing a certain number of dice.
  • Healing — Player characters can heal each other during combat.
  • Knockback — Characters and enemies can be knocked back, potentially colliding with obstacles or other characters.
  • Movement — Characters move across the board based on card effects and spending animus.
  • Targeting Specific Locations — Players discuss attacking specific parts of the satyr, like its rear or shoulder, to deal damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Boy, that Naruto news was kind of ass. Was really underwhelming.
  • He's like, 'Where did they go?'
  • It's so beautiful. How could you want to attack something so beautiful, so majestic, so perfect?
  • I hit him in his jackal ass face. That's the plan.
  • He's like, 'Do you want to know what is next to the statue?'
  • The walls are closing in. Are those trees moving? They're definitely moving. They're moving towards you. You must get away from them before they get you.
  • You remember how fun piggybacks are. Why do you not do this anymore?
  • So, I'm going to do my swipe, which will cause all of these to come down here.
  • I don't think we'll need to.
  • My weapon becomes a snake in your hands. Coiling around your arm, you fling it away to stop it biting you.
References (from this video)
No references stored for this video.
Video OpMr0oHAFVY Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113809 · mention_pk 325630
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and story progression.
  • Challenging and tense gameplay.
  • Gaining new gear and abilities feels rewarding.
  • Meaningful choices with consequences.
Cons
  • Can be overly punishing and unforgiving.
  • Losing characters and refugees is disheartening.
  • Difficulty in tracking game state and map locations can be frustrating.
Thematic elements
  • Survival and journey through a dangerous wilderness
  • The Deepwood
Comparison games
  • Legend of Zelda
Mechanics (from transcript analysis)
  • Character progression — Characters can gain tokens (defense, battle flow) and acquire new gear (weapons, armor).
  • Combat — The transcript mentions encounters with enemies like the Scar Tribe, implying a combat system.
  • Dice Rolling — Checks and combat often involve rolling dice, with modifiers and re-rolls contributing to outcomes.
  • Event resolution — The game involves drawing and resolving event cards that present challenges and opportunities.
  • exploration — Players move across tiles, revealing new locations and triggering events as they progress through the Deepwood.
  • Narrative choices — The game presents branching narrative paths based on player decisions.
  • Resource Management — Players must manage rations for their party and refugees, with consequences for failing to do so.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We killed the worm. We made it. Got through."
  • "The Beast has found prey but thankfully it is not you."
  • "I have never hurt a person on purpose."
  • "You can't. No one can."
  • "The Eternal City they call it Verum."
  • "This is your chance to take them first."
  • "I think that's this is a little too punishing."
References (from this video)
No references stored for this video.
Video _o2labT_EE0 Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 113848 · mention_pk 325673
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The right amount of stress, not frustrating.
  • Engaging narrative with impactful choices.
  • Exciting combat and interesting mechanics.
  • Good use of miniatures.
Cons
  • Dice rolls can be frustrating.
  • Some mechanics are expensive (curatives).
Thematic elements
  • Surviving a dangerous wilderness and confronting a cult leader.
  • Deepwood
  • Players make choices that affect the story and outcomes.
Comparison games
none
Mechanics (from transcript analysis)
  • ally system — Players can gain allies, like 'Steed,' who can assist in encounters.
  • Boss battles — The transcript mentions beating a 'brood mother' as a boss battle.
  • Card Play — Players use cards for actions and abilities, such as 'play the card' or using 'empower tokens' from cards.
  • Clue system — Players need to find 'orange circles' as clues to locate the Piper, requiring them to visit various locations.
  • Combat Rounds — Combat is resolved in rounds with specific defense values and attack mechanics.
  • Dice Rolling — Dice are used for various checks, with players sometimes rerolling or expressing frustration with the results ('The dice have spoken.').
  • Event decks — Deepwood and City event cards are drawn and resolved, adding unexpected elements to the game.
  • Injury system — Players can suffer injuries that affect their character, and curatives can be purchased to mitigate these.
  • Item/Gear Acquisition — Players acquire new gear and items throughout the game, like a 'rat fur tunic' or a 'hatchet,' which can affect their stats or abilities.
  • Narrative Choice System — The game presents players with choices that impact the story and unlock different paths or events, such as deciding whether to hunt the Piper or investigate dreams.
  • Survival checks — Players perform survival checks with varying difficulties, like 'Difficulty four' or 'difficulty eight.'
  • Trading/Economy — Players can trade items with NPCs like the Banksmith and Apothecary, using 'iron' as currency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was just the right amount of stress.
  • My life has been a lie.
  • Having bad dreams, are we?
  • Damn, chapter two already hitting you with a hard decision.
  • This town has stood for over 500 years and never once has the line of lords broken faith with the pact. Now the town needs you. Will you break faith with it?
  • He is mine to kill. You shall not have them.
  • Oh, buddy. That was actually the right move to lean back. Otherwise, it would have been a difficulty five.
References (from this video)
No references stored for this video.
Video W2jvYmo0D9U Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113804 · mention_pk 326028
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Saved more civilians than expected.
  • The healer was crucial for survival.
  • Character abilities are impactful.
  • The game is engaging despite high risk.
Cons
  • Players' characters got very low on health.
  • Risk of being 'one-shot' was high.
  • Enemies become stronger as fewer survive.
Thematic elements
  • Fighting the Scar Tribe
  • Chapter Four: The Encounter
Comparison games
none
Mechanics (from transcript analysis)
  • Ally Acquisition — The game allows for gaining new allies, such as Lady Alana, who provide support or benefits.
  • Ally/Companion Abilities — Different characters have unique abilities like 'Feral Roar,' 'Elemental Infusion,' and 'Multi-shot,' which affect gameplay.
  • Area Control/Denial — The use of 'firewall' and other environmental effects to control or deny areas of the board to enemies.
  • Combat — Players engage in direct combat with enemies, using dice rolls, cards, and abilities to deal damage and overcome obstacles.
  • Dice Rolling — Combat and other actions often involve rolling dice, with mechanics for rerolls and critical hits.
  • Movement — Characters move across the board using 'animus' and various abilities, with specific rules for targeting and positioning.
  • Status Effects — Enemies can inflict negative status effects like 'crippled,' which hinder player actions.
  • Targeting priority — Enemies have specific targeting rules, such as prioritizing civilians or the closest oathsworn, which players must account for.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tribe is one All-Star all scar type have the mob rule.
  • Civilians will die if they receive any damage or Health Point loss however they can be protected by moving them off the board.
  • The scar tribe attack Target mob Berserkers redraw all blanks.
  • And that is the end of chapter four.
  • Went a lot better than than the last one but still pretty risky I got pretty low which went out and uh you almost got it I was done one shot thanks to the Healer and uh MVP ended up being her.
References (from this video)
No references stored for this video.
Video P4wKtRVeIVM Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 113815 · mention_pk 326039
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The segmented boss with unique movement is cool.
  • The consuming mechanic creates interesting gameplay.
  • Environmental effects add tactical depth.
Cons
  • The witch character feels like she needs more explanation.
  • Saving civilians is difficult and often sacrifices a player's turn.
Thematic elements
  • Fighting a large worm
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Effect Attacks — Several of the worm's attacks (e.g., Head Whip, Quake, Tail Slam) have area effects that can target multiple players or the entire board.
  • Civilian rescue — Players can move civilians off the board to save them, which provides a bonus reward, but this action often takes a player's entire turn.
  • consuming — A character can be consumed into the worm's belly, removed from the board and requiring specific actions to escape.
  • Damage Dice — Damage is tracked on dice associated with each body part of the worm, and when all dice are removed, the part can no longer be damaged but still acts normally.
  • Enemy Movement — The worm's movement involves repositioning its body parts in a specific order (tail, then belly, then head) which requires players to track its entire form.
  • Environmental effects — The board can have fire and ice tokens that players can use to their advantage or that can impede movement.
  • Sinkhole — A specific card effect that removes the worm's head, requires survival checks for players, and can kill non-player characters.
  • Staged boss — The worm progresses through stages as dice are removed from its body parts, changing its capabilities.
  • Targeting system — The 'vibration token' mechanic designates a specific target for certain worm attacks, and players can choose to take or pass this token.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The worm moves around its own body parts rather than move through them.
  • The target is now in the worm's belly.
  • It's like a shotgun the closer I am the more damage it deals.
  • This boss fight is super cool though.
  • I'm actually amazed at how they were able to make the three different pieces work.
References (from this video)
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Video 9BxbfAv9rEA Board Games UnLocked Rules Teach at 0:17 sentiment: positive
video_pk 113867 · mention_pk 326073
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Overall sentiment (raw)
positive
Pros
  • Engaging narrative with player choices
  • Terrifying and immersive atmosphere
  • Interesting character roles and abilities
  • Appealing campaign structure
Cons
  • Some mechanics (like clue tokens) were initially unclear to the players.
Thematic elements
  • Religious devotion, faith, and seeking redemption through martial struggle. Also, the nature of sin and penance.
  • The Deepwood, a dark and dangerous wilderness.
  • Story-driven with mystery boxes, envelopes, and narrative prompts that guide player decisions.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played as a campaign with a narrative that unfolds over chapters and encounters.
  • Combat Rounds — Combat is resolved through rounds where players attack enemies, with outcomes determined by card draws and modifiers.
  • Event system — The game incorporates city events and encounter events that introduce new challenges and narrative elements.
  • Keyword Abilities — Characters and enemies have keyword abilities like 'mob' which affect gameplay mechanics.
  • Resource Management — Players manage resources like 'iron' (currency) and 'empower tokens' which can be used to influence dice rolls or activate abilities.
  • Skill checks — Players perform skill checks (e.g., threatening check, bartering check) using dice or cards to determine the success or failure of actions.
  • story progression — Player choices and actions directly influence the unfolding story and lead to different encounters and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Miracles have ceased, or so the church says."
  • "Their only way back is to seek martial redemption."
  • "Feral potency exudes from these creatures, and the promise of violence lurks behind predatory eyes."
  • "We're the bare necessities. The simple bare necessities."
  • "I know my workers and you're not them."
  • "The broodmother is large. She has a defensive two. Might is two red, three yellow. That's what she draws."
  • "Imagine living in a world where the wolf-sized rat is the pup."
References (from this video)
No references stored for this video.
Video js5XIilRoNA Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113649 · mention_pk 325422
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The addition of music enhances the atmosphere.
  • Sanctify is a powerful AOE attack.
  • The game has thematic mechanics like the Shadowman's possession.
Cons
  • Dice rolls can be frustratingly 'blank' or unhelpful.
  • Readability issues with some enemy designs (shadows).
  • The 'possessed' mechanic can be very dangerous.
  • Mobs are difficult to deal with.
  • Frustration with specific dice rolls or card draws.
  • The game is challenging, with moments of feeling overwhelmed.
Thematic elements
  • Deepwood
Comparison games
  • Bastion
Mechanics (from transcript analysis)
  • Area of Effect (AoE) attacks — Attacks that can target multiple enemies simultaneously, often with added effects.
  • Buffing/Empowering — Players can grant allies 'empower' tokens or other buffs to enhance their actions.
  • Card Play — Players use cards with specific abilities and effects to influence the game state.
  • Cube Management — Red cubes on a possession card increase damage and are removed when the bearer loses health.
  • Defense cards/tokens — Cards or tokens used to mitigate incoming damage.
  • Dice rolling for actions — Players draw cards or roll dice to determine the success and strength of their attacks and actions.
  • Enemy defense — Enemies have specific defense values, and some, like the creeping shadows, ignore armor.
  • heal — Restoring health to characters.
  • Health loss — Players can only lose health through attacks, and this also triggers mechanics on the possession card.
  • Knockback — An effect that forces an enemy to move a certain number of spaces.
  • Mob enemies — Enemies that are numerous and difficult to remove, posing a persistent threat.
  • Possession — A mechanic where a player loses their oathsworn status and gains an enemy keyword, becoming an enemy to their former allies.
  • Rerolling dice — Ability to re-roll dice to improve outcomes.
  • Ricochet attacks — Attacks that can target additional enemies within range of the initial target.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Shadowman is basically unkillable.
  • The longer they stay possessed the more cubes they get on.
  • Mobs mobs suck yeah dude we've had them quite a few times.
  • These dice are [ __ ] my dirty [ __ ]
  • I immediately don't like this fight.
  • We win immediately once that card is gone.
References (from this video)
No references stored for this video.
Video 2JWOHBQLcpU Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113722 · mention_pk 325528
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good items found after a tough fight.
  • Players gain redraw tokens and battle flow tokens.
  • The king's judgment leads to a resolution that seems to benefit multiple parties.
  • Players gain new allies who provide useful skills.
  • The game offers a compelling narrative with significant choices.
Cons
  • Weapons were broken during a previous encounter.
  • Some item upgrades were downgrades.
  • The city is suffering from a plague.
  • Players are ambushed and the outcome is uncertain.
  • The mechanic of only being able to hold one gear item is a limitation.
Thematic elements
  • Facing inner demons and external threats, dealing with plagues and political intrigue.
  • The Tap Room of the Broken Oak, the old Palace, and the Deepwood
Comparison games
none
Mechanics (from transcript analysis)
  • Ally recruitment — Players can hire 'hired swords' like Breivik and Yanni for iron.
  • Ambush Mechanic — Players are ambushed, which affects the turn order of combat.
  • City Events — Players encounter a 'City Event' that requires drawing a new card after archiving an old one because a character is no longer part of the company.
  • Dice Rolling — Players roll dice for skill checks and other game actions, with descriptions of success and failure.
  • Injury Cards — The priest 'got the injury card gut rot.'
  • Item Management — Players manage items in their backpack, with a limit on how many can be held.
  • re-roll tokens — Players gain and use re-roll tokens for certain actions.
  • Skill checks — Players perform 'spot check' and 'reasoning check' with specified difficulties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we just got done with chapter five getting our ass beat by the bloke fly injected yo.
  • Chapter six judgment judgment close in around you as you feel the first tremors deep inside you you thought you'd purged the eggs but you were wrong.
  • The king Waits for No One.
  • Judgment a man in a hooded cloak yells as you approach the bridge yes our Birthright and other shows his face covered in runes he has carved into his own flesh.
  • Free company he announces his voice confident and firm beyond what you must come to me for him tell me how you would judge this.
  • My husband and I are happy together can that not be enough.
  • Lord Brewer you seek a union with a declining house why why neighborliness sire.
  • The king declares free company be my voice travel to sister take my seal and under my authority return with what mendicants are released to your charge.
  • Don't let everyone die.
  • Horrific two-legged things bone through the shadows almost silent as they come seven feet tall with foot-like arms their bodies ruined and Twisted by God only knows they fall in the group they are so Swift you have no time to shout a warning.
References (from this video)
No references stored for this video.
Video y5SYEd_bU30 Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 113658 · mention_pk 325955
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative progression with impactful choices.
  • Challenging and strategic combat encounters.
  • Rich thematic elements and world-building.
  • The game mechanics support a deep and immersive experience.
Cons
  • The game can be challenging and unforgiving.
  • Certain mechanics, like losing allies, can be emotionally taxing.
Thematic elements
  • exploration and combat within a fantasy world, facing mythical creatures and navigating moral choices
  • the Deepwood and the Witchwood
Comparison games
  • Mass Effect (first one)
Mechanics (from transcript analysis)
  • Ally Management — Players manage a party of allies, whose survival and abilities are tracked throughout the game.
  • Card Play — Cards are used for various game functions, including drawing for checks, special abilities, and potentially in combat.
  • choice and consequence — Players make decisions that lead to different paths and outcomes, such as siding with ambushers or rangers, or how to approach NPCs.
  • Dice Rolling — Combat and skill checks are resolved through rolling dice, with modifiers and abilities influencing the outcomes.
  • exploration — Players explore different locations within the game's world, such as the Witchwood, the ancient structure, and the stream, with limited time.
  • NPC interaction — Interactions with characters like Guide, Cyprian, and the Matriarch involve dialogue, skill checks, and combat.
  • Resource Management — Players manage resources such as health points, combat tokens, and potentially items like torches.
  • story progression — The game progresses through chapters (11, 11.5) with specific story events and choices that impact the narrative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Doom of Bastogne is gaining on you fast.
  • We made a mistake coming here.
  • This is the Heart of Darkness.
  • The Matriarch speaks through him.
  • Kill me, kill me.
References (from this video)
No references stored for this video.
Video crMnBwOfA9M Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113707 · mention_pk 325994
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has a compelling narrative and chapter-based progression.
  • The mechanics, particularly sanity checks and skill checks, add depth and challenge.
  • Exploration and decision-making are key elements driving the gameplay.
  • The game offers a rich thematic experience with a focus on player choice.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in combat rounds with a defense value, using attack tokens or dice rolls, and can use combat tokens but not special item abilities.
  • exploration — Players move through different locations on a map by manipulating a statue, triggering new encounters and narrative developments.
  • Item Management — Players can carry a limited number of items, including weapons, armor, and gear, with specific rules for hand usage and capacity.
  • Sanity check — When failing a sanity check, players lose hit points or sanity instead of regular hit points, with potential further consequences if sanity reaches zero.
  • Skill Check — Players perform checks for various situations, such as survival or stealth, with difficulty levels often based on player stats or specific game conditions. Rerolls can be used to improve outcomes.
  • story progression — The game advances through chapters and narrative events triggered by player choices and discoveries, such as reading journal pages or interacting with specific game elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is madness a nightmare you cannot seem to wake from
  • I sought wisdom but found lies beware they sound the same to desperate ears oath sworn
  • you are mine you're never getting out never getting out
  • I'm loving this chapter yeah this is cool I very digging it
References (from this video)
No references stored for this video.
Video _IX27T0kVvo Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113715 · mention_pk 325999
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with choices
  • Complex moral decisions
  • Challenging skill checks and combat trials
  • Detailed world-building and atmosphere
Cons
  • Stressful and potentially failure-prone mechanics
  • Ambiguous directions in certain puzzles
  • Sense of overwhelming difficulty at times
Thematic elements
  • Surviving a plague, dealing with religious authority and corruption
  • The holy city Cistercia, a place of scientists
Comparison games
none
Mechanics (from transcript analysis)
  • Ally cards — Players can gain ally cards which provide benefits or assistance in certain situations.
  • Combat Trials — Players can undertake trials of combat against powerful opponents like venerators.
  • event cards — The game utilizes event cards that introduce challenges or narrative developments, such as 'Deepwood Event Card 72' and 'City Event Card 32'.
  • Exploration and investigation — The playthrough involves exploring different locations within the city, gathering clues, and interacting with NPCs to advance the plot.
  • Injury Cards — Players can gain injury cards which have negative effects, and there's a mechanic to archive or heal these cards at a cost.
  • Location Tracking — Players place location tokens on a tracker and move to these locations to progress the game.
  • Resource Management — Players manage resources like 'iron' and 'redraw tokens'.
  • Skill checks — The game involves performing checks for bartering, might, listening, and spot checks, with varying difficulty levels and the use of re-rolls and tokens to influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm advertising for Firehouse Subs.
  • Do you sell out lysine or kill the men? Oh we're killing them yeah that's our girlfriend.
  • He's like a scarecrow I am also a human person.
  • I think you got the wrong copy man yeah this is a bootleg copy.
  • The accurate smell of burnt flesh mingled with human waste assaults your senses.
References (from this video)
No references stored for this video.
Video EtE2P6xBHyM Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113718 · mention_pk 326000
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging combat with interesting enemy mechanics.
  • Satisfying character abilities and card play.
  • Challenging encounter that requires tactical thinking.
Cons
  • Enemies can be very difficult to hit or defend against.
  • Some enemy abilities can feel relentless.
  • Losing a character can significantly impact the game.
Thematic elements
  • Ambush by unknown horrors
  • Deepwood
Comparison games
none
Mechanics (from transcript analysis)
  • attack types — Enemies have various attacks including 'claw attack', 'bloodlust' (hitting adjacent characters), and 'charge through' attacks.
  • Card Play — Players use various cards like 'blessing', 'feral roar', 'weight of glory', 'elemental suffusion', and 'chain lightning' to affect the game.
  • character abilities — Characters have unique abilities like 'tree run', 'telekinetic shove', and 'piercing arrow'.
  • Damage and Defense — Characters have defense values and can use defense cards or tokens to mitigate damage.
  • Dice Rolling — Combat and some actions involve rolling dice, with mechanics for re-rolls and critical hits.
  • Injury Tokens — A specific attack can cause a target to gain an injury token.
  • Line of Sight — Horrors have an 'unerring' rule where they will move to and destroy obstacles blocking line of sight to their target.
  • Obstacle interaction — Players and enemies can interact with and destroy obstacles on the board.
  • Stage Change — The game's stages change when enemies are defeated, altering their behavior and abilities.
  • Target Marking — Enemies mark specific targets with cubes (black, red, yellow), which become their primary focus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Marked character will always be the target of the respective horror even during reactions
  • The horrors movements and attack patterns are very hard to read all stage cards are it is are kept face down
  • the horrors cannot be blocked by other characters and will move over them to reach their marked Target
  • if a horror cannot draw a line of sight to its Target they will move eight to the obstacle blocking line of sight
  • The Marked Target goes unconscious the horror will mark an unmarked oath horn
  • I'm going to use my challenge interrupt goes to Ryan
  • The twisted corpses of Unholy bodies still twitches Blood Bubbles from them
  • The Wire Road offers little to console you as you head on to sister
References (from this video)
No references stored for this video.
Video ZVQhRQIeEes Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 113669 · mention_pk 325445
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic trap encounters.
  • Engaging combat with unique mechanics like ricochet attacks and damage splitting.
  • Strategic positioning and resource management are key.
  • The game has a dynamic feel with enemies that can respawn.
  • The narrative elements and choices at the end of the scenario are interesting.
  • The visual presentation and component quality (implied by discussion).
Cons
  • The initial setup where the main enemy is off-board can feel slow.
  • Enemies respawning can feel repetitive if not managed well.
  • The unpredictability of enemy actions can be frustrating at times.
  • Some mechanics, like the pack respawning, are viewed as slightly dumb or repetitive.
Thematic elements
  • Fighting the Forgotten King
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control/Movement — Players move across a hex-based board, aiming to control areas or reach objectives.
  • Card Play — Players use hand cards for actions, defense, and special abilities, with mechanics like spending animus for effects.
  • cooperative play — Players work together, coordinating their actions and abilities to overcome the challenges presented by the game.
  • damage calculation — Damage is calculated based on dice rolls and card effects, with defense values reducing incoming damage.
  • Enemy Activation — Enemies activate based on stage cards, with different decks (melee/range) used depending on whether the king is on the board.
  • Enemy Respawning — Defeated pack members can return to the board with low health, requiring players to deal with them again.
  • Keyword Abilities — Abilities are often tied to keywords like 'Mob', 'Lumbering', and 'Companion' which modify how characters act or are targeted.
  • Location Tokens — Players must interact with location tokens on the board to reveal and eventually bring the main enemy into play.
  • Minion Targeting — The pack creatures use specific minion targeting rules when activated.
  • Mob Rules — The 'mob' keyword for the pack creatures means they activate individually but often cluster around players.
  • Trap triggers — Moving onto certain tokens triggers traps, resolved by drawing and resolving specific cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh man well we lost uh but this is gonna be extremely interesting because the Forgotten King does not start on the main board
  • The pack attacks move 10 to their target then they attack their target
  • This is disgusting man
  • Oh man what are you doing what are you doing I'm gonna kill him
  • His leg the king's sways his legs threatened to fold but he does not kneel
  • Return to Earth to me sounds like he wants to be killed
  • Guide sends a Spore to the king and receives one in return he failed not protected border
  • This will try and smash that dog I really wish yeah if I actually fights
  • He failed not protected border
References (from this video)
No references stored for this video.
Video WSTIbK4bSa8 Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 113684 · mention_pk 325481
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging story and narrative choices.
  • Thematic immersion in a dark fantasy world.
  • Challenging gameplay with meaningful decisions.
Cons
  • Mechanics like the maze deck are disliked.
  • Game can be time-consuming.
  • Difficulty can lead to harsh consequences (e.g., character death, item loss).
Thematic elements
  • Navigating a dark fantasy world, dealing with plagues, cults, and monstrous creatures while undertaking contracts for the crown.
  • A fantasy world, specifically a plague-ridden city and the surrounding 'Deepwood'.
  • Branching narrative choices that impact the story and character development.
Comparison games
  • The Witcher
  • Elden Ring
  • L5R (Legend of the Five Rings)
  • Madara
  • Aeon
  • Outer Worlds
Mechanics (from transcript analysis)
  • Branching Narrative — The game presents players with choices that significantly alter the story's progression and outcomes.
  • Card Play — Players draw and play cards for attacks, defense, movement, and special abilities, with mechanics like redrawing cards and managing decks.
  • character abilities — Each character has unique abilities and roles within the party (e.g., priest, ranger, witch).
  • Combat — Combat involves dice rolls, defense values, and tracking wounds, with specific rules for special abilities and items.
  • cooperative play — The game is played cooperatively with multiple players controlling different characters.
  • NPC interaction — Players interact with various non-player characters who provide information, quests, or pose challenges.
  • Resource Management — Players manage various tokens (redraw, battle flow, animus, clue) and inventory items, deciding when and how to use them.
  • Skill checks — Players perform various checks (e.g., threatening check, search check, reasoning check, chase check) using dice rolls against a target difficulty, with modifiers based on cards or abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do not touch it with your bare flesh
  • The Watcher's eyes narrow begging your attention but be warned great care must be taken not to touch the gemstones with bare flesh the effects would be rather unpleasant
  • This is the story portion for oath sword chapter nine
  • If you have plutopine wine we do you do nothing to hide your irritation as you ask the mayor what would cause his guards to defy the direct orders of oath sworn and why you were forced to smash through the gate in order to enter the village
  • So you're just gonna gaslight me is that what it is
  • Oathsworn the sh Dark Fantasy shitty game
References (from this video)
No references stored for this video.
Video DcwPPH588Bc Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 113711 · mention_pk 325517
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cool design of the Venerator
  • Thematic abilities like 'Blood Twist' and 'Call to Arms'
  • Satisfying AoE attacks and elemental magic
  • Thematic feel of the combat and enemy swarm
Cons
  • Enemies can heal, extending the fight
  • Minions can swarm players quickly
  • The boss can activate multiple times in a round
  • Some abilities are hard to avoid
  • Risk of taking multiple damage sources
Thematic elements
  • Encounter against the Venerator
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy — Players discuss how to best utilize their actions each turn, with some abilities allowing for extra moves or attacks.
  • Area of Effect (AoE) — Abilities that affect multiple targets in a specific area are used for crowd control and damage.
  • boss encounter — Players face a unique, powerful enemy (The Venerator) with multiple stages and special abilities.
  • Card Play — Players use cards from their hand to activate abilities, perform attacks, and defend.
  • Damage types — Different damage types (fire) and effects are discussed in relation to enemy resistances or vulnerabilities.
  • Dice Rolling — Combat and ability checks often involve rolling dice, with results modified by cards and tokens.
  • Environmental interaction — Obstacles like trees and houses can be used for tactical advantage or destroyed.
  • Healing — The boss can heal using 'blood tokens' generated by its abilities.
  • Knockback — Some abilities can move enemies, affecting their positioning and potentially triggering environmental effects.
  • minion summoning — The main boss summons additional enemies (Zealots) to assist it.
  • Resource Management — Players manage 'animus' and action cards to perform abilities and attacks.
  • Staged boss — The boss progresses through different stages (Stage 2, Stage 3) as it takes damage, changing its abilities and behavior.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it's probably gonna be killing a bunch of his people.
  • Urge on the flock, the Venerator whips up the villagers into a Zeal.
  • So they're about to attack twice.
  • It's like I'm a witch.
  • All zealots move three to their target.
  • We're about to hit him with a firewall.
  • He's going to move four Southwest, blood twist and Call to Arms.
  • Blood twist and Call to Arms.
  • Perform a wave attack that originates at the blood point.
  • All enemies and zealots hit by the way lose one HP.
  • Enemies will always attempt to move the shortest distance to be adjacent to their target.
  • The Venerator passes judgment on you and the verdict isn't good.
  • Blood brain is the name of this attack.
  • Blood rain, drawing on the power of the blood spill in battle, the Venerator begins to Channel a dark power.
References (from this video)
No references stored for this video.
Video 1o-yhnk1Dnk Board Games UnLocked Playthrough at 0:24 sentiment: mixed
video_pk 113728 · mention_pk 326009
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative that draws players into the world.
  • Meaningful choices with significant consequences.
  • Satisfying progression through building and improving a safe haven.
  • Challenging gameplay that requires strategic thinking.
Cons
  • Can be punishing with frequent negative outcomes and injuries.
  • Mechanics can be complex to track and manage.
Thematic elements
  • Survival and resilience in the face of overwhelming odds, loss, and the pursuit of safety.
  • A grim, war-torn land with elements of fantasy and horror, featuring harsh weather and scarce resources.
  • Episodic, driven by text descriptions and player choices within a campaign structure.
Comparison games
  • The Grey
Mechanics (from transcript analysis)
  • ally system — Players can recruit allies who provide various benefits and can join them in their adventures.
  • Campaign play — The game unfolds over chapters with a persistent narrative, character progression, and evolving challenges.
  • Combat — Rounds of combat involve rolling dice and using abilities to defeat enemies, with players taking damage and potentially gaining injuries.
  • event cards — City and Deepwood event cards introduce specific scenarios and challenges that players must navigate.
  • Injury system — Players can gain injury tokens which have negative effects, with mechanics for managing or mitigating them.
  • Resource Management — Managing resources like rations, iron, and health is crucial for survival and progression.
  • Skill checks — Players perform checks using dice and cards to overcome challenges, with outcomes determined by success or failure based on difficulty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "WE'RE ALL DEAD."
  • "All oathsworn gain a redraw token."
  • "The new Broken Oak smells of wood, ale, and sweat, just as any tavern should."
  • "The more you take from it, the bigger it gets."
  • "You answered the hole. Thank you, God of War Ragnarok."
  • "Thank god. You gained an injury token."
  • "Chaos."
  • "The retreat from Bastogne has not been easy."
References (from this video)
No references stored for this video.
Video Qvon6g8_4DU Board Games UnLocked Playthrough at 0:26 sentiment: mixed
video_pk 113704 · mention_pk 325510
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and story progression
  • Challenging and thematic gameplay
  • Satisfying moments when actions succeed
  • Visually thematic components and enemy designs
Cons
  • Frustrating dice rolls
  • High difficulty leading to potential setbacks
  • Losing progress can be punishing
  • Complex rules and effects that are hard to track
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use ability cards, defense cards, and other action cards to influence the game.
  • Combat — The core of the gameplay involves attacking enemies, managing health, and using various abilities and dice rolls.
  • Dice Rolling — Dice are central to resolving actions, attacks, and skill checks, with players often experiencing frustration with bad rolls.
  • enemy phases — The game follows distinct phases for player turns and enemy actions, with the Seder acting as a primary antagonist.
  • Location targeting — Attacks can target specific locations or flanks of enemies, and breaking these locations can have effects.
  • Narrative events — Specific events and story beats are triggered, such as 'Transfix', 'Mind Break', and 'Reality Collapse', which have mechanical effects.
  • Resource Management — Players manage resources like 'animus', 'stamina', and 'empower tokens' to perform actions.
  • Status Effects — Characters can suffer from effects like 'crippled', 'blinded', and 'nightmares', which impact their abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You feel the shape of the mania you clutch it with your mind and fight it with all your strength.
  • The walls are closing in are those trees moving they're definitely moving and moving towards you you must get away from them before they get you.
  • The word hate does not do justice to what you are seeing in those yellow eyes.
  • Her back's hurting because I'm throwing my back you're throwing it back so hard.
  • The Seder's gurgling death rattle subsides and a thick sticky pool of black blood forms beneath its mangled corpse.
  • We have to choose to kill again.
  • Losing sucks
References (from this video)
No references stored for this video.
Video rK7bgyH-Iw4 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113556 · mention_pk 325303
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Challenging and engaging boss encounter.
  • Interesting mechanics like 'peeling scab' and 'building fury'.
  • Strategic depth in positioning and resource management.
  • Rewarding to overcome difficult challenges.
Cons
  • Can be brutal and difficult.
  • Some mechanics can be confusing or seem punishing.
  • High risk of character KO.
Thematic elements
  • Facing off against an ogre
Comparison games
none
Mechanics (from transcript analysis)
  • Building Fury — The ogre gains power as it loses health, indicated by red cubes on its might track.
  • combat tokens — Players use tokens for various effects, like rerolls or defense, which can be spent or gained.
  • Dice Rolling with Crits — Many actions involve rolling dice, with 'crits' adding extra damage or effects.
  • Knockback — Ogre movement or attacks can cause characters to suffer 'knockback', potentially dealing damage or dislodging mounted characters.
  • Location Damage — The ogre has specific 'locations' that can be damaged or 'popped' to progress the fight.
  • Mounting — Characters can 'mount' the ogre by moving adjacent and spending 'animus', allowing attacks on its locations and protection from some ogre effects.
  • Peeling Scab — A mechanic where a 'scab' is peeled from the ogre, reducing its defense in that area.
  • Reactions/Interrupts — Special abilities or cards can be used at specific times, even during an opponent's turn, with conditions and 'animus' costs.
  • stance switching — Characters can change stances (e.g., 'Ox stance', 'Viper stance', 'Boar stance') which affect their abilities and defense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The ogre gets more and more enraged as it loses Health when a location die is removed the ogre permanently gains a red at a Red Cube to its might track up to a maximum of five.
  • The character is always considered to be on the gay board in the center hex of the ogre a mountain character May attack any location on the ogre however if the ogre ever moves onto an obstacle the character suffers knockback three in a random Direction losing one Health in addition to any other health they may lose from the knockback so you fall off essentially
  • If this attack causes the enemy to draw a reaction card all attacks from that enemy during that reaction draw one less might card
  • Oh man what what was the that was the thing Patron you're the one to True Patron
  • So yeah that's it there's no other he's Target the furthest yep and he throws it then he runs after it okay yeah so let's and then we just then we just go whoop on him
  • He's going to smash he's going to peel scab and that's going to be Southwest so it's going to be one over right there which you are next to d okay move for to bejon to as many oath sworn as he can that's just I'm really going to be the best to bet
  • The only heal card I have though in my in my wiener
  • So he's going to smash are we all tapped or you guys are all still fresh right no no I'm done you're done I I did all my [expletive] to heal you guys and then I did well I remember I broke the location and or I hit with my holy thing and then she popped the location
  • The character is always considered to be on the game board in the center hex of the ogre a mountain character may attack any location on the ogre however if the ogre ever moves onto an obstacle the character suffers knockback three in a random direction losing one health
  • It almost feels like at this level it's someone's going down
  • This is the one.
References (from this video)
No references stored for this video.
Video Z3CfJb-iW5o Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113632 · mention_pk 325402
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging encounter with a unique platform mechanic.
  • The escalating threat and environmental hazards make for a dynamic fight.
  • The self-sacrifice victory condition is an interesting design choice.
  • The platform collapse and fire mechanics add exciting twists.
Cons
  • Forgetting abilities or mechanics (e.g., defense reduction, critical hit effects) can lead to errors.
  • The need to constantly track enemy abilities and player resources can be complex.
Thematic elements
  • Blood feud between Oathsworn and Scar Tribe
Comparison games
none
Mechanics (from transcript analysis)
  • Ally summoning (Golem) — Players can summon allies like a golem to aid them.
  • Card play / Ability usage — Players use various cards and abilities like 'feral roar', 'ancestral bow' with 'full draw', 'telekenesis', 'new attack zeal', 'forged breaker', 'weight of glory', 'primal rage', and 'heavy blow' with associated costs (animus) and effects.
  • Damage and defense modification — Enemy defense can be reduced, and attacks can gain bonus damage or range. Players can also increase their defense.
  • Environmental hazards — The presence of fire on the battlefield that characters can interact with or be affected by.
  • Fire template placement — New fire templates are added to the board based on dice rolls.
  • Knockback — Enemies have attacks that gain knockback, and characters can also cause knockback, moving targets in a direction.
  • Knockback on platform — When enemies are knocked back, they can be pushed off the platform or into hazards.
  • Mob rule — The game features 'mob rule' where activating minions works in a certain way, and enemy defense is reduced when attacked by multiple enemies.
  • Platform collapse — The battle can cause the platform to collapse, changing the battlefield and requiring survival checks.
  • Platform edge hazard — Characters can be knocked off the platform edge and become 'hanging', requiring checks to get back up. Enemies can also be moved into hazards like fire.
  • Self-sacrifice for victory — A mechanic where a character can intentionally cause their own defeat to end the encounter successfully for the party.
  • Skill checks (Survival, Might) — Players need to perform checks for survival and might with specific difficulty levels, with options for rerolls.
  • Staged enemy progression — As enemies die, they advance to different stages, changing the encounter's difficulty or behavior.
  • Tribe advancement/stages — As Scar Tribe members die, they advance stages, impacting the encounter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going to continue to wreck their [ __ ]
  • Geez, so they all just bull rush you.
  • Why are they goddamn garbage?
  • Oh, no. Oh my god, I forgot. They count as having one less health or one less defense when I hit when I attack.
  • The mob rule sucks.
  • Platform collapse. Your battle is bringing down the platform around you. The wood beneath you falls away as you leap.
  • Take you down with me. Target the oathsworn closest to a platform edge. Move six to the target. Attack the target. If they lose any damage, they must perform a survival check. If they fail, the tribesman jumps over the edge making the target with them.
  • "We have nothing left." the woman sobs.
  • The free company code is clear. You are oath-bound to protect your charges and see them to safety.
References (from this video)
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Video 3is49LeXRrw Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113573 · mention_pk 325886
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The map art is decorative and good.
  • The game offers intricate world-building and lore.
  • Player choices feel impactful and have consequences.
Cons
  • The combat mechanics for characters can be expensive to paint.
  • Miniatures are not super durable and can fall apart.
Thematic elements
  • Investigating the murder of the eldest son of the Amise family and uncovering conspiracy within the five ruling families of Thrice
  • Thrice, a city of masks where only those who hide their faces are considered human
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned briefly in the context of controlling territories or factions within the game's world.
  • Combat — Players engage in combat, requiring strategic weapon choices and character abilities.
  • Dice Rolling — Checks and actions are resolved by rolling dice, often with modifiers and redraws.
  • Investigation — Players gather clues, talk to NPCs, and perform checks to solve a central mystery.
  • modular components — Referenced in the context of painting miniatures with modular weapon systems.
  • Story choices — Player decisions influence the narrative and available paths, often presented as secret choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theatron is divided into three tiers with a lavishly dressed mask dominating the lowest and attended to by dozens of hunge head faceless as well as a few oath sworn Brothers a rare sight
  • The five families will be tearing each other apart by sunrise and I could not have done it without you
  • The frail piece that holds a five together is teetering on the brink
  • The five are pawns in a much greater game and there are strings tied to you that not even you can see
  • The truth has been kept from you here in Thrace as well as in Verum CIA and Bastone
References (from this video)
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Video gKg0LRqZPOk Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113639 · mention_pk 325942
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging story and narrative choices.
  • Challenging and strategic combat encounters.
  • Well-integrated mechanics that support the theme.
  • Rewarding progression and itemization.
Cons
  • Can be challenging to keep track of all rules and mechanics.
  • Some encounters require careful planning to avoid penalties.
Thematic elements
  • Continuing a perilous journey, facing dark forces, and making difficult choices.
  • A fantasy world with elements of horror and a deep wood.
  • Storybook-driven with branching choices and consequences.
Comparison games
none
Mechanics (from transcript analysis)
  • Branching Narrative — Player choices significantly impact the story and available paths, as seen in dialogue options and strategic decisions.
  • Character progression — Players gain items, tokens (like redraw tokens, empowered tokens), and can upgrade their gear, influencing their capabilities.
  • Combat — Turn-based combat involving rolling dice against enemy defense values, with special abilities and modifiers.
  • Dice Rolling — Dice are used extensively for skill checks, combat, and other random outcomes, with mechanics for re-rolls and critical successes/failures.
  • Resource Management — Players manage inventory, including items bought or found, and currency (iron).
  • Skill checks — Various checks (survival, listening, spot, assassination, climb, search, reasoning) are performed by rolling dice against a difficulty rating.
  • Stealth/Infiltration — Specific rules for moving characters individually, managing noise levels, and avoiding detection during infiltration scenarios.
  • Storybook Play — The game progresses through chapters with specific objectives and narrative choices presented in a storybook format.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the atmosphere for that was really cool
  • the tribe has had great success in their rage Slinky you find several valuable items including iron and some rare vials of cray flower well known for its healing properties
  • Blood for Blood Blood for Blood
  • The chieftain Broods atoppers pedestal of death flanked to either side by a pair of malevolent looking women
References (from this video)
No references stored for this video.
Video NI0zU0W-lGw Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 113602 · mention_pk 325362
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with high stakes
  • Challenging gameplay with meaningful consequences
  • Intriguing world-building and mystery
Cons
  • Brutal difficulty and potential for permanent character loss
  • Ambiguity in some mechanics and narrative elements
  • Frustrating moments with seemingly unavoidable negative outcomes
Thematic elements
  • Survival and combating a deadly plague
  • A plague-ridden city and its surrounding dangerous wilderness
Comparison games
none
Mechanics (from transcript analysis)
  • Clue tokens — Gathering clue tokens is essential for progressing the narrative and uncovering mysteries.
  • Combat — Players engage in combat against various enemies, including the infected, monsters, and hostile groups.
  • exploration — Players navigate various locations like burnt-out buildings, cities, ruins, and the deepwood, encountering events and making choices.
  • item acquisition — Players can find or purchase various items and gear to aid their journey.
  • Plague mechanics — Characters can become infected, leading to permanent injury cards and stage-based effects that worsen over time.
  • Resource Management — Managing items like rations, curatives, and equipment is crucial for survival.
  • Survival checks — Players must perform survival checks to avoid damage from environmental hazards like collapsing buildings.
  • Time Track — A time track marks the progression of days, triggering events and story advancements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're dying now, we're infected and we lost Willam.
  • You are not allowed to die yet.
  • The Elixir will slow your demise and prevent you from spreading it to others.
  • Saving the few people here means nothing to the many you left behind.
  • The city of slaves.
  • Spiders are Ambush predators and she has slipped into the Treetops in ODS to wait for the perfect moment to strike.
References (from this video)
No references stored for this video.
Video Fh7T2x1XVjA Board Games UnLocked Playthrough at 0:09 sentiment: mixed
video_pk 113497 · mention_pk 325615
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with impactful choices.
  • Deep lore and world-building.
  • Challenging encounters and mechanics.
Cons
  • The final choices present no 'good' outcomes, only lesser evils.
  • The threat of the Deepwood is pervasive and potentially world-ending.
Thematic elements
  • The consequences of choices, particularly in the face of overwhelming adversity and moral ambiguity.
  • A fantasy world facing a plague and an encroaching forest.
Comparison games
none
Mechanics (from transcript analysis)
  • Character Sheet Management — Players update their 'free company sheet' with information like 'plague level'.
  • Combat Encounter — The game features distinct combat encounters with specific rules and objectives, like fighting 'the Mad dreamer'.
  • item acquisition — Players can gain items from common item decks based on certain conditions (e.g., taking three or fewer all oor).
  • Player Choice — The narrative presents players with significant choices that alter the story and potential outcomes.
  • Skill checks — The game involves various checks like 'survival check,' 'reasoning check,' and 'spot check' with specified difficulties.
  • Special Rules — The game has special rules for encounters and scenarios that affect gameplay.
  • story progression — The game progresses through chapters with a narrative focus, including a finale to a story section.
  • token management — Tokens like 'animus token' and 'empowered token' are gained and used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The choice of betraying the witch character it's just more of a feel bad decision.
  • You are here to make a choice a choice that must be real.
  • The only choice that has ever mattered of course the choice to set me free.
  • Release Me No and then we walk away with the One Ring AG pure hatred consuming his Visage.
  • You have dedicated your life to putting fiends and Horrors into the ground you will not allow this one to escape it.
  • The time has come to fulfill your oath.
References (from this video)
No references stored for this video.
Video QMBpJdp8FsE Board Games UnLocked Playthrough at 0:14 sentiment: mixed
video_pk 113502 · mention_pk 325245
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Challenging boss fight.
  • Tactical depth in positioning and resource management.
  • Engaging mechanics like defense reduction and stance changes.
Cons
  • Can be difficult due to minion spawns.
  • Frustration with dice rolls and drawing blanks.
  • Some mechanics feel repetitive if not managed well.
Thematic elements
  • Fighting a witch and her minions in a deepwood setting.
  • The game progresses through chapters and encounters, with narrative elements described in flavor text before certain attacks.
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Effect Attacks — The boss uses cone attacks and vortex attacks that affect multiple characters.
  • Boss Fight Mechanics — The witch has defense, hit locations, a kinetic shield that weakens as it's damaged, and stage cards that change her abilities.
  • Card Play — Players use various cards for attacks, buffs, defense, and special abilities, often costing stamina or other resources.
  • Defense Reduction — Damaging the boss's locations reduces her defense permanently.
  • Dice-based combat — Attacks and defenses are resolved using dice rolls, with various outcomes like hits, misses, and criticals.
  • Minion Spawning — The boss summons 'floating dead' which are minions that do not attack but are affected by stage cards and can be damaged.
  • Persistent effects — Fire tiles are placed on the board, which can damage characters at the end of a round if they occupy those hexes.
  • Resource tokens — Tokens like 'Empower' and 'Redraw' are used to modify dice rolls or gain additional actions.
  • stance system — Characters can be in different stances (e.g., Ox Stance, Viper Stance, Bore Stance) which affect their abilities and combat options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Orelia which is the Thran witch that we knew was coming as soon as she was introduced we're like yep that's a boss at some point
  • The witch is considered large character for the purposes of moving and knockback this means she will move through other characters and Destroy obstacles she lands on
  • Oh my God I got [ __ ] 14 16 20 spit redraw 20 insane for me I I'm just like holding my hammer through sheer Faith
  • The priest did it all by himself
  • every woman we run into we knock them into the r we just break their neck just so it's our favorite movie
  • the Allies become weaker as the game goes on
  • I really want to take her down now be pretty cool
References (from this video)
No references stored for this video.
Video 8qefjt3tXf0 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113538 · mention_pk 325283
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with impactful choices.
  • Challenging survival mechanics.
  • Thematic integration of struggle and heroism.
Cons
  • Can be narratively frustrating with frequent setbacks.
  • Mechanics can feel punishing at times.
Thematic elements
  • A desperate crusade to find a cure for a plague and combat encroaching darkness.
  • A plague-ridden city and the surrounding 'deep wood' wilderness.
Comparison games
  • Horizon Zero Dawn 2
Mechanics (from transcript analysis)
  • combat resolution — Combat involves dice rolls, modifiers, and potentially redraws and empower tokens to overcome enemy defenses.
  • Keyword System — Characters and situations are often defined by keywords that trigger specific game effects or options.
  • Morale tracking — A key mechanic where the army's morale fluctuates based on decisions and events, impacting performance and troop loyalty.
  • Resource Management — Players manage supplies, amber bombs, and other resources to overcome challenges and maintain the army's effectiveness.
  • Squads and hit points — The army is represented by squads with associated hit points, which can be lost during combat or due to negative events.
  • story-driven events — The game progresses through a narrative with branching choices and consequences, presented via storybook entries and event cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the grim dark post-apocalyptic game is not going to have a good ending?
  • I am hating this chapter.
  • It is very, very annoying.
  • We have to save him.
  • Save the bomb, I guess. Throw it down.
References (from this video)
No references stored for this video.
Video RtaVxs2JDU8 Board Games UnLocked Review at 0:19 sentiment: positive
video_pk 113491 · mention_pk 325233
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Storytelling is fantastic and gripping.
  • Choices make characters feel impactful narratively.
  • Mystery box system provides an amazing first playthrough.
  • App integration is immersive with great voice acting.
  • Combat mechanics are brilliantly balanced between randomness and mitigation.
  • Fights are challenging and feel like puzzles.
  • Accessible and digestible system compared to other campaign games.
  • Companion system allows for flexible player counts and drop-in/drop-out play.
  • Thematically appropriate grimdark setting.
  • Satisfying ending and epilogue.
Cons
  • Choices are an illusion of choice mechanically.
  • Some optional components like terrain and the armory are not recommended.
  • A few puzzles were frustrating (e.g., rotating discs).
  • Some enemy encounters are repeated thematically.
  • The final fight itself was not the most enjoyable, though thematically it worked.
  • Limited character build customization compared to other games.
Thematic elements
  • grimdark
  • medieval fantasy
  • narrative-driven campaign with choices
Comparison games
  • Madara
  • Detroit: Become Human
  • Kingdom Death: Monster (KDM)
  • Sleeping Gods
  • Chronicles of Drunagor
  • Aon Tres Leches
  • Pandemic Legacy
  • Gloomhaven
  • Frosthaven
  • Dead of Winter
  • Forgotten Waters
Mechanics (from transcript analysis)
  • app integration — An app is used for narration, choices, and guidance throughout the campaign.
  • Battle Flow System — A system that dictates enemy actions and player reactions in combat.
  • Campaign play — The game is a narrative-driven campaign played over 21 chapters, taking approximately 80 hours.
  • Card system — Uses a card system for character abilities and enemy actions.
  • Companion system — Allows for simplified characters to be brought in for players who don't have a full group, enabling solo play and drop-in/drop-out.
  • mitigation — Players can earn tokens to mitigate bad dice rolls.
  • mystery box — Uses a mystery box system to keep encounters and bosses secret for the first playthrough.
  • Push Your Luck — Elements of push-your-luck are present in dice rolling, balanced with mitigation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oathsworn is one of the best board gaming experiences I've ever had.
  • The mechanisms of this game are just fantastic.
  • They just nailed it.
  • The battle flow system is brilliant.
  • This is going to be one of those when you start comparing boss Battlers it's like m o like yeah this one's going to be up there it's a hard one to beat it really is.
References (from this video)
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Video NHg4euu-q_s Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 112653 · mention_pk 324283
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematically fitting difficulty and narrative.
  • Crafting and character customization options.
  • Engaging lore and complex storyline.
  • The idea of infiltration and impersonation for strategic advantage.
  • Hopeful outlook despite difficult challenges.
  • Connection between different game cycles.
  • Mechanics that offer strategic depth, like mitigating doom and whole loss.
Cons
  • Can feel overbearing and frustrating.
  • Potential for feeling railroaded by specific gear requirements.
  • Low expectations for certain encounters due to past difficulties.
  • Mechanics like crits not always feeling impactful when they should.
  • Ambiguity in some 'end world odyssey' or dream sequences, lacking visual clarity.
  • The feeling that some story progression cards don't immediately yield obvious benefits.
Thematic elements
  • A group of characters fighting against overwhelming odds and their own characters' feelings of despair and resignation.
Comparison games
  • KDM
Mechanics (from transcript analysis)
  • Artifact collection/use — The game involves finding and using powerful artifacts like 'heart of the sun' and the 'Tinos carcass'.
  • Campaign — The game is played over multiple cycles and progresses through story beats.
  • Character builds/respec — One of the players respec'd a character to gain specific abilities like combo breaking and preventing weapon exhaustion.
  • crafting — Players craft gear, such as 'Laith Guards' and 'roll breakers', to enhance their characters.
  • Dice rolling/checks — Dice rolls are used for combat and other checks, with mentions of critical hits and specific dice values.
  • gear progression — Players acquire and use gear like 'metal weapons', 'body armor', and 'gear cards' to improve their capabilities.
  • Idolatory — The game involves gaining 'identity cards' through various means.
  • Infiltration/Impersonation — A key strategy involves using masks of captured enemies to infiltrate.
  • Resource Management — Players manage resources like 'relief resources', 'ambrosia', and 'Argo fate'.
  • Story cards/choices — The game progresses through numbered story cards that present choices and events.
  • Tech Trees — Mentioned as a system that can make players feel like they need specific items, potentially leading to a 'railroaded' feeling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cycle 2 is wearing us down. And maybe that was their whole goal, if it's thematically, how our characters are are feeling in Sparta. They're just like, 'Fuck everything.' And we're like, 'Fuck everything.'
  • Maybe we're just playing it wrong. Maybe we're just so set in like our builds cuz the way that the tech trees are, it almost feels like they want you to have a a ton of different items and it's like, 'Oh, fighting the burden. Let's put on the burden gear. Fighting the Cyclops, put on the Cyclops gear.'
  • If that's how they intended it to be cuz that feels very railroaded like you could only this only this gear works against this thing instead of being creative with the builds.
  • Maybe the burden's not supposed to be beaten. Maybe the pursuer wasn't supposed to be beaten, but he felt at least beatable.
  • The Niitian, for all his cruel cunning, sacrificed as much, if not more, to bait us.
  • You'd have to wear the face of the enemy.
  • It's madness, even by your standards, and he won't see it coming.
  • The abyss ws it. If you want to have a chance at defeating him, you need to negate this advantage.
  • So there is a way. And if you only remain true to your convictions, you will see your mission realized.
References (from this video)
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Video 5vsG2Uyo0l4 Board Games UnLocked Analysis at 20:35 sentiment: mixed
video_pk 110378 · mention_pk 317648
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 20:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Writing and combat are good
Cons
  • Cannot get attached to items
  • Weapon durability is a problem
  • Item system is not liked
Thematic elements
Comparison games
  • Legend of Zelda: Breath of the Wild
Mechanics (from transcript analysis)
  • Weapon durability — You can't get attached to items, and weapons break. Drawing cards for the next level might not include weapons that fit your character. This system, also seen in video games like Zelda: Breath of the Wild, prevents players from using special weapons because they will break. If you take an injury, you might have to discard an item, and if your hand is all bows and your character uses two-handed weapons, you go into the next fight with nothing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I believe the opposite needs to be true in that I need to tell you what I don't like or what I don't suggest to save you hundreds of dollars.
  • Wise Wizard Games is probably in my opinion the worst company that is on this this particular campaign game list.
  • Time Stories with its redo system, the time system funny enough in the game. I think that is probably the worst implementation of that idea than any game in this category.
  • Kingdoms Forlorn as it is right now is an unbearable campaign structure.
  • It's painfully long. The you're living in that box of cards nonstop. So, you can never fully digest what you're actually in.
  • The theming of Clank I've never been super into anyway. and then you tack on this hamfisted business uh corporation model that I just also did not like.
  • Destiny's is just ran in such a way, and I've heard this from other people as well, that it's like, oh, I've been on my iPad. I've been an iPad child this entire time. I forgot I was even playing a board game.
  • And I think I'll put Hoplamas Victorium here. And this one I'll be fair this is kind of a copout category.
  • I hate Primal's character builds and that's mainly because I played this as a campaign which otherw I mean you can't play Primal as a one shot and then it probably wouldn't go in here but as a campaign you're so restricted.
  • The stalkers doesn't really do it justice.
  • Solomon Kane's has has really terrible combat.
  • came off as some edgy pre-teen trying to write um, just cringe excessive dialogue.
  • Aeon Trespass: Odyssey is easily the worst beginner game. Uh, 70 to 80 page rule book.
  • Uh out of every game that is on here, I think uh KDM is the most expensive.
  • it is painful to play true blue where you're meant to walk from one node to the next and draw a token from a bag and maybe you'll get lucky and it's a and it's a compass which get puts a cube on the region you're in to have an event but more often than not it's going to be a fight and isoparian guard is grind city
References (from this video)
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Video 7eScidoT5go BoardGameCo Top List at 15:42 sentiment: positive
video_pk 99491 · mention_pk 337647
BoardGameCo - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 15:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Built a lasting relationship with the publisher.
  • Received support and games when the channel was small.
  • Belief in the channel's potential for growth.
Cons
  • Campaign was initially canceled and relaunched.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • crowdfunding — The game had a crowdfunding campaign that was initially canceled and relaunched, which the speaker covered.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not an exhaustive list.
  • I would not be where I am today if not for Board Game Geek, if not for the way I use the platform, if not for the trading I was able to do on the platform.
  • He was a real friend who I did grow in this YouTube space with, who I did collaborate with and enjoyed those years of collaboration
  • She's someone who I have I've she's someone who I've been friends with now for h three years three years at this point.
  • one of the first games that I ever played one of the first games I ever bought in this hobby of space and I got to meet him interact with him and he became a friendship over the years
  • You've benefited from Nekoner.
References (from this video)
No references stored for this video.
Video 3R5N_5BagyI All You Can Board Top 10 List at 42:36 sentiment: positive
video_pk 89949 · mention_pk 239734
All You Can Board - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 42:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high production value and scope for epic sessions
  • focus on boss battles and character progression
Cons
none
Thematic elements
  • boss battles, boss fights, deep exploration
  • tactical campaign-driven fantasy adventure
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-driven progression — Big boss battles and gear progression
  • Cooperative campaign play — Group plays through a series of scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't wait to get my hands on this
  • it's one of the most exciting things I've seen
  • this looks stunning on the table
References (from this video)
No references stored for this video.
Video pzvi-qW-K0Q Board Game Coffee Discussion at 21:37 sentiment: positive
video_pk 89486 · mention_pk 341118
Board Game Coffee - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 21:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun demo experience
  • ginormous miniatures
  • interesting dice mechanic
Cons
  • losing the demo due to bad dice rolls (Chris)
Thematic elements
  • Fighting a giant rat creature
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice to attack the giant rat creature.
  • Push Your Luck — Risking re-rolls of dice for potential better outcomes, but with the penalty of rolling blanks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • boom without a print it's back they just brought it back with uh new art
  • basically one person picks up these three cards and they have like that's a certain type of person they're looking for
  • i found the trouble with those games like i think they're fun to play but i think it's kind of weird when you give one person the power to assign the points
  • i didn't it's not cool like i'm probably never gonna book another uh like demo with them again because it was like it's that's just not i don't think that's cool
  • power chord call of cthulhu look at this now board and dice do awesome games i love board and day stuff
  • scout is uh i i don't know what this is but it's a tiny little game and everybody's talking about it
  • no bad karma is great
References (from this video)
No references stored for this video.
Video Lt-veI4tCyY Hungry Gamer Interview at 29:32 sentiment: positive
video_pk 89320 · mention_pk 311795
Hungry Gamer - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 29:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical battles
  • rich narrative and character progression
  • strong table presence
Cons
  • extremely heavy rules
  • long play times
  • expensive
Thematic elements
  • story-driven dungeon crawl; tactical combat
  • fantasy realm with epic boss battles
  • branching storybook narrative
Comparison games
  • Kingdom Death Monster
  • Gloomhaven
Mechanics (from transcript analysis)
  • component-heavy setup — heavy rules and numerous minis/components
  • Cooperative campaign — players work together against a boss and story events
  • Narrative Choice — narrative choices affect campaign progression
  • story-driven decisions — narrative choices affect campaign progression
  • Tactical combat — tight tactical battles with challenging bosses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marvel Champions is a living card game by Fantasy Flight Games.
  • it's the right amount of deck building because it's not very much deck building but at the same time the card play is so fun
  • it's the game my wife and I started playing this new set and so I'm going at her pace for this one
  • The Loop is very Tactical, super duper tactical
  • Time Stories we did every mission of Time Stories
  • Planet Unknown did an entire tournament on there
References (from this video)
No references stored for this video.
Video HTWNHg9axVY Hungry Gamer Discussion at 4:19 sentiment: positive
video_pk 89156 · mention_pk 236506
Hungry Gamer - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dungeon Fighter
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very scientific exploration of what the best game according to Beatrice the board game dog of the year is
  • there are now actually four prizes there were three before but now there are four
  • Let's Jump Right In to round number one
  • please like subscribe share do all those things
References (from this video)
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Video aqQ-82GAbD0 Drive Thru Games Top List at 28:11 sentiment: positive
video_pk 89099 · mention_pk 236138
Drive Thru Games - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 28:11 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Coherent and emotional story
  • Satisfying combat against bosses and minions
  • Thematic character progression
  • Replayable boss fights due to character variety
  • Offers quick start and skirmish modes for replayability
Cons
  • May not be immediately replayable after finishing the campaign
Thematic elements
  • Fantasy
  • Coherent, emotional story
Comparison games
  • Gloomhaven
  • Kingdom Death
Mechanics (from transcript analysis)
  • Boss battling — knock down drag out fights with the bosses and their minions
  • Campaign play — played all through campaign
  • Card Play — the card play and all that stuff is just really tight and great
  • Character progression — leveling up part of it is is not really that sort of intrusive it's just kind of just kind of happens and you've kind of leveled up and you found items
  • skirmish mode — rules if you just want to play like Skirmish six again one day you could just do that
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is number five Catherine
  • number four is a game from uh the folks at Prospero Hall and this is called rear window
  • number three is dead reckoning
  • number two is oath sworn
  • number one of course this is the game uh that in partnership with restoration games uh we'll be giving away to one lucky commenter
  • return to Dark Tower
  • one was blood on the clock tower
  • the other one is the game I have not reviewed I've played it once it's called the Crescent Moon
References (from this video)
No references stored for this video.
Video UiFFbSlunaM 3 Minute Board Games Discussion at 13:13 sentiment: positive
video_pk 88969 · mention_pk 235585
3 Minute Board Games - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 13:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Potentially game of the year contender
  • Great for playing with friends who enjoy painting
  • Enjoyable experience if commitment is possible
Cons
  • Requires a commitment the host doesn't currently have
  • Model painting aspect is time-consuming
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game features a multi-scenario campaign.
  • miniature painting — Painting miniatures is a significant aspect for some players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • role players are deeply frustrating game for me uh for many reasons
  • the thing that sort of causes me a bit of I don't know dissonance with the game is the whole narrative that it's about making up a character because for me the important part of making up a character are you know who they are their identity their motivations their drive it's not the six stats they get and that's what this focuses on
  • to me that's not character creation uh that's just rolling numbers
  • Santa Monica is another pretty yet ultimately forgettable game that I just kind of got rid of because didn't really do much to justify its existence
  • I found this a very cynical and very tepid game
  • very very forgettable and just totally uninspiring
  • Thunderbirds danger zone is a game that makes me a bit sad because Thunderbirds 50th anniversary is one of my all-time favorite games
  • with parts it's just not good it's just not a good game
  • it's just a waste of a really cool IP
  • there were just models were backing up
  • most of them are pretty pretty average
  • weights Knights post-apocalyptic game it's got some really good writing in it too
  • the problem is the mechanics are really arbitrary
  • weight nights in particular it just felt so arbitrary who was having a good game and doing well and who wasn't
  • core mechanics of the game were just a crap shoot and not that much fun if you ended up on the bad side of it
  • and the final game on here is welcome to the Moon the big sequel to welcome to which is like a 10 part rolling right game with a whole bunch of different games in it
  • if I'm not enjoying a rolling right game
  • was I too harsh on some games uh I probably was but you know this is my opinion
  • if you did hear me talk about something and go actually I think you would like this game really interested to know about that sort of stuff
References (from this video)
No references stored for this video.
Video bWL4mrPZqF4 Drive Thru Games Top List at 42:38 sentiment: positive
video_pk 88823 · mention_pk 234957
Drive Thru Games - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 42:38 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really enjoyed it all the way through
  • Every time we play it it has been just really really cool
  • Combat's really cool
  • Narrative stuff is really good
  • The app with voiceover really helps
  • Very smartly designed
  • Engaging narrative experience
Cons
  • Less likely to want to play through it again after finishing
  • May need time before wanting to replay
Thematic elements
  • Linear narrative story with some branching
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — An app with voiceover is recommended for the narrative.
  • boss battle — The game is a boss battler with two parts: story mode and boss fights.
  • Campaign play — The game features a campaign with a somewhat linear narrative story, though with some branching.
  • Character Variety — There are 12 different characters that can be swapped in and out.
  • Deck Building — Players build a deck of Ally cards.
  • skirmish combat — The combat is compared to good Skirmish games.
  • Story Mode — Players engage in story mode with light role-playing elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very moving experience because some of the things some of the decision making as you're trying to win the game about where to sort of spend your resources and spend your time so the effectively you can win you know you're going to have to leave certain people behind
  • the combat's really cool you know it's right up there with any good Skirmish game
  • this is another one where as soon as I was done with the campaign of the first you know the the main box I really felt like I wanted to go back and play it again but I think I need to give it time because now as time has kind of moved on I don't really have the desire to go back and play it again
  • those to me are the best of that kind of genre because it has a lot of just more physical elements than like the unlock or even exit has it has a really cool like uh very analog feeling mechanism that goes with it
  • this is other than the next game on the list probably the perfect Legacy game because it makes the right jump at the right time and it really stages you into getting to the more and more complex layers Without Really Ever Actually Ever Being Boring at any point
  • the magic of that first playthrough would not be there it just would not be there when the some of the reveals and some of the things in terms of like you know why are we playing this game 12 times in a row what's the kind of story that's threaded through here
  • the mechanically altered board and characters and stuff becomes the story itself and that is revealed to you one time and then you don't get to do it again
  • the games aren't in jail like you know what I mean like why why are you forcing me to play a certain kind of game or a certain game over and over that's jail
References (from this video)
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Video C_MUEgi0ohk Drive Thru Games Top List at 50:15 sentiment: positive
video_pk 88866 · mention_pk 235141
Drive Thru Games - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 50:15 · YouTube ↗
Overall sentiment (raw)
Extremely Positive, but unfinished
Pros
  • Magical and very strong throughout the campaign.
  • Every scenario and story arc has been impressive.
  • Very cinematic and engaging.
  • Features very modern, smart mechanics.
  • Boss fights are distinct and interesting.
  • Offers replayability options beyond the main campaign.
Cons
  • Not yet finished playing the campaign, so cannot fully rank it.
  • The host is hesitant to place a one-shot game on the list, and Oathsworn's campaign focus might fall into this category for some.
  • The replayability through skirmish might not capture the full magic of the story-driven campaign for some.
Thematic elements
  • Cinematic Campaign Adventure
  • Fantasy
  • Cinematic and story-driven scenarios
Comparison games
  • Pandemic Legacy: Season One
  • Warhammer Quest (1995)
  • Descent: Legends of the Dark
  • League of Dungeoneers
Mechanics (from transcript analysis)
  • Campaign play — Played through a multi-scenario campaign.
  • Card Driven — Utilizes cards for various game functions, including a cooldown cycle.
  • Replayability Options — Offers options for playing without the full story mode, such as quick story mode or skirmish battles.
  • scenario-based — Gameplay progresses through distinct, well-crafted scenarios.
  • Unique Boss Fights — Each boss fight is designed to be very different from the others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • urban sprawl is hands and above like there's nobody else in its class in terms of like a city building game
  • it is like SimCity the board game
  • the thing that I really liked about it and I think it's been really improved in the Third Edition is the whole narrative play thing
  • I do not play it to play it like a match with the Gathering player
  • this one I could see move up even higher just like Great Western Trail Argentina I can see League of legendaries get up there higher
  • just been blown away by this game
  • it's almost like he made a list and he said what are all the things Joel wants in a Dungeon Crawl and then he peeked into my head and said okay these are all the things he wants and so I'm gonna make a game with that
  • descent Legends of the dark is like kind of everything I don't want in a Dungeon Crawl but I still really enjoy it
  • my favorite version of all of those is the 1995 one and for a lot of the same reasons I like League dungeoneers
  • the absolute like brutality of it I really like
  • osworn is magical it is absolutely magical
  • every single scenario and story arc and that game has just been wow that's really cool this is really neat look at this little twist they did all this kind of stuff and everybody that I've talked to that is either much further than than us or finished I said yeah it just carries it up all the way through it's very very strong all the way through
References (from this video)
No references stored for this video.
Video dmgkcXUs2bg All You Can Board Discussion at 2:49 sentiment: neutral
video_pk 88709 · mention_pk 323516
All You Can Board - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're trying out a little bit of a different format here
  • you've all been waiting patiently for us to get back to this series
  • this is wild
  • it's been a long time
References (from this video)
No references stored for this video.
Video ZPPnC1QTQPQ Drive Thru Games Top List at 2:35 sentiment: positive
video_pk 88153 · mention_pk 320976
Drive Thru Games - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolute blast
  • One of the best gaming experiences ever
Cons
  • Ate up a good chunk of tabletop board gaming time
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Finished the campaign, all 21 scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's my favorite coin game of all time now.
  • It's so Technical and crunchy and just immersive.
  • It comes with these really beautiful standies.
  • This is going to be part of the giveaway so just leave a comment below.
  • It feels like you're playing Skyrim or Fallout but in this Studio Ghibli style World post post apocalypse.
  • The way the mechanics and stuff which I'll talk about in the review which will be linked really lend itself to breathing life constantly through the course of the game.
  • And that to me is like such a new breath of fresh air.
  • So if you plucked me out of this universe somehow and you said you have a choice between you know Skyrim and Fallout no thanks and uh um you know this is like post postapocalyptic Earth I 100% I'm going to play in the world of the earthborne.
References (from this video)
No references stored for this video.
Video 0Zsl0JiC4fo Getting Games Games Radar Vlog at 24:06 sentiment: positive
video_pk 88045 · mention_pk 348084
Getting Games - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 24:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • speaker is sold on the theme and mechanics
  • likes investing games and stocks
  • interesting theme of deep sea investing
  • double-sided company cards offer unique combinations
Cons
  • speaker made a sponsored video for a different game called Into the Deep
Thematic elements
  • investing in deep sea companies
  • deep sea
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — discarding a card from the company of your choice
  • Set Collection — you're going to buy shares in five different companies
  • Stock market — players are investors in deep sea companies your objective it's to build the most valuable share portfolio
  • Variable player powers — each company has an ability that you can use to your advantage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny Epic Game of Thrones it's a 2024 game it says assume the role of a mighty House of the Seven Kingdoms
  • players utilize an Innovative limited action dice mechanism M to strategically choose cards such as plot whisper event March and sail with the options to follow other players actions
  • players will yield an immense amount of Power with their respective houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros orchestrate grandio events and partake in exhilarating battles
  • Worms span I'm being factious this is like one of the most talked about games over the last few weeks this is a reimplementation of wingspan all about dragons
  • Build a cavernous Sanctuary for Dragons of all shapes and sizes
  • your player board starts out small they're caves and at the beginning of the game your cave is Tiny I think there's only room for one Dragon but as you play through the game you can dig out your cave allowing you to put more dragons in there
  • Wormspan looks cool I like dragons I think they're cool I think the artwork looks neat
  • I'm intrigued like wingspan is one of the more popular games to come out in the last seven years and here is a follow-up game with a new theme and some new mechanics I want to see how this one goes
References (from this video)
No references stored for this video.
Video BFekUQP5Ugg Quackalope Analysis at 19:14 sentiment: positive
video_pk 87580 · mention_pk 229132
Quackalope - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 19:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the 10 things we wish we knew before ever buying or diving in to this Behemoth Masterpiece and uh overwhelming board game
  • one thing I wish I knew before I started playing is the monster AI is not like Dungeons and Dag dragons
  • Jaws the lion I wish I knew jaw the lion existed
  • you're going to have some new best friends through through Gloom Haven
  • I wish I knew that I needed an organizer
  • the Mechanics will tell the story The Mechanics will reveal the characters the mechanics will give you epic climactic finishes almost every time you go on this journey
  • Gloom Haven is a commitment
  • you don't have room in your life to play table purchase obsess over any of these other big box scale games you can only have room for one
References (from this video)
No references stored for this video.
Video _U5JnRJ04_4 3 Minute Board Games Top List at 23:45 sentiment: positive
video_pk 87072 · mention_pk 227014
3 Minute Board Games - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 23:45 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Strong narrative and writing
  • Engaging exploration and boss fight phases
Cons
  • None explicitly stated
Thematic elements
  • Exploration and boss battles
  • Grim and strange world of Oathsworn
  • Strong narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — Second part of each chapter is a boss fight.
  • Campaign play — Played over 20 chapters.
  • exploration — First part of each chapter involves exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ruot2bjYNpg Man vs Meeple Top List at 28:49 sentiment: positive
video_pk 86586 · mention_pk 306930
Man vs Meeple - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 28:49 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Good story where you're invested in characters
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a bag of chips and once everyone's done this is the beauty to score
  • this is what title blades is and why it's so high on my list is because it does exactly what I want in a in a in a Dungeon Crawl type game it's it's actually top tier to me
  • fantastic game really really love fantastic game
  • this game feels right every time like everything feels right
  • I think seti is a is a perfect game I actually have played my first game where I'm like I'm not necessarily sure there's anything wrong with this game
  • has some of the best dice mechanics and mechanisms in gaming in my opinion
  • they did revive which was one of our fav always always a fave of mine
References (from this video)
No references stored for this video.
Video e82zjqqt3ro Hungry Gamer Top 5 List at 6:09 sentiment: positive
video_pk 85322 · mention_pk 218376
Hungry Gamer - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative and engagement
  • perma-death adds tension and weight
Cons
  • heavy rules
  • long play sessions
Thematic elements
  • epic battles, narrative-driven encounters
  • Dark fantasy dungeon-crawl campaign world
  • campaign-driven with character-driven arcs
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Swap in/out characters across sessions to shape the campaign
  • character swapping and progression — Swap in/out characters across sessions to shape the campaign
  • cooperative dungeon crawl — Players work together to survive multiple scenarios
  • Dungeon Crawl — Players work together to survive multiple scenarios
  • perma-death — Character deaths are permanent and drive strategic decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I grabbed it, played it with my wife. And we had a good time.
  • Really good game. I really, really enjoyed it a lot.
  • it's really this kind of adventure dungeon crawly card game that is very horror centric.
References (from this video)
No references stored for this video.
Video 5fn_QPQXbPM Board Game Buzzz Top 100 List at 4:58 sentiment: positive
video_pk 85027 · mention_pk 323079
Board Game Buzzz - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 4:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong story, engaging campaign structure
  • Interesting battle system
Cons
none
Thematic elements
  • story-driven, boss battles
  • fantasy world with monsters
  • two-part campaign: story exploration then boss battle
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • action/battle system — combat mechanics described as interesting
  • campaign-based narrative — story progression with boss battles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love it because it's very thematic.
  • Oathsworn is a fantastic game.
  • I fell in love with this game.
References (from this video)
No references stored for this video.
Video Cy_wL3GvErs The Brothers Murph Discussion at 19:29 sentiment: mixed
video_pk 85030 · mention_pk 308272
The Brothers Murph - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great game.
Cons
  • Huge campaign.
  • Really complicated.
  • Tough to learn.
  • Tough to play.
  • Will not be a short amount of time.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — The game is a large campaign game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going for maximum psychological damage.
  • Um, so to start, I got to do it. I got to start big. I got to start big.
  • So, we're go with Deal with the Devil, a big chunky Euro game that is tough to play even for experienced gamers.
  • I'm going to then crack open the rule book for the first time, sit there and read the rules in front of them, and then try my best to then explain the game, which will require several more references to that rule book. And I think that will really add to the uh torture factor.
  • And now we have sand timers and you have to be quick and you have to yell and stuff and I think that will be such a wild shift in the other direction.
  • We're going to play this game to completion. You cannot end the game once you start the game until the game ends.
  • It's the same thing like the entire box. The entirety of Oath Sword at the end of the night. Huge campaign game. Really complicated. Tough to learn. Tough to play. Great game.
  • So, down in the comments, let us know who had the best worst game day for new gamers.
  • We want more board gamers, not less. So, don't do this to anybody, but have a thought about what you would if you did do it to somebody you didn't like.
  • Hamlet. Um, Mike does not like this game. Hate to say it. Hate to say it. It's not a good game.
References (from this video)
No references stored for this video.
Video OKBMchaors8 UndeadVikingVideos Discussion at 30:50 sentiment: negative
video_pk 85067 · mention_pk 339761
UndeadVikingVideos - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 30:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Too much content
  • Expensive
  • Difficult to get rid of
Thematic elements
Comparison games
  • Kingdom Death
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's with Charize Throne. Like there's an Old Guard 2 and everybody's like, "Oh my god, there's an Old Guard, too. How amazing."
  • Charliss Therone as an immortal like a from ancient history, like ancient times. like she's been alive for thousands of years.
  • She's badass.
  • The whole team of immortals is badass.
  • Oh, I started watching Squid Game season two because I never and I saw Squid Game season 3 is out and I'm like, guess I better watch season two.
  • Do any of you guys watch Yellow Jackets?
  • Watch it. Lord of the Flies and um yeah, like a Lord of the Flies kind of thing.
  • Kabuki Kid says yellow jacket is good.
  • I know I'll end up buying like Shackleton base, even though I don't need it and I won't play it, but I'll be like, "Oh, I should probably get this because it's supposed to be really good."
  • I remember going to that movie with my buddy Scott and I remember and I was like because he said I heard somebody say it was really good and I was like well we should go check it out
  • and I remember we went to it thinking you know this is before you could look [ __ ] up and like see everything and know everything, right? And so nothing about it. We went we went we went to it
  • and I remember I mean we couldn't breathe. We were laughing so hard
  • It's absolutely insane.
  • remember the little like um like they would get done with a a scene and then they would have that like music cutaway of everybody dancing.
  • The second and third one sucked.
  • I mean um the first one though. I mean uh what was it was magical
  • you shot me. You shot me right in the arm.
References (from this video)
No references stored for this video.
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