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Oathsworn: Into the Deepwood box art

Oathsworn: Into the Deepwood

Game ID: GID0230807
Game Info
Year
2022
Collection
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Description

Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.

Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels, loot and new allies to join them in their journey.

Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.

—description from the publisher

Description

Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.

Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels, loot and new allies to join them in their journey.

Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 23 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–25 of 25
Video 3R5N_5BagyI All You Can Board Top 10 List at 42:36 sentiment: positive
video_pk 89949 · mention_pk 239734
All You Can Board - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 42:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high production value and scope for epic sessions
  • focus on boss battles and character progression
Cons
none
Thematic elements
  • boss battles, boss fights, deep exploration
  • tactical campaign-driven fantasy adventure
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-driven progression — Big boss battles and gear progression
  • Cooperative campaign play — Group plays through a series of scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't wait to get my hands on this
  • it's one of the most exciting things I've seen
  • this looks stunning on the table
References (from this video)
No references stored for this video.
Video HTWNHg9axVY Hungry Gamer Discussion at 4:19 sentiment: positive
video_pk 89156 · mention_pk 236506
Hungry Gamer - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dungeon Fighter
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very scientific exploration of what the best game according to Beatrice the board game dog of the year is
  • there are now actually four prizes there were three before but now there are four
  • Let's Jump Right In to round number one
  • please like subscribe share do all those things
References (from this video)
No references stored for this video.
Video aqQ-82GAbD0 Drive Thru Games Top List at 28:11 sentiment: positive
video_pk 89099 · mention_pk 236138
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Click to watch at 28:11 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Coherent and emotional story
  • Satisfying combat against bosses and minions
  • Thematic character progression
  • Replayable boss fights due to character variety
  • Offers quick start and skirmish modes for replayability
Cons
  • May not be immediately replayable after finishing the campaign
Thematic elements
  • Fantasy
  • Coherent, emotional story
Comparison games
  • Gloomhaven
  • Kingdom Death
Mechanics (from transcript analysis)
  • Boss battling — knock down drag out fights with the bosses and their minions
  • Campaign play — played all through campaign
  • Card Play — the card play and all that stuff is just really tight and great
  • Character progression — leveling up part of it is is not really that sort of intrusive it's just kind of just kind of happens and you've kind of leveled up and you found items
  • skirmish mode — rules if you just want to play like Skirmish six again one day you could just do that
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is number five Catherine
  • number four is a game from uh the folks at Prospero Hall and this is called rear window
  • number three is dead reckoning
  • number two is oath sworn
  • number one of course this is the game uh that in partnership with restoration games uh we'll be giving away to one lucky commenter
  • return to Dark Tower
  • one was blood on the clock tower
  • the other one is the game I have not reviewed I've played it once it's called the Crescent Moon
References (from this video)
No references stored for this video.
Video UiFFbSlunaM 3 Minute Board Games Discussion at 13:13 sentiment: positive
video_pk 88969 · mention_pk 235585
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Click to watch at 13:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Potentially game of the year contender
  • Great for playing with friends who enjoy painting
  • Enjoyable experience if commitment is possible
Cons
  • Requires a commitment the host doesn't currently have
  • Model painting aspect is time-consuming
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game features a multi-scenario campaign.
  • miniature painting — Painting miniatures is a significant aspect for some players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • role players are deeply frustrating game for me uh for many reasons
  • the thing that sort of causes me a bit of I don't know dissonance with the game is the whole narrative that it's about making up a character because for me the important part of making up a character are you know who they are their identity their motivations their drive it's not the six stats they get and that's what this focuses on
  • to me that's not character creation uh that's just rolling numbers
  • Santa Monica is another pretty yet ultimately forgettable game that I just kind of got rid of because didn't really do much to justify its existence
  • I found this a very cynical and very tepid game
  • very very forgettable and just totally uninspiring
  • Thunderbirds danger zone is a game that makes me a bit sad because Thunderbirds 50th anniversary is one of my all-time favorite games
  • with parts it's just not good it's just not a good game
  • it's just a waste of a really cool IP
  • there were just models were backing up
  • most of them are pretty pretty average
  • weights Knights post-apocalyptic game it's got some really good writing in it too
  • the problem is the mechanics are really arbitrary
  • weight nights in particular it just felt so arbitrary who was having a good game and doing well and who wasn't
  • core mechanics of the game were just a crap shoot and not that much fun if you ended up on the bad side of it
  • and the final game on here is welcome to the Moon the big sequel to welcome to which is like a 10 part rolling right game with a whole bunch of different games in it
  • if I'm not enjoying a rolling right game
  • was I too harsh on some games uh I probably was but you know this is my opinion
  • if you did hear me talk about something and go actually I think you would like this game really interested to know about that sort of stuff
References (from this video)
No references stored for this video.
Video bWL4mrPZqF4 Drive Thru Games Top List at 42:38 sentiment: positive
video_pk 88823 · mention_pk 234957
Drive Thru Games - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 42:38 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really enjoyed it all the way through
  • Every time we play it it has been just really really cool
  • Combat's really cool
  • Narrative stuff is really good
  • The app with voiceover really helps
  • Very smartly designed
  • Engaging narrative experience
Cons
  • Less likely to want to play through it again after finishing
  • May need time before wanting to replay
Thematic elements
  • Linear narrative story with some branching
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — An app with voiceover is recommended for the narrative.
  • boss battle — The game is a boss battler with two parts: story mode and boss fights.
  • Campaign play — The game features a campaign with a somewhat linear narrative story, though with some branching.
  • Character Variety — There are 12 different characters that can be swapped in and out.
  • Deck Building — Players build a deck of Ally cards.
  • skirmish combat — The combat is compared to good Skirmish games.
  • Story Mode — Players engage in story mode with light role-playing elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very moving experience because some of the things some of the decision making as you're trying to win the game about where to sort of spend your resources and spend your time so the effectively you can win you know you're going to have to leave certain people behind
  • the combat's really cool you know it's right up there with any good Skirmish game
  • this is another one where as soon as I was done with the campaign of the first you know the the main box I really felt like I wanted to go back and play it again but I think I need to give it time because now as time has kind of moved on I don't really have the desire to go back and play it again
  • those to me are the best of that kind of genre because it has a lot of just more physical elements than like the unlock or even exit has it has a really cool like uh very analog feeling mechanism that goes with it
  • this is other than the next game on the list probably the perfect Legacy game because it makes the right jump at the right time and it really stages you into getting to the more and more complex layers Without Really Ever Actually Ever Being Boring at any point
  • the magic of that first playthrough would not be there it just would not be there when the some of the reveals and some of the things in terms of like you know why are we playing this game 12 times in a row what's the kind of story that's threaded through here
  • the mechanically altered board and characters and stuff becomes the story itself and that is revealed to you one time and then you don't get to do it again
  • the games aren't in jail like you know what I mean like why why are you forcing me to play a certain kind of game or a certain game over and over that's jail
References (from this video)
No references stored for this video.
Video _U5JnRJ04_4 3 Minute Board Games Top List at 23:45 sentiment: positive
video_pk 87072 · mention_pk 227014
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Click to watch at 23:45 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Strong narrative and writing
  • Engaging exploration and boss fight phases
Cons
  • None explicitly stated
Thematic elements
  • Exploration and boss battles
  • Grim and strange world of Oathsworn
  • Strong narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — Second part of each chapter is a boss fight.
  • Campaign play — Played over 20 chapters.
  • exploration — First part of each chapter involves exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video w-endCHv5PU Rob's Tabletop World Discussion at 7:53 sentiment: positive
video_pk 83361 · mention_pk 209832
Rob's Tabletop World - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • doing really well
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Go look up Europa. You're talking almost $400, $500 a game.
  • my first edition Blood Bowl is rare.
  • My Warhammer is worth a ton.
  • First edition of Space Hulk is worth a lot.
  • It's It's literally tasteless [ __ ]
  • Tastes like the color white. If white paste had a flavor, like white diarrhea [ __ ]
  • I will cut you out of my life without even thinking without even thinking if that's what you want to do
  • You either figure it out and see that these people aren't here for you. You're just entertainment for them. Or I'll just take you from this world.
  • You get it out of your system or I'm not gonna let you kill your mother, I'm gonna kill you.
  • I think the most important thing is is that you never give up on your family, on your children, on your grandchildren, and you give everything that you got.
  • All I want written on my damn gravestone is I wish I was up there reading this.
  • If in all these years I helped somebody, you want to know something? That's worth more than all the subscriptions, all the views, and all the [ __ ] YouTube YouTuber influencer [ __ ] that you can have.
References (from this video)
No references stored for this video.
Video mhfLOHq9XNs Hungry Gamer Discussion at 11:49 sentiment: positive
video_pk 81769 · mention_pk 204331
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Click to watch at 11:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope
  • Satisfying once in progress
Cons
none
Thematic elements
  • Dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Functions as a boss battler game.
  • Dungeon Crawl — A large-scale dungeon crawl game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strategies are varied. It's never boring, you're never just going through a rote experience with it.
  • It is just this fun open world kind of romp that you go on.
  • It just has beautiful art on these cards.
  • And it's just so clever. So clever.
  • Every card has like five different options that you can interact with and it's just so clever. So clever.
  • I really have a hankering to play Sweetlands again.
  • Very, very heavy. Gorgeous to look at. You're going to love the production.
  • This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
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Video mbn78tikwQw Discussion at 11:40 sentiment: positive
video_pk 80510 · mention_pk 195987
Oathsworn: Into the Deepwood video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
overwhelmingly positive
Pros
  • Fantastic story.
  • Great tactical maneuvering.
  • App narration is clean and good.
  • Each scenario is different.
  • Excellent depth and complexity.
  • Good production value, especially the standees.
  • Companion mode is a triumph.
  • Considered game of the year several years ago.
Cons
  • Scenarios can get longer.
  • The sheer amount of content can be overwhelming.
  • Long playtime (around 120 hours for the campaign).
Thematic elements
  • Boss battler with an in-depth story mode.
  • A horrible world taken over by an evil forest.
  • App-driven narration.
Comparison games
  • Game of Thrones
Mechanics (from transcript analysis)
  • app integration — The game uses an app for narration and potentially other behind-the-scenes elements.
  • Boss Battler — The game is a boss battler with 21 scenarios, each featuring a different boss.
  • Card Play — Players play cards with values 1, 2, or 3 into a 'battle flow' that rotates back into hand after passing the zero spot.
  • Companion Mode — A stripped-down mode for playing with fewer characters without losing power.
  • Dice Rolling — Players can choose to use dice or cards for attacking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to throw it out. I'm So all day I'm just gonna say Don and I'll let you guys decide who I'm actually talking to because I have not figured out a good way to do it without like long names here.
  • The little epilogue, we were laughing reading it like actually out loud laughing, not like, 'Oh, that's funny.' Like legitimately funny as you go through.
  • And this one uses an app that I my understanding is it does like all kind of the behind the scenes math and stuff for you.
  • It's like if you know Alan Moon did Oathsworn you'd be like what?
  • This game is crazy pants. It is hard and I love it.
  • It's deadly if you focus on all of them.
  • This is the kind of game that you could play many
  • I adore that that's on there, especially in a two-player game.
  • If you want a free lunch, go eat your house
  • And that's a testament of a really really good game, especially one as heavy as Sweetlands.
  • Stuper Monday is one of those games that similar to Sweetlands. It's not as deep, it's not as heavy as Sweetlands, but when it comes to timing, efficiency of actions, and uh sort of using cards to do actions, it's it's right there in that sweet spot.
  • This is a train game but with magic. And the magic matters because basically it's like ah gosh I can't connect my train to this spot. Magic. And now I just teleport over it and I keep moving the stuff.
References (from this video)
No references stored for this video.
Video K-VS7vm0ZLg Hungry Gamer Review at 0:16 sentiment: positive
video_pk 80190 · mention_pk 194739
Hungry Gamer - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing production value with good standees, boards, and miniatures.
  • Epic miniatures that feel and look great on the table.
  • Clever and unique battle flow system for card management.
  • Engaging and well-written story with good narration.
  • Dark and grim world that is unique and interesting.
  • Battles are unique and interact with the board in different ways.
  • Oathsworn characters play very uniquely.
  • Paths to objectives are unique, leading to different playthroughs.
  • Companion character system is well-implemented.
  • Easy to switch characters in and out.
  • Exploration of the deep wood has a clever system.
  • It's a must-buy for boss battler fans who don't mind a dark story.
  • Great value for money due to hours of gameplay.
Cons
  • Travel through the forest can sometimes be too much and lose the player's interest.
  • Fights can be super swingy due to dice and card draws.
  • Some repeats of boss fights and encounter decks, which can be disappointing.
  • The story's ending is very dark, with no light of hope; no matter the choice, everyone dies or is assumed to have failed.
Thematic elements
  • Epic boss battler with an epic story.
  • A dark, dangerous world where slavery is common and magic users are collared second-class citizens.
  • Linear story with narrated app or read-aloud text.
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Battle Flow System — Cards cost animus to play and go onto spots 1, 2, or 3 on the player board. When a new card is played, existing cards flow to the next spot, making powerful cards have longer cooldowns.
  • Boss Battler — The game is an epic boss battler where players fight 21-22 boss encounters.
  • Companion Characters — Offers simplified companion characters to allow players to manage more characters without taking on full complexity.
  • dice and card combat — Combat involves rolling dice or drawing cards which can result in blanks, numbers, or crits. Damage is calculated based on defense values as a divisor.
  • Encounter/Reaction System — Bosses react after players bust dice, drawing cards and doing bad things. Their cards get more powerful the more they are hurt.
  • Scenario Jumping — Easy to drop into a scenario or someone else's campaign to jump into the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was a real bummer to me that no matter what happens, you kind of lose.
  • This is one of the best backs I ever made on Kickstarter.
  • It was glorious.
  • But, it is one that if you are a boss battler person and you don't mind a very dark story and a pretty mature story, this is a must-buy.
References (from this video)
No references stored for this video.
Video 1GSiS780vrc All You Can Board Discussion at 12:55 sentiment: positive
video_pk 77834 · mention_pk 188240
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Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very large, immersive campaign experience
  • high replayability due to multiple classes and bosses
  • solo play potential and strong personal motivation to revisit
Cons
  • very large footprint and long setup
  • steep learning curve
Thematic elements
  • long-form cooperative dungeon-crawl with progression
  • Dark fantasy campaign with epic boss battles
  • story-driven, campaign-based with class variety
Comparison games
  • Gloomhaven
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • Boss Battler — Players cooperate to overcome boss mechanics with varied class interactions
  • Campaign — Characters and classes evolve across sessions
  • Campaign / persistent progression — Characters and classes evolve across sessions
  • Cooperative boss battles — Players cooperate to overcome boss mechanics with varied class interactions
  • Modular dungeon exploration — Session-to-session variation with different encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ethnos is an area majority game that plays really simply, has tons of variety from play to play, but feels really satisfying and plays up to six.
  • one of my favorite two-player experiences.
  • Gift of Tulips is just a great option.
  • it's not leaving my collection.
  • This is going to be my go-to.
References (from this video)
No references stored for this video.
Video qX4xSs9Dnzo Review at 0:33 sentiment: positive
video_pk 70422 · mention_pk 167386
Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging campaign with story and encounter modes.
  • Excellent component organization and ease of setup/storage.
  • Immersive app narration significantly enhances the experience.
  • Fluid and innovative turn structure with simultaneous actions.
  • Flexible dice and card mechanics offer player choice.
  • Creative and unique boss designs with interesting mechanics.
  • High replayability due to varied characters and scenarios.
  • Thematic item progression.
Cons
  • Replayability of the story mode might be less engaging after the first playthrough.
  • Miniatures may require assembly (glue).
Thematic elements
  • Nature encroaching and consuming civilization.
  • Flip-page, choose-your-own-adventure style with app narration.
Comparison games
  • Gloomhaven
  • Kingdom Death Monster
  • Death May Die
  • Rangers of Shadow Deep
  • Warhammer Underworlds
Mechanics (from transcript analysis)
  • app integration — An app is used for narration, providing lore, and potentially guiding players through certain aspects of the game.
  • Boss battles — Encounter modes focus on large, multi-part boss fights with unique mechanics and behaviors.
  • Campaign play — The game features an RPG-style campaign with multiple scenarios and choices that affect future encounters.
  • Card-driven actions — Players play cards from their hand, which have Animus costs and cooldown slots (battle flow).
  • Deck Building/Customization — Hero decks can be upgraded as characters level up through scenarios.
  • Dice Rolling — Dice (white, yellow, red, black) can be used for checks and attacks, with options to reroll and upgrade.
  • Item System — Players can equip armor, weapons, and gear, and acquire new items thematically tied to story progression.
  • Modular Boss Design — Bosses have different stages and targetable parts (e.g., head, tail), with their behavior changing as they take damage.
  • scenario-based gameplay — There are 20-21 different scenarios, each with a story mode and an encounter mode.
  • Simultaneous action selection — Players can take actions in any order, leading to simultaneous play and mitigating the 'alpha player' problem.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is a total Gloomhaven killer.
  • This is the deepest end of the pool but not that wide ocean of the RPG style experience.
  • It's like a freeing, like a loosening of the shackles of some of these kind of expectations that you have coming into the game.
  • They cared enough to do that [make setup/packing easy].
References (from this video)
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Video SWRrbtwyBn0 Board Game Critique Review at 0:50
video_pk 62540 · mention_pk 155253
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Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • grim, story-driven collaboration where a party of heroes pursues a doomed boss
  • Array
  • Dark fantasy forest setting with mercenary characters in a cursed wood
  • Array
  • Array
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The battle flow in Oathsworn is brilliant.
  • It's easily the most accessible of the three.
  • Inverted combat paradigm sounds cool on paper.
  • It's barely controlled chaos.
  • Kill monster, get pants is the perfect description.
  • A violent math equation.
  • Not that. Skip Primal if you want a sprawling adventure.
  • Portability is zero.
  • The storage for Atto is a crime against humanity.
  • Oathsworn hits that sweet spot of fun, story, and tactics.
References (from this video)
No references stored for this video.
Video JziRYNuxTYg All You Can Board Analysis at 1:00:15 sentiment: positive
video_pk 62453 · mention_pk 154977
All You Can Board - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 1:00:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious fantasy cooperative experience
  • Potential for strong solo and group play
  • Community interest and anticipation
Cons
  • Long setup and playtime
  • High complexity and cost considerations
Thematic elements
  • story-driven, campaign-style adventure
  • Fantasy world with deep woods and epic quests
  • cinematic cooperative play with ongoing narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative campaign play — A narrative-driven, campaign-style cooperative experience.
  • Cooperative Game — A narrative-driven, campaign-style cooperative experience.
  • large-scale exploration/combat — Tactical exploration and combat with substantial narrative framing.
  • Scenario / Mission / Campaign Game — Tactical exploration and combat with substantial narrative framing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to see better board game boards.
  • the trend I'd like to see stop is laziness and cutting corners.
  • crowdfunding used as a marketing tool.
  • I personally want to own more of my stuff and not have to worry about being beholden to something being shut down.
  • board games are this like persistent nostalgic thing that have always existed that you can't really you can digitize them and make these digital versions but we haven't seen them explode.
  • it's the FOMO hub of our hobby.
References (from this video)
No references stored for this video.
Video GT8U8Dv1S1E Shelfside Discussion at 1:00 sentiment: positive
video_pk 60637 · mention_pk 153023
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Overall sentiment (raw)
positive
Pros
  • Exceptional accessibility features integrated into gameplay (simplified characters, quick swap rules) that still preserve strategic depth
  • Narrative and gameplay are deeply interwoven, producing a cohesive experience where story events drive combat and exploration meaningfully
  • Massive variety in boss encounters and chapter design delivers high replay potential and a sense of continual discovery
  • Excellent component quality and organization (inserts, bags, dividers) that support smooth table setup and ongoing play
  • Flexible pacing and difficulty options allow groups to tailor intensity to their preferences and to accommodate different play styles
Cons
  • Occasional typographical and minor rule ambiguities across printings, requiring occasional online clarification
  • Balance and downtime can vary depending on chosen complexity level and player count, which may necessitate homebrew adjustments
  • Some rule interactions can be subtle or counterintuitive without consulting the rulebooks or official videos, potentially slowing down first plays
Thematic elements
  • Array
  • Fantasy
  • Investigation-driven, chapter-based storytelling with a strong emphasis on lore and world-building
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Accessibility/Customization Options — Simplified character options and quick-swap rules that let groups tailor the level of complexity and manage downtime across varying player counts and skill levels.
  • Boss Battler — Persistent boss battles that are integral to the plot, with bosses featuring dynamic threat levels and special chapter-specific rules that influence strategy and risk assessment.
  • Boss Battles/Encounter Encounters — Persistent boss battles that are integral to the plot, with bosses featuring dynamic threat levels and special chapter-specific rules that influence strategy and risk assessment.
  • campaign/story-driven — Chapter-based campaign that ties battles to a larger overarching narrative, with each chapter presenting unique rules and story beats that affect how you approach fights and exploration.
  • Deck Building — A card-driven combat system where card play shapes manuever options, cooldown management, and timing decisions during fights. The game emphasizes careful sequencing and the trade-off between immediate impact and future options as cards enter cooldown.
  • Narrative-Environment Integration — World-building through tangible components (maps, location tokens, encounter minis) that drive exploration, lore discovery, and narrative immersion without heavy exposition dumps.
  • Time Track — A time-tracking mechanism that governs exploration, sequencing, and reward timing, creating a sense of urgency and pacing that shapes decisions beyond raw combat.
  • time track / pacing — A time-tracking mechanism that governs exploration, sequencing, and reward timing, creating a sense of urgency and pacing that shapes decisions beyond raw combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • unbelievably thoughtful for being so considerate of basically everything you could ever ask for
  • there's no random deck building or dungeon crawling or a PvP mode shoved in—it's always going to be a campaign-driven boss battler
  • the story and the world feel so organic, with location tokens guiding exploration and time affecting what you can do
  • the narrative meets gameplay is the strongest example I've seen in a board game
References (from this video)
No references stored for this video.
Video Gmip104Qp_g Meet Me At The Table Playthrough at 8:37 sentiment: positive
video_pk 12369 · mention_pk 36118
Meet Me At The Table - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 8:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, layered tactical combat with high interaction and tension
  • inventive possession mechanic that changes player roles mid-game
  • fun, improvised use of LEGO miniatures which enhances visibility and engagement
  • live-stream energy and crowd interaction add to the entertainment value
Cons
  • extremely high learning curve and complexity can be overwhelming for new players
  • moving and tracking many LEGO/minifig figures can be cumbersome and error-prone
  • stream buffering and tech hiccups can detract from gameplay experience
Thematic elements
  • possession, hero-vs-boss battles, and shifting loyalties among party members
  • Fantasy medieval with grimdark flavor; besieged villagers, possessive foes, and epic boss encounters
  • episodic, scenario-driven campaign with evolving threats
Comparison games
  • Fire Team Zero
  • Vanguard
Mechanics (from transcript analysis)
  • Battle Flow / action economy — Cards circulate back into players’ hands via battle flow mechanics, allowing strategic reuse of effects and chaining actions.
  • board representation and standees — The game uses standees or miniatures (often LEGO-like figures in this stream) to depict characters and shadows, affecting visibility and spatial reasoning.
  • Boss Battler — The Blade (boss) can take various forms; form advantage influences range, effects, and target priority during play.
  • boss forms and form-picking — The Blade (boss) can take various forms; form advantage influences range, effects, and target priority during play.
  • Combat: Deck/Hand — Progression is driven by an encounter/stage deck; when depleted or conditions met, the encounter ends with success or failure rules.
  • Combat: Dice — Combat uses color-coded dice with potential for critical hits; power/animus/re-roll tokens influence outcomes and damage multipliers.
  • Cooperative Game — Multiple players coordinate to defeat a boss (the Blade) while managing shadow minions and possession twists.
  • cooperative play — Multiple players coordinate to defeat a boss (the Blade) while managing shadow minions and possession twists.
  • dice-based combat with power tokens — Combat uses color-coded dice with potential for critical hits; power/animus/re-roll tokens influence outcomes and damage multipliers.
  • encounter deck / stage cards — Progression is driven by an encounter/stage deck; when depleted or conditions met, the encounter ends with success or failure rules.
  • possession mechanic — A character can become possessed by Shadow Man; possessed characters gain health but act as enemies until resolved.
  • shadow minions / creeping shadows — Creeping shadows move rapidly toward targets and bypass typical armor, creating pressure and area control challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is thick you really can't get any better
  • holy crap what a way to start Baron
  • there's Darth Vader and LEGO minifigs in this game
  • this scenario is amazing
References (from this video)
No references stored for this video.
Video o41NqiTV9wY 3 Minute Board Games Review at 0:11 sentiment: positive
video_pk 11248 · mention_pk 112350
3 Minute Board Games - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive campaign with engaging exploration and story phase
  • Grim, lived-in world that feels atmospheric and credible
  • Narrator app is solid and enhances immersion without feeling gimmicky
  • Boss fights are described as fun, fast, and brutal
  • Unveiling the next boss is a standout moment
Cons
  • Significant time commitment required to experience the full campaign
  • High cost and substantial storage/space demands for all components
  • Must usually run four characters, even when using simplified sidekicks
Thematic elements
  • dark fantasy, heroic protectors vs. otherworldly corruption, investigative narrative
  • grim fantasy world with a forest that eats flesh, a pervasive darkness, and an ongoing blight/corrosion threat
  • story-driven with branching choices, storybook investigations, and boss-centric narrative progression
Comparison games
  • Gloomhaven
  • Tainted Grail
Mechanics (from transcript analysis)
  • Action Queue — a structured cycle of actions and movement with a rotating action/move order and a battle flow token managing sequencing
  • battle flow — a structured cycle of actions and movement with a rotating action/move order and a battle flow token managing sequencing
  • Boss Battler — each boss uses a unique stage deck and rules, plus a collectible miniature and special attack patterns
  • boss fights — each boss uses a unique stage deck and rules, plus a collectible miniature and special attack patterns
  • Campaign — campaign-based growth of hero skills and equipment across scenarios
  • Character progression — campaign-based growth of hero skills and equipment across scenarios
  • Conflict resolution — combat resolved with dice or cards of varying types, including blanks, crits, and empowerment upgrades
  • exploration — storybook-driven exploration with location tokens, map-based movement, and time/resource tracking
  • group composition — players select four characters from a pool and bring their cards, models, and equipment to bear
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I was quite ready and willing to slag this game off as an overblown Kickstarter with pretty figs and not much else"
  • "But hot damn did it surprise me"
  • "the exploration and story phase is genuinely engaging"
  • "this is immersive campaign and boss fights that aren't overwhelmingly complex"
  • "the best thing about this game is unveiling the next boss"
  • "narrator app is really solid"
  • "oathsworn narrates all the fat and just leaves the meat"
  • "four characters even if you use the simplified Sidekicks for three of them"
  • "oathsworn: the decadent chocolate cake of board games"
  • "narrative: this game has a lot of story elements and choices"
  • "when you move to an area flip the token and resolve the numbered story entry in the storybook"
  • "resolved locations and other actions will add time to the chapter track"
  • "throughout the exploration you will gain power-up tokens, information and Equipment"
  • "the story will eventually progress to a fight, each boss fight has its own special rules cards as well as a box to unlock with a miniature in it"
  • "use the encounter book to set up the board, terrain, monsters and heroes"
  • "each player has a pool of yellow animus, movement costs one per hex moved and cards play the amount shown in their top left"
  • "the white number on the top right shows where you place the card on your player board"
  • "the next time you play a card to that space, the previous ones cycle counterclockwise"
  • "this cycle of play and move is called battle flow and the battle flow token can move a pile one space"
  • "cards in the bottom spot are reclaimed to hand at the end of your turn"
  • "the core conflict resolution in the game uses dice or cards of different types with progressively higher numbers"
  • "you can roll any number of white dice plus colored dice based on equipment"
  • "here the Cur has one yellow and picks two additional white"
  • "the Empower token can upgrade Dice or cards three steps, like so"
References (from this video)
No references stored for this video.
Video NqexqWmQ0qw Box of Delights Unboxing at 0:00 sentiment: positive
video_pk 8921 · mention_pk 26318
Box of Delights - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge amount of content and replay value
  • Rich narrative with branching arcs and evolving characters
  • flexibility for solo play or group play with companions
  • Quality components and thoughtful storage/organization
Cons
  • High complexity and lengthy setup
  • Demanding organization to manage envelopes, boxes, and components
  • Potential for spoilers if not careful with progression
Thematic elements
  • Heroic fantasy teamwork, exploration, and evolving character stories
  • Fantasy campaign world surrounding the city of Bastone and its chapters in the deepwood, with exploration and narrative-driven locations
  • Two halves per chapter: a story-driven, branching narrative akin to Choose Your Own Adventure, followed by encounter/battle segments
Comparison games
none
Mechanics (from transcript analysis)
  • Animus resource and card cooldown — Actions cost Animus; ability cards go on cooldown slots; refresh returns cards to hand and regenerates Animus
  • Boss Battler — Encounters progress through stages (one, two, three) with a boss and minions; stage progression and special rules change behavior
  • Campaign structure and branching narrative — Story chapters drive character development and item gains; encounter chapters provide tactical battles with a boss and minions
  • Character progression and itemization — Four-person company with starting and acquired equipment; permanent tokens grant ongoing effects across chapters
  • Checks using dice or cards — Plausible checks can be resolved with white/yellow/red/black dice or cards; deck composition and card draws influence odds and outcomes
  • Stage-based boss encounters — Encounters progress through stages (one, two, three) with a boss and minions; stage progression and special rules change behavior
  • Use of standees and miniatures — Standee version uses standees; miniatures exist for allies and main character; deployment on a hex-based map with facing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a huge box of stuff
  • there is so much content in here
  • two halves
  • the story part is like Choose Your Own Adventure
  • you can skip the story part and go straight into the encounter
  • so much content
References (from this video)
No references stored for this video.
Video incrSO4R5a0 No Pun Included Review at 0:00 sentiment: mixed
video_pk 8673 · mention_pk 25546
No Pun Included - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic consistency and ambitious scope for a campaign-driven fantasy adventure.
  • A clever integration of story and combat that feels intrinsic to the overall experience.
  • High-quality voice acting (Cosmo) and strong narrative writing that elevates mood and pacing.
  • Rich variety across chapters, with different tones (town, wilderness, drama, combat) that keep the campaign dynamic.
  • Flexible play options for solo or group, with multiple archetypes and companion modes.
  • Thoughtful game design that rewards strategic planning and token/resource management without feeling purely luck-based.
Cons
  • Extremely large and expensive production with lots of plastic minis and bulky components.
  • Rulebook complexity and occasional murkiness around targeting, line of sight, and activation order.
  • Clunky or heavy mechanics in combat and movement rules that can slow play and increase setup time.
  • Environmental and packaging concerns due to oversized boxes and shipping footprint.
  • Representation concerns within the narrative and cast; perceived lack of diversity among characters.
  • Add-ons and expansion options (e.g., The Armory) can exacerbate cost and logistical burden.
Thematic elements
  • Dark fantasy investigation, grim storytelling, moral ambiguity, and perilous expedition into a lethal environment.
  • A grim fantasy world centered on Deepwood environs around medieval cities; xenophobic frontier with dangerous wilderness.
  • Two-part structure (story and combat) with a fully voiced narrative and branching/morally nuanced chapters.
Comparison games
  • Tainted Grail: The Fall of Arthur
  • Sherlock Holmes Consulting Detective
  • Seventh Continent
Mechanics (from transcript analysis)
  • App narration with optional reading — An app provides voiced narration (with an option to read aloud yourself) to convey the story.
  • Card counting and deck interaction — Players count, draw, and potentially manipulate a deck of attack/defense cards; refresh slots limit reuse.
  • Card-dice combat hybrid — Combat uses a combination of action points, cards, and dice with refresh mechanics and situational modifiers.
  • Character versatility and standalone modes — Multiple archetypes with full or streamlined companion modes; solo play is supported with flexible party composition.
  • Location/monster envelopes and time track — Story locations and monsters are sealed in envelopes; visiting locations advances a time track and unlocks narrative beats.
  • Monster body-part targeting — Enemies have body parts (Head, Shoulders, Knees, Toes) each with hit points; breaking parts changes available attacks and triggers effects.
  • Target-number tests and optional dice — Tests can be resolved with cards or dice to meet a target number; outcomes depend on deck composition and luck.
  • Token economy and loot — Combat and story rewards use tokens; losing items or spending tokens impacts future options and power.
  • two-part structure — Each chapter comprises a story part and a combat part, each with its own rules and rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the world's first kind direct Dungeon Crawler
  • pregnant silence
  • this jumbo jet of a board game
  • Cosmo gives it his best
  • Oathsworn knows that it's a game of two equal parts
  • when will board games grow up
References (from this video)
No references stored for this video.
Video bHfqdwbOkQQ The Broken Meeple News at 24:51 sentiment: positive
video_pk 8089 · mention_pk 23788
The Broken Meeple - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 24:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Seal of Excellence from Dice Tower
  • Lots of content in box
  • Fantastic artwork
  • Great miniatures
  • Long playtime per scenario (3 hours)
  • 21 scenarios provide extensive gameplay
  • Good game mechanics
Cons
  • Very expensive - 125 pounds for standee version
  • Miniature version adds another 100 dollars
  • All-in pledge costs 307 dollars
  • Extreme cost for hobby
  • 21 scenarios times 3 hours is huge time investment
  • Miniatures block line of sight
  • Artwork on standees already good enough
Thematic elements
  • Fantasy adventure campaign
  • Fantasy Deepwood forest
  • Scenario-based campaign adventure
Comparison games
none
Mechanics (from transcript analysis)
  • campaign system — 21 scenarios in connected campaign
  • Combat and exploration — Navigate and fight through scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kickstarter is here to stay whether you like it or not
  • I give my honest opinions regardless of whether someone a hero or not
  • Just because the creator of pandemics on it doesn't make it an instant hit
  • This is the best fantasy based story driven campaign game I've ever played
  • The value you get is obnoxious... it's obscene
  • Put the how to play Early in the campaign all right not miles at the end
  • Board games just aren't worth this kind of money anymore
  • I'm not spending 330 on this thing
  • Money is tighter the world economy has gone to pot
  • Quick turns and simple actions is such a marketing tool line that I can't place any reliance on
References (from this video)
No references stored for this video.
Video omDBCRVR9uA Meet Me at the Table Playthrough at 0:00 sentiment: positive
video_pk 2041 · mention_pk 5846
Meet Me at the Table - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique character design (the Curve) with a visually appealing sculpt.
  • Engaging armory/upgrade concept that adds depth to the character.
  • Vibrant painting potential and customization opportunities.
  • Interactive community engagement during a live painting stream.
Cons
  • Some complexity in assembly and painting (especially armor/pieces that must be painted separately).
  • Shields/attachments can be prone to loosening if not prepped (primed/assembled) properly.
  • Color choices and layering decisions can be tricky on certain parts (metal vs leather, purple vs brown tones).
Thematic elements
  • Heroic fantasy/narrative-driven cooperative exploration
  • Fantasy adventure in a deepwood setting with curses and templated quests
  • Story-driven campaign with lore and character progression
Comparison games
  • Kingdom Death: Monster
  • Seventh Continent
Mechanics (from transcript analysis)
  • Armory system / weapon empowerment — As tokens are gained, weapons can be expanded or upgraded to become more powerful.
  • Character progression through equipment and armor — Gear (belts, daggers, shoulder pads, etc.) influence stats and aesthetics, with a focus on modular equipment.
  • Modular painting workflow (in-game narrative context) — While not a core gameplay mechanic, the host demonstrates a painting progression that mirrors in-game character development.
  • Push-to-fit miniatures — Miniatures are designed to snap together without glue; priming and careful fit improve stability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Cur is done
  • the Cur is going to replace the Huntress
  • we are painting the Cur from osworn
  • this cloak is not great, I think I need to put some kind of drybrush like a white dry brush
References (from this video)
No references stored for this video.
Video 8AWaFF4v3r4 Rolls in the Family Top 10 List at 23:25 sentiment: positive
video_pk 1781 · mention_pk 121230
Rolls in the Family - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 23:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interactivity with strong storytelling potential
  • Boss battles add a dramatic focal point
Cons
  • Busy on rules; may require a dedicated group
Thematic elements
  • Choose-your-own-adventure style story with boss battles
  • Epic fantasy quest in a deep, dangerous wood
  • Story-driven, branching paths, big boss battles via app integration
Comparison games
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion (for boss/boss-like structure)
Mechanics (from transcript analysis)
  • Deck/card-driven progression — Character abilities and progression emerge from card play
  • Two-phase structure (story + boss battles) — Story choice paths feed into ongoing boss battles via an app or similar mechanism
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's nothing even close really, I think, to what this game is doing with this.
  • It's not a campaign. It's a campaign game, but it can be played in one-offs as well.
  • This one has the potential to be the best game we try this year.
References (from this video)
No references stored for this video.
Video dPwbarR_Eow Board Game Hangover Discussion at 10:46 sentiment: positive
video_pk 1017 · mention_pk 2861
Board Game Hangover - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Heroic fantasy, heavy miniature painting
  • Fantasy realm with epic battles
  • Campaign-driven, narrative-driven
Comparison games
  • Game of Thrones: The Board Game
  • Assassin's Creed: The Board Game
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a horse from Assassin Creed board game
  • this Lannister looking fellow with gold all over the problem
  • the biggest miniature from oats sworn the Big Bear
  • my minis look too dark
  • this witch miniature is so clean I really really enjoyed it
  • after 28 days of painting miniatures this was the end result
References (from this video)
No references stored for this video.
Video sbJ63luddoc The Dice Tower Top List at 33:58 sentiment: positive
video_pk 656 · mention_pk 1883
The Dice Tower - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 33:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive and cinematic storytelling
  • Strong battle system with thematic variety
Cons
  • Requires significant time and commitment
Thematic elements
  • Epic battles, personal quests, and a world that reacts to decisions
  • High fantasy with deep dungeon exploration and branching story
  • narration-forward with branching outcomes
Comparison games
  • Mansions of Madness
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • narration-driven scenarios — Decisions influence each act and the story’s direction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is Spooktacular. It is spectacular and spooky."
  • "The theme is very well integrated into the story that you're playing through."
  • "You can feel the humanity of the ghosts and the dream transitions."
  • "It's like Ford versus Ferrari for fashion."
  • "The alien gets on board and starts growing. It’s iconic."
  • "This is Mad Max on a board. Thunder Road Vendetta is fantastic."
References (from this video)
No references stored for this video.
Video ftEKapK95s8 Paula Deming Top List at 4:57 sentiment: positive
video_pk 411 · mention_pk 1230
Paula Deming - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 4:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive story
  • strong narrative integration with combat
Cons
  • crunchy rule set
Thematic elements
  • narrative-driven epic adventure
  • fantasy dungeon-crawling campaign
  • branching story with player choices
Comparison games
none
Mechanics (from transcript analysis)
  • card-based action system with cooldown — cards grant actions and later cooldown mechanics return cards
  • narrative-driven campaign — story evolves based on player decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Planet Unknown worms its way into my brain like that
  • the first 1000 people to use the link in the description below will get a one month free trial of skillshare
  • I love deduction games
  • this video is sponsored by skillshare
  • it's not a parody it's real weird
  • hands down my favorite game of 2022 is Planet Unknown
  • I cannot wait to play more at this if you like flipping rights and games with combos
References (from this video)
No references stored for this video.
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