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One Deck Dungeon: Forest of Shadows box art

One Deck Dungeon: Forest of Shadows

Game ID: GID0233737
Game Info
Year
2017
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description

One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend!

One Deck Dungeon: Forest of Shadows is a standalone expansion for One Deck Dungeon that contains new heroes, new dungeons, new perils, new foes, and new mechanisms: Poison and event Perils! It can be combined with the original game for a hybrid dungeon experience, with the heroes and dungeons being compatible with the original, or played on its own.

Description

One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend!

One Deck Dungeon: Forest of Shadows is a standalone expansion for One Deck Dungeon that contains new heroes, new dungeons, new perils, new foes, and new mechanisms: Poison and event Perils! It can be combined with the original game for a hybrid dungeon experience, with the heroes and dungeons being compatible with the original, or played on its own.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video aswbA5jvMfM Sir Thecos Rules Teach at 0:56 sentiment: positive
video_pk 11228 · mention_pk 142322
Sir Thecos - One Deck Dungeon: Forest of Shadows video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new content and keeps compatibility with base game
  • Enhances replayability through additional encounters
Cons
  • Potential complexity when combining with base game decks
  • Requires careful organization to differentiate expansion vs base content
Thematic elements
  • additional dungeon adventures and symbols
  • Expansion content added to base game to enable standalone play
  • Demonstration of integration and balance
Comparison games
  • One Day Dungeon (base game)
Mechanics (from transcript analysis)
  • expansion-dungeon integration — Expansion cards integrate with base game decks; adds new encounters and rewards with symbol-based sorting.
  • poison mechanism — Poison interactions apply, as explained in the hybrid deck rules
  • symbol-based sorting for expansion — Different backings (green/blue) indicate expansion content; sorting ensures compatibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • poison is a mechanism you should always play with
  • I definitely don't suggest it but one thing that I could imagine you could do is replace poison by damage
  • everything should actually fit in one box
  • I think it makes the game better and more exciting
  • you can play with both versions
References (from this video)
No references stored for this video.
Video rG20o9NfbcY Sir Thecos Top List at 25:23 sentiment: positive
video_pk 2557 · mention_pk 130398
Sir Thecos - One Deck Dungeon: Forest of Shadows video thumbnail
Click to watch at 25:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is highly subjective in general I award this to games that I find especially entertaining designed especially well or elegantly or view as a great overall package.
  • I don't rate games on this channel with a number I don't really like doing that; rating a game is more complex than slapping a number in front of it.
  • The definitive rating is how much I would recommend a game, and all games that award the Ace of Games too I would definitely 100% recommend.
  • these three seconds is games award if a game is exceptionally good in my opinion and that concludes today's video.
  • Wingspan is my most favorite game of all time... it gets the golden Ace of Games Award.
References (from this video)
No references stored for this video.
Video ZuFbbiktarg Sir Thecos Playthrough at 0:36 sentiment: positive
video_pk 2216 · mention_pk 118179
Sir Thecos - One Deck Dungeon: Forest of Shadows video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo play and high replayability due to campaign progression and varied dungeons
  • compact physical footprint with accessible, well-laid-out rules
  • wide roster of heroes with distinct playstyles and abilities
  • satisfying dice-based mechanics with tangible progression rewards
  • campaign system feels meaningful, encouraging repeated play
Cons
  • poll design can be awkward due to six heroes but only five poll options
  • Kaliana can be very challenging to use effectively
  • first edition physical copies of the base game may be hard to obtain
  • narrative depth and campaign logistics may overwhelm casual players
Thematic elements
  • heroic progression, dungeon exploration, boss battles
  • Fantasy dungeon crawl where a hero traverses multiple floors with a campaign-style progression, facing different dungeons and bosses.
  • campaign progression with per-dungeon checks and a shared campaign sheet; solo and duo play supported
Comparison games
none
Mechanics (from transcript analysis)
  • boss and dungeon variety — Multiple dungeon types and escalating bosses provide varied challenges and replay value
  • campaign sheet and progression — Track dungeon exploration, floor outcomes, and level-ups on a campaign sheet to enable replay with growing power
  • Dice-based combat — Roll dice representing different attributes: yellow for attack, pink for agility, blue for magic; black dice act as wilds to influence outcomes
  • Hero-specific abilities — Each hero has unique abilities and heroic feats that modify dice or actions taken during dives and encounters
  • resources and tokens — Potions, poison tokens, and experience tokens influence encounters and character advancement
  • skill and dice management — Upgrade skills via experience to improve dice pools and unlock options; strategic dice allocation and swaps are possible
  • solo and two-player support — Designed for 1-2 players, with strong solo play and top solo-list potential
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a dungeon crawler for one to two players
  • it's a great solo game it's usually always in my top solo list
  • it's a really small compact box
  • all the heroes are heroines they're all female
  • the expansion that i like a little bit more too
  • the rules in here that are pretty well explained and laid out
  • we have slight audience interaction with the poll and comments
References (from this video)
No references stored for this video.
Transcript Navigation
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