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One Deck Dungeon: Forest of Shadows box art

One Deck Dungeon: Forest of Shadows

Game ID: GID0233737
Collection Status
Description

One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend!

One Deck Dungeon: Forest of Shadows is a standalone expansion for One Deck Dungeon that contains new heroes, new dungeons, new perils, new foes, and new mechanisms: Poison and event Perils! It can be combined with the original game for a hybrid dungeon experience, with the heroes and dungeons being compatible with the original, or played on its own.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video aswbA5jvMfM Unknown Channel rules_teach at 0:56 sentiment: positive
video_pk 11228 · mention_pk 142322
Unknown Channel - One Deck Dungeon: Forest of Shadows video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new content and keeps compatibility with base game
  • Enhances replayability through additional encounters
Cons
  • Potential complexity when combining with base game decks
  • Requires careful organization to differentiate expansion vs base content
Thematic elements
  • additional dungeon adventures and symbols
  • Expansion content added to base game to enable standalone play
  • Demonstration of integration and balance
Comparison games
  • One Day Dungeon (base game)
Mechanics (from transcript analysis)
  • expansion-dungeon integration — Expansion cards integrate with base game decks; adds new encounters and rewards with symbol-based sorting.
  • poison mechanism — Poison interactions apply, as explained in the hybrid deck rules
  • symbol-based sorting for expansion — Different backings (green/blue) indicate expansion content; sorting ensures compatibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • poison is a mechanism you should always play with
  • I definitely don't suggest it but one thing that I could imagine you could do is replace poison by damage
  • everything should actually fit in one box
  • I think it makes the game better and more exciting
  • you can play with both versions
References (from this video)
No references stored for this video.
Transcript Navigation
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