Choose one person as the problem presenter. The presenter will be the director of the Orapamine, and the remaining players will become mineral explorers.
The player who correctly identifies the positions of the minerals (Tangram pieces) placed by the director wins. Players take turns starting with the player seated to the left of the director, proceeding clockwise.
Elastic Wave Shooting
On the solution sheet, there is a grid of 10 x 8 cells. Choose one of the numbers (1-18) or letters (A-R) along the outer edge of the grid to shoot an elastic wave. The elastic wave travels horizontally or vertically from the fired position, bouncing off each mineral at right angles or horizontally and vertically until it exits the mine.
The director must answer where the elastic wave exits and in what color. Upon hearing the answer, explorers record it on their solution sheets.
Color of minerals
In Orapamine, there are 4 types of minerals (red, blue, yellow, transparent) and petroleum (black). The elastic wave fired is white, but upon colliding with minerals of color, the color of the elasticwave changes. It can mix colors as it collides with multiple minerals.
a. If the elastic wave collides with a red and blue mineral, it will come out violet.
b. If it collides with a red and yellow mineral, it will come out orange
c. If it collides with a blue and yellow mineral, it will come out green.
d. If it collides with red, blue, and yellow minerals, it will come out black.
e. A white mineral reflects the elastic wave without changing its color upon collision.
f. Black reflects the elastic wave and does not change its path.
The elastic wave does not bounce off but rather dissipates upon hitting it.
The player who first correctly identifies the positions and colors of all minerals wins. Players can guess the answer even when it’s not their turn
—description from the publisher
Orapa Mine Board Game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I am not a fan of it at all.
- This artwork is so beautiful. Like look at it's so vibrant and so pretty.
- The Lord of the Rings Fate of the Fellowship though this I am very excited about.
- Cali Mala is a reprint.
- I pre-ordered Cube Express from them because I wanted to take a look at that one.
References (from this video)
- Getting a buzz at the moment
- Tries something different
- Sounds different enough to stand out
- Small box is useful
- Deduction games are an oversaturated genre
Mechanics (from transcript analysis)
- Deduction — Players are trying to work out the position of tokens on a map based on given colors.
- Pattern Recognition — Working out which color would come back if it hits all tiles on the way.
Video topics + discussion points
Quotes (from this video)
- So, I don't know why this one really um kind of grabbed my attention since I saw this one. It does sound like a complete random luckfest, but it does seem to have a certain charm and appeal to me.
- You know, I tend to like deduction games, although I do think it's an oversaturated genre of games, but this one sounds different enough to stand out and stand away from the pack.
- So, I'm quite proud of myself that I didn't jump straight into getting that one when I first played Concordia because I played the the base game alone quite a few times now. So, I think I'm ready for an expansion.
- And I always thought it was quite or these lists are quite funny because I go in with a plan, but I'll come back with a a random arrangement of completely different games, no doubt.
References (from this video)
- Engaging two-player deduction with signaling
- Tense, puzzle-driven feel with quick decision needs
- finding gems via signals
- underground ore/mineral mining exploration
- competitive deduction
Mechanics (from transcript analysis)
- two-player puzzle duel — two players attempt to solve the puzzle, with a shared board and clues
- ultrasound signal deduction — players triangulate ultrasound signals to locate hidden gems based on color returns
Video topics + discussion points
Quotes (from this video)
- Ah, it's fantastic.
- It's Showstopping on the table.
- I'd recommend Medina second edition to everyone.
References (from this video)
- Fascinating deduction mechanism.
- May not be suitable for colorblind players due to color-based deduction.
- laser beam deduction
Mechanics (from transcript analysis)
- Deduction — being a deduction game where you are kind of shooting a laser beam into one end of your map and then it's going to hit these different um, kind of redivert or divert the the laser beam as well as picking up different colors along the way. And you'll try to work out which obstacles it's hit by working out which color has come out the other end.
Video topics + discussion points
Quotes (from this video)
- I have 10 new games as well as four new expansions uh to talk about just to give you an idea about what is coming up for coverage on the channel.
- RA is pretty much a perfect game.
- This one's going to be big, I think.
- Tletum is one of the best Euros to be released in the last few years.
- I love Tlesto. I think it's close to a perfect euro.
References (from this video)
- Strange game.
- More interesting than Battleship.
- Fascinating how quickly you can deduce shape locations.
- Pure efficiency logical deduction puzzle.
- Totally fresh design.
- Originality gets full props.
- A lot of fun.
- Super quick to play (approx. 30 minutes).
- Very pleasant game.
- Totally unique.
- Best with two players; more players means one acts as a game master.
- Can have teething issues with teaching, especially regarding geometry and deflections.
- Requires a minute or two to explain deflections.
- Using laser beams to deduce the location of geometric shapes on a grid.
- Battleship
Mechanics (from transcript analysis)
- Battleship variant — Described as a 'spin on something like battleships but it's way more interesting'.
- Deduction — Players ask questions to decipher the location of shapes on a grid.
- Grid Movement — Shapes are placed on a grid, and 'laser beams' interact with them.
Video topics + discussion points
Quotes (from this video)
- This one is just simple to the point where it's boring.
- In reality, it was bone dry.
- I think this is more of an activity than a good game.
- You are as good as the cards in your hand.
- This game completely caught me by surprise because I wasn't quite expecting it to be as good as it is.
- One of the standout things which I cannot praise enough about this game is how tense it is from the very start.
- This one just completely throws it on a side. It adds in that battleship feel to it and it's just a a totally fresh design.
- It is a true point salad, but the game is actually pretty rapid.
- All in all, it just ticks every single box that I want um from a Euro.
References (from this video)
- Interesting deduction game.
- Enjoyed it.
- Deduction
Mechanics (from transcript analysis)
- Deduction — Learning about grid pieces by shooting lasers and observing bounces and color combinations.
Video topics + discussion points
Quotes (from this video)
- But you're basically gathering movies. That's what you're doing. You're kind of a you're taking a turn to either buy better seats for your theater or buying movies to play in your theaters.
- The first game on its own would have been like a 2.5, maybe a three. Without the cards that make the game interesting, it's a forgettable yatsi-ish game where you get one reroll, not two. It's an okay game. Nothing bad about it, just like it's been done before. The cards made it interesting. and the Cars made it fun.
- It's straightforward. It's straightforward. It's fine. I don't think again definitely didn't wow me. Like the more I talk about it, the more I'm like, I will never buy this game. Nothing against it. I just I think it's a fun enough game to play on boardame arena. I don't think it does anything particularly special to make it a game that I feel the need to own in my collection.
- Overall, you're going around a rondell. You're kind of working around this map. It's basically it's it's a rondelle, but it's a map. You move around the board. You stop at various locations. You place down your crew. You buy various cards. You engage in combat. It's kind of reminiscent to Pirates of Marbo, just less fun so far. It really feels like Pirates of Marabo is just a straightup better game
- It's just such a good game of just trying to figure out how to optimize.
- My most favorite game on this list is Darwin's Journey.
- It is not the easiest game to learn, but it's also not the hardest game to learn. one of my favorite games of all time. Incredible game. Absolutely amazing.
References (from this video)
- Excellent puzzle design
- Engaging deduction mechanics
- Physical copy requires one person to set up and run the clues
- laser-based deduction
- unknown
- puzzle/deduction
Mechanics (from transcript analysis)
- Deduction — lasers reveal gem positions via orientation and color; deduction-based clues
- laser/deduction — lasers reveal gem positions via orientation and color; deduction-based clues
Video topics + discussion points
Quotes (from this video)
- Message from the Stars was a really fun, fresh take on this with determining specific letters.
- If you're a fan of word puzzles like Wordle or things like that, this would definitely be one to check out.
- This one gets a high recommendation from me.
- I really enjoyed this one at four players.
- I really love the puzzle of this one.
- Sphinx is a one to four player tile manipulation game. I was really let down.
- Are You a Robot? This is a super quick two to three player deduction game.
References (from this video)
- Clever two-player deduction loop
- Accessible to new players with quick rounds
- Elegant use of ultrasonic-detection theme
- Elimination mechanic can be harsh in larger groups
- Would benefit from more in-box reference materials
- Deduction, puzzle-solving under time pressure
- World's largest diamond mine, two-player deduction focus
- Tense, competitive two-player duel with notes and deduction
Mechanics (from transcript analysis)
- Deduction — Players infer gemstone locations using note-taking and logic.
- deduction_and_puzzle_solving — Players infer gemstone locations using note-taking and logic.
- hand_notes_and_tracking — Players keep track of options and colors to guide moves.
- two_player_focus — Designed to shine in two-player head-to-head play.
- ultrasonic_wave_simulation — Simulated probing to reveal information about gem locations.
Video topics + discussion points
Quotes (from this video)
- I absolutely love the theme and setting.
- the artwork is nothing short of incredible.
- the rules are straightforward, making it easy to jump right in and start having fun.
- Push-your-luck element to be a standout feature.
- Moo plays best with four to six players.
- two players is where Aopa Mine shines.
References (from this video)
- Engaging deduction and puzzle mechanics that reward careful reasoning
- Shines in two-player sessions with a tight, satisfying pace
- Beautiful artwork enhances the overall experience
- Accessible for players of all ages and skill levels
- Compact 20-minute playtime makes it a great filler game
- Notes and strategic tracking add depth without heavy setup
- Elimination can feel harsh in larger groups, potentially reducing engagement for some players
- Role of the problem designer may be less engaging in bigger groups
- Some players may benefit from on-screen reference material to recall options and color-coding
- Deduction and treasure-hunting within a mining environment
- World's largest diamond mine, explored via ultrasonic probing to locate gemstones
- Abstract, puzzle-driven exploration with a procedural flow
- Battleship
Mechanics (from transcript analysis)
- Elimination in multiplayer — In larger groups, submitting an incorrect answer can remove players from the round, impacting pacing and participation.
- Expansion-driven challenge — Expansion content adds new scenarios, increasing complexity and replayability.
- Gem location deduction — Outcomes from wave responses and prior moves guide players to infer where gems are situated.
- Note-taking and reference aids — Players keep notes and may use color cues on player screens to track information and options.
- Player Elimination — In larger groups, submitting an incorrect answer can remove players from the round, impacting pacing and participation.
- Scenario / Mission / Campaign Game — Expansion content adds new scenarios, increasing complexity and replayability.
- Two-player optimization — The design emphasizes tight interaction and pacing that shine when played with two players.
- Ultrasonic wave probing — Players simulate sending ultrasonic waves into the ground to reveal information about gemstone locations.
Video topics + discussion points
Quotes (from this video)
- Aopa Mine is a delightful deduction and puzzle game.
- The game shines brightest with two players.
- If you're a fan of deduction and puzzle games this one is definitely worth adding to your collection.
- Especially with the expansion for an added challenge.