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Origin box art

Origin

Game ID: GID0236206
Game Info
Year
2013
Players
1-4
Age
16+
Playtime
120 min
Collection
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Description

Starting from the heart of Africa, players in Origin will determine the course of mankind's expansion on our planet, with the tribes gradually growing more diversified over time while still maintaining links to their ancestors and to all inhabitants of Earth.

The game tokens in Origin come in three colors, three heights, and three thicknesses, and at the start of the game one of the smallest, skinniest pieces is placed in the center of Africa. In addition, you place three technology tiles at random on the tan, orange and violet sections of the tech chart and six random tiles on the brown section; the tech tiles show 1-5 arrows. You also shuffle tan, orange and violet decks of cards and place them in the appropriate places. Tan cards provide an one-shot effect, orange cards give you a permanent power, and violet cards present you with an objective you must meet; if you do so, you can play the objective card on your turn, and immediately draw another. You can play at most one card of each color each turn.

On a turn, a player takes one of three actions:

Place a new piece on a region of the game board, with this piece sharing two of the three characteristics of a piece in a neighboring region; the new piece cannot be shorter than the original piece. Mark this piece with a token of your player color.
Move one of your pieces on the board to an empty region, with short pieces moving only one space, medium height pieces moving up to two spaces, and tall pieces up to three.
Take over a region controlled by an opponent by moving one of your pieces into this region and relocating the opponent's piece to the region your piece left. You can do this only if the attacking piece is thicker than the opponent's piece.

When you place a new piece on the board or move an existing piece, you're rewarded based on the color of the space you occupy. If you place in or move into a tan, orange or violet region, either you take a tile and the top card of this color or you draw three cards of this color and keep one of them. For a brown region, you either draw two tiles from the brown section of the tech board or draw one tile from anywhere. The technology tiles must be acquired from low to high – so you can't acquire a 4 unless you have a 3 – but you can have multiple tech stacks. You must meet a certain technology threshold in order to play the orange cards and acquire their special power.

In addition, you can score points during the game by occupying a grassland on a continent or the two regions on opposite sides of a waterway strait.

Players take turns until either all of the pieces are on the game board or all the tiles have been acquired or all the cards of one color have been drawn. Once this happens, players tally their points for objectives, grasslands, straits, tech tiles, and cards still in hand to see who wins!

Description

Starting from the heart of Africa, players in Origin will determine the course of mankind's expansion on our planet, with the tribes gradually growing more diversified over time while still maintaining links to their ancestors and to all inhabitants of Earth.

The game tokens in Origin come in three colors, three heights, and three thicknesses, and at the start of the game one of the smallest, skinniest pieces is placed in the center of Africa. In addition, you place three technology tiles at random on the tan, orange and violet sections of the tech chart and six random tiles on the brown section; the tech tiles show 1-5 arrows. You also shuffle tan, orange and violet decks of cards and place them in the appropriate places. Tan cards provide an one-shot effect, orange cards give you a permanent power, and violet cards present you with an objective you must meet; if you do so, you can play the objective card on your turn, and immediately draw another. You can play at most one card of each color each turn.

On a turn, a player takes one of three actions:

Place a new piece on a region of the game board, with this piece sharing two of the three characteristics of a piece in a neighboring region; the new piece cannot be shorter than the original piece. Mark this piece with a token of your player color.
Move one of your pieces on the board to an empty region, with short pieces moving only one space, medium height pieces moving up to two spaces, and tall pieces up to three.
Take over a region controlled by an opponent by moving one of your pieces into this region and relocating the opponent's piece to the region your piece left. You can do this only if the attacking piece is thicker than the opponent's piece.

When you place a new piece on the board or move an existing piece, you're rewarded based on the color of the space you occupy. If you place in or move into a tan, orange or violet region, either you take a tile and the top card of this color or you draw three cards of this color and keep one of them. For a brown region, you either draw two tiles from the brown section of the tech board or draw one tile from anywhere. The technology tiles must be acquired from low to high – so you can't acquire a 4 unless you have a 3 – but you can have multiple tech stacks. You must meet a certain technology threshold in order to play the orange cards and acquire their special power.

In addition, you can score points during the game by occupying a grassland on a continent or the two regions on opposite sides of a waterway strait.

Players take turns until either all of the pieces are on the game board or all the tiles have been acquired or all the cards of one color have been drawn. Once this happens, players tally their points for objectives, grasslands, straits, tech tiles, and cards still in hand to see who wins!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 4 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–7 of 7
Video _j-2RPQN3Bg Drive Thru Games Analysis at 15:02 sentiment: positive
video_pk 85984 · mention_pk 221604
Drive Thru Games - Origin video thumbnail
Click to watch at 15:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loved it, great game
  • Feels like an era of Zelda games that we missed
  • Combat-driven
  • Rewarding and satisfactory boss fights
Cons
none
Thematic elements
Comparison games
  • Zelda
Mechanics (from transcript analysis)
  • Item collection — You get little, you know, tools and little gifts and trinkets and secrets that you can unlock and for little puzzles and that kind of thing.
  • Leveling up — but it was like a Zelda game where you could like level up, and you could you know, grind for experience.
  • skill progression — you can go, I'm going to go through this little zone or set of zones a few times and, you know, kind of get good at the fighting these particular bad guys, kind of get their little timings down and their combos down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I tried playing Xenoblade Chronicles 1 the Definitive Edition. I may try to go back to that one, but it is too much like playing World of Warcraft, which I don't I like World of Warcraft. Like it's but I when I play a JRPG I don't want to play World of Warcraft. I want to play a JRPG. And it's just too much like that.
  • I played that and I beat it three times. Yes. And then it said that's not the real ending. This is another ending. And I was like, then I started playing it and I'm like, well, I'm playing the exact same thing I played the first time through.
  • Um boy, I really wanted to like this one and I didn't. But apparently Octopath Traveler 2 uh fixes all the problems.
  • And I just don't I'm not that interested. This is not engaging me. You know, I'm not saying objectively that's good or bad. It's just for me wasn't doing the trick.
  • Like the game those games are like really really fun. Obviously I played 50 and 60 hours all the way through them. They're really fun. But like that that's a bad game to me. Like that's not worth an 8.0 on whatever website. It's like oh when I had to go and like read this because it didn't make any sense and it's like no, you they've ruined the game. Sorry.
  • there's not really been a good JRPG board game. There just hasn't.
  • And to me that's what's that's what's the most fun about most of these games. And then also telling in some cases, especially like Trails and some of the Ys games for sure, and the Eden Chronicles games, even the Dragon Quest games, telling like a you know, mildly interesting story that has some moving moments and some some loss and some gain and some happy moments and some you know, personal relationships and stuff.
  • The relationship part of the game was like, well which which one did you have sex with? You know, okay, that's the relationship. But in some of these other ones it's like, oh no, this is actually interesting, you know, platonic relationship that has nothing to do with sex or being, you know, intimate in any way. It's just um you know, this person was your friend.
References (from this video)
No references stored for this video.
Video _XTwLtVsYUk Drive Thru Games Review at 24:10 sentiment: positive
video_pk 84105 · mention_pk 213187
Drive Thru Games - Origin video thumbnail
Click to watch at 24:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works out of the box with default settings.
  • Looks beautiful on the screen.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here we've also got the good old games Doom 1 Doom 2.
  • Yeah, so you know, it's Doom.
  • It works.
  • And while we're talking about it, same idea here with Heretic and Hexen.
  • this is just Doom fantasy.
  • And then here we have System Shock 2.
  • But, it's it's a remaster of System Shock 2, so it's a little bit updated.
  • But it runs good just like basically right out of the box there.
  • And this is last one this Pico-8.
  • So, what Pico-8 is, it's almost like it's own little console.
  • But then, you get like hundreds and hundreds of games for free.
  • these little like Gameboy S games.
  • This top screen runs at 120 Hz.
  • So, if I'm just playing like, you know, retro games or something, I don't worry about it.
  • And if I'm especially if I'm playing the dual screen games here, then if you set this to 120, this bottom screen is like a little bit weird cuz the screen technically can't go to 120, but it kind of fakes it out.
References (from this video)
No references stored for this video.
Video XNp6_Syfjwc The Dice Tower Top List at 11:03 sentiment: positive
video_pk 81632 · mention_pk 203642
The Dice Tower - Origin video thumbnail
Click to watch at 11:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool theme about civilization throughout history.
  • Distinct from other mid-weight Euro games.
  • Satisfying progression through unlocking abilities.
  • Feels unique and well-designed.
Cons
  • Might be overlooked due to its age.
Thematic elements
  • Civilization throughout the entirety of human history.
  • The entire world, from the cradle of civilization.
Comparison games
  • Meadow
  • Mad Zeppelin
  • Cyclades
  • Kemet
  • Inish
Mechanics (from transcript analysis)
  • Area Control — Players place tribe pieces on a world board to spread influence.
  • Hand Management — Players manage a hand of cards to play and satisfy conditions.
  • Set Collection — Players fulfill card conditions by placing characters in specific locations.
  • Tech Tree — Players unlock abilities as they progress through the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um I like this one a lot. It's a very It's It's It's a relaxing game. You You got a few minutes, you don't know what to do while you're waiting for such and such thing to come around, shuffle up the deck and start playing.
  • I will say I absolutely hate the cover. That is one of my least favorite covers from last year, period.
  • This game manages to feel cozy to me because of the theme, but very not cozy in the gameplay. It's very thinky.
  • And no matter who I play it with, we always find ourselves getting into the theme and talking about the family like, 'Oh, my mom's going to go play play um Whist over here with my, you know, sister.' Or whatever.
  • I think if either side holds back, especially the heroes because you're you're you've been kind of conditioned to do that um by playing other games. If you hold back, you get steamrolled and I think this game got a lot of pushback for that.
  • I just the Mancala thing, I wish more games did it. And this one does it in such a very satisfying way.
References (from this video)
No references stored for this video.
Video cDDZc1CtFYE Get into games Top 10 List at 22:17 sentiment: neutral
video_pk 81415 · mention_pk 201945
Get into games - Origin video thumbnail
Click to watch at 22:17 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Considered a party game that might be overplayed.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
  • I argue I'd almost argue that it's the best artwork of any of the Everdale games.
  • Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
  • the landlord's game was the basic blueprint for Monopoly.
  • and arguably the best game ever made. So really what we've ranked is completely wrong.
  • that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
  • Monopoly Legacy.
  • The board state changes. Buildings go into disrepair and crumble around you.
  • There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
  • How do you improve Cludo Legacy?
  • Well, just dying over and over again.
References (from this video)
No references stored for this video.
Video yJTEsQi0G98 The Dungeon Dive Top List at 23:07 sentiment: positive
video_pk 80515 · mention_pk 196062
The Dungeon Dive - Origin video thumbnail
Click to watch at 23:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Host enjoyed it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nintendo fans, here it is. My number two favorite system of all time is the Nintendo Gamecube.
  • Oh my god. God, the Gamecube is so good.
  • Eternal Darkness, the best Lovecraftian horror game ever made.
  • Zelda, Legend of Zelda: Wind Waker. By far my favorite Zelda game.
  • Metroid Prime, my favorite Metroid game. So good. love that game. The atmosphere is great.
  • I love the Gamecube. I wish Nintendo would have followed down that path, but I have a feeling if they would have, they probably wouldn't be around anymore.
  • And finally, my number one system of all time, and that is the original Sony PlayStation.
  • And uh that game reignited my passion for or that console reignited my passion for video games. And it's been ignited ever since.
  • And the best thing about the Sony PlayStation 1 era was like this was a time before we had so much news coverage online about video games.
  • And so I could go to a video game store and we had quite a few where I was from in Fresno, California, a local kind of chain called BR and then we had Software etc.
  • you could go into a video game store and just look at the shelves and the shelves of the stores were huge and they had so many shelves and there were so many games for the PS1 and you could stumble upon games that you had no idea what they were because they weren't getting covered.
  • These totally bizarre almost non games.
  • They had refund and exchange policies at their store, so you could go in and buy a game with a full guarantee that you would like it.
  • And it just it gave us the chance to try things out at home and, you know, decide whether or not we like the game.
  • And so that, you know, kind of gave me the freedom to experiment with a whole bunch of different kinds of games.
  • And I think that's a I think that's a huge uh miss. I think not allowing gamers to exchange games and not allowing for, you know, that's why I like Steam so much because you can buy a game, you can play it for a couple hours, and if you don't like it, you can refund it.
References (from this video)
No references stored for this video.
Video 8omSPve8FCc Neon Gorilla Interview at 0:34 sentiment: mixed
video_pk 80211 · mention_pk 194837
Neon Gorilla - Origin video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Had open gaming, tournament area, and cabs area that seemed the same.
Cons
  • Exhibit hall layout was a big change.
  • Aisles were too wide or incomprehensibly laid out with no cutthroughs.
  • Publisher attendance has gone down over the years.
  • Some publishers have not been there for years.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a tough It's a lot of work. It's a lot of work, a lot of uh time, you know, a lot of upfront costs uh and things like that.
  • Because in my mind, crowdfunding was, hey, I'm a I'm a person and I had this dream and I want to get my game out. Not, hey, we're a successful company, but we're going to do this thing because, you know, uh we want to use your money to buy to to get our stuff and then we'll do it and you test the the waters for us.
  • They'd look at me like, 'Get another job. Get another job. You're you're in the wrong business, man. This sounds like a sucky business, right?'
  • I think the fact that you can market that way and you have a platform, it makes it easier.
  • the only marketing that there's two that I well three con that I would stand by conventions of course, I would go to retailers uh and do demos like you know just drive around hit a bunch of retailers do demo nights and things like that and and teach the game there and then three would be free copies to retailers to put in their library and push the game.
  • I just feel it really should be for the the dreamer that wants wants their game out there kind of thing.
  • the paid preview stuff just doesn't do that well.
  • I think we're all just kind of collectively numb to a lot of that.
  • I believe everyone I mean they have an audience. So, you know, even if they had a hundred people in their audience, but if you know me sending out review copy and I can get, you know, two three people buy it because of that, I feel like I've made you know I've made my my money back psychologically.
  • There's a novelty to that tactile experience of and and being around the table with other people.
  • I almost wonder actually is are board games going to continue to get more and more popular the further we go into AI tech, everyone being jacked into the matrix and that will be like this this um this haven for people to actually still have real human experiences with each other next to each other.
  • Dogs of War will be the the next uh big hit uh of that line.
  • It is great and it's an alien. It's a game about aliens, but also different take. They're not looking to conquer or anything. They're seeking knowledge.
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:06 sentiment: mixed
video_pk 12868 · mention_pk 115179
Adam in Wales - Board Game Design - Origin video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • brilliant evolving wooden pawns
  • pieces change as they move
  • really beautiful
Cons
  • gameplay not as good as aesthetics
  • gameplay is simplistic
  • didn't have staying power
Thematic elements
  • evolution
  • world travel
  • piece progression
Comparison games
none
Mechanics (from transcript analysis)
  • Movement
  • Objective-based
  • piece evolution
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
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