Game Info
Year
2018
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
You have been thrust into the world of airline booking, and tasked with managing competing airlines. You have to satisfy each passenger's different needs to score prestige for your airline. Book too few passengers, and you may not be able to fill your flight. Book too many, however, and some passengers will obviously be really unhappy.
In a turn, you pick a passenger card with the orientation, quantity and type (colour) of passengers depicted on the card. You, then, seat the passengers onto the plane according to the passenger card. When any type of passenger runs out, the end game is triggered and points are counted and scored.
Can you be the one who satisfies the most passengers and be the most prestigious airline?
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video H6mTgI6R22w
Top List at 13:53 sentiment: positive
video_pk 68056 · mention_pk 164387
Click to watch at 13:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The drafting system is great, similar to Planet Unknown.
- The sliding mechanism is a cool and novel touch.
- Moped markers act as wilds for chaining things together.
- The theme and mechanics work wonderfully together.
- Hits the sweet spot for this style of game.
- Could be one of the best games of this type the host has played.
Cons
- Shapes are rectangles or squares, not technically polyominos.
- Traffic cones are hard to avoid touching.
- Unplaced vehicles go to an overspill car park, scoring negative points.
- Not the easiest game to get a hold of.
Thematic elements
- Parking vehicles
- A crowded car park
Comparison games
- Planet Unknown
Mechanics (from transcript analysis)
- drafting — This is a drafting spatial puzzle uh tile placement style game.
- Push Your Luck — if you can never not place a particular vehicle, then it will go in this kind of overspill car park which will score you negative points at the end of the game.
- set collection — you are trying to chain as many of these same vehicles together um by you know connecting them on your really congested uh player board.
- sliding puzzle — you get these key symbols, and then these key symbols will allow you to drive the cars in a straight line into an empty space. So you have like this slide puzzle thing going on at the same time.
- Spatial Puzzle — This is a drafting spatial puzzle uh tile placement style game.
- tile placement — This is a drafting spatial puzzle uh tile placement style game.
- Variable objectives — there are variable objectives which you're trying to race towards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
- It's just one that's not really for me because it's just too straightforward.
- But, you know, I like it. It does what it, you know, it does what it's supposed to do.
- So, yeah, I like games of this nature.
- I was really impressed with how clean this game is.
- And I just generally like the the overall feel of the chaotic nature of this game because it does really pack in to that car park and you can't really have much maneuverability as the game goes on.
- I would say give a give overparked a look because I think this one might be one of the best ones I've ever played.
References (from this video)
No references stored for this video.
Video KmdKXYoiia0
Top List at 0:02 sentiment: positive
video_pk 68009 · mention_pk 164328
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simultaneous play keeps things moving and players engaged.
- The slide puzzle mechanic is a cool and surprising touch.
- Moped markers act as wild junctions, enabling powerful bonuses.
- The chaotic nature fits the theme well.
- Hit the sweet spot for the host's preferred style of game.
- Potentially one of the best games of its type the host has played.
Cons
- Overspill car park scores negative points if vehicles cannot be placed.
- Traffic cones on the board are difficult to avoid.
Thematic elements
- Congested car park
Comparison games
- Planet Unknown
Mechanics (from transcript analysis)
- drafting — A card drafting system is used, which is described as a carbon copy of a system in Planet Unknown, where players choose a card and others get theirs simultaneously.
- Movement — Shapes (vehicles) can be moved later based on restrictions, specifically driving in a straight line into an empty space.
- Push Your Luck — There are consequences for not placing vehicles, leading to an overspill car park with negative points.
- set collection — Players try to chain as many of the same vehicles together.
- Spatial Puzzle — The game involves spatial puzzling as players try to chain vehicles together on their player board.
- tile placement — The game is described as a tile placement style game where vehicles are placed on the playerboard.
- Variable objectives — There are variable objectives related to completing parts of the playerboard first for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And I really like that degree of simultaneous play to keep things moving and to keep players engaged.
- So you have like this slide puzzle thing going on at the same time which I think is a really cool touch and I'm surprised it's not been done before.
- And I just I think it just hit the sweet spot for me with what I want with one of these style games.
- I would say give a give overparked a look because I think this one might be one of the best ones I've ever played.
References (from this video)
No references stored for this video.
Video mE8xzSKuLQI
Review at 0:19 sentiment: positive
video_pk 66690 · mention_pk 162485
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Satisfying puzzle
- Simple rule set
- Agonizing choices
- Outstanding production
- Good form and function
- Quality material
- Clear rulebook with sufficient examples
- Pure and well-executed logistics puzzle
- Plays in a reasonable amount of time
Cons
- Can be frustrating if incomplete boards bother you
- Likely to have an incomplete board at the end of the game
- No direct player interaction (only racing for objectives or drafting cards)
Thematic elements
- Parking cars
Comparison games
none
Mechanics (from transcript analysis)
- area enclosure — Scoring is based on trucks if every space around them (except diagonals) is filled.
- drafting — Players choose cards from a central display to add to their hand.
- hand management — Players manage a hand of three cards to play during the parking phase.
- Objective Fulfillment — Players race to complete randomly chosen objectives for points and potential immediate rewards.
- Pattern Building — Players place cards on their board according to the orientation on the card to create large groupings of colors.
- set collection — Players aim to get large groupings of each color connected to each other for scoring.
- Take That (indirect) — While not direct, players can take cards others might want, and not completing objectives can lead to negative points.
- tile placement — Players place cards (representing cars) onto their parking lot board.
- wilds — Motorbike tokens act as wilds for any color and can be used multiple times.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a puzzly game about parking cars.
- this is a really satisfying puzzle for me.
- Um and it's very simple to teach, very simple to learn, very simple to play, not simple to play well.
- I think the production is outstanding.
- So, uh, with all that being said, uh, really nothing but positives for Over Park, so I'm giving it an 8.5 out of 10.
- An outstanding puzzle game, really nice production, um, and and if you like these types of puzzle games, then I think that this is one of the best in this category of kind of filling out using kind of polyomino, not really, but I guess kind of, uh, type shapes to fill out a board.
References (from this video)
No references stored for this video.
Video D_jJ3-F6sHY
Board Game Sanctuary Rules Teach at 0:15 sentiment: positive
video_pk 65502 · mention_pk 159190
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Players get to earn keys.
- Keys allow players to shift cars forward and backwards, making room for other cars later on.
Cons
none
Thematic elements
- Managing a parking lot next to a stadium
- The day of a big concert
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — Keys allow you to shift cars forward and backwards, making room for other cars later on.
- drafting — Each turn players rotate the steering wheel choosing their parking card and determining the cards for the other players as well.
- hand management — All players will then choose one of the three parking cards in their hand.
- Penalty — If there is ever a vehicle or a cone that has to be removed from the board, it goes into the no parking zone which earns you a penalty at the end of the game.
- set collection — Aiming to score points and fill in all the gaps efficiently.
- tile placement — Park the corresponding vehicles in the configuration into their parking lot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love it.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4