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Panamax box art

Panamax

Game ID: GID0238995
Game Info
Year
2014
Collection
Rating
Mechanic profile
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Description

After one hundred years in service, the Panama Canal still is one of the most important and impressive engineering achievements in modern times.

Built in 1914, it held a prominent role in the deployment of military vessels during WWI and in the conflicts that have followed. Nowadays commercial usage is the core business of the Canal; its economic impact is profound and has not only developed the region, but in fact helped define shipping throughout the world.

In the wake of the Canal’s opening hull designs were influenced accordingly; ships fell into three categories, those that could travel through easily and in groups (Feeder class), massive ocean-going ships too big to enter the Canal (ULCV or Ultra Large Container Vessels), and the new standard—designed to the maximum limits of the Panama Canal. These ships are called PANAMAX.

In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts, China and Europe and deliver cargo in order to make money, attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.

Panamax features several original mechanisms that blend together; an original dice (action) selection table, pickup-and-deliver along a single bi-directional route, a chain reaction movement system—“pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest, part mutual advantage and the freedom to choose how you play.

On their turn, players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which the players use to ship their cargo, minimize transportation fees and increase the net worth of their Companies. Each Company has a limited amount of Stock that the players can purchase in exchange for investing—receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends?

There’s more to explore and several ways to win, but we ask that you join us at the table and celebrate the 100th Anniversary of the Panama Canal with a session of Panamax!

Description

After one hundred years in service, the Panama Canal still is one of the most important and impressive engineering achievements in modern times.

Built in 1914, it held a prominent role in the deployment of military vessels during WWI and in the conflicts that have followed. Nowadays commercial usage is the core business of the Canal; its economic impact is profound and has not only developed the region, but in fact helped define shipping throughout the world.

In the wake of the Canal’s opening hull designs were influenced accordingly; ships fell into three categories, those that could travel through easily and in groups (Feeder class), massive ocean-going ships too big to enter the Canal (ULCV or Ultra Large Container Vessels), and the new standard—designed to the maximum limits of the Panama Canal. These ships are called PANAMAX.

In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts, China and Europe and deliver cargo in order to make money, attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.

Panamax features several original mechanisms that blend together; an original dice (action) selection table, pickup-and-deliver along a single bi-directional route, a chain reaction movement system—“pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest, part mutual advantage and the freedom to choose how you play.

On their turn, players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which the players use to ship their cargo, minimize transportation fees and increase the net worth of their Companies. Each Company has a limited amount of Stock that the players can purchase in exchange for investing—receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends?

There’s more to explore and several ways to win, but we ask that you join us at the table and celebrate the 100th Anniversary of the Panama Canal with a session of Panamax!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 2 · mix 0 · neu 2 · neg 1
Mentions per page
Showing 1–5 of 5
Video PlOQKlnpI1U Meeple University Rules Teach at 0:09 sentiment: neutral
video_pk 63943 · mention_pk 157470
Meeple University - Panamax video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • journeys and journaling to earn points
  • Solo Travelers going on Journeys through landscapes in search of experiences and points
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Backpack — Discard exactly seven cards from your Backpack to take a grey special tile from the display; these tiles are not replenished and go to your map; end-of-game scoring considerations apply
  • Journal — Close off a group with at least three cards; take the highest-numbered card into your Journal and move the remaining cards to your Backpack; if closing a run with a Wild representing the highest card, you must journal the Wild; gain bonuses from the common area and roll into tiles to map; provides scoring opportunities and discounts
  • Rest — Add new Journey cards to your hand; either take a single Wild from the display or any three colored Journey cards from the display; you cannot draw blindly; if the draw deck empties, discard pile is reshuffled; there is a hand limit of 12 at the end of a turn
  • Travel — On your turn you may take up to two actions from four options (Travel, Journal, Backpack, Rest); you may play cards from your hand into face-up groups in your personal area or create new groups; travel costs are determined by the total number of dots shown on the bottom-left corners of all cards played; wild cards can be treated as any color/number and cost 1
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pera is played in turns going clockwise around the table
  • on your turn you'll take up to two actions from among the four actions available
  • the four actions available are travel Journal backpack or rest
  • the rest action is how you add new Journey cards to your hand
  • you may take a single wild card from the display and add it to your hand or you may take any three colored Journey cards from the display and add those to your hand
  • these are sets which have the same number but different colors and runs which have the same color but different consecutive numbers
  • the end of turn hand limit of 12 so if you end your turn with more than 12 cards in hand you must discard down to 12
  • the second action is travel and you'll use this action to play cards from your hand into face up groups in your personal area in front of you on the table
  • the third action is called journal
  • the fourth and final action is backpack
  • the game end is triggered once any one player adds a ninth tile to their map
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 18:56 sentiment: negative
video_pk 8303 · mention_pk 24401
Foster the Meeple - Panamax video thumbnail
Click to watch at 18:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • It's just work
  • Someone's job
Thematic elements
  • Economic management
  • Shipping
Comparison games
none
Mechanics (from transcript analysis)
  • Business simulation — Manage shipping company to cargo carrying success seriously just work
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video IeljLh9Orxs Before You Play Top List at 1:11 sentiment: positive
video_pk 5991 · mention_pk 17760
Before You Play - Panamax video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight economic feel with meaningful decisions
  • interesting canal bottleneck mechanic
  • layered strategy via stock market and contracts
Cons
  • out of print may limit access
Thematic elements
  • global trade and logistics
  • Cargo ships moving through the Panama Canal
  • economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • blockade / canal bottleneck interaction — can influence others' movement and pacing through the canal
  • dice selection / action choice — dice laid out in the middle determine the actions and their strength; players selectively pick dice to perform actions
  • economic engine / stock market — investments and corporate performance influence scoring and competitiveness
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a TV show, you're going from one episode to the next
  • this is my number one game of all time
  • it's a true point salad game
  • money equals points
  • the life cycle of everything
  • the auction phase and the multiplayer solitaire space
References (from this video)
No references stored for this video.
Video JS8TTJJfRyQ Heavy Cardboard Discussion at 4:00 sentiment: neutral
video_pk 3033 · mention_pk 8858
Heavy Cardboard - Panamax video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • container handling and trade routes
  • Global shipping and port logistics
  • discussion of sponsorship alignment with games
Comparison games
  • Age of Steam
  • Raising Chicago
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be an absolute [ __ ] show for me today.
  • I am incredibly fortunate and grateful to be able to host Heavy Cardboard full-time.
  • Every dollar matters. I am grateful for every single one.
  • The gofundme takes 2.9% and 30 cents per donation.
  • The higher ceiling is a massive improvement.
  • We met the baseline goal and GoFundMe will adjust automatically.
References (from this video)
No references stored for this video.
Video jKtjj4_5sik The Secret Cabal Gaming Podcast Top List at 3:24 sentiment: positive
video_pk 1259 · mention_pk 3651
The Secret Cabal Gaming Podcast - Panamax video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative stock market interaction
  • Dynamic canal routing creates tension among players
Cons
  • Elaborate rules can be dense for newcomers
  • Pacing depends on player interaction
Thematic elements
  • global trade and logistics
  • Panama Canal shipping era
  • economic, canal-centric strategy
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Canal network management — Plan routes and manage ships through canals with possible locks.
  • Stock market / investment — Players buy stocks (invest in opponents) to influence scoring and control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are stories in a giant book and it randomizes when you go down in the caves
  • it's always a new adventure
  • the one thing I like is the way that people can take people on missions
  • it's got aspects of why I love Battlestar Galactica and the hidden Trader
  • the stock market of this game
  • it's still there, it's still a great game to play
  • the Rondell is so neat
  • you can lock out tiles if you take one of the scoring spaces
  • the more cards you pull back to your hand when you recall them the better the benefit is
  • the minis are really cute, this like cute chibi style
  • the artwork and graphic design of this game it is just gorgeous
  • it's fascinating to watch people and their logic for figuring out who is The Insider
References (from this video)
No references stored for this video.
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