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Paper Tales box art

Paper Tales

Game ID: GID0239796
Game Info
Year
2017
Players
2-5
Age
12+
Playtime
30 min
Collection
Rating
Mechanic profile
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Description

Experience two fantastical centuries of expansions and combat in Paper Tales. Remodel your assorted assembly of characters, units, and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms.

In more detail, Paper Tales is a simultaneous drafting card game. Each turn, players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle, generate great income, construct dominant buildings, and earn legend points. There are only four hiring positions available during the four rounds of the play, but your units grow older with each turn until time takes them away.

Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history!

Description

Experience two fantastical centuries of expansions and combat in Paper Tales. Remodel your assorted assembly of characters, units, and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms.

In more detail, Paper Tales is a simultaneous drafting card game. Each turn, players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle, generate great income, construct dominant buildings, and earn legend points. There are only four hiring positions available during the four rounds of the play, but your units grow older with each turn until time takes them away.

Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video GsZaTVZFwDA Review at 0:26 sentiment: positive
video_pk 67574 · mention_pk 163715
Paper Tales video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stellar production quality for the price.
  • Nice tactile feel of the wooden upgrades (coins and tokens).
  • Custom insert in the box holds sleeved cards.
  • Linen finished rulebook and FAQ.
  • Very easy game to get into and learn.
  • Good amount of fun with satisfying puzzle elements.
  • Not overly hateful interaction, primarily through gear cards.
  • Artwork is lovely and contributes to a cozy feeling.
  • Well put together published package.
  • The mechanic of building an engine and then having to destroy it is a cool system.
  • Tactical and strategic choices offer depth.
  • Satisfying solo mode with minimal piloting required.
  • Difficulty levels for solo mode are well-tailored.
  • Good blend of cozy aesthetics and thinky decisions.
  • Solid two-player package that impresses others.
Cons
  • Upgraded wooden tokens are very slippery.
  • Solo mode rulebook is not included in the box, requiring download from the internet.
  • Replay value is a little questionable without more themed decks.
  • The 'epic length game' variant using all cards outstays its welcome.
Thematic elements
  • Destroying your engine
Comparison games
  • Valley of the Kings
Mechanics (from transcript analysis)
  • action selection — Players get two actions per turn, which can be to play a card or activate a card.
  • Area movement — Players can 'adventure' around a side board with three routes, collecting rewards and triggering first-come, first-served mechanics for tokens.
  • bag building — The core deck is a 75-card deck comprising core cards and one of two themed decks, acting as the game's timer.
  • Card Play — Players play cards using coinage, triggering their effects before they go into a score pile.
  • Deck building — Although not a deck-builder, it shares a similar feel to Valley of the Kings where the deck is used to build an engine and then depleted for scoring.
  • engine building — The game is described as an engine builder where players build up abilities and effects, but must eventually 'destroy your engine' by putting cards into a score pile.
  • Push Your Luck — The decision of when to put cards into the score pile is highlighted, balancing using abilities now versus scoring points later, especially as the deck depletes.
  • Resource management — Players use coinage to play cards and manage 'supplies' on cards which represent activation and eventually lead to cards being moved to a score pile.
  • set collection — Scoring is partially based on having a balance between three different types of villagers, calculated by multiplying the smallest and largest groups.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's an engine builder where at some point during a game, you have to kind of destroy your engine.
  • So you had to destroy your deck eventually to get the points.
  • The rules very simple. It's a very easy game to get into.
  • The artwork in this is lovely. It's a very cute kind of cozy feeling game.
  • It actually is really quite a lot of fun here because this idea with the Valley of the Kings that you had your deck and then you built it up and then you took it apart again. I love that mechanic.
  • Overall, I think this deserves a 9 out of 10.
References (from this video)
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