Paris is a two-player board game by José Antonio Abascal infused with Parisian aesthetics by the boardgame’s artist Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle,” or world’s fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the city of lights.
The most well-lit buildings are admired more highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color, their opponents’ color, a streetlight or a mixed-color space where either player can build).
Then, in the second phase, players build on top of their color or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
—description from the publisher
- Brilliant mechanics create agonizing decisions.
- Tense and competitive player interaction.
- Beautiful aesthetic and in-box play area.
- Visually appealing 3D landscape construction.
- city lighting, building construction
- Paris during the World's Fair, showcasing electricity
Mechanics (from transcript analysis)
- action selection — Players can choose to build on the map or take unique, game-breaking actions.
- Map building — Players build the game map inside the box using cobblestone tiles.
- Resource Management — Players draft tiles needed for building.
- Tile Placement — Polyamino tiles are placed on the constructed map.
Video topics + discussion points
Quotes (from this video)
- this is Star Realms from Wise Wizard Games in this game you're going to be building your deck up so that you can put you your opponent's ships and bases so that their score goes down to zero the first person to do that wins it's a lot of fun
- it's definitely a must-have for star realms lovers like i am
- the app is amazing definitely need to check it out on steam
- if you are a fan of two-player head-to-head card games i cannot suggest summoner wars enough
- these are this is probably the best part of the game here look at these awesome chips
- it's like chess but it's much easier to learn
- Watergate is definitely a strictly two-player game
- really just it's a really fun outside game
- it is essentially a game where you are trying to play poker hands to win area control over these different stone tablets out in front of you
- it's a good stress
- this is a good one and we basically played the expansion for it and it just made the game even better
References (from this video)
- stunning production and theme
- take-that flavor via blocking and strategic placement
- strong tension in a race to complete routes
- can be take-that heavy for some players
- city planning and postcard-driven scoring
- Paris in the city of light
- thematic, competitive city-building
Mechanics (from transcript analysis)
- Card Drafting — select buildings and utilize postcard abilities to maximize points
- drafting and card scoring — select buildings and utilize postcard abilities to maximize points
- Tile Placement — place buildings on a cobblestone path and insert postcards for scoring
- tile/board placement — place buildings on a cobblestone path and insert postcards for scoring
Video topics + discussion points
Quotes (from this video)
- it's skull themed spooky spooky
- it's a quick easy card game you can set up
- the postcards add so much theme to the game
- it's a brain-burning, tight two-player puzzle
- the production quality is sublime
References (from this video)
- Plays quickly (around 30 minutes).
- Box becomes the playing surface.
- Tactical and engaging for two players.
- Beautiful aesthetic.
- Purple cobblestone spaces add a layer of contention.
- Expansion adds more to the base game.
- Buildings not placed score negative points.
- Can be a 'mean' game.
- Building and lighting up buildings in Paris.
- City of Paris
Mechanics (from transcript analysis)
- Area Control — Reserving buildings ahead of time and ensuring they are placed to receive light.
- Tactical gameplay — Tight and tactical due to reserving buildings and the impact of cobblestone placement on building acquisition.
- Tile Placement — Building cobblestone pathways and then buildings on the Parisian landscape.
- Two-Player Only — Designed specifically for two players.
Video topics + discussion points
Quotes (from this video)
- There's something so satisfying about fitting the pieces in together and filling in this space
- It feels like Tetris but a board game but it's Unique
- that's half the fun of you know castles of mading lug is I think it'll fit there does it oh it doesn't oh you know that kind of thing
- it is a dry dark black Euro
- easy to learn and hard to master
- It just has the basic Tetris like pie love
- I just love the Wild West theme in general
- there's just so many things to do here
- Patchwork can be a really Cutthroat game of trying to deny the other player the pieces they need while also trying to get the pieces that you need
- it is actually kind of fun to debate where things in your vacation took place
- it's a rare polyomino game that has a theme and the theme actually works
- that game is going to be miabi it is a polyomino game where you are drafting polyomino tiles and creating your own zen garden
References (from this video)
Mechanics (from transcript analysis)
- head-to-head — It's a two-player head-to-head game where you really are just like battling against each other.
- two-player — It's legitimately just a two-player game and I think people should just play it.
Video topics + discussion points
Quotes (from this video)
- A Feast for Odin was a close second of mine actually for this category
- The Magnificent now the reason I chose this one for strategy is because every turn matters so much but not in a punishing way I found like you can still make do and have a lot of various things of strategy of what you can do so it feels good every turn but it feels extra good when you make things work the way that you need them to work or the where the star is align and you have that perfect turn
- what absolutely won this one over for me actually won not huge into the the wild west wild west is definitely not a theme I gravitate towards not at all uh but I think the animals made this one tolerable
- the thing that absolutely won this game won the best them for in this game for me is is the bullets turning into tombstones yeah I think that is such a whoever came up with that genius because it's so funny too of like you go bang bang and then the bullets fly and then they are Tombstone yeah yeah and then they just flip up it as a tombstone and it feels so thematic
- My game with the best theme is actually in the Hall of the Mountain King
- I feel like a lot of polyomino games are not very fantasy themed a lot of them are very like practical that's true maybe that's what it was and I think this one does really stand out in that cuz it does it feels really different than a lot of the rest
References (from this video)
- Really like the polyomino tile-laying game
- Two phases: placing colors, then placing polyomino shapes, which works well
- Postcards look great and are thematically amazing
- Hard to remember all the powers
- Something doesn't quite feel right with the decision making process between taking a power, a polyomino, and the opponent taking polyominoes.
- Building and lighting the city
- Paris
Mechanics (from transcript analysis)
- polyomino tile-laying — Player places colored tiles and then polyomino shapes on the board.
Video topics + discussion points
Quotes (from this video)
- This is just my own opinion. My opinion also may change over time right? This is just a snapshot of how I feel at the moment about these games.
- Just One, one of my one of the best party games out there.
- It's a solid push your luck game that I'd like to play with my wife's family, with the in-laws.
- The gameplay is very good, but I think the app uh just takes up too much room.
- Merchants, one of my most favorite deck builders of all time.
- You like stare at the screen almost all the time. At least 60 to 70% of the time you stare at the screen
- I'm kind of sorry to putting a Seven Wonders game in uh D rank, but yeah, I just did not enjoy my time with it.
- So, yeah. Um a lot of S and A ranks as usual, but also quite a lot of B's, and we even have a D again this time.