A world of beautiful colors comes alive in Pastiche as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement and recreating the palette of colors used by the masters who created these works. Explore the paintings, palettes, and pasts of the artists in this unique and challenging game for the whole family.
While placing hexagonal pieces to gain palette (color) cards, players become familiar with the different color combinations that produce the many hues of an artist’s palette, all listed on the Player Reference Card. Players also learn to recognize many great artists and their works as they complete commissions.
An "International Edition" of Pastiche was released in late 2011.
- Changing partnerships create levity and make the game feel less serious.
- The ramping up of rules and stakes over four rounds is well-implemented.
- The game scales well with odd player counts, providing special abilities to solo players.
- Approachable for players not typically drawn to trick-taking games.
- Charming presentation with shiny cards and silly theme.
- Streamlined special abilities compared to similar games.
- Can feel repetitive, especially by the fourth round.
- High degree of randomness in card draws and point scoring.
- Some special ability cards are not very good or are disliked by the reviewers.
- Slightly overstays its welcome; three rounds might be more comfortable for some.
- The game might not appeal to hardcore trick-taking fanatics.
- Mustaches on critters
- Rebel Princess
Mechanics (from transcript analysis)
- Partnerships — Players form partnerships that change from hand to hand, which influences scoring and objectives.
- set collection — Players aim to collect points, often by avoiding certain cards (green stars) or collecting others (positive stars).
- Trick-taking — The core mechanic involves players playing cards, with the highest card in the leading suit winning the trick, unless other suits outrank it.
- Variable rules — Special rule cards are revealed each round, altering gameplay and stacking effects throughout the game.
- variable scoring — Winning tricks awards tokens (trophies) with different point values, adding randomness to scoring even when winning.
Video topics + discussion points
Quotes (from this video)
- My name is Zee Garcia. And I'm Camilla.
- It's not very complicated, it just sounds like that.
- Normally, you want the most stars to be captured. You want to take the most, but in this case for this whole game, the green stars on those green cards are going to be bad.
- I generally like them. There's certainly exceptions to that.
- I like the changing partnerships. I think that that is fun.
- This game has special effects that mess with the the normalcy of the game, but they ramp up.
- The scores in this game are low.
- I think this one actually surprised me how much I enjoyed it. It's a seven for me.
- It's not a trick-taking game for trick-taking fans.
- Get yourself a luscious mustache.
References (from this video)
- Team-based
- Teams change each round
- Persistent game-altering cards each round
- Unique suit hierarchy system
Mechanics (from transcript analysis)
- Changing Teams — The teams change every round.
- Suit Hierarchy — It also has a suit hierarchy system.
- team-based — It's a team-based game.
- Trick-taking — This is a trick taking game.
Video topics + discussion points
Quotes (from this video)
- This is where I don't give full reviews of games because all of these games have already been reviewed in full by other folks here on the Dice Tower and I'm just giving you my two cents on each of these and since today I'm going over seven different games, you're getting 14 cents out of me.
- Well, that's it. This is Mike Delisio and I'll see you on the next rapidfire
References (from this video)
- Solo-only games by the publisher are personally enjoyed.
- Pastilis is one of the most anticipated games for 2026.
- The pastry folding mechanic is interesting.
- Thematically fun timed folding adds to the experience.
- Progressive difficulty encourages playing in order.
- Running a pastry shop and fulfilling customer orders
- A family pastry shop
- Witchcraft
- Conserv
- Conserve
Mechanics (from transcript analysis)
- Folding — Players fold pastry sheets into specific shapes to match customer order requirements.
- Resource management — Players manage money to pay employees and repair equipment, and must balance earning money with acquiring action tiles.
- Scenario/Scenario Book — Each recipe acts as a different scenario with unique setup, rules, and goals, which progressively increase in difficulty.
- set collection — Players collect action tiles representing ingredients to fulfill customer orders which require specific combinations of icons.
- tile placement — Action tiles are placed onto folded pastry sheets to fulfill customer orders.
- Time track — A round marker progresses through days, indicating different events like employee hiring/firing and equipment checks.
- worker placement — Employees provide action tokens that are placed into storage for use in the current round.
Video topics + discussion points
Quotes (from this video)
- Hey friends, it is Jenna. What is up?
- Pastilus is actually one of my 2026 most anticipated games.
- basically, in pastels, it is a continuation of the story of Conserv.
- you're going to have to fold this pastry into a specific shape.
- Remember, you are somebody's reason to smile and I will see you in the next board game video.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I feel like I don't really need to.
- So, basically you are going to be going out on your boat and fishing, but you are also trying not to overfish the ocean and take too much from the ocean.
- The spawning rate snowballing out of control was the biggest complaint I remember hearing from the original game.
- The art is amazing.
- And then the last thing that we have to do for this round or this phase is that we do have to pay upkeep for our boats.
- I do believe that I have successfully won the game.