A world of beautiful colors comes alive in Pastiche as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement and recreating the palette of colors used by the masters who created these works. Explore the paintings, palettes, and pasts of the artists in this unique and challenging game for the whole family.
While placing hexagonal pieces to gain palette (color) cards, players become familiar with the different color combinations that produce the many hues of an artist’s palette, all listed on the Player Reference Card. Players also learn to recognize many great artists and their works as they complete commissions.
An "International Edition" of Pastiche was released in late 2011.
- Amazing artwork.
- Cool trick-taking twist with added rules.
- Dynamic gameplay due to changing rules.
- Good for introducing people to trick-taking games.
- Random team assignments.
- Slightly too many twists for an absolute beginner to trick-taking.
- Animals with mustaches
- Rebel Princesses
Mechanics (from transcript analysis)
- Rule Modification — Each round introduces a new rule card that adds to the existing rules, changing gameplay dynamics.
- team-based play — The game is played in teams, with random team assignments each round.
- Trick-Taking — A core mechanic where players play cards in turns, and the highest card typically wins the trick.
Video topics + discussion points
Quotes (from this video)
- Hello everyone. This is Johannes
- and this is Cinema
- and you are watching Board Gaming Ramblings
- Yes, five upcoming speed releases.
- So, we wanted to just do like a review for them.
- So, you have to subscribe to actually get our videos.
- If you're going to spiel, please see us.
- We would love to see you there.
- And now let's talk about these games.
- We're going to start off with this game, Carnival of Sims.
- I had zero hope for this game.
- But this is this does what it's supposed to do very well.
- I'm going to keep this.
- I'm going to give this a seven.
- Next up, we are gonna have Mustache.
- It's a very cute game.
- I really like that.
- It's a cool trick taking twist.
- I love that the rules stay.
- I'm going to give it a 7.5.
- Okay, next up, we have Alice.
- I think it is True the Looking Glass.
- So, you will have opinions, right? Later, not not any opinions yet.
- I really like this game.
- So, for me, this was a big surprise.
- I'm going to land on a seven for this.
- Okay, next up, lost game of the day.
- Uh, I'm not a fan.
- Well, I thought it wasn't that exciting.
- I just didn't get excited by it. And so I found it not very um yeah, interesting.
- It's a bit too light for me.
- I think I'm going to land on a 5.5.
- I found it totally average, so I'm going to land on a five.
- Five games reviewed.
- We hope you enjoyed it and that that gave you a feeling on some of these smaller games that are coming out at Spiel.
- Show us a secret sign if you see us wandering around and please say hi if you see us.
References (from this video)
- Quite a simple one.
- Evolving play.
- Enjoyed how the different rules change up the game.
- Randomly drawn points.
- Unclear why some scoring elements are included.
Mechanics (from transcript analysis)
- changing rules — Rules change each round, affecting gameplay.
- team-based — Played in teams.
- Trick-Taking — Players play cards in tricks.
Video topics + discussion points
Quotes (from this video)
- The Crew Mission Deep Sea. the crew uh and the crew search plan 9 was one of the first like it was the first co-op trick you're taking ever played I think and deep sea is better because the goals you get are v more varied
- It takes like a dummy player to a whole new level.
- So, the reason The Crew is not on my list is because they kind of share this spot. So, you can say I've made a top 11 and the crew is you're my number two and this is my number one. But they're they are different.
- It's a fantastic game. You follow the Lord of the Rings story and there's going to be two more boxes.
- James is the one who is editing all our videos. So thank you so much for that. doing a fantastic job. H these videos wouldn't be as good without James. So, please leave a comment saying hi to James and thanks for the the work.
References (from this video)
- Lighter game.
- Enjoyed the evolving play.
- Enjoyed how the different rules change up the game.
Mechanics (from transcript analysis)
- Changing Partnerships — Partnerships are not fixed and can change.
- changing rules — Rules change throughout the game.
- Trick-Taking — Standard trick-taking mechanics are used.
Video topics + discussion points
Quotes (from this video)
- The Crew Mission Deep Sea. the crew uh and the crew search plan 9 was one of the first like it was the first co-op trick you're taking ever played I think and deep sea is better because the goals you get are v more varied
- It takes like a dummy player to a whole new level.
- So, the reason The Crew is not on my list is because they kind of share this spot. So, you can say I've made a top 11 and the crew is you're my number two and this is my number one. But they're they are different.
- It's a fantastic game. You follow the Lord of the Rings story and there's going to be two more boxes.
- James is the one who is editing all our videos. So thank you so much for that. doing a fantastic job. H these videos wouldn't be as good without James. So, please leave a comment saying hi to James and thanks for the the work.
References (from this video)
- animal-themed cards with mustaches
- team-based trick-taking with evolving rules
- Rebel Princess
Mechanics (from transcript analysis)
- trick_taking_with_team_changes — Trick-taking mechanic with shifting teams and evolving rules each round.
Video topics + discussion points
Quotes (from this video)
- This looks beautiful. It's about wine making. I'm in.
- Sail with us to the Red North, a new combative game of hidden information and bluffing for two to four players from mighty boards.
- This one is pitched as an exciting and accessible card game with lots of hand management and actually no pun intended on this one. Spatial tableau building.
- Deco certainly seems to be kind of the unofficial Blatro the board game.
- Cities USA is going to be a level up in complexity.
References (from this video)
- Fun team changes
- Great charm
- Recommended for six players
- Moustaches on cards
Mechanics (from transcript analysis)
- Set Collection — Winning teams collect trophies of varying points throughout the game.
- team-based play — Players are on different teams each round, trying to earn the most tricks.
- Trick-Taking — The game is a trick-taking game where players try to earn the most tricks.
Video topics + discussion points
Quotes (from this video)
- Mustache is a game where you are every round playing on a different team trying to earn the most tricks.
- The game ends at exactly the right amount of time
- It was a true delight.
- So, I am pre-ordering. I am on the tempo train. and I really really was impressed.
- I was like, how did this little Martin Wallace gem slip by?
- Um, but it's a really good challenging game.
- Puzzle hunt is um just the the best. It's a treat.
- Puzzle Hunt, 10 out of 10.
- Puzzle Hunt is by far the best part of BGG for me, the most memorable part, and the most fun.
References (from this video)
- Fun, light trick-taking with evolving teams
- Humorous theme and approachable for many players
- mustaches and playful chaos
- humorous, animal-themed party/game vibe
Mechanics (from transcript analysis)
- Trick-Taking — Teams change each round with new rules to mix up play.
- trick-taking with shifting teams — Teams change each round with new rules to mix up play.
- Variable round rules — New rules each round alter card effects and interactions.
Video topics + discussion points
Quotes (from this video)
- I love bag building because it always has that fun, exciting tension of like, I hope I get what I need.
- it's a lighter weight, you know, quicker playing game.
- Temple Twist has a table presents for days.
- thematically you are putting together like a table at the lunch cafeteria.
References (from this video)
- Very simple
- Family-friendly
- Adds little rules along the way with a light touch
- Very light
- Changing partnerships
Mechanics (from transcript analysis)
- Changing Partnerships — the switching teams was interesting enough.
- Trick-Taking — This is a trick-taking card game.
- Variable Partnerships — I like the changing partnerships in the game.
- Variable rules — the varying rounds with the different rules that come up
Video topics + discussion points
Quotes (from this video)
- This is a seven for me, which is a huge compliment to a trick-taking game.
- Artwork on this is fantastic and playing it solo, I don't really gravitate to solo games.
- Don't let that scare you. It's the least Knizia game I think I've ever played.
- This takes the whole all global politics rather than economy.
- It's a game that is a great filler for so many different circumstances.
- I think it would cause too many arguments and that'd be frustrating.
- it's very much a dice chucker, not really a Euro game in the strictest sense of the word.
- It is a really interesting Eurogame
- Shapely, a odd uh named party game where you're putting these little shapes and trying to guess what people put from R&R Games, but actually works out with some clever things in it.
- You're basically in your head trying to figure out how long timers are.
- Um it's a little kooky which keeps me from maybe giving it a higher number.
- this is a game with no frills, just cards and dice.
- This is a game that's similar to Magical Athlete.
- Woo. What a good game World Order is.
- We played Zombie Side, the new pirate Zombie Side live.
- Ooh, the Disneyland game in a world of color.
- All In Predictions, and I gave it a six out of 10. I think it's an interesting poker game but I found it to be very slow-paced.
- I found it to be a little bit of a game that gives both too much information and not enough information and I thought there was too much hand mitigation but too much luck.
- It's a little bit of a of an ill-fitting game overall.
- I like the idea. I love the illustrations and the artwork but I thought the game played a little slowly for what I was hoping for and there's just too much asking the other people, 'What are you holding?'
- Especially late in the hand, you're able to do that thing. It just blows the the bluffing, the guessing out of the water sometimes, which robs the end of the rounds of any tension, any real tension.
- I reviewed, uh let's see, Comet or Quomet? I'm going to guess Comet. I gave it a 7.5 out of 10.
- This is an abstract strategy game for two players and I thought it was really interesting.
- It is a fast-paced game with a an interesting hook, this idea of making the square on the grid.
- Rules overhead is great for the return on the the investment you're putting into it.
- The usual winning condition is, 'Haha, you missed the thing, so I beat you.' Which I'm not super against. I don't mind that in abstract games so much, but this game certainly feels like that's the way to win. Hope your opponent makes a mistake.
- But other than that, the production's lovely. They really know how to make a good-looking wooden game and the game feels good.
- I think it's one I would be happy to teach other other gamers that don't want a lot of rules but want some some brain candy.
- I reviewed Mustache, which I also gave a 7.5 out of 10.
- This is a trick-taking card game, very simple one, kind of a family-friendly one.
- And it reminds me of some of these games that have come out recently that give you little rules along the way, little spicy things to you know, sink your teeth into as you go.
- This one does that but with a light touch. It's very light, it's very simple and I like the changing partnerships in the game.
- I think the humor that the game attempts to to bring forth is is
References (from this video)
- Really good fun
- Cutesy artwork
- Shiny cards
- Fun trick-taking gameplay
- Animals with mustaches
Mechanics (from transcript analysis)
- team-based play — Played in teams, but the teams change every round.
- Trick-Taking — A trick-taking game where teams change each round.
- Variable rules — The rules also change every round.
Video topics + discussion points
Quotes (from this video)
- Strange World Above the Clouds because who doesn't love a cuddle monster?
- Temple Code because I was terrible at it and I decided I need to do something about it because I was really embarrassed to play it with other people.
- hydrate, bring a bottle of water, refill it.
- don't put a lot of pressure on yourself to try and play all of the games. It is impossible.
- It's the people, right, that make the show somehow
- this whole hobby is about the people we play the games with rather than just the games.
References (from this video)
- Unique and engaging pastry folding mechanic
- Challenging polyomino puzzle
- Multiple scenarios for replayability
- Part of a series with similar gameplay elements
- The game is currently only available via crowdfunding.
- Running a bakery and fulfilling customer orders
- Bakery
- Scenario-based
- Conserve
Mechanics (from transcript analysis)
- Event management — Dealing with breakdowns in equipment.
- polyomino placement — Placing polyomino tiles onto the folded pastry to gain icons.
- Resource Management — Managing employees who provide polyomino shapes and abilities, and paying them.
- scenario play — Playing through different scenarios or recipes.
- Solo only — This game is designed exclusively for solo play.
- spatial reasoning — Folding a fabric pastry into specific shapes.
Video topics + discussion points
Quotes (from this video)
- April was crazy when it came to board games.
- I played a ton of new to me games, which was so much fun.
- Leaf has always been a game that has really intrigued me because it has such a cool mechanism with these different leaves that you're going to be able to play a card that'll then get you a specific leaf shape.
- And overall, it's such a simple game, but it is just so lovely.
- I am obsessed with this game. I really want to play this one solo.
- If you enjoy games where you are bumping tracks, this game right here is the ultimate bumping tracks game.
- This is such a good game. I am in love with this game.
- It revolves around this seven bridge theory or concept where there are seven different bridges and you can only go over a bridge once.
- And this game is a one versus many where the one player and very cool part of this game is you play it in the pitch dark. So fun.
- It has a very sketched kind of art style to it, which I've always loved. And that game is just so beautiful.
- And during this game, we were all just being so chaotic and just ending the game just like very abruptly and people just like not being prepared for it and just being chaotic and it was just the funniest thing.
- And this game really messed with my brain.
- Can't get enough of it. It's my most played game of April.
- And this one I did a preview for. is a solo only game from Salt and Pepper Games where you are running a bakery or bake shop and you're trying to achieve these different um customers orders by first folding this piece of pastry which I think is such a unique part of the game.
- Three Sisters is one of my favorite Roland rights.
- I'm so sorry that I decided to do 10 games for this video. I will try for future months to only stick to five so these videos aren't too crazy long, but I just could not not talk about all these games cuz I just had a great month of gaming.
References (from this video)
- Good fun
- Silly art
- Likes trick-taking games where teams change
- Likes trick-taking games where rules change
- Trick-taking game with changing teams and added rules each round.
Mechanics (from transcript analysis)
- Team changing — Teams change every round.
- Trick-Taking — A trick-taking game.
- Variable rules — New rules are added as you go.
Video topics + discussion points
Quotes (from this video)
- The goal of the game is to help the animals and guide them to safely back to their home after the animals have secretly snuck out the zoo at night and they're trying to find their way back.
- In Shagendo, each player has their own personal deck of cards. During the game, you improve your deck by replacing your weaker started cards with more powerful settler cards.
- Players take the role of forester is dedicated to sustainable forest management as a euro game focused on strategic action management.
- Forester relies on a dual worker placement system in which players control a harvester and a manager each with distinct responsibilities.
- First Giants is even though it's pretty much the same game, there's no text on the cards. It's just iconography which is going to be a lot easier to teach.
- Players act as urban planners, building a sustainable transit network to connect riders to their destinations before the supply of tiles runs out.
- what appealed to me is just it looks really cute and simple.
References (from this video)
- Good family weight game.
Mechanics (from transcript analysis)
- Trick-Taking — Mentioned as a trick-taking game.
Video topics + discussion points
Quotes (from this video)
- If you don't know what Monster Train is, fret not, you'll see it in one moment, and I'll kind of talk you through what's going on, but it's basically a a rogue light game, card driven game, and which is going to play very similarly to Slay the Spire, if you know that game.
- The only time I've played is with this in it. So just be aware of that. If you are a veteran of the game, you'll know. Um, I'm sure you might spot differences.
- I'm still not sure I understand the difference between a rogue like and a rogue light.
- The twist is whatever. And I think Hell Train, what's it called? monster train here is has a pretty good twist with the um the levels thing. I think that's a that's enough to feel like, oh, this is its own thing.
- I hate that this card here, this restoration detonation, deals the damage to a to a unit in the front. That sucks.
- The challenge is slay the spire for me in how much I like it. It's it's it's up there for sure.
- My point being you see like 80% of any gaming that happens at work for me. You see that the rest of it happens after hours.
- This game does have kind of long runs. That's my one kind of issue with it. I don't know if I want to run to be like an hour and a half, two hours. I'm okay with like 40 minutes.
- Hell train. Oh, baby.
References (from this video)
- Dynamic rules keep the game fresh
- Engaging team play
- Accessible for both experienced and new trick-taking players
- Fun theme with mustache art
Mechanics (from transcript analysis)
- Set Collection — The players with the most stars at the end of the trick will get the points token for the round.
- team play — You are playing in teams. So, you randomly decide which two players are playing on teams to begin with.
- Trick-Taking — Trick taking game where the cards are numbered 0 to 10 in four suits. And you take turns playing a card into a trick, following suit if you can. um the highest card wins.
- Variable rules — Each of the round adds a rule.
Video topics + discussion points
Quotes (from this video)
- The game was ticking along really quickly considering all four of us had never played before.
- But this was a very fun game.
- It is a good fun game. It's quite light, medium, light.
- Production quality for a work in progress game is really good.
- Parking is £10 a day if you pre-order, £20 if you pay on the day, which is expensive.
- The halls themselves, like I said, I think the layout is much better.
- If you look above the exits, cuz that was the problem I was having before. I couldn't find an exit sometimes depending where I stood. I didn't see there's massive black and white stripes painting above each exit.
- Most importantly, of all the games I've played, I've not played a bad one.
- This feels like the pre-COVID times.
References (from this video)
- Changing partnerships create levity and make the game feel less serious.
- The ramping up of rules and stakes over four rounds is well-implemented.
- The game scales well with odd player counts, providing special abilities to solo players.
- Approachable for players not typically drawn to trick-taking games.
- Charming presentation with shiny cards and silly theme.
- Streamlined special abilities compared to similar games.
- Can feel repetitive, especially by the fourth round.
- High degree of randomness in card draws and point scoring.
- Some special ability cards are not very good or are disliked by the reviewers.
- Slightly overstays its welcome; three rounds might be more comfortable for some.
- The game might not appeal to hardcore trick-taking fanatics.
- Mustaches on critters
- Rebel Princess
Mechanics (from transcript analysis)
- Partnerships — Players form partnerships that change from hand to hand, which influences scoring and objectives.
- Set Collection — Players aim to collect points, often by avoiding certain cards (green stars) or collecting others (positive stars).
- Trick-Taking — The core mechanic involves players playing cards, with the highest card in the leading suit winning the trick, unless other suits outrank it.
- Variable rules — Special rule cards are revealed each round, altering gameplay and stacking effects throughout the game.
- variable scoring — Winning tricks awards tokens (trophies) with different point values, adding randomness to scoring even when winning.
Video topics + discussion points
Quotes (from this video)
- My name is Zee Garcia. And I'm Camilla.
- It's not very complicated, it just sounds like that.
- Normally, you want the most stars to be captured. You want to take the most, but in this case for this whole game, the green stars on those green cards are going to be bad.
- I generally like them. There's certainly exceptions to that.
- I like the changing partnerships. I think that that is fun.
- This game has special effects that mess with the the normalcy of the game, but they ramp up.
- The scores in this game are low.
- I think this one actually surprised me how much I enjoyed it. It's a seven for me.
- It's not a trick-taking game for trick-taking fans.
- Get yourself a luscious mustache.
References (from this video)
- Team-based
- Teams change each round
- Persistent game-altering cards each round
- Unique suit hierarchy system
Mechanics (from transcript analysis)
- Changing Teams — The teams change every round.
- Suit Hierarchy — It also has a suit hierarchy system.
- team-based — It's a team-based game.
- Trick-Taking — This is a trick taking game.
Video topics + discussion points
Quotes (from this video)
- This is where I don't give full reviews of games because all of these games have already been reviewed in full by other folks here on the Dice Tower and I'm just giving you my two cents on each of these and since today I'm going over seven different games, you're getting 14 cents out of me.
- Well, that's it. This is Mike Delisio and I'll see you on the next rapidfire
References (from this video)
- Solo-only games by the publisher are personally enjoyed.
- Pastilis is one of the most anticipated games for 2026.
- The pastry folding mechanic is interesting.
- Thematically fun timed folding adds to the experience.
- Progressive difficulty encourages playing in order.
- Running a pastry shop and fulfilling customer orders
- A family pastry shop
- Witchcraft
- Conserv
- Conserve
Mechanics (from transcript analysis)
- Folding — Players fold pastry sheets into specific shapes to match customer order requirements.
- Resource Management — Players manage money to pay employees and repair equipment, and must balance earning money with acquiring action tiles.
- Scenario/Scenario Book — Each recipe acts as a different scenario with unique setup, rules, and goals, which progressively increase in difficulty.
- Set Collection — Players collect action tiles representing ingredients to fulfill customer orders which require specific combinations of icons.
- Tile Placement — Action tiles are placed onto folded pastry sheets to fulfill customer orders.
- Time Track — A round marker progresses through days, indicating different events like employee hiring/firing and equipment checks.
- Worker Placement — Employees provide action tokens that are placed into storage for use in the current round.
Video topics + discussion points
Quotes (from this video)
- Hey friends, it is Jenna. What is up?
- Pastilus is actually one of my 2026 most anticipated games.
- basically, in pastels, it is a continuation of the story of Conserv.
- you're going to have to fold this pastry into a specific shape.
- Remember, you are somebody's reason to smile and I will see you in the next board game video.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I feel like I don't really need to.
- So, basically you are going to be going out on your boat and fishing, but you are also trying not to overfish the ocean and take too much from the ocean.
- The spawning rate snowballing out of control was the biggest complaint I remember hearing from the original game.
- The art is amazing.
- And then the last thing that we have to do for this round or this phase is that we do have to pay upkeep for our boats.
- I do believe that I have successfully won the game.
References (from this video)
- Dynamic round-by-round rules keep it fresh
- Strong team interaction
- Rule changes can complicate first playthrough
- team play with evolving rules across rounds
- trick-taking with changing, dynamic rules
- dynamic, slightly chaotic but manageable
- Other dynamic trick-taking games with changing rules
Mechanics (from transcript analysis)
- team-based play — teams change up during the game
- Trick-Taking — must-follow with evolving rules across four rounds
Video topics + discussion points
Quotes (from this video)
- This is a clever game where you have a hand of cards and each round you are choosing three of those cards to like be in the round and you choose yourself the order of which to play.
- It's a party game that I enjoyed quite a bit.
- Fearless is a great trick taking game. I enjoy the twist of it being positive and negative numbers.
- You're trying to activate as many as possible. It's a race to score.
- The Fellowship of the Ring... it reminds me of The Crew.