In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.
On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.
What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
- Adorable theme
- Elegant design
- Challenging decisions
- Player-defined competitiveness
- Classic status
- Can be vicious
- Quilt making
Mechanics (from transcript analysis)
- Resource Management — Buttons are used as currency and victory points.
- Tetris-like tile placement — Players place tetra-shaped fabric pieces onto a personal board.
- Two-Player Game — Specifically a two-player game.
Video topics + discussion points
Quotes (from this video)
- Cozy isn't a feeling a game earns anymore. Its squishy components bulk ordered from China. It's watercolor art commissioned off Fiverr and slapped into into shallow mechanics and vapid gameplay.
- Cozy has become a shield against honest criticism.
- Don't let light or beginner friendly or peaceful excuse a game being uninspired and hacky.
- The greatest crime publisher pull is trying to sell that feeling to games that haven't really earned it.
- We're all gamers. I just want us to stay vigilant against the constant barrage of [ __ ]
References (from this video)
- Works really nice with two players
- A great game
- Only for two players
- Often get negative points
- quilting
Mechanics (from transcript analysis)
- Resource Management — playing like these buttons to buy new tiles or patch patchwork.
- tile laying — It is a Tetromino style tiling game.
- Time Track — It's always the person who have used less time whose whose turn it is.
Video topics + discussion points
Quotes (from this video)
- Do not play games in the car if you are driving.
- If I wasn't regular board gamer, if we didn't have a YouTube channel, if we didn't play hundreds and hundreds of new games every year, I think Unmatched would be one of those I would bring back and play very often when I were two people because it is so much fun and the variability of the characters make it even better.
- It is a great game and I don't think we will stop talking about it for a while.
- And I would argue that most of these games you can also teach the rules and be done in approximately 30 minutes. Not all of them, but yes.
References (from this video)
- quilting/patchwork
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Carcassonne is a very on the face of it can look like a very pleasant pleasing game and it is and can be super cutthroat.
- the best way to do it is to start your question with the word QUESTION in all caps
References (from this video)
- quilting
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Last of Us was a game that well honestly it was a devastating emotional rollercoaster.
- Patchwork great game but honestly not something that i thought would be hitting the news unless there was some type of warehouse accident
- Baldur's Gate 3 is the next in a very successful rpg series in the world of D and D where outcomes are based on the roll of the dice
- Stargate SG-1 the role-playing game is currently on kickstarter being bought for us by wyven gaming
- there's going to be a power rangers rpg brought to us by renegade games
- Bard's Song aims to be a new approach to classic dungeon crawling with tactical combat as well as a game that evolves as the story it creates emerge
- giving players agency to choose their own path is at the core of the game's ethos
- the game called hegemony has a calming voice that I found slightly scary
- veil fate is all about hiding in plain sight where two to eight players will carefully plan like a strategy game but also be using the play interaction of a social deduction game
- Spiel digital is a totally free event and boasts to be the largest online board game convention of all time
References (from this video)
- lighter euro-style game; DNA shared with Nova Luna
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's one of the more interesting games that i've played recently
- I really liked Terra Mara and wanted to play it again
- Gloomhaven playthrough has reached the stratosphere as far as views are concerned
- The Crew is excellent
- I love dice in games but I dislike it when you have dice in games and there are just strictly good results and strictly bad results
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- people sometimes ask me to do a top ten and if i ever did one twilight struggle would certainly be on it
- this is a two player brain burning tension filled cold war themed masterpiece that has been on bgg's top 10 for over a decade
- i'm very happy to see this released
- if you know what it is if you believe you know what it is and you can prove maybe you can find someone local pronouncing it pronouncing it oh lord pronouncing it see i got problems right from the start
- i really like how they match the color of the plastic to the artwork on the token so this way they just fit right into the game
- i've never played but i've heard lots of good things about newton
- maybe you should even it's just for yourself brighten it up a little bit
- it really is kind of their fresh interpretation
- i really like the way these turned out
- i'm a fan of these holders
- i think i accidentally did order a second copy of this
- allows you to immerse yourself further into the case
References (from this video)
- Really fun
- Easy to pull out at any time
- Tests spatial mind
- Can be forced to not take a piece because it just doesn't fit.
- Quilt making
- Nova Luna
Mechanics (from transcript analysis)
- action selection — You'll be taking your turns based on how far you are in the track.
- Tile Placement — It's a tile placement game for two players.
Video topics + discussion points
Quotes (from this video)
- This week we've got something that you folks have actually requested a few times now we're going to show you our top five strictly two player board games.
- If there's any others that we are not on this list that you think we should include jot them down below and we'll talk about them later.
- So since the pandemic we kind of dove a little bit more into two player games and we've been able to put together this list because of that.
- It's like this one's like a mind game to me because you play a lot of trick games in with the intention of winning but with this one you have to kind of decide do i win early do i win late.
- It's really easy to focus on what your opponent is doing because in a multiplayer game you can't it's very hard to account for everybody's strategy to see what they're doing but here you really get to focus.
- The amount of history and resources the rule book actually provides around the whole watergate scandal.
- The art is done by ryan lockett ryan has to be one of my personal favorite artists and designers too.
- And that is it so that has been our top five two player games for now.
- If you have any of your favorite two-player games that we missed or that you think we should check out please leave a comment below let us know and we'll be sure to check them out.
References (from this video)
- Popular and accessible.
- Inexpensive.
- Can be played on Board Game Arena and enjoyed more over time.
- Easy to upgrade components with readily available items.
- Neither host nor guest are big fans of polyomino games.
- The host has other polyomino recommendations they prefer over Patchwork.
- Quilting
Mechanics (from transcript analysis)
- abstract strategy — Implied by the tile-laying and resource management (buttons) for turn order and purchase power.
- Pattern Building — Players aim to fill their quilt board with pieces.
- Tile Placement — The game involves placing Tetris-like pieces.
Video topics + discussion points
Quotes (from this video)
- a feast for odin was so i got it on a whim and i thought i don't know this is better be good dear explains
- it does it feels like the uh like the the opus right it feels like the what's the what's the latin for grand work
- my favorite it's still agricola
- we talked about it before and and i must be a sadist or something because i like the misery and stress of misery farm
- i started to see hey here's what i would do differently next time
- neither of us really care for polyaminos that's what it yeah that's what it is not my favorite polyamino game
- i really am actively chasing down all of the promos and extra content for caverna and i'm not really doing that with this other game so i mean that signals to me that there's something particularly compelling to me about caverna
References (from this video)
- Holiday theme variations are great.
- Original is a favorite.
- quilt making
Mechanics (from transcript analysis)
- Set Collection — Players earn points for accumulated buttons.
- Tile Placement — Players add available patches to their quilt.
Video topics + discussion points
Quotes (from this video)
- we are big fans of the original patchwork
- holiday theme variations is a trend that more games should follow
- this game variation may be the smartest idea i've ever heard
- something like that but not terrible
- players use the numbers and effects on their cards to eliminate the other players and accomplish their own secret agendas
- this game is sure to be hotter than a thermal detonator
- i'm often drawn to games in which the beneficial choices that players make will also benefit their opponents in some way requiring players to find that balance between helping and hindering their score with every single action they take
- from the pictures i've seen it looks like there's quite a bit of variation between the different pages and i'm hoping this means it might have the potential to tell more of a storyline than most rolling rights would
- this is one of my picks for the game of the year replacing my old game of the year which was just half a pack of cards i found in a laundrette parking lot so yeah
- i don't want to feed into the hype but i think the game really is that good
- i picked this game because i really like games with deduction and hidden movement and this one is based on a comic book series so it's really visually interesting on top of being fun to play and a real battle of wits between you and your opponents
- it made for a tense clever puzzle where i was continually balancing the need to push my luck for those big important moves but at the same time having to play conservatively enough that i wasn't losing my forces unnecessarily
- i finally got a chance to check out this card crafting game through the very well implemented steam app and i loved it
- john d claire spot as my top game designer remains secure
- all of the gameplay in ankh including combat is streamlined and designed to be non-random
- there's no fickle dice or unpredictable decks to foil one's omnipotent plans here instead players must compete and win solely by their godly wits alone
- this is an entry-level card-driven game that i think can help draw a lot of new players into card-driven war games plus it looks wonderful
- this is hands down one of the best games we played in 2021
- it's an extremely immersive experience
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is one of those things where you spin it around it's sand and all the sand comes down like this isn't here
- top shelf billing goes to the anniversary edition of cartoons beautiful like such yeah for those who don't know i love carcassonne
- this has been fed to me on ads on my like it's like facebook instagram everything i'm getting ads fed for it to me for this thing constantly
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i understand a lot of people really enjoy solo games but um generally they're they're not really for me
- it's essentially a fun thing that we like to do and we have to make sure that it doesn't turn into work
- thousands of games come out every year and i feel like every couple of months i bump into something that i'm just like whoa that's totally new
- i personally think patchwork is engine building because you're just kind of building up an income engine
- sprinkles on the icing on the cake
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the best game in your collection is bears versus babies
- we prioritize patrons
- you gotta flip the box upside down or the other way around
- top shelf villain
- this is a really nice little hobby zone kind of thing
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the best game in your collection is bears versus babies
- we prioritize patrons
- you gotta flip the box upside down or the other way around
- top shelf villain
- this is a really nice little hobby zone kind of thing
References (from this video)
- great experience
- good for dates and outdoor park play
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Embodies the coziness of a game
- Competitive but not cutthroat
- Satisfying to fill the grid
- Introduces many mechanics
- Doesn't feel like playing the opponent
- Efficient tiles create a good engine
- quilting
Mechanics (from transcript analysis)
- Drafting — The way that you draft.
- Polyamino — Polyamino plays like it.
- Set Collection — Trying to collect as many buttons as possible because buttons will help you buy more tiles and they'll help you score points later on as well.
- Tile Placement — Essentially this tile placement game where you're going around in this circle taking tiles and placing them onto your board.
Video topics + discussion points
Quotes (from this video)
- it's very asymmetrical the miniatures in this is stunning the art in this is stunning it's a very clever game
- it's so clever it's so thematic
- the games tend to be like super close down to the last play
- i love that it's gonna be cross-compatible because it's just it's such a like it's a great experience to kind of elevate to four players
- it is one of my favorite two-player games
- the waze design is just extremely skillfully it's one of the most elegant and beautiful games in the two-player variety
- i think the theme really shines out too because basically it's like technology versus nature industrialization yeah
- i think one of the most underrated two-player games in my opinion
References (from this video)
- classic two-player game
- polyomino pattern matching
- engine-building flavor via tentative placement and time/resource management
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the art knit is absolutely phenomenal
- it's a very exciting game
- the edge of the seat factor really elevates this game
- it's a tug and pull in an internal tug and pull
- production, the theme, the art, the rules are easy to teach
References (from this video)
- Two-player staple with a Halloween edition flavor
- Simple to learn but deep in optimization
- Limited player count; not a party game
- Cozy, spooky two-player abstraction with a Halloween twist
- Quilting and eyeballs-themed Halloween aesthetic
- Tile drafting and placement with track-based scoring
- Patchwork (base)
- Calico
Mechanics (from transcript analysis)
- Pattern Building — Strategic placement to maximize points while progressing on eyeball track.
- pattern building / tiling — Strategic placement to maximize points while progressing on eyeball track.
- tile drafting — Players pick patches to place on a personal quilt grid.
Video topics + discussion points
Quotes (from this video)
- it's such an incredible experience
- we love Halloween and board games
- it's one of our favorite rolling rights
- the box design is amazing and fits the theme
- it's a great game of spooky and joy
References (from this video)
- tight, tense two-player experience
- great engine-building feeling with patches
- crafting, time management, and resource economy
- quilting / patchwork quilt-building
- tight, abstract weaving of patches
Mechanics (from transcript analysis)
- Tile Placement — placing fabric patches on a quilt grid
- time vs. economy (buttons) — deciding how much time to spend vs. how many buttons you have
- two-player focus — primarily a two-player game with tight pacing
Video topics + discussion points
Quotes (from this video)
- it's a real-time game where that each round has two phases
- it's always a blast to play
- I highly recommend it
- you can end with zero points and still win
References (from this video)
- well-loved app version and physical play
- easy to teach and quick to play
- potentially punishing for timing mistakes
- patch placement and time management
- quilting contest / patch-building
- light abstract bordgame
Mechanics (from transcript analysis)
- Buttons as currency — buttons fund tile purchases and end-game conditions
- tessellating tile placement — take patches to place on your quilt and manage a time track
- Tile Placement — take patches to place on your quilt and manage a time track
Video topics + discussion points
Quotes (from this video)
- two could be as bad as one it's the loneliest number since the number one
- two is the loneliest number
- Flamme Rouge is like a Lance Armstrong simulator without the Assassin cheating in Warhammer underworlds
- Remember to like share and subscribe
- I'll be Rob AKA just the Rogue
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we're trying out a little bit of a different format here
- you've all been waiting patiently for us to get back to this series
- this is wild
- it's been a long time
References (from this video)
- Short, accessible play sessions
- Nice for quick tactical decisions
- Not deeply analyzed in the footage
- patchwork/patch pieces
- Two-player quilt-building competition
- commentary/diary
- Ticket to Ride
- Seven Wonders
Mechanics (from transcript analysis)
- Resource Management — Use a time track and buttons as currency.
- Tile Placement — Place patch-shaped tiles on a personal board.
- Time/resource management — Use a time track and buttons as currency.
Video topics + discussion points
Quotes (from this video)
- Ticket to Ride ends when someone has two or less trains.
- Splendor is there reason you didn't put music on me
- I didn't know anything about AR Nova
- VIP dinner with all the titans of the industry having a very normal feeling game of Seven Wonders
- Her speech at end made me tear up
References (from this video)
- Excellent two-player game.
- Engaging puzzle with strategic depth.
- Interactive drafting that involves watching the opponent.
- Modern classic in the polyomino genre.
- Theme is largely secondary to mechanics.
- Can feel mean due to denial mechanics.
- Publisher, year published, and weight are not specified.
- quilting
Mechanics (from transcript analysis)
- Drafting — Players draft from a limited selection of available polyomino tiles arranged in a circle.
- Resource Management — Players manage 'buttons' as currency to purchase tiles.
- Tile Placement — Players place polyomino shapes onto their personal 9x9 board.
- Time Track — Movement on a shared time track determines turn order and cost of tiles.
Video topics + discussion points
Quotes (from this video)
- There's something so satisfying about fitting the pieces in together and filling in this space
- It feels like Tetris but a board game but it's Unique
- that's half the fun of you know castles of mading lug is I think it'll fit there does it oh it doesn't oh you know that kind of thing
- it is a dry dark black Euro
- easy to learn and hard to master
- It just has the basic Tetris like pie love
- I just love the Wild West theme in general
- there's just so many things to do here
- Patchwork can be a really Cutthroat game of trying to deny the other player the pieces they need while also trying to get the pieces that you need
- it is actually kind of fun to debate where things in your vacation took place
- it's a rare polyomino game that has a theme and the theme actually works
- that game is going to be miabi it is a polyomino game where you are drafting polyomino tiles and creating your own zen garden
References (from this video)
- It's a joy to play.
Mechanics (from transcript analysis)
- polyomino placement
- two-player — It is a great I think when I think polyomino games I immediately think of Patchwork and Patchwork is such a fun two-player game that it what else why not why not.
Video topics + discussion points
Quotes (from this video)
- A Feast for Odin was a close second of mine actually for this category
- The Magnificent now the reason I chose this one for strategy is because every turn matters so much but not in a punishing way I found like you can still make do and have a lot of various things of strategy of what you can do so it feels good every turn but it feels extra good when you make things work the way that you need them to work or the where the star is align and you have that perfect turn
- what absolutely won this one over for me actually won not huge into the the wild west wild west is definitely not a theme I gravitate towards not at all uh but I think the animals made this one tolerable
- the thing that absolutely won this game won the best them for in this game for me is is the bullets turning into tombstones yeah I think that is such a whoever came up with that genius because it's so funny too of like you go bang bang and then the bullets fly and then they are Tombstone yeah yeah and then they just flip up it as a tombstone and it feels so thematic
- My game with the best theme is actually in the Hall of the Mountain King
- I feel like a lot of polyomino games are not very fantasy themed a lot of them are very like practical that's true maybe that's what it was and I think this one does really stand out in that cuz it does it feels really different than a lot of the rest
References (from this video)
- very approachable for non-gamers
- relaxing and low-pressure
- great for two players, but flexible for up to two
- quilting with polyomino-like tiles; spatial puzzle
- calm, relaxing, highly approachable for non-gamers
- Lost City
Mechanics (from transcript analysis)
- button-based economy — money is represented by buttons; income accrues as you progress
- end-game scoring with negative space penalties — uncovered spaces cost points; balance between tiles and income
- tile-placement / polyomino placement — tiles are placed to fill a circular board with a quilt pattern
Video topics + discussion points
Quotes (from this video)
- these are my 10 choices as of right now
- it's really easy to wrap your head around
- it's a ton of fun
- it's a relaxing game too
- it's endlessly hilarious to watch people try to discern what you were trying to explain to them with a one-word clue
References (from this video)
- accessible and quick to teach
- classic two-player experience
- Polyomino-style drafting games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a game about monsters
- it's a real time Battleship but 4v4 or 3v3 on teams
- the cards that you play determine which spots on the board you can go to
- it's the type of game that every collection should have a game where you split into teams
- it's a great ice breaker
- I would love to play Red Rising
- the end game reveal is the best part of the game
References (from this video)
- Lightest game on the list
- Played over 100 times
- Endless replayability
- Really fun
- Easy to play
- Easy to bring out with others
- Hard to play well
Mechanics (from transcript analysis)
- Resource Management — Managing buttons (income) and time.
- Tile Placement — Players place tetris-like pieces onto their board.
- Time Track — Keeping track of income and time left on the board.
Video topics + discussion points
Quotes (from this video)
- this game for how quick it can play for like a medium to medium heavy weighted Euro game is just really unique and or at least feels unique to me and feels varied and enough that I love coming back to it time and time again
- it doesn't surprise me that this game has been so well received by the community as a whole as it is the number one game played on board game arena
- Glass Road is one of the most unique games I've ever played when it comes to I guess Euro games
- it creates a very interactive game as a socially interactive game in a euro game which is very to me unheard of
- this game is one of the most deeply played games I think it's one of the most competitive games and lifestyle games amongst board games of all time
- the ability to create something out of very little and to become good at this game has been the most rewarding thing that I have one of the most rewarding things that I have done in board gaming
References (from this video)
- Great game for two players.
- A couple played it.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If I bring Cheetos to your game night I hate you
- Cheetos and Doritos and other O's that have on your fingers not Al loud
- don't try to do the Chopsticks and try to pick them up with chopsticks don't do that
- Don't they all say that though don't they all say that
- I'm the only female that she spoke with so the only woman you represent I'm representing for the women women at PC's
- We just don't want to see people sitting over at a table struggling talking to F
- No one's not going to be alone here
- You can learn new games you can try stuff before you buy stuff
- what makes a theme sing for you and what makes a theme kind of really feel like those Nails on the chalkboard for you
References (from this video)
- patchwork-like puzzle framing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- your voices mean a ton in those spaces
- it's a Gateway game that will just feel a lot of fun to play again
- it's kind of a brain burner actually
References (from this video)
- Good Gateway two-player game
- Doesn't get played often anymore
- Abstract
Mechanics (from transcript analysis)
- abstract — A purely abstract game.
- Polyomino — Players place Tetris-shaped pieces.
Video topics + discussion points
Quotes (from this video)
- I'm hungry all those ones where you got to build buildings get your Farms get your resources going feeding people that's one leg of what he does
- This just feels like another Rosenberg game like nothing new nothing less just kind of exists
- New York Zoo just felt like a big dud for me
- I just found it fundamentally boring and fiddly as hell
- So you know too much downtime in length for a small card game just kills any intention I would want to ever play it again
- It gives you a lot of really ansty decisions
- The amount of stuff in this game is insane and it's very overwhelming for a lot of people but man for someone like me who wants to get them into a game is to give me a ton of options all of which feel good and are rewarded is just heaven for me
- This is a game I absolutely adore it's being threatening to go into my top 10 of all time
- The biggest problem Feast of Odin has is one the theme is completely lost
- Stay away from shares okay there are Publishers and designers out there who love making these boring economic games about shares
- regardless of whether you were starved as a child just feed your people and remember it's only a game
References (from this video)
- Chill vibe
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's basically a pretty simplistic dice chucker
- it is so unique it is very interesting
- dune's hot so hot is so hot right now
- it is a very straightforward and um I think a great game to introduced to people that have not played hidden movement games
- it was really fun and very like if you're a fan of the classic movie Groundhog Day this would be a great one
- it is a very very enjoyable game
- it is insanely hectic um but very very fun and very very cute
- I love it it's adorable everybody should try it
- distilled is amazing
- it's a heavy game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- your stuff is great people really like your stuff dare I say perhaps better than my stuff
- almost every video you've done if not all of them have been solo gaming
- I went on Board Game Geek one day I stumbled across it and I was like unofficial solo modes that's a thing
- July 2017 and literally that's what I started with alra and I just bothered everybody and I was like Hey I'm going to play this like 20 times in like the span of a few weeks and nobody got annoyed so I stuck around
- I have the most watched video of any video on gaming with Edo after a decade of video you're the winner
- many reasons uh I like just exploring new games without having like the pressure of like take your turn and like I got to do this and so everybody else can play can take my time
- it's almost like are you coming into solo games for the first time have you basically never played board games or you're like oh I played like a couple as a kid but now I want to get into it or is it like the the other path where it's like yeah I play a bunch of board games but now I don't have a group or I want to explore playing on my own
- I love it it's fun and I think also like looking at that development it is like when you play solo you're the only one playing so there's this whole thing where you're like if I win my first time without you know just getting lucky and I I have no idea what I'm doing and I won why do I play again
- there's something special about games that let you get to negative points
- I certainly am a big fan of of your work
References (from this video)
- tight decisions, easy to teach, solid two-player experience
- pleasant components and accessible rules
- can feel repetitive for some players over many plays
- patchwork quilt creation and resource management
- Quilting/patchwork theme
- abstract productivity puzzle; cozy feeling
Mechanics (from transcript analysis)
- Polyomino — fit irregular fabric patches onto a personal board without overlaps
- polyomino placement — fit irregular fabric patches onto a personal board without overlaps
- Resource/coin management — manage buttons as currency to optimize placement
- tile drafting — select patches from a shared pool with timing and strategic choice
Video topics + discussion points
Quotes (from this video)
- it's a really good sort of quick social deduction game
- Forever Home is a puzzle pattern building game about second chances for shelter dogs
- Dice Miner is the perfect filler
- it's really difficult Paint the Roses but I do enjoy playing it though
- the storyteller in the Deception Murder in Hong Kong game feels like they're more actively participating
References (from this video)
- Simplicity of rules with depth of options
- Good family-weight puzzle with strategic choices
- Appeals to a subset of players who enjoy spatial puzzles
- tetris-like tile placement for scoring bonuses
- patchwork quilt crafting
- Copenhagen
- Ticket to Ride
Mechanics (from transcript analysis)
- Polyomino — two-card selection and placement to create a quilt row.
- polyomino tile placement — two-card selection and placement to create a quilt row.
- Resource Management — balance time and buttons to maximize points.
- resource management and scoring optimization — balance time and buttons to maximize points.
Video topics + discussion points
Quotes (from this video)
- it's not tranquil I'd say six by six grid
- it's a really satisfying little puzzle
- the ecosystem theme comes across best in this version
References (from this video)
- elegant two-player game
- highly replayable
- two-player only
- cozy abstract strategy
- Two-player quilt-building
- Cottage Garden
Mechanics (from transcript analysis)
- Resource Management — balancing currency and time to optimize placement
- resource management / tempo — balancing currency and time to optimize placement
- tile laying — players place patches to build a quilt on a personal board.
- Tile Placement — players place fabric patches to create a quilted pattern on their board.
- Time Track — weight of patches and time influences scoring; strategic tempo matters.
- time-track mechanic — weight of patches and time influences scoring; strategic tempo matters.
Video topics + discussion points
Quotes (from this video)
- Blood on the Clock Tower live is basically to boil it down to its beest Essentials so that an audience can understand it in as short a time as possible without sacrificing the essential quality of the game.
- Nemesis is my main because it’s so meaty
- Ticket to Ride I oh yeah it's it's an old it's an oldie but a goodie
- Coup because I just love busting out coup with friends it's so easy to learn
- Dots the little dog game with the dice... Spots is Spots I can't get the name right
- Patchwork which I hadn't played before
- Smart 10 that's probably one of yours actually
- Blood on the Clock Tower live is similar to a classic stage performance but adapted for an audience
References (from this video)
- Great two-player game
- Simple and light
- Perfect for a quick game
- Creating a quilt.
Mechanics (from transcript analysis)
- Resource Management — Players manage two resources: buttons (currency) and time (which also acts as a turn order track).
- Spatial Puzzle — Players try to fill their personal board (quilt) with the drafted tiles, leaving no empty spaces.
- tile drafting — Players draft polyomino tiles from a shared market.
Video topics + discussion points
Quotes (from this video)
- if we reach 3,000 subscribers we would do our top 100 games of all time
- it's like how do you pick out the best ones and then on top of that how do you rank the best ones
- if my mind is able to be fully present which game do I prefer
- we're going through this 10 games at a time so today's video we're going through 100 through 91
- this is such a fun pretty game and it's so mean like you don't realize how mean this game is until you play it
- the game playay itself is so unbelievably chill this is super relaxing experience
- the system the gameplay of this game is so strong and so good
- I don't care if I win or lose it doesn't matter what matters is how good of a story did I create at the end of the game
- Ticket to Ride what a classic uh game
- Ticket to Ride Legacy garbage it doesn't count for this
- it is incredibly adorable it is aggressively adorable
- absolutely a brain burner thinky experience as well
References (from this video)
- Considered a phenomenal two-player title by the host
- Caesar sees Rome
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's Dynamic it's phenomenal it's exciting
- one of the greatest games of all time one of my favorites
- distill tension and stress in the most lovely way into a two-player game
- Ticket to Ride is a great example
- the thrill of the hunt
- I own a fair amount of Ticket to Ride expansions
References (from this video)
- Tight two-player design
- interesting rondel drafting mechanics
- Some versions feel identical apart from themes
- themes differ but pieces are the same
- two-player patchwork competition
- quilting
- light, humorous
Mechanics (from transcript analysis)
- circle_rondel_drafting — draft from a circle of three patches
- Grid Building — place patches on a grid to create a quilt; earn buttons
- tiles_and_buttons — place patches on a grid to create a quilt; earn buttons
- Time Track — time piece dictates draft opportunities and end game
- time_track_and_payments — time piece dictates draft opportunities and end game
Video topics + discussion points
Quotes (from this video)
- the dinos are so cute
- it's an easy beginner drafting game
- the rondelle idea of this of going around this circle and you only have three tiles that you can draft from
- In Bot Factory you are doing a little worker placement where you're placing a worker onto one of four different Factory floors
References (from this video)
- improved version of Patchwork with doodle twist
- engaging for fans of patchwork and polyomino puzzles
- versatile scoring and replayability
- rules nuance can be tricky to learn
- not as portable as some lighter variants
- polyomino tiling with a drawing twist
- patchwork-inspired doodle grid
- light, abstract
Mechanics (from transcript analysis)
- roll-and-write patchwork variant — players draft polynomino shapes and doodle on their grid; a rabbit mechanic moves between cards.
- split piece / cut card option — cards can be split or used to fill spaces on the grid; one action may be used twice.
Video topics + discussion points
Quotes (from this video)
- this is supposed to be a real time game which means you have to be rolling your dice fast and thinking quick
- we've taken the real-time aspect out of it but kept some of the things in it
- the turn-based I find it a lot more enjoyable
- I think this is a really good version of Isle of Cats
- the OG of rolling rights and that would be Yatsi
- I have some great childhood memories when I used to go and stay at my grandma we would play yatsi all the time
- the theme is so cool
- Patchwork doodle more than Patchwork
References (from this video)
- engaging two-player puzzle
- replayability through patches
- space optimization can be punishing
- patchwork puzzle with time/resource management
- quilting workshop
- cozy, domestic puzzle
- Tetris-like tiling
- Qwirkle-like
Mechanics (from transcript analysis)
- Resource Management — buttons as currency to purchase patches
- Resource management (buttons) — buttons are currency earned by passing spaces and used to buy patches
- Resource/space management — buttons as currency to purchase patches
- Rondel — move along a circle of patches to acquire new ones
- Rondell mechanism — move along a circle of patches to acquire new ones
- round-based tile drafting — tiles are drafted and placed to fill a 7x7 quilt grid
- tile drafting and placement — draft patches and place on a personal quilt board
Video topics + discussion points
Quotes (from this video)
- Ticket to Ride ... this is the game that brought us into the modern board gaming world
- this game is simple enough to be taught very quickly to new Gamers
- it's a gateway game
References (from this video)
- engaging solo puzzle feeling with a two-player vibe
- great color and tactile components
- can be punishing if you mismanage space
- puzzle and patch placement
- quilt-making workshop
- cozy, cozy-competitive
- Tetris-like tiling
- Quirk/Quirkle
Mechanics (from transcript analysis)
- tile-drafting / rondel — draft patches from a central circle and place on your 7x7 quilt board
- tile-laying and resource management — patches have costs and time values; buttons act as currency
Video topics + discussion points
Quotes (from this video)
- Ticket to Ride ... this is the game that brought us into the modern board gaming world
- this game is simple enough to be taught very quickly to new Gamers
- it's a gateway game
References (from this video)
- travel-friendly variant of Patchwork
- simplified scoring with a similar feel
- quilting and patchwork on paper
- paper-doodle version of Patchwork
- light, travel-friendly
- Patchwork
Mechanics (from transcript analysis)
- patchwork on paper rondelle — cards form a rondelle, dice indicate progress; same scoring idea as Patchwork with paper format.
Video topics + discussion points
Quotes (from this video)
- This is a flip and write game where you are creating a castle.
- I really like this game. I think this is a really good followup because cover your assets.
- Patchwork Doodle is kind of like a followup to the original Patchwork.
- The creatures are adorable.
- I like the colors. They're pretty. They're really nice.
References (from this video)
- Still great
- Speaker keeps losing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I will try and solo it before we hang out on Tuesday to record this game is broken and we'll talk about it again.
- I had a mental breakdown because I was just like, I can't I can't get it. I can't figure it out.
- When did we decide to start making um paperbacks way bigger?
- Paperback books are just the size of hard covers now.
- I literally will only I will only actively seek out a place that sells it in the normal paperback size.
- I do. I'm very mean to my books.
- I dogge earring all day.
- I hate reading series that aren't done. It drives me crazy.
- The library in this is true for a lot of libraries around has so much more stuff than you think.
- So free. So free. So incredibly free.
- The Dresden Files has been the bane of my existence cuz it's just been for like a decade plus now.
- I listen to more lecture series than probably anything else on Audible.
References (from this video)
- Ultimate cozy game for two players
- Fits perfectly for a chill mood
- Building a quilt
Mechanics (from transcript analysis)
- Set Collection — Players collect buttons to score points.
- Tile Placement — The game is described as a 'polyomino tile placement game where all of the patches are kind of put into a circle and you get to select those patches and put them into your own little player board.'
Video topics + discussion points
Quotes (from this video)
- Survival of the fittest, baby. It is what it is.
- you need to win. you need to defeat everybody else and it is not a nice game
- Root is a very mean game because it does have kingmaking which is very mean and also very competitive
- It's so freaking cute.
- because what's more whimsical than a cafe where cappy bars are serving you?
- I think Get Bit is not loved enough.
- Phenomenal game. Phenomenal solo trick taking. Amazing.
- It is meant to be a mindful activity for solo players.
- you can play it so many times in a row, you will never get sick of it.
- It's a great game for me time.
References (from this video)
- Plays significantly faster than estimated time on the box.
- Fitting pieces into the grid can be very satisfying.
- The time trial did not detract from the enjoyment of the game.
- The race aspect for the 7x7 grid is a compelling element.
- Under time pressure, strategic evaluation of pieces may be sacrificed.
- Patching/quilting
Mechanics (from transcript analysis)
- economy — Buttons are used as both currency to buy tiles and as victory points.
- Race for Objective — The first player to complete a 7x7 grid gets bonus points, introducing a speed element.
- Set Collection — Players aim to fill their 9x9 grid to earn points.
- Tile Placement — Players obtain tiles from a circle and place them on their 9x9 grid.
- Time Track — Advancing on the score track costs buttons and moves the player forward, triggering button collection.
Video topics + discussion points
Quotes (from this video)
- For me the biggest liar in board games is that little label on every box that tells you the estimated time to play.
- It was the patch. I was thinking I I passed something. That's okay.
- So, you're left with roughly 16 minutes left, which means that this thing actually played in 14 minutes.
- Can you play Patchwork in a shorter amount of time than that, let us know down in the comments.
References (from this video)
- One of the best two-player games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
- It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
- One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
- Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
- Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
- Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
- Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
- It's a very good uh word game. I would give this a B. I enjoy that one.
- Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
- At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
- Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
- And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
- And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
- Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Endeavor Deep Sea is very, very high to the top of the list.
- I am 90% sure they would say yes.
- My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
- So, yeah, it's very much a multiplayer solitaire game, but it's very good.
- I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
- Flam Rouge, fantastic game. Definitely Flam Rouge.
- I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
- I personally prefer Flam Rouge to heat.
- Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This friendship is costing me money, but that's okay.
- I'm going to say more chocolate.
- I have to finally see Jamie in person. Uh, this is, you know, this longist I'll say publicly, I don't know this long distance thing is working for me anymore, Jamie. I have to see you in person.
- I was horrible bird that couldn't fly. What was it? I ended up being that one bird that couldn't fly.
- If I weren't such a classy professional, I'd run into the garage and look, but um
- The voice tends not to age as quickly as the rest of us.
- This might be a year where I just acknowledge that in the video because I love all of our games when we publish them, but I I I really love these games and I love them in different circumstances, too.
- When we turn 60, we'll do another one.
- this is just so much fun to do and I think having the the live interaction with people, having these questions, being able to, you know, the people that listen or watch the show, ask us questions. It's just it's special and it's fun and I really appreciate it.
References (from this video)
- Easy to teach
- Tense decisions despite quick play
- Limited player count variability
- polyomino tiling to create a coherent quilt
- quilting
- Bonanza
- Agricola
Mechanics (from transcript analysis)
- Polyomino — Players draft and place Tetris-like patches onto a personal board.
- polyomino tiling — Players draft and place Tetris-like patches onto a personal board.
- Two-player spatial optimization — Competition over patch selection and board space with a tug-of-war tension.
Video topics + discussion points
Quotes (from this video)
- I'm a gambling man all the way.
- There's 25 million points on the line.
- The student has become the master.
- This little dice game, Mountain Goats, is one of my all-time favorite gateway games.
- Snake eyes.
References (from this video)
- Great recommendation for couples new to board games
- Good balance of strategy without being overwhelming
- Updated components and visuals
- Patchwork
- Timeline
Mechanics (from transcript analysis)
- tile drafting — You're drafting polyomino tiles and then trying to fit them into your board together.
- tile laying — Fitting polyomino tiles into your board.
Video topics + discussion points
Quotes (from this video)
- For anybody who's new to the channel, the way this video works is I include three types of board games here.
- I put a lot of work and a lot of research into these videos and I'm glad it is useful to all the board gamers out there.
- It's a great learning tool as well if you're trying to teach uh family members about history, um whether that being kids or whatever.
- If I knew a couple that was wanting to get more into the world of board games, I think Patchwork is one of the best recommendations.
- I think these are some of the best cooperative card games out there.
- It is, you know, a dexterity game at its heart.
- This is legitimately one of the heaviest weight strategy games out there.
- You often do destroy some stuff in the game. Like you might cut things, you might rip things, uh but that kind of adds some fun layers to the challenge of the game.
References (from this video)
- classic two-player puzzle
- compact footprint and avoid table hog
- endless strategic depth for two players
- can feel fiddly managing buttons and patches
- some expansions and variants add complexity
- patchwork buttons and fabric pieces
- two-player quilt-making race
- puzzle/strategy with rondel
Mechanics (from transcript analysis)
- currency/rondelle — buttons function as currency and scoring; strategy revolves around timing and space coverage
- End-game trigger — game ends when one player fills their board; score ties broken by remaining patches and buttons
- Polyomino — fill a personal board with patches to cover spaces and avoid penalties
- polyomino tile placement — fill a personal board with patches to cover spaces and avoid penalties
- Rondel — buttons function as currency and scoring; strategy revolves around timing and space coverage
Video topics + discussion points
Quotes (from this video)
- If you haven't played Boop, I highly suggest you run out and pick this one up.
- it's a two-player maximum game. There is a solo mode to this game.
- the artistry on this is absolutely adorable.
- it's a really fun two-player kind of dueling game.
- I really enjoy this game. The art is fantastic.
- Wonder Tales, one person plays as the blue character, one person plays as the red character.