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Pathfinder Adventure Card Game: Core Set box art

Pathfinder Adventure Card Game: Core Set

Game ID: GID0241221
Collection Status
Description

Your Adventure Begins Here!

Belhaim's tower has just collapsed, its wizard is missing, and local kobolds are whispering the name of a long dead draconic nemesis. And that's just your first day in town...

This complete cooperative strategy game pits 1 to 4 players against monsters, perils, and traps as you become the heroes of Belhaim. As the town's new champions, an unending world of adventure awaits. Choose your character's class; build a deck of equipment, magic, and allies; and explore lethal locations as you journey through an exciting fantasy tale. As your adventures continue, your characters add remarkable gear and breathtaking magic to their decks as they gain incredible powers, all of which they'll need to challenge more and more powerful threats.

This set includes the storybook and cards for The Dragon's Demand Adventure Path as well as a modular core for infinite scenarios that allows you to control the difficulty and speed of play.

The Pathfinder Adventure Card Game Core Set includes:

440 cards featuring a wide array of powerful weapons, magical spells, protective armors, versatile items, helpful allies, and divine blessings to help you face a host of vicious monsters, dangerous barriers, vile scourges, and perilous wildcards
12 character pawns representing Pathfinder's iconic character classes from the classic human cleric Kyra to the new goblin alchemist Fumbus
A complete set of 5 polyhedral dice
63 colorful tokens for tracking scourges and secondary objectives
1 4-page quick-start guide
1 32-page rulebook
1 24-page storybook featuring The Dragon's Demand Adventure Path

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video 6BdrKC5xLno Gaming Rules! Q&A / live stream at 5:01 sentiment: positive
video_pk 35552 · mention_pk 106175
Gaming Rules! - Pathfinder Adventure Card Game: Core Set video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • improved rules in the second edition
  • engaging, campaign-driven play
Cons
  • steep learning curve
  • complex setup and management of decks
Thematic elements
  • adventure, exploration, cooperative campaign
  • Pathfinder universe
  • campaign-based with modular encounters
Comparison games
  • Through the Ages: A New Story of Civilization
  • Clash of Cultures
Mechanics (from transcript analysis)
  • Character progression — gaining new cards and abilities across sessions and scenarios
  • Cooperative Game — players work together to overcome encounters and achieve shared objectives
  • cooperative play — players work together to overcome encounters and achieve shared objectives
  • Deck building — cards represent items, weapons, and abilities; used to perform actions and progress in scenarios
  • deck-building — cards represent items, weapons, and abilities; used to perform actions and progress in scenarios
  • scenario-based campaigns — play through connected adventures with evolving challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rulebooks are the least favorite part of the job; they can be frustrating and hinder learning.
  • Patreon support pays for all of this equipment and production.
  • The secret word is whatever animal that is.
  • Comments are always important; engagement matters for publishers.
References (from this video)
No references stored for this video.
Video 5xEyl_pc9X4 Robert's Board Gaming Channel general_discussion at 6:19 sentiment: positive
video_pk 8022 · mention_pk 109701
Robert's Board Gaming Channel - Pathfinder Adventure Card Game: Core Set video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • robust system for ongoing campaigns
  • great for persistent characters
Cons
  • rules and setup can be lengthy
  • gear management adds complexity
Thematic elements
  • cooperative deck-building with scenario-based play
  • fantasy-rich dungeon-crawling adventures
  • story-driven, modular encounters
Comparison games
  • Gloomhaven
  • Descent
Mechanics (from transcript analysis)
  • Deck building — build your combat deck through scenarios
  • deck-building — build your combat deck through scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not plug and play, it just works like a switch
  • five possible tables just cuz one isn't enough
  • you own your board games, you own them; video games are a lease
References (from this video)
No references stored for this video.
Video esk0j12WZTo Unknown Channel playthrough at 0:00 sentiment: positive
video_pk 7643 · mention_pk 102100
Unknown Channel - Pathfinder Adventure Card Game: Core Set video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play with clear player roles and synergistic teamwork
  • explicit long-term progression via hero points and deck upgrades
  • rich narrative setup with a defined campaign arc and evolving threats
  • variety in exploration, combat, and puzzle-like checks that keep sessions dynamic
  • flexible tactical options through blessings, allies, and cards that can be re-used or recycled
Cons
  • steep learning curve due to numerous dice rules, trait interactions, and card effects
  • long session lengths per scenario can be demanding on players and recording schedules
  • inventory/hand management and card tiering can become intricate and time-consuming
  • potential for rules ambiguities or misreads during live play without references
Thematic elements
  • adventure, exploration, political intrigue, smuggling, and dungeon-delving in a fantasy setting
  • Bellheim region, western Toddor forest, witch tower ruins, caravan narrative and cobalt conflict
  • story-driven, scenario-based campaign with evolving conditions and branching outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • blessings and powers — Blessings grant extra dice, rerolls, or buffs to checks; character powers (e.g., divine, charisma) can boost specific checks and alter the outcome landscape.
  • boss and henchman encounter design — Named threats (e.g., cobalt champion, goblin troublemaker) provide boss-like checks and rewards; failures can trigger additional penalties or reshuffle threats into the location deck.
  • boss battler — Named threats (e.g., cobalt champion, goblin troublemaker) provide boss-like checks and rewards; failures can trigger additional penalties or reshuffle threats into the location deck.
  • combat with items and allies — Weapons, armor, and animal allies modify combat dice pools; cards can be recharged or discarded to boost checks and damage, with some abilities forcing temporary boosts or protections.
  • cooperative actions — Characters with complementary abilities (e.g., melee, divine checks, diplomacy) magnify each other’s success when coordinating actions and checks.
  • deck management and recharging — Discarding, recharging, and shuffling cards is central to resource management; upgrading decks through acquisitions or effects increases options and longevity.
  • deck manipulation — Discarding, recharging, and shuffling cards is central to resource management; upgrading decks through acquisitions or effects increases options and longevity.
  • dice-based skill checks — Checks use dice pools (D4, D6, D8, D10) with modifiers from items, blessings, and ally powers; success thresholds drive outcomes and may grant boons or complications.
  • failure risk and recovery — Failure can lead to consequences like loss of cards or entanglements; recovery and healing options exist to re-enter the fray without sinking into deck depletion.
  • hero points and upgrades — Hero points are earned and can be spent to upgrade stats, add powers, or improve deck resilience; they also serve as a last-resort buffer to avoid death in tight spots.
  • location exploration and closure — Exploration of distant locations yields items, allies, or hazards; the primary objective in this run is to close all locations rather than to defeat a single villain.
  • Narrative choice — Story beats escalate with each completed objective (e.g., closing a location or defeating a bane), driving tension and player motivation across multiple sessions.
  • progression of narrative stakes — Story beats escalate with each completed objective (e.g., closing a location or defeating a bane), driving tension and player motivation across multiple sessions.
  • resource synergy and class interdependence — Characters with complementary abilities (e.g., melee, divine checks, diplomacy) magnify each other’s success when coordinating actions and checks.
  • risk management — Failure can lead to consequences like loss of cards or entanglements; recovery and healing options exist to re-enter the fray without sinking into deck depletion.
  • story/scenario deck — A narrative frame drives progression; story bane cards, location cards, and encounter cards determine difficulty and progression, with the objective often shifting from villain defeat to location closure.
  • talent and equipment upgrade path — Upgrading weapons, armor, and allies changes dice outcomes, allows better survivability, and enables more ambitious checks or combats.
  • Time track — The hour track modulates effects and available actions; advancing hours can alter results, and some actions trigger at the start or end of an hour.
  • turn-based hour system — The hour track modulates effects and available actions; advancing hours can alter results, and some actions trigger at the start or end of an hour.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 30 turns this time rather than the 12 from last time.
  • We close all locations.
  • Each character gets a hero point.
  • The town is a wash with rumors that cobalts lie dead within.
  • The witch tower lies in ruins. We fear Bolus Hunglay took matters into his own hands and now cannot be found.
  • Defeating the cobalt champion is essential to closing the location.
References (from this video)
No references stored for this video.
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